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1.7.0.54 Update

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Attention Soldiers,

We updated the game on Steam, PlayStation, and Xbox.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.7.0.54 Changelog
Stability and Performance

  • Fixed: Possible stack overflow on complex hierarchies/overrides of config files


  • Fixed: Crash when detaching an entity from its slot


  • Fixed: Crash when loading terrain, and some clutter material was missing


  • Fixed: Possible crash when destroying InventoryItemComponent


  • Fixed: Potential crash on very deep log stack


  • Fixed: Crash when selecting duplicated groups in GM


  • Fixed: Potential World Editor freeze regarding Prefab Library


  • Fixed: Crash when creating direct input


  • Fixed: Workshop crash when 2 items are removed from active in a single frame


  • Fixed: Possible excessive activation of AI characters related to the distance observer system


  • Fixed: Prevented doing an RPC call from an SCR_BudgetEditorComponent whose owner entity is being deleted due to the owning player leaving the server


  • Fixed: Logstats was reporting the wrong active AI count


  • Fixed: ChimeraSystemsConfig error about referencing non-existing systems
General

  • Fixed: Environment probes could be too bright, causing the rendered scene to be discolored


  • Fixed: Wrong set of mods displayed when connecting to the server


  • Fixed: Prevented usage of Get In, and Close/Open (vehicle) door user actions when player is performing loiter animation


  • Fixed: The weather data will now remain beside the weather tool button regardless of the resolution


  • Fixed: FIA groups could be glitched in a way that made players unable to join the faction


  • Fixed: The flashlight that the FIA player spawns with was not attached to the jacket properly


  • Fixed: FIA had all their vehicles duplicated in vehicle depots
Vehicle simulation

  • Fixed: Wheels were slipping too much along the longitudinal direction


  • Fixed: Vehicles would stop on slopes without brakes
Assets

  • Fixed: Duplicated gate doors of some brick walls


  • Fixed: Skinning on the top cover and bipod of M249


  • Fixed: Muzzle effect position on UK-59


  • Fixed: Turret rear sight was not updated with the first zeroing value


  • Fixed: Vehicle ramps were too fragile against collisions
Playable Content

  • Tweaked: Increased acceptable distance between faction main bases for Legacy Conflict Everon


  • Fixed: Operation Omega: Over The Hills And Far Away - Fallen box from the helicopter crash scene was visible floating mid-air at the start of the playable section
Modding

  • Changed: Changed the signatures of m_OnInputOpen and m_OnControllerChanged for SCR_RadialMenuController

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