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Black Ops 6 Season 01: What You Need to Know, Part 2

Call of Duty: Warzone: Season 01 Content
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CALL OF DUTY: WARZONE SUMMARY

Area 99: New Resurgence Map: Enter the unrelenting heat of the Nevada desert and explore Area 99, a top-secret Weapons Station and where Nuketowns were built and shipped to testing sites. Mothballed for decades, this is re-opened to all Operators at Season 01 launch! Then drop into Urzikstan at launch and Rebirth Island shortly after, both fully integrated with Black Ops 6 innovations.

Modes and Features: Get situated with Resurgence, Battle Royale, and Plunder Playlists to start with, followed by Battle Royale Ranked Play and a variety of new Limited Time Modes as the Season progresses.

Full Black Ops 6 Integrated: Drop into the fray using the Black Ops 6 Loadout System, with a new Dedicated Melee, three Perks, and a Wildcard. Bring over your Global Weapon Builds, access a more streamlined Gunsmith, and pick from any Modern Warfare II, Modern Warfare III, or Black Ops 6 weapon you’ve acquired; over 170 armaments!

Perks a-Plenty: The “Pick-3” Perk System allows three active Perks at the start of the match, up to six more to find in-game (including the loot-only Irradiated and Shrouded), and the infamous Specialist Perk Package is confirmed!

In-Game Innovations: From Omnimovement to using Emotes and Sprays, as well as a return to a streamlined inventory, and an impressively vast Progression, Prestige, and Challenge system from Black Ops 6, Call of Duty: Warzone is hotter than an Area 99 reactor leak.
User Interface Update: A Fully Integrated Experience
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Before you even drop into a match, expect a much-anticipated UI update for Call of Duty: Warzone. When Season 01 begins, the UI will enter its fully realized state. Black Ops 6 and Call of Duty: Warzone will continue to be the primary Game Tiles on the Home tab and players will be able to instantly access both Black Ops 6 and Call of Duty: Warzone for a faster, more direct path to gameplay.

The Store tab will now direct all players to the full Black Ops 6 and Call of Duty: Warzone in-game stores based on what you have installed.

A Battle Pass tab will be introduced in Season 01 with similar functionality as the Store tab, directing players to the full Battle Pass within Black Ops 6 or Call of Duty: Warzone.

With the Season 01 update, Call of Duty: Warzone will also have its own individual user interface with improvements similar to the Black Ops 6 UI.
New Resurgence Map: Area 99
Season 01 brings an incredible, brand-new Call of Duty: Warzone Map into the fray, inspired by the relentless and rapid gameplay of the Multiplayer Map Nuketown.

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Set against the unrelenting heat of the Nevada desert, Area 99 – or more specifically, the Echo Ridge Weapons Station – was a top-secret government site constructed in the 1950s, concealed from the public just miles away from the original Nuketown testing site. Designed to push the bounds of radiation testing and cement American dominance, the entire region was subsequently abandoned after an unfortunate reactor leak, and the project erased by the government.

Welcome to Season 01 Call of Duty: Warzone and Area 99.

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Expect the gameplay to be just as fast and tactical as you weave through a blistering desert environment, with main roadways to traverse either on foot or via vehicles, and locations also linked via open, sand-filled trenches, pipework, and wiring. This all takes place around a central “bullseye” Reactor. Expect that to be the hottest drop, along with a huge crane still hoisting an entire Nuketown house in the Loading Bay point of interest.
Points of Interest: An Updated Sightseeing Tour
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It’s important to discover the varying points of interest to gain full tactical advantage over your opponents, from the eerie Mannequin Assembly plant to the remains of nuclear radiation testing above an underground Bunker, not to mention a sprawling Factory and Loading Bay where fully assembled Nuketown dwellings were once constructed.
Mannequin Assembly
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This large-scale mannequin plant dominates the northern part of the map. The plant has been overproducing mannequins unsupervised for years since the facility was abandoned due to a nuclear reactor leak, leading to disturbingly large piles of mannequin parts. Thousands of torsos, heads, and arms are strewn everywhere, as the decades of extreme heat and encroaching sand cover the exterior cargo bays with plastic body parts and dune piles.

The interior of the connecting assembly buildings is a dilapidated maze, featuring giant molding vats, a mold preparation system, conveyor belts, a large assembly chamber with rusting, automated robot arms frozen in time, a hydraulic press that’s seemingly operational, and the pervading stench of melting plastic.
Test Site
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Explore the surface-testing viewing station location and the connected mainframe war room beneath the sands. Up top, you can easily spot this area due to the helipad, and what was once a live-fire test site with containers, rusting buses, and a central trench. Before being abandoned, it appears the military were testing nuclear radiation as a potentially world-changing weapon…
Bunker
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Delve a little deeper, via either bunker entrance or the metal trapdoors, and you’ll reach the command bunker where the lead scientists and generals met to discuss their next operations. Areas to explore include a large armory, loading docks for highly combustible ordnance, a War Room with annotated plans to uncover, and the Mainframe where weapon system testing was recorded via cutting edge tape technology.
Reactor
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The pride and future of nuclear power and dominance was performing well and providing the main source of power for the entire Weapons Station, until a catastrophic failure occurred back in 1962, and the entire place was rapidly abandoned. Now frozen in time, the main reactor tower– which was cracked open and has been slowly leaking for the past 30 years – acts as a bullseye for Operators dropping into the action. It features more vertical gameplay both inside and out, with ascenders and gantry steps providing access in and out of the core chamber, adjacent computer banks, and curved corridors leading to the Turbines room and Hydro Pumps.

Spread out to the connected radial buildings around the tower as they provide more cover opportunities. This includes Research Station 02, a mechanical bay and motor pool, Research Station 01, a thermal energy storage bay, general storage building, and a gas station, and two concentric circular routes complete with rusting vehicles, crates and other dilapidated machinery.
Cooling Towers
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Between the Reactor and the Mannequin Assembly plant are a trio of cooling towers, abandoned to the elements decades ago and gradually disintegrating away in the blistering and inclement weather.
Warehouse (Factory)
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Scour the southern part of Area 99 for a uniquely Black Ops location. This isn’t a normal factory, but a unique construction zone where all the basic elements of a Nuketown house – from the walls, interior decoration, and even the infamous red sign – are built, ready for shipping to other possible Nuketown sites being constructed in the Nevada deserts to be blown up in the name of scientific advancement.

The construction begins within the red-and-white factory structure – known as “Warehouse” – where raw materials were delivered, house components were constructed and ferried via giant ceiling conveyors to a main shop floor where entire Nuketown houses where prefabricated and moved in their entirety to the transportation gate.
Manufacturing (Factory)
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Don’t forget to explore the teal-colored factory building – known as “Manufacturing” – as there’s a rooftop conference room, lockers and worker kitchens as well as the huge house-building bays.

The main reason to explore here is a giant bay where the sections of Nuketown houses are pieced together. Roam the long conveyor belt halls, marveling at the sections of walls, home appliances, furnishings, and signage that still sit, waiting for assembly. Come for the Nuketown history and stay for the parkour opportunities and exploration within the large conveyor belts, shipping warehouses, and factory floor corridors.
Loading Bay
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The Echo Ridge shipping yard is dominated by a single, gigantic crane structure – and likely power position – that sits above the main loading dock. Big rigs with flatbeds would arrive here, receive entire housing units or other scenic items, and transportation from the site would begin. Close by is a receiving warehouse, but the main attraction is an entire, finished house still fully suspended from the crane winch, with many traversal points whether you’ve used a parachute or ascenders to get here.
Nuketown Shipping
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Further along the eastern side of the map are a collection of Nuketown dwellings, some with the remains of their flatbeds and big rig cabins still visible and rusting away in the sweltering sun. These were abandoned mid-transport when the nuclear leak occurred, and the decades of neglect have taken a toll on the buildings and vehicles alike. This is now a boneyard of half-buried homes, slowly consumed by the creeping sand.
Pods
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The latest in retro-futuristic pod housing served the community of workers who kept Echo Ridge Weapons Station functioning, and a quartet of brightly colored housing units are still standing today, though in various stages of decrepitude. Each pod features a central pillar (and elevator) with branched living, kitchen, and dwelling chambers cantilevered out from this central column.

Now left to the wastes for nearly 30 years, the peeling walls, half-destroyed roofs and windows, still hold faded memories, though Operators may find long-range sniping opportunities as well as close-quarter room clearance duties if they explore the pods and the stepped exterior pathways. The only survivors are the desert scrub, cholla cacti, and Joshua trees.

Drop into this Resurgence Map at launch.
Season 01: Returning Maps
Accompanying Area 99 throughout Season 01 are two massive returning play-spaces, each integrated into the Black Ops 6 Global Systems featuring full Omnimovement, Gameplay Updates, Weapons, Operators, and other updates including Progression and Prestiging and an in-depth Weapon Camo mastery grind. Welcome back to Urzikstan and Rebirth Island!
Urzikstan (Launch)
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The scene of what is shaping up to be a ferocious Ranked Play Battle Royale at Mid-Season, the Urzikstan “big map” is the first of two returning, large-scale locations you can drop into at the launch of Season 01. As development work to integrate Omnimovement and other Black Ops 6 innovations was highly involved, this version of Urzikstan is the one you remember from the earlier seasons of Modern Warfare III, with an intact Popov Power plant, and prior to bunker access, and the construction of the Atlas Superstore at Al-Sada Village.
Rebirth Island (Launch Window)
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The infamous prison island continues to be in the playlist rotation, with the focus on Resurgence Modes now with the added tactical chaos of Omnimovement integration, and a host of Black Ops 6 weaponry, Killstreaks, and more! Squad up, drop in, and survive at the start of Season 01.
Returning Modes and Features
Season 01 starts with offering three familiar game modes, with additional, seasonal, and limited-time modes appearing as the season progresses. As you get used to the plethora of gameplay changes and enhancements, new weapons and gameplay systems, drop into one of the following:
Battle Royale (Urzikstan, Launch)
(120 Players)

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This is similar to the mode players experienced during Modern Warfare III, you’re here to triumph over enemies (or enemy teams) and finish as the sole survivor or squad. This time, however, all Operators drop in with Omnimovement options as well as the full complement of Black Ops 6 weaponry to earn and use.
Resurgence (Area 99/Rebirth Island, Launch)
Solos/Duos/Trios/Quads (44,44,45,44 Players)

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A mode familiar to many, but difficult to conquer, you’re here to survive and redeploy fallen teammates as well as scoring by dispatching enemies, equipment, opening crates, and completing Contracts to return your Squadmates more rapidly. Drop into the fray on both Rebirth Island and the brand-new Area 99.
Plunder (Urzikstan, Launch Window)
(120 Players)

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Players or squads are here for the cash; collecting the highest amount of in-game money as they can to claim victory before the timer runs out. However, the key difference is that players are no longer able to pick up and sell valuables; this is Plunder in its purest form!
Call of Duty: Warzone Ranked Play (Mid-Season)
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During Season 01, Ranked Play makes its triumphant return to the big map, bringing Ranked Play to Call of Duty: Warzone earlier in the seasons than ever before. Prove your prowess by outsmarting, out-maneuvering, and outlasting the opposition and earn exclusive Ranked Play rewards as you go. Expect further intel on this mode in the Season 01 Reloaded Blog in early December.
New Cinematics: Infill, Exfil, Gulag, Winner’s Circle (Launch)
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With a new map comes new methods to infil into the areas of operators, as well as extricating you and your squad after a match. Expect brand-new cinematic sequences, including times when you enter the Gulag on the big map, as well as a more comprehensive Winner’s Circle at the end of every match, showcasing similar information and emotive prowess by the winning Squad, to that on show during Black Ops 6 Multiplayer.
Loadout and Weapons Integrations (Launch, In-Season)
Loadout Overview (with Dedicated Melee)
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The Loadout menu has received a tuning, and GUI update to match the streamlined look found in Black Ops 6. You can create up to ten Custom Loadouts, each comprising of:

A Primary Weapon

A Secondary Weapon

A Melee Weapon

Tactical Equipment

Lethal Equipment

Three Perks

A Wildcard

Loadout Notes
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  • Primary Weapons are divided into Assault Rifles, Battle Rifles (MWII, MWIII only), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Melee (MWII only).
  • Secondary Weapons are divided into Pistols and Launchers.
  • Melee Weapons are accessed by holding down your Melee control (Right Thumbstick on Controller).
  • Firing Range: Each ranged weapon can be tested in the Firing Range, updated to reflect the new statistics, and access to a Recoil Wall and Moving Target. More intel here.
  • Global Weapon Builds: Utilize a weapon build you’ve created and access it across Black Ops 6 Multiplayer and Zombies, as well as Call of Duty: Warzone. More intel on this time-saving innovation – that allows you to make a change to any Build or Blueprint in any game, and it permeates out everywhere the gun is equipped – can be found here.
  • Streamlined Gunsmith: All weapons access the same streamlined Gunsmith and Attachments menu available in the Black Ops 6 Multiplayer, detailed in this Blog post. This means four statistical categories (Firepower, Accuracy, Mobility, and Handling), but with Attachments specific to the game in question (Modern Warfare III’s Aftermarket Parts, for example).
  • Weapon Separation: Each Weapon Type (Assault Rifles, for example) is separated into a vertical drop-down menu related to the game the weapon first appeared in (MWII, MWIII, BO6), allowing for swift and easy access to any armament.

