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Black Ops 6 Multiplayer Beta — Getting Started, part 2

Intel Card — Weekend One Tips

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  1. Get in the Flow: The first weekend is all about getting a feel for the new game. Try reaching the Weekend One Level 20 cap to get your hands on all of the available Custom Loadout content.
  2. Test Omnimovement: Move like never before using the new Omnimovement system and other combat enhancements. Hit up the Training Course to loosen up and get tips for maximizing your combat ability.
  3. Get Your Settings Straight: Weekend One presents the perfect opportunity to nail your game settings so that you’re ready to get right into it when Weekend Two arrives!
Multiplayer Beta Weekend Two: September 6 – 9

The second Black Ops 6 Beta weekend is known as the “Open Beta’, and is accessible to all players. It is scheduled to begin on Friday, September 6 at 10AM PT, and end on Monday, September 9 at 10AM PT*.

Weekend Two: Maps and Modes

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In addition to all the Weekend One content, Weekend Two introduces two new maps plus the Gunfight game mode and Face Off Kill Order.

Dive Into Our Weekend Two Guides!

Visit our Guides section for a deeper look at the Weekend Two content, including:

Core Maps
  • Weekend 2: Babylon
  • Weekend 1 & 2: Derelict
  • Weekend 1 & 2: Scud
  • Weekend 1 & 2: Skyline
  • Weekend 1 & 2: Rewind
Strike Maps
  • Weekend 1 & 2: Pit
  • Weekend 1 & 2: Gala
  • Weekend 2: Stakeout
Game Modes
  • Weekend 1 & 2: Team Deathmatch
  • Weekend 1 & 2: Domination
  • Weekend 2: Gunfight
  • Weekend 1 & 2: Hardpoint
  • Weekend 1 & 2: Kill Order
  • Weekend 1 & 2: Face Off Team Deathmatch
  • Weekend 1 & 2: Face Off Kill Confirmed
  • Weekend 2: Face Off Kill Order
Weekend 2 Core Map

Babylon


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Battle amongst the ruins of an ancient city, climbing on its crumbled columns and crawling underneath the palace. There’s plenty of verticality to make use of here, so stay limber as you circle the central alter and seek out the best ground. Back out to the chapel or depot for more concealed views or get heated and rush the middle.

Weekend 2 Strike Map

Stakeout


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A stakeout in the Mediterranean region of Avalon has been compromised as Operators breach the small apartment, battling through the living room, kitchen, bedrooms, and spilling out onto the balcony. Leftover surveillance equipment marks the progress of the conducted intel-gathering, a smashed-out wall giving the former agents easy access to their gear.

Weekend 2 Game Modes

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  • Face Off Kill Order: Play the new Kill Order game mode on fast-paced Strike maps with Scorestreaks disabled.
  • Gunfight: Eliminate all enemy players using pre-determined classes to win the round. No respawns.
Weekend Two: Progression

Reach the maximum level of 30 in Weekend Two of the Beta, adding additional rewards and unlockable items for your Custom Loadouts.

Level 21: Progression Unlocks

(Master Sergeant III)


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Blast Trap (Lethal Equipment)

Availability: Military Rank Master Sergeant III (Level 21)

Planted explosive device detonates when enemies come near.

Scavenger (Perk)

Availability: Military Rank Master Sergeant III (Level 21)

Planted explosive device detonates when enemies come near.

Level 22: Progression Unlocks

(Master Gunnery Sergeant I)

Interceptors (Scorestreak)


Availability: Military Rank Master Gunnery Sergeant I (Level 22)

Call in a jet fighter squadron that eliminates enemy air targets.

Fast Hands (Perk)

Availability: Military Rank Master Gunnery Sergeant I (Level 22)

Swap weapons faster and extend fuses when throwing back grenades. Combat Specialty: Strategist.

Level 23: Progression Unlocks

(Master Gunnery Sergeant II)

Beta Reward**


Availability: Military Rank Master Gunnery Sergeant II (Level 23)

“The Truth Lies” Loading ScreenSleeper Agent (Field Upgrade)

Availability: Military Rank Master Gunnery Sergeant II (Level 23)

Infiltrate the enemy team appearing as a friendly to them for a short duration. Eliminations extend the time. Gunfire and enemy content reveal your true identity.

Cold-Blooded (Perk)

Availability: Military Rank Master Gunnery Sergeant II (Level 23)

Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you. Combat Specialty: Recon.

Level 24: Progression Unlocks

(Master Gunnery Sergeant III)

Combat Axe (Lethal Equipment)


Availability: Military Rank Master Gunnery Sergeant III (Level 24)

Thrown axe that eliminates enemies in one hit. Bounces off surfaces.

Tac Mask (Perk)

Availability: Military Rank Master Gunnery Sergeant III (Level 24)

Resistance to enemy flash and concussion grenades and enemy Neurogas. Combat Specialty: Strategist.

Level 25: Progression Unlocks

(Second Lieutenant I)

DM-10 (Primary Weapon)


Availability: Military Rank Second Lieutenant I (Level 25)

Semi-auto DMR. Best in class stability and power make this the ideal Marksman Rifle for mid- to long-range engagements.

Level 26: Progression Unlocks

(Second Lieutenant II)


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Gunfighter (Wildcard)

Availability: Military Rank Second Lieutenant II (Level 26)

Get three extra attachment points for your Primary Weapon.

Forward Intel (Perk)

Availability: Military Rank Second Lieutenant II (Level 26)

Increases minimap area and shows direction indicators for revealed enemies.

Combat Specialty: Recon.

Level 27: Progression Unlocks

(Second Lieutenant III)

Beta Reward**


Availability: Military Rank Second Lieutenant III (Level 27)

“Beta Expert” Animated Calling Card

Gearhead (Perk)

Availability: Military Rank Second Lieutenant III (Level 27)

Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy equipment and Field Upgrades.

Combat Specialty: Strategist.

Level 28: Progression Unlocks

(Lieutenant I)

Decoy (Tactical Equipment)


Availability: Military Rank Lieutenant I (Level 28)

Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.

Ninja (Perk)

Availability: Military Rank Lieutenant I (Level 28)

Move more quietly.

Combat Specialty: Recon.

Level 29: Progression Unlocks

(Lieutenant II)

Chopper Gunner (Scorestreak)


Availability: Military Rank Lieutenant II (Level 29)

Take control of the door gun turret on an assault chopper.

Level 30: Progression Unlocks

(Lieutenant III)


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Beta Reward**

Availability: Military Rank Lieutenant III (Level 30)

“Bug Smasher” Weapon Blueprint for the XM4 Assault Rifle. Equippable during Beta Weekend Two.

Tanto .22 (Primary Weapon)

Availability: Military Rank Lieutenant III (Level 30)

Full-auto submachine gun. Slow-firing but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.

Intel Card — Weekend Two Tips

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  1. Babylon, Stakeout: Play two new maps during Weekend Two. Fight amongst the ruins in Babylon and breach an apartment being used for surveillance in Stakeout.
  2. Diversify in Gunfight: Gunfight’s predetermined Loadouts encourage playstyles you might not have otherwise considered. Play the mode to test out a variety of class setups. Adapt and win.
  3. Max Out: Climb the ranks to Level 30 to access all of the Loadout content available during the Multiplayer Open Beta. Plus, you’ll earn the “Bug Smasher” Weapon Blueprint for use during the Beta and in the full game at launch on October 25.
Weekend One and Two: Beta Rewards

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Earn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 6 when it releases on October 25**.

The rewards and required levels follow:
  • Level 2: “Beta Tester” Animated Emblem
  • Level 6: “Beta Tag” Spray
  • Level 11: “No Bugs” Weapon Charm
  • Level 15: “Quick Draw” Emote
  • Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)
  • Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)
  • Level 23: “The Truth Lies” Loading Screen
  • Level 27: “Beta Expert” Animated Calling Card
  • Level 30: “Bug Smasher” Weapon Blueprint
The Truth Lies. [[IMAGE]]

*Actual launch date(s) and platform availability of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

**Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

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http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

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Call of Duty: NEXT: Call of Duty: Warzone Future Intel

CALL OF DUTY: NEXT COMMS AND THE BLACK OPS 6 BETA

The following Blog is one of five Deep Dives into the announcements at the 2024 Call of Duty®: NEXT showcase, as well as bringing you a wealth of free, official guides to every aspect of the Black Ops 6 Multiplayer Beta that starts on August 30**. Be sure to read all the following content to ensure you’re up to date with breaking news and Beta content:
  • Blog 1: Black Ops 6: Global Gameplay Systems. Detailing content – like Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, and Mastery Camos – applicable to all the different games and modes, mainly focused on innovations across Multiplayer Zombies, and Call of Duty: Warzone™.
  • Blog 2: Black Ops 6: Multiplayer Intel. All of the specific announcements related to Black Ops 6 Multiplayer from Call of Duty: NEXT.
  • Blog 3: Black Ops 6: Zombies Intel. All of the new details regarding Round-Based Zombies in Black Ops 6, including information on Liberty Falls, Wonder Weapons, and more, straight from Call of Duty: NEXT.
  • Blog 4: Black Ops 6: Call of Duty: Warzone Integrations. Important information regarding the brand-new Area 99 Resurgence Map, as well as new gameplay innovations, Mastery Camos, and more. You’re reading this blog now!
  • Blog 5: Black Ops 6 Beta: Everything You Need to Know. Ready to drop into the Multiplayer Beta? Prepare yourself with this game-winning overview and guide to leveling up to ensure you unlock all the Beta Rewards, including the two exclusive Operator skins!
BLOG 4: THIS IS CALL OF DUTY: WARZONE

Call of Duty: NEXT brought the very first live gameplay of the all-new Call of Duty: Warzone map coming to Season 1 later this year. Designed by Treyarch with meticulous attention regarding movement flow, visibility, and narrative direction, let’s take a closer look at the Resurgence Map set firmly in the Call of Duty: Black Ops world.

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Set against the unrelenting heat of the Nevada desert, Area 99 – or more specifically, the Echo Ridge Weapons Station – was a top-secret government site constructed in the 1950s, concealed from the public just miles away from the original Nuketown testing site. Designed to push the bounds of radiation testing and cement American dominance, the entire region was subsequently abandoned after an unfortunate reactor leak, and the project erased by the government.

This is the birthplace of Nuketown. Welcome to Call of Duty: Warzone and Area 99.

AREA 99: NEW WARZONE MAP OVERVIEW

Inspired by the rapid and unrelenting gameplay of the Multiplayer map Nuketown, Treyarch deconstructed a lot of what made that map special and applied it here while increasing the size and scope of Area 99 to accommodate the lore and Warzone gameplay mechanics, which is revealed in the various points of interest across the map as well as keeping the gameplay extremely fast and tactical.

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Much of the scenery and landscape across Area 99 will be familiar to fans of Nuketown, but on a much larger scale. The landscape has main roadways to traverse on foot and in vehicles (though motorized transport wasn’t in the Alpha build on show at Call of Duty: NEXT), while other points of interest on the map are linked by open trenches of sand, pipework, and wiring. The central Reactor bullseye, and the huge crane balancing a Nuketown house in the air, seem to be vying for hot-drop locations, though much of the action is likely to take place in the center of the map.

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Area 99 may be much larger than Nuketown – it is, after all, a Warzone Resurgence Map – but it is still a focused and compact location, with a similar-sized footprint to Rebirth Island.

Archie Atom Says “Stay Positive!”

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With unique gameplay flare, Area 99 celebrates the retrofuturism art style, both in the use of materials and architecture of the map. There are locations featuring curved rooflines and once-grand conference rooms with a nod to the Art Deco movement. One of the biggest nods to a future of curved plastic housing with the 1950s Diner aesthetic are the remains of the Pod dwellings, where garish wall colors and compact kitchens collide.

Ruling over the remains of this military compound is Area 99’s official mascot, Archie Atom! Relentlessly chipper, Archie appears on signs and billboards across the site, cheerfully reminding you of the stringent safety protocols, dangers of unsupervised conduct, and threats to the nation if the site’s secrets are exposed. None of this did any good apparently, as Area 99 was seemingly abandoned in March 1962, and has been slowly decaying (and the reactor leaking radiation) ever since.

A Sightseeing Tour of Area 99

Here’s a quick tour of Area 99’s many Points of Interest:

Mannequin Assembly

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Not the place to visit if you suffer from automatonophobia, a large-scale mannequin plant – established in 1949 – dominates the northern part of the map. The plant has been overproducing mannequins unsupervised for years since the facility was abandoned, leading to comically large piles of mannequin parts. Thousands of torsos, heads, and arms are strewn everywhere, as the decades of extreme heat and encroaching sand cover the exterior cargo bays with plastic body parts and dune piles.

The interior of the connecting assembly buildings is a dilapidated maze, featuring giant molding vats, a mold preparation system, conveyor belts, a large assembly chamber with rusting, automated robot arms frozen in time, a hydraulic press that’s seemingly operational, and the pervading stench of melting plastic.

Test Site and Bunker

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Workers from the Advanced Technologies and Applications Division conduct a variety of highly dangerous tests from the B-207 surface-testing viewing station location, and the connected mainframe war room beneath the sands. Up top, you can easily spot this area due to the helipad, and what was once a live-fire test site with containers, rusting buses, and a central trench. Before being abandoned, it appears the military were testing something called the “Guardian Weapon Platform”….

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Delve a little deeper, via either bunker entrance or the metal trapdoors, and you’ll reach a rabbit warren of subterranean subterfuge. A large armory, loading docks for highly combustible ordnance, a War Room with annotated plans to uncover, and the Mainframe where weapon system testing is recorded via cutting edge 1960s tape technology.

Reactor and Cooling Towers

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The main source of experimental weaponry, the roof of the central reactor building acts as a bullseye for Operators dropping into the action. This main reactor tower – which was cracked open and has been slowly leaking for the past 30 years – features more vertical gameplay both inside and out, with ascenders and gantry steps providing the access in and out of the core chamber, adjacent computer banks, and curved corridors leading to the Turbines room and Hydro Pumps.

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Spread out to the connected radial buildings around the tower as they provide more cover opportunities. Working clockwise from north, this includes Research Station 02, a mechanical bay and motor pool, Research Station 01, a thermal energy storage bay, general storage building, and a gas station, and two concentric circular routes complete with rusting vehicles, crates and other dilapidated machinery. Between the Reactor and the Mannequin Assembly plant are a trio of cooling towers, shut down decades ago and gradually disintegrating away in the inclement weather.

Factory: Warehouse and Manufacturing

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Scour the southern part of Area 99 for a uniquely Black Ops location. This isn’t a normal factory, but a unique construction zone where all the basic elements of a Nuketown house – from the walls, interior decoration, and even the infamous red sign – are built, ready for shipping to other possible Nuketown sites being constructed elsewhere.

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The construction begins within the red-and-white factory structure – known as “Warehouse” – where raw materials were delivered, house components were constructed and ferried via giant ceiling conveyors to a main shop floor where entire Nuketown houses where prefabricated and moved in their entirety to the transportation gate. Don’t forget to explore the teal-colored factory building – known as “Manufacturing” – as there’s a rooftop conference room, lockers and worker kitchens as well as the huge house-building bays.

The main reason to explore here is a giant bay where the sections of Nuketown houses are pieced together. Roam the long conveyor belt halls, marveling at the sections of walls, home appliances, furnishings, and signage that still sit, waiting for assembly. Come for the Nuketown history and stay for the parkour opportunities and exploration within the large conveyor belts, shipping warehouses, and factory floor corridors.

Loading Bay

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The Echo Ridge shipping yard is dominated by a single, gigantic crane structure – and likely power position – that sits above the main loading dock. Big rigs with flatbeds would arrive here, receive entire housing units or other scenic items, and transportation from the site would begin. Close by is a receiving warehouse, but the main attraction is an entire, finished house still fully suspended from the crane winch, with many traversal points whether you’ve used a parachute or ascenders to get here.

Nuketown Shipping

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Further along the eastern side of the map are a collection of Nuketown dwellings, some with the remains of their flatbeds and big rig cabins still visible and rusting away in the sweltering sun. These were waiting for transportation paperwork, though the decades of neglect have taken a toll on the buildings and vehicles alike. This is now a boneyard of half-buried homes, slowly consumed by the creeping sand.

Pods

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The latest in retro-futuristic pod housing served the community of workers who kept Echo Ridge Weapons Station functioning, and a quartet of brightly colored housing units are still standing today, though in various stages of decrepitude. Each pod features a central pillar (and elevator) with branched living, kitchen, and dwelling chambers cantilevered out from this central column.

Now neglected for 30 years, the peeling walls, half-destroyed roofs and windows, still hold faded memories, though Operators may find long-range sniping opportunities as well as close-quarter room clearance duties if they explore the pods and the stepped exterior pathways. The only survivors are the desert scrub, cholla cacti, and Joshua trees.

THE FUTURE OF CALL OF DUTY: WARZONE

Integrated Innovations


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The arrival of Area 99 to Call of Duty: Warzone later this year is one of the many changes and innovations to the game that Treyarch and Raven have planned. We can confirm the following additions to the game, including the integration of Black Ops 6’s global gameplay systems, which we dive deeper into in another blog. Here are some highlights:
  • Omnimovement: Seamlessly chain combat maneuvers together, like sprinting, sliding, diving and a newly enhanced supine prone, all with a full 360 degrees range of motion.
  • Black Ops Ordnance: All of the Primary and Secondary Weapons (Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols and Launchers) coming to Black Ops 6 will also be available at the launch of Season 1. A selection of Equipment, including Tacticals, Lethals, and Field Upgrades are also scheduled. Expect more information in the weeks to come.
  • Dedicated Melee: You are allowed to bring a third weapon into the warzone as well as your Primary and Secondary guns; a Melee Weapon. This is a close-quarters armament with no ranged ordnance, usually taking the form of a knife or bat, and is an alternate and more proficient attack compared to the Gun Butt strike, which can be equipped by holding the melee button.
  • Global Weapon Builds: This Loadout and Gunsmith upgrade effectively allows you to make a change to any build or blueprint in any game, and it permeates across all modes (Black Ops 6, Zombies, and Call of Duty: Warzone). This applies to Black Ops 6 weapons only.
  • Carry Forward Content: Expect Call of Duty: Warzone to include the weapons, blueprints, Operators and Skins, and vast majority of the cosmetics from Call of Duty: Modern Warfare® II and Modern Warfare III, as well as full integration into the gameplay and cosmetic content of Black Ops 6.
  • Classic Prestige and Relocks: This is an incredibly in-depth levelling system coming to Black Ops 6 Multiplayer and Zombies at launch, and to Call of Duty: Warzone at Season 1, that rewards your dedicated grind with dozens of truly spectacular and unique rewards.
  • Relocks: To continue progression through the Prestige system, your Military Levels from 1-55 are reset (also known as “relocked”), and must be unlocked again. However, your weapon progress is kept, there are ways to access your favorite items with Permanent Unlock Tokens, and there’s a Prestige Hub where you can easily keep track of your Prestige progress.
  • Emotes and Sprays: Adding to the personalization of your Operators are the return of Emotes and Sprays (iconography you primarily daub on walls, either to tag them or to tactically flag a location for your teammates). Emotes are accessible anywhere you have control over your character.
Pick-3: The Plan for Perks

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Though the majority of the Black Ops 6 Loadout system is coming to Call of Duty: Warzone, the way Perks are organized and chosen works a little differently. Welcome to Pick-3.

The current way that Call of Duty: Warzone utilizes Perks isn’t changing drastically; Raven is simply bringing you the elements of the Black Ops 6 experience that work best in Call of Duty: Warzone to this next iteration of the game. This includes retuning past weapons, balancing the Perks and other equipment on offer, and dropping in Rotating and Lootable Perks into matches:
  • Pick-3 Perks: Before dropping into a match, you’re able to pick any three Perks from your Loadout.
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  • Wildcards: In addition, you can further augment your favorite Loadouts by adding a single Wildcard. Last utilized in Black Ops Cold War and for the first time in Call of Duty: Warzone, these allow you to add a modifier that would normally bend or break the rules of the Loadout system.
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  • Lootable Pick-3 Perks: If you’re eliminated in-game, your equipped Pick-3 Perks Pack is dropped, like the current experience, and the Pack can be looted.
  • Lootable Perks: During a match, you can gather more than your Pick-3 Loadout Perks by finding valuable Perks in caches and other locations across the map.
  • Rotating Perks: To keep the game fresh, sets of Perks will be rotated in and out of the loot pool.
  • Specialist Remains: The rare and impressive Perk Package will remain in the game.
More Challenges That Ever Before

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  • Weapon Mastery Camos: As part of the Global gameplay systems, you have a separate set of Call of Duty: Warzone Mastery Camos to earn for every Black Ops 6 weapon. Consult the Global Gameplay Systems Blog to see them in action!
  • Reticle Challenges: Customizable reticles are back for any weapon with an Optic sight, and there’s a set of Challenges to unlock Call of Duty: Warzone-specific aim-markers that you can use on any sight, in Black Ops 6 Multiplayer, Zombies, or Call of Duty: Warzone!
  • Dark Ops Calling Card Challenges: This wouldn’t be a Black Ops game without Dark Ops Calling Card Challenges! These involve tasks so fiendish, the unlock criteria is [[REDACTED]] until you complete them! These are the ultimate, classified set of Calling Card rewards available!
GAMEPLAY ENHANCEMENTS

Backpack to Basics


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Raven has been studying the gameplay and learnings from the Call of Duty: Modern Warfare (2019) era of Call of Duty: Warzone, and focusing some of this year’s Call of Duty: Warzone iteration on simplicity. One of the key results is the return of the classic in-game inventory system. What does this mean?

No more backpacks.

Allowing for easier muscle memory, when you enter your non-Loadout Inventory in the game, you have a simple series of slots that veteran players will recognize as being laid out in a very similar way to the original equipment inventory. Your inventory has spaces for the following:
  • Cash on hand
  • Gas Mask
  • Armor Plates
  • Killstreaks
  • Field Upgrade
  • Primary, Secondary, and Melee Weapons
  • Your AR, SMG, Shotgun, Sniper, and Launcher munitions.
It’s now an extremely simple matter to select equipment, as well as request it from your squadmates. In fact, the only limitation is the amount of inventory you’re allowed to carry.

That problem has a solution with the return of Satchels.

Increased Inventory: Satchels

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Satchels were first introduced into Call of Duty: Warzone just over a month after the initial game’s launch in 2020. They are key examples of keeping the inventory simplicity from the early years of Call of Duty: Warzone, but with some added depth (and carrying capacity) for those that need it. The Satchel system returns to Call of Duty: Warzone:

Satchels are optional, lootable equipment that increase the storage capacity of the dedicated inventory slots within a Call of Duty: Warzone Match. These provide Operators with duplicates of the same items to increase your storage capabilities, thus increasing your effectiveness. Satchels can’t be (and don’t need to be) dropped, and one or both of the individual Satchel types can be found and equipped once per match. If an Operator carrying one or more Satchels is killed, all their Satchels are dropped and can be looted. Expect the following Satchel types:
  • Armor Satchel: This substantially increases your Armor Plate carrying capacity.
  • Munitions Satchel: This increases the Ammunition capacity for AR, SMG, Shotgun, Sniper, and Launcher ammunition.
Other Expected Changes

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Raven Software continues its ongoing changes to the game, with hundreds of more minor refinements. Any major changes will be updated and explained thoroughly at the consistently updated Call of Duty Patch Notes website. Here are a few highlights, all expected to drop at the start of Season 1:
  • Ascend to Greatness: Accessing both Ascenders and Ziplines, and the animations as you start, use, and complete an ascent or zip, have been modified to be more seamless than ever. There’s a pleasing rapidity to the entire maneuver.
  • Live Ping Durations Decreased: The time a ping sits in your field of vision has been decreased, giving you clearer visions of an important location once an area of interest has been ascertained.
  • In and Out Again (Part 1): As part of the streamlining of the Call of Duty experience, Call of Duty: Warzone’s menus and in-match user interface (UI) system will be simplified, enabling you to get into a match more quickly, and gain an understanding of the situation more rapidly,
  • In and Out Again (Part 2): Expect some entertaining changes to both the Infil and Exfil sequences in the game, and some additional [[REDACTED]] surprises during the launch [[REDACTED]].
BIG MAP LOWDOWN

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The Black Ops 6 integration into the next chapter of Call of Duty: Warzone isn’t only about Resurgence-sized maps, as Operators will continue to drop into Urzikstan at the start of Season 1. As Raven ensures the new global content smoothly transitions into Call of Duty: Warzone, prepare for Big Map Ranked Play:

Ranked Play Returns!

Battle Royale Ranked Play:
During Season 1, Ranked Play makes its triumphant return to the big map, bringing Ranked Play to Call of Duty: Warzone earlier in the seasons than ever before. Prove your prowess by outsmarting, out-maneuvering, and outlasting the opposition and earn exclusive Ranked Play rewards as you go.

ADDITIONAL INTEL

Black Ops 6 Beta Rewards


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Earn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 6 when it releases on October 25***.

The rewards and required levels follow:
  • Level 2: “Beta Tester” Animated Emblem
  • Level 6: “Beta Tag” Spray
  • Level 11: “No Bugs” Weapon Charm
  • Level 15: “Quick Draw” Emote
  • Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)
  • Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)
  • Level 23: “The Truth Lies” Loading Screen
  • Level 27: “Beta Expert” Animated Calling Card
  • Level 30: “Bug Smasher” Weapon Blueprint
Pre-purchase Digitally and Get the Reflect 115 Camo Pack, Vault Edition Available

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Pre-purchase Black Ops 6 today, and you’ll receive a variety of pre-purchase benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare III and Call of Duty: Warzone!

Pre-purchase the Digital Edition on PC to receive the following:

Reflect 115 Camo Pack (New!)

Woods Operator Pack*

Early Access to the Open Beta**

Pre-purchase the Vault Edition on PC and receive the previous rewards as well as the following:

Hunters Vs. Hunted Operator Pack

BlackCell Season 1

Mastercraft Weapon Collection

GobbleGum Pack

PLEASE NOTE! Those players who pre-purchased the Vault Edition will be able to gain access to the Hunters Vs. Hunted Operator Pack, as well as the Mastercraft Weapon Collection, during the Black Ops 6 Beta.

Game Pass Subscribers are set to receive all Digital Edition benefits, and those who upgrade for $30 (or local equivalent) to the Vault Edition will receive all Vault Edition benefits.

Those players who have already pre-purchased Black Ops 6 will receive the Reflect 115 Camo Pack automatically.

The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III and Call of Duty: Warzone. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.

Official Comms Active: Stay Informed. Not Misinformed

Misinformation is everywhere: Ensure you stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the weeks up to launch with important comms you won’t want to miss.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-purchased platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

***Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.


For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

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Call of Duty: NEXT: Black Ops 6 Zombies Intel

CALL OF DUTY: NEXT COMMS AND THE BLACK OPS 6 BETA

The following Blog is one of five Deep Dives into the announcements at the 2024 Call of Duty®: NEXT showcase, as well as bringing you a wealth of free, official guides to every aspect of the Black Ops 6 Multiplayer Beta that starts on August 30**. Be sure to read all the following content to ensure you’re up to date with breaking news and Beta content:
  • Blog 1: Black Ops 6: Global Gameplay Systems. Detailing content – like Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, and Mastery Camos – applicable to all the different games and modes, mainly focused on innovations across Multiplayer Zombies, and Call of Duty: Warzone™.
  • Blog 2: Black Ops 6: Multiplayer Intel. All of the specific announcements related to Black Ops 6 Multiplayer from Call of Duty: NEXT.
  • Blog 3: Black Ops 6: Zombies Intel. All of the new details regarding Round-Based Zombies in Black Ops 6, including information on Liberty Falls, Wonder Weapons, and more, straight from Call of Duty: NEXT. You’re reading this Blog now!
  • Blog 4: Black Ops 6: Call of Duty: Warzone Integrations. Important information regarding the brand-new Area 99 Resurgence Map, as well as new gameplay innovations, Mastery Camos, and more.
  • Blog 5: Black Ops 6 Beta: Everything You Need to Know. Ready to drop into the Multiplayer Beta? Prepare yourself with this game-winning overview and guide to levelling up to ensure you unlock all the Beta Rewards, including the two exclusive Operator skins!
BLOG 3: THIS IS BLACK OPS 6 ZOMBIES

A second dimensional breach has turned a once-quaint, now-overrun West Virginian town into a bloodied fight for survival. Chaos is crawling through Liberty Falls, and the incursion has even led to the shutdown of the nearby Project Janus command center.

TAKING LIBERTY: ONE OF TWO ZOMBIES LAUNCH MAPS

The atmosphere of Liberty Falls, which takes place concurrently with the dimensional breach over on Terminus Island, feels a world away from the dark, stormy waters of the Philippine Sea and the massive concrete prison Grigori Weaver and his crew are fighting to escape from.

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Players must explore the once-idyllic, now horrific small West Virginian town of Liberty Falls, whose residents have either fled or barricaded themselves into the settlement in a last desperate attempt to survive. By the time you arrive – assumed to be part of the Project Janus forces under the watchful eye of Security Chief John Blanchard – the town is overrun, and the battle seems well and truly lost.

A Tormented Soul

By now you may have realized that Edward Richtofen is back – seen for the first time since the ending of “Forsaken” in Black Ops Cold War – and revelations abound. Plagued by nightmares related to the death of his family, this emotional trauma has become a motivating factor in his actions.

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He appears to be continuing his duties as the Director, though this time he’s heading up the clandestine Project Janus organization from an old mansion on the hillside above Liberty Falls.

