HELLDIVERS™ 2

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PATCH 01.002.202

Release Captain Carlberg here with a small update for you this fine April Tuesday

Overview
  • Crash Fixes
  • Mission fix
  • Miscellaneous fixes
Fixes
Crash Fixes, Hangs and Soft-locks:
  • Fixed game crashing on legacy hardware when player drops into a mission
  • Fixed crash after exiting the armory when switching from certain weapons
  • Fix an out-of-memory crash when large amount of particles are present
Weapons and Stratagems
  • Fixed shooting and reloading issues with laser weapons
Social & Multiplayer Fixes
  • Fixed an edge-case allowing some mismatching version to still connect to each other
Missions
  • Fixed issue on Illuminate Defend Evacuation Site missions where illuminate dropships stopped coming if too many were destroyed before they dropped off the enemies.
Miscellaneous Fixes
  • Fixed white boxes showing in seldom cases in the Super Store

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PATCH 01.002.201

Freedoms greetings Helldivers, Release Captain Carlberg here.
Bringing you a small update this democratic Tuesday
Overview
  • Crash fixes
  • Weapon fixes
  • Miscellaneous Fixes
Fixes
Crash Fixes, Hangs and Soft-locks:
  • Fixed a crash that could occur when a large number of particles were displayed
  • Fixed a rare crash when aiming scoped weapons
  • Fixed some crashes when playing bot convoy missions
  • Fixed a crash that could occur when receiving Microsoft Teams messages while playing the game
Weapons and Stratagems
  • Fixed an issue where the weapon flashlights were flickering while using ADS
  • Fixed an issue for energy based weapons not charging or overheating properly
  • Fixed an issue with wrong drag setting on the GL-21 Grenade Launcher projectiles that made them lose velocity faster than they should have
  • Fixed an issue where shrapnel from surface-hits was forced in a roughly south-west direction. Shrapnel should now properly fly out in a 180-ish arc in the direction of the surface hit
LAS-58 Talon
  • Fixed an visual issue when reloading in ADS
  • Fixed an issue for not being able to reload without overheating
  • HUD fixes to properly show correct Ammo state
  • Now properly resets the temperature to 0 when reloading
  • Fixed a visual effect issue when holding down the fire button
  • Removed a minor charging delay to firing projectiles
Some unintentional changes made their way onto the Liberator Concussive and the Breaker during the last patch. This is a revert of those changes.
AR-23C Liberator Concussive
  • Starting magazine amount increased from 2 to 4
  • Max spare amount of magazines increased from 5 to 6
  • Ergonomic effect increased from 0 to -10
SG-225 Breaker
  • Starting magazine amount decreased from 6 to 5
  • Max spare amount of magazines decreased from 10 to 7
Social & Multiplayer Fixes
  • Resolved an issue where the Account ID was not visible in the Options tab
Miscellaneous Fixes
  • Fixed an issue for the gas weapons, throwables and stratagems inverting the movement input for the Helldiver
  • The Jarndiver override for the hoverpacks has been turned off effective today. This is reserved for General Brasch and other Super 10 Star Generals(Fixed a bug with the draw and kick emotes that allowed players to stay floating in the air)

End of transmission
Release Captain Carlberg out

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It’s high noon in Helldivers 2 with the new Borderline Justice Warbond!

Howdy, Helldivers! Have you ever wanted to be a space cowboy, enforcing the fair laws of Super Earth on the edges of our galaxy, protecting our most remote colonies from undemocratic threats? Then step up, pardner, and claim your sheriff’s star with the new premium Warbond*: Borderline Justice!

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We’re going to the Wild West with the weapons this time. First up, let’s take a gander at the new R-6 Deadeye lever-action hunting rifle. You can look forward to killin’ time bullseying bugs and rounding up squids and looking cool while you do it.

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But a lawman is nothing without his trusty sidearm. And instead of individual shots, the LAS-58 Talon “revolver” secondary is energy-based, meaning a slow and steady hand can keep on shooting without overheating. But if you need to bring the kind of heat that can’t be measured by degrees, the Talon can do it.

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Another classic cowboy loadout item is the TED-63 Dynamite that comes with a variable timer and leaves an explosion that’s sure to straighten the curves, flatten the hills, and take down any roaming patrols among the willows.

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Do you ever get a hankering to rise up above the herd and get a bird’s eye on the action? Could be that the LIFT-860 Hover Pack is just what you’re looking for–when the joint starts jumping, you can rise and hover for a little while and still aim or use ADS.

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Helldivers are made out of muscle and blood and that’s why we have to keep you armored up. The GS-17 Frontier Marshal is a regulation standard medium Helldiver set, but it still manages to conjure up the look of hard living on the galactic frontier, hunting Bile Titans for sport.

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But if you want to look less like a running gun and more like the sheriff of Vernen Wells, I might suggest the GS-66 Lawmaker heavy armor, complete with cowboy holster and bandolier. Both sets of armor look great with either the Reaper of Bounties cape or the Way of the Bandolier cape.

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No matter which look you choose, you’ll be mighty good with the Gunslinger armor passive, which gives your secondary increased reload speed, increased draw/holster speed, and reduced recoil.

With Borderline Justice, you’ll also unlock a new player title, Super Sheriff, to let everyone know you’re their huckleberry–the galactic border colonies can rest a little easier on your watch. We’re also providing player cards that match each cape, and you’ll also get a brand new booster: Sample Extricator! When you put down a big enemy, there’s a small chance it’ll drop a sample to toss in your saddlebags.

Cowboy hats might be outlawed by the Helldiver uniform code, but you can still say your howdies and farewells with the Tip Hat emote.

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If all that doesn’t light your fires, then I don’t know what will. Put the hammer down, divers, and give ‘em hell when Borderline Justice arrives on March 20th!

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*Requires base game, paid purchase of Super Credits, and game progression to unlock.

