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Creator SPOTREP: Spearhead 1944 #006 (Hotfix)

FROM: Heavy Ordnance Works
TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.3 Hotfix
SIZE: ~2.5 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog

NEW FILES


none

CONTENT CHANGES

VEHICLES

  • UPDATED: Grunge textures for Sherman wheels

    CHARACTERS
  • ADDED: Additional suitpack textures for pilot uniforms

    CONTENT FIXES

    VEHICLES

  • FIXED: Removed unneeded selection from gun LOD of M8 LAC
  • FIXED: Sherman wheel AO issue

    WEAPONS
  • FIXED: Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing)

    CHARACTERS
  • FIXED: German smock uniforms had incorrectly assigned hidden selections

    OTHER
  • ADDED: CN translation for Osttruppen
  • ADDED: Localization for Zeus paradrop module feedback/errors
  • IMPROVED: Localization
  • CHANGED: Non-permanent RU translation
  • CHANGED: Replaced further instances of Osttruppen in CN translation with 東方軍團
  • CHANGED: Translated Flak-Korp for RU translation
  • FIXED: CN Translation for Cossack/Osttruppen
  • FIXED: CN Translation of US Jungle Officer webgear
  • FIXED: CN Web gear translations
  • FIXED: RU Mk. 2 translation
  • FIXED: CN/RU Gunner (.303 LMG) translation
  • FIXED: G503 RU translation
  • FIXED: Jagdpanther RU/CN translation
  • FIXED: Remaining 'Ost' translations for CN
  • FIXED: RU translation for Milice vests
  • FIXED: RU translation for Osttruppen
  • FIXED: RU/CN Translation for Milice berets
  • FIXED: RU/CN translation for Milice uniforms

    MISSIONS

    Campaign

  • ADDED: Ten seconds vote timer value as option in mission parameters
  • ADDED: RPT Logging for Timeline functions. [AB]
  • CHANGED: Prevent client from pausing AB timeline if the server has already finished. [AB]
  • FIXED: Timeline Skip function now correctly waits the first client to reach the end of a skip
  • FIXED: Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready
  • FIXED: Missing "attach explosive" action for StuH and Panther. [M4]
  • FIXED: Missing marker reference in classic briefing. [M5]
  • FIXED: Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined. [M5]
  • FIXED: Dummy able units to copy loadout from were not always cleaned-up. [M5]
  • FIXED: Dummy dog and fox units to copy loadout from were not always cleaned-up. [M5]
  • FIXED: Missing marker reference in classic briefing. [M6]
  • FIXED: One could not attach explosives to all types of enemy tanks. [M6]
  • FIXED: Faulty format index in flare logging. [M6]
  • FIXED: Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area. [M7]

    SCENARIOS

    Combat Patrol

  • IMPROVED: coding - made sure "BIS_CP_detected" variable is always defined
  • FIXED: BIS_CP_detected variable was not synced over net

    Escape
  • IMPROVED: Coding - handle no group selection in the menu properly
  • IMPROVED: Coding - SPE_GroupConfigs and SPE_UnitList fallback setup
  • IMPROVED: First group is selected by default now in the group selection menu
  • FIXED: Delay populating specific locations until BIS_MissionInitDone is true

    Warlords
  • IMPROVED: Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set

    Fixed
  • IMPROVED: God mode setting wasn't applied properly and thus no unlimited asset placement possible

    ARSENAL
  • FIXED: Undefined VRHitparts_hitdamage variable in a corner case
  • FIXED: VRHitparts_hitdamage array reset was done wrong

    HUNTER SQUADS
  • FIXED: Hunter squads only spawned one unit per group

    CDA
  • FIXED: SPE_CDA_Difficulty_Adjustment_Active was set to true by default (should be false/disabled by default) if CDA settings menu was opened

    VEHICLE CUSTOMIZATION
  • CHANGED: Increased width of UI to prevent longer texts from being cut off

Continue reading...
 

Arma 3 Encore Sale 2025



The Arma 3 Encore Sale is here!

Pick up Arma 3 for yourself or a friend at 85s% off or its DLCs and CDLCs for up to 60% off!

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

The sale runs from July 24 - August 7. ⏳

Arma 3 base game - 85% off

https://store.steampowered.com/app/107410/Arma_3/

Arma 3 DLC and Expansions - up to 60% off

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Continue reading...
 

