Battlefield

  • You are not yet a member of GhostingSquad. Applying is fast and simple.

THE POWER OF PC MEETS THE POTENTIAL OF PORTAL

Battlefield 6 brings the best PC experience in the history of the franchise offering the widest array of features and customization options ever supported.



youtube_16x9_placeholder.gif


Here’s what you can expect at Launch:


PC SPECS MIN/MAX/ULTRA/ULTRA+


eee9f0d94077034f77fbdde8a61186aeb67765ac.jpg


4K GRAPHICS + UNCAPPED FRAME RATE*


  • 4k visuals with uncapped framerates create one of the most fluid, high performance First Person Shooter experiences on the market.

PROTECTED BY JAVELIN ANTI-CHEAT


  • Our Anticheat system has unique modifications designed to safeguard against cheats and hacks specific to the FPS space. Javelin has been built from the ground up by a team of veteran engineers and analysts focused on studying cheating problems for each specific game under EA’s umbrella and designing unique features to solve those issues.


  • It is designed solely to protect against cheats within and outside of kernel mode.


  • For guidance about Secure Boot, head over to our EA Help article.

ULTRAWIDE MONITOR SUPPORT


  • Catch every enemy flank with a full view of the battlefield, now with Ultrawide (21:9) and Super Ultrawide (32:9) monitor support.

600+ CUSTOMIZATION OPTIONS


  • From HDR and HUD Scaling, to Camera Settings and Streamer mode, Battlefield 6 comes with the largest suite of customization options we’ve ever had in the Franchise. Visit our FAQ for more info.

HARDWARE FEATURE SUPPORT:


  • We support a suite of tech that offers upscaling, Frame Generation, Anti-Aliasing, and Latency reduction (Intel XeSS and AMD FSR)


  • With the launch of the official PC system requirements, Nvidia confirms Battlefield 6 will launch with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. Using these technologies, all GeForce RTX gamers can accelerate and enhance their experience, making gameplay smoother and more responsive.

PLAY ON STEAM DAY 1


  • Battlefield 6 Steam Native and will not require the EA app.

PORTAL

REDRAW THE LINES OF BATTLE.


2823be3bf92ebdce5d6226a43ad0ca5cd2e04381.jpg


Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Legendary Battlefield experiences are waiting to be created—show ‘em what you’re made of.


THINK IT, CREATE IT, PLAY IT:


  • The unique experiences created are called “Community Experiences” - Players can recreate classic game modes such as horde mode, or create innovative experiences, like a top-down 2D shooter.


POWERFUL CREATOR TOOLS:


  • Includes Spatial Editing (map/geo editing), as well as AI Scripting to customize the behavior of AI combatants. The Portal Builder Tool also supports Custom UI scripting for building fully bespoke user interfaces.

BATTLEFIELD YOUR WAY:


  • With generous mutator and rule-set options, you can use our web creator Portal tool to experience Battlefield the way you want: Hardcore Mode, Closed Weapon Loadouts–the sky’s the limit.

63ebb33d601c69436d535d508aadd8974de265e8.png


FULL PROGRESSION:


  • Players earn full XP Progression when playing Verified Community Experiences in Portal. These use existing Battlefield 6 mode templates such as Conquest, Rush, and Breakthrough, while allowing the creator to modify a wide-range of mutators to make the experience uniquely theirs.


EASY TO DISCOVER:


  • Players will have a wide array of options to filter the experiences they wish to see within the in-game server browser and experience library. Some select experiences can be featured directly on the home screen, making these experiences easier to find and join than ever.


  • Included with game purchase, players will also have the ability to make their hosted servers persistent, so it's always listed in the browser for easy access.


2dd162b7988d3c271218812fd1ab9ca2f5d89b81.png


POST LAUNCH SUPPORT:


  • Creation and innovation doesn’t stop at launch. Post-launch support will include modes, maps, weapons, and other features as they are added to the game, giving creators and players evergrowing ways to expand their Battlefield experience.


*Requires a compatible 4K display and supporting hardware. Visual quality may vary.

**Some features require a PC with the appropriate hardware installed. Please refer to our PC Specs Graphic for additional details.

Continue reading...
 

BATTLEFIELD 2042 UPDATE #9.2.0

Today we have a surprise Battlefield 2042 Update for you, as we are releasing 9.2 on all platforms. Not only are you getting new weapons and vehicles, a bunch of bug fixes and gameplay changes, but we’re also bringing back a fan favorite of previous Battlefield titles, Iwo Jima! Of course an update like this wouldn’t be complete without a brand new, free Battlepass. But that’s not all! Playing the content of Update 9.2 will also allow you to unlock exclusive Battlefield 6 rewards! The road to Battlefield 6 begins here.

Let’s dig in!

//The Battlefield Team

Community Calendar

Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.


Stay Informed

Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at

https://discord.gg/Battlefield.


Road to Battlefield 6

ad437377c95d3695d915025664d51521349c1c9f.jpg


New Map: Iwo Jima

Brand new to Battlefield 2042, Iwo Jima is a fan favorite previously seen in Battlefield 1942,Battlefield 1943, and Battlefield V. In Battlefield 2042 the map will feature an active Volcano, so be on the lookout for some spectacle when you explore Iwo Jima. To really immerse you, the map also features boat landings, bunkers, and trenches on a reimagined 700x200 map that will give you plenty of options to flex your tactical muscles.

1bbaf61d6989b777703dda2b973180fc0a66b36f.png


Hardware

Update 9.2 will add two weapons and two vault vehicles to your arsenal.

Weapons:

KFS2000 - Assault Rifle


A formidable assault rifle with an iconic look. Thanks to its bullpup design the KFS2000 is highly accurate and easier to control making it an excellent choice for most combat scenarios.

025a1f57f896fd0380fb1b9845e47bf0eb844bf6.png


Lynx - Sniper Rifle

If you joined us during the Battlefield 6 Open Beta, you will receive the Lynx with Update 9.2. Players that didn’t participate in the Beta will still have a chance to acquire the weapon later down the line. The Lynx is a vicious semi automatic anti material rifle with a respectable rate of fire. It houses a very large cartridge mainly intended to demolish environments and deal damage to vehicles.

f3a2e7786d707a92ff4129798fdf4b1a45769f6e.png


Vehicles:

A10 Warthog and SU-25TM Frogfoot


We also have two new Attack Jets coming to All out Warfare, the A 10 Warthog and the SU25-TM Frogfoot! With new and tweaked abilities, they'll fly into your roster with ease. With the added abilities, the team has diversified their position in the roster, and both Jets are configured to be vehicle busters!


A10 Warthog

ab129ad3a546f15075a56c8d8d444ed925245dff.png


SU-25TM Frogfoot

6ea411ec18c81e222f12a09c63889bb64dceb223.png


Free Battlepass - 60 Tiers of free cosmetics

The Road to Battlefield Battlepass will run from August 18 to October 7, which gives you plenty of time to unlock the 60 free tiers that arrive with Update 9.2! The pass celebrates different eras of the Battlefield franchise, with cosmetics inspired by the legacy of the games that came before Battlefield 2042.


  • 60 free tiers


  • Over 50 new rewards inspired by Battlefield 1, Battlefield V, Battlefield Bad Company 2, Battlefield 3, and Battlefield 4.