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Patch Notes 01.002.200

Auspicious Tuesday fellow Helldivers. Release Captain Carlberg here with the latest and greatest from Super Earth High Command

Overview
  • Balancing
  • Crash fixes
Balancing
Primary weapons
SMG-32 Reprimand
  • Spread decreased from 50 to 40
SG-8S Slugger
  • Spread decreased from 20 to 6
  • Damage increased from 250 to 280
AR-23C Liberator Concussive
  • Fire rate increased from 320 to 400
R-63 Diligence
  • Magazine capacity increased from 20 to 25
MP-98 Knight
  • Damage increased from 65 to 70
STA-11 SMG
  • Damage increased from 65 to 70
SMG-37 Defender
  • Damage increased from 75 to 80
SMG-72 Pummeler
  • Damage increased from 65 to 70
  • Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet
AR-23 Liberator
  • Damage increased from 70 to 80
STA-52 Assault Rifle
  • Damage increased from 70 to 80
BR-14 Adjudicator
  • Damage increased from 90 to 95
AR-61 Tenderizer
  • Damage increased from 95 to 105
R-36 Eruptor
  • Projectile armor penetration increased from Medium (3) to Heavy (4)
  • Projectile lifetime increased from 0.7 to 1 sec
Stratagems
Eagle 110MM Rocket Pods
  • Uses increased from 2 to 3
EXO-45 Patriot Exosuit
  • Uses increased from 2 to 3
EXO-49 Emancipator Exosuit
  • Uses increased from 2 to 3
TX-41 Sterilizer
  • Ergonomics increased from 5 to 20
M-105 Stalwart
  • Damage increased from 70 to 80
MG-206 Heavy Machine Gun
  • Improved armor penetration across a wider range of angles before transitioning to glancing shots
Enemies:
  • A recent software autopsy has revealed an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
  • We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.
  • According to recent intel, the enemies of Freedom are attempting to counter the Helldivers' anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.
  • Illuminate Warp Ships have been observed deploying their shields mid-flight.
  • Automaton Dropships: Main body health increased from 2500 to 3500
  • Illuminate Dropships: Utilizes the same shield as the ones that have landed
Barrager Tank Turret
  • Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5
  • Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3
Gameplay
Settings:
  • Added new separate settings for inverting the gyro input instead of using the Invert Look settings
  • The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings
Fixes
Resolved Top Priority issues:
  • Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
  • General optimization improvements in the colonies environments
Crash Fixes, Hangs and Soft-locks:
  • Fixed a crash when playing against Terminids in poor network scenarios
  • Fixed a rare crash that happened during game shut down on PC
  • Fixed a crash that could occur when there was a high amount of particles on the screen at once
  • Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable
Weapons and Stratagems
  • Fixed the G-123 Thermite Grenade sometimes not arming
  • Fixed a rare crash when using the LAS-17 Double-Edge Sickle
  • Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading
Social & Multiplayer Fixes
  • Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
  • Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
  • Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty
  • Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
  • Fixed some interactions not working properly after canceling the Raise Weapon emote
  • Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
  • Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
  • Fixed an issue that caused some new Steam players' latest profile names to not display correctly in-game
Miscellaneous Fixes
  • Fixed some memory leaks to improve performance
  • Fixed old text chat messages from re-appearing
  • Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance
  • Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US)
  • Fixed the raise weapon emote to properly fire projectiles in the direction of the weapon
  • Fixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously)
Known Issues
Top Priority:
  • Black box mission terminal may be unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues in Evacuate Colonists Illuminate missions
  • Dolby Atmos does not work on PS5
Medium Priority:
  • Players can get stuck on Pelican-1’s ramp during extraction
  • Currently equipped capes don't display properly and show a blank grey cape in Armory tab
  • Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
  • Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

That will be all. Go forth and spread democracy
Release Captain Carlberg out

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01.002.105

Freedoms greetings Helldivers Release Captain Carlberg reporting on democracy's latest.
Small fix incoming to hellpods near you.

Overview
  • Crash fixes
  • Ship module purchase issue
Fixes
Crash Fixes, Hangs and Soft-locks:
  • Fixed a rare crash that could occur when travelling between planets
  • Fixed a crash that would occur during the initial language selection
  • Fixed a crash caused by cancelling specific emotes with another emote
Miscellaneous Fixes
  • Fixed a bug where ship modules would sometimes not be purchasable even if you had the correct amount of samples

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PATCH 01.002.103

Freedoms Greetings Helldivers, Release Captain Carlberg here with the latest and greatest from Super Earth. For this update we also have a special message from High Command.
Lets dive in

Overview

Hello everyone!
It’s been an “interesting” week with a patch that had a few unexpected slip-ups. After testing and balancing, the wrong versions of some files for our new Warbond items were shipped, which wasn’t part of the plan. Misaligned scopes also made an unwelcome return, albeit in a new form - some bugs really are persistent, aren’t they? (Silently stares off into the distance…)
So, we even double-checked the scale of the LAS-16 Sickle, just to be sure.
On to the key points for this patch:
  • The LAS-17 Double-Edge Sickle was meant to start with light armor penetration and build up to medium as more heat built up, but it launched with medium armor penetration right away, even with zero heat.
  • The GP-31 Ultimatum also gained extra ammo from the previously-a-bug-but-now-a-feature Siege Ready armor passive and we feel that this specific combination is too strong.
    We’re huge fans of big booms booming big (to quote our fabulous Design Director) so we didn’t want to make the weapon less satisfying to use - we still want it to bring democratic tears to your eyes every time you use it, like it does for us. However, we will be addressing how easy it is to access extra ammunition for it, ensuring it requires a bit more effort to use it to the full effect.
It’s not our intent to release Warbond items that need immediate balancing, and we understand that any changes we make can evoke strong feelings. We want to assure you that we’re actively listening to your feedback and, as with any of our previous updates, we’ll keep monitoring the situation closely. Your input is invaluable, so please continue to share your thoughts on these changes. We’re always open to making further adjustments if needed!
Balancing
Primary Weapons
LAS-17 Double-Edge Sickle
We’ve rebalanced the weapon to make the risk/reward dynamic more impactful. The goal is to ensure it feels like a truly powerful weapon while properly balancing the self-damage mechanics to reflect its high-risk nature. In the current live version, we felt it lacked both the punch and the level of risk we wanted and we didn’t feel it really lived up to our intent.

