HELLDIVERS™ 2

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Helldivers 2: Into the Unjust launches September 2!

For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminds wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.

Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust.

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Enter the Gloom
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It’s finally time to discover what lies behind the Gloom shroud enveloping these planets we call Hive Worlds. Prepare your squad to disappear into the fog and discover new dangers, from towering structures built by Terminids to what horrors lurk beneath the planet surfaces.

Into the Heart of Darkness
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Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom.

Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror.

Terrors Above and Below
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What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack.

It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile.

Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out.

Taking Back Hive Worlds
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The Helldivers will also face brand new challenges while liberating Hive Worlds, like escorting a mobile oil rig. Helldivers must defend the rig from attacks while it traverses the treacherous Hive World terrain to the next drill site, where it will extract oil.

Meanwhile in the underground, you’ll be forced to locate and destroy the Hive Lung in an effort to stem the spread of the Gloom. There are also new optional and sub-objectives available, too.

It’s going to take all your determination and teamwork to stop the infestation from spreading any further and liberate the Hive Worlds. Get ready to dive Into the Unjust on September 2, Helldivers!

Introducing the Dust Devils Premium Warbond
We’re not sending you to a Hive World without the best gear we have to offer, Helldiver. The Ministry of Defense has fast-tracked the deployment of the Dust Devils Warbond, which will ensure survival in the harshest conditions these worlds can throw your way.

Weapons & Stratagems
Dust Devils comes with a hefty offering of one primary weapon, a new throwable, and three unique stratagems that will aid in clearing the air–and all the bugs–on Hive Worlds.

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• AR-2 Coyote
You can hunt in packs or go by your lonesome with this assault rifle that features incendiary ammunition. But be warned: this coyote is wild.
• G-7 Pineapple
This cluster frag grenade might look like a cute and unassuming fruit, but it’ll have the bugs in absolute pieces.

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• S-11 Speargun
A true big game hunter’s companion. The S-11 fires heavy-duty projectiles that release a cloud of gas on impact.
• EAT-700 Expendable Napalm
Heat up the planet with this single-use missile that contains napalm cluster bombs.
• MS-11 Solo Silo
The long-range power of a missile in a new convenient package! Calls down a Hellpod-sized missile silo with a single, ultra-powerful missile and a handheld targeting remote.

Armors, Capes, and More
Whether you’re crouched behind craggy boulders, waiting for your moment to spring a trap on unsuspecting Terminids or marching in formation with your squad to intimidate them, they’ll look the part. Both feature the Desert Stormer passive, which grants resistance to fire, gas, acid, and arc, as well as providing a throw range increase to the bearer.

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You’ll also receive capes, player cards, an emote and player title, and a new pattern for your vehicles and Hellpods!

• DS-42 Federation’s Blade
Captures the essence of armies marching through the desert sands. Wear with the Rightful occupier cape and player card for a polished look.
• DS-191 Scorpion
Look like a true nomadic warrior in this desert-proof draped set, pairs perfectly with the Windswept Wayfinder cape and player card.

• Title: Burier of Heads
• Emote: Raider’s Cheer
• Pattern: “Rattlesnake” for vehicles and Hellpods

Arm your fighters against the perils that await them on Hive Worlds and beyond! The Dust Devils Premium Warbond launches on September 4.

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Requires base game, paid purchase of Super Credits, and game progression to unlock.

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Patch 01.003.302

Public Service Announcement


Release Captain´s Carlberg & Morris reporting in for this important PSA


Attention, Helldivers!

The pods are primed. Coordinates locked.

In moments, you will drop into the Galactic War’s most brutal warzones — and that’s exactly where you belong. Shoulder to shoulder with your brothers and sisters from every corner of the Galaxy, fighting as one.

We stand united in our love of Super Earth, guided by the steady hand of Managed Democracy. Like the legendary Helljumpers of another Great War, we go feet first into hell — because that’s where the fight is fiercest. There will be no rescue. No retreat. Only you, Helldivers, together against the enemy.


You are the first boots to hit the ground, the last to leave it.

And when the Galaxy sees those four blazing streaks cut through the sky, they know: Liberty has arrived, and it will not be denied.


Now suit up. Lock in. Remember your extensive training. And see you planetside!


With love from all of us at Arrowhead,

Happy Xbox launch day iO

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The long-awaited HELLDIVERS™ 2 x HALO: ODST Legendary Warbond arrives August 26

The Galactic war rages on... Countless Helldivers have laid down their lives to protect Managed Democracy. The call was put out for more recruits, and its been answered by the best of the best. Of the best.

Enter The Obedient Democracy Support Troopers (ODST), AKA The Helljumpers! This new equipment set from the Ministry of Defense will give your Helldivers the look of the fabled unit every Super Earth citizen had on their school lunch box as kids. Jam-packed with iconic weaponry, armors, patterns and more

Are you ready to jump in?

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This is the first HELLDIVERS™ 2 Legendary Warbond*;, symbolizing a new tier of Warbond. We have given meticulous attention to detail to deliver a long-requested homage to a fan-favorite series.

The HELLDIVERS™ 2 x Halo: ODST Legendary Warbond will be available in the Acquisitions Center for 1500 Super Credits –

Legendary Warbonds are not compatible with the new Premier Warbond Token.

Firepower
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MA5C Assault Rifle
An iconic rifle; the definition of reliable and having taken down countless aliens bent on wiping out humanity, it is time to turn its sights on enemies of MANAGED DEMOCRACY. It comes equipped with the convenient ammo counter and a built-in compass - let it guide you to victory.

M6C/SOCOM Pistol
They say to keep your friends close and your sidearm closer. Well, WE say that. This standard issue ODST pistol will always be your friend, with built-in laser sight, suppressor, and flashlight.

M90A Shotgun
This powerful shotgun carries a kick and has a handy flashlight mounted on it so you can see the fear in your enemies' eyes before you teach them a valuable lesson about LIBERTY.

M7S SMG
Silent and deadly, this SMG is the model ODST soldier’s primary weapon. With caseless ammo and a non-removable suppressor; this weapon is ready to spread FREEDOM to every corner of the galaxy.

