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1.8.0.13 Update

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Attention Soldiers,

We updated the game on all platforms.

Visit our Dev Hub to read about Known Issues. You can help us improve the game further by posting feedback on the Feedback Tracker.

1.8.0.13 Changelog
Assets

  • Changed: Damage to helicopter rotors greatly reduced

  • Fixed: Far hide outline artifacts when using MSAA


  • Fixed: Possible character ragdoll deformation


  • Fixed: "Toggle spawning with saved loadout" option was available on deployable FIA tent (FIA can't save loadouts)


  • Fixed: Triggered weapon equip followed by Emote command would levitate equipped weapon above emoting character
Stability and Performance

  • Fixed: Crash when using vanilla scripted commands on modded server via RCON

  • Added: Client logs server ID and name on successful join request


  • Added: Better server logging for when players become commander

  • Fixed: IOP.Reset was not covered by the lock and could cause MT issues


  • Fixed: Crash when an equipment item used an empty model


  • Fixed: Potential VME from server in SCR_CampaignBuildingTransformingEditorComponent


  • Fixed: Rare VMEs from division by zero due to errors with map scale


  • Fixed: Rare null pointer exception with the building editor


  • Fixed: Using HitZone::SetHealthScaled during damage handling can cause wrong damage state


  • Fixed: Minor VME when checking amount of tasks


  • Fixed: VMEs in task system related to tasks spawned by the game.
General

  • Added: Analytics settings in the Gameplay settings menu

  • Changed: Improved ping calculation

  • Fixed: Radio would not work sometimes


  • Fixed: HQC - Saving loadout Supply Cost is not limited by non-MSAR items


  • Fixed: Using loiter animations would sometimes break


  • Fixed: Vehicle wouldn't roll down the hill when parking brake was released while vehicle physics were paused
Modding

  • Fixed: thermalProfileDefault.conf log spam

  • Changed: Enabled SCR_AnalyticsApplication world system and enabled related scripts


  • Changed: Player requesting creation of a new group will be joined to already existing group if it matches the attributes of the requested one, or can be reconfigured to be like that (name, description, privacy)


  • Changed: Player won't be able to create a new group if his existing group matches the requested one, while only having him in it


  • Changed: Players can no longer request creation of a private group if the request is not set to automatically join the created group


  • Changed: Players can no longer request creation of groups which would not be deleted when the last player leaves them


  • Changed: Privacy state will be only possible to set if the group allows for its privacy state to be changed


  • Changed: Privacy state will be only replicated if the current state on the server differs from the requested one

  • Fixed: Persistence script rules were not invoked


  • Fixed: Prevention of TDR crashes when generating Shore map

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