  • We’ve added several Tiers that will grant you multiple items, get your loot!


  • 30 exclusive rewards for Battlefield 6 spread across 6 Tiers that will be available at launch. Earn these exclusive Battlefield 6 rewards at Tier 8, 19, 30, 40, 49, and 60 of the Free Battlepass!
Themed Event: Best of Portal

Running from September 2nd to 30th, earn brand new rewards by participating in our Best of Portal event. We will rotate a new game mode experience every 48 hours during the dates in September, providing you with playlists of the best Portal experiences out there!

Community Art Series

For a while now the Battlefield Global Community Team has been working on introducing a "Community Art Series" for playercards, and with Update 9.2 we have the first series ready. This project aims to highlight the fantastic artists within our Battlefield community by giving them special themes and tasks to create artwork, which will then be turned into playercards and released to the community in-game.


To kick this project off, it felt only right that we do something that is close to all of our hearts and pay tribute to the iconic themes of camaraderie and comedy from Battlefield Friends. We thank NeebsGaming for the creation of Battlefield Friends and for providing the community and development teams with a lot of fun moments and special memories. Those of you following Battlefield Friends for a while may recognise some of these reimagined scenes from actual episodes of the series.


The artist chosen for our first set of Community Art Series playercards is Pericote9 / Peri_pericote! We want to thank you for your continued collaboration and passion for art, you rock!


We look forward to creating more Community Art Series playercards in the future!

Changelog

Weapons


  • Fixed an issue for various weapons where the Underloaded Magazine didn’t show the correct mesh when equipped.

  • Vault Weapon LMGs and DFR Strife

Dev comment: Updated UI stats on extended ammo attachments to better reflect how they behave. Most of them were missing "Reload speed" as a negative trait and slightly lower handling. Note that this is purely an UI change and that the weapons themselves already had this active.


  • Laser and flashlight underbarrels should now show correctly the on/off state in the inventory UI.


  • Fixed an issue where underbarrel grenade launchers would sometimes be more accurate while moving, they should now always be less accurate when moving.

Dev comment: This fix comes with a small tuning pass on accuracy to make it more consistent with hip fire and aim down sights.


  • Added texture variations to all underloaded mag attachments and fixed an issue where AEK-971 extended mag would not show a visual variation in most cases.

  • Text description for different magazine attachments updated to be more reflective and accurate.

NTW-50:


  • Slightly increased Anti-Material High-Power damage versus light vehicles, civilian vehicles and deployed gadgets.

Dev comment: The intention is to lean in a bit to the anti-materiel identity for this weapon when the soldier chooses to go for extra armor penetration.

AN-94:


  • Fixed an issue where the Ghost Hybrid scope did not show a hint for switching between magnification modes.

GOL Magnum:


  • Fixed an issue where high power ammo had a slightly higher fire rate than standard issue ammo. It should now have a slightly lower fire rate than standard issue.

AK5C:


  • Fixed an issue where the AK5C extended mag gave unintended bonuses to horizontal and vertical recoil. The extended mag is now not granting said bonuses, making it the same as other standard issue extended magazines.

  • Fixed an issue with Masterkey and Underbarrel Grenade Launcher reducing the ammo a player spawns with for the Masterkey on LCMG and SWS.


  • Fixed a bug with the Arcom Tactical Muzzle Attachment obstructing the player's view.

Dev comment: With fixing this bug we’re also re-enabling the attachment in-game!


  • Fixed a bug where the red laser attachment on the PP-2000 appeared green.


  • Fixed LS-1 laser icon layer in the collection screen for MP443.

Modes

Outbreak:


  • Once the round has started it is no longer possible to change characters.

  • Fixed a bug where the wrong icons were shown on the Frontlines scoreboard.

Gameplay Flow & Social


  • Improved visibility of controller input prompts in the inventory HUD against light backgrounds.


  • Updated the game credits list with the final list of all the passionate developers who have poured their hearts and souls into this game. Please check it out, and thanks for playing and sticking with us! p>

Vehicles


  • Removed plow collision from the CAV-Brawler skin "Crossroads", to keep it from getting stuck on terrain and buildings.


  • Added new hints for the pilot of the attack jets including free look.


  • Bomb hatches of the XFAD-4 Draugr now correctly open and close.


  • A10 Warthog and Frogfoot no longer take damage when upside down midair on low velocity.


  • Updated the eject impulse on the A10 Warthog and Frogfoot to be consistent with other vehicles


  • Added intro sequence for A10 and Frogfoot attack jets.


  • Frogfoot and A10 require more contact with water to automatically eject players now


  • Improved instances of roadkills not being rewarded when performed by frogfoot


  • Free look in 1p in A10 and Frogfoot no longer steers the vehicle


  • Zoom hold/toggle player option is now correctly taken into account by the SU-25TM Frogfoot


  • Fixed a bug where the "Normandy" XFAD-4 Draugr skin would make the vehicle take more damage.


  • Increased the damage RPG and recoilless deals to EBLC-Ram.


  • Blast radius of EBLC -Ram driver missiles decreased from 3 to 1.5"


  • Fixed an issue with attack jets slightly floating on the menus.


  • Improved camera positions during customization of the attack jets to have a better visibility of what is being customized.


  • Fixed inconsistent FoV on the attack jets.


  • Updated the attack jet to use a similar bullet transform to 2042 jets.


  • All locking weapons now should correctly lock onto empty vehicles if the vehicle is designated.


  • Littlebird will no longer fly backwards at very high speed when hacked.


  • Lowered G force effects on the attack jets to reduce blackout early during turns.

Developer comment:

With the addition of the two new Attack Jets, we are reducing the role of Fighter Jets in ground combat.

F35/SU57


  • Regular rocketpods ammo reduced from 16 to 14


  • Regular rocketpods blast damage lowered from 150 to 100

  • Afterburner of F35 and SU57 increased from 6 to 9 ( Draugr unchanged) this is to further increase the effectiveness for dogfighting

XFAD-4 Draugr


  • HE impact damage lowered from 15 to 13.5


  • HE blast damage 20 to 18


  • JDAM bomb reload time increased from 20 to 25


  • Napalm bomb reload time increased from 30 to 35


  • Napalm inner (max damage radius) lowered from 8m to 4m


  • Overall blast radius from 20m to 8m (retains 20m burning radius but no initial explosion damage)

  • Napalm bomb shockwave damage has been drastically reduced.

A10 Warthog and SU-25TM Frogfoot Attack Jets:


  • New look!


  • Fresh audio for some of the weapons.


  • Overall increase to maneuverability of the planes especially the elevators.


  • Moved the old Air to Ground Missile camera from behind the plane to under the wing for better visibility


  • Moved the cockpit cameras for a wider view when inside.


  • Added a new secondary weapon with explosive rounds for soft targets.


  • Various adjustments to the primary cannon to fit the roster of 2042.


  • Various changes to air to ground missiles including rate of fire, damage, secondary projectile when designated for higher damage.


  • Various changes to rockpods to fit the roster of 2042.


  • Missile countermeasure now has a cooldown of 18 seconds, other jets retain their 12 seconds flare cooldown.