With Liberty Falls playable at Call of Duty: NEXT, you’ll have witnessed a different set of characters battling their way through the barricaded streets. With Project Janus Security Chief John Blanchard acting as a handler, he assumes your team to be part of a Project Janus security clean-up operation and monitors your progress against the undead from afar.

Traversing the Liberty Falls Map

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The way you traverse the town involves scouring the streets for side routes, Ascenders, and even Ziplines to navigate quickly and effectively as the rounds increase, the quest objectives become more obtuse, and the situation grows ever more overwhelming. Whether you’re holed up close to the church, or engaging in a frantic last stand atop the bank roof – aptly-named The Alamo – Liberty Falls requires a slightly different mind-set when you’re planning your survival.

Main Quest Confirmations

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During the show, it was confirmed that every Zombies map coming to Black Ops 6 – which includes Terminus and Liberty Falls at launch and additional maps throughout the Seasons – will come with a multi-stage Main Quest, and the Zombies team at Treyarch have ensured these are as involved and difficult as they are entertaining. For veteran Zombies players, and those newer players dedicated enough to drop in and scour the maps to solve clues and secrets, expect to be recompensed with unique and limited-time rewards. We can’t wait to witness the launch weekend hunts to completion!

Additional Guidance: Directed Mode

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For those wanting to experience the full complement of round-based Zombies action, including the completion of each map’s Main Quest and the ongoing narrative, but are intimidated at the complexity and difficulty of the game, we have you covered. Introducing Directed Mode:

Directed Mode: This is a new way to grow the Zombies community, enabling newer players – including those that didn’t follow the storyline in previous Zombies experiences – to dive into the game with a little more help than just a Loadout and a will to survive.
  • Directed Mode offers direct assistance in completing the Main Quest, with objectives listed on-screen. All Side Quests, Easter Eggs. Trials, and the Rampage Inducer are disabled in this mode.
  • Rounds are capped, based on completing certain steps within the progression, so the undead hordes don’t get out of hand before you have time to increase your prowess with the use of Perks and Pack-a-Punch weaponry.
    • For example, you may be asked to investigate a location and complete an objective there, during which a Round Cap is set to a certain round number. This means zombie waves will still spawn, but once the round cap is reached and all zombies in that round defeated, the same round will spawn again, until the objective is completed.
  • Just as important as growing the Zombies community is allowing the biggest fans of the game enough time to explore the new maps completely unaided, just as they did in the past. Directed Mode will therefore arrive later after launch, with a Calling Card reward available for completing the Main Quest before its Directed Mode goes live.
Round-Based Zombies: Additional Intel

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As we gear up for launch, the Zombies team is adjusting and putting some finishing touches to additional gameplay systems, some of which can be found across all games. Highlights include:
  • Weapon Mastery Camos: As part of the game’s Global progression systems, players have a separate set of four Mastery Camos to earn in Zombies and apply to any Black Ops 6 weapon. Check out the Global Gameplay Systems Blog to see them in action!
  • Dark Ops Challenges: It’s Black Ops tradition to include a set of mysterious, redacted Dark Ops Challenges for players to discover and overcome, and Zombies fans can expect to put those skills to the test once again.
  • Reticle Challenges: Customizable reticles are back for any weapon with an Optic sight, and there’s a set of Challenges to unlock Zombies-specific reticles that you can use on sights in Multiplayer, Zombies, or Call of Duty: Warzone!
  • Prestige for Unique Cosmetics: With the return of Classic Prestige comes a host of earnable cosmetic rewards, including Operator Skins and Weapon Blueprints, with some directly related to the history of Call of Duty: Black Ops Zombies!
PERK UP: PLAYER POWER INNOVATIONS

During Call of Duty: NEXT, four of the most impactful ways to power up in Round Based Zombies were discussed in greater detail: Perks, Augments, GobbleGums, and Wonder Weapons. You can read about all of these in greater detail in our massive Zombies Intel Barrage blog here.

The Perks of Exploring Liberty Falls

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Whether you’re hunting through the Liberty Lanes bowling alley for a delicious can of Stamin-Up or visiting Olley’s Comics for a Quick Revive (as well as the exciting first issue of the Aetherella graphic novel), you’ll have access to the same thirst-quenching Perks found in Terminus at launch:
  • Deadshot Daiquiri: Aiming down sight moves to enemy critical location. Increase enemy critical damage.
  • Elemental Pop: Every bullet you fire has a small chance to apply a random Ammo Mod effect.
  • Jugger-Nog: Increase maximum health by 100.
  • Melee Macchiato: Replace weapon gun butt with a deadly punch that sends enemies flying. Find out more about this Perk here.
  • PhD Flopper: Immunity to all self-inflicted damage and status effects. Dive to prone triggers an explosion, which increases the higher you fall. Immunity from fall damage while diving to prone.
  • Quick Revive: Reduce the health regen delay time by 50%. Reduce the time it takes to revive an ally by 50%.
  • Speed Cola: Increase reload and armor replating speed bonus by 30%.
  • Stamin-Up: Increase movement speed.
Call of Duty: NEXT Intel: Augments

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At Call of Duty: NEXT, the Zombies team reiterated the innovations in your customization experience, courtesy of Augments. These are permanent gameplay advantages you can apply to every Perk-a-Cola, Ammo Mod, and Field Upgrade in the game, and provide a rich and innovative customization experience, allowing you to invest into research between matches. Learn all about Augments here.
  • There are over 100 confirmed Augments available to unlock and equip at the game’s launch, divided as follows:
    • Perk-a-Colas: Eight, each with six Augments (48).
    • Ammo Mods: Five, each with six Augments (30).
    • Field Upgrades: Five, each with six Augments (30).
  • Augments are chosen between matches as you select a single Major Augment and a single Minor Augment, for each Perk, Ammo Mod, and Field Upgrade.
    • A Major Augment offers a substantial advantage to the behavior of the item, usually during use.
    • A Minor Augment offers a limited advantage to the item, usually during use.
  • The depth of the Augments customization experience becomes apparent as you learn the different effects of each Augment, and how they stack and affect other upgrades across the game. This subsequently allows you to customize your Augments for your style of play, whether solo or squad based.
  • If you’ve played a particular role in your squad – as a healer for example – you already know which Augments you need to search for, unlock, and employ along with other related power-ups to optimize your team’s dynamics and survivability!
Call of Duty: NEXT Intel: GobbleGums

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Liberty Falls may be a more compact map than Terminus, but it doesn’t scrimp on GobbleGum machines! Choose to chew until you die in four different locations, using confectionary to thwart the infected with the return of this sweet treat, last consumed in Black Ops 3. We revealed all the important rules for cracking your teeth on this killer candy here, and the above image shows some, but not all of the GobbleGums available in the game, but to reiterate some of the more salient points:
  • You bring in five GobbleGums in a Pack as part of the Loadout you choose prior to a match. At launch, you can customize up to five packs to cater for different tactical situations. However, you don’t begin with any on your person.
  • Instead, GobbleGums are granted (at no cost) from any machine on the map. The GobbleGum you receive is random, from your Loadout Pack, so it’s wise to strategize which are most beneficial to your style of play, as well as which are helpful to your team’s chances of survival.
  • You can hold up to three GobbleGums you’ve obtained from the machine, and use them when you like, individually, or all at once.
  • GobbleGums are single use. However, they are only “used” when you pop one into your mouth that you were holding, after retrieving it from a machine. Any that aren’t retrieved or eaten are saved for your next game.
  • The Vault Edition of Black Ops 6 comes with 12 single-use GobbleGums offering unique in-game effects!
  • You can also earn GobbleGums in-game, simply for playing. Expect to earn one (or more!) random GobbleGums every few rounds. You’ll know when you’ve been awarded a new GobbleGum due to a reward sequence at the start of a subsequent Round.
  • GobbleGums are here to break the rules of the game, and to manipulate the world to your advantage!
  • The GobbleGums available to use during the Call of Duty: NEXT presentation were simply an appetizer to the dozens of candy spheres coming to Black Ops 6 Zombies! Here’s more intel on five example GobbleGums:
    • Stock Option: Ammo is taken from the player’s stockpile instead of their weapon’s magazine.
    • Arsenal Accelerator: Charge the player’s Field Upgrade faster. Lasts five minutes.
    • Shields Up: Armor is twice as strong. Lasts three minutes.
    • Temporal Gift: Power-up lasts longer. Activates on next time-based Power-up.
    • Anywhere But Here: Instantly teleport to a random location. A concussive blast knocks away nearby zombies.
Wonder Weapons

With the Beamsmasher being put through its paces on Terminus, Liberty Falls features its own Wonder Weapon to wield. Furthermore, each Zombies map in Black Ops 6 features the ability to obtain the Ray Gun, as well as unique Wonder Weaponry specific to the map itself.

Ray Gun

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Offering new visual improvements, the Ray Gun is classic zombie-killing Wonder Weapon returning in Black Ops 6, and this potency only gets more impressive as you Pack-a-Punch the pistol.

Thrustodyne Model 23 (Liberty Falls)

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An extremely potent – if alarmingly rickety – Wonder Weapon with a bulk that sacrifices some agility in favor of devastating damage, the Thrustodyne Aeronautics Model 23 features a plethora of critically important improvements compared to the version you last had the opportunity to wield in Black Ops 2.

Most importantly, it doesn’t tend to fall apart.

Instead, it sucks zombies into its rotors, and then shreds them out of the back of the weapon. Or, if that isn’t disgusting enough, it can blast a massive shockwave with a huge capacity to stun and maim.
  • Primary Fire: After a second or so for the rotor blades to spin up to more than 40,000 RPMs (as indicated on one of the weapon gauges), it instantly pulls in any nearby zombies, mincing them through the engine, and leaving a soggy mess of innards that drops out of the exit chute. More powerful enemies are gradually torn and shredded as well as being stunned.
  • Secondary Fire: Purposefully overheating the weapon causes the weapon to belch out a tremendous back blast, with a massive area-of-effect around the user, pulverizing zombies close to the epicenter, highly damaging more potent entities, and stunning any survivors. The weapon automatically overheats at this point.
Overheating: The two gauges on the weapon are more than just for show. One shows the RPMs the rotor is spinning at. The other shows the weapon’s temperature, and constantly firing the weapon eventually causes the weapon to overheat and shut down. It becomes inoperable until it cools down, after which it becomes useful again. The trick here is effective temperature management.

Additional Notes: The weapon has some additional advantages compared to its less reliable predecessor; it never breaks down when it overheats, cools down even when stowed, and can pull in nearby power-ups and salvage. The Thrustodyne M23 can be Pack-a-Punched three times, which appears to increase the maximum fire time and lessen the cooldown time. Don’t be perturbed that you’ve strapped a 40,000 RPM jet engine to your groin; focus instead on annihilating those hordes!

Wunderwaffe DG-2 Replica: Now Available for Pre-purchase!

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While we’re on the subject, any Call of Duty collector craving their own bedside Wonder Weapon may wish to secure a highly detailed, half-scale replica of the Wunderwaffe DG-2, seen wielded in the Liberty Falls cinematic by Director Richtofen himself! A real crowd-pleaser when it comes to holding back the zombie hordes, the Wunderwaffe DG-2 Replica is now available for pre-purchase at shop.callofduty.com while supplies last! The pre-purchase includes the exclusive in-game “Gold Lightning” Camo for Black Ops 6!

LIBERTY FALLS: GAMEPLAY MECHANICS CONFIRMED

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While the August 8 “big blog” went into detail on every gameplay element, this blog also goes to town – specifically, to Liberty Falls – where the following gameplay systems were also confirmed to be available:
  • Rampage Inducer: The round accelerant is available if you need your zombies extra-focused on devouring you.
  • Ammo Caches: Manage your Essence to ensure you can refill your ammunition at any of the Ammo Caches scattered throughout town.
  • Barriers: Mow down a few rotting foes to ensure you’re building up your Essence, as it’s the only way to remove the barriers, allowing further exploration. Be a team player, share the purchase of a “door buy” with a fellow teammate. Initial barriers are laser cordons erected by Project Janus. Later into your exploration, locked doors and debris need clearing.
  • Crafting Table: Ensure you find all the Crafting Tables, as they’re a great way to craft Tactical, Lethal, and Support Equipment.
    • Mutant Injection (Support Scorestreak): Can you visit one of the Crafting Tables and (with enough Salvage) construct an impressively sized syringe enabling you to temporarily transform into a Mangler, replete with arm cannon, blade, and a lax attitude towards wanton destruction? Yes, you can.
  • Mystery Boxes: Feeling lucky? Pay Essence and find a random Weapon or Support Equipment here. Note any Weapon you’ve built and saved as a Zombie Build is a possible reward, with an extra Rarity value imbued into it.
  • Wall Buy (Weapon): Grab a specific armament off a wall for a modest Essence spend. This is a guaranteed way to get a rarer (and therefore more powerful) version of a specific weapon, and if you learn the weapon a Wall Buy offers, you can build and save a potent Zombie Build of it prior to a match and purchase it right off the wall!
  • Wall Buy (Armor): The only sure-fire way to acquire additional Armor Plate Levels is to purchase slots from a Wall Buy.
    • Level II Armor Vest (Rare)
    • Level III Armor Vest (Epic)
  • Ascenders and Ziplines: Traverse Liberty Falls at more than just ground level, as there are numerous Ascenders (vertical) and Ziplines (horizontal) allowing access across the map. All lines lead to the roof of the Liberty Falls Savings & Loans Bank Building, affectionally known as “The Alamo”.
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  • The Arsenal: “How about you stop wasting my time and start wasting the enemy?” The new-and-improved Arsenal allows you to spend Salvage collected from fallen foes, upgrading your weapon rarity (and damage), and choosing an Ammo Mod (one equippable at a time per weapon).
    • Weapon Rarities:
      • Uncommon (Green): Tier 2 Damage
      • Rare (Blue): Tier 3 Damage
      • Epic (Purple): Tier 4 Damage
      • Legendary (Orange): Tier 5 Damage
    • Ammo Mods:
      • Napalm Burst (Fire)
      • Dead Wire (Electric)
      • Cryo Freeze (Frost)
      • Brain Rot (Toxic)
      • Shadow Rift (Shadow)
  • Pack-a-Punch Machine: The Pack-a-Punch machine allows three levels of improvement to your weapon’s damage and ammo capacity. In some cases, it might even change how the weapon functions....
  • Exfil: Clear a path and mow down the undead standing between you and an extraction. An exfil pilot is on-hand to rescue you or your team when the situation gets too overwhelming.
Taking Liberty: Horde-Defeating Traps

As with Terminus, your first, faltering steps into Liberty Falls come with ambient encounters specific to the route you take. Step into the bowling alley and witness a grotesque sight on the lanes. Expect carnage at the Rest E-Z Motor Lodge. And prepare to even the playing field with the following traps you can spring on multiple zombie enemies:

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Dark Aether Field Generators: With enough Essence, one of the two powerful, zombie-dissolving devices is set up to pulp and pulverize.

Parked Vehicles: Most parked cars not already on fire can be used as a makeshift explosive device. Attract a horde, then detonate the vehicle to finish the job, but watch you aren’t damaged in the blast!

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Aetherella Trap: Visit Olly’s Comics and marvel at the latest superhero; the incredible Aetherella! Star of her own graphic novel, the Aetherella standee also comes with a powerful laser, burning hordes of zombies to an unpleasant-smelling crisp.

The Inhabitants of Liberty Falls

Bipedal Shamblers: Zombies


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The residents of Liberty Falls are out in force. Expect the remnants of humanity to still cling to the zombies seeking to devour your team, including sheriff’s deputies, cheerleaders, bikers, punks, and other townsfolk.

Grotesques: Armored and Heavy Zombies, Vermin, Manglers

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As the hordes increase in size, expect ravenous, spider-like scuttlers known as Vermin to hatch in the most revolting way imaginable. They are joined by the remains of the Project Janus security forces, wearing additional armor and proving to be more of a menace to take down. Manglers soon join the fray; face down their bladed swiping and circular projectiles, and you may be able to scavenge a cannon for yourself.

Abominations

Though not nearly as big as our larger-than-life “Abby” at Call of Duty: NEXT, Abominations periodically join the rotting throngs of lurching undead during chaotic and longer-lasting matches.

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Abominations more than live up to their names; these three-headed, bipedal monstrosities summon a beam of electricity to wrack targets in writhing energy, when they aren’t savagely biting, as well as charging humans and zombie alike to clear a path to non-diseased flesh!

ADDITIONAL INTEL

Black Ops 6 Beta Rewards


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Earn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 6 when it releases on October 25***.

The rewards and required levels follow:
  • Level 2: “Beta Tester” Animated Emblem
  • Level 6: “Beta Tag” Spray
  • Level 11: “No Bugs” Weapon Charm
  • Level 15: “Quick Draw” Emote
  • Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)
  • Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)
  • Level 23: “The Truth Lies” Loading Screen
  • Level 27: “Beta Expert” Animated Calling Card
  • Level 30: “Bug Smasher” Weapon Blueprint
Pre-purchase Digitally and Get the Reflect 115 Camo Pack, Vault Edition Available

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Pre-purchase Black Ops 6 today, and you’ll receive a variety of pre-purchase benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare® III and Call of Duty: Warzone!

Pre-purchase the Digital Edition on PC to receive the following:

Reflect 115 Camo Pack (New!)

Woods Operator Pack*

Early Access to the Open Beta**

Pre-purchase the Vault Edition on PC and receive the previous rewards as well as the following:

Hunters Vs. Hunted Operator Pack

BlackCell Season 1

Mastercraft Weapon Collection

GobbleGum Pack

PLEASE NOTE! Those players who pre-purchased the Vault Edition will be able to gain access to the Hunters Vs. Hunted Operator Pack, as well as the Mastercraft Weapon Collection, during the Black Ops 6 Beta.

Game Pass Subscribers are set to receive all Digital Edition benefits, and those who upgrade for $30 (or local equivalent) to the Vault Edition will receive all Vault Edition benefits.

Those players who have already pre-purchased Black Ops 6 will receive the Reflect 115 Camo Pack automatically.

The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III and Call of Duty: Warzone. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.

Official Comms Active: Stay Informed. Not Misinformed

Misinformation is everywhere: Ensure you stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the weeks up to launch with important comms you won’t want to miss.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-purchased platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

***
Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

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Call of Duty: NEXT: Black Ops 6 Multiplayer Intel, part 1

CALL OF DUTY: NEXT COMMS AND THE BLACK OPS 6 BETA

The following Blog is one of five Deep Dives into the announcements at the 2024 Call of Duty: NEXT showcase, as well as bringing you a wealth of free, official guides to every aspect of the Black Ops 6 Multiplayer Beta that starts on August 30**. Be sure to read all the following content to ensure you’re up to date with breaking news and Beta content:
  • Blog 1: Black Ops 6: Global Gameplay Systems. Detailing content – like Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, and Mastery Camos – applicable to all the different games and modes, mainly focused on innovations across Multiplayer Zombies, and Call of Duty: Warzone™.
  • Blog 2: Black Ops 6: Multiplayer Intel. All of the specific announcements related to Black Ops 6 Multiplayer from Call of Duty: NEXT. You’re reading this blog now!
  • Blog 3: Black Ops 6: Zombies Intel. All of the new details regarding Round-Based Zombies in Black Ops 6, including information on Liberty Falls, Wonder Weapons, and more, straight from Call of Duty: NEXT.
  • Blog 4: Black Ops 6: Warzone Integrations. Important information regarding the brand-new Area 99 Resurgence Map, as well as new gameplay innovations, Mastery Camos, and more.
  • Blog 5: Black Ops 6 Beta: Everything You Need to Know. Ready to drop into the Multiplayer Beta? Prepare yourself with this game-winning overview and guide to levelling up to ensure you unlock all the Beta Rewards, including the two exclusive Operator skins!
BLOG 2: THIS IS BLACK OPS 6 MULTIPLAYER

An incredible showcase of brand-new locations from the 16 launch maps. Innovations across game Modes. Key evolutions in how you create and save your Loadouts, utilize weapons, equipment and Perks. And more.

This is Black Ops 6 Multiplayer.

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Read on to gain all the knowledge you need before you jump into the Black Ops 6 Beta on August 30!

THE MULTIPLAYER MAPS

Set to deliver an impressive selection of all brand-new maps at launch, the Black Ops 6 Multiplayer team is focusing on incredible movement and fast-paced, explosive action, and this vision for the game extends to the creation of the 16 multiplayer maps.

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All the launch maps are small to medium-sized maps with traditional three-lane routes and have been meticulously designed to fully realize the signature Call of Duty: Black Ops experience. This means offering rapid, energetic combat, along with a variety of scenic set-pieces, cover opportunities, and ranged thoroughfares to ensure your favorite style of play is catered to, from close quarter strikes to long-range sniping, with emphasis always on the action. This culminates into tighter gameplay that’s perfectly suited to Omnimovement.

Maps are split into two main categories: There are 12 brand-new Core 6v6 maps. In addition, there are four brand-new, compact-sized Strike maps designed to be played in 6v6 configurations.

Confirmed Launch Maps

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Here’s a list of the 16 confirmed Multiplayer Maps for launch, along with some basic intel on the eight maps from this list that you’ll be playing during the Black Ops 6 Beta:

Core 6v6 Maps:
  • Babylon (Playable at Beta)
  • Derelict (Playable at Beta)
  • Lowtown (Available at Launch)
  • Payback (Available at Launch)
  • Protocol (Training Map at Beta, MP Map Available at Launch)
  • Red Card (Available at Launch)
  • Rewind (Playable at Beta)
  • Scud (Playable at Beta)
  • Skyline (Playable at Beta)
  • Subsonic (Available at Launch)
  • Vault (Available at Launch)
  • Vorkuta (Available at Launch)
Strike Maps:
  • Gala (Playable at Beta)
  • Pit (Playable at Beta)
  • Sand House (Available at Launch)
  • Stakeout (Playable at Beta)
Black Ops 6 Beta: Core 6v6 Maps

Babylon


(Core 6v6, Playable at Beta)

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Battle amongst the ruins of an ancient city, climbing on its crumbled columns and crawling underneath the palace. There’s plenty of verticality to make use of here, so stay limber as you circle the central alter and seek out the best ground. Back out to the chapel or depot for more concealed views or get heated and rush the middle.

Derelict

(Core 6v6, Playable at Beta)

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Deep in the Appalachian Mountains, a train graveyard lies shrouded by a lush forest. Abandoned and forgotten, this derelict depot along the NOR Appalachian Railroad has become a prime ambush point for Rogue Black Ops and Crimson One to face off in a deadly skirmish.

Rewind

(Core 6v6, Playable at Beta)

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Visit the Liberty Shopping Plaza right on the edge of Liberty Falls, West Virginia and wreak havoc through the strip mall. This 6v6 map has a unique layout, as two outer lanes are connected by multiple routes through and around the shops, a video store in the middle housing several major objectives.

Scud

(Core 6v6, Playable at Beta)

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Deploy to a desert military outpost following a devastating attack. The damaged radar dish and nearby buildings have taken several hits, the air thick with smoke from the surrounding fires. Bunker down in the depot or HQ or flank enemies in the trenches. Watch for snipers near the radar dish; its base provides a near 360-degree view.

Skyline

(Core 6v6, Playable at Beta)

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Take in breathtaking views of the surrounding countryside from the rooftop of a luxury resort featuring an exquisite penthouse with access to a lounge, kitchen, gym, and pool. Descend into the panic room to cross under the map or fight in the open around the victims of a recent hit job.

Black Ops 6 Beta: Strike 6v6 Maps

Gala


(Strike Map, Playable at Beta)

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Explore the aftermath of an annual fundraising event in Washington, D.C. Get up on stage or kick back in the lounge. Along the sides, move through a makeshift bar, coatroom, and campaign stand. Every move counts on this tiny map, so get out there and punch the winning ticket.

Pit

(Strike Map, Playable at Beta)

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Burrow into a small subsection of an underground mining tunnel and collide in the central cave. A ventilation shaft casts some natural light over the cave, the mine tracks within circling back to the narrow tunnels. Climb up the ladders to reach an overhead vantage point or weave between the mine carts for ground floor cover.

Stakeout

(Strike Map, Playable at Beta)

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A stakeout in the Mediterranean region of Avalon has been compromised as Operators breach the small apartment, battling through the living room, kitchen, bedrooms, and spilling out onto the balcony. Leftover surveillance equipment marks the progress of the conducted intel-gathering, a smashed-out wall giving the former agents easy access to their gear.

FREE OFFICIAL GUIDES: Need exclusive tactical guides to every Beta Multiplayer map? We have a guide with an interactive Tac-Map and quick tips so you’re ready to go on August 30.

Protocol

(Training Map at Beta)

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Omnimovement is definitely a gamechanger, but it’s also designed for players of every skill level to enjoy, and for those feeling a little intimidated about controlling an Operator for the first time in the Beta, then ensure you spend time listening to Frank Woods taking you through your paces on the all-new Training Course:

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There’s no better way to get used to all the Omnimovement innovations and combat basics required to be proficient in Call of Duty: Black Ops 6 than jumping into the Training Course featured on the Multiplayer map, Protocol. Follow the training missions assigned to you and pay attention to the instructions. Run around the Training Course as often as you wish and practice your favorite maneuvers before facing real players in the Beta moshpits!

THE MULTIPLAYER MODES

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Along with a vast selection of new maps to play, Black Ops 6 is set to offer an equally impressive variety of modes, including many not yet revealed at Call of Duty: NEXT or Beta. For Black Ops 6, Treyarch took the time and looked at all the standard core modes, added some improvements, and ensured they played amazingly well. These improvements include adjustments for Domination and Hardpoint (see below), as well as a brand-new mode you’ll be able to play during the Beta: Kill Order.

New Mode: Kill Order

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Eliminate the enemy High Value Target (HVT) while keeping your HVT alive. HVT eliminations earn bonus score for your team.

Kill Order is a 6v6 respawn mode that pits two teams against each other, each with their own High Value Target, or HTV, at any given time. Teams score points for all eliminations throughout the match, however focusing on defeating the enemy’s HVT is worth the largest number of points, followed by eliminations by the HVT, then normal eliminations.

Also expect to play the Face Off Kill Order variant. This follows all the same rules as Kill Order with two caveats. As with all Face Off modes, Scorestreaks are completely disabled. Additionally, Face Off modes will also take place on more compact Strike maps, which can lead to even greater chances for “tactical chaos”!

Other Announced Modes

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Other modes announced at Call of Duty: NEXT include the following:

Team Deathmatch:

Eliminate enemy players to earn scores for your team.

Domination:

Capture, hold and defend objectives to earn scores for your team.

For Black Ops 6, expect the scoring footprint of each Domination flag to be larger, more visibly marked and renamed as a “Zone”, offering greater tactical opportunities no matter whether you’re attacking or defending.

Hardpoint:

Capture and hold the Hardpoint zone to earn scores for your team.

To heighten the tactical tension and help teams working well together, a number has been added to each Hardpoint zone for players to call out. Play like the pros and call out your rotations to your team.

Face Off:

This follows the rules of a particular game mode (Team Deathmatch, for example), with Scorestreaks disabled.

Gunfight:

Eliminate all enemy players using pre-determined classes to win the round. No respawns.

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Gunfight is a 2v2 mode that takes place specifically on Strike maps. In this single-life mode, teams must either eliminate the other team or capture the zone in the center of the map when it appears. Each player will have the same exact Loadout as each other player during a round. Every round, the Loadouts will randomize and players will continue to battle until one team reaches the number of wins required to win.

FREE OFFICIAL GUIDES: Want exclusive tactical guides to every Beta Multiplayer mode from Kill Order to Face Off? We’ve got you covered.

THE MULTIPLAYER GAMEPLAY

Black Ops 6 is driven by ensuring the gameplay feels like a Call of Duty: Black Ops game, delivering fast, fluid, and frenetic action (which can be turned up a few notches on Strike maps). Let’s start with the adjustments to TTK:

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TTK: The Time To Kill in Black Ops 6 has been fine-tuned over the course of development to synergize with innovations like Omnimovement and of course with a heavy focus on weapon balance, including the 12 brand new weapons at launch, never before seen in the franchise. Time to Kill is slightly faster than players may remember from Black Ops Cold War Multiplayer while still retaining the ability to react to incoming damage and have meaningful engagements, or disengagements if you prefer. While your enemies won’t have visible health bars, a personal contextual health bar when taking damage is one of the many bespoke features that you’ll find on your own HUD…

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Heads Up: Display Options: One of the many innovations made to the game is the flexibility of the HUD, and the Black Ops 6 Beta is the place to try out a few visual examples in preparation for a full complement at launch. Simply access the Barracks, or Settings “cog” menu, select “Interface”, scroll over to “Gameplay HUD”, and choose from the Presets that suit your style of play, as well a variety of Interface Element Colors and Settings.

Audio Improvements: A cornerstone of Black Ops 6 gameplay is how the audio reacts to your actions, and this was a key priority during development. You’ll hear for yourself during the Beta, but making sure a player can hear the most important audio information, at the most important time within a match, is a key feature. Whether it’s ensuring spatially accurate gunplay or footsteps, Black Ops 6 has audio prioritization when you need it.

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Slide Cancelling: More advanced maneuvers that take a modicum of skill to pull off are also part of Black Ops 6 Multiplayer and designed to ensure fast-paced and fluid combat. We can confirm Slide Cancelling in any direction thanks to Omnimovement, as well as other favorite maneuvering elements, are part of the game, and you can test this out in the Beta.

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Body Shield: If you’re behind an enemy at close quarters, and you require an extra layer of protection, you can choose to double-tap the Melee button and grab them to use as a Body Shield, rough-housing them around for a few seconds while using your foe to absorb any incoming ordnance. Drop the foe with a quick dispatch or Finishing Move before they expire.