OLD
  • 0-25% heat: AP3 55 damage - Deals 0 damage/second to players
  • 26-90% heat: AP3 55 damage - Deals 10 damage/second to players
  • +91% heat: AP3 55 damage - Deals 50 damage/second to players + fire status effect

NEW
  • 0-25% heat: AP2 55 damage - Deals 0 damage/second to players
  • 26-50% heat: AP3 55 damage - Deals 10 damage/second to players
  • 51-90% heat: AP3 70 damage - Deals 20 damage/second to players
  • +91% heat: AP4 70 damage - Deals 50 damage/second to players + fire status effect
Magazines
  • Starting magazines increased from 1 to 2
  • Spare magazines increased from 2 to 3
Sidearms
GP-31 Ultimatum
We have seen a lot of mixed player feedback for this weapon and how certain players feel it trivializes some of the harder content whilst others feel it plays just fine and is a great addition to the game. We have carefully opted for an approach where we’d like to reduce the ease of access to additional ammunition while maintaining the weapon’s core identity as a powerhouse. This means players will need to put in more effort and strategy to maximize its effectiveness at the cost of some armor and booster synergy for this specific weapon.
We will continue to monitor these changes so please keep providing us more feedback!
  • The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive
Fixes
Resolved Top Priority issues:
  • Fixed a bug where the scope aim-center was misaligned with the projectile's fire trajectory, affecting all weapons but most noticeable when aiming down sights (ADS)
Crash Fixes, Hangs and Soft-locks:
  • Fixed a rare crash that could occur when joining someone who is swapping weapons
  • Fixed a rare crash that could occur when hot joining a mission with the SEAF artillery objective present on the planet
  • Fixed a crash when subtitles were shown and the language was changed
  • Fixed a crash when shutting down the game while in a cutscene with the Democracy Space Station
  • Fixed a crash when changing language during a mission
  • Fixed a crash related to switching languages
  • Fixed a crash that could occur for other players after a player disconnects from the session
  • Fixed a crash caused by emoting right after dropping a support weapon
Weapons and Stratagems
  • Fixed an issue where you could accidentally arm the B-100 Portable Hellbomb backpack when entering the FRV
Miscellaneous Fixes
  • Fixed an issue with the level generation where some objective terminals could become non-interactable
  • Fixed an issue with the Integrated Explosives armor passive sometimes not triggering

May Liberty guide your aim Helldivers
Release Captain Carlberg out

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Super Earth calls for devotees with the latest Warbond: Servants of Freedom!

Let’s be honest, Helldivers: Super Earth is worth it. No matter what “it” is. All Helldivers share this same belief, and fanatical loyalty is expected from all citizens of Super Earth. But the Helldivers need to demonstrate their allegiance. They need to look like the democratic disciples they are inside, and the only way we know to properly show it off is with the gear from our next Warbond*: Servants of Freedom.

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So what does true devotion to Democracy look like?

Hellbombs. It looks like Hellbombs. They really send a message: liberation is big, loud, and happening all around you. It gets the spirit of democracy soaring, and gets a lot of other things soaring, too, like buildings. Bile Titans. Automaton industrial sites. Now, imagine you’ve got that kind of freedom strapped to your back. That’s the B-100 Portable Hellbomb, a beacon of democratic truth in a convenient backpack format, which can be easily activated by you or a helpful teammate. Just be sure to drop the pack and clear the area once it's active, because the B-100’s got a 10 second countdown that can’t be canceled.

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How do you make the Sickle do more? Overclock it and bring some heat. The LAS-17 Double-Edge Sickle is pure agony meets ecstasy as it starts to burn the wielder as well as everything in its path. Shoot through the pain, Helldiver.

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To help you spread liberty around, you could equip the GP-20 Ultimatum–a front-loading grenade pistol for your secondary slot. The Ultimatum packs a punch like a grenade launcher on steroids, designed for closer range use. But handle it with care, or you might accidentally liberate yourself along with the enemy.

There’s a new kind of throwable in Servants of Freedom, too. The G-50 Seeker is a small drone that follows you and explodes near enemies when detected. The Seeker can also target pinged enemies, like sending it on a little crusade.

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The IE-3 Martyr and the IE-12 Righteous medium armors have robe and cloak-inspired details and come equipped with the Integrated Explosives passive, which gives every Helldiver protection against becoming Voteless: upon death, your corpse will detonate and take out the enemies around you. Nobody’s going to control your mind, soldier.

These armors also have helmets with stoic faces to stare down the onslaught without fear. Show no weakness, Helldiver. Then drape yourself in symbolic reminders of your enlistment oath by pairing these sets with the Fre Liberam and Per Democrasum capes.

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For the full effect, you can also equip the Servant of Freedom player title and equip the Raise Weapon cheer and look like a real follower of democratic values.

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Become one of Super Earth’s most faithful fighters and show the squad your fervor for Managed Democracy with the Servants of Freedom Warbond!


*Requires base game, paid purchase of Super Credits, and game progression to unlock.

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PATCH 01.002.101

Greetings Helldivers, Release Captain Carlberg speaking.
Today is patch day and as such we bring you the latest and greatest from The Ministry of Truth.
Without further ado feast your eyes on our latest changes and fixes.

