Battlefield

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Best Selling Shooter of 2025!

Battlefield 6 is the Best Selling Shooter of 2025!


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Get up to 15% off Battlefield 6 Standard and Phantom Edition until Dec 4


Battlefield 6 has powered its way to critical acclaim receiving a number of prestigious end of the year award nominations including Best Multiplayer Game, Best Action Game and Best Audio Design from The Game Awards.


From Nov 25 - Dec 2, ultimate all-out warfare is free for everyone.




Download Battlefield REDSEC to access the Free Trial, squad up, and make an unforgettable Only in Battlefield moment.



https://store.steampowered.com/app/3028330/Battlefield_REDSEC/


Requires Battlefield REDSEC. Includes in-game purchases. Limited maps & modes. Restrictions apply. See https://battlefield.com. YTD Agg. Data through 11/15/25

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Battlefield 6 Free Trial

From Nov 25 - Dec 2, ultimate all-out warfare is free for everyone.


Fight in intense urban combat on the streets of Cairo. Drop into iconic SoCal landscapes turned into battlegrounds on Eastwood and Blackwell Fields. Enter Battlefield’s iconic massive scale war in Conquest or Breakthrough, or go head-to-head destroying enemy cargo in Sabotage.

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Download Battlefield REDSEC to access the Free Trial, squad up, and make an unforgettable Only in Battlefield moment.



https://store.steampowered.com/app/3028330/Battlefield_REDSEC/






Requires Battlefield REDSEC on applicable platform (available separately) and all game updates. Limited time free trial. Trial time is subject to change. Internet connection, EA account, acceptance of EA User Agreement [URL='https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28terms.ea.com%29'](terms.ea.com)[/URL] and Privacy & Cookie Policy [URL='https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28privacy.ea.com%29'](privacy.ea.com)[/URL] required to play. Trial can be played once per EA account.

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Battlefield 6 Season 1 Free Trial - Details, Tips & Tricks

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Experience the Best Selling Shooter of 2025 during the Battlefield 6 Season 1 Free Trial, scheduled to be available from November 25 at 4 a.m. PT (12 p.m. UTC) to December 2 at 4 a.m. PT (12 p.m. UTC)*.

This Free Trial includes three playlists, including a casual Multiplayer experience, across three maps, including the two most recently released maps Eastwood and Blackwell Fields. To access the Free Trial, simply download the free-to-play Battlefield: REDSEC experience on your preferred gaming platform.

If you already play REDSEC, all your progress - Career Rank, Hardware Unlocks and Levels, Customization items, etc. - carries over to this Free Trial. All that progress also carries over to the full Battlefield 6 experience upon purchase; this Free Trial is your opportunity to try before you buy and keep everything you earn when it’s over.

If you already own Battlefield 6, now is the time to convince those friends who haven’t experienced Battlefield to squad up during the long weekend.

Here’s everything the Free Trial has to offer, including some tips & tricks to ensure you’re on the winning team:

Initiation Breakthrough - An Introduction to Battlefield 6

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Held on Siege of Cairo, this playlist is a recommended entry point for those new to the Battlefield franchise, or who want a slightly more casual experience against both players and Bots.

Initiation Breakthrough is a 48 player and Bot Multiplayer experience where teams go head-to-head in an intense frontline battle.

One team of players and Bots are the Attackers, while the other team are the Defenders. The Attackers must capture objectives in a Combat Zone sector before they run out of lives. Whenever the Attackers capture all objectives in a sector, the battle moves to a new sector up until they reach the final sector at the Defender’s true headquarters. The game ends when the Attackers claim victory by capturing all sectors or when the Defenders reduce Attacker lives to zero (and winning the game).

To secure a sector, Attackers must control all of the Defenders’ owned objectives at the same time. An objective is a small area labelled on the map with a letter (A or B); standing in - or sitting in a vehicle within - the zone fills up a progress meter which, when full, claims the objective for a team.

Initiation Breakthrough, like Initiation Battle Royale in REDSEC, is a great way to familiarize yourself with online Battlefield Multiplayer. While the Firing Range (available via the Loadouts section of the main menu) is great for testing weapons against targets, Initiation Breakthrough can be a great warm-up for learning your Class benefits - passive abilities and Gadgets, for example - and how your weapons fare in actual engagements. Don’t worry about wins and losses here; Initiation is for learning purposes and rallying the squad together before venturing into other Multiplayer playlists.

With that in mind, here are five tips specific to the Breakthrough mode for those focused on winning:

Five Tips for Initiation Breakthrough

  1. THE MORE THE MERRIER. The more teammates are on an objective, the faster its progress meter fills. Work with your squad - and across the entire team - to collectively capture objectives to advance (as an Attacker) or deny progress (as a Defender).


  2. IT’S BEST TO CONTEST. When both teams are on an objective, progress stalls. Especially as a defender, be a nuisance and attempt to remain on objectives as long as possible until they are under your team’s control.


  3. ON DEFENSE? HOLD A UNITED FRONT. The Defending team wins Breakthrough by creating an unbreakable, undivided line of defense that the Attackers cannot advance through to get to objectives. Using environmental cover pieces, suppressing fire, and clear communication, work together with fellow Defenders to quickly reduce Attacker lives before they can make significant objective progress.


  4. ON ATTACK? FIND A WEAKNESS, GET CREATIVE. Attackers succeed by finding holes in the enemy’s defense. Perhaps a flank route is uncovered, or all defenders are focused on a single objective when two are available. Learn the map, then use Gadgets and Vehicles to find new paths to victory: a wall or building between objectives can be gone over with an Assault Ladder or toppled with sledgehammers and rocket launchers, a Recon Drone can scout ahead and explode enemy mines, or sometimes, the best offense is an army of defibrillator-wielding Supports bringing back reinforcements every few seconds.


  5. OVERTIME MEANS IT AIN’T’ OVER TIL’ IT’S OVER. So long as progress is being made on a zone, Attackers can still advance to the next sector - or win - even when all their lives are expired. Don’t give up until the last zone is captured or the last Attacker is off an objective!
Team Tactical Modes Infused with Battlefield DNA - Sabotage and Team Deathmatch

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Feel more familiar with smaller, team tactical modes? Then this Free Trial has Team Deathmatch and Sabotage, a new limited-time mode with the California Resistance update, to show what the Battlefield DNA does to infantry-based combat.

Team Deathmatch is Team Deathmatch. Simply put, the objective is to eliminate or be eliminated.

In Sabotage, two teams fight to attack or defend high-priority cargo in multiple areas across the map. Cargo takes damage from grenades, gadgets, explosives – whatever it takes to get the job done. The team that destroys the most cargo wins.

Unlike Breakthrough, Sabotage is a two-round format to allow both teams to play offense and defense. In the first round, the designated attacking team (Team 1) must destroy all items in all sites (labelled A through C on the map) as quickly as possible while fending off the defending team (Team 2). Both the number of cargo sites destroyed and time elapsed is recorded at the end of the round. In the second round, Teams 1 and 2 swap sides: Team 1 defends the sites, while Team 2 races against the clock to beat Team 1’s first round score.

Five Tips for Team Tactical Modes

  1. REMEMBER TO REVIVE (AND REQUEST REVIVE). Unlike other first-person-shooter experiences, Battlefield encourages teamplay and squadmates saving each other from danger. Because all squadmates are able to revive each other - Support can revive faster and revive outside of their squad - make it a habit to not only look for revive opportunities, but also not “give up” and request a revive to last longer while downed.


  2. TEAM DEATHMATCH - WATCH YOUR (AND YOUR SQUAD’S) SIX. Aggressive, reactionary moves can lead to losses. Move as one squad to ensure nobody feels exposed or the need to recklessly rush forward, and always be mindful of a flanking enemy that could turn into a quick kill.


  3. SABOTAGE - … AND BOOM GOES THE DYNAMITE. Save your bullets for infantry; your grenades, Gadgets, and anything that explodes are most effective in destroying cargo. If it is safe to do so, take the extra second to switch between your weapons to your Class’ most destructive Gadgets, such as high-explosive launchers or C4, to decimate enemy piles.


  4. SABOTAGE - EVERYONE LOVES A GADGET PLAYER (ON DEFENSE). When defending cargo areas, think beyond eliminating attackers. For example, if you like to play Support, consider using the Intercept Device Gadgets (both for Grenades and for Missiles) that can prevent explosions from wrecking cargo piles.


  5. SABOTAGE - THE CLOCK IS TICKING. Destroying all cargo piles isn’t enough to win; speed is the key to victory. Wasting time by not immediately destroying cargo is an opportunity for the opposition to destroy all cargo faster. Without being hasty, prioritize destroying cargo over getting a few more eliminations for the sake of sending a message.
All-Out Warfare - Conquest, Escalation and Breakthrough

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What makes Battlefield the franchise it is today? All-Out Warfare; a Multiplayer experience where infantry and vehicles - combined arms - create incredible moments that are only in Battlefield. The core of all-out warfare is our most popular, long-standing mode known as Conquest. A new addition, but still in the spirit of all-out warfare, is Escalation: from precise tactical moments to non-stop action, Escalation puts everything in a soldier’s arsenal to the test. Rounding out this trio of modes is Breakthrough, the same mode as in the Initiation Breakthrough playlist.

In Conquest, two teams fight to capture and hold multiple control points all over the map. Starting from their headquarters, each team must capture lettered objectives around the Combat Zone by remaining in the objective’s designated area for a set amount of time. The other team can steal the objective at any time, and it can be “contested” when players from both teams are inside the area at the same time, which halts any capture progress.

Each team has a set number of lives; these decrease any time a player is killed without being revived. Lives also decrease due to captured objectives; for every objective under one team’s control, the other team loses one life every couple of seconds. The first team to reduce the other team’s lives to zero wins the game of Conquest.

Escalation operates similarly to Conquest but with three major differences: first, the lives system is removed, so that teammates can respawn an unlimited number of times without affecting score. With that in mind, respawning does take time, which could be spent capturing and defending objectives, as opposed to being revived and jumping right back into the action.

Second, the scoring system is based on capturing the majority of objectives in a territory and filling a progress meter. In other words, a team makes progress towards taking territory by controlling more objectives than the other team. A territory is taken once a team’s progress meter is filled. The first team to take three territories wins the match.

Lastly, as more territories are captured, the number of available vehicles and vehicle types increases. At first, Quad Bikes and Light Transport Vehicles are the only means to get across the map quickly. However, towards the end of the match, there may be tanks, helicopters, and jets that can be used to take over those remaining objectives.

Five Tips for All-Out Warfare

  1. PTO - PLAY THE OBJECTIVE. We’ll say it nicely: winning Conquest and Escalation boils down to capturing objectives. Being on a remote island won’t help the team win. Identify the zones to capture with your squad, then focus your efforts towards them, whether it’s spotting and eliminating from a distance or directly making objective progress on the frontlines.


  2. STICK WITH YOUR SQUAD. The sheer number of players in these modes make it so that solo play often means little. Whether you’re with friends or other members of the Battlefield community, communicate using text chat, voice chat, and the ping system to cooperatively plan and execute a winning strategy.


  3. GET TO THE CHOPPER (OR TANK… OR JET). Infantry combat only gets your squad so far in these modes. Don’t be afraid to try driving the available vehicles, or at the very least being a passenger (when available) and providing support by using those on-board weapons. Think about using a tank to bulldoze over enemy positions, using a fast-moving transport vehicle to quickly reach objectives, or hopping in a helicopter or jet to rain down fire from above and clear enemy bogies out of the sky.


  4. CONQUEST - CREATE BUFFER ZONES. Each map has key power positions - buildings, mountainous terrain, or other areas - between objectives. While holding objectives directly contributes to score, having control over these advantageous areas can lead to more opportunities to eliminate enemy lives. During a game of Conquest, notice how traffic is flowing through named objectives, then plan to create chokepoints and “buffer zones” where your team can fend off waves of enemies.


  5. ESCALATION - GO WITH THE FRENETIC FLOW. As more territories are captured and the match progresses, the playable area shrinks while vehicular reinforcements are dropped into the Combat Zone. It’s best to reconsider your current tactics to fit the size of the fight. In other words, you might want to drop the Sniper Rifle and Motion Sensor and pick up an SMG and a Repair Tool when the tanks start rolling in, although every Class can adapt to the shifting combat tide that Escalation brings.
Time is Running Out - FREE REDSEC Login Reward

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We’re still celebrating the release of California Resistance; don’t miss your opportunity to get a free Weapon Package.

Until November 30, you can unlock the “Lethal Force” Weapon Package for the M2010 ESR Sniper Rifle just by logging into Battlefield REDSEC - one more reason to jump into the Free Trial of Battlefield 6!

