Battlefield

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Battlefield™ 2042 EA Play* reward

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Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay!

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

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BATTLEFIELD 2042 UPDATE #8.2.1

Hello there,

Next week, we will have a small update taking place for Battlefield™ 2042 following the recent 8.2.0 Update. This will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place.

//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield

General:

  • Fixed an issue where "Return to Sender XP" would be rewarded if you threw back your own grenade from the ground. The Penguins aren’t sure how this would count, are you the sender? Did you send it? How can you return it? Shambles.
  • Fixed an issue where friends would occasionally show up as being online even after they went offline.
  • Added a keybinding option on PC to cancel matchmaking in the main menu, just like there already was on controller. PC players are however still able to click to cancel with their mouse.
  • Fixed an issue where the "This uniform is part of a set" text would display across multiple rows on the Customization Screen.


Weapons:

  • Weapon Skin and Charm Customization menus will now open at the top of the scroll list when customizing a different weapon than the previous one, instead of remembering the previous scroll position.
  • Fixed an issue where the muzzle attachment would be unintentionally visible when looking through high-magnification scopes on the RPT-31.
  • Added the correct customization screen icon for the M1 Garand default magazine attachment.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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Battlefield™ 2042 Circle of Hell Accelerated Event Pass*

Assemble your squad, No-Pat. This is Circle of Hell, where dreams have become nightmares and light has turned to darkness. Go in prepared with the Circle of Hell Accelerated Event Pass.

Get access to:
• 30 tiers of unlockable content
• 15 Tier Skips
• The Legendary """"Profane Apostle"""" outfit for Zain

Secure the top-tier content of the Event Pass – and unleash fury on every enemy that crosses your path.


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https://store.steampowered.com/app/1517290/Battlefield_2042/

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Unleash Fury in the Circle of Hell - Play Now

The horrors of the past have returned to haunt the future.

This is circle of hell, where dreams have become nightmares and light has turned to darkness.

Has your squad got what it takes?

Play through familiar modes, Conquest, Rush and Breakthrough with a hardcore twist. From increased lethality, limited hud, more risks, and even higher stakes – this hardcore horror themed mode gives you no mercy and leaves no trace of forgiveness.

Each classic loadout has a primary weapon dedicated to its class, whilst vehicles have been tweaked to dish out even more damage than usual (as well as having a few extra weak points, so aim well).

Go in prepared with the Circle of Hell Accelerated Event Pass. Get access to:
• 30 tiers of unlockable content
• 15 Tier Skips
• The Legendary ""Profane Apostle"" outfit for Zain

Assemble your squad, No-Pat. It’s time to unleash fury and get the drop on every enemy that crosses your path.


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https://store.steampowered.com/app/1517290/Battlefield_2042/

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Get Up to 92% on Battlefield Games

Ready to enter the world of Battlefield? Get a great deal on Battlefield 2042 and other games in the franchise.

Act before November 11 and save 92% on Battlefield 2042 Standard Edition and 80% on Battlefield 2042 Elite Edition for PC.

The Elite Edition contains:

• Base Game
• Instantly Unlock 4 Seasons of Content
• ""Lost World"" Epic Cosmetic Bundle

See you on the battlefield.

https://store.steampowered.com/publisher/EA/sale/battlefield-franchise



Offers may vary or change. See retailer for details.

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Arkangel Reports: Ask No Questions

TO: Blackburn, Henry
FROM: Michaels, Jonathan


Mr. Blackburn,

I apologize for bothering you, but I happened across something that may be of interest. It’s an unencrypted military transcript circa 1944 straight out of the front in Europe. Some American troops in Bastogne received some interesting orders. Very paranoid, hush hush kind of stuff.
It looks like Allied command had some details about an incoming German assault and a plan to shore up their defenses. They had a special unit of soldiers ready to deploy at a moment’s notice, but the funny thing is that I can’t find any records of this unit anywhere. They are ghosts to the world, for all intents and purposes.