Creator SPOTREP: Spearhead 1944 #005

FROM: Heavy Ordnance Works
TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.2
SIZE: ~32 GB

https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/

Changelog

NEW FILES


none

CONTENT CHANGES

VEHICLES

  • ADDED: Unique variable name for USAAF squadron codes
  • ADDED: New squadron decal definitions to P-47
  • ADDED: New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage
  • ADDED: French CCKW and G503 variants
  • ADDED: M45 can be crewed while being towed
  • ADDED: Ability to set default randomisation format for vehicle numbers
  • ADDED: Historically correct number prefixes for US ground vehicle numbers
  • ADDED: Alternate wheel model for early M4 and M4A1 Shermans

    CHARACTERS
  • ADDED: German Rifle grenadier vests
  • ADDED: Camo variant of German pioneer gear
  • ADDED: Officer shoulder rank selection for US uniforms
  • ADDED: Low-blouse US uniform variants
  • ADDED: Cows will now Moo
  • ADDED: m43 airborne uniforms with gloves configs
  • ADDED: Officer field US uniform variants
  • UPDATED: Improved German pioneer vest models and textures
  • UPDATED: US officer rank insignia textures

    CONTENT FIXES

    VEHICLES

  • ADDED: Config definitions for ViV for G503_MB variants
  • ADDED: Config definitions for ViV for 105mm M3 Howitzer
  • ADDED: Towing: added config variable to allow units to stay inside towed vehicles
  • UPDATED: Nashorn shell texture/rvmat to be more shiny
  • UPDATED: M18 and M10 shell materials to be more shiny
  • UPDATED: M18 appearance adjusted to more closely match the Shermans
  • UPDATED: M10 appearance adjusted to more closely match the Shermans
  • IMPROVED: elevation indicator for artillery sights better aligned on non-16:9 aspect ratios
  • IMPROVED: M18 model geometry on front glacis and driver side plates
  • CHANGED: Improved commander unit detection for vehicle HUD commander view cone
  • CHANGED: Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets
  • CHANGED: Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility
  • CHANGED: M3 halftrack textures to better match tank olive colours
  • CHANGED: Sherman wheels dirt to match better with hull
  • FIXED: M4 Sherman. Drivers hands no longer clip with the direct vision port on the early Sherman when turned out and the armour is hidden
  • FIXED: Panzer 3. Driver's feet no longer clip with the vehicle floor
  • FIXED: Panzer 3. Optimized shadow LOD
  • FIXED: Jeep. Clipping windshield decal edges
  • FIXED: M8/M20 top speed corrected to 89 km/h
  • FIXED: ghosting around rivets etc on the M18 and M20
  • FIXED: Towing: main turret would always be locked forward when towed, added config variable to allow for movement
  • FIXED: Number/Letter decal system wasn't allowing custom input on US letters
  • FIXED: AT gun pushing/towing asphalt wheel sound effects
  • FIXED: Typo in R200 hitpoint armorComponents
  • FIXED: G503 and R200 had invalid selection names for rear wheel hitpoints
  • FIXED: Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed
  • FIXED: French M4 and M4A3 Shermans were using the incorrect vehicle number decals
  • FIXED: Vehicles using old SCALAR number set up would cause an onscreen error.
  • FIXED: Corrected damage material assignments for m4a3 stowage

    WEAPONS
  • CHANGED: No.3 Mk.I strings to use roman numerals instead of Arabic numerals
  • CHANGED: Lowered M9A1 AT grenade penetration values to be more accurate to historical values
  • CHANGED: fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20
  • CHANGED: illumination flares descent rate to match 2.20 illumination flares
  • FIXED: STG44. Removed visible recoil spring
  • FIXED: Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine
  • FIXED: M1 Garand not-empty reload animation had incorrect left hand IK setup

    CHARACTERS
  • ADDED: CanFitUnderADoor property to rats so they can't flex their door opening abilities
  • UPDATED: M42 hiddenselections config
  • UPDATED: Improved German canvas suspenders models and textures
  • UPDATED: Bayonet selection on haversack
  • UPDATED: US wool trouser boot appearance
  • UPDATED: Added new textures for German pioneer gear
  • UPDATED: German grenadier units now use grenadier webgear
  • FIXED: Broken weights on m43 gloves
  • FIXED: Broken weights on US wool uniform officer variants
  • FIXED: Incorrect _as in German canvas suspenders material
  • FIXED: M43 airborne uniform gloves variants rigging issues
  • FIXED: US uniform variants missing LODs on certain parts
  • FIXED: inconsistent naming/translation for German painted equipment
  • FIXED: missing medic text for several uniform variants in Chinese, Russian, and Spanish localisations
  • FIXED: some haversack models missing camo selections
  • FIXED: us captain uniform having 1LT insignia assigned
  • FIXED: Broken animation when switching from unarmed to pistol
  • FIXED: Editing loadout on Milice units would break belt hiding function
  • FIXED: US Ranger groups were missing faction definition
  • FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
  • FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
  • FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
  • FIXED: Incorrect mass for LW painted grenadier webgear config

    OBJECTS
  • FIXED: disabled faulty inheritance definition in SPE_building_base class

    OTHER
  • ADDED: Dedicated strings for the marker light modules
  • ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist
  • ADDED: Dedicated strings for the marker light modules
  • CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
  • FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
  • FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
  • FIXED: Deployment animation would break reloads if you moved after reloading when deployed
  • FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
  • FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
  • FIXED: Missing Mortain terrain tag for steam workshop.
  • FIXED: AT Gun turning function wasn't running on dedicated servers
  • FIXED: Lamp Type A-1 incorrectly having [SPE] tag
  • FIXED: Watch animations were broken
  • FIXED: Added missing binarised radio UI models
  • FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
  • FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
  • FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
  • FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error
    Removed: obsolete chat logging.