Weapons Hot: Available Armaments (Launch, In-Season for some BO6 weapons)

Primary Weapons (136)
Weapon Type
MWII
MWIII
BO6
Total

Assault Rifles
15
10
8
33
Battle Rifles
5
5
0
10
SMGs
12
11
7
30
Shotguns
6
4
3
13
LMGs
6
7
3
16
Marksman Rifles
8
5
4
17
Sniper Rifles
7
5
4
16
Primary Melee
1
0
0
1

Secondary Weapons (35)
Weapon Type
MWII
MWIII
BO6
Total

Pistols and Special
8
4
5
17
Launchers
4
3
2
9

Melee Weapons (15)
Weapon Type
MWII
MWIII
BO6
Total

Melees
5
6
4
15

Total Weapons
77
60
40
177

Gear Up (Part 1): Available Tacticals (10) and Lethals (11)
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At the start of Season 01, Call of Duty: Warzone comes with a full complement of both Tactical and Lethal Equipment, including the full item list from Black Ops 6 Multiplayer as well as some Equipment that are Black Ops 6 Field Upgrades. Here’s a list of what’s available, and what level you need to reach to unlock each piece of equipment:


Available Tacticals (Launch)

Equipment

Availability


Flashbang

Player Level 6

Concussion

Available Immediately

Smoke Grenade

Player Level 17

Experimental Gas

Player Level 27

Snapshot Grenade

Player Level 11

Shock Charge

Player Level 42

Decoy

Player Level 35

Neurogas

Player Level 48

Stim Shot

Player Level 30

Spy Camera

Player Level 12

Prox Alarm

Player Level 23

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Available Lethals (Launch)

Equipment

Availability


Frag

Available Immediately

Sticky Grenade

Player Level 9

Impact Grenade

Player Level 26

Thermobaric

Player Level 21

Molotov Cocktail

Player Level 32

Drill Charge

Player Level 50

C4

Player Level 14

Blast Trap

Player Level 41

Spring Mine

Available Immediately

Throwing Knife

Player Level 36

Combat Axe

Player Level 53
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Black Ops 6 Season 01: What You Need to Know, Part 3

Gear Up (Part 2): Available Field Upgrades (17) and Killstreaks (12)
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In this iteration of Call of Duty: Warzone, expect Field Upgrades and Killstreaks (known as Scorestreaks in Black Ops 6 Multiplayer) to be available in-match, at either a Buy Station or as part of ground loot. The following equipment has been confirmed for Season 01 launch!


Available Field Upgrades (In-Game, Launch)

Equipment

Availability


Munitions Box

Immediately

Heartbeat Sensor

Immediately

Deployable Cover

Immediately

Portable Radar

Immediately

Deployable Buy Stations

Immediately

Decontamination Station

Immediately

Trophy System

Player Level 12

Armor Box

Immediately

Reinforcement Flare

Immediately

Loadout Drop (Buy Station Only)

Immediately

Scrambler

Player Level 18

War Cry

Player Level 35

Balloon Extract (Plunder Mode Only)

Immediately

Utility Box

Immediately

PRB (Portable Redeploy Beacon)

Immediately

Recon Drone

Immediately

PRD (Portable Redeploy Drone)

Immediately

Morphine Injector

Player Level 44

Available Scorestreaks (AKA Killstreaks), (In-Game, Launch)

Equipment

Availability


UAV*

Player Level 15

Counter UAV*

Immediately

Advanced UAV

Player Level 42

Precision Airstrike

Immediately

Bunker Buster

Immediately

Supply UAV

Immediately

Care Package*

Player Level 24

Cluster Strike

Player Level 21

Sentry Turret*

Player Level 12

SAM Turret*

Player Level 33

Foresight

Immediately

Napalm Strike*

Player Level 30

(*Indicates a Scorestreak from Black Ops 6 Multiplayer)

Perks (18) and Wildcards (4)
The “Pick 3” Perk System
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The way you utilize Perks in both your Loadout and during matches has been updated to streamline and increase the value of Perks, and it all starts in the Weapons > Loadouts Menu where you’re simply able to choose three Perks, one from each slot of six available Perks: Perk 1 (Blue), Perk 2 (Red), and Perk 3 (Yellow). Unlike Black Ops 6, there is no Combat Specialty.

In Call of Duty: Warzone, most of the Pick-3 Perks are unlocked as you level up your Player and will be re-locked if you choose to Prestige. If you’re a Black Ops 6 player, your current Player Level is carried over into Call of Duty: Warzone, and any Call of Duty: Warzone Perks are automatically unlocked to that level. Consult the Level Unlocks menu in Barracks > Progression > Level Unlocks.

Note that two Perks from Slot 1 (Veteran and Reflexes) are rewards available during Season 01 for completing Events.


Progression: Call of Duty: Warzone Perks Unlocks

Perk Slot and Name

How Unlocked


Perk 1: Reflexes

Season 01 Reloaded Reward

Perk 1: Veteran

Season 01 Reward

Perk 1: Grenadier

Available Immediately

Perk 1: Dexterity

Player Level 20

Perk 1: Scavenger

Player Level 26

Perk 1: Survivor

Player Level 47

Perk 2: Quartermaster

Available Immediately

Perk 2: Bomb Squad

Player Level 8

Perk 2: Tracker

Player Level 29

Perk 2: Sprinter

Player Level 32

Perk 2: Cold-Blooded

Player Level 41

Perk 2: Quick Fix

Player Level 50

Perk 3: Gung-Ho

Available Immediately

Perk 3: Resolute

Player Level 5

Perk 3: Ghost

Player Level 17

Perk 3: Birdseye

Player Level 23

Perk 3: Tempered

Player Level 35

Perk 3: Alertness

Player Level 44

Perk (Loot): Shrouded

In-game only

Perk (Loot): Irradiated

In-game only
Progression: Call of Duty: Warzone Wildcards Unlocks

Wildcard Name How Unlocked

Overkill Player Level 24

Bandolier Player Level 15

Gunfighter Player Level 33

Battle Ready Player Level 38

The “Pick 3” Pre-Match Perks
Prior to a match, you’re choosing one Perk from each of the following lists:
Perk 1 Slot (Blue, 6)
Pick one of the following six Perks, assuming you’ve unlocked them:

Reflexes

Available: Season 01 Reloaded Reward

Triggered explosives have a delay when sprinting past them.

Veteran

Available: Season 01 Reward

Reduce the negative effects of some enemy equipment. While aiming down sights reduce flinching and extend Hold Breath duration.

Grenadier

Available: Immediately

Explosive damage slows enemy health regeneration and movement speed. Throw equipment farther and see a previous of the trajectory.

Dexterity

Available: Player Level 20

Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.

Scavenger

Available: Player Level 26

Start equipped with maximum reserve ammo for your primary weapon. Resupply ammo equipment, and plates from dead enemies.

Survivor

Available: Player Level 47

Start regenerating health more quickly. Your allies revive you faster when you’re Downed.
Perk 2 Slot (Red, 6)
Pick one of the following six Perks, assuming you’ve unlocked them:

Quartermaster

Available: Immediately

Recharge equipment over time (50 seconds).

Bomb Squad

Available: Player Level 8

Reduces incoming explosive and fire damage. Spot enemy equipment and Killstreaks through walls.

Tracker

Available: Player Level 29

See enemy footsteps. Bullets you fire briefly mark an enemy for you and your squad. Enemies that down you are automatically pinged.

Sprinter

Available: Player Level 32

Can Tactical Sprint indefinitely.

Cold-Blooded

Available: Player Level 41

Undetectable by AI targeting and thermal optics. Prevents some enemy recon Perks and effects.

Quick Fix

Available: Player Level 50

Killing enemies or inserting armor plates immediately starts health regeneration. Can insert amor plates one-handed.
Perk 3 Slot (Yellow, 6)
Pick one of the following six Perks, assuming you’ve unlocked them:

Gung-Ho

Available: Immediately

Reduced movement penalties when reloading or using equipment. Reload while Tac Sprinting.

Resolute

Available: Player Level 5

Taking damage from gunfire provides a boost to movement speed for a short duration.

Ghost

Available: Player Level 17

Undetectable by enemy Radar Pings while moving. Cannot be detected by some devices.

Birdseye

Available: Player Level 23

UAVs you call in are 25% larger and show the heading of the enemy for your squad. Detects players with Ghost.

Tempered

Available: Player Level 35

Refill armor plates to full with two plates instead of three.

Alertness

Available: Player Level 44

Sense when enemies are nearby. Tell when you are being aimed at by the enemy.
Wildcards (4)
Pick one of the following four Wildcards, assuming you’ve unlocked them, to complete your Perk and Wildcard choices before looting for more during a match.

Overkill

Available: Player Level 24

Equip two primary or secondary weapons.

Bandolier

Available: Player Level 15

Your loadout provides a Munitions Satchel.

Gunfighter

Available: Player Level 33

Equip three extra attachments to your Primary weapon.

Battle Ready

Available: Player Level 38

Your loadout provides a UAV and Utility Box.
Lootable Perks and Specialist
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Once you’ve dropped into a match, there are additional Perks you can find to fully kit out your Operator with up to six additional advantages. These valuable items are found in caches and other locations across the map, and there are up to six to find:
  • Four of them are Perks from the “Pick-3” Slots, usually ones you haven’t chosen. These are always the same four Perks.
  • Two of them are lootable-only Perks: Irradiated and Shrouded.
  • If you’re dispatched during a match, your Pick-3 Perks stays where you dropped, and can be looted by the enemy.
  • If you’re dispatched during a match, any Lootable Perks vanish and cannot be obtained by the enemy.
  • At the start of Season 01, the four “Pick-3” Perks that are also Lootable, will be chosen. These will be the same very match but expect frequent “rotations” as the Seasons progress, where four new “Pick-3” Perks are updated into the loot pool, replacing the previous four.
Lootable Perks (Purple, 6)
Obtain up to four Perks from the previous “Pick-3” Slots by looting them in-game, as well as one or both of the following:

Irradiated

Available: In-Game Only

While under the effects of the gas circle or equipment you will move faster, take reduced gas damage, and can insert armor plates.

Shrouded

Available: In-Game Only

Drop a Smoke Grenade when entering the downed state.
Specialist Perk Package
The legendary Specialist Perk is also back! This Package is a rare loot drop and can also be obtained via the Care Package Killstreak, and simply grants you every single available Call of Duty: Warzone Perk in the game! That’s all 18 Pick-3 Perks, plus Irradiated and Shrouded! If you’re dispatched during a match, your Specialist Perk Package stays where you dropped, and can be looted by the enemy.
The Company You Keep: Operators (157)
MWII Operators (70), MWIII Operators (61), BO6 Operators (26, Launch and In-Season)
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With the integration of content from Modern Warfare II and Modern Warfare III into Call of Duty: Warzone, with Season 01 under way, you’ll have access to over 150 different Operators! This is, of course, assuming you unlocked or purchased all available Operators during the lifespan of the previous two Call of Duty games. To maintain easy accessibility, the Operators Menu has three easily switchable sub-menus, each containing Operators from the three games.

Each Operator comes with any Skins you may have purchased during MWII and MWIII, and there are no restrictions on who you squad up with. Need to drop into Area 99 with Price, Ghost, Woods, and Adler? Let’s do this!
New Combat Features
Omnimovement and Body Shield
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The amazing innovations to movement and combat that arrived in Black Ops 6 at launch are fully integrated and realized in Call of Duty: Warzone. This includes the genre-defining game changer known as Omnimovement, allowing you to Sprint, Slide, and Dive in any direction. Be sure to play some Black Ops 6 Multiplayer matches to prepare yourself, so you’re able to:
  • Sprint forward, sideways, or backwards.
  • Shoot targets while sliding or diving forward, sideways, or backwards.
  • Perfect the 180-degree Combat Dive (Sprint, dive from height, rotate to face an enemy, and eliminate them before you hit the ground).
  • Ensure you’re able to perform the Combat Supine, dropping to Prone and rotating your Operator, eliminating foes as you slowly spin.
  • Combine Omni-Sprint with Combat Slides and Dives, usually at doorways or thresholds and spin to target and drop foes as you complete the maneuver.
  • Use Body Shield as an alternate to a Finishing Move; grab a foe from behind and use them to soak up the damage while optionally giving them encouraging whispers in their ear. Then drop them.
Emotes and Sprays
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Operator gestures known as Emotes, which can be employed during a match or in the Winner’s Circle after a victory, are back and earnable via Level Unlocks, with additional Emotes available in the Battle Pass. Note you can equip Emotes to any Operator; even those from Modern Warfare II and III!