Armors
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A-9 Helljumper Armor Set
Step into the armored boots of a legendary Lance Corporal who served the ODST with immense bravery and courage under fire. Passive boost – Feet First.

A-35 Recon Armour Set
Sleeker and stealthier than theA-9 Armor, this set is made to move and groove, with a helmet modeled after an iconic intelligence officer’s headgear. Passive boost – Feet First.

Feet First passive
-Make less noise from movement
-Range when finding points of interest increased by 30%
-Immune to leg injuries

Capes
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Honored Heirloom
This cape, emblazoned with the ODST logo, is passed down to a Jumper’s bravest child in the event of their untimely demise.

Eye of the Clandestine
Some soldiers fight on the front line, and some from the shadows. Wrap yourself in secrecy with this sleek, subtle cape, and slip away from the light.

You can also honor the Helljumpers with ODST-themed player cards, a new player title, and the Mean Green vehicle pattern for your hellpod, shuttle, exosuit, and FRV.

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HELLDIVERS™ 2 x HALO: ODST lands August 26th at 1pm BST.

This is the moment we’ve been waiting for. Squad up, drop in, and let’s crush every enemy of Freedom and Managed Democracy TOGETHER. Move out!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

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PATCH 01.003.202

Freedoms Greetings Citizens and Helldivers, Release Captain Carlberg here rejuvenated after a Super Earth sanctioned vacation.

Transmission from Super Earth incoming


Overview

  • Crash Fixes


  • Weapon Fixes


  • Missing DLC and Warbond fix


  • You may now laugh on the ship with full audio


Fixes

Crash fixes


  • Fix a crash caused by tinkering with weapon customization


  • Fix a crash that could occur when enemies despawned after being killed


  • Fix crash after getting killed by explosions


Weapons Stratagems & Boosters


  • PLAS-45 EPOCH: Improved spread

    • Decreased by 75% to improve the weapons accuracy

  • The Laser turret now displays correct heat build up


  • The LIFT-182 Warp Pack FX no longer shows when in first person mode


  • Disabled LIFT-182 Warp Pack fields around shuttles, preventing any Helldiver escapees. You are done, it is time to go home


  • Fix desync between clients when using the LIFT-182 Warp Pack to get out of a vehicle


  • Fixed issue with the AR-32 PACIFIER being unable to fire for a second after reloading

Enemies


  • Fixes for enemy navigation in cities where they could not traverse certain areas
Miscellaneous Fixes

  • Fixed an issue where some players were unable to access items tied to their DLC or Warbonds


  • Fix for some emotes snapping the Helldiver torso when standing near a hellpod drop


  • Fix for Manic Laughter emote not triggering sound on ship

Known Issues

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PATCH 01.003.200

Freedoms greetings Helldivers!

Release Captain Carlberg coming to you this democratic Tuesday with an update from high command


Overview

  • Balancing


  • Mission Fixes


  • Weapon Fixes


  • Miscellaneous Fixes


⚖️ Balancing


General
Helldiver

  • Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec


  • Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect
CQC-1 One True Flag

  • Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemies—dead or alive—ensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes. Absolute Democracy
Primary weapons

AR-32 Pacifier


  • Stun duration increased from 1.5 to 3 sec

  • Starting magazines increased from 5 to 6

  • Max amount of magazines increased from 7 to 8


  • Slight increase in stun value applied to enemies


SMG-72 Pummeler


  • Stun duration increased from 1.5 to 3 sec


  • Slight increase in stun value applied to enemies


ARC-12 Blitzer


  • Slight increase in stun value applied to enemies


R-2124 Constitution


  • Bayonet stagger strength increased from 20 to 25


R-2 Amendment


  • Bayonet stagger strength increased from 20 to 25


Sidearms

P-92 Warrant


  • Now also locks-on to Large sized enemies


Throwables

G-109 Urchin


  • Stagger strength increased from 0 to 50


  • It now staggers and affects Large sized enemies


G-10 Incendiary


  • The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration


G-13 Incendiary impact


  • The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration


Stratagems

A/FLAM-40 Flame sentry


  • Fire damage resistance increased from 0 to 95%

  • Cooldown reduced from 150 to 100 sec


GL-52 De-Escalator


  • Slight increase in stun value applied to enemies
Boosters

Firebomb Hellpod


  • Now affects the Hellpods default explosion as well


  • Stagger strength decreased from 80 to 15 to prevent ragdolling players


  • Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion

Stun Pods


  • Now affects the Hellpods default explosion as well


  • Stagger strength decreased from 80 to 15 to prevent ragdolling players


  • Demolition strength decreased from 40 to 20 because we now correctly also additively apply the normal Hellpod explosion


Enemies
General

  • It’s now easier to put Large to Massive sized enemies on fire
Terminids

Warrior


  • Damage needed to gib Warriors increased from 500 to 750 damage


  • This is how much damage is needed to explode the body without leaving a corpse behind


Automatons

Scout strider


  • Legs armor decreased from 3 to 2

  • Legs durable resistance has been increased
Illuminates

Overseer variants


  • Unarmored Torso healthzone armor decreased from 2 to 1


Fixes

Weapons Stratagems & Boosters


  • Fixed an issue with the R-2124 Constitution playing audio during the wrong instances


  • Fixed an issue with the draw and holster speed with the Gunslinger Armor Passive


  • Fixed an issue with ranged weapon grips after dropping the Entrenchment Tool


Enemies


  • Fixed an issue where status effect damage were attempting to apply more times than intended
Missions

  • Fixed an issue that prevented stratagems from working correctly on Terminate Illegal Broadcast objectives


  • Fixed an issue with bad enemy pathing on military uplink objectives


  • Fixed an issue for the terminal and drop off point, where they became inaccessible during the Retrieve Recon Craft Intel objective
Miscellaneous Fixes

  • Fixed an issue in first person view where some armors resulted in visible obstructions around the shoulder while using a high Field Of View


  • Fixed an issue during map generation that could result in missing terrain features


  • Fixed fall animations occasionally playing before victory poses


  • Extended some fonts to handle Bengali characters in player names


  • Fixed an error that caused some enemy models to appear in lower quality


  • Fixed an issue to prevent accidentally triggering jump packs or climbing on supply pods while using the interact button on controller


  • Fixed an issue where exiting the chat was leaving players unarmed


  • Fixed an issue with aiming during the draw emote


  • Fixed issues when exiting First Person View using emotes


KNOWN ISSUES

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Helldivers 2 Control Group Warbond launches July 17!

