Attention Soldiers,
We updated the game on Steam, PlayStation, and Xbox.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.7.0.54 Changelog
Stability and Performance
Fixed: Possible stack overflow on complex hierarchies/overrides of config files
Fixed: Crash when detaching an entity from its slot
Fixed: Crash when loading terrain, and some clutter material was missing
Fixed: Possible crash when destroying InventoryItemComponent
Fixed: Potential crash on very deep log stack
Fixed: Crash when selecting duplicated groups in GM
Fixed: Potential World Editor freeze regarding Prefab Library
Fixed: Crash when creating direct input
Fixed: Workshop crash when 2 items are removed from active in a single frame
Fixed: Possible excessive activation of AI characters related to the distance observer system
Fixed: Prevented doing an RPC call from an SCR_BudgetEditorComponent whose owner entity is being deleted due to the owning player leaving the server
Fixed: Logstats was reporting the wrong active AI count
Fixed: ChimeraSystemsConfig error about referencing non-existing systems
Fixed: Environment probes could be too bright, causing the rendered scene to be discolored
Fixed: Wrong set of mods displayed when connecting to the server
Fixed: Prevented usage of Get In, and Close/Open (vehicle) door user actions when player is performing loiter animation
Fixed: The weather data will now remain beside the weather tool button regardless of the resolution
Fixed: FIA groups could be glitched in a way that made players unable to join the faction
Fixed: The flashlight that the FIA player spawns with was not attached to the jacket properly
Fixed: FIA had all their vehicles duplicated in vehicle depots
Fixed: Wheels were slipping too much along the longitudinal direction
Fixed: Vehicles would stop on slopes without brakes
Fixed: Duplicated gate doors of some brick walls
Fixed: Skinning on the top cover and bipod of M249
Fixed: Muzzle effect position on UK-59
Fixed: Turret rear sight was not updated with the first zeroing value
Fixed: Vehicle ramps were too fragile against collisions
Tweaked: Increased acceptable distance between faction main bases for Legacy Conflict Everon
Fixed: Operation Omega: Over The Hills And Far Away - Fallen box from the helicopter crash scene was visible floating mid-air at the start of the playable section
Changed: Changed the signatures of m_OnInputOpen and m_OnControllerChanged for SCR_RadialMenuController
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