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Dynamic Death Camera: With the number of hit zones more than doubling compared to previous titles, the way you succumb to enemy fire results in far more bespoke animations. The dynamic camera takes this one step further, following your final takedown in the Kill Cam, and focusing on the death animations. For example, if you’re rocked by an exploding lethal device, the Kill Cam follows your body in its spectacular demise!

Other Features and Enhancements

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As well as quickening the time it takes to get into a match, Black Ops 6 Multiplayer brings a variety of refinements and fan-favorite elements to the game. These include:
  • Map Voting: Available at Beta, you’re able to vote in the Lobby for your preferred map or a classified random map, prior to a match.
  • Best Plays: Depending on the mode and the match-up, expect the final Dynamic Kill Cam to showcase the best play of the game, prior to the Winners’ Circle. For Search & Destroy mode, players will view a Final Kill Cam.
  • Winners’ Circle: The most impressive players of the winning team in a match receive their own Winners’ Circle showcase, with some of their statistical competence on display. This is also a location where you can celebrate your prowess more individually by employing a favorite Emote, too!
  • Theater Mode: Though not available in the Beta, the Multiplayer experience of Black Ops 6 brings a fully featured Theater Mode at launch, allowing you a robust suite of viewing options, including the ability to watch, pause, slow down, speed up, and play back your previous gameplay, including the ability to take screenshots.
  • Ranked Play: We’re excited to confirm that Multiplayer Ranked Play will be coming to Black Ops 6. Not only that; Ranked Play arrives at the earliest point ever in a Call of Duty title, only a few weeks after launch at the start of Season 1!
  • Additional Global Gameplay Systems: Ensure you read Blog 1, which details Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, Mastery Camos, and more!
*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-purchased platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

*** Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

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Call of Duty: NEXT: Black Ops 6 Multiplayer Intel, part 2

MULTIPLAYER WEAPONS, LOADOUTS

Loadouts


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Your pre-match Loadouts screen, which allows for up to ten total Loadouts to be created, renamed, duplicated, or deleted, is based around a weapons bench you can see in the background, behind the Loadout UI. This is updated as you access each part of your Loadout. Your Loadout – also known as Create-a-Class – is comprised of the following:
  • Primary Weapon
  • Secondary Weapon
  • Melee Weapon
  • Tactical
  • Lethal
  • Field Upgrade
  • Perks
  • Combat Specialty
  • Wildcard
Primary Weapons

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Your main, and usually hardest-hitting weapon, used for most of your time in combat. Gunsmith is available for this weapon. Choose from:
  • Assault Rifles
  • SMGs
  • Shotguns
  • LMGs
  • Marksman Rifles
  • Sniper Rifles
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Weapon Examples: Expect 12 Primary Weapons to be available to use during the Black Ops 6 Beta. Vault Edition players can also try out Mastercrafted versions of some of the most potent weapons on offer, as follows:

Assault Rifle: AMES 85

Vault Edition Mastercraft Blueprint “Plague Doctor”


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Full-auto assault rifle. Impressive accuracy and a suitable rate of fire makes this an excellent weapon for mid to long range engagements.

SMG: Jackal PDW

Vault Edition Mastercraft Blueprint “Scourge”


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Full-auto SMG. Great mobility and handling make this an easy choice for Operators who aggressively seek CQB engagements.

Shotgun: Marine SP

Vault Edition Mastercraft Blueprint “Unrepentant”


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Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with 1-shot kill potential in close quarters.

Sniper Rifle: LR 7.62

Vault Edition Mastercraft Blueprint “Brainstorm”


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Bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One-shot kill to the head, chest, and arms. Focus while ADS to steady.

Secondary Weapons

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Your back-up weapon, used in emergency or context-specific situations. Gunsmith is available for this weapon. Choose from:
  • Pistols
  • Launchers
Weapon Example: Expect three Secondary Weapons to be available to use during the Black Ops 6 Beta, including this impressive sidearm:

GS45

Semi-auto pistol. The GS45’s auto round makes the sidearm unmatched in close range stopping power.

Melee Weapons

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Your third weapon is a close-quarters armament with no ranged ordnance. Gunsmith is available for this weapon (Cosmetics only).

Weapon Example: Expect the Knife to be available to use during the Black Ops 6 Beta. Vault Edition players can also try out a Mastercraft version of this blade:

Knife

Vault Edition Mastercraft Blueprint “Mind’s Eye”


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One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.

NOTE: MELEE WEAPON USE: As you’d expect your Melee involves the same key or button press as Melee (for controllers, this is the Right thumbstick). Tap this for a gun butt melee. Hold to bring out your Melee weapon, which will remain equipped until you swap back to your Primary or Secondary.

PLEASE NOTE: For a full list of all weapons and equipment available throughout the Beta, ensure you check out the free and official Black Ops 6 Guides.

Tacticals

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Limited-per-life and reusable items that range from intel-gathering sensors to healing or disorientation devices, designed to offer a non-lethal advantage in combat.

Equipment Examples: Expect five Tacticals to be available during the Black Ops 6 Beta. Along with the Concussion and Tactical (Stun) grenades and the Stim Shot that refreshes your health and Tactical Sprint, be sure to try out the Prox Alarm; a set of two sticky alarms that ring and flash when an enemy is near, with tripped alarms showing up on allied minimaps.

Lethals

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Limited-per-life items that harm enemies, usually via an explosion.

Equipment Examples: Expect five Lethals to be available during the Black Ops 6 Beta, including the Frag, Sticky, and Thermo grenades, as well as the trusty Combat Axe. For perhaps the biggest explosion in this category, try out the Blast Trap, a planted explosive device that detonates when enemies approach.

Field Upgrades

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Impressive tactical or lethal devices that are powerful and recharge during a match after use.

Equipment Examples: Expect five Field Upgrades to be available during the Black Ops 6 Beta, with some being familiar (the Trophy System), some being a hybrid from previous games (the Assault Pack that drops extra ammo and equipment to resupply your team), and some well-suited to Black Ops, like Sleeper Agent. This allows you to infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time you’re in disguise, though gunfire and closeness to the enemy reveals your true identity!

Perks, Specialties, and Wildcards

The Black Ops 6 Multiplayer Perk system brings innovation, familiarity, and streamlining to your initial choices when choosing the three abilities you bring to each MP match, with added depth as you ponder the advantages of Combat Specialties, as well as the Wildcard feature you can pick to fully flesh out your Operator.

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Perk 1, 2, 3: You have a selection from all the available Perks to choose from in one of three different slots. This might be “Assassin” (Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score) in Perk 1 or Double Time (Greatly increased duration of Tactical Sprint) in Perk 3. You pick one Perk per slot, for a total of three Perks that activate immediately at the start of every match.

“Combat Specialty”: In addition to the name and combat capabilities, each Black Ops 6 Perk has color associated with it. This visual reference denotes the Combat Specialty the Perk offers, but only if grouped with two other Perks of the same color (or Specialty).
  • For example, “Engineer” (Perk 2) is color-coded blue, meaning it grants the Recon Combat Specialty, but only if your two other Perks (from Perk selections 1 and 3) are also color-coded blue (i.e., they are also grant the “Recon” Specialty).
  • Choose three Perks of the same color in slots 1, 2, and 3, and you’re able to pick an additional Specialty.
Combat Specialties

Equipping three Perks of the same Combat Specialty (Enforcer, Recon, or Strategist, denoted by the red, blue, or green color) will activate its Combat Specialty in-game. There are three, which are automatically added to the Specialty slot. If your three Perks are of differing colors (or Specialties), no Specialty is granted. The Black Ops 6 Beta has the following Specialties available:

Enforcer (Red)

Killing enemies grants a temporary buff to movement speed and health regeneration rate.

Recon (Blue)

Enemies can be seen through walls for a short time after respawn, a HUD edge indicator flashes when an enemy is outside your view, leave no death skulls when killing enemies.

Strategist (Green)

Earn a score bonus for objectives and destroying enemy content, see enemy content through walls a short distance, deploy equipment and Field Upgrades faster.

Wildcards

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Lastly, you can further augment your favorite Loadouts by adding a single Wildcard. Last utilized in Black Ops Cold War, these allow you to add a modifier that would normally bend or break the rules of the Create-a-Class system. The Black Ops 6 Beta has the following Wildcards examples available (with more at launch):

Overkill

Equip any non-melee weapon in Primary and Secondary slots.

Gunfighter

Receive three extra attachment points for your Primary Weapon.

Perk Greed

Equip an extra Perk.

Scorestreaks

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As well as bringing a Loadout to battle, you’re able to choose three Scorestreaks, some of the most powerful recon, tactical, or destructive tools at your disposal. These are earned by increasing your score count during a single life, as score resets if you die. Equip the Dispatcher (Green) Perk, and the score required to access each non-lethal Scorestreak is reduced. Black Ops 6 also has no limitations to the three Scorestreaks you can choose from: Pick any three you like. Examples include the following, which will be available in the Beta:
  • Scout Pulse: Radar ping that reveals nearby enemies on the user’s minimap.
  • RC-XD: Deploys a small remote controlled, remote detonated explosive vehicle.
  • Hellstorm: Control a long-range missile with brake and boost capabilities and secondary missiles.
  • Interceptors: Call in a fighter jet squadron that eliminates enemy air targets.
  • Chopper Gunner: Take control of the door gun turret on an assault chopper.
OPERATORS AND FACTIONS

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A partial roster of Operators has been unredacted: These are in-game characters you can play as and are chosen in the associated menu. Additional Operators will be available at launch, but here are the Operators you can pick from during the Black Ops 6 Beta, from both the Rogue Black Ops and Crimson One Factions:

Rogue Black Ops

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  • Adler (Vault Edition)
  • Park (Vault Edition)
  • Westpoint
  • Nazir
  • Bayan
  • Marshall
Crimson One

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  • Brutus (Vault Edition)
  • Klaus (Vault Edition)
  • Caine
  • Toro
  • Bailey
  • Stone

Note! Operator Westpoint has two limited skins (named “Squish” and “Squash”) that are only unlockable during the Black Ops 6 Beta, which are available permanently at game launch.

ADDITIONAL INTEL

Black Ops 6 Beta Rewards


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Earn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 6 when it releases on October 25***.

The rewards and required levels follow:
  • Level 2: “Beta Tester” Animated Emblem
  • Level 6: “Beta Tag” Spray
  • Level 11: “No Bugs” Weapon Charm
  • Level 15: “Quick Draw” Emote
  • Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)
  • Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)
  • Level 23: “The Truth Lies” Loading Screen
  • Level 27: “Beta Expert” Animated Calling Card
  • Level 30: “Bug Smasher” Weapon Blueprint
Stay up to date on all the latest information – updated by Treyarch – during the Black Ops 6 Beta Weekends and beyond by visiting the Call of Duty Patch Notes page. Be sure to follow CODUpdates and Treyarch on X for additional, timely intel.

Pre-purchase Digitally and Get the Reflect 115 Camo Pack, Vault Edition Available

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Pre-purchase Black Ops 6 today, and you’ll receive a variety of pre-purchase benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare III and Call of Duty: Warzone!

Pre-purchase the Digital Edition on PC to receive the following:

Reflect 115 Camo Pack (New!)

Woods Operator Pack*

Early Access to the Open Beta**

Pre-purchase the Vault Edition on PC and receive the previous rewards as well as the following:

Hunters Vs. Hunted Operator Pack

BlackCell Season 1

Mastercraft Weapon Collection

GobbleGum Pack

PLEASE NOTE! Those players who pre-purchased the Vault Edition will be able to gain access to the Hunters Vs. Hunted Operator Pack, as well as the Mastercraft Weapon Collection, during the Black Ops 6 Beta.

Game Pass Subscribers are set to receive all Digital Edition benefits, and those who upgrade for $30 (or local equivalent) to the Vault Edition will receive all Vault Edition benefits.

Those players who have already pre-purchased Black Ops 6 will receive the Reflect 115 Camo Pack automatically.

The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III and Call of Duty: Warzone. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.

Official Comms Active: Stay Informed. Not Misinformed

Misinformation is everywhere: Ensure you stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the weeks up to launch with important comms you won’t want to miss.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-purchased platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

*** Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

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Call of Duty: NEXT: Black Ops 6 Global Systems Revealed, part 1

CALL OF DUTY: NEXT COMMS AND THE BLACK OPS 6 BETA

The following Blog is one of five Deep Dives into the announcements at the 2024 Call of Duty®: NEXT showcase, as well as bringing you a wealth of free, official guides to every aspect of the Black Ops 6 Multiplayer Beta that starts on August 30**. Be sure to read all the following content to ensure you’re up to date with breaking news and Beta content:
  • Blog 1: Black Ops 6: Global Gameplay Systems. Detailing content – like Omnimovement, Gunsmith changes, Global Weapon Builds, Classic Prestige, and Mastery Camos – applicable to all the different modes, mainly focused on innovations across Multiplayer Zombies, and Call of Duty: Warzone. You’re reading this now!
  • Blog 2: Black Ops 6: Multiplayer Intel. All the specific announcements related to Black Ops 6 Multiplayer from Call of Duty: NEXT.
  • Blog 3: Black Ops 6: Zombies Intel. All the new details regarding Round-Based Zombies in Black Ops 6, including information on Liberty Falls, Wonder Weapons, and more, straight from Call of Duty: NEXT.
  • Blog 4: Black Ops 6: Call of Duty: Warzone Integrations. Important information regarding the brand-new Area 99 Resurgence Map, as well as new gameplay innovations, Mastery Camos, and more.
  • Blog 5: Black Ops 6 Beta: Everything You Need to Know. Ready to drop into the Multiplayer Beta? Prepare yourself with this game-winning overview and guide to leveling up to ensure you unlock all the Beta Rewards, including the two exclusive Operator skins!
BLOG 1: THE GLOBAL GAMEPLAY SYSTEMS OF BLACK OPS 6

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Impressive innovations to movement and your HUD. Key evolutions in how you create and save your Loadouts, utilize weapons, equipment and Perks. A streamlining of the Gunsmith. An in-depth look at the exciting classic Prestige progression system. And more.

These are the Global Gameplay Systems underpinning Black Ops 6.

Read on to gain all the knowledge you need before you jump into the Black Ops 6 Beta on August 30!

PLEASE NOTE! The innovations shown at Call of Duty: NEXT and contained in this blog are tagged as “global”, with game initials flagged under each title header. Here’s what these initials mean:

SP: Available in Black Ops 6 Campaign (Single Player).

MP: Available in Black Ops 6 Multiplayer.

RBZ: Available in Black Ops 6 Zombies (Round Based Zombies).

WZ: Available in Call of Duty: Warzone™.

THE MOVEMENT

Omnimovement


Global innovation (SP, MP, RBZ, WZ)


A genre-defining game changer across Multiplayer, Zombies, and Call of Duty: Warzone, Omnimovement immediately allows the player to move like never before and seamlessly chain combat maneuvers together, like sliding, diving and a newly enhanced supine prone, all with a full 360 degrees range of motion.

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This might sound intimidating to try, but Omnimovement is designed for players of all different skill levels, and you’re able (and encouraged) to learn how to really take advantage of these maneuvering innovations prior to your first Beta match:

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In the Multiplayer Beta, you can access the Training Course by selecting “Find a Match” in the Lobby. You’re dropped into the MP Map Protocol (which is otherwise a launch map), where Frank Woods is on hand to offer you some “encouragement.” It’s here you can fully learn your Omnimovement capabilities, as well as optionally testing out the Intelligent Movement system (see below).

Omnimovement Basics: At its most basic level, Omnimovement allows you to Sprint, Slide, and Dive in any direction. Be sure you perfect the following:

Sprinting forward, sideways, or backwards.

Shooting targets while sliding or diving forward, sideways, or backwards.

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The 180 Degree Combat Dive: Combine Omni-Sprint and 180-degree dives like a true Black Ops action hero with a technique designed to show off Omnimovement and act as a springboard for your own maneuvering combinations. You can:

Sprint towards the edge of a building, then dive from the edge.

As you’re diving in mid-air, you quickly rotate yourself to face an enemy situated behind you.

As you finish your dive, you should be firing to eliminate the enemy.

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Combat Supine: Master the supine position to effectively counter ambushes and enhance your combat skills.

Drop to a prone position, then rotate your Operator for a complete 360-degree view of your surroundings.

Locate the positions of nearby enemies.

Then fire to eliminate the enemy quickly as they appear, all the while staying in the supine position.

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Combat Slide and Dive: Use the element of surprise against enemies by combining Omni-Sprint with Combat Slides and Dives.

Quickly sprint towards a door (closed or open) or another threshold.

Evade enemy gunfire by Diving or Sliding through the opening.

Then quickly aim and fire to eliminate enemies positioned to the left or right of your ending position.

Intelligent Movement

Global innovation (SP, MP, RBZ, WZ)


In addition to Omnimovement, Black Ops 6 also features Intelligent Movement, which is a brand-new way for players to customize three elements of how Operators traverse the landscape. Available in the Keyboard & Mouse or Controller Options under “Movement,” you’re able to adjust the following features:
  • Sprint Assist: Choose whether you want to manually or automatically sprint, tactically sprint, how much of a delay you want before sprinting begins, and if the assist occurs while sprinting sideways or backwards (due to Omnimovement).
  • Mantle Assist: Customize whether you want you automatically mantle over no objects, low obstacles, or all obstacles that can be mantled.
  • Crouch Assist: This enables crouching and sliding when your intent is to move through a valid opening (i.e., one requiring you to crouch).
  • Corner Slice: Allows you to simulate a corner slice, the act of inclining your weapon (and camera) when adjacent to or moving around a corner. This doesn’t affect your aim. Default is “on.”
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Sprint Assist: You can choose how this behaves. This can be switched off (default), turned on, or just related to Tactical Sprint Assist.

Off: Sprint is activated manually with the Sprint button.

On: Full movement input will activate Sprint after the Sprint Assist Delay time.

Tactical Sprint Assist: Forward movement input will activate Tactical Sprint after the Sprint Assist Delay time. Sideways and Backward movement can also be separated to activate Sprint after the Sprint Assist Delay time.

Sprint Assist Delay: This is the amount of time (in milliseconds) of movement input before Sprint Assist activates. You can choose from zero (default) to 1,000 milliseconds (or one second) delay in 50 millisecond increments.

Sprint Assist Sideways and Backwards: Default is “on” and allows Sprint Assist to activate when moving in the specified directions.

Mantle Assist: You can choose how this behaves. This can be switched off (default), set to Low Mantle Assist, or turned on.

Off: Mantling (the movement over traversable objects) is activated contextually with the Jump button.

Low Mantle Assist: Mantle Assist activates when sprinting towards low obstacles.

On: Mantle Assist activates when sprinting towards all obstacles that can be mantled.

Sideways and Backwards: Mantle Assist can also be activated when sprinting sideways or backwards towards low obstacles. Default is “off” for both, though they can be set to “on” for either or both movement options.

Tactical Sprint Only: You can set Mantle Assist to activate only while Tactical Sprinting. Default is “off.”

Mantle Cancels Reload: Mantle Assist activates while reloading, canceling the reload. Default is “on.”

Crouch Assist: You can enable or disable this function:

Off: This is the default setting and allows you to Crouch or Slide manually with the Change Stance button.

On: Crouch Assist activates when Walking or Sprinting forward towards a valid opening.

Tactical Sprint Only: Crouch Assist only activates when Tactical Sprinting towards a valid opening. Default is “off.”

TIP: You’re encouraged to change your Intelligent Movement settings prior to, or between matches until you find the customizable choice you prefer. There’s an entire Training Course map where you can spend time perfecting your Intelligent Movement choices, and this is also available to utilize during the Beta.

A MORE APPROACHABLE GUNSMITH

Global innovation (MP, RBZ, WZ)


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With a more streamlined navigational experience, choosing a Loadout has never been quicker and easier. This includes a reworking of the Weapon Gunsmith to make it much more approachable, allowing you to choose from the vast array of unlockable weapon attachments with a renewed set of confidence that the build you’re making is suited to your exact style of play.

And thanks to the Black Ops 6 Global Weapon Builds (read on for more intel), your weapon creations can be shared across Multiplayer, Zombies, and Call of Duty: Warzone!

It all starts in the Weapons Menu, and it’s here you’ll choose your Loadouts. While Black Ops 6 is set to bring an exceptional arsenal of weaponry and equipment to the game – including 12 weapons all-new to the franchise – the following information details the streamlining and innovations made to the Gunsmith, beginning with Attachments.

Gunsmith: Attachments

Global System (MP, RBZ, WZ)


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Looking back at how approachable the weapons systems of Black Ops 2 was, served as a huge inspiration for the Weapons Team, and though there are no plans to return to that system, the focus for Black Ops 6 is to condense and streamline Attachments so a player always feels positive and understands the bonuses when it comes to utilizing the Gunsmith. Here are some of the changes:
  • Gaining the Advantage: Attachments almost always come with a benefit (Pro), and not a detriment (Con), so you know you’re creating a weapon more potent than the base version.
  • Optics for All…: Almost all Optic Attachments are shared across all weapons in a Weapons Class. For example, unlock the Red Dot Sight with a SMG and you’ll be able to equip it to all SMGs in the Weapon Class.
  • … Everything Else is Unique: All other Attachment Types – Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, and Fire Mods – are unique to the weapon in question.
  • Getting Specific: Instead of having a weapon function – such as ADS speed – being affected by multiple attachments that are difficult to keep track of, they are related to a single Attachment type.
    • For example, equipping a “Rear Grip” Attachment will always improve your handling, and the grip you choose will boost a unique combination of handling stats (to Sprint to Fire Speed, Slide to Fire Speed, Dive to Fire Speed, ADS Speed, or a combination thereof). All the different grips are designed to improve the weapon’s potency, not reduce it.
  • Information is Power: The net result of this new system – which we’ve just scratched the surface of – is that it allows players to make informed weapon-building decisions easily and create effective Builds without constantly needing looking up “meta” builds online.
  • Details Matter: Don’t mistake this streamlining as “dumbing down” the Gunsmith, as your Firepower, Accuracy, Handling, and Mobility statistics can also be seen in an expanded view, with individual elements like Reload Quickness, Recoil Gun Kick, and Bullet Velocity all available to compare in granular detail. There are over 30 stats you can view and improve in the expanded view. Note this view will not be accessible during the Black Ops 6 Beta.
Gunsmith: Weapon Leveling

Global System (MP, RBZ, WZ)


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Every Black Ops 6 weapon has its own Weapon Leveling journey to progress through and complete. Most Primary Weapons have between 40-50 Weapon Levels, with each level providing access to a different Attachment unique to the Weapon or a Class Optic that can be used with any Weapon in the Class. While we’re talking Optics, players will no longer need to unlock each Weapon’s Optic “Node” as part of the Weapon Leveling journey. Instead, players will have access to the Optic Attachment Category from Weapon Level 1 and can immediately equip any of their favorite previously unlocked Class Optics when starting out with a new Weapon.

Gunsmith: Global Weapon Builds

Global Innovation (MP, RBZ, WZ)


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Perfecting your favorite weapon loadout builds or Blueprints doesn’t need to be done more than once, as Black Ops 6 brings the concept of Global Weapon Builds into a reality across all three modes (Black Ops 6, Zombies, and Call of Duty: Warzone). This Loadout and Gunsmith usability improvement is a huge time-saver, as it allows you to make a change to any Build or blueprint in any game, and it permeates out everywhere the gun is equipped. Look for more information on this exciting feature soon!

Gunsmith: Cosmetics

Global System (MP, RBZ, WZ)


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Across Black Ops 6, Zombies, and Call of Duty: Warzone, the Cosmetics for your weapons feature a wide variety of content to unlock, which is further subdivided into the following categories:
  • Camo: The place to begin an epic grind to unlock Weapon Camos, including Mastery Camos for Multiplayer, Zombies, and for the first time, a dedicated Camo Challenge system for Call of Duty: Warzone!
  • Reticle: Expect robust customization and unlock challenges for optic reticles, across all three modes!
  • Weapon Accessories: Affix a small charm from your collection or a Gun Screen onto the side of your weapon.
  • Large Decals: Add some customization to your weapon by adding a Large Decal to the side of the armament.
  • Stickers: Further add custom flourishes by placing up to three stickers in designated areas across your weapon. In Black Ops 6, players can equip both three Stickers and a Large Decal simultaneously with no limitations.
It’s worth spending some time looking at the Reticle and Weapon Camo challenges Black Ops 6 will have to offer:

Weapon Camos and Mastery Camos

Global System (MP, RBZ, WZ)


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Weapon Camos are cosmetic patterns that cover a large portion of every weapon and are unlocked via specific “Camo Challenges”. For Black Ops 6, expect a serious undertaking, set to test the mettle of even the most battle-hardened grinder! The variety of camos to unlock at launch is impressive, includes a dedicated camo track for Call of Duty: Warzone for the first time.

Veterans of Black Ops should be happy to learn that the way many of the camos are unlocked takes inspiration from previous titles.

All three modes have a full set of Camo Challenges, for each weapon in Black Ops 6 Multiplayer, Zombies, and Call of Duty: Warzone. Each Weapon’s Camo journey is broken up into three categories – featuring a mix of elements from traditional Black Ops Camo Systems of past as well as modern Camo Challenge elements seen in recent titles:

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[[CAPTION]] A showcase of the Dynamic properties of the Dark Matter (Column 1, MP), Nebula (Column 2, RBZ) and Abyss (Column 3, WZ) Mastery Camos.

Step 1: Military Camos: Progress through nine linear Military Camo styles, usually by reaching Headshot milestones with the weapon. Launchers, Knives, and Shotguns have different criteria.

Step 2: Unique Camos: After completing the Weapon’s nine Military Camos, players will gain access to two Challenges to earn Unique Camos. Each Weapon has two Unique Camos, per mode (six total). Unique Camos can be completed in either order, and once completed Unique Camo swatches can be used with any other Weapon that has also completed its nine Military Camos.

Step 3: Mastery Camos: Once through the Military and Unique Camos, advance into the weapon’s four Mastery Camos. See below for a full reveal of these Mastery camos!

Expect this exact same trackable setup in Zombies and Call of Duty: Warzone, effectively meaning three sets of unlockable camos depending on the game you’re playing. Black Ops 6 also has a “Camo HUB” menu to help you keep track of all your weapon camo unlocks, where you can check each weapon class (for example, SMGs or Handguns), and how your grind is going on a per-camo challenge, per-weapon basis!

Let’s delve into the three different camo types:

Military Camos

Nine Camos Per Weapon, per game (27 per weapon)


These camo types are consistent across every gun in the game, and progression is extremely straightforward. For the majority of Primary Weapons, you unlock Military camos in order by completing Headshot challenges, and you unlock Military camos in order, one by one. Once you’ve unlocked all Military camos for your weapon, you unlock the Unique Camo category.

Unique Camos

Two Camos Per Weapon, per game (six per weapon)


These unlock and are accessible in a similar way to how camos are obtained in Modern Warfare® II and Modern Warfare III. These are unique camos you can only earn with the specific weapon you’re using, but once unlocked, these camos can be applied to any other weapon. Unique Camos have unlock criteria that are more tailored to the playstyle of the weapon. Complete both Unique Camos (in either order) and you graduate to unlocking Mastery Camos!

Mastery Camos

Four Camos Per Weapon, per game (12 per weapon)


Featuring some of the showstopping patterns ever seen in a Call of Duty game, the final focus of your camo grind is unlocking the fabled final four Mastery camos! While we can’t reveal the unlock criteria yet, expect specific, and then general challenges incorporating unlocks across your weapon categories, to unveil Mastery camos in all their unrivalled glory!

Multiplayer Mastery Camos:

  • Gold Camo: Complete all Military and Unique Camos for the Weapon and then complete the Gold Camo Challenge.
  • Diamond: Earn Gold Camo for all Weapons in the Weapon Class and then complete the Diamond Camo Challenge.
  • Dark Spine: Earn Diamond Camo for all Weapons in the game and then complete the Dark Spine Camo Challenge.
  • Dark Matter: Earn Dark Spine for all Weapons in the Game and then complete the Dark Matter Camo Challenge.
Zombies Mastery Camos:

  • Mystic Gold Camo: Complete all Military and Unique Camos for the Weapon and then complete the Mystic Gold Camo Challenge.
  • Opal: Earn Mystic Gold Camo for all Weapons in the Weapon Class and then complete the Opal Camo Challenge.
  • Afterlife: Earn Opal Camo for all Weapons in the game and then complete the Afterlife Camo Challenge.
  • Nebula: Earn Afterlife for all Weapons in the Game and then complete the Nebula Camo Challenge.
Call of Duty: Warzone Mastery Camos:

  • Gold Tiger Camo: Complete all Military and Unique Camos for the Weapon and then complete the Gold Tiger Camo Challenge.
  • King’s Ransom: Earn Gold Tiger Camo for all Weapons in the Weapon Class and then complete the King’s Ransom Camo Challenge.
  • Catalyst: Earn King’s Ransom Camo for all Weapons in the game and then complete the Catalyst Camo Challenge.
  • Abyss: Earn Catalyst for all Weapons in the Game and then complete the Abyss Camo Challenge.
Remember: You’ve got Military, Unique, and Mastery camos to unlock for each Black Ops 6 weapon in Multiplayer, Zombies, and Call of Duty: Warzone!

Reticle Challenges

Global System (MP, RBZ, WZ)


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The classic Reticle system has returned! Not only are interchangeable weapon reticles back, but there are robust customization and unlock challenges for them, across all three modes!