Overview
  • Spray weapons gas effect duration
  • Emoting while flying or ragdolling
  • FRV camera and handling tweaks
  • AX/TX-13 “Guard Dog” Dog Breath rework
  • Balancing
  • Crash Fixes
  • Weapon Fixes
  • Stratagem Fixes
Balancing
General Changes
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
  • Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies
Helldiver
  • The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds
FRV
  • Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV
  • Tuned FRV handling for a better driving experience when cornering
Sidearms
  • Starting magazines increased from 2 to 3
  • Spare magazines increased from 4 to 5
Stratagem Support Weapons
TX-41 Sterilizer
  • Removed the crosshair drift recoil
  • Decreased the camera climb recoil
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Armor Passives
  • After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it's causing any other additional unforeseen bugs
Backpacks
AX/TX-13 “Guard Dog” Dog Breath
Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.
  • It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy
  • The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself
  • The targeting range has been increased from 10 to 20m
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Stratagems
MD-6 Anti-Personnel Minefield
  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 350 to 700
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions
MD-I4 Incendiary Mines
  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 210 to 300
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions
MD-17 Anti-Tank Mines
  • Cooldown decreased from 180 to 120 sec
SH-20 Ballistic Shield Backpack
  • Now blocks melee attacks until it breaks from taking enough damage
Fixes
Resolved Top Priority issues:
  • You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries - Nothing a stim can’t fix!
  • Fixed Illuminate spawner ship shields not taking impact grenade damage
  • Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from destroying the ships
  • Health packs now fully restore all of the Helldiver's stims
  • High damage weapons will now detonate spawned Hellbombs on the map
Crash Fixes, Hangs and Soft-locks:
  • Fixed a crash that occurred when aborting missions with the Democracy Space Station effects active on them
  • Fixed a crash that could occur when hot-joining a mission on a planet with the Democracy Space Station present
  • Fixed a crash caused by quickly switching between different emotes before another client interacted with the emoting player
  • Reduced the chance for crashes caused by fires
  • Fixed a rare crash that occurred at the end of the drop-in sequence when hot-joining a game in session
  • Fixed a crash that occurred when the player returned to the ship while reloading their primary weapon
  • Fixed a soft-lock during drop-in when the host left or disconnected the session right after loadout
  • Fixed a crash that occurred when repeatedly changing armor pieces in the armory
  • Fixed a crash that occurred after finishing the tutorial and after naming your Destroyer
  • Fixed a crash that occurred during extraction
  • Fixed a crash that occurred when returning to the ship during heavy projectile fire
  • Fixed a crash for clients when the host was holding a carryable objective and quit the game
  • Fixed a crash that could occur when a player left the game when an encounter started
  • Fixed a crash that could occur when changing text language
  • Fixed a crash that could occur when reloading the SG-20 Halt
Social Issues & Matchmaking
  • Improved the matchmaking logic to better match players with players from nearby regions
  • You’ll now be more likely to get matched with the same difficulty lobbies as the one you have currently selected
  • Fixed an issue where the chat history was cleared when going to a mission and returning from it
Weapons and Stratagems
  • Opening and closing the text chat while in an emplacement now allows the player to remain in the emplacement instead of switching to their weapon
  • Fixed Arc weapons not reliably hitting the Impaler's tentacles if aimed at the lower parts of the tentacle
  • The E/AT-12 Anti-Tank Emplacement now has the correct armor penetration tag in the ship menu
  • Stratagem turrets will no longer target Illuminate Tesla Towers
  • Fixed a visual bug where heat weapons would show numbers over the progress bar in the weapon wheel menu
  • Melee weapons should no longer send civilian cars and other objects in the world flying long distances
  • B-1 Supply Pack will now once again provide stims to other players. Remember Helldiver, sharing is caring!
  • Fixed a bug where players could get stuck in the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition
FRV
  • Following an investigation into the effects of severe survivorship bias during FRV Impact Testing, all FRVs have been reinforced. Minor parking mishaps will no longer result in catastrophic FRV explosions
  • General improvements to the FRV camera to make it look cooler and prevent it from getting stuck underground when driving downhill. Absolute cinema!
  • Reduced the chance FRVs get dropped on rooftops when being called in
  • The FRV movement key bindings should now accept non-QWERTY keyboard inputs
  • Fixed a bug where some enemies such as the Brood Commander was launched away further than intended when hit by the FRV
Helldiver
  • Fixed an issue where player ragdolling into the FRV would cause the vehicle to be yeeted into space
  • Fixed an issue preventing Helldivers from climbing and vaulting over civilian cars
  • Helldivers should no longer slide around on the ground after ragdolling from a blast (despite it being the year of the snake)
  • Fixed an issue where ragdolling into shallow water caused a stuck prone gliding animation
  • Fixed an issue where the Helldiver was not playing the sample pick up animations
Enemies
  • Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)
  • Fixed an issue where enemies wouldn’t react to missed shots from projectiles or melee attacks near them
Miscellaneous Fixes
  • Fixed an issue where clients would trigger the wrong audio when waiting for the host to join the loadout
  • Fixed an issue of Helldivers exiting the hellpod right after readying up and before transitioning to the loading screen
  • Fixed an issue of civilians being blocked from finding the shuttle door during Emergency Evacuation missions
  • Purple question marks should be encountered less frequently during Illuminate missions on Sandy and Arctic planets
  • Fixed the floating head syndrome affecting Helldivers donning the AC-2 Obedient armor while using certain helmets
  • Fixed a bug that was introduced in December where weapons with lower armor penetration than the target’s armor incorrectly dealt one (1) damage rather than zero (0), resulting in misleading visual feedback and negligible extra damage to enemies and Helldivers alike
  • Enemies will now start sinking into the ground when killed near terminals or the extraction point, preventing players from being physically blocked
Known Issues
Top Priority:
  • Black box mission terminal may be unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues in Evacuate Colonists Illuminate missions
  • Dolby Atmos does not work on PS5
Medium Priority:
  • Players can get stuck on Pelican-1’s ramp during extraction
  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Currently equipped capes don't display properly and show a blank grey cape in Armory tab
  • Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
  • The Barrager Tanks turret has armor 0 and no weak spots
  • Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

This has been the latest from Super Earth
Release Captain Carlberg out

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PATCH 01.002.005

Small patch incoming from High Command

Overview
  • Crash fixes
  • ADS jitter fix
  • Miscellaneous fixes
Fixes
Crash Fixes and Soft-locks:
  • Fixed a crash caused by Illuminate ships despawning
  • Fixed some potential crashes when the player quits the game
Miscellaneous fixes
  • Fixed an issue with jitter when aiming through scopes
  • Fixed an issue with the STA-X3 W.A.S.P Launcher's targeting not properly working when using one owned by another player
  • Reduced disconnections in Illuminate missions

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A Helldivers x Killzone Update: Season's Greetings

Seasons greetings, Helldivers!

