Into the Unjust: 6.0.1
*** INCOMING MESSAGE FROM HIGH COMMAND ***
We have confirmed, with concrete proof and beyond any doubt, that the Automaton Collective stole our schematics for the Star of Peace. We cannot let them turn this defensive tool of peace into a destructive weapon of war. It's now up to you, our most elite and powerful force, to bring them to justice on their own turf.
We have approved the deployment of new equipment for squads to aid in the swift elimination of the Automaton threat.
Push toward Cyberstan and end this insult to Managed Democracy. Helldivers, let this be the last time the Automatons steal from Super Earth.
Patch Highlights
Balancing
General changes overview
Melee weapons and Armor passive with increased melee damage re-balance
SMG and Pistol rounds less Sway
Unify Weapon function directions inputs
Difficulty on difficulty 9+
Made changes across all factions to increase the intensity on high difficulties, the biggest change should be noticed on the Automaton front while Terminids and the Illuminate are less affected.
Value changes
Primary weapons
R-2124 Constitution
R-2 Amendment
MP-98 Knight
SMG-37 Defender
SMG-72 Pummeler
M7S SMG
SG-20 Halt
DBS-2 Double Freedom
Sidearms weapons
P-72 Crisper
P-2 Peacemaker
LAS-58 Talon
GP-31 Grenade Pistol
LAS-7 Dagger
P-113 Verdict
M6C/SOCOM Pistol
PLAS-15 Loyalist
P-11 Stim Pistol
SG-22 Bushwhacker
P-4 Senator
GP-20 Ultimatum
CQC-30 Stun Baton
CQC-19 Stun Lance
CQC-2 Saber
CQC-5 Combat Hatchet
CQC-42 Machete
Throwables
G-7 Pineapple
G-31 Arc
Stratagems
SH-20 Ballistic Shield Backpack
Orbital Smoke Strike
CQC-9 Defoliation Tool
CQC-1 One True Flag
RS-422 Railgun
StA-X3 W.A.S.P. Launcher
GL-21 Grenade Launcher
Armor passives
Peak Physique
Rock Solid
Reinforced Epaulettes
Enemies
General
Some enemies have had their damage vs durable rebalanced to adjust for Helldiver vehicles with large health pools. It will not change their effectiveness against normal Helldivers, only their vehicles.
Things like attacks from Bile Titans, Chargers, Crescent Overseers, Overseers, Rocket firing Automatons, Hulk melee attacks, mortars, acid etc have gotten values adjusted. Some of the adjustments only affect certain targets (ie the Bastion). Other adjustments also affect the FRV and Exosuits.
Enemies Aim calculations were not always updated when there were many enemies trying to aim, making Automatons on higher difficulties a bit bad at aiming. They should now attempt to update the aim better considering the data they have before they get another proper aim update. This means that Automatons will aim better even when there are a lot of them without any further cost to performance.
Terminids
Dragon roach
Automatons
Rocket Raider
Devastator
Rocket Devastator
Hulk Bruiser
Gunship
Illuminate
Overseer
Crescent Overseer
Gameplay
Emotes and Victory poses
Emotes and victory poses are now interchangeable. Except for a few exceptions like emotes that require 2 people, the kick and a few others, all the victory poses can now be used as emotes and all emotes can now be used as victory poses
Fixes
Hang Detection
As part of our ongoing war against bugs and instability we have introduced a “hang detection” feature in the PC version. If the game hangs (freezes) for more than 20 seconds then this new feature will crash the game instead of letting it stay hung. This generates a file called a “crash dump” which contains important debugging information for our programmers to diagnose and fix the root cause of the hang.
If you experience a hang, please wait at least 40 seconds before restarting your PC to allow the hang detector to do its job.
If you experience a 20+ second hang followed by a crash:
With your help, we can eliminate these issues once and for all!
Crash Fixes
Weapons & Stratagem Fixes
P-92 Warrant
Enemies
Miscellaneous Fixes
Optimizations
Continue reading...
We have confirmed, with concrete proof and beyond any doubt, that the Automaton Collective stole our schematics for the Star of Peace. We cannot let them turn this defensive tool of peace into a destructive weapon of war. It's now up to you, our most elite and powerful force, to bring them to justice on their own turf.