  • We have added an emergency, secondary countermeasure similar to what the XFAD-4 Draugr uses for these vehicles as they are a big and slower target in the battlefield. This is meant to be used rarely to save the pilot, so expect long cooldowns and short life time. Players will have the option to choose this over repair.


  • Belt speed has been reworked to function similarly to the IFVs we have released recently, it applies on all weapons.


  • Added a new ability to enhance maneuverability of the airplane, choosing this will increase nearly all mobility factors; however, players will spawn with fewer ammo on specific weapons.


  • Added a new ability that will increase the damage output on all weapons with cost of your maneuverability

Progression

"Listen up No-Pats. The time has come to end this once and for all. Your mission gear is being prepared. Open your eyes, sharpen your ears, and do your research."

-Valkyrie



This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Continue reading...
 

Open Beta Weekend 2 Live Now

The fight's not over yet, Soldier. This is your last chance to play the Open Beta. From now until August 17, wage war on a new map, new modes, and fresh objectives to unlock rewards! Play all Weekend 1 maps, plus Empire State, an infantry-only map featuring explosive engagements spanning alleys, rooftops, and the iconic streets of Brooklyn, New York.


e9e654b678b3fefa61d54c07193350de37fd6c2a.jpg


All Weekend 1 modes are available, plus:


Rush: Arm and defuse. A team of attackers and defenders battle for control of a series of Military Communication systems (M-COMs). Attackers have to plant explosives at each system and prevent defenders from diffusing them before they detonate. When all M-COMs are destroyed, the fight moves to the next sector. The match ends when all M-COM systems are destroyed, or the attackers run out of lives.


Squad Deathmatch: Grab a gun and squad up for a fast-paced, close-quarters, deathmatch. Four squads compete for victory with one simple objective: First to reach the kill target wins.


Tackle fresh objectives and play through new challenges to unlock rewards, like a Vehicle Skin, Dog Tag, and Weapon Package, all redeemable at game launch.

5056c33551ee946931fca76dc1f4df684f34fb8c.jpg


It's go time.

Continue reading...
 

Battlefield 6 Open Beta Is Live

Get to the frontline. Battlefield’s biggest Open Beta ever is LIVE for two-weekends only, August 9-10 and 14-17. Jump in today and experience ultimate all-out warfare.


https://store.steampowered.com/app/2807960/Battlefield_6/

Drop into intense urban combat on the streets of central Cairo, take to the skies in an aerial dogfight along Tajikistan’s glorious mountainside, and sprint through Gibraltar’s winding streets, stalk its alleyways, dodge heavily-armored tanks, and tear through buildings.


069b2b45277d276d45e2bb6e65921eaa997505a0.png



Rally your squad for Weekend 1 modes.



  • Experience Battlefield's signature all-out warfare in Conquest, where tanks, jets, and attack helicopters turn the tides of battle.


  • Push or hold the line in the intense, objective-driven Breakthrough. Capture and hold multiple control points to outpace the enemy, and don’t hold back, in Domination.


  • Battle to control a single capture point as the fighting gets fiercer the more time ticks down in King of the Hill.


  • Tackle 7 challenges during Weekend 1 and unlock rewards that are redeemable at game launch.


f7e75a44af8beda6395c3108ce6f8ae597f64af9.png



It's go time, Soldier.


*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

Continue reading...
 

Battlefield 6 Open Beta Early Access

During the Battlefield 6 Open Beta Early Access, August 7th & 8th, tune into your favorite creators streaming Battlefield 6 to unlock your own early access code. Once you have your Twitch Drops code, visit https://Battlefield.com and enter the code to get Early Access added to your account.


Plus, pre-load the Open Beta now and prepare for two action-packed weekends, August 9-10 and 14-17. Lock and load, Soldier -- it's go time.


https://store.steampowered.com/app/2807960/Battlefield_6/


*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

Continue reading...
 

Battlefield 101: It’s Time for All-Out Warfare

The year is 2027. Critical nations have pulled out of NATO, leaving world security weakened. In its wake, opportunistic entities have deployed Pax Armata, a powerful private military organization with deep pockets and the latest tech. You'll enter the war playing as one of these two factions: NATO and Pax Armata.


youtube_16x9_placeholder.gif



Choose your class within the squad: Assault, Engineer, Recon, and Support. Battlefield 6’s customization system allows you to choose any weapon for any situation but each class shines when you take advantage of signature weapon sets that lean into your class role.


youtube_16x9_placeholder.gif



Battlefield 6 has more ways to play than ever before. Combat Zones are hand-crafted configurations within the maps that maximize quality under a variety of modes, so that each playspace fits the mode you’ve selected when it comes to scale, intensity, and tactical options. From the fast-paced, close-quarters Squad Deathmatch and Domination to the brand-new mettle-testing Escalation, these modes have been designed to be elevated by Battlefield’s fundamental design pillars: classes, squad-based gameplay, and a hell of a lot of destruction.


youtube_16x9_placeholder.gif



Get a taste of the action during the Battlefield 6 Open Beta, live August 9-10 and 14-17. Pre-load now and don't miss a moment of our biggest Open Beta ever.


https://store.steampowered.com/app/2807960/Battlefield_6/

*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

Continue reading...
 

Battlefield 6 - Community Update - Open Beta and the Road to Launch

Hello everyone,

As we prepare for Battlefield™ 6’s Early Access Beta starting on Thursday, August 7, followed by the Open Beta on August 9, we wanted to take a moment to reflect on our journey so far with Battlefield Labs, how we’ve adapted your feedback, and what you can expect from future play sessions and gameplay iterations as we prepare for launch.

We’ll take a brief pause with Battlefield Labs during the Open Beta period. Once concluded, we’ll resume our commitment to feedback and continuous improvement through this program. We’re proud of the reception that we have seen with Battlefield Labs and we’ll keep monitoring and acting on player feedback and data as we continue our development.


Battlefield Labs Feedback, Changes Made For Open Beta

Closed vs Open Weapons


We recently shared our goal to connect both new and veteran players to the Battlefield experience. There have been ongoing discussions about previous class systems, including interest in reintroducing closed weapons to classes as a playlist option.

To support different playstyles, we’re developing functionality that allows you to choose between closed and open weapon modes, starting with the Open Beta. We’re starting with a Closed Weapon Conquest playlist in Beta. You’ll earn full XP progression in this mode, giving you the freedom to play your way.

With the Open Beta inviting you to our largest play sessions yet, we encourage everyone to try switching between both systems to find out what works best for you.


Maps and Modes

We’ve been closely tracking player behavior and traversal across the different maps played in Battlefield Labs, such as for the below image of Siege of Cairo. Using this and other data, we’ve identified several areas across maps that we’ve zoned in on and changed to better the flow of movement and the pace at which players traverse and fight each other.



youtube_16x9_placeholder.gif



Several direct changes have also been made to the layout of objectives, including improved cover, adjusted objective sizes, and tailored designs to support balanced play for both sides. We’ve also updated the visual look of objective boundaries and repositioned turrets across the map to further enhance gameplay.

As we move into the next phase of map testing, our focus will shift even more toward refining these objective layouts and iterating based on player feedback. Expect further adjustments as we approach the final stages of development.

