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Counter-Strike 2 Update

\[ SPECTATING ]


  • Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.


  • Fixed a case of stuck x-ray silhouettes when switching spectator targets.


  • Fixed spectator damage overlay effect.


\[ MISC ]


  • Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.


  • Adjustments to AWP draw to idle animation transition.


  • Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.


\[ MAPS ]

Cache


  • Adjusted model for window covers to show collision / decals when shot.


  • Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.


\[ MAP SCRIPTING ]


  • Added Instance.RegisterCheatCommand


  • Added Instance.GetAllPlayerControllers


  • Added Instance.OnBeginRoundRestart


  • Added Instance.SetRoundRemainingTime


  • Added CSPlayerController.AddMoneySpendableNow


  • Added CSPlayerController.GetMoneySpendableNow


  • Added CSPlayerController.AddMoneyEarnedForNextRound


  • Added CSPlayerController.GetMoneyEarnedForNextRound


  • Added CSPlayerPawn.HasHelmet


  • Added CSPlayerPawn.SetHasHelmet


  • Added CSPlayerPawn.IsScoped


  • Added CSWeaponBase.IsSilencerOn


  • Changed the activator for OnPlayerUse to always be the player


  • Changed the caller for OnPlayerUse to always be the used entity


  • Fixed the value of CSInputs.LOOK_AT_WEAPON


  • Fixed a potential crash in exception handling

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