Hey, everyone,
We have deployed Patch 0.4.5.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
Watch the devlog for a quick breakdown of the key fixes or read the full CHANGELOG below.
Overview
Patch 0.4.5.0 introduces squad task sharing and several notable changes to PvP and COP mechanics. The patch also brings DLSS 4.5 support and includes various bug fixes, most notably fixes for AI NPCs making grunting sounds after death and the invisible handguard on the SIG MCX.
Squad Task Sharing
You can now play selected tasks with your squadmates. After forming a squad, the leader can accept selected tasks so you can work on them together, coordinate objectives, share progress, and complete missions as a group.
All participating squad members must be deployed on the same server, have the task’s region and vendor unlocked, and meet the task's prerequisites. These conditions ensure that everyone joining the task can contribute meaningfully, follow the same progression path, and receive the appropriate rewards for the squad’s efforts. Tasks already in progress, long-term contracts, boss kill tasks, and Chameleon tasks cannot be shared.
Shared tasks with a survival condition will fail if a squad member dies in action, so we are implementing another important change: players now enter a coma when critically injured rather than dying immediately, giving them a chance to be revived. Coma duration has also been extended to eight minutes.
PvP and COP Mechanics
We are implementing a cooldown on COP takeovers. After being captured, a COP cannot be recaptured for 30 minutes. We are also making changes to the PvP conflict zones:
We heard your feedback on the current COP PvP experience, where respawning at COPs allowed players to return to fights too quickly before their opponents had a chance to recover. These changes aim to rebalance this aspect of the game. We hope you enjoy these changes and look forward to your feedback. The full list of changes in Patch 0.4.5.0 continues below.
Changelog
AI
Animations
Audio
Gameplay
Tasks and Tutorial
User Interface and Controls
Visual and Rendering
Weapons and Weapon Parts
World
Fixed the following locations where players could get stuck:
If you encounter any issues, please report them to our support team.
Thank you for your feedback. We are deeply grateful for your support!
Every Move Matters,
MADFINGER Games Team
Continue reading...
We have deployed Patch 0.4.5.0 to the live servers. If the update does not appear automatically, please restart Steam to trigger the download.
Watch the devlog for a quick breakdown of the key fixes or read the full CHANGELOG below.
Overview
Patch 0.4.5.0 introduces squad task sharing and several notable changes to PvP and COP mechanics. The patch also brings DLSS 4.5 support and includes various bug fixes, most notably fixes for AI NPCs making grunting sounds after death and the invisible handguard on the SIG MCX.
Squad Task Sharing
You can now play selected tasks with your squadmates. After forming a squad, the leader can accept selected tasks so you can work on them together, coordinate objectives, share progress, and complete missions as a group.
All participating squad members must be deployed on the same server, have the task’s region and vendor unlocked, and meet the task's prerequisites. These conditions ensure that everyone joining the task can contribute meaningfully, follow the same progression path, and receive the appropriate rewards for the squad’s efforts. Tasks already in progress, long-term contracts, boss kill tasks, and Chameleon tasks cannot be shared.
Shared tasks with a survival condition will fail if a squad member dies in action, so we are implementing another important change: players now enter a coma when critically injured rather than dying immediately, giving them a chance to be revived. Coma duration has also been extended to eight minutes.
PvP and COP Mechanics
We are implementing a cooldown on COP takeovers. After being captured, a COP cannot be recaptured for 30 minutes. We are also making changes to the PvP conflict zones:
A conflict zone is now centered at the attacked player’s position
The size (diameter) has been increased to 400 meters
The timer is refreshed when a player is killed within the conflict zone
Players killed within a conflict zone can no longer respawn in the nearest COP and must respawn at the base camp
We heard your feedback on the current COP PvP experience, where respawning at COPs allowed players to return to fights too quickly before their opponents had a chance to recover. These changes aim to rebalance this aspect of the game. We hope you enjoy these changes and look forward to your feedback. The full list of changes in Patch 0.4.5.0 continues below.