Equip an Optic Attachment, and select the Cosmetics Tab in Gunsmith, and access the Reticle category. Here you can view the Reticles you’re currently unlocking, along with the associated Challenges, which are always ADS-related. Like Weapon Camos, Reticle sets are available for:
  • Multiplayer
  • Zombies
  • Call of Duty: Warzone
Unlock a Reticle, and you can fix it to any Optic and any weapon, in any game: For example, if you unlock a Reticle from Zombies, and you prefer its look over all other Reticles, you can equip it in Multiplayer and Call of Duty: Warzone as you wish.

Calling Cards and Dark Ops Challenges

Global System (SP, MP, RBZ, WZ)


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Calling Card Challenges: The Black Ops way to unlock Calling Cards is back and bigger than ever! Starting at launch, track your progress from a centralized Calling Cards Menu where every type of Calling Card – across Campaign, Multiplayer, Zombies, and Call of Duty: Warzone – can be viewed, while also allowing you to see your Calling Cards that are closest to being earned.

There are sets of Calling Cards per mode to unlock, and this menu system also has pages that summarize your progress throughout each set in percentage terms, with the unlock criteria for each Calling Card still readable even after completion. Fans of receiving “100 Percenter” completion animated Calling Cards should be pleased to learn these are also returning, allowing you to prove your dedication and mettle with friends and foes alike. Make sure you add your three favorite Calling Cards to your showcase as part of your Player Profile in the Social menu.

Finally, it wouldn’t be a Black Ops game without Dark Ops Calling Card Challenges! Not seen since Black Ops Cold War, these involve tasks so fiendish, the unlock criteria is [[REDACTED]] until you complete them! These don’t count toward your percentage completion, but they are the ultimate, classified set of Calling Card rewards available!

Emotes and Sprays

Global System (MP, RBZ, WZ)


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Adding to the personalization of your Operators are the return of Emotes (a physical taunt or movement) and Sprays (iconography you primarily daub on walls, either to tag them or to tactically flag a location for your teammates).

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Emotes (examples shown above) are accessible anywhere you have control over your character, including Lobbies, in matches, and in the Winners’ Circle.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-purchased platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

***Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

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Call of Duty: NEXT: Black Ops 6 Global Systems Revealed, part 2

PROGRESSION AND PRESTIGE

Global System (MP, RBZ, WZ)


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The progression systems available throughout Black Ops 6 provide an impressive number of challenges, leveling, Prestiging, and unique rewards well worth grinding for. Here’s an overview of the Progression System available at launch, as well as information on the Black Ops 6 Beta progression systems.

Please Note! Your progression is accessed via the new “Barracks” menu at the top of your screen, and/or the “Progression” tile in the secondary menu at the top-right of your screen.

Progression Overview

Leveling Up:

Beta: Levels 1-30, Full Game: Levels 1-55


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Leveling Overview: Black Ops 6 Launch Content

At launch, begin your leveling journey with the familiar system, with 55 levels to unlock as you receive Experience Points (XP) based on your in-game actions across all game modes. As you progress through the levels, you’ll unlock a variety of item sets from all three game modes (Multiplayer, Zombies, and Call of Duty: Warzone).

Expect to unlock additional content to your Loadouts. Examples include:
  • Default Loadouts (predetermined with recommended armaments)
  • Custom Loadouts (your own customizable loadouts)
  • Weapons, Tacticals, Lethals, Field Upgrades, and Scoresteaks Perks and Wildcards (some of the Perks and Wildcards you can pick from)
  • Zombies Ammo Mods and GobbleGums
The tracking menu for your Level also flags whether the item you’re unlocking is for Multiplayer-only (examples include Perks and certain Field Upgrades), or for All Modes (including MP, RBZ, and WZ, examples include base weapons and certain Lethals).

Leveling Overview: Black Ops 6 Beta Content

The exact same principle applies to the Levels you can reach during the Black Ops 6 Beta, with a few additional caveats:
  • You can only reach Level 20 during the first Weekend.
  • You can hit the Beta maximum of Level 30 during the second Weekend.
  • In addition to the previously listed unlockable items you can utilize during the Beta, additional Beta Rewards are available for reaching certain levels, including an Emblem, Emote, Charm, Calling Card, Loading Screen, Spray, Weapon Blueprint, and different Skins for Westpoint (Operator).
  • Beta rewards will be added to your account at the launch of Black Ops 6 on October 25***.
  • Whether you reached Level 30 during the Beta weekends or not, all Beta leveling content will reset when the game launches.
Leveling Completion: The Road to Prestige

When you’ve amassed enough XP – in the full version of Black Ops 6 – to completely unlock all 55 Level, moving up the ranks from Private I to Commander and you’ve filled the Level 55 XP bar, you receive the option to take your grinding to the next level.

Welcome to Black Ops 6 Prestige.

PRESTIGE OVERVIEW

Global System (MP, RBZ, WZ)


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What is “classic Prestige?” For the uninitiated, this is an incredibly in-depth leveling system coming to Black Ops 6 Multiplayer and Zombies at launch, and to Call of Duty: Warzone at Season 1, that rewards your dedicated grind with dozens of truly spectacular and unique rewards. Prestiging is purely optional and can be done at any time once you’ve leveled up to Level 55.

Choose not to Prestige, and your Level caps at 55, and you can continue playing as normal.

Choosing to Prestige

Choose to Prestige, and you enter Prestige 1. You gain access to the following:
  • Prestige 1 Icon: You receive your first Prestige icon, which slots into the center of your Level insignia for all players to see.
  • Prestige Menus: You can access the Prestige menu screens and gain quick and easy descriptions of how the system works, with viewable rewards.
  • Prestige Level Climb: You are now able to climb through 10 Levels of Prestige, each inspired by a title in Call of Duty: Black Ops history.
  • Rewards: Concerned there may be a lack of rewards for Prestiging? Fear not: Black Ops 6 has the most rewarding Prestige system ever in a Call of Duty: Black Ops game.
  • Prestige-specific Rewards: There's plenty to unlock, and this includes rewards per Prestige, including Operator Skins, Blueprints, and more.
  • Prestige Mastery: Complete all 10 Prestige Levels to graduate into Prestige Master, with 1,000 Levels to climb through, also with additional rewards.
Of course, with this being “classic Call of Duty: Black Ops Prestige”, but with a large-scale improvement to the earnable rewards, your level is also reset. Here’s how this works:

Level Reset: Your Level is reset to Prestige 1. This means all content level unlocks from 1-55 are relocked and must be unlocked again. This includes all the Loadout content – including weapons, equipment, and perks – that you unlocked during the previous leveling.

Keep Your Progress: However, all your Weapon Levels, Operators, Challenge Progress, Weapon Builds, and Customizations are kept. For example, the AK-74 is unlocked at Level 7. It becomes locked until you level back up past Level 7, but once you do, any prior progress you made with that weapon continues from when you Prestiged.

Permanent Unlocks: Each time you Prestige you acquire a “Permanent Unlock”. You can keep this indefinitely, or better yet, use it to unlock a single item of your choice within the Levels. For example, if you don’t wish to wait until you’ve leveled back up to Level 7 to unlock the AK-74, you can use the Permanent Unlock and have immediate access to the weapon. Players are encouraged to make strategic choices about which items to permanently unlock, also giving you more control over your gameplay experience by ensuring access to your preferred gear.

Permanent Unlocks (Additional): Note that Blueprints and Equipment skins that you may own also permanently unlock items, including the “base” version of the item.

Prestige Rewards: As previously noted, once you’ve Prestiged, you gain access to earn otherwise-unobtainable Prestige Rewards, Prestige Challenges, and an increased XP reward for completing Daily Challenges.

Stats Reset: Your combat stats – such as your current Elimination/Death record – start fresh every time you Prestige. However, you can always view your career stats across all your levels in the Combat Record menu.

Seasonal Content: Items acquired from a Battle Pass, Store Bundle, or in-game Event are never locked.

Prestige HUB: A Prestige menu with rewards showcases is now accessible. Highlights include visuals showing how far you’ve progressed through the Prestige system, and the rewards across future Prestiges, even those you haven’t unlocked yet.

Prestige Leveling

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If you took the plunge and entered Prestige, your level resets to Level 1, Prestige 1. The date you entered Prestige is recorded, and you receive [[REDACTED]] instant rewards. Now, as you level up and re-unlock the Level rewards, you also unlock the Prestige rewards as well.

Each Prestige has a theme, featuring a variety of content across Multiplayer and (where appropriate Zombies) related to a specific Black Ops title from the franchise’s past history. For example, Prestige 1 features rewards inspired by 2008’s Call of Duty: World at War.

Specifically, some of the rewards are an homage to the Zombies content in that game. Look for a showcase of this nostalgia and nightmare-fueled content in our Black Ops 6 Prestige blog closer to launch!

Premium Rewards: Though the Black Ops 6 Prestige Progression System is global across Multiplayer, Zombies, and Call of Duty: Warzone, free-to-play players will receive fewer Prestige rewards compared to those who own Black Ops 6. If you decide to subsequently purchase Black Ops 6 while Prestiging and in Call of Duty: Warzone, any previous, premium-only rewards are instantly granted.

ADDITIONAL INTEL

Black Ops 6 Beta Rewards


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Earn cosmetic rewards by reaching Player Level milestones throughout the Multiplayer Open Beta that will persist through the launch of Black Ops 6 when it releases on October 25***.

The rewards and required levels follow:
  • Level 2: “Beta Tester” Animated Emblem
  • Level 6: “Beta Tag” Spray
  • Level 11: “No Bugs” Weapon Charm
  • Level 15: “Quick Draw” Emote
  • Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)
  • Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)
  • Level 23: “The Truth Lies” Loading Screen
  • Level 27: “Beta Expert” Animated Calling Card
  • Level 30: “Bug Smasher” Weapon Blueprint
Pre-purchase Digitally and Get the Reflect 115 Camo Pack, Vault Edition Available

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[[SCREENSHOT]]

Pre-purchase Black Ops 6 today, and you’ll receive a variety of pre-purchase benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare III and Call of Duty: Warzone!

Pre-purchase the Digital Edition on PC to receive the following:

Reflect 115 Camo Pack (New!)

Woods Operator Pack*

Early Access to the Open Beta**

Pre-purchase the Vault Edition on PC and receive the previous rewards as well as the following:

Hunters Vs. Hunted Operator Pack

BlackCell Season 1

Mastercraft Weapon Collection

GobbleGum Pack

PLEASE NOTE! Those players who pre-purchased the Vault Edition will be able to gain access to the Hunters Vs. Hunted Operator Pack, as well as the Mastercraft Weapon Collection, during the Black Ops 6 Beta.

Game Pass Subscribers are set to receive all Digital Edition benefits, and those who upgrade for $30 (or local equivalent) to the Vault Edition will receive all Vault Edition benefits.

Those players who have already pre-purchased Black Ops 6 will receive the Reflect 115 Camo Pack automatically.

The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III and Call of Duty: Warzone. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.

Official Comms Active: Stay Informed. Not Misinformed

Misinformation is everywhere: Ensure you stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the weeks up to launch with important comms you won’t want to miss.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-purchased platform required to redeem Woods Operator Pack and Reflect 115 Camo Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

***Call of Duty: Black Ops 6 required to redeem. Sold separately.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

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#CODNext Showcase | Call of Duty: Black Ops 6 Multiplayer, Zombies, Warzone

#CODNext / August 28 / 9AM PT / 12PM ET

Tune in for the latest details about Call of Duty: Black Ops 6 including:
✅ Black Ops 6 Live Gameplay Reveals
✅ Black Ops 6 Zombies
✅ The future of Warzone
✅ Mobile Rundown: Call of Duty Mobile & Warzone Mobile
✅ Live gameplay from your favorite streamers
+ More to come!

CODE Bowl Title: C.O.D.E. Bowl V Presented by USAA

In Call of Duty Endowment (C.O.D.E.) Bowl V presented by USAA, U.S., U.K., and Canadian esports teams compete for the iconic C.O.D.E. Bowl trophy. The Endowment is proud to celebrate five years of C.O.D.E. Bowl and 15 years of veteran impact. Stay tuned to see who takes home the second-ever Monster Energy MVP Award!

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Call of Duty: NEXT Event Intel, How to Watch, and Tune In Rewards

Call of Duty: NEXT: Overview and How to Watch

The time has come to get primed for Call of Duty®: NEXT! Everything you need to know about the next era of Call of Duty is incoming on August 28, with the live streaming broadcast starting at 9AM PT.

With developers from Treyarch and Raven at the helm, plus representatives from across Call of Duty Studios and community channels, in-depth intel on what’s coming to Call of Duty: Black Ops 6 Multiplayer, Zombies, and Call of Duty: Warzone™ is locked in and ready to be shared.

Here’s your first look at Call of Duty: NEXT content, courtesy of the Black Ops 6 Multiplayer trailer.

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Call of Duty: NEXT: What to Expect and How to Watch

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You don’t want to miss what’s coming for Call of Duty: NEXT. Here’s what to expect:
  • A deep dive into Omnimovement innovations, gameplay, system, maps, and modes coming to Black Ops 6 Multiplayer, plus a showcase of the playable maps available during the Beta.
  • A tour of the playable Liberty Falls, one of two Zombies launch maps.
  • A detailed look into Call of Duty: Warzone, the premiere of Area 99, plus Black Ops 6 integrations and more announcements.
  • Essential details about the Black Ops 6 Open Beta, as well as [[REDACTED]] information, Rewards, and more.
Call of Duty: NEXT takes place on Wednesday August 28, 2024, and can be viewed live on either the Official Call of Duty Twitch® Channel or Call of Duty YouTube® Channel, or via your favorite streamer’s channel.

But wait, there’s more!

Tune in for Call of Duty: NEXT, Earn Rewards

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Earn rewards in Black Ops 6 that will be available at launch when you tune into Call of Duty: NEXT*. The longer you watch, the more rewards you’ll receive:
  • 30 minutes: “Mine” Emblem
  • 60 minutes: “Earning Stripes” Calling Card
  • 90 minutes: “Tri Harder” Charm
  • 120 minutes: “The Redactor” Weapon Blueprint
Complete three steps to claim these Call of Duty: NEXT rewards.
  • Create or sign into your Activision account and make sure you’re linked to Battle.Net
  • Then, link your YouTube or Twitch account with Call of Duty.
  • Finally, tune in to Call of Duty: NEXT on your preferred platform while signed in with a linked account to earn rewards!
* Call of Duty: Black Ops 6 required to redeem. Sold separately. Rewards must be redeemed within 48 hours of Call of Duty: NEXT. Note that while you will earn the rewards for viewing the Call of Duty: NEXT event on August 28, 2024, they won’t be available for use until Call of Duty: Black Ops 6 launches on October 25, 2024.

Call of Duty Endowment (C.O.D.E.) Bowl V, Presented by USAA

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C.O.D.E. Bowl V Tune In Rewards

Directly following Call of Duty: NEXT on the Official Call of Duty Twitch® Channel or Call of Duty YouTube® Channel, get dialed in and watch the Call of Duty Endowment (C.O.D.E.) Bowl V, presented by USAA. The fifth annual C.O.D.E. Bowl presented by USAA will feature 10 esports teams from military branches of the U.S., UK, and Canada, competing alongside the most competitive players in Call of Duty: Warzone. Tune in to see who will dominate Urzikstan, be crowned the second Monster Energy MVP, and for the first time ever, claim victory in the C.O.D.E. Bowl V Solo Yolo presented by Corsair.

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Earn rewards in Call of Duty: Modern Warfare® III and Call of Duty: Warzone, available instantly on August 28**.

Thanks to USAA, here are the C.O.D.E. Bowl Rewards – and remember, the longer you watch, the more rewards you will:
  • 30 minutes: “Every Bit of Bravery” Animated Emblem
  • 60 minutes: “Far Out Flexin’” Loading Screen
  • 90 minutes: “Please Rewind” Weapon Charm
  • 120 minutes: “Bowl Buzzkill” Weapon Camo
**Call of Duty: Modern Warfare III or Call of Duty: Warzone required to redeem. Sold / downloaded separately. Rewards must be claimed within 8 hours of C.O.D.E. Bowl V.

How to Watch C.O.D.E. Bowl V, and Claim Your Rewards

To collect your rewards for tuning into C.O.D.E. Bowl V, create or sign into your Activision account, link your Battle.net or Steam account, and link your Call of Duty account with YouTube or Twitch. The easiest way to claim all your rewards is to tune in first for Call of Duty: NEXT, and stay locked in for C.O.D.E. Bowl V, which takes place right after the Black Ops 6 presentations. For more information, see here.

Black Ops 6 Open Beta: Early Access*** Timing, Rewards, and More

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Open Beta and Early Access Timing

Starting on Friday, August 30, drop into the Black Ops 6 Multiplayer Open Beta to experience Omnimovement for the first time, plus other gameplay innovations across a variety of new maps.

Weekend One: August 30 – September 4

Weekend One is available to all players who have pre-ordered the game on PC. Weekend One starts on Friday, August 30 at 10AM PT and will shut down on Wednesday, September 4 at 10AM PT.

Players who preorder digitally will not require a Beta code to participate in the first weekend and will be automatically registered to participate in the Early Access Period. Download the Beta from Battle.net or Steam.

Weekend Two: September 6 – 9

The second Beta weekend is available to all players on all platforms, and is scheduled to begin on Friday September 6 at 10AM PT, and end on Monday September 9 at 10AM PT.

Beta Rewards

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There are even more rewards to be earned for playing throughout the Multiplayer Open Beta! As players reach Player Level milestones, they can earn cosmetic rewards that will be available at the launch of Black Ops 6 when it releases on October 25****.

The rewards and required levels are as follows:
  • Level 2: “Beta Tester” Animated Emblem
  • Level 6: “Beta Tag” Spray
  • Level 11: “No Bugs” Weapon Charm
  • Level 15: “Quick Draw” Emote
  • Level 20: “Squish” Westpoint Operator Skin (only unlockable during Weekend One)
  • Level 20: “Squash” Westpoint Operator Skin (unlocked during either Weekend)
  • Level 23: “The Truth Lies” Loading Screen
  • Level 27: “Beta Expert” Animated Calling Card
  • Level 30: “Bug Smasher” Weapon Blueprint
*** Actual launch date(s) and platform availability of MP Beta subject to change. See http://www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

****Call of Duty: Black Ops 6 required to redeem. Sold separately.

Black Ops 6 Beta: PC System Requirements

Are you planning on playing the Black Ops 6 Beta on a PC? Then ensure your rig is prepped to the correct specifications:


Minimum Specifications:
  • OS: Windows 10 64 Bit (latest update)
  • CPU: AMD Ryzen 5 1400 or Intel Core i5-6600
  • RAM: 12 GB
  • Video Card: AMD Radeon RX 470 or NVIDIA GeForce GTX 1060 or Intel Arc A750
  • Video Memory: 3 GB
  • Storage Space: SSD Required
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible
Recommended Specifications
Recommended specs to run at 60 FPS in most situations with all options set to high
  • OS: Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update)
  • CPU: AMD Ryzen 5 1600X or Intel Core i7-6700K
  • RAM: 16 GB
  • Video Card: AMD Radeon RX 6600XT or NVIDIA GeForce RTX 3060
  • Video Memory: 8 GB
  • Storage Space: SSD Required
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible
Recommended Drivers for AMD/NVIDIA
  • AMD: 24.8.1
  • NVIDIA: 560.70
  • INTEL: 32.0.101.5768
Players with Call of Duty and the Season 5.5 update installed will automatically receive the Beta as an update to their existing install.

New or returning players without Call of Duty installed can jump into the Black Ops 6 Open Beta by downloading it from their platform storefront.

Players will be able to preload Black Ops 6 Beta content starting on August 28. The fastest way to jump into the Beta immediately is to download the Season 5 Reloaded update and preload the Beta content before August 30.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision  and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow  @CODUpdates  on X (formerly Twitter). 


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Black Ops 6 Most Wanted: Campaign mission revealed

Most Wanted Mission: Tactical Overview

Black Tie Event. Black Site Descent.


Welcome to “Most Wanted” mission, a clandestine, signature Call of Duty®: Black Ops infiltration with high stakes and even higher rewards: In this case, the retrieval and rescue of the notorious and legendary wildcard operative Russell Adler from a CIA Black Site hidden below the Capitol Station in Washington D.C.

Playing the role of [[REDACTED]] “Case” [[REDACTED]], a key member of the Black Ops team led by Frank Woods, your cohorts on the ground are comprised of Woods’ protégé Troy Marshall, backed up by technical guru Felix Neumann, and Sevati “Sev” Dumas, an infiltration and assassination specialist. As the action begins, Troy and Felix have commandeered a S.W.A.T. truck parked on the edge of the Capitol Station grounds, and the two are confirming Felix’s latest gadget – a camera with retinal scanning capabilities – is operational. Now the time has come for its first field test.

Marshall sums up the mission succinctly: You’re to show up to a political fundraiser, obtain retinal identification from a senator who has the clearance to enter the Black Site, and grab Adler from the Black Site before anyone knows what’s happening.

Naturally, that’s easier said than done.

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Please Note! The footage of the Call of Duty: Black Ops 6 mission shown above, and the descriptions detailed below showcase specific truncated segments of the entire mission. Expect “Most Wanted” to be substantially longer, with many additional objectives to complete, and combat opportunities to test your mettle.

An Audience with Senator McKenna

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Though the event – meeting the future Presidential candidate and current Governor of Arkansas – is winding down, Senator McKenna is still socializing and gladhanding on the stage, and your camera enables you to zoom in for a closer look, but not close enough to obtain the necessary retinal detail Felix requires. Sev has already infiltrated the fundraiser disguised as a business tycoon’s wife and briefs you that the senator isn’t giving interviews tonight, doesn’t go anywhere without his security detail, but she has marked three probable leads that could get you close enough to the senator to complete the retinal scan.

How do you want to play this?

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Expect to complete many of the mission objectives across the Black Ops 6 Campaign with a degree of freedom and choice, and this is no exception. On this occasion, your immediate choices include:

Highest Bidder: Gabriel Armato, a fixer for one of New York’s crime families, is at the gala. Rumors suggest Senator McKenna has ties to organized crime and has obtained some sensitive information that Armato wants returned. Perhaps a persuasive conversation with Armato will result in obtaining the senator’s retinal scan?

Covert Affair: You can’t beat the classics: Blackmailing the senator with past misdeeds. This involves pointed conversations with Miriam McKenna (the senator’s wife), listening in on conversations with the senator’s entourage, retrieving the tape, and returning it in an unmarked envelope to the wife, who agrees to arrange a photo op now that you’ve both cleaned up another one of the senator’s messes.

Mystery Man: Someone appears to have slipped Senator McKenna a note when he arrived. He glanced at it, then slipped it into his pocket. Evidence points to a man named Grisham, head of security for Aldrain Energy, who the senator has ties to. Time to investigate the connection there.

With one of the three objectives fully completed, and a high-resolution picture of the senator taken, Felix works his technical magic.

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Felix has modified the infrared image of the senator that you took, to highlight the capillaries in the senator’s retina, giving the image just enough resolution to fool the security scan lock that leads to the CIA Black Site. Sure enough, the lock is breached, but seconds later, Marshall realizes the entire Black Site is being compromised, and not just because of the Black Ops team.

A violent assault has already taken place: This must be the work of Pantheon.

Who are Pantheon? [[REDACTED]]

“We can do this loud or quiet”

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The mission must continue, and Marshall wants your tactical countenance, choosing to infiltrate the Black Site “weapons hot” or by “silent running”. Again, the Black Ops 6 mission structure allows you this kind of flexibility: The weapons the team has brought with them, along with additional armaments found scattered throughout this subterranean site, allow you to try out either plan, though failure to adhere to a strict stealth infiltration inevitably leads you to fall back to a more dramatic situation.

As progress through the Black Site continues, and with Pantheon targets in the vicinity neutralized, you and Marshall reach interrogation Room 4 where Adler is being held – or rather, is holding a hostage in an escape ploy to disencumber himself from this chaos. With the “prize” now in your possession, Sev confirms there are more “party crashers” topside, and the firepower you’re about to face means it’s going to be a real battle to get to the surface.

Bringing Out the Big Guns

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After swift and ongoing hostilities, Marshall, Adler, and Case reach an elevator bank, where Pantheon bring out the big guns. Literally. Throughout the preceding combat, you have constant opportunities to utilize Omnimovement, allowing you to sprint, slide, and dive in any direction (forward, sidestepping, and backpedaling). Launch yourself through windows, diving onto the concourse below while dropping enemy targets as you fly. Slide across the marble flooring, gunning down foes previously hidden behind desks or other scenery. And in this current situation, leap back from the incoming juggernaut into a supine prone position to dodge the brunt of the minigun fire enveloping the corridor.

It's not just action-hero maneuvers you’re able to perfect as you fight your way through the Black Site; the armored foe you’re facing requires softening up, and the Weapon Wheel you bring up allows swift and easy swapping of Tactical and Lethal Equipment to deal with such eventualities. Forgoing the option to drop C4 in the path of the minigunner, the RCXD is chosen, and remotely controlled around the office cubicles to scoot behind the heavily armored foe without being caught in the crossfire. One detonation later, the juggernaut staggers and is finally felled by small arms fire.

An Elevated Threat Level

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Clambering up through the elevator hatch, rappel ascenders are clamped to the shaft cables to reach the roof for an escape. Unfortunately, an enemy detonation snaps the tension cables you’re traversing, dooming you to plummet you back down the shaft in a chaotic freefall. It’s only through sheer strength and dexterity that you’re able to grab onto a railing, then grapple at Adler, catching him from his death plunge and hoisting him to safety.

“Hope you have a Plan B,” Adler mentions to Marshall, adjusting his aviators.

Beating the Enemy to the Punch

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The action cuts to a final escape, back in the banquet hall itself, as Pantheon troops advance to prevent your progress with seemingly superior firepower. As Marshall radios Sev for escape options, you’re here for crowd control; specifically engaging the enemy using whatever means necessary to achieve mission success. Aside from Omnimovement allowing swift and precise diving behind the upturned tables and other furniture, you’re able to turn to your Equipment once more, saving ammunition while incapacitating adversaries in a variety of ways.

Swapping to the Disruptor – a throwable Tactical device that stuns enemies after you charge it to increase the proximity radius – three foes are wracked with electrical discharge, immobilized while you swiftly remove them as threats. As you near the exit, a Homing Knife is produced; a Lethal blade that’s steerable in the air, and explodes on contact, or when you detonate it. Lobbed from cover, you find it packs quite the punch.

The Great Escape

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With cops surrounding the building, and more Pantheon forces on the way, it’s time to get creative. Spotting a couple of dirt bikes in the display hall, Marshall and Adler careen through into the ball room with you riding tandem. It’s time to force your way out of here, as Marshall exclaims:

“I don’t see any better options and I’m running out of bullets.”

After a novel and extremely effective method of extricating the team from Capitol Station, Adler and Marshall begin to abuse the one-way traffic system of Washington D.C., mainly due to multiple Pantheon vehicles on an intercept course. You’re here to provide overwatch fire, nullifying armed passengers and drivers of the SUVs attempting to slam you off the road. Felix and Sev race onto the scene, providing covering fire and a final means of escape from the S.W.A.T. vehicle, as the armored trucks barrage down the increasingly narrower streets, jostling for position.

Did the team manage to escape?

That’s entirely up to you: Black Ops 6 gives you the freedom to focus on the multiple and diverse methods you can employ to achieve mission success. Play the Most Wanted mission as part of the signature Black Ops 6 Campaign, this October 25!

Development on the Black Ops 6 Campaign is led by Raven Software, in partnership with Treyarch.

Incoming Comms: Prepare for Call of Duty: NEXT on August 28!

It’s time to talk about what’s Next for Black Ops 6:

Call of Duty: Next returns on Wednesday August 28, 2024, and can be viewed live on either the Official Call of Duty Twitch® Channel or Call of Duty YouTube® Channel., or via your favorite streamer’s channel.

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With developers from Treyarch and Raven on deck, and a host of other representatives from across the Call of Duty Studios and community channels, Call of Duty: Next is the premier showcase for Black Ops 6. Highlights include:
  • A deeper dive into the Omnimovement innovations, gameplay, systems, maps, and modes of Black Ops 6 Multiplayer, showcasing the playable maps of the Beta.
  • A full reveal of the second Zombies map: Take a tour of the fully playable Liberty Falls, hours after a devastating Aetherium incursion, as the local population falls to an undead onslaught.
  • A detailed Call of Duty: Warzone™ showcase, detailing Black Ops 6 integrations and other exciting announcements.
Also expect more than a surprise or two during this legendary livestream!

Black Ops 6 Multiplayer Beta*: Latest Details

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Two days after Call of Duty: Next, on Friday August 30 at 10AM PT, get your first taste of the next-level action coming to Call of Duty: Black Ops 6 with the Black Ops 6 Multiplayer Beta.
  • Feel Omnimovement for yourself and experience the most fluid Call of Duty movement to date that allows players to sprint, slide, and dive in any direction.
  • Explore several of the brand-new core 6v6 maps and Strike maps coming at launch and start defining your perfect strategy for each across multiple game modes.
  • Try out new weapons and gadgets, in addition to a refreshed Gunsmith and Attachment system, to start planning your ideal loadout.
  • Gear up, hit the lobby with your team, and experience many other game-changing innovations coming to Black Ops 6 so you’re ready to go as soon as the game officially launches on October 25.
Earn in-game rewards for playing the Beta, which will be immediately available in the Beta once unlocked, and playable in Black Ops 6 once the full game launches.

Weekend One: Early Access*

Available to players who have preordered the game on PC, the first Beta weekend is scheduled to begin on Friday August 30 at 10AM PT, and end on Wednesday September 4 at 10AM PT.