    MISSIONS

    Campaign

  • FIXED: Missing doneKeys definition

    M7
  • ADDED: Reinforcements arrival hint
  • FIXED: small voice over cutting problem in outro narration

    SCENARIOS
  • FIXED: Missing doneKeys definition

    Attack on Mortain
  • FIXED: Convoy script error when convoy vehicle gets deleted/removed

    Panzerkampfwagen
  • FIXED: German car at spawn being underground

    Prizefighter
  • FIXED: Faulty crew killed voice over setup (message duplication)

    Combat Patrol
  • FIXED: Missing doneKeys definition

    Escape
  • FIXED: Missing doneKeys definition


    ARSENAL
  • FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active

    REVIVE
  • IMPROVED: Optimized HandleDamage EventHandler

    HUNTER SQUADS
  • IMPROVED: Coding - units should not get created at [0,0,0]

    CDA
  • ADDED: CDA info dialog menu entry in ESC menu
  • ADDED: SPE_CDA_DisableEndMissionInterruptMenuEntries variable
  • IMPROVED: Coding - handle undefined mission parameter text

    IFS
  • ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds
  • ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds
  • IMPROVED: All functions to use SPE_fnc_IFS_isAACapable
  • IMPROVED: Specific advanced hint only to be shown when the respective type is available currently
  • IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds
  • FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH)
  • FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit)
  • FIXED: Missing class to AA assets detection.

    RFS
  • FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW"

    ADD EXPLOSION ACTION
  • FIXED: Add Explosive Action module does not display action to remote clients in multiplayer

    FUNCTIONS
  • IMPROVED: Performance of frontline preview when having an excessive amount of control points
  • FIXED: Frontline data UI showing if preview quality was selected

Continue reading...
 

Creator SPOTREP: Western Sahara #010

FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.6
SIZE: ~ 4.5 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Changelog

DATA


  • FIXED: Camouflage net scenery object was missing from Zeus game mode
  • FIXED: The Mk17 Holosight (Snake) SMG variant had the wrong name string in 3den
  • FIXED: Various headgear was not available to place manually in 3den and Zeus
  • FIXED: Wrong materials on the Velko R5 GL base variant
  • FIXED: Restored the emblem function on the Beret (Headset) model
  • TWEAKED: Desert/Sand friction values in Sefrou-Ramal terrain
  • TWEAKED: Various 3den editor icons have been updated

    MISSIONS

    EXTRACTION

  • ADDED: New (bruised) face for Michael Sully
  • ADDED: Prevention for exceeding group spawn limit
  • TWEAKED: Various minor script improvements

Continue reading...
 

Creator SPOTREP: Reaction Forces #005

FROM: Rotators Collective
TO
: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.4
SIZE: ~ 3.3 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

Changelog

DATA


  • ADDED: Astra-themed livery for the pickup
  • FIXED: FIA repair pickup variant would not actually repair
  • FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)
  • FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery
  • FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer
  • FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor
  • FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor
  • FIXED: Tactical Vest (Olive) had a wrong string in 3den editor
  • FIXED: The VRCO optics glass material would cause issues with certain weapons
  • FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size
  • FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant
  • FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly

    MISSIONS

    AIR CONTROL

  • ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool
  • ADDED: Various smaller QoL improvements
  • FIXED: Various potential script errors
  • FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map
  • FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity
  • FIXED: Occasional script error when Nightmare-1 delivered supplies
  • FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo
  • FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player
  • FIXED: Prevention of calling Nightmare-1 functions multiple times
  • FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings

    QRF
  • FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list

Continue reading...
 

Steam Summer Sale 2025



The Steam Summer Sale 2025 is here! ☀️

Pick up Arma 3 for yourself or a friend at 90% off and its DLCs for up to 60% off!

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

Arma Reforger, with vast and lush island maps, meticulously recreated Cold War assets, and stunning graphics and performance is also on sale for 20% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/

The sale runs from June 26 - July 10. ⏳

Arma 3 base game - 90% off

https://store.steampowered.com/app/107410/Arma_3/

Arma 3 DLC and Expansions - up to 60% off

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 150,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Continue reading...