Simply boot up REDSEC - or Battlefield 6, if you are an owner - and claim your reward in the Inbox. Don’t know where to find the Inbox? Just look for the EA Logo - or the envelope - in the main menu, then either click it or press the corresponding button on your controller to view EA Connect. This is where you can find, see and interact with friends regardless of game platform, as well as view messages in your Inbox, including the game message that grants you the “Lethal Force” M2010 ESR Sniper Rifle Weapon Package.

Grab it before it’s gone on November 30, because this long-range powerhouse is a lethal force in long-range engagements, whether it’s in a REDSEC Battle Royale on Fort Lyndon or a large mode like Conquest in Battlefield 6 Multiplayer.

This is Your War - Jump into Battlefield REDSEC Today

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Battlefield REDSEC is free-to-play; click here to download and deploy into Fort Lyndon, as well as experience the Battlefield 6 Free Trial for a limited time.

Upgrade out of the Free Trial and experience more of Battlefield 6, including a global scale single-player campaign, the full offering of all-out warfare in Multiplayer, and the true potential of Portal.


*Requires Battlefield REDSEC and all game updates. Includes optional in-game purchases. Limited time offer. Conditions and restrictions apply. See https://battlefield.com for details.


**Offers may vary or change. See retailer site for details.

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Battlefield 6

Lock and load, Soldier. Get up to 15% off Battlefield 6 Standard and Phantom Edition.


https://store.steampowered.com/app/2807960/Battlefield_6/

Plus, from Nov 25 - Dec 2, ultimate all-out warfare is free for everyone during our Battlefield 6 Free Trial.

Fight in intense urban combat on the streets of Cairo. Drop into iconic SoCal landscapes turned into battlegrounds on Eastwood and Blackwell Fields. Enter Battlefield’s iconic massive scale war in Conquest or Breakthrough, or go head-to-head destroying enemy cargo in Sabotage. Download Battlefield REDSEC to access the Free Trial, squad up, and make an unforgettable Only in Battlefield moment.



Requires Battlefield REDSEC on applicable platform (available separately) and all game updates. Limited time free trial. Trial time is subject to change. Internet connection, EA account, acceptance of EA User Agreement [URL='https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28terms.ea.com%29'](terms.ea.com)[/URL] and Privacy & Cookie Policy [URL='https://steamcommunity.com/linkfilter/?u=http%3A%2F%2F%28privacy.ea.com%29'](privacy.ea.com)[/URL] required to play. Trial can be played once per EA account.


Offers may vary or change. See retailer for details.


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Introducing Competitive Battlefield REDSEC: Elite Series and Open Series

The greatest Battlefield moments happen when squads are pushed to their limits – when the path to victory demands ingenuity, teamplay, and gunplay. We want to create and support an ecosystem that champions unforgettable squad gameplay, one that empowers players to push the limits of what a squad can do. When we showcase the greatest players in our franchise, we want that action to be as intense - and fun - for them to play as it is exciting for our community to watch. Our journey to providing a better competitive Battlefield environment, in partnership with our community, starts with today’s announcement:

The Battlefield REDSEC Elite Series, launching on Wednesday, December 10, 2025.

Designed to introduce more competitive play to the franchise while also giving our community a new way to rise through the ranks, the Elite Series is the premiere destination of Battlefield competition, showcasing the absolute best competitive Battlefield REDSEC has to offer on the global stage through Battle Royale and Gauntlet.

Competitive Battlefield shouldn’t just be for professional players: we want it to be open to everyone. Alongside our Elite Series, we are also proud to announce our Open Series as the official REDSEC community competition, which begins on Friday, December 12, 2025.

The Open Series gives players of all skill levels the opportunity to compete; it’s your squad’s chance to hone and showcase your skills. With the right amount of practice and dedication in the Open Series, your squad can advance to the Elite Series to battle with the best in the world.

All competitions will take place in a cross-platform and cross-input environment - whether you play on controller or mouse & keyboard, PC or console, we are calling all players to prove themselves in both the REDSEC Elite and Open Series.

Both the Elite and Open Series are our first steps into an official competitive experience for Battlefield, and we plan on collaborating with the community to develop future competitions in our core Multiplayer modes.

Ahead of the first competition days on December 10 and 12, here’s what you need to know about the Elite Series and Open Series for Battlefield REDSEC, with more details to follow closer to the first competition dates in December:

REDSEC Elite Series - Format and How to Watch

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The Elite Series is a weekly series of competitive cash cups split across three regions - The Americas, Europe / Middle East / Africa (EMEA) and Asia-Pacific (APAC) - and features over $1 million USD in prize money during its first season from December 10 to January 18.

For this inaugural REDSEC Elite Series, we’re inviting 50 team captains from each region to handpick their dream squad of 4. These 600 total competitors not only represent the best Battlefield players in our community, but also the top FPS talent in the world.

Each region’s 50 squads will compete in a unique competitive format: A series of six REDSEC Battle Royale matches, culminating in the top eight squads fighting head-to-head in a final showdown in the cutthroat, knockout-style elimination mode known as Gauntlet. This format is repeated over three Qualifying Match Days, with squads earning Elite Series Points for their performance.

Compared to a regular, non-Elite Series Gauntlet that can be played in REDSEC, the competitive version of Gauntlet hones in on specific map and mode combinations, along with an extended round timer. Over time, we look forward to community feedback on how we can continue iterating on Gauntlet to create the most competitive experience possible.

After three Qualifying Match Days, the top-25 squads with the most Elite Series Points will advance to the regional Season Finals.

All competitions will be held online. Elite Series Qualifying Match Days will be streamed by all competitors, with Battlefield Studios hosting the Season Finals broadcast for each region.

To ensure both entertainment and competitive integrity, we pre-vetted all 150 team captains for compliance, and will run all Elite Series competitions on official high-performance game servers in strategically placed data centers protected by our Javelin anti-cheat system.

The Season 1 Prize Pool features over $1 million USD across all three regional finals, as well as tens of thousands of dollars for the top four teams of each match across all three Qualifying Match Days and the Season Finals.

Specifically, the Americas region will have a $50,000 USD prize pool for each Qualifying Match Day, as well as a $500,000 USD prize pool split across all participating squads in the Finals Gauntlet. The APAC and EMEA regions will feature a $20,000 USD prize pool for each Qualifying Match Day, as well as a $285,000 USD prize pool for the Finals Gauntlet.

And of course, Twitch Drops will be enabled for each Qualifying Match Day - and the season finals - to celebrate our new competitive initiative.

Elite Series Season 1 Schedule

Exact start times for all regions will be announced closer to the first Qualifying Match Day on December 10; mark your calendar for these dates to see the best in FPS compete:


  • Match Day #1 - Wednesday, December 10, 2025


  • Match Day #2 - Thursday, December 11, 2025


  • Match Day #3 - Tuesday, December 16, 2025


  • Season Finals - Thursday, December 18, 2025
Open Series - How to Sign Up and Become Elite

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The Open Series is an opportunity to give every squad in the Americas, EMEA and APAC a way to play competitive Battlefield and the right to fight to the top and become Elite.

Your squad can enter the Open Series by signing up and creating your squad via http://repeat.gg/, our Open Series competition partner. Download the Repeat app and navigate to the official Open Series section, to be made available later in December.

On each Open Series Match Day, competitors will find that day’s tournament code on the Repeat app, input it into the game, then use the join code they receive in game. Scoring is based on the cumulative 10 best Battle Royale and the 10 best Gauntlet matches played across all three Match Days. The top 250 Open Series squads in each region qualify for the Season Finals, to be held on Saturday, January 17, 2026. The top eight teams from that Season Finals will qualify for the following season’s Elite Series.

Just like the Elite Series, all Open Series matches will be protected by Javelin anti-cheat, with winners to be verified for fair play. A $30,000 USD total prize pool will also be awarded across all three regions - $10,000 USD per region - for the top Open Series Season Finals squads.

Open Series Schedule

Exact start times and tournament windows for all regions will be announced closer to the first Match Day on December 12. For now, ensure your squad has these dates marked on your calendar:


  • Match Day #1 - Friday, December 12, 2025


  • Match Day #2 - Friday, December 19, 2025


  • Match Day #3 - Friday, January 9, 2026


  • Season Finals - Saturday, January 17, 2026
The First Step for Competitive Battlefield’s Future

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In creating the Elite and Open Series, we recognize the Battlefield community’s existing grassroots efforts for competitive play, from tightly coordinated 4v4 and 8v8 formats to massive 32v32 showdowns across iconic modes like Conquest and Rush. We understand the community needs proper tools to drive competitive innovation, including features like spectator mode and custom lobbies, and we are excited to work with the community to test and iterate on a variety of formats to find what works best for the Battlefield 6 Multiplayer competitive experiences.

We created Battlefield Labs to amplify community feedback, feedback which inspires important changes for the game and our community. We want to bring that same commitment and communication to the Elite and Open Series. These are our first steps in testing and refining what the next era of Battlefield competition could look like. We’re excited to collaborate with you, gather your feedback, and together build the ideal competitive ecosystem for players at every level across the Battlefield franchise.

In terms of our immediate competitive plans for 2026, we aim for both the Elite Series and Open Series to continue into future seasons. With this being a unique format in the competitive space, we will carefully monitor feedback from players and the community to ensure the formats are as enjoyable to watch as they are to play.

If you are ready to compete, but are new to Battlefield or REDSEC, we encourage you to dive into our detailed mode breakdowns of Battle Royale and Gauntlet, then download Battlefield REDSEC for free and experience it for yourself.

We cannot wait to see you compete, and look forward to watching the first Elite Series match on December 10, and the start of the Open Series on December 12.

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Battlefield 6 | REDSEC Season 1 - California Resistance

The secrets of Fort Lyndon begin to unravel. Several highly-armed Prepper Stashes containing classified information are traced back to a militant SoCal prepper group known as “The 323.”

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Their supplier is Ironshore Logistics, a mysterious entity with possible connections to Pax Armata. One elite squad is dispatched to follow the trail and find some answers.

California Resistance brings all-out warfare to Southern California with a new map, a new mode, new weapons, Portal Sandbox, and Battle Pickups: Weapons of unprecedented power only discoverable in hidden stashes.

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NEW MAP: EASTWOOD*

War has come to an idyllic villa in Southern California. The luxurious pools and private golf courses of Eastwood have become a battleground. High-intensity action threatens the calm and serenity of this suburban landscape.

NEW MODE: SABOTAGE*

Protect and Destroy. Two teams fight to attack or defend high-priority cargo in multiple areas across the map. Cargo takes damage from grenades, gadgets, explosives, gunfire–whatever it takes to get the job done. The team that destroys the most cargo wins.

NEW HARDWARE

Battle Pickup stashes contain weapons of unprecedented power that can turn the tides of battle. These weapons are rare and can only be found in hidden caches on the map. Secure a Battle Pickup to gain a major tactical advantage for your squad.

Rorsch Mk-2 SMRW: A chargeable Railgun inflicting massive damage to soldiers, vehicles, and structures.
MP-RMG: An armor-piercing Minigun with a fast rate of fire, effective against all enemy types.

NEW WEAPONS


DB-12 - Shotgun

A dual barrel pump-action shotgun that feeds from two different tubes. One trigger pull shoots the cartridge from one barrel, a second trigger pull shoots the other, then the pump action rechambers both barrels.

M357 Trait - Sidearm

High damage with a low rate of fire, this eight-round revolver is strong up close with a considerable damage drop-off compared to the .44 Magnum.

NEW REDSEC GAUNTLET MISSION: RODEO

Saddle up for a tank-centered addition to the Gauntlet mission rotation.
In Rodeo, squads must earn eliminations while occupying heavily armored tanks scattered throughout the playable area. The two squads with the least amount of points are removed from the Gauntlet match.

PORTAL SANDBOX

Build Battlefield 6 from the ground up. Portal is now available as a sandbox, a blank canvas giving creators more freedom than ever to craft and customize unforgettable experiences.


https://store.steampowered.com/app/3028330/Battlefield_REDSEC/


https://store.steampowered.com/app/2807960/Battlefield_6/

*Requires Battlefield 6 (sold separately) & all game updates. Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required."

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BATTLEFIELD 6 GAME UPDATE 1.1.2.0

This update delivers a broad set of improvements to soldier responsiveness, aim consistency, animation fidelity, and overall stability across Battlefield 6. We’ve also introduced a new limited-time mode, refined Aim Assist behaviour, and resolved a large number of weapon, gadget, and vehicle issues based on community feedback. The update will be available tomorrow, November 18th, at 09:00 UTC.


