Attention Soldiers,
We updated the game on all platforms.
Visit our Dev Hub to read about Known Issues. You can help us improve the game further by posting feedback on the Feedback Tracker.
1.8.0.13 Changelog
Assets
Changed: Damage to helicopter rotors greatly reduced
Fixed: Far hide outline artifacts when using MSAA
Fixed: Possible character ragdoll deformation
Fixed: "Toggle spawning with saved loadout" option was available on deployable FIA tent (FIA can't save loadouts)
Fixed: Triggered weapon equip followed by Emote command would levitate equipped weapon above emoting character
Fixed: Crash when using vanilla scripted commands on modded server via RCON
Added: Client logs server ID and name on successful join request
Added: Better server logging for when players become commander
Fixed: IOP.Reset was not covered by the lock and could cause MT issues
Fixed: Crash when an equipment item used an empty model
Fixed: Potential VME from server in SCR_CampaignBuildingTransformingEditorComponent
Fixed: Rare VMEs from division by zero due to errors with map scale
Fixed: Rare null pointer exception with the building editor
Fixed: Using HitZone::SetHealthScaled during damage handling can cause wrong damage state
Fixed: Minor VME when checking amount of tasks
Fixed: VMEs in task system related to tasks spawned by the game.
Added: Analytics settings in the Gameplay settings menu
Changed: Improved ping calculation
Fixed: Radio would not work sometimes
Fixed: HQC - Saving loadout Supply Cost is not limited by non-MSAR items
Fixed: Using loiter animations would sometimes break
Fixed: Vehicle wouldn't roll down the hill when parking brake was released while vehicle physics were paused
Fixed: thermalProfileDefault.conf log spam
Changed: Enabled SCR_AnalyticsApplication world system and enabled related scripts
Changed: Player requesting creation of a new group will be joined to already existing group if it matches the attributes of the requested one, or can be reconfigured to be like that (name, description, privacy)
Changed: Player won't be able to create a new group if his existing group matches the requested one, while only having him in it
Changed: Players can no longer request creation of a private group if the request is not set to automatically join the created group
Changed: Players can no longer request creation of groups which would not be deleted when the last player leaves them
Changed: Privacy state will be only possible to set if the group allows for its privacy state to be changed
Changed: Privacy state will be only replicated if the current state on the server differs from the requested one
Fixed: Persistence script rules were not invoked
Fixed: Prevention of TDR crashes when generating Shore map
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