The soldiers were ordered to hold their positions at all costs. Not unusual. Bastogne was a stronghold for the Allies. What interested me was their order to ask no questions of command or this special unit. They had a mission to attend to in Bastogne and it seems they intended to complete it with “the strength of hell itself” whatever that means. It felt more like a desperate plea than an order, honestly. Command seemed very clear that the unit would not speak on their purpose and that “wicked things” would happen if they were impeded. I’ve also never seen a more devoted cry for forgiveness in official orders before.

I can’t make heads or tails of the last part, so this is partially to get some fresh eyes looking at it. It’s all in Latin. There are some strange warnings in there about a cleansing fire. It’s too fanatical for an order from Allied command. It looks like it was scrawled in after the fact, maybe by someone on the ground in Bastogne.

While it is extremely compelling, it’s also giving me a feeling of great discomfort. I ask for you to review it at your earliest convenience, but try not to dwell on it very long. Let me know if you think it’s worth digging into further.

- Michaels



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Rogue Agents: Unearthed Century

Arkangel and SULIS stand to threaten the entire world if they aren’t stopped.
Secrets that were buried long in the past are coming back to haunt us now. If we want to put a stop to their plans, we must return to where it all started and understand what they hid.

Bastogne, Belgium. Winter 1944. The Battle of the Bulge. If the troops that day are to be believed, a squadron of demons descended upon them and completely routed the Germans. Their true purpose was unclear, but it seems that SULIS has made moves to put whatever plans they had then into motion now.

Zain. Casper. Boris. Lis. Falck. I need the best on this. I’m sending you to figure out what SULIS buried 100 years ago. With enough luck, we’ll be able to turn it against them.
We’re on the knife’s edge here. Please don’t let me down.



https://store.steampowered.com/app/1517290/Battlefield_2042/

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BATTLEFIELD 2042 UPDATE #8.2.0

Hello there,

Together with the Circle of Hell event next week, we’re launching Update #8.2.0 on Tuesday, October 29! With the update, we’re rolling out several changes to the game that you can find below.

We also wanted to take the time to talk more about the changes we’re making to create a unique Hardcore experience in Battlefield™ 2042!

//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield

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Hardcore
Hardcore Modifiers - These Modifiers will affect gameplay in official Hardcore servers and matches. All modifiers listed below apply to official Hardcore playlists, so make sure you check them out to avoid any surprises (hint, hint, Friendly fire).

Infantry:
Dev Comments:
“Hardcore brings back most traditionally anticipated modifiers to achieve high-risk, high-reward gameplay with an emphasis on portraying the perils of combined arms warfare.

Some additional tweaks to control the pacing and speed of combat for Battlefield 2042 are also in effect.

Our main goal for Hardcore on Battlefield 2042 is to emphasize positional play, increase reliance on friendlies, squadmates, and cover, as well as maximize time spent on the frontlines in chaotic engagements that are still a few steps short of FUBAR.

Additionally, players are heavily rewarded for situational awareness and level knowledge.

Be warned: Friendly Fire is enabled, killing more than the grace amount of friendlies will enable friendly fire damage reflection, which returns 100% of damage back to the offender, regardless of the offender being on foot or deployed in-vehicle.

When using high explosives or vehicle weaponry, stay frosty at all times, especially when engaging in high activity areas.”

  • Soldier Maximum Health set to 60%.
  • Friendly Fire Enabled (also affects vehicles).
  • Friendly Fire Damage Reflection enabled (triggers after repeat Friendly Fire Kills). Zero-tolerance policies in effect.
  • Crawling State Enabled on man-down. Double-tap your targets to eliminate surprises.
  • Traversal Sprint (Double-tap sprint button) disabled.
  • Slide (Crouch during sprint button) disabled.
  • Soldier Redeploy Delay Halved. Boots on the ground twice as fast.
  • Soldier Health Regen Rate set to 0.1 / 10% for default (1.0 by default). Battlefield medics note an increased need for assistance.
  • Mandatory Uniform Applied - in official Hardcore servers, Specialist uniforms will now respect the Specialist’s team via the following visual makeups: Team 1 set to “Green / Beige” palette, Team 2 set to “Red (Tier 1)” palette.
  • AI in official Hardcore matches will respect all modifiers set for infantry.