We’ve always loved the fast-paced action of Domination and have been exploring the best way to bring revives into the mode, a core element of Battlefield teamplay that we think really fits. After seeing positive feedback from players, we’re excited to introduce reviving as a new mechanic, adding an extra layer of strategy and teamwork to the experience.

Weapons

Time-to-Kill and Time-to-Death have been frequent topics of community feedback. With your input, we’ve balanced damage across the weapon pool and we’re eager to hear your thoughts on how these changes feel during the Beta.

We’ve also leveled up our weapon customization options. We’ve worked to enhance overall clarity to make the UI more user-friendly so it’s easier to see which weapons synergize best with each class. These improvements are designed to help you make more informed choices when building your loadout, ensuring that you can quickly understand the strengths and intended roles of different weapons.

To further differentiate the classes and provide unique weapon advantages, we’ve introduced signature weapons. Selecting a weapon that aligns with your class now grants exclusive advantages for that weapon that no other classes will benefit from. For example, no other class will be able to utilize a sniper rifle as effectively as a Recon.


The Road To Launch

Adapting and implementing feedback takes time, and while Open Beta will give you an early look at the Class system, it’s not the final adaptation. After the Open Beta has concluded, there will be more opportunities to shape the class experience together before launch through upcoming Battlefield Labs play sessions.

Today, we wanted to give you a glimpse of further changes you can expect beyond Open Beta as we head towards launch.

Assault

While Assault has been recognized as the class for frontline-medics, and a favorite among lone-wolf players, we’re now placing greater emphasis on team play. With reworked traits and gadgets, Assault offers passive squad benefits that encourage teamwork and provide a stronger support for the squad.

The Adrenaline Injector, initially offering a self-healing effect, now clears and boosts resistance to flash and stun effects, enhances tolerance to explosive and incendiary damage, and improves movement speed. We feel that this will reduce their self-sustaining perks and differentiate them further from the support class.

Commanding Presence has replaced Enhanced Mobility as the new Signature Trait. This trait speeds up capturing objectives for nearby squad members and takes you and your team out of combat status faster. With this new ability we’re taking another step to provide the Assault class with more team focused abilities.

We’re also making a substantial change to the gadget pool of the Assault class. We've renamed the Spawn Beacon to Deploy Beacon, and it's now part of the Assault class gadget pool, instead of Recon.

Although the Deploy Beacon has traditionally been a staple of the Recon class, it hasn’t been without its challenges, often being used by solo snipers to redeploy in hard-to-reach places. By moving it to the Assault class, we’re intentionally redefining it as a teamplay tool for frontline flanking and coordinated squad movement.

The Deploy Beacon has a finite number of uses per squad and will self-destruct if the Assault player spawns back on it, making it a tactical and limited resource rather than a persistent advantage. We believe this addresses concerns around Assault being too focused on solo-play.

A completely new gadget is being introduced: the Assault Ladder. This versatile tool provides squads with access to previously unreachable areas, functioning as either a ladder or ramp depending on deployment angle. As a powerful teamplay gadget, it enables Assault players to lead not just their squad, but their entire team over obstacles, gain height advantages, or surprise the enemy in new ways.


Engineer
We're pleased to hear balanced feedback on the Engineer class, especially in terms of their core role in vehicle gameplay and explosives. We're eager to learn more about how well the Engineering gadget pool supports and destroys vehicles, and how effective Engineers feel in direct combat. We'll be closely monitoring their toolkit's performance in large-scale battles and are keen to hear your thoughts on whether playing as an Engineer feels impactful and rewarding.

Support

We've received generally positive feedback regarding Support, and we're actively evaluating a few key areas for improvement. We’re focusing on the refresh rate of supply crates and how well the Support’s signature weapon buffs contribute to the flow of the game. We want to ensure that Support players feel essential to their squads, both in keeping teammates supplied and in boosting overall combat efficiency.

Recon

For Recon, we saw the opportunity to strengthen the disinformation and sabotage component of its role. With that in mind, we set out to redefine one of Recon’s Training Paths by removing “Pathfinder” and replacing it with “Spec Ops. A nod to the stealthy, explosive-focused class last seen in Battlefield 2.

This is the path for anyone who wants to take on the stealth function of their squad, providing them with insights on troop movement while quietly operating behind enemy lines:


  • Spec Ops 0: Your base class training, available from the start and allows quieter takedowns, crouch and prone movement.


  • Spec Ops 1: Spots nearby enemy gadgets (except when sprinting).


  • Spec Ops 2: Going prone takes you out of combat much faster and removes the spot on self.

In addition, the Recon class features an Active Ability at Level 3 that lets you call in a UAV to a marked position for passive spotting, further enhancing your squad’s situational awareness.

Together with the Recon Signature Trait, Aim Spotting, which automatically spots enemies while you’re aiming down sights, you’ll be fully equipped to play out the intelligence and counterintelligence role to its full potential.


What’s Next?

Open Beta is your chance to jump in, share your feedback, and help shape the future of Battlefield 6. Check out our Open Beta Readiness article for everything you need to know to get started.

We also invite you to join us on the official Battlefield Discord to get the latest updates, hear from our team, find squad mates to play with, and more.

We’ll return after Open Beta with learnings from the play sessions, and an overview of further changes we’re making on the road towards launch.

We’re looking forward to seeing you on the Battlefield alongside us in the Open Beta!

//The Battlefield Team

These game details are subject to change based on community discussions, player data, and feedback from Battlefield Labs and the Open Beta as we continue developing Battlefield 6 and beyond. We will always strive to keep our community as informed as possible.


https://store.steampowered.com/app/2807960/Battlefield_6/

Continue reading...
 

Pre-Load the Battlefield 6 Open Beta Now

Stand at the ready, Soldier! Pre-load the Battlefield 6 Open Beta now and prepare for two action-packed weekends, August 9-10 and 14-17.


youtube_16x9_placeholder.gif



To run Battlefield 6 on your PC, here are the minimum and recommended requirements.


295813a2654058a533ff7052d17c847593d9a7a6.jpg



You’ll also get a prompt to enable Secure Boot if you haven’t already—it’s a requirement to play the Open Beta. For guidance about Secure Boot, head over to our EA Help article.


During Weekend 1, wage war on multiple maps, modes, and unlock exclusive content.


f7e75a44af8beda6395c3108ce6f8ae597f64af9.png



Weekend 2 adds a new map, more modes, with new challenges to unlock rewards redeemable at game launch.


https://store.steampowered.com/app/2807960/Battlefield_6/

*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

Continue reading...
 

Battlefield 6 Open Beta

Get to the frontline. Battlefield’s biggest Open Beta ever goes LIVE for two weekends only, August 9-10 and 14-17. Prepare to wage war on multiple maps & modes, with progression challenges and rewards for every playstyle.


55810f61a59f9a2b0175377cfaf861bec17d6020.jpg



To run Battlefield 6 on your PC, here are the minimum, recommended, and ultra requirements.



295813a2654058a533ff7052d17c847593d9a7a6.jpg



You’ll also get a prompt to enable Secure Boot if you haven’t already—it’s a requirement to play the Open Beta. For guidance about Secure Boot, head over to our EA Help article.


See you in the Open Beta, Soldier. Lock and load for Battlefield 6 and pre-purchase now.


https://store.steampowered.com/app/2807960/Battlefield_6/

*Conditions & restrictions apply. See

https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers

for details.