Veteran Call of Duty: Warzone players well remember covering walls with the “D-Day” Operator spray to confuse enemies entering an ambush point, and we’re happy to announce that Sprays are back and ready to be employed in a variety of new and inventive ways!
Quick Inventory (Launch)
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As confirmed at Call of Duty: NEXT, at the start of Season 01, streamlining of the Inventory system comes to Call of Duty: Warzone, with the removal of the current “Backpack” system and a return to an inventory menu that veteran players may recognize. Working from left to right in the above image, your inventory is divided into the following sections:
  • Cash on hand
  • Gas Mask
  • Armor Plates
  • Killstreaks
  • Field Upgrade
  • Primary, Secondary, and Melee Weapons
  • Ammunition for your AR, SMG, Shotgun, Sniper, and Launcher
If you’re concerned about the number of items you’re able to carry, you’ll be pleased to learn that Satchels are returning to the game.
Satchels (Launch)
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Satchels are optional, lootable equipment that increase the storage capacity of the dedicated inventory slots within a Call of Duty: Warzone Match. These provide Operators with duplicates of the same items to increase your storage capabilities, thus increasing your effectiveness. Satchels can’t be (and don’t need to be) dropped, and one or both individual Satchel types can be found and equipped once per match. If an Operator carrying one or more Satchels is killed, all their Satchels are dropped and can be looted. Expect the following Satchel types:
  • Armor Satchel: This substantially increases your Armor Plate carrying capacity.
  • Munitions Satchel: This increases the Ammunition capacity for AR, SMG, Shotgun, Sniper, and Launcher ammunition.
Progression, Prestige, and Challenge Integrations (Launch)
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As detailed in the recent Progression and Prestige Blog, Black Ops 6 comes with a robust and granular Progression experience for those wanting to unlock a variety of free content. At the start of Season 01, a similarly sized grind becomes available to Call of Duty: Warzone players. Here’s what to expect:
  • Level Unlocks: Your Player Level will be reset to 1, and you’ll earn XP to progress through 55 Player Level Unlocks, gaining access to Weapons, Equipment, Killstreaks, and Perks as you go.
  • Classic Prestige: After reaching Player Level 55, you have the option to Prestige, re-locking most of your Player Level content, but allowing you to progress through ten Prestige levels, all of which come with incredible unlockable content! Note that some of this content is only available to those who own Black Ops 6, though these rewards can be retroactively obtained if you purchase the game.
  • Prestige Mastery: Once you complete Prestige 10, you unlock Prestige Mastery, with a further 1,000 Levels to climb, and ultimate rewards to claim!
  • Calling Card Challenges: Expect an impressive selection of Calling Cards to be unlocked the Black Ops way, including cards only available after Prestiging, or completing fully redacted “Dark Ops” challenges! Naturally, there’s many animated Cards to obtain, including the fabled “100 percent” complete for unlocking all Career, Hardened, and Prestige challenges.
  • Reticle Challenges: Equip a Black Ops 6 Optic to one of the new weapons and a “reticle” option opens in the Gunsmith > Cosmetics menu. Here you’re able to access ten unlockable reticles per Optic, each requiring a set number of ADS kills to complete. You can then share these Reticles – or those you’ve unlocked in Black Ops 6 Multiplayer and Zombies – in either mode or Call of Duty: Warzone.
  • Weapon Camos: Military Camos: The final set of weapon camos are now available to unlock! Grind through nine Military Camos per Black Ops 6 weapon, each usually requiring a set of in-game eliminations to obtain. These are unlocked on a per-weapon basis and are not shared.
  • Weapon Camos: Special Camos: Then focus on unlocking both Special camos for each weapon, with a specific unlock criteria for each. Complete both (in any order), and these become available to place on any other Black Ops 6 weapon you’ve already unlocked Special Camos for. Note that Multiplayer and Zombies Special Camos are also equippable in Call of Duty: Warzone.
  • Weapon Camos: Mastery Camos: The final prize is to unlock the four Mastery Camos for each Black Ops 6 weapon! This is the Gold Tiger, King’s Ransom (Animated), Catalyst (Animated), and finally the Abyss (Animated, Dynamic).
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Black Ops 6 Season 01: What You Need to Know, Part 4

Call of Duty: Black Ops 6: General Content (MP, ZM, WZ)
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Call of Duty: General Content Summary (All Modes and Games)

Weapons Detail: Seven new weapons are accessible across Season 01, including four Primaries (the Krig C AR, Saug SMG, Maelstrom Shotgun, and AMR Mod 4 Sniper Rifle), a Special Secondary (the foldable Sirin 9mm), as well as two Melees (Power Drill and Cleaver). Plus, unlock four special weapon attachments, and face more Challenges to unlock firepower in the Armory!

Battle Pass and BlackCell: Whether you’re unlocking the free tiers and base weapons or purchasing the Battle Pass Bundle or the exclusive BlackCell offering, the brand-new Season 01 Battle Pass offers new ways to unlock the content you want, when you want it. Plus: There are more types of content to earn than ever before!

Season 01 Operators: A molten man of fire, Goliath leads the charge as the BlackCell Operator, along with Sevati “Sev” Dumas, a clandestine assassin and main player in the Rogue Team. Plus, The Replacer is back, and “Competitor” Operators arrive in time for the 2025 CDL Season. Finally, there’s a first glimpse at what’s in Store, including some incredible Mastercraft Bundles!

Weapons Detail
Primary Weapon: Krig C (Launch)
Assault Rifle, Battle Pass Page 3 HVT Tier Reward, Page 14 Battle Pass Blueprint

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Levels: 43

MAGS: 3

MAG SIZE: 30

Mastery Badges: Yes

Attachments:
Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods

Customize Options: Skins, Reticle Unlocks, Weapon Camos, Accessories (1), Decals (1), Stickers 3).

Full-auto assault rifle. High damage and average handling. Recoil pattern starts very controllable before ramping up.

For a hard-hitting, versatile Assault Rifle that performs well across multiple ranges, look no further than the Krig C. The weapon inflicts moderate damage across the whole body with a four-shot elimination within its effective range. Recoil control becomes shakier through sustained fire, so burst fire to retain accuracy or consider attachments offering improved control to help counter the ramped-up movement.
Primary Weapon: Saug (Launch)
SMG, Battle Pass Page 3 HVT Tier Reward, Page 11 Battle Pass Blueprint

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Levels: 39

MAGS: 4

MAG SIZE: 36

Mastery Badges: Yes

Attachments:
Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods

Customize Options: Skins, Reticle Unlocks, Weapon Camos, Accessories (1), Decals (1), Stickers 3).

Fully automatic submachine gun. Excellent mobility and good handling. Great rate of fire. High recoil.

Pepper your enemies with a hailstorm of lead using this rapid-fire SMG that’s perfect for breaching and clearing small spaces. The Saug kicks up like a horse when fired down sights; pull down when aiming to counter the recoil or better yet improve the weapon’s already great hip-fire capabilities with the appropriate attachments, including the Tactical Laser for a killer combo of mobility and accuracy via Tactical Stance. Or go all out on hip-fire with the Akimbo Saug Stock for unmatched SMG firepower.
Primary Weapon: Maelstrom (Mid-Season)
Shotgun, Event Reward

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Levels: 34

MAGS: 3

MAG SIZE: 10

Mastery Badges: Yes

Attachments:
Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods

Customize Options: Skins, Reticle Unlocks, Weapon Camos, Accessories (1), Decals (1), Stickers 3).

Fully automatic shotgun. Good range and handling. High recoil and large hip spread.

What this weapon lacks in power compared to the other Shotguns, it makes up for with its rapid-fire full-auto capabilities. Its heavy recoil and large hip spread require getting up close to the enemy, but within its effective range it’s devastating. Consider equipping the Overkill Wildcard to pair this shotgun with a mid-range weapon for greater versatility. When moving into tight spaces, swap to the full-auto Shotgun and let loose.
Primary Weapon: AMR Mod 4 (Mid-Season)
Sniper Rifle, Event Reward

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Levels: 38

MAGS: 4

MAG SIZE: 6

Mastery Badges: Yes

Attachments:
Optic, Muzzle, Barrel, Stock Pad, Magazine, Rear Grip, Comb, Laser, Fire Mods

Customize Options: Skins, Reticle Unlocks, Weapon Camos, Accessories (1), Decals (1), Stickers 3).

Semi-auto sniper rifle. One-shot kill to torso, arms, hands, and upper legs. Very high recoil and slow rate of fire. You can steady your aim while ADSing.

The hardest hitting weapon in its class, this sniper rifle rewards patience with a huge one-shot elimination range across the upper body. It’s slow to aim and it kicks hard, but when the shot connects, say goodbye to the enemy. Inflicting major damage out to 100 meters, its selection of closer ranged optics also offers the possibility of fighting in the vanguard, a veritable frontline cannon.
Secondary Weapon: Sirin 9mm (In-Season)
Special Event Reward

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Levels: 30

MAGS: 3

MAG SIZE: 32

Mastery Badges: Yes

Attachments:
Optic, Muzzle, Barrel, Underbarrel, Magazine

Customize Options: Skins, Reticle Unlocks Weapon Camos, Accessories (1), Decals (1), Stickers 2).

Fully automatic specialty weapon. Offers SMG characteristics as a secondary weapon. Slow rate of fire.

Take your Secondary Weapon game to the next level with this foldable Secondary Weapon offering full-auto fire with a slow and steady fire rate to help you stay on target up to the mid-range. Its base configuration offers 32 rounds to keep you in the fight during sustained combat, with an Extended Mag option that pushes that number to 40. The weapon has a moderate kick after each shot fired, but several of its attachments offer improved recoil control to help counter the movement. Once unlocked, look for this weapon in the new “Special” category within Secondary Weapons.
Melee Weapon: Power Drill (In-Season)
Melee, Event Reward

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Levels: 30

Mastery Badges: Yes

Attachments:
None

Customize Options: Skins.

Two-hit kill. Very short range. Very fast attack speed.

There’s no better tool for the job than the Power Drill, offering a rapid attack speed for quick follow-up hits to get the job done. Including a mix of sweeps, jabs, uppercuts, and a heavy attack that drills straight on, this weapon is ideal for putting a hole in the competition when the going gets tough.
Melee Weapon: Cleaver (Mid-Season)
Melee, Event Reward

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Levels: 30

Mastery Badges: Yes

Attachments:
None

Customize Options: Skins.

One-hit kill. Short-medium range. Medium attack speed.

Featuring a combo of sweeping attacks and head-on strikes, the Cleaver is the perfect Melee weapon for clearing out multiple and single targets in enclosed spaces. Use its heavy attack to prep the strike when anticipating incoming enemies, taking them to the chopping block the moment they appear.
New: Special Weapon Attachments
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12 Gauge Dragon’s Breath (Launch)
Shotguns, Fire Mod, Battle Pass Page 7 Reward

Add some heat to your Shotgun blasts with incendiary rounds comprised of magnesium sparks that stick to and burn enemies over time. Equipping the 12 Gauge Dragon’s Breath Fire Mod prevents using Barrel Attachments, but the tradeoff is well worth it when seeking a fiery finish.
Buffer Weight Stock (In-Season)
XM4 Assault Rifle, XMG LMG, DM-10 Marksman Rifle, Stock Attachment, Event Reward

The heavier Buffer Weight Stock provides significantly smoother action through the additional resistance met by the bolt carrier group. The improvement results in more manageable recoil through sustained fire, ideal for staying on target though at the expense of ADS Speed and Aim Walk Movement Speed.
Burst Fire Conversion (In-Season)
XM4 Assault Rifle, Fire Mod, Event Reward

Convert the XM4 Assault Rifle’s primary firing mode into a three-round burst to help conserve ammo and stay on target. There’s an impressive lack of recoil too, so it’s still possible to pump out consistent damage when facing heavy threats.
Burst Fire Conversion (In-Season)
Kompakt 92 SMG, Fire Mod, Event Reward

Convert the Kompakt 92 SMG’s primary firing mode into an exceptionally rapid three-round burst. Equipping the Burst Fire Conversion Fire Mod locks the Underbarrel and Barrel Attachment slots. When you need to fire quickly in close quarters, hold down the trigger to automatically cycle through burst shots.
Weapons Access: Feature: The Armory (Launch)
Global System: MP, ZM, WZ

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Coming to Black Ops 6 Multiplayer, Zombies, and Call of Duty: Warzone at the start of Season 01 is the Armory, easily accessible from your Barracks > Challenges menu. Like in Modern Warfare III, the Black Ops 6 Armory is a repository that provides access to previously missed Loadout content from prior Battle Passes and Events. Activate an item in the Armory to start earning XP toward unlocking it.

The Armory is unlocked at Player Level 24 and is added to the Level Unlock Menu. It is an area to check on items that otherwise cannot be earned through normal weapon progression. For example, if you miss the chance to obtain one of the Season 01 weapons unlocked via an Event, it is likely to be available to earn after the Event concludes.

For Call of Duty: Warzone players only, the Armory enables you to earn XP to unlock any weapon from Modern Warfare II and Modern Warfare III that you missed, including all Seasonal Battle Pass weapons and Challenge weapons, as well as Modern Warfare III Armory-exclusive attachments, and Aftermarket Parts. You can then employ these in Call of Duty: Warzone.
Season 01 Events
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Events are back and provide some of the finest cosmetic loot to unlock! As the first part of the Season is truncated (with Season 01 Reloaded and a wealth of new content arriving in early December), expect the Hit List Event prior to Mid-Season. Once Season 01 Reloaded arrives, expect multiple Events to look forward to – including one focused on Zombies – during the latter half of the Season.
Event: Hit List (In-Season)
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Who’s next? Keep up your luxurious – but slightly corrupt – lifestyle during the Hit List Event. You’re offered up a take-no-prisoners mission: kill or be killed. The Hit List Limited Event gives players a board of contracts with one goal – take them all out. Cross off the entire list and earn some exclusive loot for hire.
Season 01 Master Prestige Menu
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At Season launch, expect an additional in-game menu, visible and accessible to all, called “Master Prestige,” appearing next to the Prestige Menu when you locate it within the Barracks. This showcases some of the rewards available to the dedicated legends who are making the final grind to Level 1,000! This is where you’ll go to check out rewards as they are obtained, as well as viewing the legacy Prestige emblems you accrue every 100 levels!
Brand-new Battle Pass System and BlackCell
Operator Sev Headlines the New and Improved Battle Pass
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Trained assassin, espionage expert, and key Rogue Black Ops player from the Black Ops 6 Campaign, Sevati “Sev” Dumas headlines the brand-new Season 01 Battle Pass with four different Skins to unlock! Purchase the Battle Pass Bundle for 2,400 COD Points to immediately unlock the Instant Rewards Page of the Battle Pass, with the following items:
  • 10% Battle Pass XP Boost
  • The “Bloom Boomer” Frag Grenade Skin
  • The “Thorn” Legendary Blueprint for the Tanto .22 SMG.
  • The “Rose Goes” Legendary Weapon Sticker.
  • The “Sev” Skin (and Sev Operator), along with the “Sev BlackCell” Skin for those that purchase BlackCell.
Turning the Page: The Season 01 Battle Pass Expanded Overview
The Season 01 Black Ops 6 Battle Pass is brimming over with content, which is both showcased and unlocked in a brand-new “Page” system. Think of the Battle Pass as a book, with two front pages of Instant Rewards (one BlackCell), then 100 in-game Battle Pass rewards across 14 Pages and a Completion Page that is instantly unlocked once all other Pages are completed. Pages include Free and Paid content. As always, all Base Weapons are free to unlock.
Starting Your Battle Pass Journey: Page 1
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As you start your new Battle Pass journey, the Instant Reward Page and Page 1 is unlocked by default. All the other Pages are locked but can be previewed. Your goal is to complete the Battle Pass and access the 100 percent Completion Page at the end of the Battle Pass.