Attention, Helldivers! The Ministry of Defense Research & Development team has just declassified the following information for immediate release.

You have been cleared to field test a new range of experimental weapons built from acquired alien technology. R&D scientists have completed the Control Group Premium Warbond* for deployment to your Super Destroyer!


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Weapons & Stratagems

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First up, in the primary weapon category, is the VG-70 Variable, a seven-barrelled volley gun with three different firing modes: Auto, which has three selectable RPM values; Volley, which fires a single shot from each barrel at once; and Total, which fires all remaining ammunition in one go. Researchers noted that using the Total firing mode with a lot of ammunition may result in bodily harm to the user.

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Also in need of field testing is the new G-31 Arc grenade. The lightweight G-31 bounces while discharging electricity that strikes enemies (and Helldivers) in proximity.


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The next declassified item is the PLAS-45 Epoch support weapon which charges plasma into a focused sphere which is then fired. This weapon is ready for battlefield use, but additional research data suggests that it can explode if overcharged. No safe mode is available. But we're sure you can handle it, Helldiver. This is what field testing is all about!

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Next up in offensive technology is the A/LAS-98 Laser Sentry. For this sentry, the ammunition canisters on standard turrets have been replaced with a supersized heatsink, allowing the potential for infinite laser firing. However, R&D would like to remind users that the turret can overheat and explode if the laser is continuously active with no cooldown.


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Perhaps the most significant and exciting development from the Ministry of Defense is the new LIFT-182 Warp Pack stratagem. R&D has harnessed the power of Dark Fluid to generate a (somewhat) stable wormhole on demand. Once the wormhole is active, wearers can teleport short distances with no cooldown between jumps. In practice, the wearer is pulled into the singularity, dematerialized, and rematerialized again in a new location.


The head of R&D noted that the dematerialization process can be somewhat painful, and that users should bear in mind that the wormhole cannot maintain integrity for extended periods–each jump will further destabilize it, and the wearer may experience death should the singularity fully collapse. A small price to pay for ultra-convenient traversal!


Armors & More

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And don’t forget about proper personal protective equipment! Good field testing involves enforcing safety protocols, which is why we’re outfitting Control Group with two new sets of armor designed to provide adequate battlefield protection. For medium armor, we’ve included the AD-26 Bleeding Edge that will allow for protection and greater ease of movement combined. But for more dangerous experiments, there’s also the AD-49 Apollonian heavy armor that’s meant to assist you with the perils of evaluating all this new equipment.

Each armor set looks professionally stylish with the coordinating capes, Conductor of Brilliance and Over Artifice Triumphant, and both armor sets feature a new and exciting passive: Adreno-Defibrillator! After you take lethal damage and the Adreno-Defibrillator detects that the user has collapsed, it activates and revives the user to full health. R&D did indicate that the Adreno-Defibrillator only has enough charge for one use to bring the user to maximum health, and the user will begin losing health continually after activating it.

In addition to all this, R&D is including new player cards to match the Conductor of Brilliance and Over Artifice Triumphant capes, and we’re giving you access to a new emote to assist in testing: Protect Eardrums. Covering your ears is the leading method to prevent noise-induced hearing loss. Safety first!

And, finally, with great scientific discovery comes much hard work and sacrifice, Helldivers, and that’s why we want to recognize your valiant field testing efforts of the Control Group Warbond with a special title: Exemplary Subject. Wear this to show your squad that you got in on the ground floor of this advanced technology!

You’ve been recruited into the Control Group, divers. Report to R&D for field testing on July 17!

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*Requires base game, paid purchase of Super Credits, and game progression to unlock.

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Warbond Token Announcement

Warbond Token - incoming!

Greetings Helldivers,

We’ve been listening to our community and we’re here to let you know of an upcoming update to the HELLDIVERS 2 editions.

Introducing the Warbond Token*!

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The upcoming, new Warbond Token

What is a Warbond Token? we hear you ask: A Warbond Token will allow players who purchase the HELLDIVERS 2: Super Citizen Edition or HELLDIVERS 2: Super Citizen Edition Upgrade to unlock any Premium Warbond released in HELLDIVERS 2. The Warbond Token will replace the ‘Steeled Veterans Warbond’ within both special editions. We will be introducing the new token into these two editions on August 26th, 2025.

But why?

Prior to now players could accidentally double up purchases on the ‘Steeled Veterans Warbond’ in the game and with the Super Citizen Edition Upgrade. We never want players to buy things twice and not get the value of what they paid for!

Can I purchase a Warbond Token by itself?

There are no plans for the Warbond Token to exist as a standalone product. Players will still be able to access and purchase any Premium Warbond within the game as it has been to date.

When does this happen? Can I get it now? I’ve been meaning to upgrade for ages!

The update will happen August 26th, 2025. If you own a HELLDIVERS 2 Standard Edition and have bought ‘Steeled Veterans Warbond’ already then we recommend waiting until August to purchase the Super Citizen Edition Upgrade. You will be able to choose to unlock a different Warbond from ‘Steeled Veterans’!

Do I need to do anything?


  • If you already own the Super Citizen Edition then congratulations you don’t need to do anything!


  • If you own a HELLDIVERS 2 Standard Edition and have bought ‘Steeled Veterans Warbond’ already then we recommend waiting until August to purchase the Super Citizen Edition Upgrade. You will then be able to unlock a different Warbond.


  • If you own HELLDIVERS 2 Standard Edition and have not bought ‘Steeled Veterans Warbond’, then we highly recommend taking a look at the Super Citizen Edition Upgrade, you can choose to buy this now and get the ‘Steeled Veterans Warbond’, or wait until August and choose to unlock any of the Premium Warbonds currently available in HELLDIVERS 2.