We’re here to talk to you about our crossover with Killzone, which added new premium items to the Superstore.

As this was our first crossover offering, we’ve been listening to the response, and the feedback we’ve received from our community surveys is that crossover content is really high up on your wishlists.

At the same time, some of you are not happy with the prices of the items and we will revisit this.

Many of you were also concerned that items wouldn’t be in rotation for long enough, and there was a bit of concern around how these items exist outside of our usual Warbond releases, which are always themed in our own universe.

Because of all this, in partnership with our friends at Guerrilla (and as we’re in the season of holiday cheer), we’ve decided to offer a gift to all players.

Firstly, we are gifting to everyone the planned second wave of the Helldivers x Killzone collaboration items today, free of charge. The distribution of those items will begin shortly, in two waves.

As such we're also going to extend the duration of the items currently in the Superstore from 5 days to 10 days so that you have a chance to get hold of it and reduce the risk of missing out.

We’re also investigating solutions for how we can bring these items back permanently in the future.

The W.A.S.P. stratagem will be available for you all to unlock via a major order shortly.

We hope you have a great holiday period, and continue to enjoy spreading managed democracy in Omens of Tyranny!

Merry Christmas,
Arrowhead Game Studios & Guerrilla Games

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Helldivers 2 x Killzone

Greetings, Helldivers!

We hope you’re having an awesome time with Omens of Tyranny and are busy maintaining sweet liberty in a star system near you by offering the undemocratic Illuminate hordes another way of life: death.

To celebrate your heroics in liberating the Voteless from their tortured existence, we’re bringing to the table our first official crossover - and it’s a super cool one.

We decided a long time ago to do crossovers only if and when they make perfect sense for the game. So in that spirit, we’re hyped to announce our very first crossover: Killzone 2.



Helldivers 2 x Killzone 2 belongs to a new tier of special Premium content reserved for collaborations and other uniquely-themed work. Our plan is to offer you something distinct and special.

High Command informs us that beyond the Superstore content, there’s also an additional Killzone 2 reward for all Helldivers depending on your success in the Galactic War…

Meanwhile, on the subject of the Superstore: in the interests of relentless democracy, we regularly run surveys on discord and reddit. Based on your feedback, we feel we can improve how the Superstore currently works.

Right now, many of you feel the items are in rotation for too short a time, and that you sometimes miss out on that killer look you had your eyes on. At the same time, the more things we add to the store the longer it takes to come back into rotation.

As we’re not quite ready to roll out a full redesign, we’re going to temporarily test longer rotations with Killzone, which will stick around for 5 days per page instead (there will be two pages of items to explore).

After this, the page rotation will go back to its usual cadence and we will be asking for your feedback on our test. If you think this is too short, or you want us to look into bringing items back for longer periods, we’ll ask again in future surveys.

Have fun, turn back those Illuminate incursions and give ‘em hell, ‘divers!

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PS. Here’s a peek at part one, which is out now! The second part will be landing in the Superstore on December 23.

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PATCH 01.002.203

Freedoms greetings Helldivers!
Small Hot Fix coming in before the holidays to address some paint points.

Overview
  • Crash Fixes
  • Matchmaking & connection improvements
  • Miscellaneous fixes
Fixes
Matchmaking & Connection Issues:
  • Matchmaking improvements to reduce wait times.
  • Addressed an issue which forced disconnections in specific gameplay conditions during Illuminate missions
Crash Fixes and Soft-locks:
  • Fix for a 100% crash affecting a subset of players within range of Illuminate towers during Ion Storms
Miscellaneous fixes
  • Fix Siege Ready armor passive not affecting ammo pools on initial dives when joining an ongoing mission.

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PATCH 01.002.002

Good day Helldivers, small crash fix update from high command to ensure your continued victory against the Illuminate scourge

Overview
  • Crash Fixes
Fixes
  • Fixed crash when a player leaves while ragdolling and throwing grenades
  • Fixed potential crash when hotjoining illuminate missions
  • Fixed crash when large amounts of destruction is taking place
  • Fix for crash when reloading a shotgun and entering the FRV MG
  • Fixed some potential crashes on joining or leaving other player's ship"
  • Fixed crash that could occur on certain explosions
  • Fixed potential crash when calling vehicle stratagems
  • Fixed crash that could happen when fighting in a colony map.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Top Priority:
  • Players are unable to emote when flying through the air
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Matchmaking improvements to reduce wait time during peak hour
Medium Priority:
  • Firebomb Hellpods can no longer destroy larger enemy types such as tanks
  • Players can get stuck on Pelican-1’s ramp during extraction
  • High damage weapons will not detonate Hellbombs already present on the map
  • Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit
  • Players who use the “this is democracy” emote on their ship might unintentionally send their fellow Helldivers on unplanned spacewalks

End of Transmission

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New Warbond dropping into HELLDIVERS 2 today!

Citizens of Super Earth! Do not fear the resurgence of Illuminate scum–the Helldivers will be ready to fight them in the streets, at your doorsteps, and on the city borders and boundaries! The Ministry of Defense is authorizing the sale and distribution of the Urban Legends Premium Warbond to all Helldivers, available starting now!

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You’ve been fighting in swamps, deserts, and frozen wastelands with our finest weapons. But what kind of kit do you need to make a dent in the invading forces when it comes to your own streets?

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Fighting in colonies means narrow streets and close encounters, so we’re introducing our first melee secondary weapon with the SQC-19 Stun Lance. This extra-large poker will give you good range and pairs perfectly with the SH-51 Directional Shield stratagem.

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We think you’re going to appreciate some stationary firepower–something you can call down into a city center to put a dent in those Illuminate Harvesters. The E/AT-12 Anti-Tank Emplacement will allow you to liberate even the most heavily armored of enemies using the most democratic of firepower.