We have approved the deployment of new equipment for squads to aid in the swift elimination of the Automaton threat.
Push toward Cyberstan and end this insult to Managed Democracy. Helldivers, let this be the last time the Automatons steal from Super Earth.
Patch Highlights
Bastion Tank: A new tank vehicle is ready to roll over entrenched enemies! The Bastion Tank offers unrivaled firepower and defense on the battlefield. It will require your team to work together to hunt down the enemy! (2pm CET)
Chinese VO has been added to Helldivers 2!
Arm yourself with the latest premium Warbond* Siegebreakers, loaded with a devastating hammer built for close-range persuasion and an upgrade to a Helldivers favorite, the LAS-16 Trident!
March into battle in style with the new War Horse set available in the Superstore!
With a few exceptions, all victory poses and emotes are now interchangeable!
General changes overview
Melee weapons and Armor passive with increased melee damage re-balance
Intent is to make the Armor passive that increases melee damage less mandatory but still be useful to make melee weapons more effective.
We increased all the melee weapons damage and decreased the modifiers on the armor passives that increase melee damage.
Total damage with the melee armor passive will be higher or the same as before.
Base melee attack also got a 50% damage increase.
SMG and Pistol rounds less Sway
The intent is that the increased drag of SMG and Pistol which make it a close combat weapon and less effective at range is the main characteristic of these weapons.
We decreased the Sway modifier to be the same as most other weapons
Unify Weapon function directions inputs
The intent is to make the "weapon function modes" that are similar to be on the same "weapon function direction input".
This is to make it easier to remember which direction similar types of weapon functions are and also make it so you need to use less "quick weapon functions" inputs.
Weapon function modes that affect Programmable ammo, Ammo types, Volley modes, Safe modes, Guided modes will now be in the left direction.
We have not moved the underbarrel weapon switching option to the left yet, but we are looking into moving it to the left direction so all ammo altering switching is in the left direction even if it is an underbarrel selection that usually is in the down direction.
Difficulty on difficulty 9+
Made changes across all factions to increase the intensity on high difficulties, the biggest change should be noticed on the Automaton front while Terminids and the Illuminate are less affected.
Value changes
Primary weapons
R-2124 Constitution
Increased Bayonet melee damage from 110 to 165
Increased Bayonet melee durable damage from 55 to 83
R-2 Amendment
Increased Bayonet melee damage from 110 to 165
Increased Bayonet melee durable damage from 55 to 83
MP-98 Knight
Decreased sway modifier from 1.2 to 1
SMG-37 Defender
Decreased sway modifier from 1.2 to 1
SMG-72 Pummeler
Decreased sway modifier from 1.2 to 1
M7S SMG
Decreased sway modifier from 1.2 to 1
SG-20 Halt
Move the “ammo type” weapon function from Right to Left weapon function direction
DBS-2 Double Freedom
Move the “Volley/Semi mode” weapon function from Right to Left weapon function direction
Sidearms weapons
P-72 Crisper
Increased magazine capacity from 30 to 50
Decreased sway modifier from 1.2 to 1
P-2 Peacemaker
Decreased sway modifier from 1.2 to 1
LAS-58 Talon
Decreased sway modifier from 1.2 to 1
GP-31 Grenade Pistol
Decreased sway modifier from 1.2 to 1
LAS-7 Dagger
Decreased sway modifier from 1.2 to 1
P-113 Verdict
Decreased sway modifier from 1.2 to 1
M6C/SOCOM Pistol
Decreased sway modifier from 1.2 to 1
PLAS-15 Loyalist
Decreased sway modifier from 1.2 to 1
P-11 Stim Pistol
Decreased sway modifier from 1.2 to 1
SG-22 Bushwhacker
Decreased sway modifier from 1.3 to 1
Move the “Volley/Semi mode” weapon function from Right to Left weapon function direction
P-4 Senator
Decreased sway modifier from 1.3 to 1
GP-20 Ultimatum
Decreased sway modifier from 1.3 to 1
CQC-30 Stun Baton
Increased damage from 50 to 75
Increased durable damage from 25 to 38
CQC-19 Stun Lance
Increased damage from 110 to 165
Increased durable damage from 55 to 83