Continue reading...
 

Pre-Purchase Battlefield 6 Today

The ultimate all-out warfare experience. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. Harness complete control over every action and movement using the Kinesthetic Combat System. In a war of tanks, fighter jets, and massive combat arsenals—the deadliest weapon is your squad. This is Battlefield 6.


youtube_16x9_placeholder.gif


THE NEW STANDARD OF FPS COMBAT

Battlefield’s new Kinesthetic Combat System makes you more connected to your soldier and environment than ever before. With overhauled gunplay and tactical movement, from crouch sprint to drag and revive, every shot and movement is more instinctual and precise.


MORE WAYS TO BATTLE

Victory, however you envision it. Battlefield 6 has more ways to win than ever before. Seize glory in iconic, large-scale modes including Conquest, Breakthrough, and Rush. Jump into fast-paced action with King of the Hill, Domination, and Payload. Change the rules of war with the revamped and refined Battlefield Portal. Fight in iconic locations all over the world including Cairo, Brooklyn, Gibraltar and more.


ICONIC ALL-OUT WARFARE

Wage all-out war with infantry and vehicle combat, class-based squad play, and cutting edge audiovisual immersion. Where fighter jets, tanks, skydiving RPGS, heavy artillery, and high-intensity infantry combat become one. This is war that only happens in Battlefield.


youtube_16x9_placeholder.gif



GLOBAL SCALE CAMPAIGN

Campaign is back. Drive tanks across the Sahara. Storm the beaches of Gibraltar. Defend New York from invasion. Join an elite squad of Marine Raiders fighting relentlessly to save a world on the edge of collapse.


TACTICAL DESTRUCTION

Destruction is your weapon. Make a vehicle a wrecking ball. Bury a squad under a ceiling. Demolish your surroundings for a strategic advantage. More reactive and precise than ever, audiovisual cues let you know exactly how close an object is to being destroyed. Master your environment, give your squad the edge.


youtube_16x9_placeholder.gif


PORTAL

Redraw the lines of battle. Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Your creation can even rise the ranks to become an official Battlefield mode. Show ‘em what you’re made of.


Battlefield 6 Phantom Edition* includes 4 Soldier Skins, Weapon Packages, a Battlefield Pro Token, and more. Pre-purchase now and get the Tombstone Pack, which includes a Soldier Skin, Weapon Package, Tombstone XP Boost Set, and more.


Battlefield 6 Open Beta is live August 9-10 and 14-17.


https://store.steampowered.com/app/2807960/Battlefield_6/

*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

Continue reading...
 

Battlefield 6 Reveal Trailer Is Live

The ultimate all-out warfare experience. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. In a war of tanks, fighter jets, and massive combat arsenals–your squad is the deadliest weapon.

Watch the Reveal Trailer.

youtube_16x9_placeholder.gif



Plus, lock and load for our Multiplayer Reveal Event on July 31.

Your squad needs you, Soldier. Wishlist Battlefield 6 now.

https://store.steampowered.com/app/2807960/Battlefield_6/

Continue reading...
 

Battlefield Labs - Community Update - The Class System - Part Two

This Community Update outlines the current status of the Class System in Battlefield Labs, featuring insights from early player experiences.


Some systems aren't yet available in Battlefield Labs, but everything discussed here is crucial for defining class identities and achieving our goal of creating the best Class System in Battlefield's history.


We have seen the suggestions to revert to previous systems and/or closed weapons. We are keeping these in mind in our discussions as we aim to connect new and veteran players to the Battlefield experience, fostering teamwork and creating a universal understanding of our systems for the future.

We've collected extensive player feedback and data to improve the next Battlefield, particularly around classes. Some improvements happen quickly through Battlefield Labs testing, with balancing done via server-side commands. Other changes require new tools or client-side updates that take longer.


Battlefield Labs allows us to respond to feedback and balance gradually with our community. We invite you to share your thoughts in the Community Updates section on our official Battlefield Discord. This is the new frontier of community collaboration for Battlefield, and we welcome you to explore it with us.


Let’s begin!


A RECAP ON THE CLASS SYSTEM

As indicated in Part One, our current focus for classes is to have players recognize and intuitively feel the unique identity that each class brings to their squad on the Battlefield. To have the interconnected systems and fundamentals of each class shape their role, while granting the freedom to customize how to execute that role.


8f8ff346e8af35e2ca28ec9654748c814c9ae079.jpg
The Class System is defined by two main components: Customizable and Class-defining.

The customizable components empower players to explore and push the boundaries of their roles within their chosen class, while still adhering to the class's expectations. The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity.

Throughout this Community Update, we will use Recon as the baseline example and detail its signature elements.


Pick your Training Path
Customizable: Training



Training is designed to amplify the unique strengths of each Class, ensuring your role on the field is both impactful and strategic. Each Class offers two distinct Training Paths that you can choose from when customizing your loadouts. They provide flat-stat bonuses and benefits that enhance your performance in teamwork scenarios and objectives across various modes.

Training Paths are structured into three levels:



  • Level 0: Passive benefit available upon immediate selection of the Training Path.


  • Levels 1 and 2: Enhanced benefit aimed at improving your selected role. Only earnable through teamplay progression and score XP.

  • Level 3: Is a one-time use ability that you manually activate and either benefits yourself, your team, or your situation in the match.

    • In Recon’s case, it is the ability to call in a damageable UAV to a marked position for passive spotting. Upon activation, you will need to continue working with your team to make sufficient progress to use it again.


As you engage in teamwork or tackle mode-specific objectives, you will passively gain bonuses at each level along your chosen path. Triggering your level 3 ability resets you back to level 2 to re-earn your level 3 ability. Additionally, Training Path progression is reset at the beginning of each round.


Through Battlefield Labs, we are validating the progression rate, impact and balance of each path, allowing us to adjust their relative usefulness and power to perform the desired role.

4e865aeeb499bcbddb2f74ed1cb87cd243e12d8b.jpg


Recon specializes in long-range shooting and covert gameplay; your Training Path is designed to enhance and encourage certain aspects of that role. If you find yourself being more up close and personal as a Recon player, you would benefit from selecting Pathfinder, which has improvements such as being undetectable by equipment except when sprinting.

Although the Training System has been live in Battlefield Labs for only two play sessions, we have already identified a range of areas that we plan to improve before launch. Role efficiency and teamwork incentives are the priorities of this system, and Battlefield Labs continues to provide us with the space and time to ensure we meet these priorities.


All roads lead to Class Identity
Class-Defining: Signature Weapon



Each Class has a Signature Weapon that is intrinsically connected to their Class Identity, with the role of each Class taken into close consideration, as covered in Part One of this series.

While each weapon can pack a punch when used in the right combat situations and be a valuable addition to your loadout, choosing to use the proficient weapon category for each Class will provide you with tailored passive benefits for your role.


Assault & Assault Rifles - Assault is the ultimate infantry fighter, responsible for leading the charge and responding to situations as and when they arise. Using an Assault Rifle with this Class will result in faster transitions from sprint to shoot and switching between Assault Rifles and other weapons.