New Content: California Resistance



  • New Map: Eastwood. A map with the Southern California theme.

    • Variations of this map will be available for all official modes.


    • Conquest mode on this map will include tanks, helicopters, and the Golf Cart.

  • New Time-Limited Mode: Sabotage. A themed event mode focused on demolition and counterplay.


  • New Weapons: DB-12 Shotgun and M357 Trait Sidearm.


  • Gauntlet mode to include a new mission type: Rodeo. This mission provides multiple vehicles for players to fight over and battle with each other with. Players earn bonus points for defeating enemies while in a vehicle.


  • Portal updates:

    • Sandbox map. This option will let Portal experience builders start with a more level playing field to bring their imagination to life.


    • The Golf Cart vehicle is available for use in building experiences.

  • Battle Pass: The California Resistance bonus path becomes available for a limited time.


  • New underbarrel attachment: Slim Handstop, unlocked via Challenge.


  • New feature coming later in the update: Battle Pickups. These powerful weapons will be available in specific experiences and Portal with limited ammunition but pack enough firepower to help turn the tide of battle in your favor.

Major Updates for 1.1.2.0


  • Aim Assist has been reset to its Open Beta tuning, restoring consistent infantry targeting behaviour across all input types.


  • Improved input latency and stick response for controllers, providing smoother aiming and more responsive soldier movement.


  • Weapon accuracy and dispersion tuning: fixed unintended weapon dispersion increase rates and improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types.


  • Challenge and progression clarity improvements make requirements easier to understand and track.


  • Major polish pass to deployable gadgets, including the LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crate systems.


  • Fort Lyndon added to Portal, expanding available segments for community-created experiences.


AREAS OF IMPROVEMENT

Aim Assist


As we got closer to launch, we revisited aim assist tuning based on internal testing and the full range of maps and combat distances coming with release. Our goal was to make aim assist feel more effective beyond mid-range fights which was one of our focuses within Battlefield Labs and Open Beta.

At launch, we increased slowdown at longer ranges, but once the game went live, we saw that this made high-zoom aiming feel less smooth and harder to control.

After reviewing player feedback and gameplay data, we’re reverting aim assist back to the values some of you experienced during Open Beta and Battlefield Labs. This will now serve as the default, whilst still providing you with the ability to alter the aim assist to your preference and playstyle via settings.

This change keeps aim slowdown consistent across all ranges, helping with muscle memory and providing a steadier, more reliable feel as we move into future seasons.

CHANGELOG

PLAYER:



  • Aim Assist: fully reset to Open Beta tuning, with related options reset to default to ensure consistency.


  • Fixed an issue where Vehicle Stick Acceleration Presets would affect Infantry Aiming Left/Right Acceleration option availability.


  • Fixed an issue where setting Stick Acceleration Presets to “Standard” would set the Aiming Left/Right Acceleration options incorrectly to 50% instead of 70%.


  • Fixed missing Infantry and Vehicle prefixes in captions for Stick Acceleration Presets and Aiming Left/Right Acceleration options.


  • Fixed an issue where stick deadzones would ignore the first 10% of movement if using a PS5 Controller on PC.


  • Fixed an issue where player movement (Left Stick) would not register until beyond 30% of travel past the deadzone.


  • Fixed joystick aiming input behaviour.


  • Added a short sprint “restart” animation when landing from small heights.


  • Added new death animations for sliding and combat-dive states.


  • Fixed a diving loop when entering shallow water.


  • Fixed an issue preventing players from vaulting out of water in certain areas.


  • Fixed an issue preventing takedown initiation against an enemy soldier if the enemy soldier already initiated a takedown against a friendly player.


  • Fixed an issue where a dragged player could face the wrong direction if turning quickly.


  • Fixed an issue where holding a grenade while jumping, sliding, or diving froze the first-person pose.


  • Fixed an issue where switching weapons while drag-reviving would break the reviver’s first-person view.


  • Fixed an issue where the Assault Class extra grenade ability would not grant two grenades on spawn.


  • Fixed an issue where weapons could become invisible when crouching before vaulting.


  • Fixed bouncing behaviour when landing on object edges.


  • Fixed broken ragdolls when killed on ladders, while jumping, near ledges, or in vehicle seats.


  • Fixed camera clipping when dropping from height while prone.


  • Fixed clipping when initiating a drag & revive.


  • Fixed first-person camera clipping through objects when dying nearby.


  • Fixed the issue where the Rush signature trait 'Mission Focused' applied its icon and speed boost to all teammates.


  • Fixed incorrect prone aiming angles on slopes.


  • Fixed misaligned victim position during takedowns when using high FOV settings.


  • Fixed mismatched rotation between first-person and third-person soldier aim directions.


  • Fixed misplaced weapon shadows while vaulting or swimming.


  • Fixed missing pickup prompts while prone.


  • Fixed missing water splash effects while swimming.


  • Fixed stuck third-person soldier animations when entering player view.


  • Fixed teleporting or invisibility when entering vehicles during a vault.


  • Fixed third-person facing inconsistencies when soldiers were mounted.


  • Improved combat-dive animations in first and third person.


  • Improved LTLM II sprint animation in first person.


  • Improved vault detection in cluttered environments.


  • Increased double-tap window for Danger Ping from 0.2 s to 0.333 s.


  • Updated first-person animation cadence for moving up and down stairs.


  • Fixed an issue where hit registration would fail when engaging into gunfights after exiting vehicles.

VEHICLES:


  • Fixed camera reset when entering an GDF-009 AA Stationary Gun after another user.


  • Fixed clipping gunner weapons in IFV seats.


  • Fixed faint metallic impact sound from M1A2 SEPv3 Main Battle Tank turret wreckage.


  • Fixed several cases where IFV's MR Missile could do more damage than intended to MBT, IFV and AA vehicles


  • Fixed inconsistent projectile video effects on the Abrams main gun.


  • Fixed instant 180-degree turn after exiting a vehicle.


  • Fixed missing scoring for Vehicle Supply when teammates received ammo.


  • Fixed oversized hitbox on UH-79 Helicopter.


  • Fixed passenger and gunner placement issues in the UH-79 Helicopter.


  • Fixed re-entry issues when mounting flipped Quad Bikes.


  • Fixed unintended aim-assist from Attack Helicopters gunner missiles.


  • Fixed unresponsive joystick free-camera controls in transport vehicles.

WEAPONS:


  • Dispersion tuning pass: dispersion has been globally reduced slightly to reduce its impact on the experience


  • Fixed multiple instances of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes


  • Fixed several issues with underbarrel attachment alignment


  • Fixed minor misplacements or clipping on sights and barrels


  • Fixed missing or incorrect magazine icons, naming, and mesh assignments.


  • Fixed the issue where the SV-98 displayed lower damage stats when equipping the 5 MW Red attachment.


  • Fixed the issue where slug ammunition despawned too quickly after being fired from shotguns.


  • Fixed the issue where the SU-230 LPVO 4x variable scope lacked a smooth transition and audible zoom toggle when aiming down sights.


  • Fixed the issue where two Green Lasers for the DRS-IAR shared identical Hipfire stat boosts.


  • Fixed the issue where impact sparks failed to meet photosensitivity compliance standards.


  • Fixed an issue in third-person where the Mini Scout could clip with the player’s head while aiming.


  • Fixed animation and posture issues affecting the PSR and other rifles when moving or looking at extreme angles.


  • Increased weight of long-range performance in balance for automatic weapons; benefiting PW7A2 and KV9, with minor adjustments elsewhere.


  • Reduced recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.

GADGETS:


  • Allowed friendly soldiers to damage and detonate certain friendly gadgets.


  • Fixed an issue where Class Ability would sometimes not activate although the UI shows it as available.


  • Fixed auto-deployment of Motion Sensor after recon kit swap.


  • Fixed broken M320A1 Grenade Launcher ground model.


  • Fixed C-4 pickup edge-of-screen interaction.


  • Fixed clipping of the UAV remote when activating it while using certain weapons like rifles.


  • Fixed clipping when holding the CSS Bundle.


  • Fixed CSS Bundle line-of-sight requirements causing unwanted blocking.


  • Fixed Deployable Cover persistence after vehicle destruction.


  • Fixed disappearing “pip” indicator during CSS Bundle supply.


  • Fixed duplicate deploy-audio playback on M4A1 SLAM and C-4.


  • Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher.


  • Fixed inconsistent hit registration for the Defibrillator after range adjustment.


  • Fixed interaction logic for the Supply Pouch and Assault Ladder.


  • Fixed LTLM II Tripod soldier collision.


  • Fixed M15 AV Mine premature detonation on aircraft wrecks.


  • Fixed M15 AV Mine proximity placement exploit.


  • Fixed missing pickup prompt for thrown C-4 satchels.


  • Fixed MP-APS smoke-propagation failure between friendlies.


  • Fixed multiple haptic and feedback issues on gadgets, including the LWCMS Portable Mortar and the CSB IV Bot Pressure Mine.


  • Fixed placement preview interference from the GPDIS.


  • Fixed XFGM-6D Recon Drone physics allowing vehicle pushing.

MAPS & MODES:


  • Added Sabotage as a new time-limited event mode.


  • Added the new map “Eastwood”.


  • Fixed black-screen spawn issue with Deploy Beacon in TDM, SDM, Domination, and KOTH.


  • Fixed incomplete or incorrect round-outcome data when joining mid-match.


  • Fixed matchmaking logic to prevent late-stage match joins.


  • Fixed multiple destruction-reset issues after side swap in Strikepoint and Sabotage.


  • Fixed post-insertion movement lock at round start.


  • Fixed unintended AFK kicks while spectating in Strikepoint.


  • Reduced opacity of excessive environmental smoke across multiple maps.

UI & HUD:


  • Added a message when attempting to change stance without sufficient space.


  • Downed players now appear in the kill log in modes using the crawling downed state (e.g. Strikepoint, REDSEC).


  • Extended top UI on Strikepoint to show detailed alive/downed/dead player counts.


  • Fixed incorrect Assault Training Path icons.


  • Fixed incorrect colour usage on squad-mate health bars.


  • Fixed missing tooltips and UI prompts across tutorials and mission briefings in Single Player.


  • Fixed missing XP Tracker icon at level 3 when using Field Upgrades.


  • Kill-confirmation indicator now displays if a victim bleeds out after being damaged by the player in modes using the crawling downed state (e.g. Strikepoint, REDSEC).


  • Minor UI polish and alignment updates to various game modes.


  • Non-squad friendlies now display a “Thank you!” subtitle after being revived.

SETTINGS:


  • Added a new option allowing players to sprint automatically when pushing the stick fully forward.


  • Added new keybinding that allows the player to instantly swap to the knife instead of having to hold the button. This keybinding will not allow to perform takedowns contextually but will still allow takedowns to be performed once the melee weapon is equipped.

SINGLE PLAYER:


  • Addressed multiple occurrences of excessive bright flashes and unintended visual effects.


  • Fixed an issue where AI squadmates would not respond to revive orders and other commands, improving squad functionality and responsiveness.


  • Fixed loss of grenade functionality and shadow-rendering errors in underground areas during the “Moving Mountains” mission.


  • Fixed multiple instances where sound effects or Voice Over would fail to play correctly during gameplay and cinematic moments.


  • Fixed subtitle and audio-video synchronisation issues during gameplay and cinematic sequences.


  • Fixed various instances of corrupted shadows and LOD behaviour when using lower graphics settings.


  • Resolved object clipping and teleporting issues during car-chase sequences in the “Moving Mountains” mission.


  • Resolved several cases of stuttering and desync when using certain graphics presets on NVIDIA and AMD hardware.


  • Resolved several issues that could result in infinite loading screens during mission transitions and save or load operations.


  • Resolved shader stutters in the prologue mission “Always Faithfull”.


  • Fixed issues with party invites not working during campaign loading screens.

AUDIO:


  • Added new sound effects for Double Ping; refined single and danger ping sound hierarchy.


  • Added new soldier movement and gunfire sound effects, and fixed multiple foley issues.


  • Added turret movement audio for Marauder RWS weapons.


  • Corrected door sound assignments.


  • Corrected swimming, obstruction, and platform footstep audio.


  • Fixed character voice over not updating when changing soldier mid-match.


  • Fixed looped ambient sounds (e.g. food truck) and incorrect debris impacts.


  • Fixed missing first person voice over gasp when revived.


  • Fixed missing third person voice over for explosive deployments.


  • Fixed missing LP voice over zoom audio.


  • Fixed missing ping audio while spectating.


  • Fixed missing reload sound effects when a weapon had 1 bullet remaining.