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But what if you’re facing down a horde of Voteless and the Anti-Tank just won’t take out enough of them at once? I know what I’m going to call down: the A/FLAM-40 Flame Sentry. A stationary, high-powered flamethrower turret. Be careful with this one, though, Helldiver–if the red ammo canister takes too much fire, the whole sentry will go up in flames, taking anyone nearby with it.

While you’re busy holding off the onslaught with the shield and lance, you can get some additional help from the new Armed Resupply Pods booster, which upgrades your resupply pods with a tiny top-mounted turret to fend off stragglers while you make your way to the ammo drop. Just remember to keep your head down on approach!

Turn yourself into an immovable object for the enemy with the SR-18 Roadblock heavy armor. With a crested, Spartan-style helmet and imposing pauldrons to bulk up your shoulders, you’re sure to look the part.

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But if you’re feeling like you need an agile light armor to move fast in the streets, there’s also the SR-24 Street Scout that’s giving some S.E.A.F trooper vibes. Both of these armors feature the Siege Ready passive, which increases your primary weapon reload speed by a whopping 30% and your primary ammo capacity by 20%!

Urban Legends has two capes with a gray and yellow color scheme that looks great with either armor set: the Greatcloak of Rebar Resolve with an extra large skull design, and the sleek, asymmetrical Holder of the Yellow Line cape.

The Illuminate threaten our colonies with slavery and death. We have chosen our words carefully–perhaps they should have done the same. The "This is Democracy" emote will show those squids that Super Earth will not be conquered.

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There are also coordinating player cards for Rebar Resolve and Holder of the Yellow Line, as well a new set of urban camouflage patterns, Concrete Jungle, for your hellpods, shuttle, exosuit, and the brand new FRV which will be available soon! And like our previous Warbonds, we’re including plenty of Super Credits to unlock.

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The citizens of Super Earth’s colonies will rest a little easier knowing you’re armed with the latest from the Ministry of Defense. Gear up, Helldivers, and make the streets safe again with Urban Legends–available now!

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Helldivers, join the fight against the Omens of Tyranny!

The time has come, Helldivers. The War has changed.

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These are dark times for freedom loving citizens everywhere. Our galaxy grows cold from the embrace of old enemies returning and darkens with the threat of new horrors emerging.

We must now stand together in Super Earth's light and oppose these sinister tidings.
These Omens of Tyranny

The Illuminate Return
Missing for almost a century, the Illuminate will challenge our recruits more than the other factions they have faced. They are advanced, highly-intelligent beings wielding powerful technology that appears to average citizens like a kind of dark magic.

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At the end of the First Galactic War, the Helldivers worked together to eradicate the Illuminate. We believed we were successful, and for nearly 100 years, we have lived in relative peace, holding the Terminid and Automaton threats at bay. Thanks to our continued recruitment and training of new Helldivers, we have held these two fronts with complete, unmitigated success.

But now the Illuminate have emerged seemingly out of nowhere. Even though we don’t know the true origin of the invasion, we have no choice now but to suppress three factions in the Galactic War.

The Illuminate are spreading through mind control, abducting citizens of weaker dedication to democratic ideals and brainwashing them for a dark purpose which is still yet unknown to us. These mind-controlled citizens have been twisted and corrupted into a menace we call The Voteless–Super Earth’s own people turned against the principles of Democracy and fair elections, losing their ability to vote entirely.

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The intentions behind the Illuminate invasion are still unclear. Right now, they remain as smaller bands of insurgents, staging attacks, building mysterious structures, and abducting citizens before disappearing again.

It’s up to us to stop them from getting their totalitarian tentacles any deeper into Super Earth’s domain.

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The Fight at Our Doorstep
Omens of Tyranny is bringing the fight into the streets, with new mission areas inside Super Earth’s many colonies.

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Our colonies are being ravaged by these invaders, turning our once bright and sunny streets filled with smiling citizens into dark ruins, overrun by Voteless and Illuminate. Arm yourselves with your trusted tools of destruction and rid our colonies of this scum.

But it won’t be easy. Gone are the wide-open spaces that Helldivers are accustomed to fighting in. Cities mean closer quarters, dark alleys, and forked paths where one wrong turn means meeting a horde of Voteless to liberate. You’ll need your best and brightest squad to navigate them carefully.

Go Easy on the Gun, Chief
With all these new developments, there won't be time to take driver's ed. courses, Helldiver. A Fast Recon Vehicle “FRV” will now appear in the colonies, ready to plow through the Illuminate at high speed.

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Keep following the Major Orders issued by Super Earth High Command and you will get the keys to your very own FRV–a brand new, top-of-the-line manual transmission reconnaissance and combat vehicle. The whole squad can ride together, and your passengers can even lean out of the windows to lay down some suppressive fire as you shift gears and speed to your next destination. Just one question left: Who's driving?

There’s more to discover yet, and we can’t wait to get you back into the fight.

The newest major update for HELLDIVERS 2, Omens of Tyranny, featuring the return of the Illuminate faction, is now live! High Command has ordered all Helldivers to report to their Super Destroyers – it’s time to give these squids hell.

Introducing DualSense Wireless Controller – HELLDIVERS™ 2 Limited Edition

(Insert HD2 LE DualSense Trailer YouTube Link here)

Eliminate bugs, bots and squids with the Super Earth Ministry of Defense’s sleek new DualSense Wireless Controller – HELLDIVERS 2 Limited Edition, sporting the iconic yellow and black armor paint scheme.

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The DualSense wireless controller – HELLDIVERS 2 Limited Edition will be available in limited quantities for $84.99 / €84.99 / £74.99. Pre-orders start on December 20, 2024 at participating retailers, with launch on February 6, 2025. The exact launch date and availability for the controller may vary by country/region.

direct.playstation.com Purchase Information:
Starting Friday, December 20 at 10am ET in the U.S. and 10am local time in the U.K., France, Germany, Belgium, Luxembourg, Netherlands, Italy, Spain, Austria, and Portugal, players will be able to pre-order the DualSense wireless controller – Helldivers 2 Limited Edition exclusively through direct.playstation.com.