Weapons:
Dev Comments:
“The prime directive here is to double down on the fantasy of playing an Assault, Support, Engineer, or Recon. Some tweaking tools have been implemented to ensure we can respond to feedback on the fly as players learn the ropes and build ideal strategies, keep your eyes peeled to BattlefieldComms for any further updates or changes.”
  • Magazine Discarding is now enabled, if you reload a magazine the bullets remaining within that magazine will be discarded. To all Support Players: note the increased need for munition resupplying.
  • Strict Class Identity is in play within Official Hardcore with the Assault Class primary weapon classes being ARs, Shotguns, DMRs, and the Ghostmaker Crossbow. Engineer Class primary weapon are LMGs, Lever Action Rifles. Support Class primary weapon classes are SMG-PWDs, Shotguns, and finally, Recon Classes are Sniper Rifles, Shotguns, DMRs, the Ghostmaker Crossbow and Lever Action Rifles.
  • Assault Rifle Class damage multiplier added, set to default. High Lethality at all ranges.
  • SMG-PDW Class damage multiplier added, set to 0.8 from default 1.0, to offset the effectiveness of High RoF weapons in Hardcore.
  • LMG Class Damage multiplier added, set to default. Eyes open for friendlies in the line of fire, you will be punished!
  • Bolt Action Rifle Class Damage multiplier added, set to 0.8 from default 1.0, to offset effectiveness at longer than intended ranges.
  • Shotgun Class Damage multiplier added, set to default. Blow. them. away.
  • Sidearm Class Damage multiplier added, set to default. Small form factor, big punch.

Interface:
Dev Comments:
“The goal here is the simplest one: Minimize non-diegetic information (out of world elements like the HUD and minimap, or soldier name tags) and bring the focus to more diegetic information instead (elements gleaned from the world like soldier uniforms, audio, hit effects, etc).

We've added some additional features (like the inventory widget being dynamically visible) to make sure that some information can be acquired intentionally if needed, and to minimize frustration. Where the choice was between player comfort and immersion, we have chosen player comfort for this implementation of Hardcore, but remain open to feedback as always.

Let the penguins know your thoughts as we continue to monitor your reactions and feedback to this update.”

  • Show only icons when seeing friendlies, name tags disabled.
  • Added and enabled a setting to remove the minimap entirely (as opposed to showing a disabled minimap widget).
  • Added and enabled a setting to allow players to access the Big Map (default input "M") even if the minimap is disabled. Orient and coordinate.
  • Added and enabled a setting to move the Squad List to the minimap's original position.
  • Added and enabled a setting to show a "minimal" version of the squad list with reduced information.
  • Added and enabled a setting that causes the inventory widget to be invisible.
  • Added and enabled a setting that causes the inventory widget to become visible when the player interacts with their loadout (and certain other actions), and subsequently become invisible again 2 seconds later.
  • Disabled crosshairs and hit markers for all infantry (hit confirmation audio remains active). Confirm your targets.
  • Added exceptions to crosshair disabling (Repair Tool retains its overheat element despite crosshairs being disabled).
  • Enabled a "Realistic Audio" mix that modifies the base audio environment (Slightly reduced ambiance, world sounds, soldier movement sounds. Slightly increased weapon audio, bullet passbys, impact loudness, explosions)

Vehicles:
Dev Comments:
“We're trying to make vehicles terrifying, especially for unprepared groups and non-Engineer players, while ensuring their power fantasy is intact for pilots and passengers. This is largely achieved through survivability increases that synergize well with the faster Time To Kill in Hardcore.