Changelog
AI
Fixed an issue where AI NPCs could spawn below ground and then teleport to the surface, making them appear to spawn close to players
Fixed an issue where AI NPCs performed an unnatural weapon animation after spawning
Fixed an issue where the magazine did not detach from the M4 during the AI reload animation in third-person view
Animations
Fixed an issue where players could enter the free-fall animation without dying on impact
Fixed an issue where players could cancel the jump recovery animation by jumping
Fixed an issue where players could rotate during landing animations
Fixed an issue where breathing animations switched abruptly during state transitions
Fixed an issue where leaning while reloading in the prone position broke the animation
Fixed an issue where canted shotguns and bolt-action rifles returned to the default position between shots
Fixed an issue where the left hand was in an unnatural position when using the SA Vz. 58 with a foregrip
Fixed an issue where performing an emote right after equipping a grenade caused the left hand to deform
Fixed an issue where players could perform the weapon check animation while swapping weapons
Fixed an issue with the reload animation of the M700 for AI NPCs
Audio
Fixed an issue where AI NPCs could make grunting sounds after death
Fixed an issue where Vietnamese radios did not play the correct audio
Gameplay
Fixed an issue where players could become invulnerable to shots from other players
Fixed an issue where certain lamps did not affect player visibility as intended
Fixed an issue where magazine durability degradation did not apply the reload speed penalty to extended magazines
Fixed an issue where a house alarm could be triggered without opening the linked doors
Tasks and Tutorial
Fixed an issue where "At the Mounds of Madness" did not fail upon death despite having a survival condition
Fixed an issue where Chameleon tasks did not reset after failing
Fixed an issue where the description of "Unstable Meeting" pointed to an incorrect location
Fixed an issue where the task marker was missing for "Deepest, Darkest Fantasies" when it was available on the map but not yet accepted
Fixed an issue where the task banner for "Big Fish" showed Gunny instead of Handshake
Adjusted the wording of the task "Last Letter"
Fixed an issue where Handshake's icon was missing in the last tutorial message
Fixed an issue where reconnecting to a previous session did not restart the ongoing tutorial section
User Interface and Controls
Fixed an issue where conflict zones were not visible to players who joined a server after the zones had been created
Fixed an issue where the Item Drop and Delete buttons were missing from the controls menu and could not be rebound
Fixed an issue where the game mode did not update for squad members after the leader changed it and returned to the main menu
Fixed an issue where the most valuable item statistic did not persist between expeditions
Fixed an issue where the Exploration and Tasks statistics tab appeared in a different position in the main menu than when deployed on a server
Fixed an issue where the faction description on the character creation screen was partially unreadable at specific resolutions
Fixed an issue where the Pha Lang Airfield label overflowed the window boundaries in multiple languages
Fixed an issue where the text on the "Psychotic Note" intel item was displayed incorrectly
Fixed an issue where attaching a broken weapon part did not display a message explaining why the attachment failed
Fixed an issue where the server maintenance window could block the continue button on the major wipe notification pop-up
Fixed an issue where changing the system clock on a player's PC affected the maintenance state shown on the client
Added a button to join the official Discord server to the main menu
Visual and Rendering
Fixed an issue where the scope image could turn black when using free look while aiming down sights
Fixed an issue where the scope image could turn black after switching magnification
Fixed an issue where the ACOG scope clipped through NVGs in emergency shutdown mode
Fixed an issue where severe ghosting occurred when using NVGs with the TSR upscaling method
Fixed an issue where the red dot remained visible in a magnifier after removing a collimator
Fixed an issue where dying while canting a weapon caused various vegetation and scope rendering issues
Fixed an issue where the weapon model could disappear after canceling medical item use
Fixed an issue where rain particles were visible on the edges of the screen when looking up in the rain
Fixed an issue where changing quality presets caused water to disappear until the player moved or jumped
Fixed an issue where artifacts appeared in menus when Frame Generation was enabled
Updated to DLSS 4.5, bringing 6X and Dynamic Frame Generation to supported NVIDIA graphics cards
Weapons and Weapon Parts
Fixed an issue where the SIG MCX 8" Handguard FDE purchased from Banshee was invisible in the Inspect window and in-game
Fixed an issue where Bloodhound's M-201C had an incorrect repair cost
Adjusted the reload speed modifier on the MP5 Standard 30-round magazine
World
Fixed an issue where players could climb over fences with barbed wire on top
Fixed an issue where a military box could be looted through a closed window at Tiger Bay Pier Storage
Fixed an issue where some loot was impossible to pick up due to incorrect collisions
Fixed an issue where the glass railing at Pha Lang Airfield was impenetrable
Fixed an issue where helicopters clipped through trees when flying from the LRI base camp to the Oscar 2 landing zone
Fixed an issue where the Hotel 2 landing zone was placed too close to an area with AI NPCs
Fixed an issue where a car door clipped into a concrete barricade at the main gate at YBL-1
Fixed an issue where water did not drain completely at YBL-1
Fixed an issue with a non-functional light switch in a house at Tiger Bay
Fixed various instances of floating and clipping loot
Removed a floating fish asset east of a captured LLA outpost in the Sawmill area
Fixed an issue where wire trap parts floated in the air after the trap was sprung
Fixed an issue where the "fake rock" asset was incorrectly named "supply crate"
Fixed an issue where an area south of the Lima 2 landing zone was incorrectly named Hidden Poppy Fields
Fixed an incorrectly named area near Kongthab Depot
Fixed the following locations where players could get stuck:
Base Camp area: on top of the shelves in a luxury villa near the base camp
Ban Pa area: between rocks near the India 3 landing zone (200, 140); between a tree and terrain near Tiger Bay Viewpoint (192, 136); between logs under a house near Old Pier (206, 137)
Blue Lagoon area: between rocks in Blue Lagoon (204, 116); between rocks near the Kapu Boat Rental area (208, 121)
Hunter's Paradise area: on a toilet in the old bunker near Hunter's Paradise (158, 170)
Sawmill area: between rocks near Phousai Village (145, 146); in a hole between rocks near Kongthab Depot (134, 137)
Tiger Bay area: between a wall and steps near the Gas Station in Tiger Bay (201, 126); between a tree and a structure in Tiger Bay (200, 128)
YBL-1 area: between rocks near YBL-1 West (138, 120)
If you encounter any issues, please report them to our support team.
Thank you for your feedback. We are deeply grateful for your support!
Every Move Matters,
MADFINGER Games Team
Continue reading...