Engineer & Sub Machine Guns - Engineers are positioned for destruction and repair at all costs, which means getting up close and dirty while on the battlefield. You’ll benefit from improved hip-fire control when using SMG’s.

Support & Light Machine Guns - Being used to heavy fire situations and being in the midst of chaos, Support are experienced with heavy gear, and as they lay down fire with Light Machine Guns they will not suffer from sprint speed penalties like other Classes would if they were to use the same weapon.

Recon & Sniper Rifles - Scope sway will be decreased, and the ability to stabilize your aim by holding your breath improves with the use of Sniper Rifles. Being highly proficient with Sniper Rifles will allow for Recon to be faster at rechambering between shots too!


Class-Defining: Signature Trait

With Signature Traits, we aim to create a set of unique bonuses that increase the efficiency of your overall role as that Class.

Assault - Enhanced Mobility. We’re currently looking at providing this class with reduced fall damage and no movement speed penalty that results from a fall. Combined with other Class-defining elements, such as Training, it aims to place emphasis on Assault being the tip of the spear class and utilizes mobility as its key strength.

Engineer - Explosive Damage Resistance. While Assault is all about leading the charge in infantry combat, the Engineer is the only Class capable of repairing and dealing significant damage to vehicles. You’re in highly explosive situations here, and we’re theming this trait around that.

We’re currently providing a reduction to damage from explosions as the Signature Trait, and we’ll be assessing within Battlefield Labs if that difference is felt between the different Classes and what the right level of balance should be for a passive resistance increase (or decrease!)

Support - Faster Revive. Support is designed to be every squad's essential choice for defense and sustained combat. Our focus for this Class was to enhance the importance of reviving, protecting, and supplying teammates, enabling them to rejoin the fight quickly.

Currently, the Signature Trait for Support allows faster reviving when stationary. We’re using the time with our community in Battlefield Labs to monitor your feedback on the Support class and the evolving expectations of Support's role, and identify the best aspects of this role to elevate further.


Recon - Aim Spotting. We currently have Recon’s Signature Trait as the ability to spot enemies while aiming down sight automatically. This is a Signature Trait that we are actively seeking feedback on within Battlefield Labs and are continually improving.


Class-Defining: Signature Gadget

Class definition is central to our future gadget lineup, ensuring each class features unique gadgets with zero overlap in usage. This approach highlights and reinforces the distinct role of each Class, offering gadgets that either enhance your own effectiveness or support your squad.


Assault - Adrenaline Injector. We’re equipping the Assault class with an Adrenaline Injector that grants resistance to flash and stun effects, enhances sprint speed, reduces explosive damage, and amplifies enemy footsteps for a brief period.

Battlefield Labs has already gathered substantial feedback on the Adrenaline Injector, which we’re already taking on board for the future to ensure it’s balanced across classes. For more details, check out the Learnings from the Labs section!


Engineer - Repair Tool. Whereas in the past, the Repair Tool has sometimes been a choice between using it or sacrificing it for something more aggressive. Going forward, the Repair Tool will always be available to you, so there really is no excuse for you not to repair your squad's vehicle, right?


Support - Supply Bag. Whenever you see a Supply Bag on the ground, you will now know that this item is capable of either healing you or providing you with a certain amount of ammo, and Support will be the class responsible for this.

We are currently working through the balance of this gadget through Battlefield Labs, and defining how much health or ammo you should receive, what the optimal range should be, and spam prevention.


Recon - Motion Sensor. Whether you're a Sniper or a Pathfinder in either a defensive or aggressive position, the motion sensor is useful for tracking enemy movement within its limited range. As a Recon, it's essential to have this tool readily available to perform at your best, making it an excellent choice for your Signature Gadget.


Learnings from the Labs

Thousands of players began experiencing Battlefield Labs in March, and it has already resulted in thousands of feedback submissions and bug reports, allowing us to work on rapid iteration of specific gameplay elements like movement and responsiveness, whilst discussing how to improve upon areas that take longer to implement, like destruction, movement, animation and more.


Battlefield Labs is an ongoing process that has laid the foundation for us to collaborate on player-driven changes that will impact the next generation of Battlefield games. While we continue to read through feedback and assess areas to work on, it has already been instrumental in guiding us to meaningful improvements.


CLASS IDENTITY & GAMEPLAY

  • Assault - Players have emphasized Assault has a “Lone Wolf” mentality and there is desire to make the class less self reliant and instead enhance team play capabilities. Key areas for improvement include the Weapon Sling, particularly its early pre-alpha functionality, which allowed for carrying two signature weapons. The Adrenaline Injector has also received significant feedback and will undergo improvements, including the removal of the health regeneration component, with further changes to be shared at a later date.


  • Engineer - The Engineer remains in a good place, but we're exploring ways to further enhance its interaction with vehicle play. Players were able to equip dual rocket/missile launchers within earlier play sessions, and while that may have enhanced interaction between this role and destruction capabilities, it provided too much power in a single loadout and we will be limiting this so you can only choose one at a time.


  • Support - Support is frequently played due to its abilities to revive teammates, supply ammo and health, and intercept systems. We're focusing on subtle enhancements rather than significant changes with this class. Feedback indicates that there is an abundance of supply crates taking place, and this can often cause a detrimental effect on combat and create stalemate situations due to excessive healing and ammo. We are investigating adjustments, such as the crate’s duration, how much it can resupply, and more, to ensure we strike a good balance for impact to Support and other classes.


  • Recon - Play sessions and feedback have highlighted room for improvement with Recon, and we agree, more work needs to be done to enhance its role on the Battlefield. One aspect that we continue to assess feedback around is how we want to encourage specific Training Path playstyles for this Class, strengthening disinformation and sabotage aspects of their role, and need to balance spotting capabilities.


GENERAL CHANGES

While the list above is not exhaustive, we continue to enhance various aspects throughout the development process with gradual changes within Battlefield Labs and beyond, guided by player feedback. For example, earlier pre-alpha play sessions received a large response against Ballistic Armor, and this feature is no longer included in our multiplayer modes. Additionally, improvements are ongoing with movement and animation, as well as vehicle handling for ground vehicles and aircraft control.

Our content is currently in alpha development, and some features may take longer to implement than others, depending on their complexity. However, we remain committed to keeping you informed through our community channels and Battlefield Labs as we work together to build Battlefield.


—--


Get Involved

Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.


As a reminder, Battlefield Labs is a closed environment with limited attendance, but we’ll make sure to share updates to keep everyone informed.


Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield!


These game details are subject to change based on community discussions, player data, and feedback from Battlefield Labs as we continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.

Continue reading...
 

Battlefield™ 2042 EA Play* reward

749de4a60297b307f4787868ab7ddfbf0b4f12d3.jpg


Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

https://store.steampowered.com/app/1517290/Battlefield_2042/

Continue reading...
 

BATTLEFIELD 2042 UPDATE #8.9.0

Welcome to the 8.9.0 Update Notes for Battlefield 2042. Launching on Tuesday, June 17th, this patch arrives with a large amount of weapon changes, as well as various bug fixes.


//The Battlefield Team

Community Calendar

Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed

Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at

https://discord.gg/Battlefield.

New Bundles: Mass Effect


a10adb57753802243bce5629b75e2ebc28d8146f.jpg


Galactic Bundle - 1750 BFC:
Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars.