Helldivers 2 Soundtrack Now on Vinyl
Suit up, Helldivers! The HELLDIVERS™ 2 (Original Game Soundtrack) vinyl is being prepared for deployment.

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It features:
  • Translucent bright yellow disc
  • Incredible music by Wilbert Roget, II
  • Single-pocket jacket with credit insert
Pre-order now and join the fight for freedom!
Link [helldivers2.lnk.to/vinyl]

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PATCH 01.002.001

Release Captain Carlberg here together with Galactic Communications Specialist Baskin and Vice Admiral Ayre bringing you the latest and greatest from Super Earth Command.
We have a lot to cover so lets dive straight in.

Overview
  • Reconnect to your last match!
  • Balance changes
  • Crash Fixes
  • Social Menu fixes
  • Miscellaneous fixes

Helldivers, the Omens of Tyranny have arrived!
The Illuminate are back, and with them, a new wave of terror threatens our democracy. After nearly a century of relative peace, these technologically advanced enemies have returned.
The Illuminate are conducting mysterious invasions across the galaxy, seizing our colonies and converting our citizens. These staging attacks and Illuminate disappearances are too precise and elusive to suggest a full-scale planetary conquest, but their methods and intentions remain a dire enigma.

A new faction
Missing for almost a century, the Illuminate will challenge our recruits more than the other factions they have faced. They are advanced, highly-intelligent beings wielding powerful technology that appears to average citizens like a kind of dark magic.

The Illuminate have seemingly emerged from the singularity created by the destruction of Meridia. Even though we don’t know the true origin of the invasion, we have no choice now but to suppress three factions in the Galactic War.

New colony missions
Omens of Tyranny is bringing the fight into the streets, with new mission areas inside Super Earth’s many colonies.

But it won’t be easy. Gone are the wide open spaces that Helldivers are accustomed to fighting in. Cities mean closer quarters, dark alleys, and forked paths where one wrong turn means meeting a horde of Voteless to liberate.

New FRV vehicle
With all these new developments, there won't be time to take driver's ed. courses, Helldiver. A Fast Recon Vehicle “FRV” will now appear in the colonies, ready to plow through the Illuminate at high speed.


Balancing

General changes
Exploding Barrels
  • The barrels have been upgraded with a more potent fuel mixture and now come with additional incendiary compounds to increase fuel efficiency. However, upon detonation they now leave a trail of fire behind, becoming more hazardous
Helldiver
  • Thanks to Super Earth’s latest military technical advancements, all Helldiver armor now comes with a fire-retardant coating. It now takes slightly longer for Helldivers to be set on fire
Primary Weapons
SG-225SP Breaker Spray & Pray
  • Improved ergonomics from 25 to 50

Sidearms

SG-22 Bushwhacker
  • Reload duration decreased from 3 to 2.5 sec
Throwables
G4 Gas Grenade
  • Demolition strength increased from 10 to 30
G-10 Incendiary Grenade
  • Increased the fire duration
Stratagem Support Weapons
RL-77 Airburst Rocket Launcher
  • New weapon function: In addition to the existing ‘Flak’ projectiles, players can now switch to ‘Cluster’ munition projectiles. Cluster projectiles detonate based on a timer, not a proximity trigger. Both modes deploy the same number of bombs, with the following differences:
  • Flak projectiles and bombs work the same as before
  • Cluster munition bombs have a short arming time
  • Cluster munition bombs do not have detonation timers
LAS-98 Laser Cannon
  • Max spare magazines increased from 1 to 2
  • Decreased heat buildup when firing by 20%

Boosters
Flexible Reinforcement Budget
  • Increased the bonus gained by the Flexible Reinforcement Budget Booster by 150%
Expert Extraction Pilot
  • Increased the bonus gained by the Expert Extraction Pilot Booster by 100%
Muscle Enhancement
  • Increased the bonus gained by the Muscle Enhancement Booster by 40%
Motivational Shock
  • Increased the bonus gained by the Motivational Shock Booster by 100%

Armor Passives
Peak Physique
  • Increased the melee damage bonus gained by the Peak Physique armor passive by 100%

Backpacks
LIFT-850 Jump Pack
  • Can now aim whilst airborne
  • Can now stim whilst airborne
  • CAUTION: The combination of flames and fast forward momentum in flight can have unexpectedly heated results. Aim responsibly!

Stratagems
All Sentries
  • It takes longer for them to be set on fire, they burn for a shorter duration, but still take damage from direct flamethrower weapons fire.

EXO-49 Emancipator Exosuit and EXO-45 Patriot Exosuit
Both exosuits have been rebalanced to improve durability and extend combat effectiveness, while preserving a sense of vulnerability as they now gradually break down from sustained damage. The intention is to improve the experience with Exosuits by adding more gameplay depth
  • Main health pool increased from 600 to 850
  • Cockpit health pool increased from 450 to 500
  • Cockpit armor increased from 2 to 3
  • Arm health pool increased from 250 to 350
  • Arm armor decreased from 3 to 2
  • Leg health pool increased from 500 to 600
  • Slightly less durable resistance against projectiles

Gameplay
Social
  • You can now rejoin your last match after a crash

Automatons
Reinforced Scout Strider
  • Reduced the number of Reinforced Scout Striders spawning on higher difficulty levels
  • Increased the minimum range for Reinforced Scout Strider rocket launches
  • The Reinforced Scout Strider will now stand in place before launching its rockets
  • Added a brief delay before rockets are launched
  • Improved rocket launch anticipation and readability with new thruster visual effects
  • The rockets on the side of the Reinforced Scout Strider should now explode with more consistency when shot by players


Fixes

Resolved Top Priority issues:
  • Resolved an issue where, under heavy server load, some players did not immediately receive their Super Credit purchases after payment
  • Players are unable to shoot properly while in the air using a jetpack
  • Fixed an issue where bug breaches would not spawn any bugs when carrying a larva backpack
  • The Automaton Barrager Tank's turret no longer continues to work despite its body being destroyed
  • Fixed an issue where the Hive Drill terminal was unable to be interacted with
  • Reinforcement may not be available for players who join a game in progress