To counter the increased kill potential, vehicle weak points are more vulnerable than ever to well-positioned engineers, and the SOFLAM / Launcher team-up remains the gold standard for eliminating armor of all shapes and sizes (we see you, SOFLAM Recon mains).“

  • Vehicle Maximum Health set to 1.4 (from default 1.0). Vehicles gain increased survivability in all engagement scenarios.
  • Vehicle Health Regeneration is disabled. Vehicles can now only be repaired using the Engineers' Repair Tool, or with equipped Repair Systems.
  • Added and enabled a setting that causes vehicle Weak Spots to take increased damage from all sources (Doubled from default, leading to potentially devastating damage). Watch your six!
  • Increased velocity required to road-kill friendly teammates. Set to (15f) from default (0.5f). Enemies will still be roadkilled at the originally intended velocity.
  • Disabled the ability to trigger Anti-Tank Mines with friendly vehicles.
  • Added and disabled a contingency setting to completely remove the ability to road-kill friendlies.

Hardcore Mode rules:
Dev Comments:
“Hardcore games, due to their increased rate of attrition, and our goal to provide more "in the trenches" combat close to objectives, have been assigned longer capture timers, more tickets, and increased time limits.”

  • Increased match time limit for all Hardcore Modes to 60 minutes.
  • Doubled available tickets for both teams in all Hardcore Modes.
  • Flag Capture Time doubled. Die with your boots on.
  • Flag Neutralization Time doubled.

Battlefield Portal

New modifiers available in Portal that are not used in official Hardcore servers:

Dev Comments:
“In the process of developing Hardcore, we've experimented with a number of additional settings that didn't make the cut for our intended offering. We will ship these settings regardless, and they can be seen below, and accessed by players when creating their own Battlefield Portal experiences.

The reasons for any exclusion, regardless of the setting itself, are largely the same: The modifier was deemed to be too difficult to understand / clearly explain during the natural flow of gameplay, or it damaged immersion without any commensurate addition to player comfort or quality of life.

Some may have had an outsized impact on game balance, and were hence set to default.”

These settings are available for use in Custom Experiences within Battlefield Portal and are not actively used on Official Hardcore Servers and matches.

  • Added a setting to award tickets on kill.
  • Added a setting to award tickets on downing an enemy.
  • Added a setting to award tickets for reviving friendly players.
  • Added a setting to award tickets for destroying vehicles.
  • Added a setting to penalize tickets when friendlies are sent to the downed or crawling state (as opposed to when they return to the deploy screen).
  • Added a setting to enable Ascension Points. This is a system that awards players points for in-game actions beneficial to their team. AP must then be spent to meritocratically access vehicles, instead of deploying them directly from the call-in menu or deploy screen. Vehicles have predefined AP prices, based on their combat effectiveness and utility.
  • Added a setting that subtracts Ascension Points on returning to the deploy screen after being downed.
  • Added a setting that awards players an amount of Ascension Points upon initial entry to the server.
  • Added a setting that sets a cap on how many Ascension Points players can hold at one moment in time.
  • Added a setting that can multiply recharge timers for infantry and vehicle skills that are able to self-replenish. These values are currently set to default within the builder.
  • Added a setting that can multiply the delay before weapons and abilities can automatically self-replenish. These values are currently set to default within the builder.

Additional Changes:
  • Equipped badges are now shown first in the badge list.
  • Return to Sender - Now gives a score when the player interacts with an enemy grenade and throws it back.
  • Scoreboard - When a player causes Friendly Fire they will now lose points in the scoreboard and will receive a notification on the XP feed to indicate a loss of points.
  • Fixed an issue causing Javelin Mastery to show in the stats tab.