  • Fixed missing voice over for supply actions and revive requests.


  • Fixed multiple Commander voice over issues.


  • Fixed Music-in-Menus setting not muting music.


  • Fixed seat-change and turret-reload audio on Marauder RWS guns.


  • Fixed underwater breathing voice over and inconsistent swimming audio.


  • Polished Front-End and Loading music transitions between matches.


  • Synced Battle Pass sounds effects to animations.


  • Tweaked light-fixture audio setup.


  • Updated hostile-voice over logic and adjusted reload voice over mix.


  • Updated music urgency system for Portal.

PORTAL:


  • Added new scripting functions for music control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().


  • Fixed RayCast() in ModBuilder to properly detect terrain and environment objects.

HARDWARE:


  • Fixed an issue where framerate would be be capped to 300FPS with Nvidia cards


REDSEC:

VEHICLES:



  • Fixed the issue where the Golf Cart could set off the PTKM-1R gadget in Gauntlet.


  • Fixed persistent gunner MG model after Rhib Boat destruction.

UI & HUD:


  • Added level display information to the Training Path section within the Class Details screen.


  • Fixed an issue where soldiers and UI elements could be missing in pre-game lobbies after matchmaking.


  • Fixed an issue where the M417 A2 would not appear in kill cards or the kill feed.

AUDIO:


  • Fixed an issue where the squadmate death sound effect could trigger for non-teammates.


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Continue reading...
 

Community Update – Latest Updates Ahead of California Resistance

To the Battlefield Community,

With Battlefield 6 and Battlefield REDSEC, we’ve launched two massive experiences. From Support players pulling off clutch drag-and-revive saves to squads executing flawless REDSEC pushes and creators redefining what’s possible in Portal, you’ve shown us what Battlefield can be.

For our teams across Battlefield Studios, this is just the start. We’ve been watching, reading, listening, and we’re hard at work on how we will evolve the experiences for you all. We’re focused, fired up, and getting it done because Battlefield has always been at its best when we build it together, as we have done on our journey through Battlefield Labs, our Open Beta, launch and the current Season 1.

94e579d0db7599388f823735dac90b3ab3ef8ca3.png

The California Resistance Update arrives November 18 with Eastwood, our second new map of Season 1 that is primed for All-Out-Warfare, along with new weapons, the ultimate vehicle addition for creative mayhem, and more.

Latest Live Updates

In our previous Community Update, we shared how your feedback has been guiding our work on performance, balance, and core gameplay improvements. Let’s take a look at what’s been updated so far and what’s next.


  • Casual Breakthrough launched on November 1 as a more relaxed way to experience Battlefield while still earning progression and completing challenges. Featuring smaller teams and Bot support, the mode gives players room to learn, experiment, and level up weapons. We are exploring additional maps for the rotation while keeping the balance between player and bot counts, and we are also considering a similar Casual Conquest mode for the future.


  • Challenge and Assignment updates went live on November 5, and we’ve already seen completion rates improve across the board. Our goal with these changes is to make daily and weekly challenges feel achievable within a few hours of focused play, while keeping certain cosmetic rewards as longer-term goals for dedicated players. We’ll continue monitoring data and feedback to make sure this balance feels right.


  • Bots were reintroduced to Verified Experiences on November 6 in response to player feedback. Conquest, Breakthrough, and Rush now each support up to 12 bots, and rounds begin once 8 players have joined to maintain a balanced experience between players and Bots. Bots grant reduced XP, while player XP remains at 100%, and all challenges remain completable. PvE bots in Custom Portal Experiences were unaffected by this change.

Several major issues were resolved in our November 11 Quality of Life Update. We addressed a behavior that allowed players to reach unintended areas by striking a Recon Drone with the Sledgehammer, and Lock-Guided Missiles now respond correctly to enemy countermeasures such as flares. We also fixed issues that caused weapon dispersion to behave incorrectly when transitioning from sprinting to aiming down sights or when scaling with movement speed. Dispersion now properly reflects stance and movement.

In Active Development

Coming with California Resistance (November 18)



  • Weapon Dispersion (Bloom) Fixes: We’ve made a small tuning pass that reduces how quickly dispersion and recoil build up during sustained fire. Dispersion adjustments apply to all weapons, while most also receive recoil tuning. These changes make weapons feel smoother and more consistent, especially at longer ranges where we’ve seen players engage more often. We’ll continue to monitor these updates and refine them based on gameplay data and community feedback.


  • Lighting Adjustments Visibility Upgrades: We’ve made further improvements to soldier visibility, particularly when transitioning between interiors and exteriors. These updates enhance exposure balance to make enemies easier to see in varying lighting conditions. We’ll continue refining visibility and related visual effects based on player feedback.


  • Challenge Clarity Updates: We’ve refined challenge descriptions and tracking to make your progress easier to understand and follow.


  • Fort Lyndon in Portal: More segments of Fort Lyndon will be available in Portal for creating community experiences.


  • Aim Assist Adjustments: We’ve adjusted Aim Assist to make aiming feel smoother and more predictable, helping players build stronger muscle memory. Tuning is now similar to the Open Beta experience. As a result, Infantry Aim Assist and Infantry Aim Assist Slowdown have been reset to match the new values, so try the update before making changes. Note: Infantry Aim Assist Zoom Snap settings are only active in Single Player and Portal experiences, and not in Multiplayer.

Targeting the Winter Offensive Update (December 9)In addition to the new limited-time event and new melee weapon, here’s a quick peak at a few of the other updates that are in progress for Winter Offensive:


  • Vehicle Balance Pass: We’ve made an initial tuning pass to smooth out some of the biggest balance outliers between vehicles. Expect more consistent vehicle combat across the board.


  • Breakthrough Mode Adjustments: Several maps in Breakthrough have been updated to improve balance and flow. For example, Sector 1 in Mirak Valley now has fewer available vehicles and adjusted capture zones to help attackers make better progress.


  • Rush Mode Improvements: We’ve updated MCOM placements on Manhattan Bridge and Liberation Peak to create smoother attack routes and more engaging objectives.

Under Review
We also wanted to highlight a few topics of conversation where we’re actively exploring and testing changes, but we don’t currently have confirmation on timeline for just yet.


  • Map Design and Size: We have seen your comments about map size and pacing. Battlefield is at its best when maps offer different ways to play and constant action around every corner. Striking that balance is always a priority, and we are committed to a variety of map types across future Seasons. With Eastwood arriving in the California Resistance Update, we will continue monitoring existing maps and modes for targeted adjustments (like what’s planned in Winter Offensive) while also learning from community creations in Portal.


  • Review of Challenges: We are reviewing challenges to better support the sandbox gameplay that sits at the core of the Battlefield experience.


  • UI and Menu Improvements: We are looking into adjustments that will roll out over time, with the goal of making navigation more intuitive, from settings menus to equipping earned skins to discovering Community Experiences more easily.


  • Player Stats: We are exploring expanded player stat tracking, including per-season details and other improvements.


  • Social Play Improvements: We are evaluating ways to make it easier to group up with friends and resolve issues that may prevent smooth session joining.


  • Hit Registration (Netcode): We are investigating improvements to hit registration. This work is closely tied to potential updates around time-to-death (TTD) and time-to-kill (TTK) consistency, as well as bugs such as sometimes dying when behind cover.


  • Vehicle Ecosystem: We are reviewing the overall vehicle experience to ensure balanced combat across all-out warfare modes and map types.

REDSEC


  • Audio Performance: We have identified performance and memory issues that can occasionally cause sounds, such as footsteps or vehicles, to not play consistently on larger Battle Royale maps. Optimization work is underway.


  • Battle Royale Solo Mode: We are reviewing Solo mode pacing and difficulty. Playing without a squad can feel punishing, and we want Solo to remain a rewarding Battlefield experience.


  • Casual Battle Royale Mode: We are investigating the potential for a more accessible Battle Royale mode that keeps the core intensity but allows for a relaxed playstyle.


  • Armor Plating: We are reviewing the current action time and availability for armor plating. It provides meaningful tactical choices, and we want to approach any changes carefully to maintain that balance.


  • Tank Availability: We are exploring possible adjustments to tank frequency and placement within Battle Royale matches.

Community Highlights

Recently, we celebrated the spirit of connection in the Battlefield Discord with a community giveaway, where hundreds of players shared their favorite memories from past titles and how they carry that passion into Battlefield 6.

“A Battlefield moment that will always stay with me. When I was younger, we just moved to a new state. My dad went out and bought Battlefield 1942 that September and surprised me with it to cheer me up. We took turns playing Battlefield 1942 all summer long. We eventually got Battlefield Vietnam, then Battlefield 2 and Battlefield 2: Special Forces, and the rest was history. It was so much fun teaching him how to fly helicopters and drive tanks in that game with our friends from our clan. RIP Pops, thank you for the memories!“

“A simple but fun memory for my entry, handing the controller to my grandfather, who has sadly been gone for over a decade, and having him fire the M1 on Battlefield 1943. He loved the controller vibration with each shot and, of course, the classic ping. He was a Korean War Navy man, so he didn't serve in WW2, but said it was something he had always wished to fire in real life. He died about 4-5 months later. I think about this moment a lot and how much it meant to share a moment in my favorite franchise with my favorite person.”


The stories we received, from friends reconnecting to families playing together across generations, were a powerful reminder of what makes Battlefield special. Thank you for continuing to make it more than just a game.

And to all of you sharing your favorite in-game moments and Portal Experiences, we can assure you they are making rounds across the offices and are a nonstop highlight of our day.


  • WIP Grand Bazaar by Meldrada in Portal: https://x.com/BF_Portal_Hub/status/1983489745532363127


  • Climb your way to the top against another team through chaos and mayhem! First team to reach the top wins! - Chaos Climb

    • Play Chaos Climb today using the in-game Experience code: ZX45F

  • Zombie horde survival experience on a randomly generated maze map - Zombie Maze

    • Play Zombie Maze today using the in-game Experience code: z3t5b

Together, Forward

We’re just getting started, and there’s more to come. Following the California Resistance Update on November 18, Winter Offensive arrives December 9, with Season 2 launching in early 2026. Thank you for continuing to shape the future of Battlefield with us.

We’ll see you on the Battlefield.

//The Battlefield Team


This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
.

Continue reading...
 

Lead the Way Pack

The Battlefield franchise - and our community - is rooted in military culture. Of their own accord, U.S. Army Rangers have defined a legacy of duty spanning back to World War II, with their rallying cry, “Rangers Lead the Way,” echoing from Omaha Beach to modern-day operations.


Starting on November 11th, which we recognize as Veteran’s Day in the United States and Armistice Day globally, the Battlefield 6 and REDSEC in-game store will offer the “Lead the Way” Pack, which we have created with insights from the National Ranger Association to ensure authenticity.

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The Lead the Way Pack includes a new Soldier Skin, a Weapon Package, and four customization items, as well as a Battle Pass Tier Skip and a One Hour Battle Pass XP Boost. Our team of veteran and civilian allies worked to ensure reverence to the U.S. Army Ranger culture across all Lead the Way items, with the Bundle title - Lead the Way - being a nod to the Ranger motto: “Rangers Lead the Way!”

The following items are included:


  • “Regiment” NATO Assault Soldier Skin


  • “Hold Fast” Glider 96 Vehicle Skin


  • “Legacy Strike” M277 Weapon Package


  • “All the Way” Soldier Patch


  • “Sua Sponte” Dog Tag


  • “Battleworn” Parachute


  • 60 Min Battle Pass XP Boost


  • 1 Battle Pass Tier Skip


Supporting Real-World Rangers

In addition to the “Lead the Way” Pack, Battlefield and Electronic Arts are honored to invest in the important work of the National Ranger Association in its mission to support iconic Army Rangers and the Ranger community. Our donation helps the broader Ranger community through supporting Ranger scholarships, special experiences and critical needs for Ranger families, and the development of a Ranger Community Center.

We are also excited to be the headline sponsor of the upcoming Best Ranger Competition, to bring to life this preeminent event that tests teams with physical, mental, and tactical challenges, famous among active Rangers and servicemembers alike.

While proceeds of the Lead the Way Pack are not allocated to charity, our independent donation to the National Ranger Association helps advance their important work for the Ranger community. We encourage you to learn more at their website and consider supporting their mission.

https://store.steampowered.com/app/3933070/WeisedenWegPack__Battlefield_6_und_REDSEC/

https://store.steampowered.com/app/2807960/Battlefield_6/

https://store.steampowered.com/app/3028330/Battlefield_REDSEC/

*Requires Battlefield 6 (sold separately) or REDSEC and all game updates. Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required.
No portion of the Lead the Way pack sales is donated.
No weapon, vehicle or gear manufacturer is affiliated with or has sponsored or endorsed this game. © 2025 Electronic Arts Inc. Electronic Arts and Battlefield are trademarks of Electronic Arts Inc.


