Lighthouse rework
To give players more control over the risks they face while moving through the location and reduce their dependence on random factors, the following changes have been made:
The task chain that unlocks access to Lightkeeper, as well as the requirements to start it, have been completely reworked. The chain is now more focused on testing the player's skills rather than repetitive tasks of the same type.
To receive the first task in the "To the Light" chain, you must:
Some tasks have been significantly reworked based on player feedback. For some of his tasks, Lightkeeper will now reward players with a rare key to a loot room located on the Lighthouse peninsula.
Side task changes
Several tasks that are primarily completed on Lighthouse have been changed. Several new tasks have also been added to make progression smoother.
Changes to the rules for accessing Icebreaker
This item can be obtained by completing Ragman's "Pay the Fare!" task. After completing it, you'll gain access to a special type of operational task that rewards more "Sudak-tudak" repair kits.
Hideout customization set
The "Rave" Hideout customization set is now available in the Expansions Hub. It features an underground club aesthetic and includes wall, floor, and ceiling decorations.
Changes
Balance changes
Fixes
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To give players more control over the risks they face while moving through the location and reduce their dependence on random factors, the following changes have been made:
Rogues have moved from the water treatment plant to the mountain chalets;
There are no longer any stationary weapons at the water treatment plant;
The open areas along the main road have been reworked to provide more cover and additional routes;
All landmines have been removed from the water treatment plant;
A transition point to Icebreaker has been added to the location. The hovercraft stays at the pier near the water cottages;
A temporary task chain focused on the shifting faction balance on Lighthouse has been added;
Loot distribution has been reworked. Rogue stashes containing their abandoned gear have been added throughout the location;
The BTR now patrols the location. Its route has several variants and covers the entire location, including the approach to the bridge leading to the peninsula and the water treatment plant;
Underground passages have been added in the mountains, shortening the route to the extracts in the southern part of the location;
The Marked Room has been moved from Lightkeeper's peninsula;
The location of the Prapor's camp required for main story tasks has been changed.
The task chain that unlocks access to Lightkeeper, as well as the requirements to start it, have been completely reworked. The chain is now more focused on testing the player's skills rather than repetitive tasks of the same type.
To receive the first task in the "To the Light" chain, you must:
Gain access to Lighthouse through the "Tour" storyline;
Have Loyalty Level 3 with all traders except Fence and Ref;
Ask Mechanic about the possibility of working with Lightkeeper.
Some tasks have been significantly reworked based on player feedback. For some of his tasks, Lightkeeper will now reward players with a rare key to a loot room located on the Lighthouse peninsula.
Side task changes
Several tasks that are primarily completed on Lighthouse have been changed. Several new tasks have also been added to make progression smoother.
Changes to the rules for accessing Icebreaker
Icebreaker can now be accessed from Shoreline and Lighthouse;
Icebreaker no longer requires a payment in roubles, but does require a one-time use "Sudak-tudak" marine repair kit.
This item can be obtained by completing Ragman's "Pay the Fare!" task. After completing it, you'll gain access to a special type of operational task that rewards more "Sudak-tudak" repair kits.
Hideout customization set
The "Rave" Hideout customization set is now available in the Expansions Hub. It features an underground club aesthetic and includes wall, floor, and ceiling decorations.
Changes
Added an indicator for tasks for which an item can currently be handed over;
Added the ability to view the profile of and report a PMC or player Scav from the list of killed players after a raid;
Increased the area that must be hit to shoot off the lock on a container or door;
Added the "Can't Drink Away Skill" task, which rewards the Loui Peeton wallet. The task becomes available after completing "Is This a Reference?";
Added an Icebreaker Model Kit item to the rewards for the "Part of the Ship, Part of the Crew" achievement, along with a crafting recipe using this item;
Adjusted the attitude of Rogues toward USEC characters.
Balance changes
Adjusted the XP multiplier awarded for transitions. It will now increase more gradually, starting at a lower value than before for 1-2 transitions and reaching the previous values at 16 or more transitions;
Reduced the XP gained for eliminating Wedge, his squad, and Black Division operatives on Icebreaker;
Reduced the XP gained for eliminating Shadow of Tagilla, Vengeful Killa, and Scavs in The Labyrinth;
Reduced the purchase price of euros and dollars from traders;
Changed the sale price of the HK MP5 at Mechanic and Peacekeeper Loyalty Level 2;
Removed armor from the following face masks:
Glorious E mask;
Shattered mask;
DevTac Samurai Menpo Mask;
DevTac Samurai Menpo Mask (White);
Death Shadow mask;
Death Shadow mask (Gray).
Fixes
Fixed an issue that caused saved weapon presets to disappear after a raid;
Fixed issues with empty keybind entries in the controls settings for some players;
Fixed an issue where, with the Fresh Wound effect active and the Dr. Jekyll modifier selected, bleeding effects would open too frequently;
Fixed the excessive optic shading in The Lab and certain other locations;
Fixed part of the environment disappearing in Spectator Mode on Reserve;
Fixed incorrect display of body-part health in Spectator Mode in some cases;
Fixed known issues that could cause padlocked doors to remain impassable even after the lock had been shot off;
Fixed hit registration issues when firing bolt-action rifles immediately after mounting them on a bipod;
Fixed incorrect display of the character's wrist when inspecting certain weapons;
Fixed issues with reloading weapons using magazines from pockets when the player had an unsearched rig equipped;
Fixed an issue where the Strength and Endurance skills would not level up during the first raid after training in the Hideout gym;
Fixed an issue where some items could continue to be marked as available for task handover even after they were no longer required;
Fixed an issue where regular Scavs would become hostile toward a player Scav who had damaged a Black Division operative;
Fixed bot reactions to gas grenade throws;
Made various UI/UX fixes and improvements to the character selection and gesture screens, magazine preset loading, and the main menu while in a raid;
Fixed some issues that could cause the game to crash while loading into a raid;
Fixed various culling and environment issues across multiple locations;
Fixed an issue where creating a character would clear the list of favorite crafting recipes in other modes;
Fixed an issue that prevented some posters from being placed in the Hideout;
Removed ammunition from the magazines of some weapon presets in trader inventories;
Added the missing weapon attachments from Patch 1.1.0.0 to Peacekeeper's stock;
Fixed the incorrect weapon presets for Sanitar, Killa, and Kaban's guards.
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