  • If you don’t own any edition of HELLDIVERS 2 then we suggest purchasing as soon as possible or risk being reported to High Command. Your team needs you Helldivers!

How will the Warbond Token appear in the game?

After purchasing the updated Super Citizen Edition or Super Citizen Edition Upgrade (post 26th August), the Warbond Token will be granted to your Helldivers 2 account after you login to the game for the first time and reach the shiphub.

To check if you have a Warbond Token in your inventory, open the game menu and select any Premium Warbond. If the button in the bottom right says "Claim Premium Warbond" instead of "Buy Premium Warbond", the token is available.

- To use the token, click "Claim Premium Warbond". A "Confirm Purchase" prompt will appear. Confirm it to unlock the selected Premium Warbond.


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In-game confirmation

What will the options look like?


  • HELLDIVERS 2 Standard Edition


  • HELLDIVERS 2 Super Citizen Edition – will be replacing the Steeled Veterans Warbond with a Warbond Token


  • HELLDIVERS 2 Super Citizen Edition Upgrade – will be replacing the Steeled Veterans Warbond with a Warbond Token.



Legal:

*Not available for standalone purchase.

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Patch 01.003.104

Freedoms greetings Helldivers!

Release Captain Carlberg here with a small update this fine Tuesday!


Overview

  • General Weapons fixes


  • Leviathan


Fixes


Weapons and Stratagems



  • Fixed weapons being unable to fire after stimming while using a mounted weapon.

  • P-92 Warrant bullets no longer penetrate when ricocheting


  • Fixed guard dog text issues


Enemies

Leviathans

We have heard your feedback and are attempting to balance Leviathans to more manageable levels.



  • The Leviathans no longer cause ragdolling and deal less impulse damage to vehicles


  • Adjusted spawn rates, so you encounter less per mission


  • Added an additional 1 second delay between shots for target locking


  • Leviathan cannons can now be destroyed
Miscellaneous Fixes

  • Fixed a bug that caused mission items to disappear when entering vehicles


  • Fix for chat interactions causing weapon switches while using a mounted weapon, emotes and victory poses


  • Fixed weapon grip issues and melee attack issues after using stims or emotes

Continue reading...
 

️ PATCH 01.003.103 ⚙️

Overview

  • Battle For Super Earth commemorative cape!
    Please note: Capes may take several hours to complete deployment to all Helldivers.
    The cape is available for all active players during the Battle for Super Earth event, from May 13 to June 2.


  • Balance adjustments to Shrieker Mega Nests and the Leviathan


  • Fixes galore! Including a fix for the crash in the weapon customisation screen


⚖️ Balancing

  • Increased the health of Mega Shrieker nests. This change was made to make the objective more challenging and provide more varied solutions to destroying them.


  • Leviathans now have a shorter sight range and will mark their target with light a few seconds before they fire. This change gives players a fair warning before being fired upon.


Fixes


Crash Fixes, Hangs and Soft-locks:


  • Fixed crash that occurred when changing between menus in weapon customisation too quickly.


  • Fixed crash that would occur for players fighting bots with a poor connection.


  • Fixed a freeze when generating bug city missions.


  • Fixed crash that could occur when taking down Illuminate Overships.
Weapons and Stratagems

  • Fixed Weapons with selectable ammo (Recoilless Rifle, Autocannon, etc) having their icons overwritten by the Warrant’s “Guided/Unguided” Mode.


  • P-92 Warrant: will no longer lock some targets when in unguided mode.


  • P-92 Warrant: Fixed an issue where lock-on would be difficult in some environments.


  • P-92 Warrant: Fixed some Z-fighting with lights on the weapon.


  • P-92 Warrant: Corrected animations for the pistol's sight, it should now fold away nicely when in unguided mode.


  • AX/LAS-5 “Guard Dog” Rover: will no longer return to backpack to “reload.”


  • AR-32 Pacifier: Fixed spent casing not ejecting from the ejection port.


  • Added Videos for the K-9 Guard Dog and Gl-52 De-Escalator.


  • One True Flag: Fixed an issue where planting the flag would cause objective items to clip through the ground.
Enemies

  • Fixed some issues where enemies could clip into certain terrain elements.
    Note: We aren’t done resolving all of these issues and continue to investigate. Please keep the reports coming!
Missions

  • Fixed an issue where horde missions would spawn at Difficulties lower than 5, which would break some functionality.


  • Fixed an issue where certain bug missions would not spawn during operations.
Miscellaneous Fixes

  • Resolved issue with vehicle skins not having a scroll bar and increased total number of skins that can be displayed.


  • All cities will now display in the city availability UI.


  • Fixed a bug that would show 0 player count on some cities.


  • Added more logging to track desyncs and crashes.


  • Fixed Borderline Justice armours to be more accurate to their stats, e.g. slight improvement to draw speed, etc.


KNOWN ISSUES

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues

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Patch 01.003.101

Salutations Helldivers!

Another Tuesday another transmission from Super Earth High Command. Without further ado please pay attention to the following message.


Overview

  • Stealth Detection Update


  • Crash Fixes


  • Balancing


  • Mission fixes


  • Miscellaneous fixes
Balancing


General


The Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as “running with scissors” and “juggling live grenades”

Primary weapons

R-2 Amendment


  • Increased ergonomics from 35 to 50


Sidearms

P-2 Peacemaker


  • Increased starting magazines from 4 to 5


  • Increased max spare magazines from 6 to 8


  • Increased damage from 75 to 85


  • Increased durable damage from 15 to 25


Armor Passives

Integrated Explosives


  • Now also increases initial inventory and holding capacity of grenades by +2

Unflinching

This passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbond—relentless pursuit, battlefield awareness, and overwhelming presence


  • Now also increases armor rating by 25


  • Markers placed on the map will generate a radar scan every 2.0s, revealing nearby hostiles


Enemies

General

Stealth Detection Update:

Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.