Each Page contains a slight variation on the following:
  • Around six item rewards (known as “Tiers”) that are unlocked in any order you wish within the Page. Each requires an earned Battle Token to unlock.
  • Each Page contains two free Tier rewards. The rest are unlocked via purchasing the Battle Pass Bundle or BlackCell.
  • An “HVT” (High Value Target) Tier reward that is unlocked once the previous items are unlocked. This is usually an Operator Skin or Weapon Blueprint, and sometimes there’s a BlackCell variant.
  • When both the regular and HVT Tiers are unlocked (usually a total of seven Tiers), the Page is complete.
  • Battle Pass owners can elect to automatically or manually unlock reward item Tiers as they reach them.
Battle Tokens: Unlocking a Page
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Battle Tokens return to the Battle Pass and work in a similar way to those in previous Battle Passes. A Token Bank is displayed in the top-right corner of your Battle Pass. These are used to unlock the 100 individual reward Tiers across all 14 Pages.
  • You spend these Tokens on any available Tier reward on an unlocked Page.
  • You can automatically unlock Tier rewards as you play, and not store up any earned Tokens. Players without the Battle Pass earn rewards in a linear order and have no access to Tokens.
  • Or you can earn Battle Tokens and Claim Tiers and manually unlock Pages later in the Battle Pass (only available if you purchase the Battle Pass or BlackCell offering).
  • Earning five total Tier rewards on a single page unlocks the next Page in the Battle Pass, meaning you don’t have to complete a single Page to access the next Page.
  • This means you can choose to claim Tier rewards on the current or any new Page.
  • Every subsequent Page requires five further total Tiers to be unlocked from any unlocked Page. The number of Tiers required to unlock each Page is displayed on that Page.
Unlocking Later Pages
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If there are specific Tiers you’re particularly interested in unlocking, you simply need to accrue enough Battle Tokens to unlock the Page and its Tier content.
  • For example, if you have BlackCell and 20 Tokens, and Page 6 of the Battle Pass requires 18 more Tiers to unlock, you simply spend your Tokens to access the Page and choose the 18 Tier Rewards from Pages 1-6.
  • Remember, there are seven total Tier reward unlocks per Page, but only five Tiers are needed to unlock each Page. This means you can save some Tokens for future Pages.
  • BlackCell owners receive an added Bonus of being able to unlock any Battle Pass Page and start unlocking Tier Rewards on that Page.
Crammed with Content: The Season 01 Battle Pass
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Prior to a Battle Pass, BlackCell and Bundles Blog prior to Season 01 Launch where all the incredible Battle Pass content is revealed, expect the following types of content, including new types of rewards:
  • Over 110 pieces of unlockable content (excluding BlackCell).
  • Over 130 pieces of unlockable content (including BlackCell).
  • Two free Base Weapons:
    • The Saug SMG (Page 3 HVT Tier Reward)
    • The Krig C Assault Rifle (Page 6 HVT Tier Reward)
  • Sev Operator with four different Skins (Operator unlock and “Spycraft” and “Spycraft BlackCell” Skin in the Instant Reward Page, as well as “Opulent” and “Opulent BlackCell Skins in the Completion Page)
  • New Operator Skins for Bayan (+BC), Maya, Bailey (+BC), Carver (+BC), Alvarez (+BC), Nazir, Stone (+BC), Rossi, and Niran.
  • Rewards in the following categories:
    • COD Points
    • Weapon Blueprints (Primary, Secondary, Melee)
    • Weapon Attachments
    • Weapon Reticles
    • Weapon Charms
    • Weapon Decals
    • Weapon Stickers
    • Equipment Skins
    • GobbleGums
    • Operators
    • Operator Skins
    • Finishing Moves
    • Emblems
    • Calling Cards
    • Emotes
    • Sprays
    • Loading Screens
    • Clan Tags (BlackCell only)
    • Consumable 2XP Tokens
BlackCell Offerings and Vault Edition Upgrade
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Join the molten, crystalized skull-headed Goliath as he stalks the epic Season 01 BlackCell content. Featuring an animated Operator Skin with writhing flames across his onyx carapace armor, this orange-hued demon favors brutal blades and swift deaths. Goliath is part of an impressive BlackCell offering that brings the fire, including Operators clad in black with a fiery orange accent hue.

BlackCell owners can access the Season 01 Battle Pass via the exclusive BlackCell Page, instantly unlocking the following items:
  • 20 Tier Skips.
  • 1,100 COD Points.
  • The “Boiling Point” Mastercraft Blueprint for the Goblin Mk2 (Assault Rifle).
  • The “Who’s Laughing Now” Finishing Move with Pet Hyena.
  • The “BlackCell” Clan Tag (showcased in Lobbies and Winner’s Circles).
  • The “Goliath” BlackCell Operator.
Additionally, BlackCell owners can expect to access page after page of additional exclusive rewards within the Season 01 Battle Pass. These include:
  • Seven BlackCell-exclusive skins for Sev (two Skins), Bayan, Bailey, Carver, Alvarez, and Stone.
  • Six BlackCell-exclusive Weapon Blueprints; for the XM4 (Assault Rifle), Marine SP (Shotgun), Tsarkov 7.62 (Marksman Rifle), GPMG-7 (LMG), Saug (SMG), Krig C (Assault Rifle).
  • BlackCell Page Unlock: The ability to unlock any Page from the Battle Pass, ignoring the usual minimum Tier requirements. From here, you can unlock the Tiers within that Page, and progress forwards (or backwards) from the Page providing the subsequent Tier unlock criteria is met. Or you can progress from the start of the Battle Pass Page 1 as normal.
  • NEW: Exclusive access to BlackCell-themed rewards available during Season 01 Events, offering you earnable content throughout the Season.
  • Over 130 item rewards (Battle Pass and BlackCell related) for those who fully complete the Season 01 BlackCell Battle Pass.
As usual, players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.
Vault Edition Upgrade
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If you’re considering an upgrade to the Black Ops 6 Vault Edition, this is the time to do it! For the same price as the BlackCell offering ($30 or your regional equivalent), the Vault Edition entitles you to the very same Season 01 BlackCell offering, along with the following:
  • The Hunters vs. Hunted Operator Pack featuring skins and accessible Operators for Adler, Park, Brutus, and Klaus.
  • The Mastercraft Weapon Collection (five weapons)
  • The GobbleGum Pack (12 single-use consumables)
Note for Prestige Players: Any Weapon Blueprint and Equipment Skin you unlock in the Battle Pass becomes fully unlockable, does not re-lock when you subsequently Prestige, and a Permanent Unlock is not required to access it. Be sure to check out the Battle Pass, BlackCell and Bundles Blog prior to Season 01 Launch for the specific content available!
Operators
The following four Operators are dropping into Season 01, and accessible via the Operators menu once acquired.
Goliath (BlackCell, Rogue Black Ops, Launch)
“Goliath” Skin: BlackCell Instant Reward Page

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Solidify your fiery combat mastery as the molten man of fire himself, Goliath! All biographical information for this Operator has been [[REDACTED]].
Sevati “Sev” Dumas (Battle Pass, Rogue Black Ops, Launch)
“Spycraft” and “Masquerade” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page

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“It’s all about influence and control.” – Sevati “Sev” Dumas

A main player in the Rogue Team after the conclusion of the Campaign, Sev is ready to make a deal with the untrustworthy French Syndicate and is gearing up to take down the rival Luttazzi family to prove it. Sporting two different Skins depending on the infiltration mission at hand, Sev is more than ready to lead the charge.
The Replacer (Bundle, Rogue Black Ops, In-Season)
Store Bundle

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“I’m your daddy now.” – The Replacer

There’s no substitute for greatness. Last seen in Call of Duty: Black Ops 4’s Blackout mode, and first appearing in Black Ops 2, The Replacer has concluded his whirlwind Black Ops 6 takeover tour and has freed up some time to appear in-game, and available as a Store Bundle shortly after Launch.
Competitor CDL Home and Away Operators (Bundle, Rogue Black Ops, Crimson One, In-Season)
Store Bundles

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“Is this a skill issue?” – CDL Home Competitor

“You’re chalked, bro!” – CDL Away Competitor

Two new Operators arrive just in time for the 2025 Call of Duty League® season, and both are available (along with a host of other content including a Weapon Camo) in the CDL Store Bundle. The first available Bundle includes the “2025 CDL Home” “Competitor” Operator (Rogue Black Ops), and the “2025 CDL Away” “Competitor” Operator (Crimson One).

Access either of the Competitor Operators to find the location where a variety of incoming Operator Skins will become available, once earned. Expect the following as Season 01 progresses:
  • CDL Team Packs for the Atlanta Faze, Boston Breach, Carolina Royal Ravens, Los Angeles Guerrillas, Los Angeles Thieves, Miami Heretics, Minnesota Rokkr, Cloud9 New York, Vancouver Surge, Optic Texas, Toronto Ultra, and Vegas Falcons.
  • Skins unlocked during Multiplayer Ranked Play for Challenge Wins, Gold, Platinum, Diamond, Crimson, Iridescent, Top 250, and Seasonal World Champion.
  • Skins unlocked during Warzone Ranked Play for Challenge Wins, Gold, Platinum, Diamond, Crimson, Iridescent, Top 250, and Seasonal World Champion.
New Store Offerings
Gain a more complete knowledge about the in-store Bundles coming to Season 01 in the BlackCell, Battle Pass, and Bundles blog next week. Before then, here’s the first glimpse at the highlights we have in Store for you:
Tracer Pack: The Replacer
The Replacer voiced by Peter Stormare

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Your services are no longer needed; sub in The Replacer and become undeniable! Replace both yourself and your enemies with the “Tracer Pack: The Replacer” Operator Bundle. The Bundle comes with a new Operator sporting two Operator Skins: “The Replacer” and the Animated “The Replacer BlackCell*”, along with the “Quick Wit” Animated AS Val and “Ramifications” Animated PU-21 Blueprints, the “Aura +5000” Animated Calling Card, “Many Hats” Animated Emblem, “Replacement Killer” Finishing Move, and a vehicular Weapon Charm.

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*BlackCell Owners: For BlackCell Season 01 owners, expect to receive the bonus “The Replacer BlackCell” skin in addition to all the regular bundle content. Note you must have obtained BlackCell prior to purchasing this Bundle; the skin will not be available if you purchase S01 BlackCell after purchasing this bundle.
Tracer Pack: Draconic Forge Mastercraft
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Death flies on pale wings with the “Tracer Pack” Draconic Forge Mastercraft Ultra Skin” Bundle, featuring the “Dragon Knight” Animated Ultra Skin for Westpoint, the “Mecha Drake” Mastercraft Blueprint for the new Saug SMG, a second Blueprint, the Animated “Emberscald” for the ASG-89 Shotgun, a Drill Charge (Lethal Equipment) Skin, the “Blow Hard” Emote, “Draconic” Reticle, “Ash and Bone” Finishing Move, “So Metal” Animated Emblem, and “Reforger” Spray.
Tracer Pack: I.D.E.A.D. Mastercraft
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Get to work on Interdimensional Exploration and Diagnostics with the Tracer Pack: I.D.E.A.D. Mastercraft Bundle. Blast enemies into non-existence with the “Gumball Ballistics” Mastercraft XM4 Assault Rifle Blueprint, travel through dimensions as an inter-galactic vending machine technician with the “Repairman” Skin for Weaver, then enjoy mandatory handheld distribution with the “Zaptastic” Ray Gun Blueprint and “Big Boomer” Marine SP Shotgun Blueprint. The Bundle is stacked with content, including the “Space Man Gun” Charm, “Jugger-Not” Emote, “Cosmic Cloud” Spray, “Back Alley” Loading Screen, “Popper” Large Decal, and Perkaholic Ultra GobbleGum.
Other Incoming Bundles
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Expect a wide variety of killer content as you explore the Season 01 Store offerings, including the “Tracer Pack: Kick Some Brass Mastercraft Ultra Skin” Bundle, the “Tracer Pack: Liquidator” Bundle, and the “Tracer Pack: Parasite Warrior Ultra Skin” Bundle. Expect a full showcase of these bundles and more with the Season 01 BlackCell, Battle Pass, and Store Bundle blog coming next week.
Upgrade to Black Ops 6 Today!
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Black Ops 6 is available now, and there’s never been a better time to experience the spy action thriller Campaign, the in-depth tactical chaos of best-in-class Multiplayer, and soak in the gory glory of an incredible round-based Zombies experience!

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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New updates bring Infected and Classic Nuketown to Call of Duty: Black Ops 6

Call of Duty®: Black Ops 6 is live, and players have been deploying in droves across the epic Campaign, Multiplayer, and Zombies game modes. In the first week after launch, two new updates pave the way for Season 01 and beyond with the addition of two Multiplayer favorites: the Infected game mode and the original 1950s Nuketown map.

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The first content drop begins right now starting with Infected, followed by the release of Nuketown on November 1. Here’s what you need to know:
Play Infected the Black Ops 6 Way
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Infected makes its Black Ops 6 debut just in time for Halloween! With the new Omnimovement system in place, this Party Mode takes on a whole new life… for the living and the undead. Cheat death — or add to the undead ranks — with the most fluid movement mechanics to date.