  • The Reinforced Scout Strider does not telegraph its rocket attacks
  • The spawn rate of Reinforced Scout Striders on higher difficulty levels has been reduced
  • The minimum range for rocket launches by the Reinforced Scout Strider has been increased
  • The Reinforced Scout Strider will now pause before initiating a rocket launch
  • New thruster visual effects improve the anticipation and clarity of rocket launches
  • The side rockets of the Reinforced Scout Strider now explode more reliably when hit by players
  • Excessive ragdolling can cause a feeling of helplessness and frustration
  • The Helldiver will now remain prone after ragdolling instead of automatically standing up.
  • Fire status effects also now wear off faster when ragdolling
  • This will provide better protection and survivability in the prone position by reducing vulnerability to ranged attacks, explosions, fire and additional ragdoll effects. It will also give players control of their avatar sooner, allowing them to decide whether to stand, run, crawl, use a stim, or take other actions without waiting for the avatar to stand automatically.
  • We are continuing to monitor ragdolling issues and exploring potential adjustments. We welcome your feedback on these changes and their impact on gameplay!

Crash Fixes and Soft-locks:
  • General crash fixes
  • Fixed a crash that could occur when returning to ship while a lot of explosions were going off
  • Fixed a crash that occurred when a player hot-joined at the end of an ongoing mission, stayed in the loadout screen until the mission was completed, booted from the menu and then transferred to the host's ship. If the player then selected new stratagems and deployed them after landing on a new mission, the game would crash
  • Fixed a rare crash that could occur shortly after joining a new game
  • Fixed a crash that could occur during drop-in after hot-joining a game in progress
  • Fixed a crash for clients when joining as a party that occurred at the loadout menu

Social Issues
  • Resolved an issue where players could attempt to join AFK friends that were incorrectly displayed as "in-ship" when they were on the splash screen, causing errors like "Unable to join the lobby, timeout"
  • Fixed an issue that was leading to the social menu and lobby system to not work properly after long periods of being AFK
  • Fixed an issue that prevented the social menu from displaying your friends' updated nicknames
  • Fixed an issue where Helldivers 2 friend code features were missing when crossplay was disabled
  • Resolved an issue where users with a large number of in-game friends couldn't see some of their friends' in-game status properly, preventing them from being able to invite or join their friends
  • Removed the ability for players to use hex codes in usernames, which was exploited to impersonate developers and crash other players' clients

Weapons and Stratagems
  • Exosuits now instantly ejects Helldivers when they’ve been fully submerged in water
  • Binding Stratagem inputs to other buttons no longer causes terminal interactions to be canceled
  • Fixed an issue with Tesla tower attacks knocking down Helldivers using the Electrical Conduit armor passive
  • Helldivers will no longer take fall damage when the LIFT-850 Jump Pack engages its landing thrusters
  • Fixed an issue where Helldivers mounting the E/MG-101 HMG Emplacement would instantly die when the E/MG-101 HMG Emplacement was destroyed
  • Fixed an issue where Helldivers were able to shoot from their currently equipped weapon during the assisted reload

Missions
  • Fixed an issue where the Stronghold map icon was hidden when Atmospheric Spores or Ion Storms were active during missions
  • Enemies
  • Fixed an issue where enemies wouldn’t detach from the Fabricator on Automaton missions
  • Fixed enemies sometimes bouncing up and down
  • Miscellaneous Fixes
  • Fixed an issue where players were able to move while emoting victory poses
  • Text-to-speech will now stop immediately when the setting is disabled
  • Improved Automaton dropship crash animations
  • Emote input type no longer ignores players settings (hold, tap etc)
  • The HUD now displays the danger vignette when taking environmental damage
  • Solved an issue where the Hellpods created incorrect shadows on the planet during the drop-in sequence
  • Reports have surfaced of some Helldivers sneaking extra stims into their resupply bags—those caught have been tried and sent for re-education
  • This fixes an issue with incorrect amount of stims being granted in resupplies
  • Stims are no longer interrupted after the healing audio is triggered
  • The Democracy Space Station Menu now displays the contribution amounts accurately
  • The minimum currency donation for the Democracy Space Station Tactical Actions has been reduced. The "Insufficient Funds" popup will now only appear if you attempt to donate with a currency balance of 0
  • The Abandon Mission With Squad option is now hidden when playing alone
  • The session invite sound will no longer play when receiving an invite from a blocked player
  • Fixed a rendering issue on bright surfaces where they would sometimes flicker when HDR was enabled
  • Fixed an issue where dispatches font size was too small
  • Minor improvements to the HUD when entering/exiting Exosuits
  • Minor improvements to heat-based weapons UI
  • Resolved an issue that caused a softlock when attempting to exit the PSN link screen while in the loadout selection menu

Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

Top Priority:
  • Players are unable to emote when flying through the air
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Improvements to the Democracy Space Station

Medium Priority:
  • Firebomb Hellpods can no longer destroy larger enemy types such as tanks
  • Players can get stuck on Pelican-1’s ramp during extraction
  • High damage weapons will not detonate Hellbombs already present on the map
  • Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

This has been liberties greatest.
Quell the squid invasion and take back our colonies Helldivers.

End of Transmission
Release Captain Carlberg, Galactic Communications Specialist Baskin and Vice Admiral Ayre

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Visit the Game Awards on Steam to unlock the TR-117 Alpha Commander armor early!

Visit the Game Awards event page on Steam to unlock the TR-117 Alpha Commander armor early! The shiny green Alpha Commander set features the Med-Kit passive, which allows you to hold more stims and make each one's effect last a bit longer when used.

This coveted set is being made available again in partnership with The Game Awards for a full seven days before its global unlock on all platforms.

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https://store.steampowered.com/app/2765950/HELLDIVERS_2__TR117_Alpha_Commander_Armor_Set

Note: If you have previously unlocked the Alpha Commander set, you will not be able to claim it again.

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