Gameplay Flow & Social:

Player card customization screen:
  • Gameplay hints have a higher chance of showing on loading screen
  • There will now be an in-game notification when you enter the deploy screen when saving of loadouts or weapon customization is disabled.
    Dev Comments: “It has always been the case that when you play on a server where weapons or weapon attachments are restricted, we don't save any customization changes you make since you are forced to play with things you maybe normally don't want to and we don't want this to override your saved customization for normal matches.

    For example, if you're playing on a shotguns-only server we don't want that to override your recon loadout in normal matches. We’ve now added a UI element to tell you when that is the case.”

Customization / Deploy screen:
  • Fixed a bug where input hints were misplaced on the event pass reward preview.
  • Improved UI feedback when doing friendly fire. The kill skull has been replaced with a red X in that case and the kill log will also say when friendly fire damage reflection is enabled to show when you will start taking damage if you continue damaging friendlies

Characters & Gadgets:
  • Fixed a bug where the armor plate animation would loop if you tried to equip it while crouching in a CAV-Brawler open seat.
Dev Comments: “You're not allowed to use the armor plate gadget while crouching, just like you're not allowed to shoot while crouching in that open seat.”

Vehicles
  • UH 60 1P Camera FOV no longer changes with Soldier FOV.
  • You can no longer use zoom on 3P cam on UH-60.
  • Bradley IFV now gets spotted when driver or passenger fire any of the guns.
  • Adjusted vehicle radio volume depending on distance.
  • Fixed an issue where players could equip armor while sitting on the back seat of CAV-Brawler and get stuck on a looping equip animation.
  • RAM now uses the same repair system recharge time like the rest of tank categories, upped from 10 to 20.
  • UH-60 freelock sensitivity is now consistent with the rest of All Out Warfare Helicopters.
  • UH-60 repair system is now more efficient, heals 25hp in 5 seconds, from 10 hp in 8.6.
  • The gravity pull when UH-60 is near the ground has been lowered to be consistent with the rest of All Out Warfare Helicopters from 5m to 0.8m.
  • UH-60 miniguns have been tweaked to allow for effective burst fire, under constant fire this weapon will lose accuracy.
  • UH-60 minigun damage increased from 18 to 20.
  • UH-60 minigun damage drop off starts at 200 instead of 250.

Weapons
  • Fixed issues where zoom level stats in the collection screen were not showing correctly on Vault Weapons.
  • Improved reload sound effect on M1 Garand.
  • Added M1 Garand from Battlefield Portal.
  • M1 Garand has seen various changes to fit in All Out Warfare including:
  • Adjustment to recoil, you will notice a much more aggressive recoil that becomes more managable on crouch or prone stances.
  • Increase dispersion when firing while moving, jumping or sliding.
  • Increase in total magazines that you’re able to carry with the M1 Garand.
  • Adjusted damage model over distance to fit with rest of All Out Warfare weapons of the same category.
  • The M1 Garand clip now ejects to sides and not towards player camera.
  • Tightened the weapon alignment within center of screen during recoil and movement.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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Battlefield Briefing – Circle of Hell

Prepare to unleash fury in an all-new Battlefield event coming next week!

Circle of Hell* is a brand new four weeks long time-limited event coming to Battlefield™ 2042 on October 29, 2024. With it, Hardcore mode, a fan favorite of our Battlefield community, will be available for Conquest, Rush, and Breakthrough. Additionally, players can earn free and premium rewards from the spooky Circle of Hell Event Pass, including the M1 Garand which will be making its way from Battlefield Portal to All-Out Warfare.

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Adapt, overcome, and grab victory by any means necessary

Hardcore during the Circle of Hell event is more lethal, immersive, and will test your skills like never before in Battlefield 2042. Loadouts in Hardcore lock your primary weapon based on your Class selection, and your HUD will be providing limited information, be prepared.

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While you will be dealing more damage to your enemies, soldiers will have less HP, requiring you to choose your engagements wisely. That also applies to vehicles, as they are tankier with increased HP but also take more weak point damage.