For new and returning players, an Infected match begins with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate all other players. Each time a survivor is eliminated, they will join the ranks of the undead, while the remaining survivors must keep the horde at bay until the match timer runs out.

Drop into the Infected playlist right now, live in Black Ops 6!
Classic Nuketown Arrives November 1
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The original Nuketown is back! This homage to the version players first encountered in Call of Duty: Black Ops is an exact — though graphically much improved — version of the original, keeping the classic 1950s design of the Nevada testing site. For first-time Nuketowners and returning veterans alike, here’s the lay of the land:
The Streets of Nuketown
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Built by Veteran Treyarch Map designer Adam Hoggatt and released as part of Call of Duty: Black Ops in November 2010, this remaster remains extremely faithful to the original design and layout of the map, even down to the precise placement of parked vehicles and other scenery harking back to the original three-lane design. This is Nuketown in its most original form, with a bright and bleached desert landscape, and even a double rainbow to gaze at, taking you all the way back to where it all began.

Hoggatt gave a little more insight into this remastered version of his original creation. Although rumored to have been designed in just two days, it’s been a fan favorite for 14 years: "The original Nuketown has always been my favorite, mainly because of how it came about and how the studio rallied around it,” Hoggatt said. “Recently, it occurred to me that many of our current players have never experienced the original, so they get to feel the Nuketown magic for the first time.” But Hoggatt also expressed excitement for players familiar with the original map. “I'm excited that we are bringing back the original Nuketown exactly as you remember it but looking better than ever! Those players will definitely be hit with a big wave of nostalgia. I can't wait!"

Nuketown for Dummies: A Tour of the Homes

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While most of the combat is centered around the bus and container truck, the interiors (and upper floors) of the opposing houses – recently installed after being constructed and shipped from nearby Area 99 – allow for a variety of excellent sightlines toward the opposing team’s spawn point. That is provided you’re not put off by the dead gaze of the plastic people inhabiting the cul-de-sac on the corner of Latchkey Road and Trinity Avenue.
Welcome to the Nuketown Neighborhood: Warhead, Area 99
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Can’t get enough of the iconic location? Deploy to the Multiplayer launch Strike map Warhead to battle in vicinity of the infamous testing site via Face Off 6v6 or 2v2 Gunfight.

Warhead’s set of dwellings has been reclaimed by the desert sands. Watch the debris scattered all over the maps, with model homes and vehicles slowly sinking into the desert sands, and a colossal crater just out of bounds.

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And at the start of Season 01, deploy to the new Area 99 Resurgence map in the free-to-play Call of Duty: Warzone™ update. Also set in the Nevada desert, this top-secret government site is just miles away from the original Nuketown location. See where it all began by exploring the mannequin assembly plant, the factory warehouse including pieces of the Nuketown homes in development, and much more, when Season 01 launches!

So… when is that, exactly?
Massive Content Drop: Season 01 Arrives on Thursday, November 14!
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Make sure your Black Ops 6 weapons are fully leveled up, and all your gear is unlocked and ready to go when Area 99 launches just over two weeks from now! Season 01 arrives on November 14, adding a colossal amount of free content like all-new Multiplayer maps and modes, a terrifying new in-season Zombies map, as well as the introduction of Omnimovement and Black Ops 6 weapons and Loadout features to Call of Duty: Warzone!
Support Veterans with the Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack
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Don’t miss out on your chance to support U.S. and U.K. military veterans by purchasing the Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack, inspired by real-life U.K. Special Forces Veterans, and founders of high-performance British outdoor apparel brand, ThruDark.

The C.O.D.E. Endeavour: Tracer Pack is available now, including the “SC1” Operator Skin, “Ghostly Guile” LR 7.62 Animated Blueprint, “Seaworthy Strength” AMES 85 Animated Blueprint, the “Not Alone” Weapon Charm, “Going Commando” Spray, “Dead of Night” Animated Emblem, “Feeling Froggy” Weapon Sticker, “Wolf of Metals” Animated Calling Card, the “Look Sharp” Finishing Move, and a Double XP and Double Weapon XP token.

Activision will contribute 100% of the net proceeds from every Endeavour: Tracer Pack purchased to the Call of Duty Endowment.

The C.O.D.E. Endeavour: Tracer Pack is available now at www.CallofDuty.com/Endeavour.

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THE ENDEAVOUR APPAREL COLLECTION

In case you missed it on the Call of Duty blog earlier this week, the in-game pack is launching alongside the Endowment’s first-ever limited edition apparel line exclusively available at ThruDark. Each piece is inspired by ThruDark’s founders’ time in the Royal Marines Commandos and the Special Forces (SBS) and comes with a free code for a Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack. While supplies last. Quantities limited. Check out the full collection at http://www.thrudark.com/CallofDutyEndowment today.

USAA GIVEAWAY

As a special thank you for their service, the Endowment and USAA are offering free C.O.D.E. Endeavour: Tracer Packs to U.S. military and veterans available now in Call of Duty®: Black Ops 6. To redeem, please visit http://www.callofdutyendowment.org/usaa for more information. While supplies last. Quantities limited. ID.me account required. See official rules here.

ABOUT THE CALL OF DUTY ENDOWMENT

The Endowment has placed more than 130,000 veterans in jobs since 2009. That’s equal to 23 vets placed per day over the last 14 years, creating more than $7 billion in economic value for U.S. and U.K. veterans and their families. Last year, the average cost to place a veteran in a job was $618, about 1/19th the cost per placement of U.S. government’s efforts.

For more information about the Call of Duty Endowment, visit the website or explore more on TikTok, Instagram, X (formerly Twitter), and Facebook.
#CODBlog: Stay Tuned for Season 01 Info
Keep ahead of the competition, and Trust No One except the latest official Black Ops 6 information from the Call of Duty Blog as we near the Season 01 announcement, breaking down all the new maps, modes, weapons, features, and more across Multiplayer, Zombies, and Call of Duty: Warzone.
Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games. 
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Call of Duty: Black Ops 6 accessibility updates and new features

Call of Duty: Black Ops 6 Accessibility Updates and New Features
Making Call of Duty®: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we’re excited to share even more accessibility updates and new features which will allow players to further customize their experience.

In Black Ops 6, we’re launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare® III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.
Introducing Asymmetrical Hearing Compensation Settings
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Black Ops 6 is proud to be the first Call of Duty game to launch asymmetrical hearing compensation settings, which allows players with asymmetrical hearing loss to create a custom audio profile and adjust audio settings for each ear. Created with veterans and players with hearing loss in mind, asymmetrical hearing compensation audio settings will now be individually customizable for each ear. In addition to the new asymmetrical hearing compensation settings, Black Ops 6 will continue to support the option for players to “Reduce Tinnitus Sound,” which replaces sounds made from Concussion and Flash Grenades with a duller sound.
Customizable High Contrast Settings
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High Contrast Mode was first introduced in Modern Warfare III in Campaign only, giving players the option to highlight allies and enemies during gameplay. In Black Ops 6, High Contrast Mode has been expanded and advanced and is now available in both Campaign and Zombies. Players will now be able to customize the color outline of allies and enemies, allowing players with vision impairment and color blindness to tailor their player experience even more. Players will also be able to enable a “Dark Background” setting in High Contrast Mode, which further adds contrast from the background elements to assist with low vision.
Intelligent Movement
Newly introduced in Black Ops 6, Intelligent Movement allows players to customize four elements for how Operators move through the landscape. The suite of customizable movement includes Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, which may help players with mobility issues reduce inputs by allowing options to minimize and customize button and stick processes. Read more about Movement in Black Ops 6 here.
HUD Presets
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Another newly introduced feature in Black Ops 6 is the ability to adjust your gameplay HUD with a variety of Layout presets, as well as color adjustment options for your minimap.

Layouts give players options to customize the HUD for optimal playing. For players who wish to reduce visual clutter or find that checking the minimap takes their eyes away from enemies, try the Target Tracker or Central Command presets. Play around and experiment with whichever preset works best for your play.
Arachnophobia Settings
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For the first time in Black Ops 6 Zombies, a new arachnophobia toggle feature will be available. This setting will allow players to change the appearance of spider-like enemies in Zombies without affecting their game play.
Pause and Save in Zombies
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Also newly arriving to Black Ops 6 Zombies is the ability in Solo matches to pause, save, and load into games (while in full health). With the return of Round-Based Zombies, gameplay is guaranteed to be fast-paced and intense, so providing the ability to pause or save a Solo game and return later can make all the difference in gameplay for some players.
Accessories
Both the Xbox Adaptive Controller and Sony Access Controller will work out of the box with Black Ops 6.

Jump into the game on October 25th and explore all the accessibility features and updates.
Get the Latest on Black Ops 6 and More
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Stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog frequently as we approach the October 25 launch date.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games. 

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Support veterans with the Call of Duty Endowment Endeavour: Tracer Pack

The Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack In Partnership with ThruDark
Endeavour through darkness for U.S. and U.K. military veterans by purchasing the Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack. This in-game content features the Endowment’s first ever U.K. operator skin. The pack’s design has been guided by ThruDark, a high-performance British outdoor apparel brand co-founded by former Special Forces operators, Anthony “Staz” Stazicker CGC and Louis Tinsley, on the principle that veterans are cut from a special cloth. With a combined 28 years of military experience the pair personally design, develop and test each piece of ThruDark apparel to the most rigorous of standards.

The pack includes a ThruDark insignia Weapon Charm, Weapon Sticker, Spray and more. Visit http://www.callofduty.com/endeavour to purchase the pack on Friday at 10AM PT.

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Each purchase will unlock the following in-game items for Call of Duty®: Black Ops 6 and at Season 01 Launch for Call of Duty: Warzone™. Stay tuned for the world premiere of the official trailer of the Endeavour: Tracer Pack, launching Friday on the Endowment’s TikTok, Instagram, X (formerly Twitter), and Facebook.

ThruDark Co-Founders, Staz and Louis, worked closely with the Call of Duty Endowment to develop a pack inspired by their experiences. When it came to outfit the operator, they catered the look to the 1990s SBS teams who specialized in Maritime Security Operations.

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The C.O.D.E. Endeavour: Tracer Pack includes:
  • “SC1” Operator Skin: Love many, trust few and always paddle your own canoe with the SC1 Operator Skin.
  • “Ghostly Guile” LR 7.62 Sniper Rifle Animated Blueprint with Tracers: Not to be trifled with, the Ghostly Guile Animated Blueprint with Tracers is both deadly and discreet.
  • “Seaworthy Strength” AMES 85 Assault Rifle Animated Blueprint with Tracers: Harness lethality from the darkest depths with the Seaworthy Strength Animated Blueprint with Tracers.
  • “Not Alone” Weapon Charm: Never stand alone against adversity when equipping this Weapon Charm.
  • “Going Commando” Spray: Enemies will watch their backs and check their corners when seeing this Spray.
  • “Dead of Night” Animated Emblem: Look sharp in the dead of night with this Animated Emblem.
  • “Feeling Froggy” Weapon Sticker: Dive and survive in the deepest of depths with this Weapon Sticker.
  • “Wolf of Metals” Animated Calling Card: Devour all that stands in your way with this Animated Calling Card.
  • “Look Sharp” Finishing Move: Enemies will lose their breath when seeing this Finishing Move
  • 1 Hour Double Weapon XP
  • 1 Hour Double XP
This pack is available on Friday, October 25th at 10AM PT for Call of Duty: Black Ops 6 and at Season 01 Launch for Call of Duty: Warzone. Visit http://www.callofduty.com/Endeavour to purchase.

Activision will contribute 100% of the net proceeds from every Endeavour: Tracer Pack purchased to the Call of Duty Endowment.
The Endeavour Apparel Collection
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For the first time ever, the Call of Duty Endowment is launching an apparel line alongside the in-game pack. The exclusive ThruDark collection draws inspiration from the brand’s founders’ service in the U.K. Special Forces and Call of Duty: Black Ops 6, with a percentage of proceeds going towards the Endowment charity.

The ThruDark X Endowment hoodies, t-shirts, and caps incorporate elements of the pack in their design and every purchase comes with a free code to Call of Duty Endowment (C.O.D.E.) Endeavour: Tracer Pack. ICYMI, check out the announcement at #CODEBOWLV in August.

To view the full limited edition collection that just launched, please visit http://www.thrudark.com/CallofDutyEndowment while supplies last.
About ThruDark
ThruDark is a high-performance British clothing brand that launched in 2018 with a bespoke summit suit that broke world mountaineering records before launching a limited range of cold weather expedition gear. Since that time, ThruDark’s outerwear offering has expanded to include the latest in activewear innovation, hot weather clothing, combat sports attire and premium apparel alongside its continued development in the world of winter wear. All of ThruDark’s technical products are tested personally in real world conditions by its founders, using their combined 28 years of military experience.
USAA Giveaway
As a special thank you for their service, the Endowment and USAA are offering free C.O.D.E. Endeavour: Tracer Packs to U.S. military and veterans when the pack launches in Call of Duty: Black Ops 6 this Friday, October 25 at 10am PT. To redeem, please visit http://www.callofdutyendowment.org/usaa for more information this Friday. While supplies last. Quantities limited. ID.me account required. See official rules here.


About The Call of Duty Endowment
The Endowment has placed more than 140,000 veterans in jobs since 2009. That’s equal to 23 vets placed per day over the last 14 years, creating more than $7 billion in economic value for U.S. and U.K. veterans and their families. Last year, the average cost to place a veteran in a job was $618, about 1/19th the cost per placement of U.S. government’s efforts.