Weekend Two: Open Beta*

The second Beta weekend is for all players on all platforms, regardless of their pre-order status. The second Beta weekend is scheduled to begin on Friday September 6 at 10AM PT, and end on Monday September 9 at 10AM PT.

Please note: For online play across either Beta weekend, a Battle.net or Steam account is required for all PC players.

Internet access is required for participation.

Pre-order the Black Ops 6 Vault Edition and use the Hunters vs. Hunted Operator Pack in the Beta, including Operator Skins for Adler, Park, Brutus, and Klaus, as well as the Mastercraft Collection, including five Mastercraft Weapons.

Pre-Order Digitally and Get the Reflect 115 Camo Pack

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Pre-order Call of Duty: Black Ops 6 today, and you’ll receive a variety of pre-order benefits, including the brand-new Reflect 115 Camo Pack for Call of Duty: Modern Warfare® III, Call of Duty: Warzone, and Call of Duty: Warzone Mobile!

Pre-order the Digital Edition on PC to receive the following:

Reflect 115 Camo Pack (New!)

Woods Operator Pack

Early Access to the Open Beta

Pre-order or purchase the Vault Edition on PC and receive the previous rewards as well as the following:

Hunters Vs Hunted Operator Pack

BlackCell Season 1

Mastercraft Weapon Collection

GobbleGum Pack

Game Pass Subscribers are set to receive all Digital Edition benefits, and those who spend $30 U.S. (or your regional equivalent) to upgrade to the Vault Edition will receive all Vault Edition benefits.

Those players who have already preordered Black Ops 6 will receive the Reflect 115 Camo Pack automatically.

The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III, Call of Duty: Warzone, and Call of Duty: Warzone Mobile. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.

Additional Intel: Stay Informed, Not Misinformed

Misinformation is everywhere: Ensure you stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the coming days and weeks, as we drop Intel throughout the Multiplayer Beta, and reveal other important Comms you won’t want to miss.

Preorders are available now at participating retailers, in-game, via your platform Stores, or at https://www.callofduty.com/blackops6.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

(*) Actual platform availability and launch date(s) of Beta subject to change. See https://www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.

A mobile phone number must be linked to your Battle.net® and/or Steam Account to play the Black Ops 6 Multiplayer Beta.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Intel Drop: Season 5 Reloaded

The Brawl Continues in Season 5 Reloaded!

The battle for supremacy rages on with the upcoming Season 5 Reloaded mid-season update. It’s a jam-packed content drop with Season 5 Reloaded, which welcomes Ink House, another vivid cel-shaded reimagining of a fan-favorite map. Plus, pair strategy, skill, and play in four new and returning Game Modes in Cyber Attack, Fishfection, Paintball, and Defuse Or Destroy. In Modern Warfare® Zombies, the time has come to complete the final story mission with a new Dark Aether Rift and three new Schematics.

In Call of Duty®: Warzone™, head to Rebirth Island and get to looting for the return of Supreme Resurgence! Elite Contracts will put your skills to the test – but with higher risk, comes higher reward.

Battle face to face with two new weapons, the Spear and the Torque 35 compound bow. Get into new weekly events and challenges, and explore new store offerings with The Crow, Ghost Punk, and Call of Duty League Playmaker Pack.

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Keep up the championship fight when the Season 5 Reloaded mid-season update launches on August 21st at 9AM PT across all platforms. Visit the Call of Duty Blog for all official comms and announcements.

Season 5 Reloaded Update Size & Community Gift

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As a thank you to our players, anyone who logs in during Season 5 Reloaded will receive the following rewards:
  • 10 Tier Skips
  • 10 One-Hour Double Player XP Tokens
  • 10 One-Hour Double Weapon XP Tokens
This gift is available until the end of Season 5. Click here for more information on the Season 5 Reloaded update, including our plans for a more streamlined Call of Duty experience.

Now onto the mid-season content:

MODERN WARFARE III OVERVIEW [MWIII]

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CONTENT SUMMARY:
  • New Cel-Shaded 6v6 variant. Step into the Ink House, a vivid reimagining of Stash House featuring an inked in look with bright colors and bold outlines.
  • New and Returning Game Modes. Detonate the enemy data center in Cyber Attack, play cats versus fish in Fishfection, splatter enemies in Paintball, and start the match with the bomb already ticking in Defuse and Destroy.
New 6v6 Map Variant: Ink House

Ink House [6v6]


New [Variant], Core, 6v6, Small Sized

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Deploy to a cel-shaded variant of Stash House where the colors pop in high contrast to the sharp outlines of the central home and its surroundings. Relish in the animated sheen of this chaotic map while staying on your toes and keeping your head on a swivel. This variant may be pleasing to the eye, but danger still lurks around every corner.

Need a refresher on the small map? Check out the interactive Tac-Map and full guide to Stash House here.

New and Returning Modes: Cyber Attack and More

Cyber Attack


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Locate the EMP device and disable the enemy data center. First introduced in Call of Duty: Modern Warfare (2019), Cyber Attack makes its Modern Warfare III debut in Season 5 Reloaded.

In this no-respawn game mode, both teams battle for control of a centrally placed EMP device. Retrieve the device and then plant it at the enemy’s data center. If a player on the other team ends up with the device in hand, they can then plant it at the opposite data center. The device carrier gets extra intel via radar pings, and players can revive fallen teammates. Teams switch sides every two rounds, and the first team to win five rounds wins the match.

Fishfection

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In place of humans versus infected, this variant of the fan-favorite party mode pits cats against fish. Cats are equipped with the new Torque 35 compound bow and the Spear. Fish Operators must find a way to dispose of their feline enemies, thus turning them to their own side. Infect all the cats or survive the time limit to win.

Paintball

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Splatter your foes in this ‘friendly’ game of Paintball where Operators are eliminated after taking a single hit. The action remains heated throughout, however, as players compete across respawn modes Hardpoint and Domination across different maps including the cel-shaded Toonoxide and Celship.

Defuse or Destroy

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The clock is ticking; act fast! This round-based objective mode challenges teams to take turns attacking and defending bomb sites, but there’s an important difference compared to Search & Destroy. Each round begins with the bomb already planted in one of two possible locations. Defend the site until it detonates or defuse it before the timer runs out.

MODERN WARFARE ZOMBIES OVERVIEW [MWZ]

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  • The Final Battle. Head into a gravity-defying Dark Aether in the final Zombies story mission including Aetherium launch pads and the ultimate boss battle.
  • New Dark Aether Rift: Complete the final mission and unlock a new replayable Dark Aether Rift. Brave the challenge within for powerful rewards.
  • New Schematics: Face the horde with three new schematics, including the Disciple Bottle, Grenade Bandolier, and a stash increase to carry more loot.
The Final Story Mission

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Descend into the Dark Aether one last time alongside Dr. Jansen and Ravenov. Sever the connection between Ava and the Entity to stop the Dark Aether from seeping into the Exclusion Zone. Traverse the new area using Aetherium launch pads while fighting off enemies and initiating the final boss battle.

Operators who complete the narrative driven final Story Mission will be rewarded with a cinematic conclusion, as well as the first piece needed to access the new Dark Aether Rift.

New Repeatable Dark Aether Rift: Seek out the remaining pieces to access the repeatable Rift and face the challenges within to earn powerful rewards including permanent unlocks.

Three New Schematics

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Improve your chances against the dangers ahead by unlocking three new schematics:
  • Disciple Bottle: In need of a helping hand? Activate this schematic to spawn a friendly Disciple that follows and helps your Operator by brainrotting zombies fighting enemies and teleporting when needed.
  • Grenade Bandolier: Bombard the enemy with your Lethal and Tactical Equipment using this schematic that replenishes the items over time. The schematic’s effects remain for the entire match, so keep up the pressure.
  • Stash Increase: Head into battle with everything you need and more by increasing your stash size to 30. Use the extra carrying capacity to further loot up in anticipation of the major battles ahead.
Keep your eyes peeled for new secrets as well. Even in this dire hour, it pays to seek out the hidden.

CALL OF DUTY: WARZONE OVERVIEW [WZ]

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  • Supreme Resurgence. Deploy to Rebirth Island, stacked with powerful ground loot for every Operator.
  • Elite Contracts, Recon Flyover. Take on more challenging Contracts for greater rewards and prepare for a tough fight as Operators are revealed in the new Recon Flyover Public Event.
Supreme Resurgence (Rebirth Island)

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Only the best armaments will do in Supreme Resurgence, the popular Call of Duty: Warzone game mode returning in Season 5 Reloaded.

In this Resurgence variant, the island is filled with incredible ground loot including powerful meta-inspired Weapon Blueprints featuring a variety of camos. In exchange for access to these weapons, the price of Loadouts is increased, so get looting fast.

Win your first match of Supreme Resurgence to earn a permanent unlock: the “Spilled Beans” Weapon Camo.

New Feature: Elite Contracts (All Modes)

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Pump up the difficulty and the rewards of your typical Contract with the introduction of Elite Contracts. On activation, squads must complete the given task in a smaller amount of time, except for the Most Wanted Contract where more time is added.

Complete the challenge to earn an Elite cache drop providing Bonus XP, Cash, and one of the following: the Foresight Killstreak, a [Redacted] weapon, the Specialist Perk Package, or an Advanced UAV.

New Public Event: Recon Flyover (All Modes)

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Prepare for two waves of Advanced UAVs during the Recon Flyover Public Event. Scanned Operators will appear as red player arrows on the map. The range of the Advanced UAVs is displayed with a red circle on the mini-map, so get out of range fast if you don’t want your position exposed for all to see. In the meantime, hunt down those scanned enemies.

CALL OF DUTY: WARZONE MOBILE OVERVIEW [WZM]

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  • Power Up in Arcade Hype. Kick it old school in Battle Royale with this retro inspired mode that has youseeking out special power-ups in this arcade-inspired variant on Resurgence.
  • 8-Bit Team Deathmatch. Deploy to the pixel-art inspired Bitvela Multiplayer map as pixelated Task Force 141 Operators. Earn extra points as your head grows larger after eliminated foes!
  • New Features and Events: Pick up Arcade Coins to earn additional EP in the new mid-season Events!
Calling all Mech Pilots and Cyberpunks!

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Enter a retro arcade in Season 5 Reloaded of Call of Duty: Warzone Mobile. The mid-season update brings new Battle Royale and Team Deathmatch modes plus new weekly events, mobile original Store offerings, and more.

New Modes

Arcade Hype (Battle Royale, Limited-Time Mode)


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Feeling nostalgic? Drop back into Rebirth Island and spend your cash at the arcade machines to earn random power-ups that can give you unlimited ammo, increased fire rate, stronger armor, and more. All players will also be given enhanced jumping abilities. This mode will go live in the second half of Season Reloaded.

8-Bit Team Deathmatch (Limited-Time Mode)

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In this wild take on Team Deathmatch, players deploy as pixelated versions of Task Force 141 to Bitvela, featuring a pixel-art inspired environment in a vibrant recreation of the classic map Favela.

Plus, eliminating enemies inflates your own Operator’s head from small to medium and then large. While this makes you an easier target, it also grants objective bonuses! The larger your Operator’s head, the more points you’ll earn for eliminating enemies. Get eliminated and your Operator’s head will reset back to small.


Drop into this new mode right on launch and be sure to try it out while it is live for the first half of Season Reloaded.

New Features and Events

Pick Up Arcade Coins for Extra EP


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Seek out Arcade Coins in your Battle Royale matches to earn additional Event Points (EP) so you can unlock rewards faster. Just pick the coins up as they randomly spawn on both Verdansk and Rebirth Island.

New mid-season Events include:

New Events

Akuma Attack


Activation Dates: August 22 to August 28

Featured Reward: Weapon Blueprint, TYR - Demonforger

Cyber Crash

Activation Dates: August 29 to September 4


Featured Reward: Weapon Blueprint, BAS-P – Dead Silence

Mecha Event

Activation Dates: September 5 to September 11

Featured Reward: Weapon Blueprint, Sidewinder – Second Gear

Tenshi Rise

Activation Dates: September 12 to September 18

Featured Reward: Operator, Kleo – Dispersion

Updated: The Keep

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Get the chance to earn new mid-season premium rewards arriving in The Keep including Serenity Savior, Radiant Crusader, Titan Alloy, and Gilded Devil.

A Unified Mid-Season

Call of Duty: Warzone Mobile will synchronize with Modern Warfare III and Call of Duty: Warzone for the Season 5 Reloaded update, sharing the same Battle Pass, BlackCell, weapon progression, and rewards including certain Bundles across all three games.

GENERAL OVERVIEW [MWIII, MWZ, WZ, WZM]

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  • New Weapons. Ditch the guns and pin your enemies to the wall with the Spear or take aim and fire with the new Torque 35 compound bow.
  • New Store Offerings. The mid-season update brings the shadowy arrival of The Crow, the rebellious Ghost Punk Pro, a royal Call of Duty League Playmaker Pack, plus much more.
  • New Weekly Challenges, Events. Earn new Aftermarket Parts and more via the mid-season Weekly Challenges, and progress through multiple Events.
New Weapons

Pierce enemies with the new Spear and Torque 35 compound bow, the former capable of pinning enemies to the wall.

Spear (Melee)

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“Channel your inner spartan with this razor-sharp, serrated spear. This weapons boosts melee reach and can be thrown at enemies.”

Head into battle with three throwable Spears that additionally offer extra range when fighting in close quarters. Retrieve your thrown Spears to keep up the attack and utilize their rapid piercing strikes when engaged in melee combat.

The Spear introduces the new Color Wave and Glitch base Weapon Camos, accessible by completing Spear-specific in-game challenges.

How to Unlock the Base Weapon: Via a new mid-season Sector in the Season 5 Battle Pass.

Torque 35 (Launcher)

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“A combat-ready compound bow with a 60lbs draw weight capable of taking down large prey. Certain types of arrows are retrievable after being fired.”

Take aim and hit the target with this compound bow providing customizable arrows and a red dot sight for improved target acquisition. The modern build features fast handling for quick follow-up shots with the option to fire from the hip when you need to shoot an arrow fast. The longer you hold the bowstring, the greater the strength of your shots.

The Torque 35 introduces the new The Last Post and Forum Chaser base Weapon Camos, accessible by completing Torque 35-specific in-game challenges.

How to Unlock the Base Weapon: Via a mid-season Weekly Challenge.

New Store Offerings: The Crow, Ghost Punk Pro, Playmaker

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Along with the Horseman Leviathan Tracer Pack, Scumbag Cat Tracer Pack, and Beast Batallion: Drac Tracer Pack (pictured above), this mid-season update sees the shadowy arrival of The Crow, plus the rebellious Ghost Punk Pro Tracer Pack, and a royal Call of Duty League Playmaker Pack.

Tracer Pack: The Crow Operator Bundle

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True love never dies, and neither does the will to win. Intimidate your enemies by donning “The Crow” Operator Skin with his signature trenchcoat and inky face markings or opt for the “Mono-Crowmatic” Operator Skin for an eerie black and white look instead. Deliver revenge with the “Wrong Made Right” Finishing Move and two Weapon Blueprints, the “Inked Vengeance” Kastov 762 Assault Rifle and “Hollow Gaze” Lockwood 680 Shotgun.

Continue the quest for retribution with the “Vengeance Unleashed” Calling Card, “Brilliantly Broken” or “Dead Man Walking” Loading Screen, “Put the Wrong Things Right” and “Inked Pair” Large Decal, “Black Blood” Emblem, and “Katana” Weapon Charm.

Tracer Pack: Ghost Punk Pro Pack

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It’s time to shred! Jam in punk rock style with a bright red mohawk, studded denim vest, and patchwork plaid pants with the “Ghost Punk” Operator Skin. Take two punchy Weapon Blueprints “The Anarchist” BAL-27 Assault Rifle and the “Nonconformity” M4 Assault Rifle into battle.

It’s all attitude with the “Piss Off” Animated Calling Card, “No Future” Animated Emblem, “Watcha’ Lookin’ At, Punk?” Emblem, and “Not Dead Yet” Weapon Charm. Plus, show off your Task 141 pride with the “Another Publicity Stunt” Loading Screen. This Bundle also includes 2400 COD Points to spend towards your next Battle Pass or Store purchase.

Playmaker Pack

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Get suited up for Call of Duty League with the Playmaker Pack, featuring the golden “Royal Blooded” Operator Skin, already crowned and ready for victory. Included are three vibrant Weapon Blueprints, including the “Water Gun” Bruen MK9 LMG, “Radioactive” Striker 9 SMG, and “Aurora” MTZ-556 Assault Rifle.

Show off with the “Dropping in Hot” and “Baited” Animated Calling Cards, “Gulag Pro” Sticker, and “Res Pls” Emblem. Plus, a 1 Hour Double Player XP and 1 Hour Double Weapon XP are included.

Plus, don’t miss out on additional Season 5 Reloaded bundles with Beast Batallion: Net Devil, the Eyes Up Tracer Pack, Echo Endo Firefly Tracer Pack, and more. Prepare for paintball battle with the Splatter Tactics bundle or alternatively, ready to hunt with the Wildlife Wanted: Swan Song Tracer Pack.

New Weekly Challenges and Events

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Check the in-game Weekly Challenges throughout the mid-season to view the new rewards coming in Season 5 Reloaded, including new Aftermarket Parts plus the “Chainbreaker” Weapon Camo earned for completing all eight Weekly Challenges.

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Season 5 Reloaded Events

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Wildlife Most Wanted

Activation Dates: September 4 to September 12

Rewards: 10


Unleash your inner animal! Earn an additional XP boost by equipping any of the Operator Skins from Wildlife Wanted-themed Bundles. Play and earn XP to unlock rewards.

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Emotional Overdrive (September 12 to September 18)

Rewards: 10


Don’t rage quit just yet! Earn XP in-game to unlock rewards. Use any of the Operator Skins from the Tracer Pack: Emoting Ultra Skin Bundle for a boost.

The Call of Duty Endowment (C.O.D.E.) Bowl V Presented by USAA (August 28)

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The Call of Duty Endowment is proud to celebrate five years of C.O.D.E. Bowl and 15 years of veteran impact.

C.O.D.E. Bowl V presented by USAA is back on August 28, 2024, following Call of Duty: Next on the Official Call of Duty Twitch® Channel or Call of Duty YouTube® Channel! Watch U.S., U.K., and Canadian esports teams compete for the iconic C.O.D.E. Bowl trophy. And stay tuned to see who takes home the second-ever Monster Energy MVP Award!

Black Ops 6 Beta Play and Battle Pass Progression

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Starting on August 30, progress the Season 5 Battle Pass when you play the Call of Duty: Black Ops 6 Beta. Daily play of the Black Ops 6 Beta will grant Battle Pass XP, and Battle Tokens will increase based on experience gained during the Beta.

Upgrade to Modern Warfare III

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Modern Warfare III offers one of the greatest collections of Multiplayer maps ever assembled, including modernized versions of all 16 launch maps from Call of Duty: Modern Warfare 2 (2009), plus the introduction of an all-new open-world Zombies and a campaign that finds Task Force 141 facing off against the ultimate threat.

Stay frosty.

© 2024 Yellow Flower LLC & Crowvision, Inc. All rights reserved. The Crow® is a trademark of Crowvision, Inc.

All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2024 WWE. All Rights Reserved.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.


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Optimizing the Call of Duty Experience

As we look ahead to Call of Duty®: Black Ops 6, we’ve been working on ways to improve the Call of Duty experience by optimizing menu navigation and offering smaller and more customized downloads, plus other benefits for your Call of Duty library.

We’ve heard your feedback, and along with our own testing and learnings, have worked to optimize the way players access and download Call of Duty. This begins by revamping the experience formerly known as Call of Duty HQ.

Moving forward, as a result of upcoming changes, players will have:
  • A new streamlined interface
  • Direct access to games
  • More control over your downloads, including Call of Duty: Warzone™ content
  • Expanded streaming technology to reduce file sizes
These changes will be rolled out in phases as a series of downloads. After these larger initial updates, future Call of Duty downloads will decrease in size and existing files will take up less space on your device.

As a thanks for your patience, we're gifting all players with in-game consumables, which will be delivered when you first log into Call of Duty after the Season 5 Reloaded update.

The Road to a Smoother Call of Duty Experience

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Implementing these changes will require a series of updates to reorganize game files and deploy a redesigned UI.

Following these updates and optimizations, future Call of Duty download sizes will decrease. Call of Duty: Black Ops 6 will be a smaller download than Call of Duty: Modern Warfare® III at launch.

In addition to regular season releases, the calendar of updates are as follows:
  • Reorganizing Game Content, Part of the Season 5 Reloaded Update (August 21)
  • Black Ops 6 Open Beta (August 30)
  • New User Interface (Mid-October)
  • Black Ops 6 Launch (October 25)
  • Season 1 (Redacted)
We appreciate and thank the community as we work through these steps to provide a better Call of Duty experience. Let’s look at each update in more detail:

Setting the Stage: The First Big Update (August 21)

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Paving the way for these benefits requires a large initial update set to release alongside the launch of Season 5 Reloaded on August 21, introducing:
  • Game file reorganization
  • Separating Call of Duty: Warzone from the default download for annual titles
  • Implementing new texture streaming tech
Separating Call of Duty: Warzone from the default download for annual titles

To give players more control over what they’re downloading, we are decoupling the download of Call of Duty: Warzone from other titles. When you purchase an annual title, you will only download the files for that game by default.

On the free-to-play side, players can “opt-in” to get Call of Duty: Warzone when they’re downloading a new annual title or simply download it separately at any point in time. The choice is yours.

Flexibility and choice matter. We want to give players the choice to download each Call of Duty, including Call of Duty: Warzone, when and how they wish.

Expanded Texture Streaming Technologies

In part of an ongoing effort to reduce file and download sizes, we’re expanding our usage of texture streaming, starting with the Season 5 Reloaded update.

With these capabilities, we can cycle content that is less frequently used by players to a streaming cache, avoiding the need to download it directly to your device’s storage. Going forward, more content will be included in this cache.

With this change, you may see older content that briefly appears at a lower quality until the streaming cache has fully loaded. The resolution of content streamed from the cache will depend on what setting you select for this feature.

To capture this change and give players more control over their content streaming experience, we are updating the current “On-Demand Texture Streaming” setting to “On-Demand High Quality Streaming” and offering two options:
  • Optimized (Default) – content appears at a high-fidelity graphical quality; increased internet bandwidth usage
  • Minimal – content appears at reduced graphical quality; lower internet bandwidth usage
Download Sizes and Experience

This is where you come in. The process begins with a download – a big one. But downloading now will pave the way over the next several weeks and ultimately lead to a better experience when Black Ops 6 arrives.

This initial download will not permanently add the stated file size to the storage space that Call of Duty takes up on your device. The update is reorganizing game files and adding new tech to prep the way for the full player interface arriving in October. Once complete, Call of Duty’s footprint will decrease due to these file optimizations.

Thank You for Bearing with Us During This Update

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As a thank you to the community for completing this download, we’re gifting players a pack of Battle Token Tier Skips and 2XP Tokens. From the start of Season 5 Reloaded (August 21) until the end of Season 5, players who complete the download and log in will receive:
  • 10 1-Hour Double Player XP Tokens (10 Hours Total)
  • 10 1-Hour Double Weapon XP Tokens (10 Hours Total)
  • 10 Battle Pass Token Tier Skips
These tier skips and tokens will be delivered when you first log into Call of Duty after the Season 5 Reloaded update.

Black Ops 6 Beta (August 30)

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Move like never before using the new Omnimovement system in a variety of maps and game modes during the upcoming Black Ops 6 Open Beta. The first update as part of Season 5 Reloaded paves the way for a seamless entry into the action.

Players with Call of Duty and the Season 5.5 update installed will automatically receive the Beta as an update to their existing install.

New or returning players without Call of Duty installed can jump into the Black Ops 6 Open Beta by downloading it from their platform storefront.

Players will be able to preload Black Ops 6 Beta content starting on August 28. The fastest way to jump into the Beta immediately is to download the Season 5 Reloaded update and preload the Beta content before August 30.

After the Beta is over, Beta content will be automatically removed during the Season 6 update.

New User Interface (Mid-October)

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Get your hands on the improved menu and navigation experience when the new user interface arrives in mid-October. We are still putting the finishing touches on the new interface and will follow up with the exact date of the transition in the weeks ahead.

The new user interface will introduce a Call of Duty landing zone where top content will be visible on one clean page without needing to scroll. The landing page’s main focus is on games, and gives players the ability to directly access those games.

The new landing page will feature our most recent annual title and Call of Duty: Warzone for ease of access. Other Call of Duty titles can be accessed via your games library or the “Last Played” tile if that is the game you played last.

The user interface and landing page will evolve over several initial stages:

Before the Launch of Black Ops 6 (Mid-October)

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Initially, there will be a transition period when the new landing page goes live before Black Ops 6 launches. During this time, Modern Warfare III and Call of Duty: Warzone will be the featured titles and players will need to cross-launch into each of those games. This paves the way for Black Ops 6 to smoothly enter as a featured title on October 25.

Black Ops 6 Launch (October 25)

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When Black Ops 6 launches, it will replace Modern Warfare III, making Black Ops 6 and Call of Duty: Warzone the featured titles. Players will be able to instantly launch Black Ops 6 and cross-launch into Call of Duty: Warzone.

Season 1 (Redacted)

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At Season 1, Black Ops 6 and Call of Duty: Warzone will remain the featured titles, but players will be able to instantly launch into both Black Ops 6 and Call of Duty: Warzone.

We will follow up with the associated download sizes for this update and more details around the new user interface before it goes live in October.

Black Ops 6 Download Sizes

As a result of these updates, Black Ops 6 will be a smaller download at launch than Call of Duty®: Modern Warfare III. Since we are still in game development, and in the process of final optimizations, it’s too soon to share final download sizes yet. We plan to have final specs for Black Ops 6 in October. We will share the file size details as soon as we have them.

Players with the previous updates installed who purchase Black Ops 6 will automatically download the title as an update to their existing install.

New or returning players without Call of Duty installed can download Black Ops 6 from their platform storefront.

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Starting with Black Ops 6, games will have their own individual user interfaces designed to easily get players into the modes and content they want to play.

Players will get a partial preview of the Black Ops 6 user interface during the Black Ops 6 Multiplayer Beta and at the Call of Duty: NEXT showcase event!

We think you’ll like the upcoming changes... Stick with us while we get through the first big transitional update for Season 5 Reloaded and then reap the benefits of the new system on the way to the Black Ops 6 Multiplayer Beta, launch, and into our seasonal content.

FAQ

Why are Call of Duty titles being delivered in a single location?

Our goal is to provide a place where players can come in and enjoy whatever Call of Duty experience they wish – download and play what you want, when you want. This approach also allows us to address technology and content management challenges that occurred when Call of Duty games were separate installs and Call of Duty: Warzone was tied to a single annual title (Call of Duty: Modern Warfare).

This reduces the combined file size of multiple titles, promotes faster switching between games for players who play a variety of content, gives Call of Duty: Warzone a permanent home where it’s not tied to a single annual title, and allows you to share settings and social features across games.

Why do new annual titles sometimes appear as “DLC” on my platform?

With all of our content being delivered to the same location, new Call of Duty titles are downloaded to the base Call of Duty install on your platform. The base Call of Duty install acts as a central hub for you to manage and play all of your Call of Duty content, including new annual titles.

Does content that I’m not playing get automatically removed? Can I just keep individual modes from a title if I’m not playing everything?

Older content that you’re not playing does not get automatically removed from the Call of Duty install, outside of special situations where content is temporarily available, like a beta. However, you can uninstall content that you’re not using to reduce the storage space that Call of Duty takes up on your device. You can remove individual modes within annual titles if you’re only playing part of that game (e.g. uninstalling single player once you’ve finished the campaign).

What is size of the download for Black Ops 6? Earlier reports suggested that it could be a 300 GB download, is that true?

The estimated file size currently displayed on the Black Ops 6 pre-order pages does not represent the download size or disk footprint for Black Ops 6.

The sizes as shown include the full installations of Modern Warfare II, Modern Warfare III, Call of Duty: Warzone and all relevant content packs, including all localized languages combined which is not representative of a typical player install experience.

Please note that players will be able to download Black Ops 6 at launch without downloading any other Call of Duty titles or all of the language packs.

The actual estimation of the Black Ops 6 file size will be available in October.

Additional Intel

Stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the coming days and weeks as we dive deeper into the game, along with Call of Duty: NEXT, Open Beta, and other important comms you won’t want to miss.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Black Ops 6 Zombies: What you need to know

PART 1: THE PRELUDE

Welcome to Call of Duty®: Black Ops 6 Zombies.

Purely focused on the Round-Based Zombies action coming to the game, the following Intel Barrage features extensive comms direct from the Treyarch Zombies Team, and includes a detailed gameplay overview and deep dive into all the pre-game preparations you can undertake, full details on what to expect when you’re engaging hordes of undead during a match, and a terrifying look at the dark bestiary of the undead currently haunting Terminus Island.

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PLEASE NOTE! Throughout this blog, a wide variety of gameplay systems are discussed, along with specific examples of how the systems are employed in the game. In every case, it is wise not to make assumptions that these indicate the total number of elements pertaining to a particular gameplay function. All content is subject to change as Treyarch’s Zombies Team continues final refinements prior to launch.

WARNING: LIGHT SPOILERS AHEAD! Please note that the contents of this blog include information about gameplay systems, enemy types, areas of the Terminus map, and other information that could be deemed as spoilers. Proceed at your own risk!