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Neither soldiers nor vehicles will automatically regenerate health in Hardcore, making squad play and teamwork even more important.
Lastly, traversal sprint is disabled, and downed characters will have to crawl to safety.

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Circle of Hell will include Hardcore on Conquest, Rush, and Breakthrough on:
  • Redacted
  • Orbital

And with updated visuals as part of the event on:
  • Battle of the Bulge
  • El Alamein

From Portal to 2042, the M1 Garand is back with a bang

During the event players will be able to unlock the M1 Garand, which has received significant changes to fit the world of Battlefield 2042:
  • The Damage model and the number of magazines have increased.
  • Recoil has been lessened.
  • Accuracy and recoil are impacted by moving and a player’s stance. The M1 will be most accurate when using it while being crouched and least accurate when firing on the move.
  • Available in the DMR category, the M1 Garand comes equipped with 3 scopes: The Nydar for medium range, and the 2x and 6x scopes for players that prefer longer range engagements.
  • While the M1 will excel at close-to-medium ranges due to its high damage and rate of fire, it will be effective at most ranges.

Fear not if you miss unlocking the M1 Garand through the duration of this event, as it will be available as an unlock assignment once the event has ended!

Circle of Hell Event Pass

Instill fear into your enemies with new cosmetics from the Circle of Hell Event Pass, which features 30 Tiers, 15 free, and 15 premium.

  • Event Pass: 500 BFC.
  • Accelerated Event Pass: Purchasable on Digital Storefronts.
  • > Includes Premium Event Pass plus 15 Tier Skips and an exclusive Legendary Specialist set for Zain.

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Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield!


*Requires Battlefield 2042 (sold separately) and all game updates to play.


NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


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BATTLEFIELD 2042 UPDATE #8.1.1

Hello there,


We will be deploying a small update to Battlefield™ 2042 that aims to fix several issues reported by players as well as bug fixes the team has been working on. Our current target date for this patch is October 8.


This update will consist of no downtime, though you may need to restart your game in order to benefit from the changes taking place.


//The Battlefield Team

Community Calendar
Discover a wide variety of Community Events, Featured Experiences and Double XP moments taking place on Battlefield 2042 via our frequently updated Community Calendar!

Stay Informed
Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes. Join the official Battlefield Discord server over at http://discord.gg/Battlefield!

Additional Changes:
  • Fixed an issue where some boxes would remain floating in the air on Noshahr Canals after their support was destroyed.
  • Fixed an issue with some unnatural terrain deformation on Orbital.
  • Fixed an issue where vehicles could sometimes spawn underneath the map in the first sector of Breakthrough Chaos on Manifest.
  • Fixed an issue that caused the MI-240 Super Hind to float at the end of round screen.
  • Fixed an issue that caused the UH-60 to use an incorrect icon, it will now use the correct transport helicopter icon.
  • Fixed an issue preventing the UH-60 to be able to prompt countermeasures while getting hacked.
  • Fixed an issue that caused weapon statistics to have incorrect values in the prologue mission of the game.
  • Fixed an issue where claymore name tags would flicker at certain distances.
  • Fixed an issue where players could call in Angel’s supply crate in some locations on Redacted.
  • Fixed an issue where a destroyed MCOM would sometimes appear as not destroyed in the UI if you joined a server after the destruction.
  • Fixed an issue where some Weapon skins could display “Buy Set” instead of “Buy”.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

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Battlefield™ 2042 EA Play* reward

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Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including various cosmetic outfits and skins in Battlefield™ 2042. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay!

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

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Get a first glimpse at the future of Battlefield!

Full Article Link here = https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella
BY KAT BAILEY
POSTED: SPET 16, 2024

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Ahead of its Investor Day on September 17, EA revealed fresh details on its untitled Battlefield game alongside its first officially concept art, which IGN can exclusively reveal for the first time. IGN can also confirm that Battlefield will be returning to a modern setting after stints in World War I, World War II, and the near future.