For more information about the Call of Duty Endowment, visit the website or explore more on TikTok, Instagram, X (formerly Twitter), and Facebook.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Progression preparation: What to unlock in Black Ops 6, part 2

Earning Calling Cards
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Calling Cards and their corresponding Challenges are grouped into categories, and each category has multiple sets of Calling Cards to earn and complete. Complete a Challenge set by earning every individual Calling Card in the set to obtain the Animated Mastery Calling Card for that set.
Prestige Challenges
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Career and Battle Hardened are not the only Calling Card Challenge categories in each mode available at launch: players who Prestige will also gain access to an additional Challenge set for Multiplayer, Zombies, and Call of Duty: Warzone (Season 01) each time they enter a new Prestige.

With 10 Prestiges and Prestige Master, that means an additional 11 Challenge sets to complete in each mode for players dedicated enough to make it to Prestige Master.
Dark Ops Challenges
It wouldn’t be a Black Ops game without Dark Ops Calling Card Challenges! Not seen in a Call of Duty since Black Ops Cold War, these involve tasks so mysterious, the unlock criteria is [[REDACTED]] until you complete them! Are you up for the challenge to prove yourself worth of Dark Ops Mastery?

For the first time ever, Dark Ops Calling Cards will be present in Call of Duty: Warzone (Season 01).

Earn the [[REDACTED]] number of Dark Ops Calling Cards in Multiplayer, Zombies, Campaign, or Call of Duty: Warzone (Season 01) and you’ll earn Dark Ops Mastery for that mode.
100 Percenter Cards
Challenge chasers will be pleased to know that “100 Percenter” completion Animated Calling Cards will be available in Black Ops 6 at launch for Multiplayer, Zombies, and Call of Duty: Warzone. The Challenge grind is real this year, and if you’re dedicated enough to complete every Calling Card Challenge in a given mode, you’ll earn that mode’s “100 Percenter” Card for the ultimate bragging rights.

NOTE: Only Career, Battle Hardened, and Prestige Challenges count towards 100 Percent Complete. Dark Ops Calling Cards do not count towards 100%.

Prove your dedication and mettle with friends and foes alike. Make sure you add your three favorite Calling Cards to your Showcase as part of your Player Profile in the Social menu.
Calling Card Reward Highlights
With over 450 Calling Cards to unlock via Challenges, expect a huge variety to unlock and show off in your Profile. Here’s a selection:

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A showcase of Calling Cards from Black Ops 6 Multiplayer.

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A showcase of Calling Cards from Black Ops 6 Zombies.
Weapon Camos
Global System (MP, RBZ, WZ)

Weapons > Loadouts > Gunsmith > Cosmetics

Weapon Camos: System Overview
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The Weapon Camo system has been overhauled in Black Ops 6. Inspired by Headshot-based Camo Challenges in past Black Ops games, with a mix of elements from modern Camo Systems you’re familiar with, the Black Ops 6 Camo journey removes many of the barriers that interrupted the flow of earning Camos in past games. The result is a streamlined and meaningful Camo journey for each Weapon. Also, for the first time ever, Call of Duty: Warzone will have its own dedicated Camo journey with unique Camos and Challenges only available to unlock in Call of Duty: Warzone (in Season 01).
No Weapon Leveling Needed
Unlocking Weapon Camos in Black Ops 6 is accessible from the moment you get your hands on a weapon; no Weapon Leveling required. Earn Camos at your own pace without any barriers.
Unlocking Weapon Camos
Each Weapon’s quest for the final Mastery Camo – Dark Matter (MP), Nebula (ZM), and Abyss (WZ) -- is broken down into three steps:
Step 1: Military Camos
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Each Weapon’s Camo journey begins with nine Military Camos that are unlocked sequentially by reaching progressive milestones in each mode. For most weapons, these are progressed by earning:

Multiplayer: Headshots

Zombies: Critical Kills

Call of Duty: Warzone: Eliminations

This means that in Multiplayer, just earning Headshots with a Weapon will progress through and unlock the 9 named Military Camos:

Granite: 5 Headshots required.

Woodland: 10 Headshots required.

Savanna: 15 Headshots required.

Splinter: 20 Headshots required.

Moss: 30 Headshots required.

Shade: 40 Headshots required.

Digital: 50 Headshots required.

Tide: 75 Headshots required.

Red Tiger: 100 Headshots required.

Military Camos must be unlocked individually per weapon. For example, if you’ve unlocked the first Multiplayer Military Camo (Granite) for the AMES 85, it can be equipped to the AMES 85 (in MP, ZM, or WZ), but not to any other weapon until you’ve separately unlocked Granite with that weapon.
Step 2: Special Camos
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Complete all nine Military Camos for a Weapon in your mode of choice, and the next step in the journey is Special Camos! Each Weapon has two unique Special Camo Swatches per mode that can only be earned with that weapon only. Special Camos can be unlocked in any order once you’ve gained access to them, and each has a different unlock criteria, usually related to the strengths or playstyle of the Weapon you’re progressing.
Special Camos: Equip to Any Weapon
Once unlocked, Special Camos are universal and can be equipped to any weapon, as long as that new weapon has completed the Military Camos and unlocked access to the Special Category in at least one mode. It can then be fitted with any Special Camo you like and used in any game mode you like.
Step 3: Mastery Camos
With Military Camos and both Special Camos unlocked for a specific weapon, your Weapon Camo grind enters its final phase: Mastery Camos! As previously revealed, Black Ops 6 has four Mastery Camos available to be earned in each mode: Multiplayer, Zombies, and – for the first time ever – Call of Duty: Warzone (in Season 01). Here’s a look at each set:

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Multiplayer Mastery Camo: Gold.

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Multiplayer Mastery Camo: Diamond.

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Multiplayer Mastery Camo: Dark Spine (Animated).

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Multiplayer Mastery Camo: Dark Matter (Animated, Dynamic).

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Zombies Mastery Camo: Mystic Gold.

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Zombies Mastery Camo: Opal.

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Zombies Mastery Camo: Afterlife (Animated).

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Zombies Mastery Camo: Nebula (Animated, Dynamic).

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Call of Duty: Warzone Mastery Camo: Gold Tiger.

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Call of Duty: Warzone Mastery Camo: King’s Ransom (Animated).

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Call of Duty: Warzone Mastery Camo: Catalyst (Animated)

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Call of Duty: Warzone Mastery Camo: Abyss (Animated, Dynamic).

Dynamic Mastery Camos: For the first time in Call of Duty, the final Mastery Camo in each mode has dynamic elements that change as you fire your weapon for maximum visual impact.
How to Unlock Mastery Camos
Mastery Camos require full participation in the Camo System to access and unlock.
Mastery Camo Tier 1: Gold (Multiplayer), Mystic Gold (Zombies) & Gold Tiger (Call of Duty: Warzone)
Access by earning all nine Military Camos and two Special Camos in the corresponding mode, and then complete the applicable Camo Challenge.
Mastery Camo Tier 2: Diamond (Multiplayer), Opal (Zombies) & King’s Ransom (Call of Duty: Warzone)
Access by earning Mastery Camo Tier 1 for the designated number of Weapons in one Weapon Class in the corresponding mode, and then complete the applicable Camo Challenge. For example, in Multiplayer players must earn Gold Camo on seven Assault Rifles before they gain access to the Diamond Camo Challenge on those Weapons.
Mastery Camo Tier 3: Dark Spine (Multiplayer), Afterlife (Zombies) & Catalyst (Call of Duty: Warzone)
Access by earning Mastery Camo Tier 2 for the designated number of Weapons across multiple Weapon Classes in the corresponding mode, and then complete the applicable Camo Challenge. For example, a Multiplayer player must earn Diamond Camo on 33 Weapons (the number of launch Weapons in Black Ops 6) before they gain access to the Dark Spin Camo Challenge on those Weapons.
Mastery Camo Tier 4: Dark Matter (Multiplayer), Nebula (Zombies) & Abyss (Call of Duty: Warzone)
Access by earning Mastery Camo Tier 2 for the designated number of Weapons across multiple Weapon Classes in the corresponding mode, and then complete the applicable Camo Challenge. For example, a Multiplayer player must earn Dark Spine Camo on 33 Weapons (the number of launch Weapons in Black Ops 6) before they gain access to the Dark Matter Camo Challenge on those Weapons.

Just like Military Camos, Mastery Camos must be unlocked individually with each Weapon and once unlocked can only be used with that Weapon. For example, if you’ve unlocked Gold Camo for the AMES 85, it can be equipped to the AMES 85 anywhere you use it, but not to any other weapon until you’ve separately unlocked Gold with that weapon.
Reticle Challenges
Global System (MP, RBZ, WZ)

Weapons > Loadouts > Gunsmith > Customize

Reticle Challenges: System Overview
Recap: The classic Call of Duty Reticle unlock system has returned! Not only are interchangeable Reticles back for every Optic Attachment in the Gunsmith, but there are robust customization and unlock challenges for them across all three modes.

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Reticle Customization and Challenges can be accessed within the Gunsmith. To gain access to Reticle Challenges and Customization, you must first equip an Optic Attachment to your Weapon. Once equipped with an Optic, head to the “Customize” tab in the Gunsmith and enter the “Reticles” menu. From here you’ll see your progress through 10 Reticles available in each Mode, as well as have access to any Reticle rewards you’ve acquired via other means.

There are 10 Reticles to unlock in each mode: Multiplayer, Zombies, and Call of Duty: Warzone (in Season 01).

Each of an Optic’s available Reticle Unlocks can be unlocked by getting Kills while Aiming Down Sights in the applicable mode with the Optic equipped.

Reticle Challenges and Unlocks are bound to each individual Optic, not any specific Weapon. This means that you can make progress towards Reticles for your favorite Optic with any compatible Weapon. Whenever you’re using that Optic you’re progressing towards its next Reticle unlock.

Unlock a Reticle, and you can fix it to the compatible Optic anywhere it can be equipped in any mode. For example, if you unlock a Reticle from Zombies, and you prefer its look over all other Reticles, you can equip it to that Optic in Multiplayer and Call of Duty: Warzone as you wish.

Optic Availability Note: All weapons share Optics, but some weapons – like Sniper Rifles – have specialized Optics are only available for particular weapon types. Check your Optics lists in-game for all those that are available. Optics are available for all Primary Weapons and Pistols.
Reticle Highlights
An impressive variety of Reticle colors and shapes are available for you to unlock, and the following is a showcase of available Reticles:

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A selection of Optic Reticles you can unlock in Black Ops 6 Multiplayer and Zombies.
Mastery Badges
Global System (MP, RBZ)
Barracks > Challenges > Mastery Badges

Mastery Badges: System Overview
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Become an expert and showcase your proficiency with every type of Weapon, Equipment, Field Upgrade, and Scorestreaks by unlocking a series of Mastery Badges with each piece of gear as you play Multiplayer and Zombies in Black Ops 6.

Each Weapon and piece of Gear has its own Multiplayer and Zombies Mastery Badge journey, assuming the item appears in both modes. Show proficiency with a piece of content and you’ll begin progressing through its three Badge Tiers:
  • Badge I (Bronze)
  • Badge II (Silver)
  • Mastery Badge (Gold + Stat Tracker)
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Badges are progressed by being successful with each piece of equipment. Here are some examples of how different types of Badges are progressed in Multiplayer:
  • Weapons: Get Eliminations with the Weapon
  • Frag Lethal Equipment: Get Frag Kills
  • Prox Alarm Tactical Equipment: Kill enemies detected by your Prox Alarms
  • Trophy System: Intercept enemy Projectiles with your Trophy System
  • RC-XD: Get RC-XD Kills
Mastery Badges Per Mode: Both Multiplayer and Zombies modes have their own set of Badges that are statistically tracked and unlocked for equipment available in both modes. For example, the Frag Grenade has a Multiplayer Badge track, and a Zombies Badge track. Earn each by using the Lethal Equipment in both modes.

Unlock the Mastery Badge for a piece of content and a Stat Trat tracker is added to the Badge, showing off how many times you’ve had success with that piece of content. Always wanted to let players know you’ve earned 10,000 Eliminations with your Weapon of choice? Now you can.
Category Mastery
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Diamond Badge Upgrade and Category Mastery: Unlock the Mastery Badge for the required number of item types in each Badge Category and all Mastery Badges will automatically receive a Diamond Badge Upgrade (with a healthy XP Bonus to boot). For Example, in MP players can earn Diamond Badges for the Scorestreak Category by earning Gold Mastery Badges with 18 Scorestreaks (the number of Scorestreaks available in Black Ops 6 at launch).
Showcasing Your Badges
Mastery Badges are shown off in your Showcase in your Social Menu, and are also displayed whenever you’re present in the Winner’s Circle at the end of Multiplayer Matches. By default, your top three Badges will be automatically equipped to your Showcase – but players who want more control of what they choose to show off can manually equip Badges of their choice. The Badge of the killing weapon is also shown off in the KillCam so the opponent you just dispatched will know how much time and sweat you’ve put into your tool of destruction!
Reward Highlights
Below you’ll find a selection of the Mastery Badges available for you to earn in Black Ops 6:

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A showcase of Mastery Badges you can unlock in Black Ops 6 Multiplayer.

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A showcase of Mastery Badges you can unlock in Black Ops 6 Zombies.
Medal Collection
Global System (MP, RBZ)

Barracks > Stats > Medal Collection

Medals: System Overview
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Medals recognize and reward incredible in-game feats with a satisfying Medal celebration on the in-game HUD and small XP bonus. There are over 200 Medals available to be earned in Multiplayer and Zombies in Black Ops 6. Many of these Medals are returning Black Ops favorites and staples, and many have never before been seen in Call of Duty. Players can view their earned Medals in the After Action Report at the end of each match, as well as in the Medal Collection.
Medal Collection
Your Medal Collection tracks which Medals you’ve earned in Multiplayer and Zombies and how many times you’ve earned them in each mode. From the Medal Collection, you’ll also be able to see what needs to be done to earn any Medals you haven’t yet been able to earn. You can view your Medal Collection via the “Stats” button in the Barracks tab.