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BATTLEFIELD 6 GAME UPDATE 1.1.1.5

We’re rolling out a Quality of Life update on 11 November at 09:00 UTC, bringing refinements to vehicle countermeasure reliability, weapon accuracy, Battle Royale match flow, and overall gameplay stability.

Major Updates for 1.1.1.5:


  • Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.


  • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.


  • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.


  • Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.


  • Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion.

CHANGELOG

PLAYER:



  • Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.


  • Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.


  • Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.

VEHICLES:


  • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.

GADGETS:


  • Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.

MAPS & MODES:


  • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.


  • Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.


  • Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.

UI & HUD:


  • Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.

PROGRESSION:


  • Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.


  • Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.

PORTAL:


  • Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.


  • Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.

AUDIO:


  • Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.

REDSEC

PLAYER:



  • Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.


  • Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.


  • Fixed an issue where players could become stuck in a top-down view of the map after redeploying.


  • Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.

UI & HUD:


  • Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.

PROGRESSION:


  • Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.

Continue reading...
 

Community Update – Changes to Challenges & Assignments

Recently, we introduced updates that increase the XP earned in official matches and reduce the XP needed for the first 20 attachment ranks.

As we continue to build on the improvements we mentioned previously, we are also delivering a major overhaul of Challenges and Assignments, guided by gameplay data and your feedback. Some of the adjustments in this update are substantial, and we wanted to share more context on how we arrived at them.

This update makes significant reductions to challenge requirements, cutting down on time investment while maintaining a focus on skill-driven progression that rewards consistent play. Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length.

Assignments will continue to range from goals you can complete through regular play to a few that reward true mastery, particularly those tied to cosmetic items. Some of the original criteria did not fully reflect that intent, and we have updated them to make their difficulty and purpose clearer.

The first set of changes went live today through a server-side update and are available immediately. Any progress you’ve already made will automatically be applied when you enter a match, unlocking any challenges or assignments you now meet based on the updated criteria.

As previously indicated, the scale of our plans for Challenges and Assignments are large and will take place over multiple server-side and client-side updates, expect additional updates in the future.

We wanted to get the first set of changes into your hands as soon as possible while we prepare further game updates. We’ll follow-up with more details on the rollout in the future.

In this first set of changes we made a total of 90+ adjustments to Challenges and Assignments. Below we’ve highlighted a few examples.

Class Challenges

Assault, Engineer, Support, and Recon challenges now complete much faster.


  • Assault 2: Have Squadmates deploy on your Spawn Beacon.

    • Reduced from 50 deploys to 5.

  • Support 2: Revive teammates as Support.

    • Reduced from 200 revives to 60.

Weapon Assignments

All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.


  • Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.

    • Reduced from requiring 10000 inflicted damage to 3000.

Mode & Unit Assignments

The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.


  • Conquest 2: Wins in Conquest.

    • Reduced from 5 wins to 2.

  • Conquest 3: Objective kills in a round of Conquest.

    • Reduced from 30 objective kills in a round to 10.

Gameplay & Mastery

General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.


  • Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.

    • Reduced from 20 Multi Kills to 5.

  • Adaptable 2: Repair damaged Vehicles in a life.

    • Reduced from requiring 3000 damage to 500.

REROLL CHALLENGES SYSTEM

We have also made adjustments to the reroll challenges system.

When rerolling a challenge, it will prevent Battlefield 6 players from receiving a challenge that can only be completed in REDSEC. REDSEC players will continue to receive additional challenges that can be completed in REDSEC when rerolling. Which challenge you gain after rerolling will still be random.

Our intent is to have clear and achievable goals where reward meets challenge. These challenges and assignments are meant to be achievable without significant time commitment, while some will require a bit of mastery and reward you for that.

These changes are rooted in your feedback, so we hope that you’ll continue to share your constructive thoughts and concerns. You can report bugs on our EA Forums and join the community on the Battlefield Discord server.

See you on the Battlefield.


//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
.

Continue reading...
 

Rogue Operators inbound

Rogue Operators inbound

Battlefield REDSEC - Gauntlet 101

RS_Screenshot_Action01_Gauntlet_1920x1080_NoLogo.jpg


Survive and advance in Gauntlet: an all-new cutthroat, knockout-style elimination mode where squads race to complete missions.

In Gauntlet, eight squads go head-to-head in a series of special missions that push every squad to their limit. Decryption, extraction, territory domination, target protection, explosive transport and more–only squads with the complete package will come out on top in this Gauntlet of elimination ending in a squad vs. squad showdown.

Ready to run the Gauntlet? Assemble your squad and claim glory in this competitive experience.

Gauntlet at its Core

Gauntlet is a competitive, round-based mode based on a four-mission sequence :


  • FIRST MISSION - Eight Squads


  • SECOND MISSION - Six Squads


  • THIRD MISSION - Four Squads


  • FINAL MISSION - Two Squads

The Combat Zone for each mission is based on sections of Fort Lyndon and is custom fit to the number of remaining squads, so that the First Mission has the largest Combat Zone and the Final Mission has the smallest. Its order of mission - namely the Second and Third Missions - can be skipped in specific circumstances, such as Multiple squads forfeiting the Gauntlet by leaving early.

At the start of Season 1, there are eight mission types; one additional mission - Rodeo - will be added during Season 1, with more to follow in additional seasonal updates.

Unlike Battle Royale, Classes in Gauntlet are the same as those in Battlefield 6 Multiplayer; if you are coming in from Battlefield 6 Multiplayer, your loadouts will carry over into Gauntlet.

Specific missions may benefit from unconventional Class choices across the squad; rather than choosing the standard “Assault, Engineer, Support and Recon” balanced composition, you may find more success on double, tripling, or quadrupling up on a Class.

Reassignment

Nobody likes a quitter, especially if you are performing well in a Gauntlet despite them. When your Gauntlet team is eliminated due to teammates leaving, there is a chance that you will be assigned to a new Gauntlet team rather than be eliminated.

Reassignment ensures all teams have four active players throughout the Gauntlet match, rewarding top performers from squads with teammates who leave mid-operation. At the end of each mission (save for the Final Mission), all squads, including eliminated squads, will be checked for open spots. If there is an open spot on a surviving squad, or if there is a unique scenario with open spots across multiple eliminated and surviving squads, then a Reassignment will occur, guaranteeing the next mission will have the correct number of squads. Full squads of four who advance to the next mission will not be reassigned.

Gauntlet Missions

BFGGauntlet.png


Every Gauntlet “round” is a different mode or “mission” - with eight mission types and numerous Combat Zones, it is incredibly rare to have the exact same Gauntlet mission sequence in back-to-back matches with over 70,000 different possible combinations. However, prior to each mission, a miniature briefing takes place that details the rules of engagement and how points are scored.

Every mission offers one point for every kill and revive. This means reviving a squadmate is technically a two point play, as it earns your squad one point while denying a point from the enemy. Keep this in mind when determining your strategy for success as well as Class choice, since the Support Class has multiple tools to help with revives.

True to Battlefield’s core principles, however, the most effective point scoring method across all but one mission is to play the objective. Whether it is destroying M-COMS, holding consoles, or remaining on designated zones, objective play will rack up score faster than playing for a K/D ratio.

Across all missions, points are doubled in the last minute of that mission. For example, if a mission normally rewards a squad one point per kill, then a squad will receive two points per kill during the last minute of the mission.

Some missions will only appear in specific Gauntlet rounds. For example, “Heist” is only played as a Final mission between two squads and does not show up as a First, Second or Third mission.

The eight available Gauntlet missions, as well as when they can appear in a Gauntlet, are as follows:


Name


1st Mission (8 Teams)


2nd Mission (6 Teams)


3rd Mission (4 Teams)


Final Mission (2 Teams)



Circuit














Contract













Deadlock














Decryption














Extraction













Heist











Vendetta













Wreckage













Circuit

Squads earn points by simultaneously capturing and holding as many control consoles as possible. Think Domination, except you must actively capture each control console, the number of which varies by stage:


  • FIRST MISSION - Up to 36 Control Consoles


  • SECOND MISSION - Up to 24 Control Consoles


  • THIRD MISSION - Up to 12 Control Consoles


  • FINAL MISSION - Up to 5 Control Consoles

One point is earned every 20 seconds for each console controlled.

The Support Class and its wealth of revival and defensive Gadgets could be great to lean on in this fast-paced mission, or the Assault Class can shine through its abilities to capture objectives faster than other Classes. Otherwise, consider the Recon and Engineer to lay down nasty traps on their captured consoles to prevent - or get the drop on - enemies from stealing them.

Contract

Every life counts in Contract. Squads earn one point for a kill, one point for a revive, and fifteen points for wiping a squad entirely, which brings us to the objective of a Contract:

Any squad wiped - as in, all four squadmates are dead at the same time - is automatically eliminated from the Gauntlet match. In other words, this is a sudden death deathmatch.

This mission is over when either the timer elapses or a number of teams has been eliminated to the following:


  • FIRST MISSION - Four squads eliminated (Eight squads down to Four)


  • THIRD MISSION - Two squads eliminated (Four squads down to Two)


  • FINAL MISSION - One squad eliminated (Two squads down to the Winning Squad)

More than any other mission, all classes can be the MVP of a Contract mission, so long as no reckless decisions are made. This may lead to less aggressive strategies, but be forewarned: all players are spotted periodically to prevent stagnation, so a squad that sits back and tries to play passively will have their defensive idle cover positions blown

Deadlock

Squads compete to secure and control rotating capture zones for as long as possible. This is most similar to the King of the Hill Multiplayer mode, but with a twist depending on how many squads play this mission.

Like King of the Hill, a player may stand in a Deadlock capture zone to control it for their squad. If players from different squads occupy the same capture zone, the zone is contested. Having multiple players from the same squad occupying the zone does not cause points to be granted more quickly. Prior to the end of one zone, the location of the next one will be revealed on the map, allowing for a “rotation” over to the next objective for those who wish to play aggressively.

Except for the Final Mission, where there is only one rotating zone, Deadlock features multiple capture zones. Specifically:


  • FIRST MISSION - Four Zones


  • SECOND MISSION - Three Zones


  • THIRD MISSION - Two Zones


  • FOURTH MISSION - One Zone

This allows your squad to split up to get more points, although you may want to focus on just one zone to ensure consistent point scoring opportunities.

Whether there is one capture zone or four, a squad earns one point by owning one zone for three seconds. All Classes can make an impact in Deadlock, but a special mention should be given to the Assault Class and its Spawn Beacon for granting advanced positions on active (or upcoming) objectives and capturing zones faster.

Decryption

Squads compete to secure and protect beacon pickups for set periods of time to "calibrate" them and score points, specifically 10 points after 50 seconds of calibration time.

Picking up a beacon automatically marks you on the map and in the overworld, making you a target. Only one squad member can hold one beacon at a time, but each squad member can carry one beacon each. Sprinting will halt the decryption process, making slow, calculated movements necessary for survival while holding a beacon.

Playing the objective - calibrating beacons - is crucial to success; the squad who balances beacon calibration with tactical engagement choices and consistently revives will ultimately come out on top. Although it may not be a great idea to crowd a squadmate with a beacon, leaving them alone is a recipe for disaster.

This might mean the Support Class and its litany of defensive tools can help lock down beacons until they are calibrated, or the Recon Class could step up to spot enemy movements and hinder their advancements with anti-personnel mines. Otherwise, the Assault Class can decrypt beacons faster than any other class, but having a four-Assault set-up may leave the squad open to counter-attacks from savvy Support, Recon, and Engineer enemies.

Extraction

Travel between consoles scattered throughout the level to gather data, then extract the recovered drives using drones.

The mission begins with terminals placed throughout the map with data drives sticking out of them, as well as drone pads that periodically call in drones for extractions. Players must interact with terminals to extract a recovered drive, then find a pad with a drone waiting to extract a drive. There is a countdown of 5 seconds before the drone leaves, and a drone can multiple extract multiple drives at once

A squad earns three points for each successful recovered drive extracted, and a player can carry up to 10 drives at once, which can lead to up to 30 points per player in one extraction. Coordinating an escort for those holding drives, especially if your squad decides to risk carrying multiple drives at once, should be the main priority for winning - or advancing to the next mission after - an Extraction mission, with aggressive kills and reviving opportunities seen as regular point bonuses.

The Recon and Engineer Classes can set traps around drone pads to make it harder for enemy squads to extract drives and rob them of point-scoring opportunities. Alternatively, the Assault Class and its Spawn Beacon can be great for getting reinforcements when extracting drives.