  • Previously, simply being within 200 meters of certain spawner types—such as flying enemy spawners, Stalker lairs, or inside Terminid locations—would trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay


As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and engagement balance


Objectives

Take Down Overship


  • The Planetary Defense Cannon now causes an appropriate amount of damage when shooting at Leviathans
Illuminate

Harvester


  • Their health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their head

Overseers


  • Reduced the frequency of Elevated Overseers spawning during Prevent Invasion Foothold missions


  • Overseers can now occasionally spawn from landed dropships at outposts, adding variety to their battlefield presence

Leviathan


  • Projectile damage was reduced from 1500 to 350. The intent is to ensure Helldivers are still eliminated on direct impact, while preventing instant destruction of Exosuits and FRVs


  • Explosion damage and radius from turret shots have been increased to maintain lethality through area denial
Automatons

Factory Strider


  • Slightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legs
Fixes

Crash Fixes, Hangs and Soft-locks:



  • Fixed a crash that could happen after any player disconnects


  • Fixed some crashes that were caused by browsing different weapon attachments


Weapons and Stratagems


  • Fixed RS-422 Railgun scope's screen not displaying the heat level correctly


  • Entrenchment tool's stamina cost now properly matches other melee weapons


  • Fixed an issue where melee attacks inside shield relays were not registering properly


Enemies


  • Fixed two cases where the Stingray enemy would appear to stop or teleport on death

Missions


  • Fixed an issue with the 'Take Down Overship' mission where the Overship explosion did not always trigger for client players


  • Fixed a rare issue in 'Take Down Overship' where the Overship could get destroyed and not trigger the objective completion




  • Fixed an issue with the 'Deploy Seismic Probe' mission that could make it incompletable if you completed a Lidar side objective while a seismic probe had been called down


  • Fixed an issue with the drill not falling correctly for clients on the 'Nuke Nursery' mission


  • Fixed an issue with super samples failing to spawn in cities

Miscellaneous Fixes


  • Fixed a bug that was causing Helldivers to slide while using the Lockstep march emote


  • Fixed an issue with friendly & enemy pathing around the Shuttlebay location


  • Fix a bug that was causing the Helldiver to hold pickups as weapons when switching between weapons right after picking up an item


  • Fixed missing attachments for SEAF soldiers


  • Game will now show error message if resources cannot be loaded correctly


  • Fixed a flickering issue that sometimes would occur in the loadout menu's Helldiver previews


  • Fixed jitter while interacting with the Armory
Known Issues

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Use the full Force of Law in the streets on June 12!

When it comes to Super Earth, you are the law–the final word on freedom and Managed Democracy in our streets. You are the keeper of the peace and the deliverer of justice, but you need to step up your gear before you go out on patrol. That’s why the Ministry of Defense has approved the release of the Force of Law Premium Warbond1 on June 12!


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First, let’s talk gear. The AR-32 Pacifier, a large capacity assault rifle, is the last word in defense against enemies roaming the colonies. Combine it with the new G-109 Urchin stun grenade, which attaches to the perp and dispenses electrical pulses until they’re incapacitated, and you can handle any size squid assembly.


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But hold on–you’re still going to need some backup, diver. We can’t think of a better companion than the AX/ARC-3 “Guard Dog” K-9. Loyal to its core, the arc-powered K-9 will get between you and any threat to your authority. Just be wary of the occasional (accidental) friendly bite.


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We’re also including access to the GL-52 De-Escalator support weapon, a grenade launcher that fires high-powered arc grenades. The negotiations will be short and shocking when you call this one in.


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This isn’t an undercover job, either, so you need to get some gear that lets citizens, SEAF, and squids alike know you’re on the beat. Nothing inspires a sense of safety and obedience quite like the sight of a Helldiver wearing the BP-20 Correct Officer medium armor, with its protective padding and roomy pouches.


But maybe you want to be first on the scene, which means you need something lightweight. In that case, try the BP-32 Jackboot, a light armor packing fewer pouches, but more panache with an official-looking tailored jacket and sturdy pauldrons.


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Both armors come with the Ballistic Padding passive that grants the wearer higher resistance to chest damage, explosive damage, and all damage from bleeding. These armors also pair well with either the Miranda’s Legacy or the Mother Eagle’s Wings capes, and their matching player cards, in coordinating blue and gold color schemes.


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Force of Law also includes new patterns! Watch them scatter when your paddy wagon, the FRV, rolls down the street with the True Blue pattern, also available for your Exosuits and Hellpods. Speaking of Hellpods, be sure to equip the new booster–Stun Pods–which hotwires your drops to shock nearby suspects into a stupor.


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We haven’t forgotten the emotes, either. This Warbond comes with three hand signal emotes for Hold, Silence, and Group Up. Even if the mic is off, you can still organize your unit.

And lastly, you’ve got the gun, but now you need the badge. You’ll be able to equip the Extra Judicial title, reserved only for those who protect and serve the citizens of Super Earth.


Be on the lookout, Helldivers: Force of Law is coming June 12! This Managed Democracy isn’t gonna enforce itself.


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Requires base game, paid purchase of Super Credits, and game progression to unlock.

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Patch 01.003.004

Emergency Update incoming from high command and Release Captain Carlberg.
It has come to our attention that the Illuminate menace has scrambled our stratagem pads input matrix resulting in loss of combat strength.
Issuing a firmware update to all Helldivers input pads for a stronger connection to the Super Destroyer

Fixes
  • Fix for fast input of stratagem commands not working correctly

Now go forth and spread our message of Democracy

Continue reading...
 

Patch 01.003.003

Freedoms Greetings Helldivers! Release Captain Carlberg here bringing you the latest updates from the Heart of Democracy.

Overview
  • Bug fixes
  • Stability
  • Crash Fixes
  • Reinforced Epaullettes passive adjustment
Armor Passive Change
After hard fought battles on super earth our Masters of Ceremony have become more grizzled and stronger. With their limbs not suffering any breakages, Helldivers adorned with these armors are finding themselves able to reload faster and punch harder.

