Become a Partisan!
The FIA has become a playable third faction in Arma Reforger Conflict scenarios. Playing as FIA is not for the unprepared, though. You will be outnumbered, outgunned, thrown into the world with minimal equipment, and with no clear task ahead. How you choose to approach the conflicts of two world superpowers as an underequipped partisan is entirely up to you. It will not be an easy fight!
Playable FIA
The islands of Everon, Arland, and Kolguyev make up an unforgiving battlefield between the US and USSR armies, with you as a guerrilla in the middle. So, get yourself prepared for the battle ahead. You spawn with just a pistol, a spare magazine, and a "shopping list." It is a guide that will lead you to hidden equipment caches at random locations. Keep your shopping list with you and protect it. Should it fall into the hands of the enemy, you might just find an unwanted surprise at your next cache visit.
Hidden FIA equipment caches give you a wide selection of gear to prepare yourself. Uniforms, vests, weapons, ammunition, mines, medical items, crew weapons, and deployable tents. But as with everything in Arma Reforger Conflict, supplies are a vital resource that allows you to use whatever gear you need. Keep your hidden arsenals supplied for yourself and for your comrades whenever you can. Otherwise, you might need to rely on enemy bases for usable loot.
FIA spawns are randomized after the islands have been overrun by US and USSR troops. To make your cause easier for yourself, deploy secret hideouts using the tents obtainable from the hidden arsenal boxes. These hideouts let you spawn anywhere on the battlefield so long as you keep them stocked up on supplies. Hide them well; they might be your only way of keeping your friendlies together.
For any US and USSR troops, traversing the warzones of Arma Reforger has just become a different challenge. From now on, you can never be sure if the FIA enemy manning a checkpoint on your way to the nearest objective is now a real player or not. Stay vigilant, don't get complacent, and stay in the fight!
More Improvements and Changes
Driving has been overhauled with adjustments to vehicle weights, suspension heights, torque, and other parameters to bring the final state to a more realistic standard. We understand this might be a divisive topic with various preferences. We plan to keep tweaking the vehicle simulation until we get it right. Feel free to leave your thoughts and experiences using our new Feedback Tracker.
Reconnect Queue has been added to mitigate a previously prevalent "SERVER_FULL" issue. This occurred when players tried to join servers while others were reconnecting at the same time, costing them their allocated server slot. Now you might be placed in a new queue designed to avoid clashes between joining and reconnecting players. It is a separate queue from the main queue, and it may occur even when the player numbers haven't reached the maximum allowed number. The Reconnect Queue should not take longer than one or two minutes.
Here are some other notable changes to gameplay:
There are many more changes, fixes, and optimizations in the 1.7 update. You can read the full list here: 1.7 Update changelog
Some features and tweaks in 1.7 will continue to be adjusted in future updates. We are releasing 1.7 now to address many of the crashes introduced in 1.6 and to enable modders to more reliably upload their mods. We consider these improvements, along with many other changes in 1.7, significant enough to release this version to the main application.
Our work is not done, and we will be releasing further patches and updates over the next weeks and months. Features will be refined, bugs will be fixed, and we always appreciate community feedback to help us identify issues. Please report any feedback you might have to the Feedback Tracker.
We greatly appreciate your support and hope you enjoy the new version of Arma Reforger.
For more information about Arma Reforger, please visit https://reforger.armaplatform.com. To keep track of all the latest news and updates, be sure to join our Discord and follow Arma Platform on Facebook, X (formerly Twitter), YouTube, and Steam.
Continue reading...
The FIA has become a playable third faction in Arma Reforger Conflict scenarios. Playing as FIA is not for the unprepared, though. You will be outnumbered, outgunned, thrown into the world with minimal equipment, and with no clear task ahead. How you choose to approach the conflicts of two world superpowers as an underequipped partisan is entirely up to you. It will not be an easy fight!
Playable FIA
The islands of Everon, Arland, and Kolguyev make up an unforgiving battlefield between the US and USSR armies, with you as a guerrilla in the middle. So, get yourself prepared for the battle ahead. You spawn with just a pistol, a spare magazine, and a "shopping list." It is a guide that will lead you to hidden equipment caches at random locations. Keep your shopping list with you and protect it. Should it fall into the hands of the enemy, you might just find an unwanted surprise at your next cache visit.
Hidden FIA equipment caches give you a wide selection of gear to prepare yourself. Uniforms, vests, weapons, ammunition, mines, medical items, crew weapons, and deployable tents. But as with everything in Arma Reforger Conflict, supplies are a vital resource that allows you to use whatever gear you need. Keep your hidden arsenals supplied for yourself and for your comrades whenever you can. Otherwise, you might need to rely on enemy bases for usable loot.
FIA spawns are randomized after the islands have been overrun by US and USSR troops. To make your cause easier for yourself, deploy secret hideouts using the tents obtainable from the hidden arsenal boxes. These hideouts let you spawn anywhere on the battlefield so long as you keep them stocked up on supplies. Hide them well; they might be your only way of keeping your friendlies together.
For any US and USSR troops, traversing the warzones of Arma Reforger has just become a different challenge. From now on, you can never be sure if the FIA enemy manning a checkpoint on your way to the nearest objective is now a real player or not. Stay vigilant, don't get complacent, and stay in the fight!
More Improvements and Changes
Driving has been overhauled with adjustments to vehicle weights, suspension heights, torque, and other parameters to bring the final state to a more realistic standard. We understand this might be a divisive topic with various preferences. We plan to keep tweaking the vehicle simulation until we get it right. Feel free to leave your thoughts and experiences using our new Feedback Tracker.
Reconnect Queue has been added to mitigate a previously prevalent "SERVER_FULL" issue. This occurred when players tried to join servers while others were reconnecting at the same time, costing them their allocated server slot. Now you might be placed in a new queue designed to avoid clashes between joining and reconnecting players. It is a separate queue from the main queue, and it may occur even when the player numbers haven't reached the maximum allowed number. The Reconnect Queue should not take longer than one or two minutes.
Here are some other notable changes to gameplay:
Strafing inertia - Side-to-side character movement has been adjusted to mitigate "strafe spamming" in firefights.
Bush slowdown - Characters are no longer able to sprint through bushes as if they don't exist. Thick vegetation slows you down now.
Improved vehicle unflipping - Repair trucks parked near flipped vehicles reduce the number of players needed to unflip such a vehicle to one. This way, you can get your BTR, transport truck, or Buchanka back on the road all on your own.
Mod storage - Xbox players can now utilize up to 50 GB of storage space for mods on their consoles.
Mod uploads - Workbench uploads to the Workshop are now split into smaller chunks, improving uploads and significantly reducing errors.
Destructible razor wire - Players can now use bayonet-equipped rifles to destroy razor wire emplacements.
There are many more changes, fixes, and optimizations in the 1.7 update. You can read the full list here: 1.7 Update changelog
Some features and tweaks in 1.7 will continue to be adjusted in future updates. We are releasing 1.7 now to address many of the crashes introduced in 1.6 and to enable modders to more reliably upload their mods. We consider these improvements, along with many other changes in 1.7, significant enough to release this version to the main application.
Our work is not done, and we will be releasing further patches and updates over the next weeks and months. Features will be refined, bugs will be fixed, and we always appreciate community feedback to help us identify issues. Please report any feedback you might have to the Feedback Tracker.
We greatly appreciate your support and hope you enjoy the new version of Arma Reforger.
For more information about Arma Reforger, please visit https://reforger.armaplatform.com. To keep track of all the latest news and updates, be sure to join our Discord and follow Arma Platform on Facebook, X (formerly Twitter), YouTube, and Steam.
Continue reading...