AD_4nXfDKsmiYA6ERMDHFqI-IPSZ3UHD9_Vtlk7WJuIpJ6VqisRvR2qAHPTQI6W-1UEct1QivAhqSxnGx2As6l8vzyxUEZyOham6akYeoXCvJEubtJ5hQCpAUKe1OBPNAr4AfumygBYrpg


Scoped & Dropped Bundle- 2000 BFC:
Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right.


AD_4nXf_hlrvGgY8J9vJx_NM50PvR7lbCHJmlChZz0J0-HKDID80KZYZ4-LeDiwbWTVLMsA-y_G4wZNYiKPf7WEE3tq2N4JubmTiBXAlkN0eoainAuhaRgDmunEHRvtzdfw8klN9LgD12A


Citadel Bundle - 3000 BFC:
For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event.

The bundles will be available from June 17 to Jul 1, 2025.


Changelog

Weapons:


Developer comment:

After the AN-94 launched earlier this year, it became clear that many of the vault weapons were a bit out of shape. To remedy that, we took on the task to apply some much-needed love, care, and CLP oil to a bunch of them.

After that, we had the (easier) task of breaking half of them, fixing them again, and making sure we could ship them to you.

We wanted to bring vault weapons up to par with similar weapons by increasing the attachment diversity and open up for more ways of playing with them.

Most vault weapons have been given some extra attachments, and many had a few tweaks and fixes done as well.


In this update, we introduce a new type of magazine attachment: the Underloaded Magazine. This is a standard issue mag but with fewer bullets in it, making it faster and easier to handle. The downside is that you have fewer rounds in a mag, of course, meaning you are sacrificing damage output over time for improved weapon handling.

By adding this, we have one more way to play with standard ammo, in addition to the extended mag many of them already have or other ammo types.


All in all, we're hoping this helps make the vault weapons more fun and more useful to play with.

We’re looking forward to your feedback to having more attachment options to tinker with between respawns!



ACW-R:


  • Adjusted reload timing, making it faster so it matches the animation of the weapon.


  • Added Underbarrel attachment: BCG Light Grip.


  • Added Magazine attachment: Underloaded Magazine.

A-91:


  • Added Magazine attachment: Underloaded magazine.

M416:


  • Added Muzzle attachment: Shortened barrel (silenced)


  • Added Magazine attachment: Underloaded Magazine.

AEK-971:


  • Adjusted reload timing making it faster so it matches the animation of the weapon.


  • Adjusted the position of several muzzle attachments slightly to better match the intended placement.


  • Added Underbarrel attachment: BCG Light Grip.

  • Added Magazine attachment: Underloaded Magazine.

M16A3:


  • Reduced starting ammo from 8 mags down to 5.

Developer comment: We’re making this change to bring the weapon more in line with similar Assault Rifles


  • Added Magazine attachment: Underloaded Magazine.

MTAR-21:


  • Added Underbarrel attachment: BCG Light Grip.


  • Added Magazine attachment: Underloaded Magazine.

AKS-74u:


  • Adjusted reload timing, making it faster so it matches the animation of the weapon.


  • Added Muzzle attachment: Warhawk Compensator


  • Added Underbarrel attachment: BCG Light Grip.


  • Added Magazine attachment: Underloaded Magazine.

P90:


  • Added Magazine attachment: Underloaded Magazine.

PP-2000:


  • Added Underbarrel attachment: LS-1 Laser Sight

XM8 LMG:


  • Adjusted PB heavy Suppressor to be a silenced Shortened Barrel instead, giving it higher Rate of Fire but lower Weapon Accuracy instead of better Muzzle Flash Visibility Reduction for worse Effective Range. It is still suppressed and reduces the projectile velocity just as before.


  • Added Magazine attachment: Underloaded Magazine.

Type 88 LMG


  • Adjusted reload timing, making it faster so it matches the animation of the weapon.


  • Increased default ammo capacity to 150 rounds per cassette.

Developer comment: This change is meant to buff the weapon and create a bit of a niche for it to stand out versus similar machineguns.


  • Fixed an issue that caused an incorrect foregrip behavior to be used.


  • Added Magazine attachment: Underloaded Cassette.

M240B


  • Added Magazine attachment: Underloaded Cassette.

M60E4


  • Reduced the starting ammo from 5 cassettes to 3

Developer comment: This change is meant to bring the M60E4 in line with other similar LMGs.


  • Added Magazine attachment: Underloaded Cassette.

RPK-74M


  • Reduced reload speed when using extended mag.


  • Added Muzzle attachment. Wrapped Suppressor.


  • Added Underbarrel attachment BCG Light Grip.


  • Added Magazine attachment: High-Power Drum Magazine

M39 EMR


  • Added Underbarrel attachment BCG Light Grip.


  • Added Magazine attachment: Underloaded Magazine.

SVD:


  • Added Underbarrel attachment BCG Light Grip.


  • Added Magazine attachment: Underloaded Magazine.

GOL Sniper Magnum


  • Added Underbarrel attachments: BCG Light Grip, Cobra Grip, LS-1 Laser Sight.


  • Added Magazine attachments: Underloaded Magazine, Armor Piercing ammo, High-Power ammo.


  • Fixed an issue where moving while aiming made the gun’s accuracy better than intended.

MP443


  • Added Underbarrel attachment LS-1 Laser Sight.

M93R


  • Added Magazine attachment: Underloaded Magazine.

General:


  • Fixed an issue where some LMGs weren’t affected by longer reload times when using extended belts/cassettes/magazines.

Developer comment: The M240B, M60E4, and Type 88 LMG are most affected by this change and are now in line with weapons using similar attachments.


  • Switching between XM320 and M26 mass frag rounds will no longer break the ammo pool.

Gadgets:


  • Updated AA Missile reload animation when swapping weapons.

RPK-74m:


  • Fixed an issue where the rate of fire was shown as 700 when the actual rate was 720.

Developer comment: This is purely a UI update; the fire rate hasn’t been adjusted.


Progression:


  • The lie has been exposed.

Portal:

Game modes have been added to Portal:


  • Control


  • Shutdown


  • Strike Team


  • Killswitch

Developer comment: We have added several modes with all their maps that the modes support for players to host in Portal. Enjoy!


  • Stadium has been added to Custom Conquest.

Modes:


  • Hazard Zone:

Fixed a bug where vehicles could no longer be called in after picking up an Uplink.

Gameplay Flow & Social:


  • Fixed a bug where the inventory HUD would show the wrong attachments equipped on guns when going into the customization screen and customizing your gun for the next spawn, while already spawning in.


  • Fixed an issue where Equip and View Bundle used the same button after purchasing a skin that is part of a bundle.


  • Fixed off-centered icons in the Deploy Screen for certain languages.


  • Fixed a bug where the friends list in-game would show the wrong game mode being played when in the Control game mode.


  • Fixed a bug where the Xbox rich presence would show the wrong game mode when a friend played King of the Hill.


  • Fixed a bug where no indicator on the friends list would show what mode friends were playing, preventing users from clicking and joining them via the friend list.

That does it for the Update Notes for 8.9.0! Thank you for reading, and as always, PTFO!




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Continue reading...
 