Terminus Overview: Outpost Escape, Philippine Sea

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Located in the Philippine Sea is the remote Terminus Island complex. Historical data indicates a pre-WWII coal mining operator on the island, abandoned around 1932. Ten years later, Terminus became a forward U.S. Naval base. Mothballed until 1965, the CIA converted it into a Top-Secret outpost used for the detention of [[REDACTED]]. In 1984, [[REDACTED]]. In 1986, Project Janus took over the island, building a laboratory in the subterranean mining caves.

After Peck and Maya break the Requiem crew out of their prison cells, they soon learn this is a bio-research station for Project Janus. Your handlers are Peck and Strauss, and for the richest story experience, you’ll want to choose your Operator crew from Grigori Weaver, Elizabeth Grey, Mackenzie ‘Mac’ Carver, and Maya Aguinaldo – the dedicated crew of characters featured throughout Black Ops 6 Zombies’ storyline.

Get ready to play this Round-Based Zombies map at the launch of Black Ops 6 on October 25, along with the Liberty Falls map.

Liberty Falls Overview: Almost Hell, West Virginia

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Footage from an incursion at a once-quaint, now-overrun West Virginian town also gives you the first glimpse at the second launch map. Seemingly the epicenter of a Dark Aether outbreak, chaos is crawling through Liberty Falls, with much of the local population now succumbing to the results of a second, simultaneous dimensional breach.

Uncover more about Liberty Falls at Call of Duty: NEXT on August 28.

PART 2: THE ESSENCE OF ZOMBIES: GAMEPLAY OVERVIEW

An Introduction to Round-Based Gameplay


Black Ops 6 Zombies is purely focused on creating the finest, most rewarding Round-Based experience Treyarch has ever made. Many of the gameplay systems you’ll be reading about will be familiar to veteran Zombies players, while others are designed to grow the Zombies community, and allow newer players to explore more of the Main Quest more easily.

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At its most basic level, one of the first Black Ops 6 Round-Based Zombies maps involves you (and optionally, up to three additional teammates) exploring and eventually breaking out of a maximum-security prison complex called Terminus Island, with waves (or “rounds”) of undead foes to dispatch as you discover and complete objectives.

Delve a little deeper, and you realize your chances of survival are greatly enhanced by adept avoidance of the crowds of wandering corpses as you line up your killing blows, and just as importantly, by managing the main currencies of the game: Essence and Salvage.

Essence and Salvage: The Currency of Round-Based Zombies

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Additional and new routes through a Round-Based Zombies map involve accessing blocked areas, either by unlocking doors or removing obstacles, and both cost Essence. As some areas have multiple routes to discover, you must weigh up the costs in unlocking these thoroughfares, while at the same time spending Essence on Perks and Pack-a-Punched weaponry to strengthen yourself against the ever-growing undead hordes.

As your knowledge grows, you’ll utilize other gameplay elements to your benefit, creating powerful offensive weaponry, and studying areas of the map where there’s a good amount of maneuvering space, when larger, higher-round zombie hordes require rounding up and “training”.

In Black Ops 6 Zombies, Essence takes the form of points you rapidly accrue by slaying zombies, and occasionally appears as vials of Dark Aether Essence that sometimes drop from tougher enemies. You use Essence in the following ways:
  • To access Objective-related devices (in Terminus, these are devices that power the station) to further your progress.
  • To unlock doors, with some allowing you to pay for half the unlocking cost, sharing the Essence amount with a teammate for the first time in Black Ops.
  • To summon a Tactical Raft for aquatic expeditions.
  • To purchase Perk-a-Colas from Perk Machines (to add specific advantages to your Operator, via a single machine, or a Der Wunderfizz that vends all Perk Cans on a particular map).
  • To purchase upgrades for currently utilized weapons from the Pack-a-Punch Machine (Tier I, II, or III) that increase weapon potency and ammunition reserves, as well as occasionally offering unexpected effects….
  • To purchase ammo from the Ammo Caches.
  • To purchase an additional weapon with a rarity rating from a Weapon Wall Buy.
  • To upgrade additional armor from an Armor Wall Buy (Tier II, Tier III).
  • To purchase a random weapon with a rarity rating from a Mystery Box, and more.
  • To start a special Trial challenge.
The other main form of “currency” is Salvage, small piles of junk with a green outline, found randomly from fallen enemies. In a quality-of-life improvement, players now only need to manage one type of Salvage, as opposed to collecting both normal and High-Grade Salvage in Black Ops Cold War. Salvage drops are also now player-specific, so you won’t have to worry about teammates picking up your hard-earned Salvage before you can.

You use Salvage in the following ways:
  • To access an Ammo Mod and apply a special elemental power to your current weapon, via an Arsenal Machine.
  • To upgrade the Rarity Tier of your weapon so it inflicts more damage, via an Arsenal Machine.
  • To build specific Tactical Equipment via a Crafting Table.
  • To build specific Lethal Equipment via a Crafting Table.
  • To build specific Support Equipment via a Crafting Table.
Expect additional details on all these gameplay systems as you progress through this blog.

Main Quests

Every Zombies map has a Main Quest that you’re left to your own devices to solve, usually after the route to the Pack-a-Punch machine has been completed. The Main Quest for Terminus follows a similar pattern, and you’re free to fully explore the prison area, ocean, and smaller islands with Tactical Rafts at your disposal to explore one of the largest Round-Based Zombies maps ever created.

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One of the more thrilling aspects of Round-Based Zombies is the complete freedom you’re given to investigate a variety of odd, out-of-the-way, and seemingly innocuous parts of the map. Sometimes there’s nothing to find. Sometimes, an audio log, document, or strange artifact offers a clue to further discoveries. Occasionally an entire hidden set of objectives is unearthed.

By their very nature, Easter Eggs are [[REDACTED]] and cannot be discussed, though we can state that veteran Zombies players should expect plenty of Side Quests to discover as you dig deeper into the secrets of Terminus Island.

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While Treyarch is focused on making their Main Quests for each of Black Ops 6’s maps more challenging than those found in Black Ops Cold War, the studio is also adding an all-new guided mode to welcome more players into the world of Zombies. This mode is planned to release later in-season after each map’s launch to protect the sanctity of the traditional “Easter Egg hunt,” where the community puts their heads together to find and complete the Main Quest and Side Quests every time a new map launches.

In this mode, players will receive focused guidance through the Main Quest with rounds capped to certain stages of their quest progression. All Side Quests and other Easter Eggs will be disabled to ensure experiencing the narrative is the singular priority. If you’ve ever been curious about jumping into the Zombies story with both feet, this is your time.

Players who complete a map’s Main Quest will earn unique rewards themed after their respective map, with an extra reward for completing the Main Quest the old-fashioned way. Players will also earn a limited time Calling Card for completing a Main Quest before the launch of the guided mode for that map, and long-time fans will be happy to know they’ll have the option to keep playing their match after completing the quest!

Exfil or Expire

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At some point, even the most hardened, strategically focused Zombies player needs to extricate themselves from the relentless hordes, and once you want to leave Terminus, you can call upon Raptor One to locate a landing site while you race to secure it before you’re all overwhelmed. After clearing the vicinity, you may yet live to see another match.

Or, you can continue to explore the island, facing tougher and tougher crowds of ghoulish entities until you succumb to the threats. Either way, your personal best is tracked and logged, so you know when you’ve bettered a previous attempt.

Zombimovement

With movement being redefined across the entirety of Black Ops 6, for the first time in Zombies, players can sprint, slide, and dive in any direction (forward, sidestepping, and backpedaling), seamlessly chaining combat maneuvers together, all with a full 360-degree range of motion. This is Omnimovement, and the extra dexterity this brings to your maneuvers is nothing short of game-changing.

As veteran players will attest to, using your dexterity is the key to dodging a crowd of incoming undead in a narrow play space. Perfecting Omnimovement allows a full range of action-hero stunts, whether it’s sprinting backward from a horde, diving sideways through a window, or automatically mantling low fences or scenery. Thanks to Intelligent Movement—which you can optionally set to automatic—you can expertly circle-strafe your foes.

If you really want to see your new moves in action, try out the ability to switch from first- to third-person perspective (and the shoulder you’re watching while in third-person mode) for the first time in Round-Based Zombies! Check your Settings to change perspectives on the fly at any time during a match.

Heads Up: Display Options

The Heads-Up Display (HUD) that appears on your screen is designed to offer deep customizable experiences, across almost all aspects of the interface.

There are far too many options to discuss in this blog. However, highlights include:
  • The ability to choose from a variety of HUD layouts. Yes, that includes a “Legacy” setting that removes the mini-map and positions elements in the same place as the HUD in Black Ops 3.
  • The ability to turn off the health bar and zombie hit point damage numbers that appear with each successful impact. Full Readability options, part of a large-scale undertaking related to accessibility settings for both vision and cognition.
  • The ability to select a custom color palette for your interface, icons, and maps, as well as robust mini-map settings.
  • The ability to turn off Pack-a-Punch weapon camos to preserve the look of your weapon customization.
While the HUD is supremely customizable, it’s still worth showing the Default display, so you can see how and where all the useful information is displayed:

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CAPTION: An example of action with the Default HUD utilized.

CAPTION: An example of the same action with the Legacy HUD utilized.


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Top Left: Displays the named area of the map where you’re located, your mini-map, and any objectives you are currently undertaking.

Top Middle: The main compass, with the named area of the map you’re in.

Top Right: The current Round you’re playing. Below that intermittently appearing are portraits of the Handlers assisting you in your mission, and a waveform of the conversation you’re having.

Middle Left: Click through to a sub-menu appearing here, which shows your available Emotes (which includes your Weapon Inspect) and Sprays, the latter of which can be used to pinpoint areas of interest you’re investigating.

Bottom Left: You (and your squad’s) details, including:
  • Your name.
  • Armor and condition.
  • Health Bar and Hit Points.
  • Armor Plates in reserve.
  • Self-Revive.
  • Current Salvage total.
  • Current Essence total.
Bottom Middle: The Perks you currently have active.

Bottom Right: Your offensive capabilities, all grouped together, including:
  • Your current weapon, along with the ammo and reserve ammo.
  • The rarity of the weapon (denoted by a color behind the ammo and a diamond icon).
  • The alt-fire capabilities of the weapon (if applicable).
  • The current Ammo Mod the weapon is employing.
  • The current Pack-a-Punch level. (None, I, II, or III)
  • Your current Tactical and count.
  • Your current Lethal and count.
  • Your current Field Upgrade, with a circular regeneration bar around it.
  • Up to three GobbleGums you’ve acquired from a machine, but not yet used.
Middle: During normal gameplay, your target crosshairs and reticle when your weapon is ADS, and when activated. Zombie hit markers are shown in the following ways:
  • Enemies you are currently damaging have a health bar.
  • Damage in three different colors; White (regular damage), Gold (Critical damage) and Blue (Armor damage)
  • Confirmed enemy kills, along with how they were dispatched.
With the correct button press, a context-sensitive Ping Wheel can also appear here, offering the ability to drop a marker at a location based on Audio, Visual, threat level, or an area to move to.

Idle Hands: Saving and Stability

Due to a variety of important reasons – including improved visual quality and lower file sizes – an internet connection is required to play Black Ops 6 Zombies. Robust systems have been put into place to both maximize the ease of matchmaking and minimize gameplay interruptions. Here are some of these mitigations:
  • Private Matchmaking: New in Black Ops 6 Zombies, players can join another Friend’s game no matter how far they are through the game, providing the Host has room in the game and their Party in a joinable state.
  • Pausing, Saving, and Recovery: At any point during a game, the following can occur:
    • Pausing: You can elect to pause your Solo match to take a quick break. After a finite amount of time without continuing to play, the game will automatically save the match at the point it was paused. Load the save file to continue.
  • Saving: For the first time in Zombies, you can elect to save your Solo match at any time, provided you are at full health, aren’t downed, dead, or actively engaged in an Exfil. Load the save file to continue. Again, if enough time passes while you’re AFK, the game will automatically save your game state so you won’t lose your progress!
  • Recovery: On the rare occasion that the game’s servers, your internet, or a combination of the two conspire to prevent your continued enjoyment of the game, and you disconnect...
    • Solo Players: Load up your save close to the point in time you disconnected and continue from that point.
    • Squad Players: If you disconnected from a Squad Match but the Host is still active, you can rejoin and continue the match after a small period of time spectating.
*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-ordered platform required to redeem Woods Operator Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.


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Black Ops 6 Zombies: What you need to know, part 2

PART 3: LOCKED AND LOADED: PRE-GAME PREPARATION

Augments: Customizing Perks, Ammo Mods, and Field Upgrades


Augments provide a rich and innovative customization experience, allowing you to invest into research between matches, unlocking Augments for every Perk, Ammo Mod, and Field Upgrade in the game.

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Each Perk, Ammo Mod, and Field Upgrade has a research path, accessed in the Pre-game Menus between Matches. Revelations you make during your research allow you to unlock the true power of each item, which take the form of Augments. A total of six Augments per item (three Minor, and three Major) are yours to uncover.

A Minor Augment offers a limited advantage to the item, usually during use.

A Major Augment offers a substantial advantage to the behavior of the item, usually during use.

From the six researched Augments, you can imbue two of them (one Minor, one Major) to each Perk, Ammo Mod, and Field Upgrade.

Augments are designed to create a deep progression path, as well as offering you the ability to delve into research that benefits your style of play. Experimenting with all the available Augments, learning how they interact with other Augments for Perks, Ammo Mods and Field Upgrades, and also how your fellow teammates are using their preferred set-ups, provides an incredible depth to the experience.

Weapons and Loadouts

Neutralizing the frothing undead requires more than harsh words and bravado. You’re fortunate to be able to count on an extensive armory from which to perfect your anti-zombie armaments, before the battles begin. Let’s get to the Gunsmith and find out more about perfecting your pre-game Loadouts.

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Stats and Camos: Naturally, each of these Loadout elements have Zombies-related Challenges and Badges related to them, and the weapons have Camos to grind for. This includes four highly-desirable Mastery Camos in Zombies – more information to come!

Keeping Score: There’s no need to manually tally on how many zombies each individual weapon (Primary, Melee, Field Upgrade, Tactical, Lethal) has eliminated; this menu keeps score.

Creating and continuing to adapt your zombie-culling arsenal is the key to in-game success, and the Black Ops 6 Loadout system shares many features from Black Ops Cold War, as well as a few important differences.

Primary Weapon, Fists, and Melee

Your main method of eliminating the undead consists of a primary weapon, your fists (until you find a second weapon in the match) and a dedicated melee weapon (either sharp or blunt) for when the situation gets even messier, as an alternative to a melee strike with the butt of your gun.

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Primary Weapon: Choose from any available Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Sniper Rifle, Handgun, or Launcher.

Melee Weapon: Choose from the available Melee armaments.

Further Improvements and In-Game Access

Weapons can also be:
  • Purchased with Essence at Wall Buys (with a higher rarity than your loadout weapon) or in Mystery Boxes (randomized, with a higher rarity).
  • Dropped and swapped between teammates.
  • Improved with damage-increasing rarity powers, found at Arsenal machines.
  • Improved with different Ammo Mods, found at Arsenal machines.
  • Improved significantly with damage, sometimes hidden effects, and additional ammunition reserves, at the Pack-a-Punch machine.
  • Using the Zombie Build system: Found in a Wall Buy or Mystery Box as one of your own personal weapon builds, provided you’ve saved the custom build and assigned it to be accessible at a Wall Buy or Mystery Box, in the Loadout Menu before a match. This will even implement the camo, charm, and stickers you’ve applied to your Zombie Build weapon!
Field Upgrades

Each member of your squad is bringing a piece of specialized equipment known as Field Upgrades, a powerful device that offers a chargeable, impressive elemental ability, followed by a cooldown period when the Field Upgrade recharges and is ready to be used again. You’ll earn more charges simply by eliminating enemies, not with the passage of time.

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At launch, expect to choose a familiar Field Upgrade from past Zombies games:
  • Aether Shroud: Phase into the Dark Aether, becoming hidden from enemy detection.
  • Frenzied Guard: Repair armor and force all enemies in the area to target you. During this time, kills repair a portion of your armor.
  • Healing Aura: Summons beams of energy down on yourself and allies to instantly revive and heal to full health.
  • Energy Mine: Create a mine of pure energy that detonates in rapid succession, dealing lethal electric damage.
In addition, expect a brand-new Field Upgrade know as Dark Flare, offering a new and impressive offensive capability:
  • Dark Flare: You generate a massive energy beam that deals lethal shadow damage. The beam penetrates everything in its path.
Further Improvements
  • Field Upgrades can be made even more powerful with the use of Augments.
  • Field Upgrades cannot be dropped, but now for the first time in Zombies, you can swap to a different Field Upgrade at any time during a match by using the in-game menu. Note that your cooldown will reset upon switching to a different Field Upgrade.
Field Upgrade Example: Additional Pieces of Dark Flare

With some promising mass takedowns during previous matches, you begin focusing on researching the Dark Flare Field Upgrade between matches, and start to unlock the Minor and Major Augments, adding yet more power to future uses of this Field Upgrade. Once fully researched, you have the following three Minor Augments, and three Major Augments to choose from.

Before your next match, you simply choose one Minor, and one Major Augment, depending on your specific needs, and can swap between other Augments between Matches. We went with these:

Minor Augment:
  • Heavy Shadow: Zombies impacted by the beam are slowed.
Major Augment:
  • Shadow Ball: The beam is replaced with a sphere that damages enemies as it travels and detonates at the end of the duration.
Tacticals, Lethals, Support Equipment (Crafting Table)

Unlike Black Ops Cold War, you’re facing down zombie hordes with a choice of Tactical and Lethal Equipment that you can bring into the Infil with you.

Tactical Equipment (Crafting Table)

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Tacticals offer the use of an additional, non-lethal advantage to partner with a more devastating attack (from a Lethal or another Weapon). Current Loadout Tacticals include Concussion or Decoy Grenades, or the ever useful Stim Shot.

Once in-game, you can use Salvage you’ve acquired from dropped zombies (Ground Loot) to construct a wide variety of Tactical Equipment, each with a different cost (in Salvage). Craft as many as you like until your Inventory is full, or a lack of Salvage prevents you:
  • Concussion: Grenade that slows victim’s movement and aiming.
  • Stim Shot: Combat stim that heals wounds and refreshes Tactical Sprint.
  • Smoke: Deploys a smoke screen that blocks vision and automated targeting systems.
  • Decoy Grenade: Attracts nearby zombies for a short duration.
  • Shock Charge: Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.
  • Cymbal Monkey: Attracts zombies for a short duration before exploding.
  • LT53 Kazimir: Creates a small singularity that pulls in and kills enemies.
Lethal Equipment (Crafting Table)

Lethals
are usually utilized when masses of writhing undead appendages are threatening to overwhelm you or your team. Choose Frag, Sticky, or Thermo Grenades, the Combat Axe, or the new Blast Trap, a small missile strapped with an improvised explosive.

During a match, gather Salvage from dropped zombies (Ground Loot) to increase your pool of Lethal Equipment, each with a different cost (in Salvage). Craft as many as you like until your Inventory is full, or a lack of Salvage prevents you:
  • Frag: Cookable fragmentation grenade.
  • Sticky: Timed sticky grenade.
  • Molotov: Thrown incendiary weapon creates a patch of flames.
  • C4: Sticky explosive with large damage radius. Detonate remotely.
  • Combat Axe: Thrown axe that kills enemies in one hit. Bounces off surfaces.
  • Impact Grenade: Precision grenade that explodes on impact.
  • Thermo Grenade: Creates a large fuel-air cloud that explodes after a duration.
  • Blast Trap: Planted explosive device detonates when enemies come near.
Further Improvements and In-Game Access
  • Some Tacticals and Lethals are intermittently dropped by Zombies to be gathered as ground loot.
  • A full complement of Tacticals and Lethals can be constructed at Crafting Tables, along with more powerful ordnance, such as Scorestreaks.
Support Equipment (Crafting Table)

Between bouts of undead culling, access the Crafting Table and you’ll be able to spend Salvage to construct an impressive array of Support equipment, which also occasionally drops as ground loot. Some examples include:
  • Self-Revive: Use when downed to revive yourself.
  • ARC-XD: Explosive RC car that emits small Aether Blasts.
  • Sentry Turret: Automated turret that scans for and attacks nearby enemies in a forward-facing cone.
  • Mutant Injection: Temporarily transforms you into a Mangler… with all the bells and whistles.
New Support: Mutant Injection

One of the Support items you can craft is the Mutant Injection which allows you to transform into, and temporarily wreak havoc as, a Mangler! Once you inject yourself with the serum, you grow an additional three feet taller, become clad in plated armor, and can throw your weight about with a vicious Melee Swipe, ranged Mangler Cannon attack, and a zombie-killing barging sprint, all with some seriously impressive damage upgrades. Your new form even allows [[REDACTED]].

GobbleGums: Custom Packs (GobbleGum Machine)

Crack your teeth as well as the skulls of the undead with a variety of custom GobbleGum Packs, based on your stored reserves of this killer candy! Pick a single Pack to bring with you; with each Pack containing five different single-use GobbleGums that you’ve chosen to access during a match via a special confectionary machine that holds each GobbleGum in your pack and spits out one randomly once you interact with it.

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The GobbleGums you can choose are based on the collection you have in your inventory. One of the ways to continuously keep your GobbleGum collection filled is by earning them in-game (see below). GobbleGums are single-use items and are permanently removed from your inventory once received in-game.

GobbleGum Rarity

GobbleGums come in a variety of rarities: Rare, Epic, Legendary, Ultra, and Whimsical, with the general rule that the higher the rarity, the more powerful the effect of the GobbleGum:
  • Rare GobbleGum examples include “Shields Up” (your armor is twice as a strong for three minutes) and “Kill Joy” (spawns an Insta-Kill Power-up).
  • Epic GobbleGum examples include “Free Fire” (firing weapons consumes no ammo for the next 60 seconds) and “Soda Fountain” (the next Perk purchased gives an additional random Perk).
  • Legendary GobbleGum examples include “Phoenix Up” (revive all teammates and they keep their perks) and “Wall-to-Wall Clearance” (Wall Buys cost 10 Essence).
  • Ultra GobbleGums include “Perkaholic” (gives the player all Perk-a-Colas in the map) and “Wonderbar!” (the next gun from the Mystery Box will be a Wonder Weapon).
  • Whimsical GobbleGums include “Newtonian Negation” (Zombies killed fall straight up for three minutes).
Exceptions to this are the “Whimsical” GobbleGums of course, which – as the name suggests – provide effects that aren’t focused on giving you an advantage, but instead grant a sometimes-hilarious, always entertaining effect. An amuse-bouche, if you will.

GobbleGum Machines

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Mr. Peeks is only too happy to provide you with an in-game confectionary machine from which to extricate your gobstopper. Simply interact with it (no Essence required!) and a GobbleGum is randomly dropped, ready for pickup. The machine then cools down on a timer or will be immediately reset on the next round. Grab the sweet, and then it’s added into your inventory and HUD. You can store up to three unique GobbleGums at once, and use one, two, or all three of them at once as well. This may very well add many new dimensions to combat as these GobbleGum effects interact with your fellow teammates and other augmentations and powerups….

Further Improvements
  • GobbleGums cannot be dropped or shared, but you can swap to a different GobbleGum Pack at any time during a match by using the in-game menu. Changing the pack will reset the randomized order of the new pack.
  • New GobbleGums are earnable in game, simply for playing. Expect to earn one (or more!) random GobbleGums every few rounds. You’ll know when you’ve been awarded a new GobbleGum due to a reward sequence at the start of a subsequent Round.
  • Any unused GobbleGums are kept between matches, and you won’t lose them if you happen to disconnect from a match.
*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-ordered platform required to redeem Woods Operator Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.


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Black Ops 6 Zombies: What you need to know, part 3

PART 4: INTO THE FRAY: ROUND-BASED SYSTEMS

Black Ops 6 Zombies Gameplay Systems

Perk-a-Colas


Cost to Access: Essence


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If you’re after a tasty beverage that also has the benefit of granting abilities to aid you and your teammates’ survival chances, then get ready to hunt down your preferred vending machines, as Perk-a-Colas are back and with more of a kick than ever: For Black Ops 6 Zombies, every Perk-a-Cola Can comes with up to six Augment options to choose from (three Minor, three Major).

Perks are purchased using Essence and have been designed to offer a wide variety of bonuses that suits your style of play, allowing you to choose the order and number you need. Seek out specific Perk Machines, scattered throughout the play-space, or seek out the infamous Der Wunderfizz Machine, offering all available Perks in a single, usually dangerous, location.

Each time you purchase a new Perk, the Essence cost increases, and your Perk collection – displayed along the bottom of your HUD – lasts as long as you do: If you’re downed, expect to lose Perks depending on how many you’ve obtained, and how long you’re downed for.

At launch, expect to access the following returning Perk Machines across Terminus Island, each with six Augments to unlock and choose from, to further bolster the following base effects:
  • Jugger-Nog: Increase maximum health by 100.
  • Quick Revive: Reduce the health regen delay time by 50%. Reduce the time it takes to revive an ally by 50%.
  • Speed Cola: Increase reload and armor replating speed bonus by 30%.
  • Stamin-Up: Increase movement speed.
  • PhD Flopper: Immunity to all self-inflicted damage and status effects. Dive to prone triggers an explosion, which increases the higher you fall. Immunity from fall damage while diving to prone.
  • Deadshot Daiquiri: Aiming down sight moves to enemy critical location. Increase enemy critical damage.
  • Elemental Pop: Every bullet you fire has a small chance to apply a random Ammo Mod effect.
In addition, expect to access a new and delicious drink designed to inflict enhanced and severe punishment at close range, the Melee Macchiato!
  • Melee Macchiato: Replace weapon gun butt with a deadly punch that sends enemies flying.
Perk-a-Cola Example and Augments: Melee Macchiato

After swigging down a can of Melee Macchiato and using it for a few games, focusing on researching this Perk between matches, you begin to learn and unlock both Minor and Major Augments to add additional benefits to future uses of the Perk. Once you fully research this Perk, you have three Minor Augments, and three Major Augments to choose from. We chose the following:

Minor Augment:
  • Hidden Impact: Melee kills reload a portion of your held weapon.
Major Augment:
  • Vampirism: Successful melee attacks heal for 25 health.
Before your next match, you simply choose one Minor, and one Major Augment, depending on your specific needs, and can swap between other Augments between Matches.

Ammo Mods (The Arsenal Machine)

Cost to Access:
Salvage

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Along with Rarity and Pack-a-Punch capabilities, your Primary Weapon can be outfitted with an upgrade known as an Ammo Mod. Obtained in-game via rare ground loot, and more specifically at the Arsenal Machine using Salvage you’ve collected as payment, Ammo Mods grant the affected weapon a percentage chance of dealing a special effect upon a successful projectile impact. Only one Ammo Mod can be applied to the weapon at a time, though you can purchase a new Ammo Mod as necessary.

At launch, expect to access the following returning Ammo Mods, each with six Augments to unlock and choose from, to further bolster the following base effects:
  • Brain Rot: Bullets deal toxic damage. Each bullet has the chance to turn a Normal or Special enemy into an ally.
  • Cryo Freeze: Bullets deal frost damage. Each bullet has a chance to slow Normal or Special enemies.
  • Dead Wire: Bullets deal electrical damage. Each bullet has a chance to stun any Normal and Special enemy, generating a field that deals electric damage to nearby enemies.
  • Napalm Burst: Bullets deal fire damage. Each bullet has a chance to ignite Normal and Special enemies.
In addition, expect to access a new elemental power only barely contained with the following Ammo Mod, geared towards controlling dense crowds of the undead!
  • Shadow Rift: Bullets deal shadow damage. Each bullet has a chance to spawn a black hole if striking Normal or Special enemies, warping nearby zombies away and dropping some from the air at high speed.
Ammo Mod Example: Riffing on the Shadow Rift

After some encouraging anomalies from the warp inflicted impressive damage to the shambling hordes, research began in earnest on cultivating additional Augments for this Ammo Mod. We ended up going with the following combo of Augments:

Minor Augment:
  • Targeted: Dropped zombies fall on other zombies.
Major Augment:
  • Explosive Rain: Zombies that are dropped from portals will explode on contact with the ground.
The Rampage Inducer

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“Tear them to pieces!”

Those considering themselves advanced enough not to be troubled by zombies in the early rounds of a match should seek out an orange-hued container of Aether crystals. When activated (and with all team members agreeing on the activation), this drives zombies into an absolute frenzy. Zombies will appear and move more quickly for the first 20 rounds, and providing you aren’t overwhelmed, this allows you to speed through the early rounds of a match. Or you can return to the Rampage Inducer and vote to switch it off, if the challenge was more than you bargained for!

Ground Loot

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Gather a variety of useful items dropped by the recently deceased, with the knowledge that most of what you need will be automatically picked up. Loot comes in the following types:
  • Salvage (Green): These are automatically picked up, adds to your Salvage total, and is used to increase your Weapon Rarity (Arsenal Machine), purchase or swap an Ammo Mod (Arsenal Machine), or craft Tactical, Lethal, or Support Equipment (Crafting Machine).
  • Armor Plates (White): Providing you have fewer than three Armor Plates in your reserve inventory (that you are carrying, not wearing), Plates found on the ground are automatically picked up.
  • Tacticals, Lethals, Support Equipment, Ammo Mods (Blue): Dropped Tacticals and Lethals, and much less commonly, Support Equipment and Ammo Mods, are also available to be manually grabbed from the ground, if you’re wanting to swap out parts of your current setup or have a space free.
There are other ways to secure Ground Loot, including [[REDACTED]].