We have been monitoring your feedback in regards to armors and their passives. We have made some adjustments to the Masters of Ceremony armors, adding 2 extra perks:
  • Increased Reload Speed of primary weapons by 30%
  • Increased Melee Damage by 50%
We will monitor sentiment around this and assess going forward
Fixes
Crash Fixes, Hangs and Soft-locks:
  • Fix a crash caused by browsing and interacting with the weapon customization menu too quickly
  • Fixed crash that could occur when exiting a 'Take down overship' mission after joining mid session
  • Fixed crash that could occur when joining an ongoing 'Repel invasion fleet' mission
  • Fix for another crash that could occur in "Repel invasion fleet" mission
  • Fix for crash related to audio
  • Fixed crash that could occur when dropping into a game that is transitioning back to ship
Enemies:
  • Leviathans no longer targets power generators in defense missions
  • Fixed an issue with enemy pathing on the military uplink objective
Weapons and Stratagems
  • Fix weapons not reloading after switching equipment while holding an active stratagem ball
  • Fixed ship damage to shields held by traitors
Miscellaneous Fixes
  • Improved stability on city-missions featuring a Leviathan
  • Fixed players sometimes disconnecting when multiple Leviathans were present in the mission
  • Fixed issue where due to illuminate interference, time was offset incorrectly on Super Earth clocks
  • Fixed an issue with friendly & enemy pathing around the Shuttlebay location
  • Helldivers should no longer be branded traitors from civilians willingly stepping on mines

Continue reading...
 

Helldivers, it’s time to defend the Heart of Democracy!

The worst nightmare of all those who fight for Managed Democracy has been made a grim reality.

Despite the valiant efforts of our Helldivers to push back the fleet, the Illuminate have reached Super Earth. Now they are swarming our cities, terrorizing citizens, and destroying our infrastructure. It’s time to rise up and take arms and fight for the precious foundations
and soil of Democracy manifest. Helldivers, return to our planet and defend what is rightfully ours.

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SUPER EARTH… OUR HOME
The urban sprawl of Super Earth is the site of the conflict. Fight among the towering skyscrapers and crowded streets of our home turf as the Illuminate rain down destruction all around you.

Inside the city biomes, you will tackle operations and work to liberate cities together, having a significant impact on planetary campaigns.

REPEL THE INVASION
The Helldivers are tasked with a new objective: to repel the Illuminate invasion by gaining ground over the squids as they fight to control areas where the fleet is landing. It won’t be a walk in the park, divers. Like a game of intergalactic tug-of-war, you will struggle against the incoming forces, gaining and losing control quickly.

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ARM THE CANNONS
Even in the face of such danger, we are not helpless, and all is not lost. The might of Super Earth’s arsenal lies hidden beneath our peaceful, democratic streets. With your help, we must activate our Planetary Defense Cannons and take down the Illuminate fleet in a grand show of power.

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CALL FOR BACKUP
It’s all hands on deck as you encounter SEAF troops who will help join the fight to defend our Freedom. These small squads will fight enemies on their own, or they can be ordered to follow Helldivers and provide temporary backup as you navigate toward objectives. Salute and lead them on the path to victory, divers!

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PROTECT CITIZENS
However, you must also be aware of the many civilians still roaming the streets, fearing for their lives. They may be panicked, Helldivers, but it is your sworn duty to keep them safe and they look to you as the ultimate protectors of liberty. Remember: any civilian lives lost from friendly fire will be punished.

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PREPARE FOR THE FIGHT
Last week, we released a powerful primary weapon customization system and expanded surplus options to fight against the Illuminate as they emerged from the singularity. Now that you have learned the tactics of these new squid troops–like the Crescent Overseer and the hulking Fleshmob–you must master these tools to continue the fight on Super Earth. Use every available resource, divers, and decimate their forces!

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Our major update*, Heart of Democracy, is now live. Helldivers, to your hellpods immediately! Citizens, enlistment centers will remain open for recruitment.

The battle for Super Earth has begun.

*Internet Connection and HELLDIVERS 2 game required for update.

Continue reading...
 

Patch 01.003.002

Freedoms Greetings Helldivers, im your host Release Captain Carlberg. When humanity is at stake we bring you this update from Super Earth High Command to further your efforts in the war.

Overview
  • Crash fixes
  • Fix for some corpses flinging the Helldivers great distances
  • Audio fix for the Stingray
  • Miscellaneous fixes
Fixes
Resolved Top Priority issues:
  • Attempting to purchase a Master of Ceremony item in the Super Store when on PlayStation 5 while using the "Quality" visual setting will no longer change page
Crash Fixes, Hangs and Soft-locks:
  • Fixed a crash that could occur when trying to enter the Weapon Customization menu on certain weapons
  • Fixed crash that could happen when killing illuminates that were about to spawn
Weapons and Stratagems
  • Fix drone's not returning to backpack correctly
Miscellaneous Fixes
  • Fixed an issue where Stingray strafing attack sounds could get stuck for a while
  • Fixed corpses of some enemies sometimes sending players flying across the map


Known Issues Link

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RED ALERT: Illuminate emerge from the Meridian Singularity!

Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.

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It’s now more important than ever that we band together and stop this salvo from destroying our liberty.

New Enemies
The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.

But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.

We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.

Customize Your Loadout

Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

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Whether it's tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you're in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Old Warbonds, New Patterns
We have unlocked and deployed a stash of patterns for the FRV themed on our Viper Commandos, Freedom's Flame, Chemical Agents, and Truth Enforcers Warbonds. These will help your squad stand out to aid in battlefield coordination and collaboration. This backlog of patterns will unlock for Helldivers on May 15, with the launch of the Masters of Ceremony Warbond!

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Expanded Surplus
The Superstore is also getting an emergency expansion to boost your arsenals for the fight. No more waiting for items to come back into rotation–now the items you want are always available, ready to stock your ship and armor your Helldivers with items you might have missed the first time around.

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This is the moment of truth, Helldivers. Everyone to the front lines and fight for our right to spread Managed Democracy!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Continue reading...
 