Heist

Seen as an ultimate showdown mission, Heist tasks the two remaining squads in a Gauntlet to retrieve objectives from enemy bases and return them to their own HQ, all while also defending an objective of their own. This is similar in format to the classic “Capture the Flag” game, but with intense stakes.

If a squad drops a stolen case, consider it a fumble: either squad can pick it back up or it will automatically reset back to its original base if nobody picks it up within 60 seconds.

Every enemy cache capture grants 10 points.

All Classes have the chance to rise above the rest, but a Gauntlet victory will come down to how a squad compliments each other’s individual playstyle. Some may decide to watch their own cache back at their spawn in a defensive role, while others may take flank routes as another takes an aggressive beeline towards the enemy cache. Not communicating and coordinating these efforts can lead to a loss, but that should be second nature to squads who survived a Gauntlet long enough to see a Heist go down.

Vendetta

Protect your squad's High Value Target (HVT) and kill the enemy HVTs.

The first operator to get a kill is marked as the first High Value Target (HVT). Whoever is a HVT earns their squad one point every five seconds they are alive, and their location is always visible on the map and HUD compass.

All successful Vendetta strategies are focused on the safety of your principal; your squad’s HVT needs to be kept alive for as long as possible to rack up score for the squad.

The Recon Class may be ideal for this mission, as they can spot enemies protecting their HVT while also going behind their lines with clandestine tools. Another potential priority Class is Support, who can lay down Deployable Cover and Intercept Systems to defend their HVT.

Wreckage

Your squad needs to find, transport and detonate bombs at specific locations across the map. Think of this as a squad-based Rush or, for our Battlefield veterans out there, consider this a respectful nod to some classic obliteration gameplay…

When the mission starts, a number of bombs spawn at randomized positions. Interacting with the bomb causes a soldier to pick it up. A soldier can hold only one bomb at a time, and will explode if they fail to plant it at an M-COM in time. Bomb carriers and M-COM Sites - active, inactive and armed - are indicated to all players.

Every M-COM Destroyed rewards 10 points, disarming a bomb off an M-COM rewards 5 points.

The Assault Class’ quicker plant and defuse times can make them the go-to objective driver on the squad. However, the amount of defensive gadgets across the other three classes can make for a more well-rounded team that can help push towards and lock down objectives.

Continue reading...
 

Battlefield REDSEC - Battle Royale 101

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Prepare to drop into Fort Lyndon.

This massive, redacted military facility hidden in plain sight between pristine beaches and a sleepy residential community is home to some of the most advanced military projects in the world. Rogue operators are racing against time and hostiles to keep each other out and the secrets in.

Your mission? Survive the Battle Royale between NATO and Pax Armata squads fighting for control of Fort Lyndon. Consider this your briefing:

Before You Drop - Sidearms and Classes

BF6_LAU_ES57_Sidearm.jpg


Battle Royale is the only non-Portal mode with different Loadouts than any other official Battlefield experience. In other words, instead of a Primary Weapon, Sidearm, customizable Gadgets and more, you are limited to the following items:


  • Your Class, which comes with a Class Signature Set - Two Gadgets, a Signature Weapon Proficiency and a Signature Trait - and a four-trait Training Path, which is different from normal (Multiplayer and Gauntlet) Training Paths (with only one available as of Season 1 launch).


  • A Sidearm


  • A Melee Tool

Your Battle Royale loadout choice - the Class, Sidearm and Melee Tool - is only editable after joining a match and before dropping out of the infiltration plane.

Each Class gets its default Gadgets, Signature Weapon Proficiency and Signature Trait by default. Their additional Passive Abilities, including their final Level 4 ability shared between all classes, are unlocked by earning score through eliminating enemies, completing Contracts and surviving deep into the match.

Every soldier also gets Thermite Sabotage, an improved sabotage device which slowly damages a tank and its crew. Meant to be a last resort anti-tank tool against those unaware of a soldier right next to their tank, the Thermite Sabotage can be directly planted onto vehicles.

Assault Class - Pointman

BF6_Screenshot_07_Assault_1920x1080.jpg


Gain the high ground and eliminate enemies from defilade.


FEATURE


Name


In-Game Description


GADGET 1


Assault Ladder



This equipment provides access to higher vantage points. Depending on the angle of placement, it can act as a bridge between buildings, or a ramp to help traverse obstacles on the battlefield.


GADGET 2


High Explosive Launcher



Fires impact-trigger grenades designed for damaging structures and targeting infantry behind cover.


SIGNATURE WEAPON


Assault Rifle



Faster draw times with Assault Rifles. Fire sooner when exiting a sprint.


SIGNATURE TRAIT


Mission Focused



Nearby squadmates get faster progress with objectives, including arming and disarming M-COM explosives. In Battle Royale, respawn towers will capture quicker…


LEVEL 1 PASSIVE ABILITY


Quick Plating



Armor replating is 33% faster.


LEVEL 2 PASSIVE ABILITY


Grenadier



High Explosive Launcher carrying capacity increased to 5 rounds.


LEVEL 3 PASSIVE ABILITY


Cluster Munitions



High Explosive Launcher explosions generate 5 fused submunitions.


LEVEL 4 PASSIVE ABILITY


Stockpile



Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Engineer Class - Field Mechanic

BF6-Engineer-Class-NoLogo-16x9.png


Disable incoming armored threats and maintain combat vehicles to keep them mission-ready.


FEATURE


Name


In-Game Description


GADGET 1


Repair Tool



A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool.


GADGET 2


Aim-Guided Launcher



An anti-vehicle launcher that can be upgraded to enable missile guidance to the target via the weapon's crosshairs. Inflicts greater damage on the sides, top, and rear of vehicles where armor is thinner.


SIGNATURE WEAPON


SMG



Improved hip-fire control when using SMGs.


SIGNATURE TRAIT


Mechanized Infantry



Take less explosives damage when near friendly vehicles and prevent them from being occupied by hostiles in the event that all vehicle crew exit. Repair vehicle health to keep both effects active.


LEVEL 1 PASSIVE ABILITY


Enhanced Targeting



Launcher is now aim-guided via magnified optic.


LEVEL 2 PASSIVE ABILITY


Devastating Impact



Damaging enemy vehicles reduces their repair effectiveness for a short period of time.


LEVEL 3 PASSIVE ABILITY


Mobility-Kill Warhead



Aim-Guided Launcher hits temporarily immobilize vehicles for a short period of time.


LEVEL 4 PASSIVE ABILITY


Stockpile



Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Support Class - Provisioner

BF6_Screenshot_09_Support_1920x1080.jpg


Increase squad endurance with more armor and ammo, enhanced healing, and gadgets that compromise enemy sight.


FEATURE


Name


In-Game Description


GADGET 1


Supply Bag



Once dropped, the bag resupplies all nearby infantry with ammo for weapons and regenerates health more efficiently, even when under fire.


GADGET 2


Smoke Grenade Launcher



Fires impact-triggered grenades designed to create temporary smoke screens. Blocks ability to spot targets and clears spotted markers from all infantry inside the smoke radius. Can be carried standalone or underslung on weapons with a Gadget Mount attachment for faster access.


SIGNATURE WEAPON


LMG



Faster transition to aim down sights (ADS) and no sprint speed penalty while carrying LMGs.


SIGNATURE TRAIT


Field Sustainment



Distribute health packs to teammates when they directly interact with you.


LEVEL 1 PASSIVE ABILITY


Supply Line



Armor carrying capacity increased. Ammo carrying capacity increased for all ammo types.


LEVEL 2 PASSIVE ABILITY


Urgent Aid



Drag downed soldiers faster and revive them quicker.


LEVEL 3 PASSIVE ABILITY


Hemostatic Smoke



Smoke Grenade Launcher speeds up revival for all classes, provides health regen after several seconds, and slows downed bleedout.


LEVEL 4 PASSIVE ABILITY


Stockpile



Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Recon Class - Drone Specialist

BF6-Recon-Class-NoLogo-16x9.png


Rain death from above and track enemies on the ground to control the battlefield.


FEATURE


Name


In-Game Description


GADGET 1


Motion Sensor



This device spots nearby moving enemies, vehicles, and gadgets, marking their position in-world and on the minimap for all team members. Enemy infantry can remain undetected while moving in crouch or prone. The device emanates a sound audible to hostiles


GADGET 2


Recon Drone



A combat drone that can carry explosive ordnance and be rigged to self-destruct. Can be left hovering to automatically spot hostiles, marking their position in-world and on the minimap. Equipped with thermal vision for enhanced spotting.


SIGNATURE WEAPON


Sniper Rifle



Improved marksmanship skills, including reduced weapon sway, quicker rechambering between shots, and better breath control for steadier aim.


SIGNATURE TRAIT


Passive Spotting



Looking at hostiles while aiming down sights will spot them, marking their position in-world and on the minimap for all team members.


LEVEL 1 PASSIVE ABILITY


Bombadier



Recon Drone can drop explosive payloads.


LEVEL 2 PASSIVE ABILITY


Tracking Pulse



Spot enemies within a specified radius for several seconds after downing their squadmate.


LEVEL 3 PASSIVE ABILITY


Loitering Munition



Recon Drone can self-destruct for additional damage.


LEVEL 4 PASSIVE ABILITY


Stockpile



Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Sidearm - The Choice is Yours

After choosing a Class, you then select a Sidearm and a Melee Tool. Given the similarities between all Melee Tools - save for the Sledgehammer, which is a slower, more powerful weapon compared to the knives - the bigger decision to be made is your Sidearm choice.

All functional Sidearms can be chosen as your starting Battle Royale weapon and can be completely customized based on unlocked attachments and customization items. At the start of Season 1, here is why each Sidearm can be a solid starting weapon, as well as a formidable backup once you find a Primary Weapon:


Weapon


Unlock Criteria


In-Game Description


Use / Role


P18


Default Unlocked



A reliable sidearm able to meet the demands of almost any combat scenario.


Versatile tool with solid damage, fire rate and magazine capacity.


ES 5.7


Career Rank 24



Companion to the USG-90, this sidearm has generous magazine capacity and exceptional bullet velocity compared to its peers.


Rapid-fire machine to tag up or finish off enemies, especially up close, with the fastest ADS times and muzzle velocity in the category.


M45A1


Career Rank 39



A classic sidearm brought into the 21st century. The damage it inflicts with .45 ACP is offset by a low base magazine capacity.


Reliable workhorse with powerful, more controlled semi-automatic fire.


M44


Career Rank 48



A modern revolver and hand cannon. Best ranged potential of any sidearm, but its capacity and effective rate are limited.


A “skillshot” tool with hefty damage even at range, amplified by headshots at an increased multiplier.


GGH-22


Season 1 Battle Pass “Recruit Path” - Tier 5 Reward



A renowned semi-auto pistol with a .40 caliber chambering for improved ranged performance.


Balanced between high damage and high fire rate peers, rock solid in short-to-mid range engagements.

Custom Weapons

In lieu of starting loadout inclusion, you can earn your Custom Weapons during a Battle Royale match. Your Custom Weapons are pulled from any configuration - e.g. a Weapon Package - you have marked as a “Favorite.”

See the “Upgrading Your Weapon” section of this 101 for more details on procuring your Custom Weapon.

Dropping In - Squad Leader, Breaking Formation and Parachutes

Redsec-BRMode-16x9.png


Ready to drop? Open up your mini-map and ping your intended drop point either here or in the overworld to communicate your intentions with the rest of the squad. One squadmate will be automatically assigned as the “Squad Leader” - they are responsible for initiating the drop sequence and maneuvering the “squad formation” through the air to the intended drop point.

At any point, any player who is not the Squad Leader can “break away” from the formation and continue dropping on their own. This is recommended as part of a coordinated strategy, such as splitting up to scavenge multiple buildings within a small city block or complex. If all else fails, or if you are a new player, stick to the formation until you are grounded.

Your parachute will automatically deploy when you get close to the ground (unless you switch this Setting off, which we don’t recommend to new players). Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot, but remember that every second off the ground is another second for every enemy to start getting better weapons.

Scavenging - Crates, Vehicles and Vaults

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Although it could be a fun challenge to attempt, you won’t get far in Battle Royale with just your starting Loadout and Sidearm.

Scavenging for loadout items, including Weapons, Throwables, Gadgets and more, is done by opening various containers scattered around the map. These containers can be:

Common Chests

Most regularly found around Fort Lyndon, Common Chests are Green boxes that contain Weapons, Ammo, Gadgets and Throwables. Often, their contents can be duplicative across numerous chests, but these items are still better than sticking with just the starting loadout at the beginning of a match.

