• You are not yet a member of GhostingSquad. Applying is fast and simple.
USCCA Referral
Sponsored / Referral
Concealed carry protection made simple
Training, legal defense, and peace of mind with USCCA.
Disclosure: I may earn a referral commission.
Learn More

Counter-Strike 2 Update

\[ PREMIER ]


  • Updated the map selection process to give players more opportunities to play maps they've been learning.


  • Map selection process:

    • Team 1 picks one map


    • Team 2 picks two maps


    • Team 1 picks a final map.


    • One of the four maps will be randomly selected and the match will begin.


\[ RUSH ]


  • Rush is a fast-paced queued 3v3 game mode.


  • Players battle through a series of battle arenas to reach the opponent's castle and win the match.


  • Battle arenas are randomly selected for each match, so no two matches are the same.


  • Control the tower when you eliminate the enemy team (or time expires) to win the round.


\[ GAMEPLAY ]


  • Players can now reload silently (but slowly) by pressing and holding the reload key.


  • Un-scoping a sniper weapon no longer produces a sound.


  • Globally increased visual clarity and improved fidelity of bullet impact decals.


  • ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.


  • Chickens now take damage from the Zeus x27.

\[ SETTINGS ]


  • Crosshairs have been updated to be resolution independent.

    • A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.


    • Added new crosshair styles


    • Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.


\[ ENGINE ]


  • Updated engine code to the latest version of Source 2.


\[ MAPS ]

Ancient


  • Fixed holes in world in Long A Main Hall.


  • Adjusted door geometry and grenade clipping inside Jaguar.

Cache


  • Some gap fixes and clipping adjustments around the blue doors in Mid.

Mirage


  • Reinforced scaffolding by balcony in A site.

Train


  • Blocked pixel gap in crates on bombsite A.


\[ MISC ]


  • Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.


  • Added support for applying stickers to C4.


  • The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.


  • Halftime scoreboard stats should now fully reflect the results of the previous round.


  • Fixed a case where players could avoid a kick ban.


  • Players can now adjust music volume per game-mode.


\[ WORKSHOP ]


  • Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.


  • Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.


  • Added "point_deathcam_bounds" entity that constrains the player death camera.


  • Added "env_shake_volume" entity that allows camera shake only within a specified volume.


\[ SCRIPTING ]


  • Added CSRadarPoint entity.


  • Added CSObservablePoint entity.


  • Added AddTeamMoney API method.


  • Added OnPlayerTeamChanged callback.


  • SetDialogVariableString now accepts a localization string.

Continue reading...
 
Back
Top