Patch 01.003.000

Freedoms Greetings Helldivers. Release Captain Carlberg here back with another update straight from Super Earth High Command. Without further ado lets dive straight in

Overview
  • New Illuminate faction enemies
  • New Weapon Customizations and Progression
  • Crash fixes
  • Weapon fixes
  • Miscellaneous fixes
Major Update
Weapon Customization
Gear up, Helldivers—your arsenal just got personal!
With the new Weapon Customization system, you can now tailor your favorite weapons to match your combat style and preferences once you’ve progressed and unlocked different attachments. Whether it's tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting underbarrels for the handling you want, you're in command of how your weaponry performs on the battlefield.
Tinker in the menu, customize your specific weapon configs and switch between them during the mission loadout sequence.
It's time to fight for Super Earth with weapons that are truly yours!

We are aware of a bug that prevents players from canceling customization with a controller. We have a fix identified and prepared for our next hotfix. In the meantime, you can save the customization and then go in and do it again.

New Illuminate Enemies
Stingray:
Jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs.

Crescent Overseer:
Has the ability to lay barrages on Helldivers in cover.

Fleshmob:
A failed Illuminate experiment made up of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

Balancing
Weapon balances:
  • Spread
  • Drag
  • Sway
  • Melee weapons stamina cost
  • Shrapnel spawning
  • Fire damage
Spread:
Spread refers to how much a projectile veers from the point you're aiming at when you fire. This rebalance primarily targets SMGs and sidearms, which previously had noticeably higher spread values. We've reviewed all primary, sidearm, and support weapons with the intent to significantly reduce spread overall, as it didn’t make much sense for these specific weapons to have such high inaccuracy.

Drag:
Drag determines how quickly a projectile loses speed over distance, affecting its damage. We've increased drag for pistol-caliber ammunition (used in SMGs and some sidearms) to better represent its shorter, wider projectile compared to rifle rounds. As a result, these weapons will be slightly less effective at longer ranges.

Sway:
Sway refers to how much the weapon's aim shifts, influenced by factors like movement and stance. It represents the weapon's inertia and stability—so weapons with lower ergonomics will experience less sway, while those with higher ergonomics will have more. Sidearms will naturally have more sway than primaries due to the lack of support features like stocks. This balance patch specifically focuses on adjusting sway for primaries and sidearms.

Stamina Cost:
All melee weapons now consume less stamina when attacking, reducing the cost from 0.1 to 0.05. This change makes melee combat less punishing and allows for easier repositioning between strikes. The affected weapons include the CQC-30 Stun Baton, CQC-19 Stun Lance, CQC-5 Combat Hatchet, and the Entrenchment Tool.

Shrapnel spawning:
With this update, shrapnel will now always spawn in a full 360-degree spread, regardless of where the explosion occurs. This means weapons like the R-36 Eruptor will now more reliably hit the intended target with their shrapnel.
In addition, we’ve adjusted shrapnel performance against armor. Shrapnel now has reduced effectiveness at poor impact angles, to reflect its lack of design for armor penetration in such situations.

These shrapnel balance changes will impact the following weapons:
  • R-36 Eruptor
  • G-6 Frag Grenade
  • AC-8 Autocannon

Balance Changes:
Armor Penetration decreased on shrapnel projectiles from 3-3-3-0 to 3-3-2-0
  • Each of these numbers represent an angle threshold, which means we’ve reduced the AP value of 3 to 2 in the last range where a shrapnel projectile would penetrate an enemy.

Frag Grenade
  • Increased Shrapnel spawned from 30 to 35
Autocannon Flak
  • Increased Shrapnel spawned from 25 to 30

Fire and Flamethrowers:
This update aims to better balance fire damage between direct hits (like those from flamethrowers) and burn effects over time, while also introducing scaling of fire damage depending on the size of the enemy. Previously, burn damage didn’t scale well against larger enemies, making putting them on fire feel less effective in those encounters.

Now, the larger the enemy, the more damage they take while burning. However, bigger enemies will also be slightly more resistant to ignition. Additionally, direct fire damage now scales with enemy size—so large enemies like Chargers will still take roughly the same damage as before, while smaller enemies will take slightly less.

We have also increased the magazine capacity of the FLAM-66 Torcher and the FLAM-40 Flamethrower because putting stuff on fire is fun!

