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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed some maps not tracking play time correctly
  • Fixed alpha channel for the updated Cozy Camper backpack image
  • Updated cp_holyhell
    • Fixed BLU side skybox not rendering for users with HDR enabled
    • Improved RED side art pass
    • Improved middle point art pass
    • Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
    • Lowered round timer to 5 minutes
    • After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
    • Lowered respawn wave times
    • Gargoyles now only spawn near middle
    • Better optimization
  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed player models being invisible in dx8
    • Fixed tiling HUD icon for Heal ability
    • Fixed bad number display in the "Auto-spawn" text in the spawn picker
    • Updated Zombie Engineer's Beacon
      • Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
      • Fixed thrown toolboxes appearing offcenter
      • Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
    • Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
    • Updated Zombie Pyro
      • Increased Zombie Pyro's melee damage from 45 to 65
      • Sticky Spew now applies a 20% movement slow
      • Standing on puddles of sticky spew applies an additional 20% movement slow
      • Sticky spew puddles are now larger
      • Spewed Demoman shield movement slow changed from -60% to -70%
      • Humans covered in sticky spew are now tinted purple instead of black
      • Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
    • Fixed Zombie Heavy exploding into rock gibs when not holding a rock
    • Fixed the Homewrecker not being able to destroy EMP grenades
    • Updated Zombie Demoman charge kill icon
    • Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
    • Fixed Zombie Spy dealing more damage than intended
    • Fixed queue events with some zombie abilities
    • Fixed Zombies sometimes moving slowly after casting an ability

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