Battlefield™ 2042 EA Play* reward

7fc0ebb3cabe168729ebe542040ce277dce8f89c.jpg


Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

https://store.steampowered.com/app/1517290/Battlefield_2042/

Continue reading...
 

SECURE BOOT REQUIREMENT ON SUPPORTED HARDWARE

With Update 8.8.0 on Battlefield 2042, we will require that Secure Boot be enabled for PC hardware that can support it. This will provide you with a higher standard of trust and safety while you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game, too.

To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses, especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players.

If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature available for Windows 11 and Windows 10 devices, and you can learn more about how to enable this functionality via our EA Help article here..

Continue reading...
 

BATTLEFIELD 2042 UPDATE #8.8.0

Welcome to the 8.8.0 Update Notes for Battlefield 2042. Launching on Tuesday, May 27th, this update comes with various fixes and the return of our Battle of Nordvik event, which will take place on May 27th and continue to run through to June 10th!

//The Battlefield Team

Community Calendar
Discover various Community Events, Featured Experiences, and Double XP moments on Battlefield 2042 via our frequently updated Community Calendar.

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield.

Returning Time-limited event: Battle of Nordvik

a66089e8a88e0cf839863dac117b77bae28bfabd.png

When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers.

Secure Boot

With Update 8.8.0 on Battlefield 2042, we will be requiring that Secure Boot is enabled for PC hardware that can support it, in order to provide you with a higher standard of trust and safety whilst you play select EA titles. As cheat developers keep evolving their tactics, we're stepping up our game too. To keep Battlefield 2042 fair and fun for everyone, we're strengthening our defenses—especially against cheats that try to sneak in during the Windows boot process. This move supports our Positive Play commitment and helps ensure a level playing field for all players. If you attempt to load the game following Update 8.8.0 without Secure Boot enabled, but are on a piece of hardware that supports it, you will be prompted with a message stating that Secure Boot is required. Secure Boot is a feature that is available for Windows 11 and Windows 10 devices, and you’re able to learn more about how to enable this functionality via our EA Help article here.

Changelog

Maps:
  • Fixed some unnaturally large pits/crevices on the terrain on Orbital.
  • Fixed an invisible zipline cable on Spearhead's Conquest gamemode.

    Vehicles:
  • Fixed a bug where some vehicles would be incorrectly marked as unavailable in some Breakthrough sectors.

    Weapons:
  • Fixed a bug where the Subsonic magazine would not be visible when using an underbarrel grenade launcher on the DM7.
  • Fixed an issue on the Battlefield 3 SPAS-12 in Portal where the fire rate was faster than intended if using semi-auto mode. It should now be capped to the weapon's maximum rate of fire, 150/120/100, depending on ammo type.
  • Fixed an issue on the AN-94 where the rail was not visible when you had a grip equipped.
    Fixed an issue where the attachments would be positioned incorrectly on the weapon icon for the GVT 45-70.

    Characters & Gadgets:
  • Following player feedback, we're bringing back the EMP ability to Casper's Recon Drone, but with some changes to improve its balance.
    Developer Note: The EMP was removed previously as part of a larger change to clean up gameplay and increase readability between infantry and vehicles. With this update, we are bringing back the EMP; however, it will only be able to interact with and destroy enemy gadgets and equipment. The ability is not designed to interact with vehicles.

    Progression:
  • Codex Update: Added new lore content.
  • Quest requirements for weapon customizations are now easier to read.
  • Fixed a bug where the SOFLAM gadget was missing from the statistics page of your profile.

    AI:
  • Reduced AI soldiers' accuracy when firing rocket launchers against airborne targets. You now have a higher chance of avoiding getting sniped with rockets if you keep on moving around with your air vehicles.

    Modes:
    Killswitch Remix
  • Fixed a bug where the objective capture UI would not be visible in the Killswitch Remix gamemode.

    Gameplay Flow & Social:
  • Fixed a bug that shows the wrong specialist when interacting with a locked specialist in the menus.
  • Fixed a bug where friends would show up twice if they were online on multiple platforms simultaneously..


    And that’s a wrap for this Update Note, but as one final reminder - hold the objective, deplete the enemy score, and win!

    This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Continue reading...
 

Battlefield Labs - Community Update - The Class System - Part One

89d54810d79b4180f17acb1e7aa5e752ea92ca1c.png
Today, we're excited to start outlining our future vision for the Class System in Battlefield.

The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future.

As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield.

Let’s begin!

OUR DESIGN PHILOSOPHY FOR CLASSES

We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlefield Labs play sessions, feedback, and data gathering, we aim to strike a balance between defined roles and player choice.

8f8ff346e8af35e2ca28ec9654748c814c9ae079.jpg


The Class System is defined by two main components: Customizable and class-defining.

The customizable components empower players to explore and push the boundaries of their roles within their chosen class while also still adhering to the expectations of the class.

The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity.

CUSTOMIZABLE:
  • Weapon Loadouts: Fully customizable weapon loadouts allow you the freedom to play the way you want. Play to the strengths of your class by using your signature weapons, or easily switch to any other weapon to meet the needs of your squad.

  • Class Gadgets: You'll have the option to carry two gadgets onto the battlefield, tailored to each class and its specific role. Recon aficionados specialize in intelligence and counterintelligence, with class gadgets including Deploy Beacons, Anti-Personnel Mines, and Laser Designators.

  • Training: Our philosophy with Training is to offer a series of traits that can be unlocked during play to enhance your ability to perform your role. As you engage more in a match, you'll gradually earn flat-stat bonuses and more to support the effectiveness of your role further.

  • Throwables: Our approach to throwables prioritizes enabling each class to effectively fulfill its role by providing tailored throwables.
CLASS-DEFINING
  • Signature Weapon: Each class has a Signature Weapon category tied to their class identity, which, when used, enhances their role on the battlefield.

    For example, using our same ongoing test subject, the Recon class, if you select a weapon from the Sniper Rifle category, you will benefit from increased breath-holding duration. In contrast, an Assault player choosing from the same category will not receive this bonus.

    DMRs, Carbines, and Shotguns remain viable options, no matter your class, but don’t benefit from any Signature Weapon bonus.

  • Signature Trait: Each class features a unique Signature Trait, providing passive bonuses tailored to optimize your role on the battlefield. For instance, a Recon player automatically spots enemies while aiming down sights, encouraging the use of weapons that complement this specialization.

  • Signature Gadget: These gadgets are unique and singular to each class with an aim for you to always have access to a tool that fulfills the role of that class.Separate from what you may choose as gadgets within your loadout.

  • Default Weapon Packages: The default weapon package is a pre-set combination of attachments and visual customization for each class to be combat ready, with the option for further progression and personalization.
What’s Next
The Class System and its individual components will be available for testing within Battlefield Labs in the coming weeks. Participants will be able to go hands-on with these features, discuss, and provide feedback.

Following further play sessions, we'll be back with another Community Update to unpack class components in more detail, and share learnings based on participant feedback.

Get Involved
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.

As a reminder, Battlefield Labs is a closed environment, and attendance is limited, but we’ll make sure to share to keep everyone updated!

Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield!

This announcement is related to content in development through Battlefield Labs, and may change as we listen to community feedback and continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.

Continue reading...