CQC-2 Saber
Increased damage from 125 to 188
Increased durable damage from 65 to 98
CQC-5 Combat Hatchet
Increased damage from 160 to 240
Increased durable damage from 80 to 120
CQC-42 Machete
Increased damage from 200 to 300
Increased durable damage from 100 to 150
Throwables
G-7 Pineapple
Increased max amount uses 3 to 4
Increased start amount uses 2 to 3
G-31 Arc
Increased max amount uses 4 to 5
Increased start amount uses 3 to 4
Stratagems
SH-20 Ballistic Shield Backpack
Shorter cooldown from 300 to 240 sec
Orbital Smoke Strike
Shorter cooldown from 100 to 75 sec
CQC-9 Defoliation Tool
Increased damage from 300 to 450
Increased durable damage from 150 to 225
CQC-1 One True Flag
Increased damage from 110 to 200
Increased durable damage from 55 to 100
RS-422 Railgun
Move the “Safe/Unsafe mode” weapon function from Right to Left weapon function direction
StA-X3 W.A.S.P. Launcher
Move the “Programmable ammo mode” weapon function from Right to Left weapon function direction
GL-21 Grenade Launcher
Increased armor penetration level from Medium to Heavy
Armor passives
Peak Physique
Decreased melee damage bonus from 100% to 40%
Rock Solid
Decreased melee damage bonus from 100% to 40%
Reinforced Epaulettes
Decreased melee damage bonus from 50% to 20%
Enemies
General
Some enemies have had their damage vs durable rebalanced to adjust for Helldiver vehicles with large health pools. It will not change their effectiveness against normal Helldivers, only their vehicles.
Things like attacks from Bile Titans, Chargers, Crescent Overseers, Overseers, Rocket firing Automatons, Hulk melee attacks, mortars, acid etc have gotten values adjusted. Some of the adjustments only affect certain targets (ie the Bastion). Other adjustments also affect the FRV and Exosuits.
Enemies Aim calculations were not always updated when there were many enemies trying to aim, making Automatons on higher difficulties a bit bad at aiming. They should now attempt to update the aim better considering the data they have before they get another proper aim update. This means that Automatons will aim better even when there are a lot of them without any further cost to performance.
Terminids
Dragon roach
lowered the direct damage from the flame attack by 25%
Automatons
Rocket Raider
Rockets now deals increased damage vs Durable targets
Devastator
Removed durable on arms
Rocket Devastator
Rockets now deals increased damage vs Durable targets
Hulk Bruiser
Rockets now deals increased damage vs Durable targets
Gunship
updated its targeting software and should now be better at hitting their targets
Rockets now deals increased damage vs Durable targets
Illuminate
Overseer
Overseer`s weapon now deals increased damage vs Durable targets
Crescent Overseer
Increased force on artillery attack to stagger the Helldiver
Increased the damage of its direct shot attack
Crescent Overseer`s weapon now deals increased damage vs Durable targets
Gameplay
Emotes and Victory poses
Emotes and victory poses are now interchangeable. Except for a few exceptions like emotes that require 2 people, the kick and a few others, all the victory poses can now be used as emotes and all emotes can now be used as victory poses
Fixes
Hang Detection
As part of our ongoing war against bugs and instability we have introduced a “hang detection” feature in the PC version. If the game hangs (freezes) for more than 20 seconds then this new feature will crash the game instead of letting it stay hung. This generates a file called a “crash dump” which contains important debugging information for our programmers to diagnose and fix the root cause of the hang.
If you experience a hang, please wait at least 40 seconds before restarting your PC to allow the hang detector to do its job.
If you experience a 20+ second hang followed by a crash:
If the crash reporting window shows up then please submit the report as usual.
If the crash reporting window doesn’t show up (it can fail), we humbly request that you share the crash dump file with our player support team (https://arrowhead.zendesk.com/). They will be able to assist you in locating and sharing the crash dump file.
With your help, we can eliminate these issues once and for all!
