Battlefield 6 Game Update 1.4.2.5 is scheduled to release on September 1, bringing targeted quality-of-life fixes and reliability improvements across Battlefield 6 and REDSEC.
This small update addresses a handful of issues introduced or identified following Update 1.4.2.0, with improvements to match flow, gameplay consistency, Custom Lobby reliability, UI behavior, and stability.
Update Highlights for 1.4.2.5
CHANGELOG
PLAYER:
VEHICLES:
GADGETS:
WEAPONS:
UI & HUD:
PORTAL:
AI:
STABILITY:
REDSEC
MAP & MODES:
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
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This small update addresses a handful of issues introduced or identified following Update 1.4.2.0, with improvements to match flow, gameplay consistency, Custom Lobby reliability, UI behavior, and stability.
Update Highlights for 1.4.2.5
Gadget and Vehicle Combat Improvements: Laser designation now works correctly against fighter jets in Carrier Strike, while helicopter miniguns can once again damage soldiers in the water.
Portal Custom Lobby Improvements: Custom Lobbies receive further reliability improvements, including resolving an issue that could prevent the “Start” tile from responding during the lobby countdown.
Gameplay and Mode Polish: This update also addresses issues affecting Battle Royale Quads, Gauntlet: Fighter Sweep, Support pings, the Match Trigger attachment, AI behavior, and general stability and presentation.
CHANGELOG
PLAYER:
Support players can now ping downed teammates correctly.
Players can now join a Party by accepting an invite while on the splash screen.
VEHICLES:
Helicopter miniguns can now damage enemy soldiers who are in the water.
Laser designation now works correctly on the F/A-81F Super Spectre and F-74A Seacat while playing Carrier Strike.
GADGETS:
Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player’s view.
The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons.
WEAPONS:
The Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88.
UI & HUD:
We’ve addressed several causes of black screens after finishing a match and switching from the Event tab to the lobby. This should reduce how often the issue occurs while we continue investigating remaining occurrences.
Placeholder squad names and icons no longer appear during the “Top Squad” presentation at End of Round.
The Featured Event tab now appears correctly in the menus.
PORTAL:
Portal Custom Lobbies: The “Start” tile now remains responsive after opening “Lobby Settings” or the Pause menu while the lobby countdown is active.
AI:
AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated.
STABILITY:
Server performance around water has been improved by reducing unnecessary water-related processing.
The game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay.
REDSEC
MAP & MODES:
Destroying structures at the Combat Training POI no longer leaves visual artefacts.
Gauntlet: Fighter Sweep now correctly limits squads to two players.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Continue reading...