Damage:
    • Burning damage now scales with enemy size and will do more damage over time to larger enemies
    • Fire direct damage also scales with enemy size. The base damage of direct fire hits has been lowered as compensation. This means that large enemies will take roughly the same amount of damage as before, while smaller enemies will take slightly less
    Time to ignite:
    • Larger enemies now take longer to ignite
    • Robotic enemies are harder to set on fire than organic ones
    • Incendiary Ammunition and Lasers are now less effective at igniting enemies, but once they do, the resulting burn damage is more impactful thanks to the new scaling system
    The Helldiver:
    • The Helldiver is now slightly more resistant to being set on fire
    • Burn damage taken by the Helldiver remains unchanged
    Primary weaponsAR-23 Liberator
    • Spread decreased from 4 to 2
    AR-23P Liberator Penetrator
    • Starting magazines increased from 5 to 6
    • Max spare magazines increased from 7 to 8
    AR-23C Liberator Concussive
    • Spread decreased from 24 to 4
    StA-52 Assault Rifle
    • Spread decreased from 4 to 2
    AR-23A Liberator Carbine
    • Spread decreased from 4 to 3
    AR-61 Tenderizer
    • Spread decreased from 4 to 1
    SMG-37 Defender
    • Spread decreased from 20 to 5
    • Drag increased from 0.3 to 0.6
    • Sway increased from 1 to 1.2
    SMG-72 Pummeler
    • Spread decreased from 20 to 5
    • Drag increased from 0.3 to 0.6
    • Sway increased from 1 to 1.2
    MP-98 Knight
    • Spread decreased from 25 to 5
    • Drag increased from 0.3 to 0.6
    • Sway increased from 1 to 1.2
    StA-11 SMG
    • Spread decreased from 25 to 5
    • Drag increased from 0.3 to 0.6
    • Sway increased from 1 to 1.2
    SMG-32 Reprimand
    • Spread decreased from 40 to 5
    • Drag increased from 0.3 to 0.6
    JAR-5 Dominator
    • Sway decreased from 1 to 0.8
    R-63CS Diligence Counter Sniper
    • Sway decreased from 1 to 0.8
    FLAM-66 Torcher
    • Magazine capacity increased by 25%
    R-36 Eruptor
    • Spread decreased from 10 to 5
    • Ergonomics increased from -14 to 25
    • Sway decreased from 1 to 0.8
    • Fire rate increased from 25 to 32
    • Fixed a bug that allowed players to cancel the Eruptor's round cycling animation, effectively increasing its fire rate
    The intent with these changes:
    • The improvements made to the Eruptor are designed to compensate for the removal of the reload exploit, ensuring that its overall power remains steady or even improved
    PLAS-39 Accelerator Rifle
    • Drag decreased from 1.5 → 0.1
    • Is now categorized as an energy weapon in the loadout menu
    The changes to drag means it wont lose speed and damage as it travels through the air and does the damage you would expect it to doSidearm WeaponsGP-31 Ultimatum
    • Is now affected by the Hellpod Optimization Booster
    • Explosion damage increased from 1000 to 2000
    • Explosion inner radius decreased from 4 to 2 m
    • Projectile damage decreased from 3500 to 1000
    • Demolition strength decreased from 50 to 40
    • Sway increased from 1 to 1.3
    The intent with these changes:
    • We want to maintain the Ultimatum's overall power level while rebalancing how that power is delivered—shifting more of the damage from the projectile itself to the explosion. Previously, the Ultimatum behaved more like a massive kinetic projectile (similar to the 380mm shell) because of its high projectile damage and relatively weaker explosion. This update reinforces its intended identity as a powerful explosive weapon, emphasizing high explosive damage over impact force
    • Most heavy enemies will now die from a close hit instead of a direct hit, except for the Factory Strider
    • Additionally, due to its reduced demolition strength, the Ultimatum will no longer destroy Stratagem Jammer Objectives or landed Illuminate Warp Ships through their shields. However, the dropships now have health, allowing the Ultimatum to destroy them once the shield is down
    P-2 Peacemaker
    • Decreased Spread from 30 to 10
    • Sway increased from 1 to 1.2
    P-19 Redeemer
    • Decreased Spread from 35 to 10
    • Sway increased from 1 to 1.2
    P-113 Verdict
    • Decreased Spread from 30 to 8
    • Sway increased from 1 to 1.2
    PLAS-15 Loyalist
    • Decreased Spread from 25 to 10
    • Sway increased from 1 to 1.2
    LAS-58 Talon
    • Sway increased from 1 to 1.2
    P-72 Crisper
    • Sway increased from 1 to 1.2
    GP-31 Grenade Pistol
    • Sway increased from 1 to 1.2
    LAS-7 Dagger
    • Sway increased from 1 to 1.2
    P-11 Stim Pistol
    • Sway increased from 1 to 1.2
    SG-22 Bushwhacker
    • Sway increased from 1 to 1.3
    P-4 Senator
    • Decreased Spread from 30 to 8
    • Sway increased from 1 to 1.3
    StratagemsRS-422 Railgun
    • Decreased Spread from 10 to 0.1
    FLAM-40 Flamethrower
    • Magazine capacity increased by 30%
    BackpacksLIFT-850 Jump pack
    • Increased break force on landing to make Helldivers less likely to ragdoll when landing
    EaglesEagle 110mm rockets
    • Stagger strength increased from 35 to 40
    • Increased armor penetration in certain angles
    EnemiesAutomatons
    • Bunker Turret
    • Spread increased from 20 to 50
    Conflagration Devastator
    • Reduced damage per pellet
    • More pellets are now required to hit you to put you on fire
    Automaton Gunship
    • Body armor value reduced from 4 to 3
    • Main body health increased to 950 from 700
    • Now shoots more and the aim is slightly more accurate
    Bulk Fabricator
    • Health increased from 1500 to 5000
    Conscripts
    • There was a bug where the Conscripts reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo
    TerminidsSpore Spewers
    • Demolition level decreased from 60 to 50, making it easier to kill with heavy ordnance weapons
    Illuminates
    • Landed Warp Ships
    • Will now be easier to kill with Anti-Tank weaponry once the shields are down
    Fixes
    Crash Fixes, Hangs and Soft-locks:
    • Fixed a crash which could occur when returning to your Super Destroyer from a host parked at a planet with the Democracy Space Station in orbit, if the Democracy Space Station had just moved to a new planet
    • Fixed a crash when writing a specific sequence of text in the chat
    • Fixed a crash that could occur after partially destroying an Automaton convoy
    • Fixed crash when attempting to drop into a mission on Tien Kwan
    Weapons and Stratagems
    • The SMG-37 Defender does not trigger the anti tank mines anymore
    • Improved the effectiveness of flashlight attachments
    • Fixed a bug that was causing the camera to be stuck in Aim Down Sights (ADS) mode when discarding the MLS-4X Commando when utilizing that camera mode
    • Cancelling laser weapon reloads no longer gives them infinite ammo
    Miscellaneous Fixes
    • Fixed an issue with intermittent flickering of distant visual effects
    • Fixed an issue where the FRV and Helldivers embarked in it would get covered in blood after a Helldiver would attack the FRV from any passenger seat
    • Spore Scavengers can now properly attack
    • Vehicles now correctly show the appropriate enemy blood colors
    • Lowered the target node for the Illuminate tesla tower so that the StA-X3 W.A.S.P. Launcher can properly hit it
    • No longer shows the reconnect popup if the host leaves while on the Destroyer
    • Fixed an issue that resulted in some cases where the momentum could get reset at the end of moving emotes
    • Sample containers can now be properly pinged again
    • Corrected misaligned logo of the Borderline Justice Warbond
    • Fixed an issue with the illuminate Cognitive Disruptor not turning off correctly for hot joining players
    • Decreased a big hitch that could occur during the dropdown sequence
    • The game is now showing the correct amount of total samples on missions
    • Fixed a bug that caused held stratagems to be stuck in Helldivers hands after taking fall damage
    • Performance improvement in the particle subsystem
    KNOWN ISSUESWe are now listing all of our known issues in the link below Known issuesTransmission over.Go forth and spread Managed DemocracyRelease Captain Carlberg out

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