Rare Chests

As the name implies, these black-and-red chests contain better quality items - Weapons, Ammo, Gadgets and Throwables - but are not as frequently found in a Battle Royale match. Occasionally, Rare Chests can contain Strike Packages, which are powerful activatable abilities that can turn the tide of battle. Call-ins can improve artillery strikes, smokescreen drops to conceal movements and UAVs to reveal enemy positions

Class Chests

These chests always grant loadout items that are specific to your Class, arguably making these the most valuable chests out of the three to be found in a match. Whomever opens the Class Chest will determine its contents, such that an Assault Class player will turn it into an Assault Class Chest.

A Class chest will most frequently include a highly-upgraded weapon from the Class’ Signature Weapon, such as an LMG for the Support Class, high-end Gadgets and other items themed around the class’ Training Path abilities. Essentially, Class Chests are meant to bring out the best of your Class and should be opened whenever possible.

Vehicles

In addition to Chests, certain vehicles parked around the map contain items, which are usually themed to the vehicle type.

For example, an ambulance most likely contains a Defibrillator or Supply Pouches that can refill health. Or a disguised box truck can contain weapons that would have been used for nefarious infiltration operations.

Drops

Frequently rewarded after completing a Mission, Drops fall out of the sky and contain valuable items, such as weapons with multiple attachments and call-in abilities.

There are also Custom Weapon Drops, which contain weapons customized in the loadout menu outside of a Battle Royale match.

Locked Vaults

Outside of Drops, the other scavenging container worth mentioning are Locked Vaults, which can only be unlocked by the Engineer’s Repair Tool. If an Engineer interacts with a Vault, they will take a few seconds to open it, rewarding themselves (and their squad) with a mixture of rare items, such as weapons, Gadgets and more.

Intel Cache

One last scavenging note, or intel, rather: throughout Fort Lyndon are Intel Caches, which are briefcases with a “?” on them. Given how vital this intelligence is to both PAX Armata and NATO, picking these up grants Career XP.

Upgrading Your Weapon - Weapon Upgrade Kits and Custom Weapon Drops

BF6-Signature-Weapon-LMG.jpg


Scavenging for weapons is just one way to upgrade your arsenal. Weapons are graded in specific rarity tiers, with each rarity tier associated with an expected power level due to the amount of Attachment Points used in creating that weapon variant. Outside of the “Unique Tier,” which are weapons fit to your personal preferences, the mileage may vary on what weapons in each tier are considered “the best” for your playstyle.

However, the criteria for each rarity tier and its drop frequency in Battle Royale is as follows:


Rarity


Color (Standard Values)


Number of Attachment Points Used on Weapon


Frequency


Common



White


Attachment Points - 25


Most available, especially in Common Chests


Uncommon


Green


Attachment Points - 30


Frequently available; nice to find in Common Chests


Rare


Blue


Attachment Points - 60


Sometimes available, particularly in Rare Chests


Advanced


Purple


Attachment Points - 90


Rarely available, most often as Mission Rewards


Superior


Orange


Attachment Points - 100


Extremely rare; only a few per match.


Unique


Red


Varied Attachment Points


Otherwise known as Custom Weapons, as customized and Favorited in the Loadout menu, and only available in Custom Weapon Drops (or scavenged from enemies)

Weapon Upgrade Kits

Any weapon that is below “Advanced” Rarity can be updated by using Weapon Upgrade Kits, which can be found in a variety of Chests and Drops. Each Weapon Upgrade Kit is unique to a Weapon Category, such as Assault Rifles or Shotguns, and is activated by opening the backpack menu while in a match. Look to the bottom left of your HUD and find the button (or key) next to the backpack icon. Alternatively, when next to a Weapon Upgrade Kit while holding the weapon associated with it - e.g. holding a SMG when next to an SMG Upgrade Kit - there is an option to immediately use the kit on the weapon you are holding.

Every Weapon Upgrade Kit includes a choice of two upgrade paths. For example, when upgrading an LMG, you may have the option to upgrade its Capacity or its Mobility. Each choice is associated with an attachment (or attachments) that are themed around that upgrade type. Often, upgrades only grant benefits, but there are some upgrade paths that may cause negative effects in exchange for more powerful boosts, such as increasing effective range at the cost of aim down sight speed.

A weapon can be upgraded up until it is of Advanced quality, which is considered its “final” version outside of the incredibly rare Superior weapons.

Unique Weapons are Custom Weapons - Custom Weapon Drops

BF6-Signature-Weapon-Assault-Rifle.jpg


Custom Weapons are all the “Favorited” Primary Weapons from the traditional Loadout screen, which is editable before joining any lobby. Go to the “Class Loadout” screen of the main menu, then select any class. Next, edit the Primary Weapon of any Loadout and select your weapon. You are able to Modify it by selecting a specific Weapon Package, then Customize it further with available attachments and customization items, before selecting “Favorite” to add it to your “Favorites” tab. This tab, which looks like a bookmark with a star in the middle, saves up to eight weapon configurations; remove them by simply unfavoriting them in this tab or when editing that exact Weapon Package.

A Battle Royale match almost always includes a Custom Weapon Drop period where all teams can fight for a handful of drops scattered around the map. Alternatively, Missions can reward a personal Custom Weapon Drop. Regardless on how a Custom Weapon Drop is earned, every squad member can only pick one Custom Weapon out of a Drop.

Ammo and Armor

Outside of your life, the most important Battle Royale resource is your ammo. Ammo is shared between weapons within a Weapon Category - Assault Rifles, SMGs and LMGs, for example - rather by caliber.

First, the most reliable way to consistently replenish ammo is through the Support Class and its Supply Bag Gadget, which always grants multiple magazines, clips and/or shells for the exact weapon you are using.

When the Supply Bag is not available - either due to cooldown or the Support Class not being used - ammo can be found in chests and vehicles around the map. Found ammo will not always be for the Weapon Category of your choosing, but it will be stored in your backpack for whenever a weapon from its category is used.

Another more reliable way to gain ammo - albeit, rarer than finding it on the map - is an Ammo Resupply Call-In. Available as a more common Call-In, most often as a Mission reward, the Ammo Resupply is a special crate that drops in from the sky to grant full ammo to all weapons in your current loadout.

Eliminated players also drop all of their ammo upon death, along with all other loadout items they were carrying.

Armor

Every soldier drops into Battle Royale with one armor plates equipped out of two total armor plates, represented by a bar above the health bar on the HUD.

Once armor is broken, indicated by the colored armor bar turning grey, any additional damage will impact health; plates can be replaced through a short process, indicated by pressing the command associated with the “armor vest” icon at the bottom-right portion of your HUD. Additional Armor plates can be found by scavenging around the map and opening up chests.

Missions

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After several minutes in a match, you will receive a prompt to accept a mission at the top of your HUD near the compass; accepting missions are done on the same screen as when you open the full map.

Missions are Battle Royale’s “side-quests” with varying degrees of risk and reward; missions that are most likely to get you into combat - or directly counter other teams - often give the greatest rewards. One squad member can accept a mission for the entire squad; once a mission is accepted, nobody else can accept another mission.

Each mission shows its rewards that can range from Rare Weapons and Drop-Ins to full Custom Weapon Drops on the spot, and even a Vehicle Key Card, which opens special containers around the map that contain a tank. Each mission also has a brief description, including whether or not it involves fighting another squad directly (PvP or PvE).

Some Missions can appear as “Counter Missions;” these become available when another nearby squad accepts a Mission that can be Countered. Counter Missions almost always involve fighting another squad and are tied to powerful rewards for the risk involved.

The following Missions are available in Battle Royale at the start of Season 1:


Mission


Targeted?


Counter Mission?


Mission Objective



Signal Decryption


No


No


Players must align a set of antennas to amplify the radio beacon strength and decrypt the data. After interacting with an antenna, use the horizontal and vertical meters on your screen to move the antenna into “100% alignment.” You will be left defenseless while adjusting with the antenna.


Weapons Cache


No


No


Search for bolt cutters to gain access to a valuable weapons cache. Once unlocked, its contents are available for you and your squad.


Demolition Crew


No


Yes


Similar to destroying an M-COM in Rush; destroy the object (or objects) marked on your map by picking up a bomb and planting it on the objective. Defend the objective - or objectives - until it explodes to receive your rewards.


Marked


No


Yes


One player on the squad is targeted; their position is revealed to nearby squads due to nearby tracking devices. Destroy these tracking devices to complete this mission.


High Value Assets


No


Yes


Fight to control an asset which must be held for a set period of time to capture. Any enemy squad can counter the mission by capturing just one of the three pickups.


Data Extraction


No


No


Collect data on the collapsing ring weapon technology and encrypt it onto a data drive, then deliver the drive to an extraction drone and prevent other squads from stealing the objective.


Headhunter


Yes


No


The mission team is assigned a high value target, which could be the match’s kill leader or a player on the top squad, to eliminate. Once the HVT is eliminated, the squad is rewarded and the mission ends. If the target survives the time limit, the targeted player's squad is rewarded and the mission ends. The targeted squad can also complete their own Missions while being headhunted, but it is not recommended.


Tank Hunter


Yes


No


Upon accepting the mission, your squad will be given anti-tank (AT) gear in order to contend with an enemy ground combat vehicle. Either eliminate the ground combat vehicle or steal the vehicle to complete this mission.


In order to focus squads at the final fights ahead, Missions are no longer given once there are only a few squads left in a Battle Royale match.

Get Back in the Fight - How Respawning Works

Death is not always finite; depending on how much time has elapsed in a match and how many other squad members are left alive, there are two options for getting back in the fight:

SECOND CHANCE: You can respawn independently once per game. Upon activation, they will be air-dropped above a randomly chosen teammate. As the game progresses, the Second Chance feature will be disabled. However, those who haven't used their Second Chance will earn bonus Career Rank XP.

RESPAWN POINT: If you are eliminated, your team can find Respawn Points scattered outdoors across the map. Once activated, your teammate must remain within the radius as the countdown progresses. If they are downed or leave the area, the point must be reactivated. All eliminated teammates will respawn together at the Respawn Point location. Each Respawn Point can be used only once.

Terminal Conditions - The Circle of Death and Victory

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There are three ways for your Battle Royale match to end: the first is being eliminated by an enemy squad.

The second is what we call the Circle of Death. There are no survivors within the deadliest circle in Battle Royale; one step into no-mans land means near-instant death. Fortunately, this area is clearly marked with red on your mini-map. When you are near it, your HUD will also display a red skull icon and a distance to the circle’s edge.

Our advice is simple: avoid at all costs.

Finally, the last remaining squad in Battle Royale wins. This is no easy feat; only the best Battlefield REDSEC Battle Royale players should expect consistent wins. However with enough experience, your squad will find the many paths to victory.

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REDSEC New Player Guide

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You are now entering Battlefield: REDSEC.

This free-to-play Battlefield* experience is open to all those who are not only interested in FPS Battle Royale games, but who also want to explore the high-octane team tactical competitive mode known as Gauntlet.

If you are already familiar with Battle Royale and FPS games, then we advise reading the Battle Royale 101 and Gauntlet 101 guides, as they speak to core game mechanics, including differences that sets Battlefield REDSEC apart from the rest, and finer details. However, if you are unfamiliar with these video game genres and are completely new to Battlefield, then consider this your bootcamp:

Battlefield in Summary

Before understanding what REDSEC is, what is Battlefield?

Since 2002, the Battlefield franchise is known for producing iconic all-out warfare FPS experiences, built on the concepts of tactical destruction - environments that react to your in-game actions and may help you gain an advantage - and high-intensity team-based combat.

REDSEC is Battlefield’s first-ever “free-to-play Battle Royale” game, but it’s not just Battle Royale: this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as REDSEC’s Portal Community Creations, an ever-evolving sandbox from our community developers.

However, your first steps into REDSEC - or rather, your Initiation - will more than likely come in the form of the Battle Royale Initiation playlist:

Battle Royale Initiation

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In BR Duos, eliminate hostels, track intel, and dodge the chemical ring on a condensed map.

Battle Royale Initiation is built for new players: in this Battle Royale variant, you and a squadmate can drop into a match with the following key differences:


  • This version of Fort Lyndon is significantly smaller than its full version. Specifically, only the southeast portion of the map is accessible, with the Marina, Fleetview Ridge and Golf Course serving as the northern border, and the Defense Nexus as the western border.


  • Players who can access this mode are limited to newer players.


  • A 48 player maximum, inclusive of Bots.