Distinguished Medals

New in Black Ops 6 are Distinguished Medals. Distinguished Medals are a curated set of Medals that highlight specific skill-based feats in each Medal category. Each Medal Category’s Distinguished Medals are clearly displayed at the top of the category.
Medals Spotlight
Below you’ll find examples of some new and returning Medals that Black Ops 6 has to offer:

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A showcase of Medals you can earn in Black Ops 6 Multiplayer.

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A showcase of Medals you can earn in Black Ops 6 Zombies.
Black Ops 6: Unredacted Launch Comms Complete!
All critical intel has now been unredacted! Make sure you’re fully prepared for Black Ops 6 by reading the following missives:

Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6.

Launch Comms Blog 2: Zombies Mode Prep: Full Equipment, Power-Ups, Augments, GobbleGums, a Full Tour of Terminus and Liberty Falls, and Confirmed Launch Changes.

Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments.

Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available.

Launch Comms Blog 5: Progression: You’re reading this blog now!

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, , and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Progression preparation: What to unlock in Black Ops 6, part 1

Black Ops 6 Progression: Overview & Goals
Call of Duty®: Black Ops 6 marks the anticipated return of Classic Prestige, back in Call of Duty and bigger than ever…but that’s not the only Progression system that’s gotten a major upgrade this year. The Treyarch team has set out to build the most rewarding Progression and Challenge systems ever delivered in a Call of Duty game, meaning Black Ops 6 packs a ton of unlockable content into the game on Day 1! This blog details everything you’ll need to know about Progression and Unlocks in Black Ops 6 including: Prestige, Calling Card Challenges, Camos, Reticles, the all-new Mastery Badge System, and Medals.

There’s always something to grind for and unlock in Black Ops 6:
Systems Covered in this Blog
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Here’s a summary of the Progression, Challenge, and Customization systems covered in this blog:

Level Unlocks: Earn XP in Multiplayer and Zombies (and in Season 01: Call of Duty: Warzone™) to progress through 55 Levels of unlockable Weapons, Equipment, Scorestreaks, and more.

Prestige: Classic Prestige is BACK in Black Ops 6 and bigger than ever! Players who reach and complete Max Level 55 will be presented with the choice to enter Prestige and restart their Leveling journey in exchange for a bit of Prestige and exclusive rewards. Read on to learn more about the return of Prestige and the valuable rewards up for grabs.

Calling Card Challenges: Complete sets of Challenges in Multiplayer, Zombies, Campaign, and Call of Duty: Warzone (Season 01) to unlock Calling Cards to equip to your Profile and Calling Card Showcase. It wouldn’t be a Black Ops game without hidden-criteria Dark Ops Challenges to discover and unlock. Chase after the “100 Percenter” Calling Cards in each mode for the ultimate Challenge bragging rights.

Weapon Camos: The Weapon Camo grind has been overhauled in Black Ops 6 and is bigger than ever. Learn more about the new update to how you’ll be progressing through Camos on the quest to earn dynamic Dark Matter Camo in Multiplayer, Nebula Camo in Zombies, and the first ever Call of Duty: Warzone Mastery Camo: Abyss (Season 01).

Reticle Challenges: Customizable Reticles and Reticle Challenges return to Call of Duty in Black Ops 6. Learn about how you’ll be unlocking and customizing Reticles in Multiplayer, Zombies, in Call of Duty: Warzone (Season 01).

Mastery Badges: All-new for Black Ops 6, every Weapon, Equipment, Field Upgrade, and Scorestreak in your Loadout has a set of Multiplayer and Zombies Mastery Badges to progress through as you master each piece of Gear. Use and Master each piece of content to unlock its Mastery Badge and Stat Tracker and prove your mettle by revealing your top three Badges in-game and in your Social Showcase.

Medal Collection: View your top Medals and the accumulation of Medals you’ve earned in Multiplayer and Zombies. The Collection will also let you know what’s needed to unlock Medals you haven’t seen yet.
Level Unlocks
Global System (MP, RBZ, WZ)

Barracks > Progression > Level Unlocks

“Earn XP to progress through 55 Level Unlocks and gain access to Weapons, Equipment, Scorestreaks, Operators, and more.”

Level Unlocks: System Overview
Here’s an overview of the main Progression System available for Multiplayer and Zombies at launch, and Call of Duty: Warzone at the start of Season 01.

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Progression Access: Access Progression while in the Lobby via the Barracks tab at the top of the screen. Here, you’ll see a brief preview of your next Progression Reward and have the choice to dig into the “Progression” button for more info on Level Unlocks & Prestige.
Leveling Up: Level Unlocks
Player Levels 1-55

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You begin your Black Ops 6 Progression with a clear goal to accomplish: progress through Level Unlocks by climbing from “Private I” (Level 1) all the way to “Commander” (Level 55). This is achieved by earning XP in Multiplayer and Zombies (and in Season 01: Call of Duty: Warzone). Earn XP by performing well, playing the Objective, earning Medals, and completing Challenges (more on Challenges later).

At every step from 1-55 you’ll unlock a variety of new content to use in your Loadouts in Multiplayer and Zombies:
  • Weapons
  • Lethal & Tactical Equipment
  • Field Upgrades
  • Scorestreaks
  • Perks (Multiplayer Only)
  • Wildcards (Multiplayer Only)
  • Ammo Mods (Zombies Only)
  • GobbleGums (Zombies Only)
Additionally, Black Ops 6 players will unlock eight Base Operators and a selection of Emotes as they progress through the 1-55 Level Unlocks.

Relocked Content Note: Both Operators and Emotes do not relock once you choose to embark on your Prestige journey. Consult the Prestige section of this blog for details.

Black Ops 6 Items in Call of Duty: Warzone Note: Any compatible items from Black Ops 6 that you unlock during your Player Leveling will become available in Call of Duty: Warzone at the start of Season 01, later this year.

GobbleGums Note: All GobbleGums are unlocked from the start of the game. The ones listed in the Level Unlocks (1-55) are simply bonus GobbleGums that give you an extra one-time use item.
Level Unlocks: Player Level 1-55
The linked table lists all the items you’ll unlock on your levelling journey from Level 1 (Private I) to Level 55 (Commander).

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Click here to view the entire Player Level journey!
Level Unlocks: Highlights
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The Launch Comms Blogs related to Weapons and Gear have tables showing the specific item type (Weapons, Field Upgrades, or Scorestreaks for example), so you can track unlockable content via Item rather than by Level (as shown in the Player Level table linked to previously). This becomes increasingly important as you decide which items to permanently unlock once you’ve chosen to Prestige.
Prestige
Global System (MP, RBZ, WZ)
Barracks > Progression > Prestige


Complete Level 55 and reach Max Level and you’ll face the option to take your grind to the next level: Welcome to Black Ops 6 Prestige. Not only has “Classic Prestige” returned in Black Ops 6, but it’s also the most rewarding version of Prestige that Call of Duty has ever seen – with rewards and each Prestige themed around a title in Black Ops history.
The Prestige Hub
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Enter the Prestige Hub via the “Progression” button in the Barracks tab to view the full Prestige journey, preview rewards, and check in on your Prestige stats and Challenges.

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Select a Prestige, and you’ll be able to view all that Prestige’s rewards (and your progress through them depending on your current level).
Choosing to Prestige
It wouldn’t be “Classic Prestige” if it wasn’t just a little...dangerous. Choosing to Prestige in past Call of Duty titles wasn’t without its risks, and that’s no different in Black Ops 6. Make the choice to enter Prestige and you’ll get promoted to Prestige 1, but it will also be:
  • Reset to Player Level 1.
  • All Level Unlocks will be relocked and must be unlocked again, except for Base Operators, Emotes, and Zombies GobbleGums, as well as anything you Permanently Unlock (more on that later).
  • Your Loadouts will be reset.
  • Lifetime stats will remain viewable in the Combat Record, but your stats elsewhere in the game will only show stats for your current Prestige.
However, the following items WILL NOT be relocked or reset:
  • Weapon Progression, Camos, & Reticles.
  • Weapon Builds - your favorite Weapon may be relocked but all the Builds you’ve created for it will be waiting for you when you reach the level needed to unlock it again.
  • Challenge Progress & Unlocks.
  • Store and Battle Pass Content.
  • Operator and Emote Unlocks.
  • Zombies GobbleGums.
Additionally, any item you have a Blueprint or Skin for will remain Permanently Unlocked through Prestige. This means that if you have a Blueprint for the AS Val Assault Rifle, it won’t be relocked when you Prestige. The same goes for any Equipment, Field Upgrades, or Scorestreaks you possess Skins for.

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When you choose to enter Prestige 1, you’ll immediately receive the following:
  • Prestige 1 Icon: Your first Prestige icon, which slots into the center of your Level insignia for all players to see!
  • “Nacht Raider” Weaver Operator Skin.
  • Access to the Prestige 1 Multiplayer and Zombies Calling Card Challenge Sets (more on Calling Card Challenges later in the blog).
  • One Permanent Unlock (continue reading for more information).
Additionally, as you start leveling through Prestige 1, you’ll unlock a unique Prestige reward every 10 Levels (at Level 10, 20, 30, 40, and 50).
Permanent Unlocks
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Each time you Prestige, you' acquire a “Permanent Unlock;”; an advantage with immense power that can only be used once! Here’s how this works:
  • You can use it to unlock a single item of your choice within the Player Levels.
  • You obtain a total of ten Permanent Unlocks, one per Prestige.
  • Once you complete Prestige 10, Permanent Unlocks provide no further function as your Level Unlocks Progression becomes fully available once you’ve entered Prestige Master.
Permanent Unlock Example: If you don’t want to wait until you’ve progressed back to Level 49 to unlock the Kompakt 92 SMG, you can utilize the Permanent Unlock at any time to gain immediate access to the weapon.

You’re encouraged to make strategic choices about which items to permanently unlock, so you have more control over your gameplay experience by ensuring access to your preferred gear.

Prestige Rewards: As previously noted, once you’ve Prestiged, you gain access to earn otherwise-unobtainable Prestige Rewards, Prestige Challenges, and an increased XP bonus for completing each day’s three Daily Challenges.

Stats Reset: Your stats – such as your current Elimination/Death Ratio – start fresh every time you Prestige. However, you can always view your Lifetime Career stats in the Barracks > Stats > Combat Record menu.
Prestige Leveling
If you took the plunge and entered Prestige, your level resets to Level 1, Prestige 1. The date you entered Prestige is recorded, and you receive an instant reward. Now, as you level up and re-unlock the Level rewards, you also unlock the Prestige rewards as well.

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Welcome to Black Ops History! In Black Ops 6, each Prestige is themed around a game in Black Ops history, featuring a variety of rewards inspired by and paying homage to moments and elements found in each Black Ops title. For example, Prestige 1 features rewards inspired by the first game in the Black Ops timeline: 2008’s Call of Duty: World at War, the origin of Zombies in Call of Duty.
Prestige 1: Rewards Showcase
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For the veterans that fondly remember the very first time Zombies appeared in a Call of Duty, as well as players who crave some of the coolest exclusive earnable items around, Prestige 1’s rewards have you covered. Here’s a fully unredacted look:
Instant Reward: Prestige 1 Icon
Your first Prestige icon is animated and takes the form of a World at War soldier, but with a menacing, zombified appearance.
Instant Reward: “Nacht Raider” Weaver Operator Skin
Inspired by the origins of Zombies from Call of Duty: World at War, this Zombified Weaver is clad in tattered and bloody WWII soldier fatigues, with glowing eyes.
Prestige 1, Level 10: “Der Riese” Loading Screen & Social Wallpaper
Return to Group 935’s base of operations with this artwork inspired by the Der Riese Zombies map.
Prestige 1, Level 20: “Perk-A-Cola” GobbleGum Pack (Premium-only*)
A one-hour XP Token plus a GobbleGum Pack, ready for use in Black Ops 6 Zombies. Expect the following GobbleGums in this Pack:
  • Perkaholic: Gives the player all available Perks.
  • On the House: Spawns a Random Perk Power-Up.
  • Soda Fountain: The next Perk purchased gives an additional random Perk.
  • Who’s Keeping Score: Spawns a Double Points Power-Up.
  • Stock Option: Ammo is taken from the player's stockpile instead of their weapon's magazine.
Prestige 1, Level 30: “Zombie Breach” Animated Emblem
A yellow-eyed undead shambler breaks through some hastily constructed defenses in this Animated Emblem.
Prestige 1, Level 40: “Insta-kill Power-Up” Charm
A gleaming gold skull symbolizing the powerful Zombies Insta-Kill Power-Up.
Prestige 1, Level 50: “Teddy is a Liar” C9 Blueprint (SMG, Premium-only*)
Featuring the eerie "Teddy is a Liar" Easter egg from Call of Duty: World at War Zombies and inspired by an infamous submachine gun from World at War, this Blueprint will add a touch of mystery and nostalgia to your arsenal.