Crash Fixes
Fixed a rare crash caused by weapon customization desynchronization
Fixed a rare crash that would occur when players would access the Galactic Map
Fixed a crash caused by Automatons in Lava Missions
Weapons & Stratagem Fixes
The RS-422 Railgun magazine during reload animation is now visible
When finishing an Eradication mission after the mission time has run out, an over-zealous second Pelican pilot will no longer heroically try to extract our noble Helldivers if another is already en route
AX/FLAM-75 "Guard Dog" Hot Dog has its sound effects fixed
AR/GL-21 One-Two underbarrel explosions sound effects are now fixed
MLS-4X Commando rockets will now target properly, rather than targeting the last place the Helldiver aims at
Fixed an issue where the R-36 Eruptor displayed incorrect zoom levels options when using non-zoomed scope attachments
Fixed a bug where the B-1 Supply Pack would give infinite supplies when dropped
Fixed the visual glitches that appear in the preview section of the Weapon Customization Menu
Helldivers can now reload whilst inside an M-102 Fast Reconnaissance Vehicle
B-1 Supply Pack can no longer be used on Helldivers when their ammo, grenades and stims are full
Fixed bug where story campaign operations would not persist between game sessions
Projectiles from turret stratagems will now also hit their owners
The Ministry of Defense has installed scrubbing chips on the Ground All-Terrain Extraction Rig, preventing accidental lock-on by smart weaponry
RS-422 Railgun now properly displays the clip during the Reload animation if the player reloads the weapon immediately after firing
When cancelling a reload after a new projectile was made visible, but before it was put into the weapon; the weapon would display the new shell in the weapon, even with the weapon empty. The weapons will now correctly display if it is ready to fire or not
Heat based weapons are now displaying overheating properly, in the Weapon Function Menu
Kills with "One True Flag" will now count towards Major Order kills
Fixed the M-1000 Maxigun wind-up sounds which would sometimes not play properly
Player can no longer throw multiple stratagems after entering and exiting emplacements
Grenade launcher shots and explosions from AR/GL-21 One-Two rifle should now be visible when shot by other players
P-92 Warrant
Made the drag and gravity the same on the non-guided projectile as the last patch change for the guided projectile.
Move the “Guided mode/None Guided mode” weapon function from Right to Left weapon function direction
Fixed its crosshair not updating when toggling its weapon function through the new input bindings
Enemies
Enemies have learned how to target better
Fixed spawn rate on Rapid Acquisition missions on difficulty CR7-10. Adjusted spawn points on Rapid Acquisition map
Miscellaneous Fixes
Automaton dropships will now move less erratically when dropping enemies
Fix incorrect camera positioning when transitioning to first person while reloading
Fixed an issue where players could land on Command Bunkers in city missions
Fixed certain items not being interactable inside specific PoIs on Magma planets
Solved terrain height changing when approaching or moving away from a deformed piece of terrain, causing a weird visual effect
Exiting a vehicle now properly inherits the vehicle`s velocity
High-Command has now authorized Commando Operations to be carried out on all Automaton controlled planets. They will frequently be available to choose alongside the regular Peace Keeping Operations going forward
Fix damage inconsistencies between client and host damage. Clients should no longer do less damage than the host
Players no longer get stuck under the bridge during Rapid Acquisition missions
The Helldiver properly follows hand position protocols when activating power stations
Camera correctly points towards the Hellidver during the push-up emote
The battery light will now turn off after its delivery during “Seize Fusion Batteries” objective
Draw! Emote no longer locks melee weapons
Adjusted Automaton scanner glow - they will no longer shine white whilst scanning for Helldivers
The Super Earth Flag is now correctly playing the Super Earth Anthem when using the stratagem during Hive World Missions
The Helldiver now moves their hands away from terminal screens to not block sight to whoever is looking over their shoulder
\[Xbox Only] Smoke will no longer display green artifacts on red planets
The Guard Dog series of stratagems have had their names shortened to improve readability. They’re still your loyal companions, but now with shorter, easier to read names.
Optimizations
We improved fog density / visibility between Volumetric Fog Quality settings, making the Lowest and Low settings match
Improved performance of building material found in colonies and cities
Removed the light-source that was attached to the Helldiver, which was used for making dark environments brighter near the player; tweaked and improved playability and visibility in darker environments instead
Fixed an issue that was causing some players to get a "10002026" error during login attempt
Implemented performance improvements affecting explosions and general destruction, primarily surrounding bot factories
KNOWN ISSUES
Continue reading...