Ammo Caches

Cost to Access:
Essence

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Dotted around the maps are familiar military caches, and interacting with them refills your currently held weapon for a sum of Essence. This includes any weapon in your immediate repertoire that takes bullets or shells, including Wonder Weapons. The cost of the ammo increases as the power of your weapon goes up, so keep an eye on your Essence levels as you continue to visit the Pack-a-Punch!

Tactical Raft

Cost to Access:
Essence

Terminus features boat delivery portals allowing for on-demand transportation around the vicinity of the main island, usually on a well-utilized dock or pier. As swimming in the choppy waters of the ocean under current circumstances is possible but not advised, the Tactical Raft is the fastest way to reach the outer islands and the abandoned shipwreck, as further discoveries are made.

Trials

Cost to Access:
Essence

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Phasing in and out of reality across the map is an odd and intriguing terminal, which intermittently allows you to complete [[REDACTED]] special objective trials. With enough Essence, you can activate a terminal unit and begin a short challenge. This could involve holding a specific zone, dispatching enemies in a skillful manner, or a host of other conditions. Succeed, and a special chest warps into reality, offering up [[REDACTED]] variety of interesting rewards. The computer is then beamed out of existence, only to periodically return for further trials to be completed.

Power-Ups

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As a reward for clearing enemy incursions, expect a variety of well-known Power-Ups to make an appearance in Black Ops 6 Zombies. Encouraging you and your team to work together, there’s strategy in when to automatically activate a Power-Up prior to its eventual disappearance during battle, sometimes resulting in you escaping certain death! Expect the following Power-Ups to be available, depending on the situation on the ground:
  • Insta-Kill: Base zombies are dispatched with one hit, and more powerful enemies aren’t killed, but receive additional damage. Does not count towards Field Upgrade charging.
  • Double Points: Doubles the amount of Essence points gained for enemy takedowns.
  • Max Ammo: Refills all ammunition carried for every weapon and equipment.
  • Nuke: Destroys all base zombies, and more powerful adversaries aren’t killed, but receive additional damage. Enemy spawns are delayed by a few seconds.
  • Fire Sale: After the Mystery Box moves, this may appear, activating all Mystery Box locations and reducing the purchase cost considerably.
  • Bonus Points: Grants all players an additional amount of Essence points.
  • Full Power: Instantly fills all players’ Field Upgrade.
  • Max Armor: Fully repairs armor to the maximum Tier you own.
Elemental Damage

Black Ops 6 Zombies continues to utilize damage sources with an elemental association, and each one has a specific benefit or behavior associated with it. You are wise to experiment with such powers, as the enemies you encounter are likely to be weakened more effectively by at least one of the following types of elemental damage:
  • Frost: This slows or freezes foes. Sources: Cryo Freeze (Ammo Mod).
  • Fire: Burst damage and damage over time. Sources: Napalm Burst (Ammo Mod), Molotov (Lethal Equipment).
  • Electric: Stunning and area-of-effect damage. Sources: Dead Wire (Ammo Mod).
  • Toxic: Corruption and mind control. Sources: Brain Rot (Ammo Mod).
  • Shadow: Gravity and associated damage. Sources: Dark Flare (Field Upgrade), Shadow Rift (Ammo Mod), LT53 Kazimir (Tactical Equipment)
Just which enemies have a particular weakness to an elemental salvo is likely to be a key to your continued success as the hordes become ever more ferocious.

Weapon Rarity Upgrades (The Arsenal Machine)

Cost to Access:
Salvage

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The Upgrade Tier of your weapon is visible on your HUD, as the color behind the ammo and reserves, along with a small diamond icon, signifies the Tier of damage your weapon is capable of inflicting. Use increasing amounts of Salvage to add potency to your weapon damage:
  • Uncommon (Green): Tier 2 Damage
  • Rare (Blue): Tier 3 Damage
  • Epic (Purple): Tier 4 Damage
  • Legendary (Orange): Tier 5 Damage
Wall Buys: Weapons

Cost to Access: Essence


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Daubed on walls and boards across the island are chalk outlines of a weapon, complete with a glowing color representing the rarity of the weapon; green (Uncommon), blue (Rare), purple (Epic), or Orange (Legendary). The rarity of a Wall Buy increases with the number of Rounds you complete. Wall Buys have a number of uses:
  • They allow you to obtain a different weapon type, in case your loadout isn’t doing the job, or you want a secondary Primary weapon to replace the Handgun.
  • A Wall Buy weapon already has a rarity value associated with it (and is therefore more powerful).
  • If you’ve defined a Zombie Build, the weapon you purchase will be a rarified version of that customized Weapon or Blueprint, complete with your preferred Attachments and Cosmetics!
Wall Buys: Armor Levels

Cost to Access: Essence


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Plating up is also important to lengthening your survival, and the new Armor Wall Buy ensures you added protection. There are likely to be two different types of Armor Wall Buys, and these increase your Armor Level:
  • Level II Armor Vest (Rare/Blue): Two plates can be worn.
  • Level III Armor Vest (Epic/Purple): Three plates can be worn.
Once you visit an Armor Wall Buy, it ceases to function; you accrue Armor Plates via Ground Loot or crafting them (Crafting Table).

Mystery Boxes

Cost to Access: Essence


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With crate power comes great responsibilities, and the classic Mystery Box is back, appearing in a semi-random location, and allowing you to obtain a random weapon, including some that are only available from the Mystery Box.

The purchaser can elect to keep the weapon, drop it for a teammate, and/or spin again. Rewards include:
  • A random Weapon.
  • A random Wonder Weapon.
  • A random Support item.
The random weapon also has a random Rarity (Uncommon, Rare, Epic or Legendary, signified by the glowing color around the weapon appearing from the Box), and this Rarity Tier indicates how much extra damage the weapon can inflict, allowing you to obtain a hard-hitting weapon earlier than by simply using a Loadout Weapon. The higher the round, the greater the chance of a higher Rarity Weapon or a Wonder Weapon appearing.

In addition, thanks to the Zombie Build system, there’s a chance that a Mystery Box weapon spawns one you’ve already built out in the Loadout Menu, but with the added benefit of a Rarity Upgrade.

After a few spins, the Mystery Box displays everyone’s favorite undead cuddly rabbit, and Mr. Peeks teleports with the Box to a different part of the map, a shard of vertical blue light indicating where a Mystery Box is located.

Increase Your Firepower: The Pack-a-Punch Machine

Cost to Access: Essence


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Arguably the most important machine on a Round-Based Zombies map, the Pack-a-Punch (or PAP) Machine is used to upgrade your weapons into more powerful variants using the Essence gained from slaying zombies. Initially, the machine lacks any power, but once the outpost is back online and enough Essence is acquired, you can easily reach the machine and automatically upgrade with a single button press – no more menu to slow down the action.

Your Primary and Melee weapons can all be upgraded up to three times at the Pack-a-Punch machine, as well as any Wonder Weapon you may have to hand. The actual firepower enhancement varies depending on the gun or melee weapon you’re using, occasionally comes with surprising effects, but usually increases the potency, chambered ammo, and ammo reserves of the weapon.

Though you may elect to keep the current cosmetic look of the weapon you’re Pack-a-Punching by toggling PAP camos on or off in Settings, each of the three PAP tiers include an impressive, and usually glowing camouflage, as well as a change in audio, especially when firing the weapon.

Wonder Weapons

Incredibly rare and exceptionally potent, occasionally you may uncover highly secretive plans to construct several prototype armaments with almost unimaginable power. Research on Terminus Island has uncovered the existence of just such a device, known colloquially as a “Wonder Weapon”.

Beamsmasher

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Visually, the Beamsmasher is comparable in size and shape to a light machinegun and features a single barrel emitting a super-charged and incredibly damaging Aetheric beam. Set around the barrel are Resonator Focus flaps that direct the energy created by the weapon. The weapon is reloaded by swapping out the side-mounted DAPP canister.

The Beamsmasher has two firing modes:
  • Primary: This fires a solid beam of Aetheric energy, causing organic matter to break down at the molecular level. This occurs almost instantly, and enemies appear to explode in a cloud of vaporized innards. Further testing is needed, but it appears that the longer the weapon fires, the more ungainly it becomes to move.
  • Secondary: Focused soundwaves cause the molecules of multiple enemy targets to vibrate at alarmingly fast rates. Targets are wracked with pulsing head trauma that incapacitates by slowing the target rather than damaging them. Entities in this state become much more easily damaged by both the primary firing mode and conventional firepower.
Additional Notes: This weapon may experience energy venting as excess pressure builds up during the expenditure of an ammunition tube. Automatic reloading appears to cause a small blast radius and appears to knock down enemies within this vicinity. The weapon also appears to be able to be Pack-a-Punched three times, with increased [[REDACTED]], not to mention [[REDACTED]].

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-ordered platform required to redeem Woods Operator Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.


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Black Ops 6 Zombies: What you need to know, part 4

PART 5: MEAT THE ENEMY

Know Your Terminus Zombie: Hordes of the Undead


“Give me a minute, I’m about to be up to my neck in blood, bones, and brains!” – Carver

Almost all the residents of the maps you visit in Round-Based Zombies appear to have gone through a horrifying transformation, becoming a rotting host, shambling into a crowd of walking cadavers, each with sunken glowing eyes now reborn with a relentless purpose; to hunt you down and consume your still-twitching corpse!

PLEASE NOTE! Consult the following Bestiary to learn more about the foul forms encountered throughout the Terminus map. Remember: These entities do not represent the full miscellany of Black Ops 6 Zombies enemies you should expect to face in the game.

Bipedal Shamblers

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Visiting Terminus Island reveals the impressive variety of zombies you’ll be facing, with some clad in the remains of hazmat suits, Project Janus security attire, scientist lab coats, prisoner garb, torn rags, as well as civilian clothing. Bloated experiments, decomposed and mutated forms abound, and other more sinister variants appear across the rounds of horde combat. Though not a complete list of the horrors you’ll encounter, here’s what to expect to battle across Terminus.

Zombies

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Zombies are relentless. They will follow you, crowding into a swarm-like horde, intent on your demise. If they can’t reach you to claw you to death, they rip a portion of their own form and use it as a revolting meat projectile.

Armored Zombies

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These are a zombie variant that have protective coverings, and also take reduced damage from projectiles and explosive damage. Focused fire on a particular appendage is a possible effective plan here.

Heavy Zombies

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Armored Zombies clad in greater protective armor and are even better protected from projectiles and explosive damage compared to their lightly armored brethren.

Grotesques and Tormented Horrors

Quite how scuttling, spiderlike human heads and bloated bile sacks with wings have evolved to join the zombie throng is yet to be determined, but be prepared to be attacked by eldritch things arguably more grotesque than a mere animated corpse!

Vermin

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Vermin are large, spider-like ravenous scuttlers with a central thorax that seems to take the form of a screaming human head. Relatively weak individually, they become more dangerous in packs, and sometimes appear after “detaching” from a fallen zombie host: In a spray of blood, the head and some internal organs rip free of the skin and sprout legs. Keep your head on a swivel, lest you’re dropped on. Vermin sprint and jump to inflict damage, mouth wide-open with a wet growl. They’ve also been known to spit a caustic substance, but this is the least of your worries.

Vermin also have the potential to evolve into another form, emitting gas, elongating their skull thorax and changing into an airborne terror, the Parasite.

Parasites

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Parasites are horrific flying creates consisting of a toothy head attached to spindly membrane-like wings, and a bulging sack of flesh as an abdomen. They seem to possess a level of cunning, preferring to remain at a distance, harassing you with a pelting of acid bile projectiles spat from the maw.

Manglers

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A new Mangler suit variant has been greenlit by Project Janus, now armed with an Aetherium-augmented cannon and prone to extended bouts of primal rage. It is these bipedal tanks that now roam parts of the island, threatening all with a cannon that shoots multiple shots, and a vicious melee that anyone should steer well clear of.

Amalgams

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The zenith of the body horror aesthetic, the Amalgam is a form of fleshy deviancy that until now has defied explanation. Roughly over eight feet in height, and retaining a general humanoid mass, this appears – to put this politely – to be the combined DNA of multiple individuals. It has multiple appendages, including heads, all growing from seemingly random locations.

There are limbs in places there shouldn’t be.

Nothing about this heresy of nature is quite right.

Amalgams appear to be violent masses of flesh and sinew, emitting bellows from multiple heads. Up to ten arms and five legs have been counted, and they seem to regenerate limbs previously shot off. They mainly try to absorb you (or other zombies) by stretching a cluster of limbs into a tendril to pull the victim into a maw-like chest cavity.

Though not witnessed, it is theorized that should an Amalgam be killed, it will spontaneously lose cohesion, exploding into sprays of blood, entrails and innards.

Higher-Round Hordes

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For those advanced players hoping for a challenge, get ready to pull out all the stops and learn a few new tricks as the round numbers climb. Zombies start to move with an increased swiftness, from shamble to run, to sprint. It becomes even more critical to learn escape and circular routes as well as every zombie spawn nest, lest you’re hemmed in and overwhelmed in seconds. The horde itself grows as the rounds increase, as does the frequency of Armored and Heavy Zombies, Manglers, the more revolting parasitical entities, as well the grotesque Amalgams.

Players should also expect a higher level of difficulty in general when it comes to high-round play, as Treyarch has limited the number of Self-Revive purchases to three per match. Coupled with the risk vs. reward nature of Augments (rather than relying on five tiers of permanent Weapon Skill upgrades in Black Ops Cold War, for example), players will need to make some tough choices to plan for their survival compared to more recent Zombies experiences.

Terminus: A Living World of Terror and Traps

A Living World


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Expect each Zombies map to come with ambient encounters specific to the environment. Explore Terminus, and you’ll encounter the last vestiges of Project Janus Security forces being pounced on and ravaged to death as the entire base is lost to a zombie outbreak. Body bags twitch on gurneys. Bloated corpses suspended in amniotic fluid twitch and peer out at you from large experimentation vats.

Tentacle Traps

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Located across the prison complex on the main island are a number of ceiling containment shutter vents. These seem to be holding back an amorphous gelatinous monster, perhaps something that has escaped from containment. Activate a switch to open the shutter vents, and long, limb-like tendril appendages seep through and dangle, waiting to be brushed against. Perpetually hungry, any zombies wandering under these tentacles are grabbed and dragged upwards into the vent for a bloody feasting.

Void Cannon Trap

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After the fortification of the island in 1942, a 16-inch artillery defense cannon was left to rust in the elements. Recently upgraded and improved by Project Janus forces in an attempt to weaponize Aetherium, this battery now serves as a devastating trap, providing you have the necessary power, as the cannon now shoots out a beam, the muzzle flash acting as a singularity that slows enemy advancement, and pulls any zombie enemies that are present within the deck area beneath the cannon up into the beam before they are vaporized.

“The Tentacle”

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Where there’s smoke, there’s fire. Or in this case, where there’s an alarming, choking, lightning-imbued cloud of toxic smog, there’s a monstrously sized, writhing tendril intent on capsizing tactical rafts. This worm-like crime against nature seems possessed by a proto-intelligence of sorts, spitting out a billowing spray of noxious vapors from its hideous, splayed maw, before quickly retreating beneath the waves.

Venture off the main island or into the water at your own risk!

PART 6: NEXT STEPS

Incoming Comms: Prepare for Call of Duty®: NEXT on August 28!


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Call of Duty: NEXT returns on Wednesday August 28, 2024, and can be viewed live on either the Official Call of Duty Twitch® Channel or Call of Duty YouTube® Channel., or via your favorite streamer’s channel.

With developers from Treyarch and Raven on deck, and a host of other representatives from across the Call of Duty studios and community channels, Call of Duty: NEXT is the premier showcase for Black Ops 6. Get ready to learn more about Multiplayer and Zombies, as well as Call of Duty: Warzone™.

Pre-Order Digitally and Get the Reflect 115 Camo Pack

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Pre-order Black Ops 6 today, and you’ll receive a variety of pre-order benefits, including the brand-new Reflect 115 Camo Pack for Modern Warfare® III, Call of Duty: Warzone, and Call of Duty: Warzone Mobile!

Pre-order the Digital Edition on PC to receive the following:
  • Reflect 115 Camo Pack (New!)
  • Woods Operator Pack*
  • Early Access to the Open Beta**
Pre-order the Vault Edition on PC and receive the previous rewards as well as the following:
  • Hunters Vs. Hunted Operator Pack
  • BlackCell Season 1
  • Mastercraft Weapon Collection
  • GobbleGum Pack
Game Pass Subscribers are set to receive all Digital Edition benefits, and those who upgrade for $30 (or local equivalent) to the Vault Edition will receive all Vault Edition benefits.

Those players who have already preordered Black Ops 6 will receive the Reflect 115 Camo Pack automatically.

The Reflect 115 Camo Pack consists of the Reflect 115 Mastery Camo for use in Modern Warfare III, Call of Duty: Warzone, and Call of Duty: Warzone Mobile. In addition, you receive three Flawless Aetherium Crystals, three Legendary Aether Tools, and three Ray Gun Weapon Cases for immediate use in Modern Warfare Zombies. All content does not carry forward into Black Ops 6.

Additional Intel: Stay Informed. Not Misinformed

Misinformation is everywhere: Ensure you stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the coming days and weeks, as we dive deeper into the game, along with Call of Duty: NEXT, Open Beta, and other important comms you won’t want to miss.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

*Call of Duty: Modern Warfare III / Call of Duty: Warzone on the pre-ordered platform required to redeem Woods Operator Pack. Sold / downloaded separately. Must be redeemed by October 25, 2025.

**Actual launch date(s) and platform availability of Open Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Online multiplayer subscription may be required.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.


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Black Ops 6 Zombies: The Story So Far

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THE STORY SO FAR: REQUIEM FOR A LOST SOUL

After two years battling undead outbreaks across the globe during the Call of Duty®: Black Ops Cold War timeline, the CIA-led Requiem team finally succeeded in closing the last remaining dimensional portal, banishing its denizens back to the nightmarish hellscape known as the Dark Aether.

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However, the team’s success came at a heavy price. Agent Samantha Maxis sacrificed herself to essentially seal this twisted dimension from the inside. Worse was to follow, as Requiem’s senior staff members were unceremoniously arrested on the orders of the Project Director—finally revealed to be none other than Edward Richtofen.

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Taking place over half a decade later, Black Ops 6 Zombies continues the Dark Aether storyline, exploring the fortunes of key characters while also delving further into Richtofen’s motivations and goals.

During the intervening years, former Requiem staff—Grigori Weaver, Mackenzie “Mac” Carver, Elizabeth Grey, Oskar Strauss, and Stoney Maddox (better known by his callsign, Raptor One)—have been incarcerated at an outpost known as Terminus, a mysterious garrison located in the Philippine Sea.

After being imprisoned for over five years, these characters have undergone significant mental and physical changes.

Operators and Handlers: Meet the Terminus Team

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As a longstanding veteran of the broader Call of Duty: Black Ops storyline, Grigori Weaver is no stranger to the ever-evolving nature of war and conflict—and the gray area it frequently inhabits. Despite the guilt he feels for his perceived “failure” as the team’s commander, he is more than determined to confront and expose his former Director’s duplicity and agendas—whatever they may be. He's done playing politics and is willing to burn the whole house down to expose the corruption that has led them to their current situation.

Elizabeth Grey is no longer the meek and somewhat naive scientist who was so thrilled to be invited to work with Requiem that she was somewhat blind to the realities of the Dark Aether threat... and the dubious ethics of those who sought to control its power. These qualities had already changed with the loss of Samatha Maxis, but the injustice of her imprisonment brought out a tougher side she never even knew existed within her. Thanks to Carver’s mentorship and training, her transformation has made her more than capable of facing any threat head on.

For Carver, his lifelong belief in the military—not to mention his own distinguished career—has been shattered. He is understandably aggrieved, but not bitter. On the surface, it may seem that he has “run out of [[REDACTED]] to give,” but instead he is more dedicated to his friends and colleagues than ever, and believes that with determination, they will right this terrible injustice.

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As for Strauss, not only has he not fared well under the strain of incarceration and intense interrogation, his age and increasingly eccentric personality mean he is deeply reliant on his colleagues—not just for his own physical wellbeing, but also his sanity.

Events take an explosive turn when Maya Aguinaldo, a young Filipina smuggler, arrives on the island in pursuit of her own (and very personal) agenda related to the disappearance of her own brother. More significantly for our team, she is accompanied by a familiar, but far from welcome face…

There are many profanities that could be used to describe Dr. William Peck, but even the most offensive ones would fail to adequately do justice to just how detestable he is in the eyes of our heroes.

Aetheric Incursions: An Outpost Overrun

Even though Aguinaldo and Peck are primarily here to set our heroes free, their arrival coincides with Terminus Island suddenly becoming the epicenter of yet another outbreak. Consequently, suspicions are high.

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Not only that, but it soon becomes clear that the chaos on Terminus is not the only incursion from the Dark Aether. On the other side of the globe, the West Virginian town of Liberty Falls is also facing its own zombie onslaught.

Personal grievances and suspicions aside, their dire circumstances mean that this disparate group of battle-hardened heroes has little choice but to fight together if they are to have any chance of survival…

GET READY: EXTENSIVE ZOMBIES INTEL COMMS INCOMING!

August 8. 8AM PT.

Return to the Call of Duty Blog at the time indicated to secure everything you need to know about Black Ops 6 Zombies.

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Expect extensive comms direct from the Treyarch Zombies Team, including an in-depth gameplay overview, information about your pre-match preparation options, full details on Round-Based Zombies gameplay, and a bestiary of the undead.

Additional Intel: Stay Informed. Not Misinformed

Misinformation is everywhere: Ensure you stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog in the coming days and weeks, as we dive deeper into the game, along with Call of Duty: NEXT, Open Beta, and other important comms you won’t want to miss.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit https://www.callofduty.com and https://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Season 5 BlackCell, Battle Pass, and Bundles

Brawl for the Championship in the Season 5 Battle Pass!

Operators must face off and eliminate all threats to muscle their way to the championship. Gear up for brutal battles ahead with the Season 5 Battle Pass, BlackCell, and Store content arriving in Call of Duty®: Modern Warfare® III and Call of Duty: Warzone™.

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The Season 5 Battle Pass introduces over 100 rewards, including new Operator Skins, Weapon Blueprints, base weapons, and more. Purchase the premium Battle Pass to earn up to 1,400 COD Points as you progress through the Sectors, or purchase BlackCell for the ultimate seasonal experience including a variety of electric Operator Skins, Weapon Blueprints, COD Points, and other rewards.

Continue for a detailed overview of all the epic content arriving in Season 5, starting with BlackCell’s premium offering.

BlackCell Season 5

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Terrify your enemies as the ghostly Reckoner leading Season 5’s BlackCell offerings alongside a variety of BlackCell Operator Skins, Weapon Blueprints, and more found throughout the Battle Pass.

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Upgrade Your Battle Pass Experience: Purchase BlackCell for full access to the Season 5 Battle Pass along with 1,100 COD Points, 20 Battle Token Tier Skips, and earnable BlackCell-alternate content including 7 Tracer Weapon Blueprints and 11 animated Operator Skins.

BlackCell Sector: Overview

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Purchase BlackCell to enter the Battle Pass map via an exclusive Sector. This Sector immediately rewards 1,100 COD Points, the “Reckoner” Operator, and the following:

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Dish out kingly judgement with the “Long Live the King” SMG and the “Malleus” Sledgehammer. A spear, sword, and hammer circle the barrel of the SMG featuring Inquisitor Tracers, while glyphs stream down the length of the hammer imbued with Inquisitor Impact. An eerie smoke emanates from the weapons, and each one inflicts the “Divine Enforcement” Death Effect on defeated foes.

Instantly access the “Judge, Jury, and Finisher” Finishing Move whereby your Operator settles the matter for good using extrajudicial means. Other BlackCell items are unlockable throughout the Season 5 Battle Pass. These include 11 alternate BlackCell Operator Skins and 7 animated Weapon Blueprints.

BlackCell Operator Skins confirmed: Valeria (x2), Mami (x2), Bantam, Byline, Enigma, Price, Hammer, Ivan, Jet

Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.

Haunt Your Enemies as BlackCell’s Reckoner

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The veiled Reckoner reveals its ghastly inner presence as an animated Operator sparking with the energy of transformation. Reckoner joins KorTac as a menacing new presence, his penchant for retribution displayed in the “Judge, Jury, and Finisher” Finishing Move.

Reckoner is joined by a cast of animated BlackCell Operators imbued with a similar electric effect and geared up in intricate black and yellow tactical gear.

Purchase the Battle Pass: Instantly Unlock Valeria, Rhea “Mami” Ripley

Whether you purchase the BlackCell offering or the premium Battle Pass for 1,100 COD Points, the Instant Reward Sector becomes available, including a new Skin for Valeria plus the new Mami Operator.

Roving Adventure (SpecGru, Battle Pass Instant Reward)

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There’s no messing around with the Baroness. Leader of the Las Almas Cartel and cunning beyond belief, Valeria is here to exact revenge on those who put her away. Strike fear with her “Roving Adventure” Operator Skin, adorned with ancient relics acquired in dangerous escapades.

BlackCell Owners: Get the “Valeria BlackCell” alternate Skin for a grander black and yellow look with animated armor and a skull-painted face.

Rhea “Mami” Ripley (KorTac, Battle Pass Instant Reward)

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WWE star Rhea Ripley brings her a one-of-a-kind brutality to the battlefield with her “Mami” Operator. She joins the fight on the KorTac side, ready to take enemies head on with her signature gothic look: dark eyeliner and lipstick, a spiked leather vest, and knee-high combat boots.

BlackCell Owners: Get the “Mami BlackCell” alternate skin for a flashier fit, with a patterned leather vest over a yellow body suit.

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The Instant Reward Sector also grants a 10% Battle Pass boost, the “Prismtrap” Weapon Blueprint for the FJX Horus SMG featuring the JAK Scimitar Kit Aftermarket Part, and the “Riptide” Operator Finishing Move.

Additional Battle Pass Skins

Complete the Battle Pass Sectors to unlock a variety of new Operator Skins, each paired with an animated BlackCell alternate Skin:

“Night’s End” Skins (Bantam Operator Skin, Sector 1)

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Battle Pass Skin: Bantam calls on the sun’s power with a burnished metal mask and intricate adornments snaking over his tattooed arms. Equipped with an armored vest, camo pants, and boots, he’s ready for the vigors of battle whatever may come.

BlackCell Additional Skin: The sun darkens in the BlackCell variant of this Skin, sparks and smoke rising from the mask as if it’s just been snuffed out. The silver adornments and black and yellow tactical gear show there’s some life yet in this star.

“Luchadora” Skins (Byline Operator Skin, Sector 4)

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Battle Pass Skin: Don the confident attire of the Luchadora in a flame-accented mask over inlaid red and yellow attire tailored for the ultimate prize fight.

BlackCell Additional Skin: Byline upgrades her championship outfit with striking black tactical gear inlaid with yellow highlights and a dark phantom mask. The BlackCell variant sparks and steams with latent power.

“Trophy King” Skins (Enigma Operator Skin, Sector 5)

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Battle Pass Skin: Enigma gears up for heavy combat in the desert carrying an excess of ammunition over a camouflaged uniform designed for fighting in hot conditions.

BlackCell Additional Skin: Swap camo for the season’s signature BlackCell look combining a black tactical uniform with yellow highlights and sparks flying. Notice the ghastly color of the rounds in his bandolier.

“Homecoming” Skins (Price Operator Skin, Sector 10)

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Battle Pass Skin: Captain Price at your service. As a formidable soldier and leader of Task Force 141, Price deploys in a military uniform ready for anything, the Union Jack strapped to his chest and back.

BlackCell Additional Skin: Don a sleeker look with black gear highlighted by yellow and white accessories. Sparks fly from animated hang wraps signifying Price’s electric performance on the trigger.

“Knight's Resolve” Skins (Hammer Operator Skin, Sector 11)

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Battle Pass Skin: For nighttime operations, Hammer’s your guy. This Operator Skin features high-tech night vision goggles and a thick red jacket with heavy armor. A red plume rises from the helmet in the style of a knight.

BlackCell Additional Skin: Hammer’s night vision goggles flicker and glow in the BlackCell variant as a ghostly animation flows through his heavy armor accentuated with the pale plume rising over the black and yellow uniform.

“Ivan” Skins (Ivan Operator Skin, Sector 16)

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Battle Pass Skin: Ivan proudly displays the Konni Group logo on winter gear suited for combat in the harshest conditions, with accessories and tools intended to get out of all emergencies thrown at him.

BlackCell Additional Skin: Ivan deploys in the BlackCell-alternate “Boss’ Favorite” Skin, popping with yellow highlights over his gear and sparking for a fight.

“Samurai’s Camo” Skins (Jet Operator Skin, Sector 18)

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Battle Pass Skin: Jet recalls the might of the samurai with a modern take on their traditional attire, employing tan and black armor fashioned with orange highlights matching the grinning mask peeking out from the helmet.

BlackCell Additional Skin: Polished metal shines over this black samurai armor with yellow threads and an unnerving golden mask. The weapons at her side display a ghostly animated pattern, sparking for a fight.

New Functional Weapons

Gear up with two new functional weapons available to earn as rewards in the standard and premium Battle Pass at launch:

Static-HV (Sector 6, HVT)

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Bring compact lethality to the battlefield with this small SMG chambered in 5.7mm, boasting a high fire rate and significant ammo capacity in the factory magazine.

Lead your squad to victory by taking point with this ruthless SMG featuring 50 rounds in its base configuration. Excel in skirmishes where the odds are against you, eliminating multiple enemies in a row before needing to reload. Use Gunsmith to adjust its playstyle, whether that’s catering to a breathless off-the-hip approach or designing a precision model with pinpoint ADS fire.

