Hey, everyone,
We have deployed Patch 0.4.4.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
Read the full CHANGELOG below.
Overview
Patch 0.4.4.0 brings several magnifier alignment fixes, polishes various animations, and addresses a few high-priority community-reported bugs. The most notable fixes include a window where players could get stuck while working on the “Street Spotter” task and a glitch that allowed players to vault into the operations room in Fort Narith. Issues with disappearing map location names and PVP zones have also been fixed. For the full list of fixes, read below.
Changelog
Animations
Fixed an issue where players were unable to quickly go prone while sprinting
Fixed an issue where free look was unavailable while in prone
Fixed various animation issues occurring while changing stances
Fixed a minor twitch in the character’s hands in third-person view when transitioning from sprinting to aiming down sights
Fixed a minor issue where the animation for recovery after a jump sometimes did not play
Fixed an issue where the landing animation after a jump was triggered twice in some scenarios
Fixed a rare issue where the landing animation failed to play upon impact in third-person view
Fixed an issue where some weapon parts moved unintentionally during chamber and weapon check animations when the weapons were unloaded
Fixed a minor issue where magazines appeared duplicated in third-person view during specific animations
Fixed an issue where magazines could appear empty during the magazine check animation after several canceled attempts
Fixed an issue where the sore arms animation played incorrectly during shooting
Fixed an issue where the character's head could clip with the right arm when aiming down sights with a pistol, leaning, and activating free look
Fixed an issue where base guards' arms were in an unnatural position during an idle animation when viewed from a distance
Fixed an issue where AI NPCs' hands were in an unnatural position while reloading the M1A or M700
Fixed an issue where some animations caused the phone in the character's hands to move incorrectly
Gameplay
Fixed an issue where the ATM hacking tool was not consumed after use if placed in the admin pouch
Fixed an issue where players could throw multiple grenades in quick succession after vaulting
Fixed an issue where Banshee did not offer increased payment for evidence items, unlike other vendors
Tasks and Tutorial
Fixed an issue where players did not receive the required items after accepting the task "Hacker"
Fixed an issue where players were unable to interact with trucks as instructed in the description of the task "Questionable Shipment"
Fixed an issue where leaving the base camp during the medical tutorial caused a hint to remain active on the character screen
User Interface and Controls
Fixed an issue where the names of discovered points of interest disappeared from the map after disconnecting due to inactivity or after a PVP zone was deactivated
Fixed an issue where PVP zones closed unintentionally after the first expiration timer ran out and prevented new zones from spawning
Fixed an issue where the region detail widget failed to display data on hover on custom servers
Fixed an issue where the player marker was positioned below the base camp icon
Fixed an issue where inconsistent decimal values were used when comparing consumption stats with another player
Fixed an issue where the repair timer text extended beyond the boundaries of small items
Fixed an issue where item highlighting on the character screen worked inconsistently
Fixed an issue where vendor names were not updated correctly after changing the game language
Fixed an issue where the coma death timer could display negative values if the injured player was diagnosed right before death
Fixed an issue where the interaction widget displayed players as "healthy" despite them being injured
Fixed an issue where a notification triangle remained active after receiving a friend request that was later canceled
Fixed an issue where items sent via the messenger could not be inspected
Fixed an issue where players could receive duplicate Twitch Drop reward messages on the first login after a seasonal wipe
Visual and Rendering
Fixed an issue where performance decreased significantly after alt-tabbing out of the game from the menu screen while using Fullscreen mode with Frame Generation enabled
Fixed an issue where dying while canting a weapon caused various issues with vegetation rendering
Fixed an issue where vegetation briefly disappeared when switching between Foliage Quality settings
Fixed an issue where vegetation appeared illuminated by an infrared flashlight when Variable Rate Shading was enabled
Fixed an issue where the laser beam disappeared after detaching and reattaching a laser on an equipped rifle
Fixed an issue where the colors in scopes could be distorted when aiming down sights indoors at night
Fixed an issue where AI NPC flashlights were visible through walls at a specific distance from the player
Weapons and weapon parts
Fixed an issue where magnifiers with incompatible heights could be attached to a weapon if they were first attached to a mount
Fixed an issue where the magnifier compatibility check could be bypassed by attaching a magnifier to a weapon in the backpack weapon slot
Fixed an issue where removing a collimator from a weapon with a magnifier in the high position caused the subsequent ADS animation to fail
Fixed an issue where magnifiers were not correctly aligned horizontally on AR-15-style rifles
Fixed an issue where the rear iron sights on SKS and AK rifles blocked the front post when maximum zeroing was applied
Fixed an issue where zoom levels were incorrectly set up for the Nightforce ATACR scope
Fixed an issue where the magazine appearance of the equipped weapon did not match its item detail icon
Fixed an issue where the magazine appearance did not update after changing magazines until a shot was fired from the weapon
Fixed an issue where a Sa Vz. 58 sold by Banshee contained an additional handguard that could not be removed
Fixed an issue where a finger obstructed the flashlight beam on the MP5 while using the Surefire M600Ib Scoutlight
Fixed an issue where shooting a weapon used by an AI NPC did not reduce its durability
World
Fixed an issue where a missing door collision allowed players to bypass the locked door to the operations room in Fort Narith
Fixed an issue where task interactions in the City Hall were active through a wall
Fixed an issue where specific loot boxes could be looted without unlocking their padlocks
Fixed an issue where players could get stuck while vaulting through a window near the Criminal Hideout in the starter towns during the "Street Spotter" task
Fixed an issue where a dead body clipped into a container near the Water Tower in the starter towns
Fixed an issue where grenades could bounce off invisible walls in Blue Lagoon (203, 117), Midnight Sapphire (173, 167), and Tiger Bay (199, 133)
Fixed a floating loot spawn point in UNLRA dorms in Tiger Bay
Fixed an issue where players could get stuck between rocks near Sawmill (139, 140)
Other fixes and tweaks
Fixed an issue where losing connection during the character creation process caused it to finish automatically
Adjusted the volume of footsteps in water during various weather conditions
Fixed a missing translation related to player visibility in the Czech localization
Fixed an issue where the task text for "UNprotected" in Korean directed players to an incorrect location
If you encounter any issues, please report them to our support team.
Thank you for your feedback. We are deeply grateful for your support!
Every Move Matters,
MADFINGER Games Team
Continue reading...