While EA is cagey about specifics when it comes to the concept art, including declining to name of the city where its set (though it looks a lot like Italy, France, or somewhere else in Europe), it does include details that should stand out to longtime fans of the series. Among other things, it appears to suggest that ship-to-ship and helicopter combat will be part of the new game, and that it will feature natural disasters like wildfires. Its greyish color scheme is evocative of Battlefield 4, which remains one of the most popular games in the series despite being released a decade ago.

Battlefield goes back to basics

All of it points to a back-to-basics approach for the next Battlefield. Indeed, Head of Respawn & Group GM for EA Studios Organization Vince Zampella is quick to shout out Battlefield 3 and 4 in the course of sitting down with IGN to talk about these new reveals. On the decision to return to the modern era, Zampella says, "I mean, if you look back to the peak or the pinnacle of Battlefield, it's that Battlefield 3... Battlefield 4 era where everything was modern. And I think we have to get back to the core of what Battlefield is and do that amazingly well, and then we'll see where it goes from there. But I think for me, it's that peak of Battlefield-ness is in that Battlefield 3 and 4 days. So I think it's nostalgic for players, for me, for the teams even. Those are kind of the heyday...although I would say 1942 also."

The return to the modern setting represents a course correction for the series after Battlefield 2042, which eventually found its footing but was otherwise widely panned for features like Specialists — characters that made it seem as if Battlefield was trying to be a hero shooter. Its ambitious 128-player maps also proved unpopular with fans who preferred a more focused experience. Battlefield 2042 eventually went back to supporting 64 players per maps, and the next Battlefield plans to stick to that approach.

I'd rather have nice, dense, really nice, well-designed play spaces. Some of them are really good"

"Yeah, the 128 player, did it make it more fun? Like...doing the number for the sake of the number doesn't make any sense. We're testing everything around what's the most fun. So like you said, the maps, once they get to a certain scale, become different. It's a different play space, and I think you have to design around that. So we are designing something that is more akin to previous Battlefields," Zampella says. "I'd rather have nice, dense, really nice, well-designed play spaces. Some of them are really good. I can't wait for you to see some of them.

Specialists are also out this time around. "So I wasn't there for 2042. I don't know what the rationale was, but for me, it's like the team tried something new. You have to applaud that effort. Not everybody liked it, but you got to try things. It didn't work. It didn't fit. Specialist will not be coming back. So classes are kind of at the core of Battlefield, and we're going back to that," Zampella says.

He's careful to stress that Battlefield 2042 wasn't a "failure of a game" despite not doing as well as hoped. He notes that the development team "really spent a lot of time learning how to adapt it and getting things back." Still, he says, EA doesn't want a repeat of the experience it had with 2042. "We want it to be good out of the gate."

It adds up to what one might call classic Battlefield, but bigger — big enough that it merits the efforts of four separate studios in DICE, Motive, Ripple Effect, and Criterion (Ridgeline Games was briefly part of its development before being shuttered after founder Marcus Lehto's departure). EA CEO Andrew Wilson claims it's one of the "most ambitious projects in [EA's] history."

Nevertheless, Zampella remains vague on what all of that actually entails. "Yeah, it's definitely betting bigger on Battlefield. It's going in and expanding what Battlefield is. We have to have the core. The core Battlefield players know what they want. They've been with us forever, they've been amazing supporters. We need to earn their trust back and get them back on our side. And then it's expanding out and getting more players into the universe and seeing what we can do, so when you want a different experience, you don't have to leave Battlefield. You can experience more things within the Battlefield universe. So we're expanding the offerings that we're giving."


The road ahead for Battlefield

In the meantime, Activision Blizzard is planning to release Call of Duty: Black Ops 6 — Battlefield's traditional competitor. Where Battlefield has stumbled, Call of Duty has largely continued to thrive. It begs the question: will Battlefield ever outsell Call of Duty?