New Assault Rifle (Sector 7, HVT)

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The rifle that heralded the age of the assault rifle as a global standard. Fully automatic and chambered in 7.92x33mm, this is a hard-hitting primary weapon.

This powerful weapon breeds confidence, exhibiting a controllable recoil pattern with hard-hitting shots and clear iron sights. Add handling and mobility improvements to create a snappy mid-ranged weapon to lead the fight or opt for extra range and a magnified scope to burst fire enemies from further out.

New Weapon Blueprints

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Earn up to 20 Weapon Blueprints in the premium Season 5 Battle Pass alongside new Calling Cards, Emblems, Weapon Stickers, Decals, Finishing Moves, XP Tokens, COD Points, a Charm, and Zombies Acquisitions (including an Aether Tools, Aetherium Crystal, Ray Gun Weapon Case, and Shatter Blast Ammo Mod).

Weapon Blueprints

The Season 5 Battle Pass Weapon Blueprints can generally be grouped into four main themes:

Purple and White

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Instant Sector: “Prismtrap” FJX Horus SMG

The Instant Sector features its own studded purple and white Blueprint with a metallic sheen and laces akin to a wrestler’s boot.

Red Metal

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Sector 1: “Flamma” TYR Handgun

Sector 10: “Provocator” Bolt-Action Marksman Rifle

Sector 12: “Parmularius” Lockwood 680 Shotgun

Sector 16: “Merciful Downfall” Striker SMG

Sector 18: “Luminous Dread” KV Inhibitor Sniper Rifle

Sector 20: “Grand Assailant” XRK Stalker Sniper Rifle

Equip red metal Blueprints with intricate inlays over top-of-the-line parts. A combination of blue, black, and silver highlights further enhances weapons from this pristine category.

SPQR Models

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Sector 2: “Laquearius” SVA 545 Assault Rifle*

Sector 4: “Crixus” DG-58 LSW LMG

Sector 8: “Attilius” Soulrender Melee*

Sector 13: “Unyielding Forge” Sledgehammer Melee

Sector 15: “Castus” KATT-AMR Sniper Rifle*

Sector 19: “Dimachaerus” New Assault Rifle*

Completion Sector: “Praetor” MCW Assault Rifle

Fit for a champion, these Blueprints recall the iron discipline of an ancient past. The brass and Latin inlays add further gravitas to these slayers.

Paintball Blaster

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Sector 3: “Carpophorus” Reclaimer 18 Shotgun*

Sector 9: “Bestiarius” RAM-7 Assault Rifle

Sector 11: “Thraex” Renetti Handgun

Sector 14: “Benign Hero” WSP Stinger Handgun and “Gladius Graecus” BAS-B Battle Rifle*

Sector 17: “Sculpted Aptitude” Static-HV SMG*

Straight off the field, these paint-splattered Blueprints sport bright designs blasted with color from the impact of enemy paintballs.



Weapons with Additional BlackCell Blueprints

Seven of Season 5’s Battle Pass Blueprints are paired with a BlackCell variant in the same tier. These variants combine a textured black surface with yellow highlights. An animated glyph pattern alternately crawls up and retreats down the barrel.

Laquearius — SVA 545 Assault Rifle (Sector 2, BlackCell Alternate Option)

BlackCell variant
comes with Inquisitor Tracers and “Divine Enforcement” Death Effect.

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Outfitted with a heavy break muzzle that significantly reduces recoil and a precision barrel for improved accuracy and range, this Blueprint is ideal for powerful, controlled shots using the weapon’s 2.5x magnification optic.

Carpophorus — Reclaimer 18 Shotgun (Sector 3, BlackCell Alternate Option)

BlackCell variant
comes with Inquisitor Tracers and “Divine Enforcement” Death Effect.

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Inflict heavy damage up close with this Blueprint built with improved damage range and ADS handling plus additional tube ammo capacity at the cost of slower reloads. Grip tape enhances Tac-Stance spread and no stock amps up your Operator’s mobility.

Attilius— Soulrender Melee Weapon (Sector 8, BlackCell Alternate Option)

BlackCell variant
comes with Inquisitor Tracers and “Divine Enforcement” Death Effect.

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Wield the ceremonial Soulrender Melee blade in combat, attacking your enemies with rapid slashes and slices while remaining light on your feet. Glyphs flow down the length of the weapon in its BlackCell variant, and a dispersing mist rises from its inner power.

Gladius Graecus — BAS-B Battle Rifle (Sector 14, BlackCell Alternate Option)

BlackCell variant
comes with Inquisitor Tracers and “Divine Enforcement” Death Effect.

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This snappy Battle Rifle Blueprint utilizes a flash hider for a shortened ping on the enemy’s radar after firing plus a compensator for improved recoil. A 30-round mag helps you stay in the fight longer with recoil control and stability enhancements working to keep you on target.

Castus— KATT-AMR Sniper Rifle (Sector 15, BlackCell Alternate Option)

BlackCell variant
comes with Inquisitor Tracers and “Divine Enforcement” Death Effect.

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This versatile Blueprint features a 3.7x and 7.0x variable zoom scope with suppressor to keep shots off the radar. Snipers on the move will appreciate its high-velocity ammo and improved ADS speeds.

Sculpted Aptitude — Static-HV SMG (Sector 17, BlackCell Alternate Option)

BlackCell variant
comes with Inquisitor Tracers and “Divine Enforcement” Death Effect.

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Based on the new Season 5 SMG, this SMG Blueprint adds the JAK Glassless Optic for a clean sight paired with enhancements to ADS and sprint to fire speeds. AN integrally suppressed barrel offers further benefits, allowing you to strike more stealthily.

Dimachaerus — Season 5 Assault Rifle (Sector 19, BlackCell Alternate Option)

BlackCell variant
comes with Inquisitor Tracers and “Divine Enforcement” Death Effect.

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Trade speed for suppression with this Blueprint based on the new Season 5 Assault Rifle, combining a 60-round drum with a long barrel and heavy grip to help stay on target during sustained fire.

Complete the Battle Pass for Completion Sector Tier 100 Rewards

Complete 100% of the map by conquering all Sectors to access the final Completion Sector, including 300 COD Points plus the “Praetor” MCW Assault Rifle Weapon Blueprint, the “Powerbomb!” Finishing Move, and the following Operator Skins:

“Eradicator” Skin for Mami

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Seek vengeance as the Eradicator in this gothic-themed Operator Skin. Rhea Ripley adds studs, spikes, and chains to her vest and garments in a tailored look for dominating even the toughest fights.

BlackCell Additional Skin: Sparks fly off Mami in the BlackCell version of this Skin. Deploy in chained black with yellow highlights, including the wrestler’s initials "RR” on the back of the vest.

“Death’s Medallion” Skin for Valeria

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In red and black with a rose in her ear matching red eyes peering through a skull mask, Death’s Medallion brings her foes to a swift end with incredible style. Rose petals drift over the medallion at her waist, and she carries a guitar over her serape to play melodies for friends and foes alike.

BlackCell Additional Skin: Striking yellow highlights over black bring a more sinister look in the BlackCell variant, her guitar now throwing sparks over a ghostly animation over its surface, her armor embedded with the medallion exhibiting similar effects.

Store Highlights: WWE Superstars, New Ultra Skin, and More

Expand your champion roster with WWE Superstars Cody Rhodes and Rey Mysterio, joined by an eclectic mix of Bundles featuring the divine to the cosmic and beyond. Here are some of the highlights coming to Season 5:

Tracer Pack: WWE — Cody Rhodes Operator Bundle

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Born into wrestling royalty as the son of the late WWE Hall of Famer "The American Dream" Dusty Rhodes, "The American Nightmare" Cody Rhodes was destined for greatness. He honed his skills for years, capturing multiple titles in WWE from 2007 to 2016 by capturing two Intercontinental Championships and six WWE Tag Team Championships before departing to forge his own path. At WrestleMania XL, Cody achieved his destiny, dethroning Roman Reigns to claim the Undisputed WWE Championship.

The “Tracer Pack: WWE — Cody Rhodes” Operator Bundle comes with the “American Nightmare” Operator Skin plus two stars and stripes-themed Weapon Blueprints with tracers, the “Nightmarish Precision” Marksman Rifle and “The American Nightmare Arsenal” Superi SMG.

Slam your enemies with the “Cross Rhodes” Finishing Move and haunt them with the “The American Nightmare Weight Belt” Large Decal, “The American Nightmare” Weapon Sticker, “The American Nightmare” Weapon Charm, and the “Cody Rhodes” Loading Screen.

Tracer Pack: WWE — Rey Mysterio Operator Bundle

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Rey Mysterio has spent his entire life defying odds and shattering expectations. Trained from childhood in the Mexican lucha libre tradition, Mysterio adopted his namesake mask to honor his uncle's legacy. His high-flying, innovative offense and never-say-die attitude helped him capture every major title from the NXT Cruiserweight Championship to the World Heavyweight Championship, becoming the smallest man to ever hold that prestigious prize.

The “Tracer Pack: WWE — Rey Mysterio” Operator Bundle includes “The Ultimate Underdog” Operator Skin and two red and black Weapon Blueprints with “619” Tracers and the “LWD” Death Effect. The “Masked Mayhem” M16 Assault Rifle includes an Aftermarket Part alongside the “Defy Expectations” WSP Swarm SMG set in akimbo with drum magazines.

End the discussion with the “Mysterio Bulldog” Finishing Move and the “Booyaka Booy AKA 619” Large Decal, “Luchador Legacy” Weapon Sticker, “619” Weapon Charm, and “Rey Mysterio” Loading Screen.

Tracer Pack: Toon Force 141

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Take down your enemies, comic book style. This Bundle includes cel-shaded Operator Skins for Price, Ghost, Gaz, and Soap. Never to leave home without new armaments, Toon Force 141 is bringing two new cel-shaded Weapon Blueprints along for the ride, the “Shady Shotty” Reclaimer 18 Shotgun and the “Arid Shade” HRM-9 SMG.

Stick it to ’em with additional weapon accessories including the “Ghost Goes Boom!” Large Decal plus the “I Want You” and “Last Smoke” Weapon Stickers.

Tracer Pack: Down From the Skies Mastercraft Ultra Skin

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Strike with divine ferocity as “The Goddess” Reactive Ultra Skin for Alpine. Wield ancient armor over a statuesque form whose eyes and body increasingly glow after eliminating enemies. Use the "Divine Touch” Finishing Move to dispel any doubts regarding your power.

The Goddess brings two incredible Weapon Blueprints, both featuring “Divine” Tracers and the “Divine Dismemberment” Death Effect. Strike from afar with the “Celestial Core” XRK Stalker Sniper Rifle emboldened with snakes slithering across the body and at the barrel. Cast judgement up close with the brass and black “Celestial Rays” RAM-9 SMG, its divine power pulsing through the weapon’s body.

Bless your armaments with the “Heart of the Divine” Weapon Charm and express your strength with the animated “Unfathomable Power” Calling Card. Set an epic theme to your sessions using the “Origin Tale” Loading Screen.

Wildlife Wanted: CODFish

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You’ll feel right at home in Season 5’s new Bait Multiplayer map as Ripper’s “All Gilled Up” Operator Skin featuring a large fish head over scaled armor and a reflective windbreaker. Gut your enemies with the “Scale and Bone” BP50 Assault Rifle and the akimbo “Phantom Soul” Basilisk Handgun; both Blueprints feature translucent parts and inflict shocking effects on foes with “Neon Angler” Tracers and the “Bottom Feeder” Death Effect.

Glow up your cosmetic collection with the “Seafood Diet” Large Decal, “Something Fishy” Weapon Sticker, and “Heads or Tails” Emblem.

Tracer Pack: Black Hole

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Hypnotize your enemies with the depths of infinite space in the “Event Horizon” Operator Skin for Doc. A gravity well circles her chest as stars orbit across her armor and face plate. Acquire two galactic Blueprints with “Supernova” Tracers and the “Orbital Yeet” Death Effect, the “General Relativity” TAQ Evolvere LMG and “Gravity Wave” RAM-9 SMG, both animated with cosmic power.

Display your intergalactic prowess with the “Spaced-Out” Large Decal, “Black Hole” Weapon Sticker, and “Galactic Marble” Weapon Charm. For your next deployment into the Exclusion Zone, the Bundle also includes a Flawless Aetherium Crystal; consume it once to Pack-A-Punch your current weapon to Level III.

Tracer Pack: Obon Festival

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Honor past warriors with the “Dreamer’s Entropy” Operator Skin in celebration of the Obon Festival, mixing traditional Japanese elements over red and black tactical gear and a grimacing mask recalling vengeful spirits. Wield two festival-themed Blueprints with “Obon Ember” Tracers, the “Crane’s Birth” Static-HV SMG based on a new Season 5 weapon and the “Snake’s Demise” BAS-B Battle Rifle.

Embrace the spirit of honoring ancestral ties with the “Summer Festival” Large Decal, “Hyottoko” Weapon Sticker, “Uchiwa” Emblem, and “Obon Festival” Loading Screen.

Tracer Pack: Echo Endo Thunder-Bolt

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Let the beast run free as the “Miryou Echo” Operator Skin for Jet. Frost drips from this white and black tactical uniform suited for combat in the arctic wilds. A wolf pelt and tail provide warmth and flair, and sharp teeth line the bottom of a digital mask.

Strike your enemies with the “Beastly Howler” DG-58 LSW LMG and “Howling Demise” Striker SMG, both equipped with “VwV 4.0” Tracers and the “Okami” Death Effect which whisks away beaten enemies in wind and dust. Plus, shock the competition with the “Tag, You’re It” Calling card, “Lone Wolf” Weapon Sticker, “Wolf Tags” Large Decal, and “Echo Endo: Thunder-Bolt" Loading Screen.

Tracer Pack: Underboss Pro Pack

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Rule and control the fight with the Tracer Pack: Underboss Pro Pack featuring the “Hooded Figment” Operator Skin for Enigma, combining lightweight state-of-the-art equipment with a hooded figure built for stealth and mobility. Slay your demons with the “Demon Hunter” Superi 46 SMG and “Soul Stealer” Assault Rifle Weapon Blueprints featuring “Ryujin” Tracers; both weapons are animated alongside illustrations of a raging oni.

Silence your enemies with the “Hiss of Death” Large Decal and “God of Storms” Weapon Sticker and equip the “Connective Honor” Emblem. The Bundle also includes a whopping 2400 COD Points for use toward your next Battle Pass or Store purchase!

Upgrade to Modern Warfare III

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Modern Warfare III celebrates the 20th anniversary of Call of Duty with one of the greatest collections of Multiplayer maps ever assembled, including modernized versions of all 16 launch maps from Call of Duty: Modern Warfare 2 (2009), plus the introduction of an all-new open-world Zombies and a Campaign that finds Task Force 141 facing off against the ultimate threat in Vladimir Makarov.

Stay frosty.

All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2024 WWE. All Rights Reserved.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

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Fully Revealed: Season 5 Content Drop

Get in the Ring: Modern Warfare® III Season 5 is Here!

Prepare for an all-out brawl in Season 5. We’re going to need a cleanup in aisle five... the infamous Superstore makes its return to Urzikstan in Call of Duty®: Warzone™! Meanwhile, two new Multiplayer Core 6v6 maps are coming to Call of Duty: Modern Warfare III, along with three cel-shaded and vibrant Variants: Celship (Shipment), Toonoxide (Rust), and Ink House (Stash House).

Also included are four free base weapons, six Aftermarket parts, the Mid-Season return of Resurgence Supreme to Rebirth Island, the arrival of Valeria and Ivan Alexxeve as Battle Pass Operators, plus an impressive roster of WWE superstars Rhea Ripley, “The American Nightmare” Cody Rhodes, and Rey Mysterio.

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[[GAMEPLAY TRAILER HERE]]


Prepare for battle with a huge selection of free content, as well as Events, Challenges, and numerous Weapon Camos to unlock. Season 5 for Call of Duty: Modern Warfare III and Call of Duty: Warzone goes live on Wednesday, July 24 beginning at 9 AM PT.

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Stay tuned with the Call of Duty Blog for all official comms and announcements.

Check the Patch Notes prior to the release of Season 5 on July 24, with separate notes for Modern Warfare III (led by Sledgehammer Games) and Call of Duty: Warzone (led by Raven Software).

Plus, don’t miss out on free official Guides for new Season 5 Multiplayer launch maps on July 18.

MODERN WARFARE III OVERVIEW (MWIII)

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CONTENT SUMMARY
  • Bait and Switch: Two new maps arrive in Season 5. Deploy dockside on a hot Florida day in Bait and Yard brings the fight to a desert junkyard in a new small-sized cel-shaded map. In addition, three fan-favorite maps receive a sketchy new cel-shaded look with the arrival of Celship (Shipment), Toonoxide (Rust), and Ink House (Stash House).
  • Play to Win: Operators will be put to the test in new competitive Modes. Slam Deathmatch brings out the WWE Superstar within, requiring a showman’s finest Finishing Moves to take down enemies. COD Warrior is a 2v2v2 quickfire mini-game mode, but don’t forget – it’s all about the team that comes out on top.
  • Fishing, Paint, and ‘Fuse: Three new Modes arrive Mid-Season! Fishfection Mode is a scaly twist on Infected, arming Operators with only the Spear and Compound Bow to fend off a growing school of fallen Fish Operators. Unleash the artist within in the vibrant new Paintball Mode, which replaces bullets with paint... and lethal one-shot kills. Then play Defuse or Destroy, a defensive twist on S&D that starts rounds with a bomb already planted. Tick, tick… boom!
Multiplayer Maps: Two Brand New Core 6v6 Maps

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Two new and diverse Core 6v6 maps arrive in Season 5, whisking you to a sunny dock in Florida and a cel-shaded junkyard in the Sonoran Desert. Stay sharp, because there’s more reimagined cel-shaded maps coming. Don’t get sketched out by these Map Variants – these ones will feel much more familiar.

Bait (Launch)

Brand-New, Core, 6v6, Medium-Sized

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Catch some rays in the Sunshine State on the mid-sized Bait. Battle amongst tiki huts and take a swim in the pool or remain dockside watching for enemy movement near interior spaces like the Restaurant, Boat House, and Bait Shop. The map’s twisting layout provides endless tactical opportunities for every playstyle.

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Reach the Loading Docks via the Boat House crawl space and ambush enemies from the alcoves along the Jetty. Be the angler and not the prey, making use of every advantage.

Yard (Launch)

Brand-New, Core, 6v6, Small-Sized

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Crush your enemies in a dusty junkyard out in the Sonoran Desert. The small cel-shaded map twists around the base of the central Crane, surrounded by dirt pathways, containers, and discarded components. The eastern Garage offers a tight flanking path down the map, but most of the fighting takes place in the open.

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Try your luck in the base of the Crane, where its rounded interior curves around a dividing wall adjacent to a small work room. Prepare to encounter Shotguns and explosives; an Operator who survives the inner gauntlet will be rewarded with its critical position as the map’s dead center.

Celship (Launch)

New (Variant), Core, 6v6, Small-Sized

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Deploy to a cel-shaded version of Shipment where multi-colored containers and the bright blue sea add vibrancy to the intensely chaotic map. Animations take on a new life, too, the bright sun shining a light on every little detail.

Toonoxide (Launch)

New (Variant), Core, 6v6, Small-Sized

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It’s dusk on Rust with a full moon overhead. As another cel-shaded map variant, the fan-favorite location takes on a whole new vibe. The threat — and opportunities — presented by the central Tower, however, remain ever at the heart of this classic battleground.

Ink House (Mid-Season)

New (Variant), Core, 6v6, Small-Sized

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Return to Palo Alto as Stash House gets the cel-shaded treatment with a stress on bold black outlines lending the map an inked look. Enjoy the details in the heightened contrast while fighting for every inch around the iconic house.

Multiplayer Modes: Slam Deathmatch, COD Warrior Mini-Game Mayhem, Fishfection and More

Game Mode: Slam Deathmatch (In-Season)


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Wrestle up your finest Finishing Moves in this spin on traditional Team Deathmatch. It’s still all about eliminations in Slam Deathmatch, but in this Mode weapons can only down your enemies. To earn points, you must finish off opponents by hitting them with a Finishing Move.

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All Finishing Moves will be randomized WWE Finishing Moves in upcoming Slam Deathmatch brawls, and the Mode will only be available during the WWE SummerSlam event, starting on July 31.

Game Mode: Arcade Playlist (In-Season)

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Power up with the return of Arcade, featuring two new strategic abilities and several exciting new power weapons. In addition, all Arcade players will benefit from increased jump height and the ability to slam (non-damaging) to quickly return to the ground.

Abilities: Two new abilities arrive with Arcade this season. Players can Ground Slam, doling out damage in an area of effect upon landing from a jump. If successfully completed within range of an enemy, the blow can be lethal. Forcefield is a defense ability, creating a big transparent bubble around the player that defends against incoming bullets. As the Forcefield absorbs more damage, it will eventually be destroyed.

Weapons: Deliver the pain with five new power weapons, each with a unique effect:
  • Sledgehammer Melee: Increased knockback ability
  • Minigun: Battle Rage ability
  • MORS Sniper Rifle: Explosive knockback effect
  • TYR Pistol: Akimbo Snakeshot Dragon’s Breath
  • Push Dagger Melee: Big lunge ability
Game Mode: COD Warrior (Launch)

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Mini-games, anyone? COD Warrior is a new Mode that puts three teams of two to the test in a series of randomized quickfire mini-games. Every round wins one point, and the first team to reach five points takes the game.

Be prepared for mini-game mayhem! Round timers for mini-games will range from 30 to 90 seconds, and all mini-games will be weapon-based and give Operators one life, with no respawn.

COD Warrior Mini-Games:

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CAPTION: Beat up the Car Mini-game (above)

Beat Up the Car!

Round Time: 60 Seconds


Each team spawns in with Sledgehammers and a vehicle. The first team to destroy their car wins.

Breacher Ball!

Round Time: 60 seconds


All Operators are provided with unlimited Breacher Drones as their only armament. Survive to win.

Bullet Time!

Round Time: 60 seconds


Test your reflexes against extremely low velocity weapons, allowing you to better sidestep and evade enemy fire. Survive to win.

Shoot!

Round Time: 30 seconds


Spawn in a circle with every Operator wielding the powerful TYR Handgun. Draw fast and survive to win.

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CAPTION: Bullet Time Mini-game (above)

Don’t Shoot!

Round Time: 60 seconds


Listen closely. In this variant, everyone spawns in a circle with the TYR Handgun equipped. Anyone who shoots, however, will die on the spot. Survive to win.

Drone Wars!

Round Time: 60 seconds


All Operators spawn with Stormenders and Bomb Drones. Survive to win.

Fragged!

Round Time: 60 seconds


Settle things explosively in this mini-game where all Operators are provided with unlimited Frag Grenades only.

The Hunt!

Round Time: 60 seconds


Operators are assigned the role of a hunter or a runner. Hunters must eliminate the runners who have no weapons to fight back.

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CAPTION: Breacher Ball Mini-game (above)

Knives!

Round Time: 60 seconds


Operators spawn with knives only. Survive to win.

“Meta” Loadout!

Round Time: 60 seconds


Do your best in this ironic take on the meta as Operators duke it out with poorly optimized Loadouts. Survive to win.

Miniguns for Everyone!

Round Time: 60 seconds


Prepare for brutal combat as each Operator is provided a Juggernaut suit and a minigun. Survive to win.

Last Ninja Standing!

Round Time: 60 seconds


Operators battle with Throwing Stars only while benefiting from increased movement speed and jump height. Survive to Win.

Revive!

Round Time: 60 seconds


Each team spawns with a downed Operator. The first team to locate and revive their downed teammate wins.

Shocking!

Round Time: 90 seconds


Push through the pain. In this mini-game, all Operators must battle under the permanent effects of a Shock Stick.

Turret Time!

Round Time: 90 seconds


All Operators are provided with Stormenders and a Remote Turret. Survive to win.

Game Modes: Mid-Season

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Along with other surprise content, expect three new game modes to arrive later in the season, offering new ways to perfect the new Bow and Spear, as well as novel and new methods of gaining the win:

Game Mode: Fishfection (Mid-Season)

Avoid the hook in this slippery twist on Infected. Equipped with only the Compound Bow and Spear as your weapons in Fishfection, where it’s your goal to prevent getting eliminated by a bloodthirsty school of Fish Operators composed of previously fallen players.

Game Mode: Paintball (Mid-Season)

We’re going painting! Paintball, played predominantly on small maps and in modes like Capture the Flag and Kill Confirmed, gives players increased movement abilities for the duration of the Mode and replaces all bullet impacts with paint splatters. That means every weapon is a one-shot kill, so take cover behind a bunker of choice and get ready for some quick-action painting.

Game Mode: Defuse or Destroy (Mid-Season)

Expect an explosive twist on Search & Destroy at mid-season too! In this round-based objective mode, teams take turns attacking and defending bomb sites. The twist? This mode’s rounds start with a bomb already planted in one of two possible locations, putting a literal ticking time bomb into play as teams alternate to defend and defuse.

Multiplayer Ranked Play Intel (Launch Window)

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As always, earn MWIII Ranked Play rewards in three ways:
  • Rank Rewards: Available at launch and can be earned in any season. Players can continue their previous rank grind in Season 5.
  • Season Rewards: Available at the start of the season and only available that season.
  • End-of Season Rewards: Rewards that are awarded after the season concludes and represent either your highest attained division or an active placement in the Top 250 Division.
Ranked Rewards are consistent from season to season, but Competitor and Skill Division Rewards have been updated for Season 5. Note that the Ranked Play Operator Skins remain unlockable from season to season.

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New Season 5 Competitor Rewards:
  • 5 Wins: “MWIII Season 5 Competitor” Weapon Sticker
  • 10 Wins: “Pro Re-Issue MCW” Weapon Blueprint
  • 25 Wins: “Smell of Victory” Weapon Charm
  • 50 Wins: “MWIII SR Monster” Weapon Decal
  • 75 Wins: “MWIII Ranked Play Season 5” Loading Screen
  • 100 Wins: “MWIII Season 5 Ranked Veteran Weapon Camo
New Season 5 Skill Division Rewards

The following are the end-of-season rewards for Season 5, awarded based on the highest placement in your Skill Division:
  • Bronze: “MWIII Season 5 Bronze” Emblem
  • Silver: “MWIII Season 5 Silver” Emblem
  • Gold: “MWIII Season 5 Gold” Animated Emblem
  • Gold: “MWIII Season 5 Gold” Weapon Camo
  • Platinum: “MWIII Season 5 Platinum” Animated Emblem
  • Platinum: “MWIII Season 5 Platinum” Weapon Camo
  • Diamond: “MWIII Season 5 Diamond” Animated Emblem
  • Diamond: “MWIII Season 5 Diamond” Weapon Camo
  • Crimson: “MWIII Season 5 Crimson” Animated Emblem
  • Crimson: “MWIII Season 5 Crimson” Weapon Camo
  • Iridescent: “MWIII Season 5 Iridescent” Animated Emblem
  • Iridescent: “MWIII Season 5 Iridescent” Weapon Camo
  • Iridescent: “MWIII Season 5 Iridescent” Animated Calling Card
  • Top 250: “MWIII Season 5 Top 250” Animated Emblem
  • Top 250: “MWIII Season 5 Top 250” Animated Calling Card
  • Top 250: “MWIII Season 5 Top 250” Animated Weapon Camo
Need a refresher on Ranked Play for Modern Warfare III? Consult the Multiplayer Ranked Play Guide here, and tune into the Patch Notes for additional Ranked Play intel, updates, and more.

New Equipment (Launch)

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New Tactical: EMP Grenade (Launch)

This deactivates enemy electronics and disrupts enemy sensors for a short time. Even if no equipment is affected, you’ll still negatively impact the HUD of any enemies caught in the blast, making this a good breaching tool to disorient opponents before rushing in for the clear.

MODERN WARFARE ZOMBIES OVERVIEW (MWZ)

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CONTENT SUMMARY

Content Summary [Mid-Season]

  • The end is here. Descend into the Dark Aether to disrupt and sever the link between Dr. Jansen and the Entity. Experience a gravity-defying Dark Aether arena, featuring Aetherium launch pads and an all-new boss.
  • Brave the Dark Aether and unlock a new replayable experience and earn three new schematics. Can you survive the horrors ahead?
Final Story Mission (Mid-Season)

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Operation Deadbolt must face the ultimate challenge in confronting the Entity in a terrifying new section of the Dark Aether. Use Aetherium launch pads to soar through the environment and keep away from the dangerous hordes of undead lurking on the ground. Prepare to abandon all hope as you make your way towards the climatic conclusion and the final boss.

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Survive the narrative driven final Story Mission to unlock the conclusion cinematic and secure the first piece needed to access the new Dark Aether Rift.

New Dark Aether Rift (Mid-Season)

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Stay alert for clues and work with the community to discover the path towards a lucrative and lethal Season 5 Reloaded Dark Aether Rift. This perilous challenge offers players a fresh way to experience the Dark Aether and awards the opportunity to earn powerful rewards, including permanent unlocks.

New Secrets, Schematics (Mid-Season)

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Deploy with your squad to unlock and acquire the following schematics, boosting your damage and permanently increase your carrying capacity:
  • Disciple Bottle: Spawn a friendly Disciple to wreak havoc against your foes.
  • Grenade Bandolier: Replenish your Lethal and Tactical Equipment over time, allowing you to regularly bombard enemies.
  • Stash Increase: Increase your stash size to 30. Get lootin’.

Continued in Part 2

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit
http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).

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