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Update 10.7 / Oskil River & World Partition Open Playtest (Nov 6th - Nov 9th)

Squaddies!

We're opening up a new playtest for the community, featuring Oskil River, a new Eastern European map, alongside we'll be running some World Partition performance testing and more!

Set in a war-torn Eastern European landscape, Oskil River features a variety of environments shaped by ongoing conflict. From heavily damaged settlements and urban areas to open terrain and trenches, the map offers opportunities for engaging infantry and armored gameplay. We've also introduced more detailed environmental set dressing to help bring the setting to life and create a more immersive experience.

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Alongside Oskil River, we're also looking to put our World Partition optimization and performance improvements through their paces. Performance has been a frequent topic of discussion within the community, and we want to use this opportunity to test some of the improvements we've been working on and gather valuable feedback from players across different hardware configurations. Oskil currently runs on World Partition but we'll be asking our hosts to run the following additional World Partition layers.


  • Gorodok


  • Yehorivka


  • Narva


  • Mutaha

This playtest will also give players a preview of some additional changes currently being worked on for Update 10.7

Some of the other changes you may encounter include:


  • MEI Player Models: Updated player models for the Middle Eastern Insurgent faction.

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  • Identify Friend from Foe: Changes to the friend-or-foe identification system, aimed at refining how players distinguish friendly forces from enemies.
How It Works:

  • Non ADS identification:

    • Players are able at closer ranges to see player name tags in a field of vision automatically

      • This range is tuned for testing.

    • Teammate icons change from name to just an icon above head at Medium range distances

      • This range is tuned for testing.

    • Multiple can be seen if in a radius.


    • Opacity tuning based on distance to mitigate stacking.


    • Opacity based on center of sight.


    • Teammates that are fully obscured will have their icons disappear.

  • Please Note: All radius', opacity and ranges are Work-In-Progress and may be adjusted.


  • ADS as Identification: When a player presses the ADS button immediately a FRIENDLY identifying icon is seen and disappears if they move out of sight picture

    • REMOVES friendly name tags but only displays a friendly ICON in place.


    • Icon appears only if in the ADS radius and up to a max range.


    • Reduced name clutter especially at long range and allows for quick identification of players in a squad or not.


    • Lack of an icon in the players crosshairs one can assume its highly likely an enemy.


    • Magnification scopes adjust the range icons can be seen appropriately based on the magnification.

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Where is this Test Being Held?

  • The Oskil Playtest will be held on the Squad - Public Testing app. No special branch is needed! This is a entirely separate app for Squad. You may need to enable viewing Hidden Apps in your Steam library to view it for downloading.

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  • A server will be hosted by a community server host. But servers will open and close to accommodate the population needs! The general public will not be given access to the Server Hosting Branch for testing.
When is this Test?

  • This open playtest will run this weekend from November 6th to November 9th (11 AM PT UTC-7 Start/End Time)
Known Issues

  • Player mouse may disappear on map change. To fix this press Tab or Enter multiple times.


  • Identify Friend From Foe may not appear when a player's hip is blocked by a wall.


  • Identify Friend From Foe Icon not disappearing fast enough when the friendly runs behind cover.


  • Identify Friend From Foe distances and ranges are still in the tuning phase.


  • Player names and icons appearing when incapacitated.


  • Players may experience rubber-banding on occasion.


  • Oskil River trenches may be difficult to vault out of.


  • Oskil River is still a work-in-progress so many textures and environmental prop placements are not finalized.

We'd love to hear your thoughts on Oskil River, your experience with the World Partition performance improvements, and the additional gameplay changes included in this playtest. In particular, performance feedback and reports from different hardware configurations will be incredibly helpful. So if you want please join the Squad Community Playtesting Discord!

Please keep in mind that these features and improvements are still subject to change and may not reflect their final implementation in a future update.

We look forward to seeing you in Oskil!

-

Offworld Out!

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