"If you look at the best Battlefields have outsold some Call of Duties and other way around, back and forth. So I think absolutely it can," Zampella says. [Note: While sales data is incomplete, the publicly available data for even weaker releases like Infinite Warfare has [url=https://www.vg247.com/call-of-duty-infinite-warfare-was-the-best-selling-game-of-2016-despite-all-your-protests-but-battlefield-1-was-hot-on-its-heels]typically favored Call of Duty[/url]]. "I mean, is that what we're going for? I mean, not directly, but always. We're not looking to take down Call of Duty. We're making something that's different and we're making something that's us. But yeah, it definitely has the possibility."

On the subject of pushing into the transmedia space, where franchises like The Last of Us and Fallout have thrived (the latter taking home an Emmy Award over the weekend), Zampella demurs.

"There are definitely opportunities there. We've had some discussions, but it's not our core business. To me, that stuff, when it works, it's super cool... Like Arcane was f*cking great. But there's other ones that haven't worked as well and I won't name those, but you know what they are," he says. "It's a marketing opportunity of getting your franchise out there, and it's not core to what we're doing right now. So we are game first. That has to work. And if the right opportunity comes, absolutely, we'll look at it. And do we take meetings all the time? Sure. But it's not the core business. So it's that balance. I would love to see it. Right now, we're not looking at anything like that for Battlefield."

It's unclear when the next Battlefield will release, but there are signs that EA is ramping up for 2025, having entered full production earlier this year. According to Zampella, EA is "play testing the game every week" and plans to launch a community program next year, though it's unclear if it's a closed beta or something else.

I think we're in a really good place. Is it challenging? Of course, but it wouldn't be fun if it wasn't"

"We have a program that we're going to announce next year around getting more community in, because that's kind of the core of what we have to do — get the community back on our side, get that trust back," he says. "So I think we're in a really good place. Is it challenging? Of course, but it wouldn't be fun if it wasn't."

Whenever Battlefield eventually releases, it'll be a big test for the series, which has a lot to prove to fans after close to a decade since its last really successful entry. It'll be entering an unsettled console landscape, with Sony announcing the PS5 Pro last week, rumors of a next-gen Xbox, and Nintendo expected to announce the Switch 2 soon. Zampella is broadly taking a "we'll see" approach to both the PS5 Pro and the unannounced Switch 2, though he has some kind words for Nintendo in particular.

"I mean, since [Switch 2] isn't announced and it doesn't exist, I can't really comment on that. But I would say absolutely, Nintendo, along with Microsoft and Sony are great partners for us, are important to us on our business at EA, at Respawn, would love to see it," Zampella says. "We don't have anything to announce, but is there a world? Sure. We love them as partners. They've been great to us. I love the [Switch]."

One way or another, EA is betting a huge amount of time, money, and manpower on the idea that the multiplayer shooter space is ready for a shakeup. As for whether that bet will pay off, it sounds like we'll know sooner rather than later.

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Unlock the Iconic UH-60

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Pilot the UH-60, the iconic Utility Tactical Transport Aircraft System, and move your squad across the map with ease. Load this aircraft with one pilot, two gunners, plus two passengers and make good use of its M134 miniguns and flares. Survive even longer with the UH-60’s new Repair and EWP Anti-Hack features and enjoy improvements to its camera and flying characteristics.

Between September 10-24, play two intense game modes – Breakthrough UH-60 Chaos and Control Unlocked – and earn ribbons to permanently add the UH-60 to your arsenal. While playing these modes during this period, all specialists, weapons, gadgets, and vehicles will be available to you – including the UH-60. You’ll earn ribbons twice as fast when playing Breakthrough UH-60 Chaos and Control Unlocked during this time.

Did the event fly you by? No problem, No-Pat. You can still unlock the UH-60 by completing Battlefield 2042 missions.

https://store.steampowered.com/app/1517290/Battlefield_2042/

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Battlefield™ 2042 EA Play* reward

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Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new-release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or
follow us on X (Twitter) and Instagram @eaplay.

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

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