Essentially, this is a low-stakes learning environment to learn how Battle Royale is done the Battlefield way. Specifically, your path towards victory will involve the following:

Dropping In

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Choose your Class, which comes with its own benefits such as Gadgets and a “Training Path” that grants passive traits as you and your squad perform in-game actions.


  • ASSAULT - The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy’s ability to fight.


  • ENGINEER - The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective, or strike hostile armor with force to break their attack.


  • SUPPORT - The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces, while fortifying defensive positions to keep them protected.


  • RECON - The perfect intelligence and counterintelligence operative. Neutralize targets from a distance, or infiltrate, gathering intel and disrupting hostile forces.

You also get to choose a Sidearm, a small personal defense weapon that is great in a pinch, but is not meant to carry you through an entire match.

Next, get ready to parachute into Fort Lyndon! Either you or your duo will be labelled as the “Squad Leader;” when the Squad Leader calls for a jump, both of you will leap out of the infiltration plane.

At any point, the non-Leader can “break away” from the formation and continue dropping on their own. However, we highly recommend that new players stay in formation. Your parachute will automatically deploy when you get close to the ground (unless you switch this Setting off, which we don’t recommend to new players). Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot, but remember that every second off the ground is another second for every enemy to start getting better weapons.

Securing Better Weapons, Ammo and Armor

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Your sidearm can only get you so far. That’s where scavenging for weapons, ammo and armor become the tools for survival.

These are all available through a variety of crates found in the map; look for giant rectangular boxes that are green (Common), red-and-black (Rare), or red with Class symbols (Class Chests). Class Chests are the rarest of the trio, but often contain rewards that fit your chosen Class. Look for vehicles that can be opened to contain more items, as well as locked vaults that the Engineer Class can open with their Repair Tool.

Crates can also contain Ammo, which is shared between all weapons in a given weapon category. For example, picking up Assault Rifle ammo will grant ammo to any and all Assault Rifles you use. While there are other ways to gain more ammo like picking it off eliminated enemies or getting an Ammo Resupply Call-In, the easiest way to restock is to use the Support Class’ Supply Box, which grants the ammo of the weapon you’re currently using whenever it is interacted with.

Completing Contracts

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Your primary mission in Battle Royale is to eliminate all enemies. Second to that are Contracts, objectives that can be accepted on your full map screen and reward powerful items. Whenever a Contract becomes available to choose, you will receive a prompt below the compass on your HUD.

Here are some of the Contracts to look for out of the many, due to their simplicity and minimal risk of having to fight another team for rewards:


  • Signal Decryption - Run towards two marked antennas on your map, then interact with them to get them in alignment. There is a horizontal and vertical meter that indicates the perfect antenna position. Be warned, however, that you will be left completely defenseless while aligning antennas.


  • Weapons Cache - An excellent loadout-building Contract; a set of bolt cutters will be marked on your map to pick up. After grabbing them, the location of a valuable weapons cache will be revealed, which contains a few rarer weapons and other items for the whole squad to use.


  • Data Extraction - A computer on the map has intel on the collapsing ring that threatens Fort Lyndon. Interact with the computer to encrypt a data drive; after several seconds, you’ll be able to extract the drive and take it to an extraction drone for safekeeping. Other squads can shoot the drone down, so be ready for a fight once that drive is collected.
Avoiding the Circle of Death, Respawning and Achieving Victory

Enemies are not the only danger to avoid: the Circle of Death is what it means, as one step into this area will near-instantly down and eliminate you. Mind the red-shaded areas on your mini-map, or heed the warnings on your HUD (the heads-up display you see while in-game) when it shows a red skull icon and a distance.

Whether you die by enemy hands, venture too far out of the safe area, or fall out of the sky at terminal velocity, death is not always finite. In every Battle Royale’s first few minutes you automatically get a Second Chance, redeploying immediately from the sky to try to survive again. If you don’t use your Second Chance, you get a sizable chunk of XP, which is great for ranking up and unlocking more Loadout items.

Alternatively, Battle Royale includes Respawn Points where squad members can revive their allies. After activating a Respawn Point, stay within its radius for a short period of time to respawn all dead allies. If you are spectating from beyond, you are able to request a respawn, but do so sparingly to avoid being ignored, especially if you are playing with random squadmates.

The last remaining Battle Royale squad wins the match. If you win a Battle Royale Initiation, then congratulations! You’re ready to graduate to the full Battle Royale experience.

Graduating to Battle Royale - Tips for Survival and Victory

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At the end of your Initiation journey, either by choice or by hitting the playlist’s imposed limit, you should be ready to drop into Battle Royale.


  1. STICK TO YOUR INITIATION ZONES. All that training in Battle Royale Initiation should make you familiar with major points of interest like the massive Main Street district. Learning the backstreets, rooftops, and corridors can give you an advantage over other new players who may be unaware of the surroundings.


  2. KNOW YOUR CLASS. From starting gadgets to abilities earned in game, these are the tools that grant advantages before, during and between engagements. Remember to use everything your Class offers and ask a battle buddy with more experience to walk you through its basics.


  3. WORK WITH YOUR TEAM. Battle Royale is about surviving as a squad; don’t stray too far from squadmates, be sure to share enemy locations and precious high-value items, and remember to revive them whenever it is clear to do so.
Gauntlet - Round-Based Elimination Multiplayer

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Battle Royale is not the only REDSEC experience: in Gauntlet, eight squads of four players each go head-to-head in a series of special operations that push every squad to their limit. If you like traditional Multiplayer FPS experiences, then you’ll love Gauntlet.

Gauntlet is extremely similar to how you get started in Battlefield 6 proper, which we detail here. It involves creating a custom loadout - detailed in our loadout guide and our class guides throughout our onboarding hub - and pits squads against each other in a series of high-octane missions, most of them centered around objective play. Every mode includes a helpful in-game description and demonstration of how to play, including what actions score points for your squad. Failure to secure enough points results in elimination, while winning four modes in a Gauntlet match means victory.

Here are three quick tips to get started in this pick-up-and-play experience:


  1. WATCH THE BRIEFING. The small sequence before each operation gives a short demonstration of how it is played, as well as the points earned for each action. Ignoring this is an invitation to one-and-done matches.


  2. PLAY THE OBJECTIVE. Although one mode (Contract) is all about kills and deaths, all other Gauntlet experiences reward objective play over player eliminations. Using what you learned in the briefing, focus on the actions that will score your team the most points, and don’t worry as much about that K/D ratio so long as you make tactical advances towards the objective.


  3. COMMUNICATION IS KEY. Winning Gauntlet teams are able to define their plans for capturing objectives clearly and concisely. Use the ping system, voice chat and text chat to effectively plan and execute coordinated efforts, otherwise be prepared to be reassigned or get sent back to the start of the Gauntlet.

*Includes optional in-game purchases. Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required.

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Community Update - Introducing REDSEC: Battle Royale, Gauntlet, and Portal

Hey everyone,

We are stoked to finally pull the curtain back on what we have been working on for a while. Word has spread about our version of Battle Royale, and players have been anticipating when they will be able to ride around in a golf cart. We’re excited to announce that Battlefield REDSEC is now live, alongside Battlefield 6 Season 1.

Battlefield REDSEC is Battlefield’s free-to-play experience that you can drop into without owning the base game. Already own Battlefield 6? Squad up in REDSEC with your friends, whether they have Battlefield 6 or not.


REDSEC delivers three ways to play:


  • The Battle Royale Mode - The Battlefield Way


  • Gauntlet - An all-new, round-based elimination mode


  • Portal - Make and play custom experiences based on elements available in REDSEC


Fort Lyndon: The Biggest Battlefield Map Ever

Welcome to Fort Lyndon - part SoCal beach community, part military blacksite, all battlefield. You’ll fight through urban city centers, dense military compounds, and once-idyllic suburban neighborhoods. This is our largest Battlefield map ever created, with secrets and intel waiting to be discovered.


The Battle Royale Mode - The Battlefield Way

Here’s a quick rundown of what you’ll need to know.

Player count: 100 per match - 25 squads of 4 or 50 duos.

Battlefield DNA, tuned for the Battle Royale mode:


  • Core Battlefield classes are in play, but altered from Battlefield 6 to work within the context of Battle Royale. For example:

    • Assault class retains the use of the ladder for vertical flanks from Battlefield 6. Their traits have been tweaked with benefits, including faster armor recharge, faster gadget regen, and more.


    • Support class spawns with the ability to carry extra armor plates and ammo. They can rank up to providing full-health revives and boost the regen rate of nearby squadmates.

  • Training Paths give each class unique abilities that unlock or upgrade gear.


  • Locating hidden intel caches and completing missions are an efficient way to level up your training path. The higher the risk, the higher the rewards, including caches and access to combat vehicles.


  • We evolved destruction to tactical destruction, turning it into a tool you can use to reshape the environment to your advantage. Breach walls, destroy buildings, and use rubble as cover.


  • Battlefield isn’t Battlefield without vehicles capable of wreaking havoc on land, water, and air. Scattered across the map, you can find helicopters, boats, and even golf carts to ride to war in.


  • Looting is a key part of any Battle Royale, and it’s no different here. Navigate throughout the map to find crates holding weapons, armor plates, ammo, and more. Search for your favorite loadout that will lead your squad to victory.

Oh, and did we mention that we have the deadliest ring in BR already? We advise against testing how dangerous it actually is unless you’re willing to risk it all.


We’ve already implemented player-driven changes and outlined what changes players can expect at launch from our Battlefield Labs play sessions. Read the details here and please keep the feedback coming as we continue to shape the game with you. If you want to learn more about the Battle Royale mode in detail, read up on our Battle Royale 101 blog here.

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Gauntlet

We wanted to bring something to the table that no one’s played in Battlefield before, so we built Gauntlet. It is structured as an elimination series where squads work together to score points by completing objectives, getting kills, and supporting one another across 4 randomized missions of vital importance to the operation in Fort Lyndon.

Eight squads of four soldiers each enter, but only one will make it through all four missions. After every mission, the squads with the fewest points are eliminated from the match, with the top 3 earning bonus progress on their training paths to gain the upper hand in the next mission. Intensity rises as staying above the cut line becomes more and more difficult until the two best squads finally face off in one last mission to determine who will claim victory.

If your squad is eliminated because teammates leave mid-operation, top performers can be reassigned to a surviving squad instead of leaving the game. At the end of each mission (except the Final Mission), reassignments may take place. The game will check for open slots and fill them so squads stay full and you can get back to gaming.

There will be 8 different types of mission varieties at launch. Here’s a taste of what some of these missions will entail:


  • Decryption: Squads compete to pick up and protect locator beacons while they transmit data


  • Wreckage: Your squad needs to find, transport, and detonate bombs at hostile M-COMs scattered across the combat zone.


  • Vendetta: Your squad needs to eliminate marked hostile High Value Targets and protect a High Value Target of your own.


  • Circuit: Your squad earns points by capturing and defending control terminals; the larger the network, the more points you earn.

Every Gauntlet match is different - mission draws, locations, and objectives mix to create new challenges every time you queue up.

To learn more about the Gauntlet mode, read up on our Gauntlet 101 blog here.
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Portal

Portal in REDSEC is the same powerful toolset you’ve seen in Battlefield 6, now applied to REDSEC’s content set.


  • Builder & Spatial Editor: Tweak player counts, weapon/vehicle pools, health regen, sprint speed, and more. Remix spaces with the Spatial Editor to craft custom maps.


  • Fort Lyndon: The map is segmented into six Portal-ready playspaces, giving creators granular control over flow and scale. Only two playspaces will be available at launch; the remaining four will roll out in later updates as we continue to optimize performance and polish creator workflows.


  • Updated SDK: With the introduction of REDSEC, our SDK will receive new assets for players to use in their experiences, with additional updates planned throughout the season.

    • With the launch of REDSEC, the SDK will not yet include assets from Gauntlet. That update is planned for a later date, and we’ll share more information once it’s ready.

  • Cross-Ownership Perks: Own Battlefield 6? Combine content across both titles in Portal for even wilder creations. Think Melee-only Conquest on Fort Lyndon, one-shot TDM, or explosives-only mayhem.

To start redrawing the lines of battle in Fort Lyndon, you will need to install our updated SDK found here:

https://portal.battlefield.com/bf6/experiences



More from the Battlefield

If you are a new player and would like to learn more about how to approach REDSEC, read our New Player Guide here.

The launch of REDSEC is just the beginning. Like every element of Battlefield 6’s robust post-launch plans, REDSEC will also see regular updates and content drops. If you are interested in keeping up with new content and sharing your feedback on REDSEC, please join our Discord and make sure to assign yourself to our new roles: Battle Royale, Gauntlet, Portal, and New Player.

See you on Fort Lyndon.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible
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