*BO6 Required Rewards: Though the Black Ops 6 Prestige Progression System is global across Multiplayer, Zombies, and Call of Duty: Warzone, players who own Black Ops 6 will have access to additional rewards not available to free-to-play Call of Duty: Warzone players. Call of Duty: Warzone players who decide to purchase Black Ops 6 will instantly unlock any “BO6 Required” Prestige rewards they previously earned but did not receive.
Future Prestiges: Rewards Teaser
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Should you decide to continue your epic journey and climb through all ten Prestiges, expect a similar level of rewards and reminiscence. The previous image shows only a few of the additional rewards to earn.
Prestige 3, Level 50: “My Name is…” Payne Operator Skin
Operator Callum Payne has become a mysterious figure cloaked in a hood, evoking the intense legacy of Alex Mason and Victor Reznov from Call of Duty: Black Ops.
Prestige 4, Level 50: “Atomic Commando” XM4 Assault Rifle Blueprint
A vibrant and nostalgic design, capturing the colorful essence of the iconic Nuketown map from the original Call of Duty: Black Ops.
Prestige 5, Level 50: “Absolute Loss” Toro Operator Skin
Operator Toro wears a jacket infused with symbols of rage, embodying the fury and vengeance of Raul Menendez against the Black Ops team in Call of Duty: Black Ops II.
Prestige 6, Level 50: “Robot Abomination” SWAT 556 Marksman Rifle Blueprint
Inspired by the legendary giant robot from Call of Duty: Black Ops II Zombies, this weapon evokes both immense power and mystery.
Prestige 7, Level 50: “Specialist Fan” Maya Operator Skin
Maya showcases her love for Call of Duty: Black Ops III with a mixture of gear inspired by the Specialist Operator Battery, and a shirt proudly displaying the Black Ops III logo.
Become a Legend: Prestige Master Levels
There are 10 Prestiges in Call of Duty: Black Ops 6. If you’re dedicated enough to complete all of them, you’ll automatically graduate into Prestige Master and enter the final phase of Black Ops 6 Career Progression. In Prestige Master, your Level rises above 55 for the first time as you are now able to climb up all the way to Level 1,000 and gain additional rewards in the process.

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Still cloaked in mystery, the rewards for ascending all the way to Prestige Master are well worth the grind. Who will be the first to unlock theirs?
Prestige Master Instant Reward: “Sitting Bull Reborn” Marshall Operator Skin
Marshall rocks an outfit inspired by the cover art of Black Ops 6, capturing the essence of the ‘sitting bull’ pose and the 90s military era.
Prestige Master Level 90: “Classified Arsenal” AMES 85 Animated Blueprint
Redacted bits cover the weapon in a striking pattern, symbolizing the covert and secretive world of Black Ops 6.
Prestige Master: Legacy Prestige Icons and More
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The Legacy Prestige 1 Icons. Can you name all the games they first appeared in?

Players who reach Prestige Master Level 100 will gain the ability to customize their Prestige via access to Legacy Prestige Icons from past Call of Duty titles. Equipping one of these Legacy Prestige Icons replaces your Prestige Master icon and changes the way your Prestige Master status appears to other players anywhere it’s seen in-and-out of game. At Prestige Master Level 100, access to Legacy Prestige 1 icons becomes available. From this point forward, gain access to a new set of Legacy Prestige Icons every 100 Prestige Master Levels:
  • Prestige Master Level 100: Equip any Legacy Prestige 1 Icon
  • Prestige Master Level 200: Equip any Legacy Prestige 2 Icon
  • Prestige Master Level 300: Equip any Legacy Prestige 3 Icon
  • Prestige Master Level 400: Equip any Legacy Prestige 4 Icon
  • Prestige Master Level 500: Equip any Legacy Prestige 5 Icon
  • Prestige Master Level 600: Equip any Legacy Prestige 6 Icon
  • Prestige Master Level 700: Equip any Legacy Prestige 7 Icon
  • Prestige Master Level 800: Equip any Legacy Prestige 8 Icon
  • Prestige Master Level 900: Equip any Legacy Prestige 9 Icon
  • Prestige Legend (Level 1,000): Equip any Legacy Prestige 10 icon (or above)
Prestige Master players who’ve reached Level 100 or above can select a Legacy Prestige Icon via the “Customize” menu in the Barracks.

Become a Legend: As you reach the zenith of your Black Ops 6 career and become a “Prestige Legend” at the game’s maximum Level (1,000), expect additional, Classified rewards for your incredible progress, only unlocked and redacted when you reach Level 1,000.
Calling Card Challenges
Global System (SP, MP, RBZ, WZ)

Barracks > Challenges > Calling Card Challenge Menu

Calling Cards: System Overview
Recap: Calling Card Challenges are back in Black Ops 6, with over 450 Calling Cards available to be earned by completing a variety of Challenges in Campaign, Multiplayer, Zombies and (in Season 01) Call of Duty: Warzone.

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Access Calling Card Challenges via the “Challenges” button in the Barracks tab. Here you can view Challenges for all four modes, split out into different categories:
  • Career.
  • Battle Hardened.
  • Prestige (Multiplayer, Zombies and Call of Duty: Warzone only).
  • Dark Ops.
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, , and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Black Ops 6:Weapons detail, part 1

Armaments Intel: Primary, Secondary, and Melee Weapons (MP, RBZ, WZ)

At launch, expect Black Ops 6 to offer an exceptional arsenal of 33 different armaments to utilize, including 12 weapons all new to the franchise. As you begin to build your favorite Loadouts within a streamlined Weapons menu, and prepare for the Weapon Leveling to come, it’s worth considering the different types of weaponry available to you, how they unlock, and a closer look into a more accessible Gunsmith.

Primary Weapons (25)

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Your main and usually hardest-hitting weapon utilized for most of your time in combat. Expect a varied and interesting selection of weapons in each category, as well as the individual Attachments for each Primary Weapon, which are – except for some Optics – unlocked as you level each weapon up. The Gunsmith is available for all Primary Weapons. Run the Wildcard “Overkill” if you wish to equip a second Primary Weapon in the Secondary Weapon slot. Choose from:
  • Assault Rifles (7)
  • SMGs (6)
  • Shotguns (2)
  • LMGs (3)
  • Marksman Rifles (4)
  • Sniper Rifles (3)
Secondary Weapons (6)

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Your back-up weapon, used in emergency or context-specific situations. These weapons are carried in addition to the Primary Weapon you pick, and more adept Operators tend to choose a Secondary Weapon that complements their Primary Weapon in some way. Running the Overkill Wildcard will allow players to equip two Primary weapons, as well. The Gunsmith is available for Secondary Weapons. Choose from:
  • Pistols (4)
  • Launchers (2)
Melee Weapons (2)

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Your third weapon is a close-quarters armament with no ranged ordnance. Bring out your Melee weapon using the same key or button press as Melee (for controllers, this is the Right thumbstick). Tap this for a gun butt melee. Hold to bring out your Melee weapon, which will remain equipped until you swap back to your Primary or Secondary. There’s also the Weapon Cycle setting (accessed via Controller > Combat > Dedicated Melee Weapon Activation > Hold Melee/Weapon Cycle), which allows players to use the weapon swap button to cycle between Primary, Secondary, and Melee weapons if they so choose. The Gunsmith is available for Melee Weapons (Cosmetics only). Choose from:
  • Knife (1)
  • Baseball Bat (1)
Player Levels: Weapon Unlock Criteria

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All the launch weaponry in Black Ops 6 have specific unlock criteria, and this is related to your Player Progression (accessed via the Progression tab in the Barracks Menu). Gain Experience Points as you play matches to level up, then unlock weapons once you reach a particular Player Progression Level, as shown in the following table. Note that one weapon from each type or class is always immediately available in Default Loadouts and the rest are unlocked as you level up. Look for more information on Player Leveling later in this blog, and full details on all the Player Level Unlocks in the Launch Comms: Progression Blog.

Perk Notes: Equip the following to affect the use of your weaponry in a variety of different ways:
  • Gung-Ho (Enforcer) reduces movement penalties when reloading or using Equipment and allows reloading while Tactical Sprinting.
  • Dexterity (Enforcer) reduces weapon motion while jumping, sliding, and diving.
  • Scavenger (Enforcer) allows ammo resupply from downed enemies.
  • Bruiser (Enforcer) enables Melee kills to replenish health and earn extra score.
  • Tracker (Recon) enables auto-pinging enemies when you ADS.
  • Cold-Blooded (Recon) prevents thermal optics from targeting you.
  • Fast Hands (Strategist) allows you to swap weapons faster.
Wildcard Notes: Equip the following to affect the use of your weaponry in a variety of different ways:
  • Overkill allows you to equip any non-melee weapon in Primary and Secondary slots.
  • Gunfighter allows you to receive three extra Attachment points for your Primary Weapon.
Primary Weapons (25)

Assault Rifles (7)

Attachment Types:
Optic, Muzzle*, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

(*AS VAL has no Muzzle Attachment)

Medium range Primary Weapons. Average mobility, hard-hitting and versatile due to the available attachment options. Usually full-auto, with iron sights and ADS options for Optics.

XM4

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MAGS: 3

MAG SIZE: 30

Available:
Unlocked Immediately

Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts.

AK-74

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MAGS: 3

MAG SIZE: 30

Available:
Unlocked at Player Level 10

Full-auto assault rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil.

AMES 85

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MAGS: 3

MAG SIZE: 30

Available:
Unlocked at Player Level 19

Full-auto assault rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid to long range engagements.

GPR 91

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MAGS: 3

MAG SIZE: 30

Available:
Unlocked at Player Level 28

Full-auto assault rifle. What this rifle lacks in raw power, it makes up for in spades with best-in-class handling and a decent rate of fire.

MODEL L

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MAGS: 3

MAG SIZE: 30

Available:
Unlocked at Player Level 40

Full-auto assault rifle. Slow-firing and controllable with respectable damage, the Model L shines in calculated engagements at mid-range.

GOBLIN MK 2

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MAGS: 4

MAG SIZE: 20

Available:
Unlocked at Player Level 46

Semi-auto assault rifle. The Goblin Mk2 excels at short to mid ranges where its operator can take full advantage of its handling and impressive rate of fire.

AS VAL

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MAGS: 5

MAG SIZE: 20

Available:
Unlocked at Player Level 55

Full-auto assault rifle. Leads the way in stealth while remaining suitable for urban combat through its integrated suppressor and improved mobility.

SMGS (6)

Attachment Types:
Optic, Muzzle, Barrel, Underbarrel*, Magazine, Rear Grip, Stock, Laser, Fire Mods.

(*PP-919 has no Underbarrel Attachment)

Medium to short-range Primary Weaponry, with good mobility and handling, though not quite as accurate as an AR. Iron sights and ADS options are available for Optics.

C9

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MAGS: 4

MAG SIZE: 30

Available:
Unlocked Immediately

Full-auto submachine gun. The C9 is a well-balanced weapon that performs reliably in all close to mid-range situations.

KSV

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MAGS: 4

MAG SIZE: 30

Available:
Unlocked at Player Level 7

Full-auto submachine gun. Fast to aim with manageable recoil and good damage. Perfect for a dexterous operator seeking broad proficiency.

TANTO .22

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MAGS: 4

MAG SIZE: 30

Available:
Unlocked at Player Level 16

Full-auto submachine gun. Slow-firing, but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance.

PP-919

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MAGS: 2

MAG SIZE: 64

Available:
Unlocked at Player Level 37

Full-auto submachine gun. The PP-919 has the highest ammo counts in class, at the cost of some mobility and fire rate.

JACKAL PDW

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MAGS: 4

MAG SIZE: 30

Available:
Unlocked at Player Level 43

Full-auto submachine gun. Great mobility and handling make this an easy choice for operators who aggressively seek CQB engagements.

KOMPAKT 92

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MAGS: 4

MAG SIZE: 30

Available:
Unlocked at Player Level 49

Full-auto submachine gun. Chambered in 9mm with the fastest fire rate in class, the Kompakt 92 excels in close-range encounters.

Shotguns (2)

Attachment Types:
Optic, Muzzle, Barrel, Underbarrel, Magazine*, Rear Grip*, Stock, Laser, Fire Mods.

(*ASG-89 only)

Advantageous at very close ranges, offering iron sights and ADS via Optics, and with correct Attachments, the ability to spray. Incredible firepower at the expense of range and accuracy.

Marine SP

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MAGS: 4

MAG SIZE: 6

Available:
Unlocked Immediately

Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with one-shot kill potential in close quarters.

ASG-89

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MAGS: 4

MAG SIZE: 6

Available:
Unlocked at Player Level 31

Semi-automatic shotgun. Capable of taking down multiple targets in quick succession thanks to its decent magazine size and solid rate of fire.

LMGs (3)

Attachment Types:
Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

Primary Weapons with increased ammo capacity and a focus on medium to long-range takedowns. Iron sights and ADS available via Optics. Though Accuracy, Mobility and Handling are sacrificed (compared to ARs), this is balanced by impressive fire rates and fast sustained fire capabilities.

PU-21

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MAGS: 3

MAG SIZE: 75

Available:
Unlocked Immediately

Full-auto light machine gun. Deceptively lightweight and easy to aim with high damage. Rewards vigilance and careful recoil control.

XMG

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MAGS: 3

MAG SIZE: 100

Available:
Unlocked at Player Level 13

Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy.

GPMG-7

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MAGS: 3

MAG SIZE: 50

Available:
Unlocked at Player Level 52

Full-auto light machine gun. Unparalleled ability to quickly neutralize threats thanks to a blistering fire rate and suitable long-range damage.

Marksman Rifles (4)

Attachment Types:
Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

Favoring an Operator with over-average skill, these burstor semi-auto Primary Weapons are optimal at medium to long ranges. ADS or iron sights available for Optics. Projectiles are hard-hitting and accuracy counts.

SWAT 5.56

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MAGS: 3

MAG SIZE: 30

Available:
Unlocked Immediately

Three-round burst DMR. The Swat 5.56 pairs strong stopping power with a fast burst cooldown for excellence at medium ranges.

Tsarkov 7.62

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MAGS: 3

MAG SIZE: 20

Available:
Unlocked at Player Level 22

Semi-auto DMR. The Tsarkov 7.62 sacrifices only some power in exchange for excellent handling, making it lethal in the hands of an accurate and mobile Operator.

AEK-973

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MAGS: 3

MAG SIZE: 30

Available:
Unlocked at Player Level 34

Three-round burst DMR. Great stability and a fast rate of fire within each burst allows the AEK-973 to land multiple shots on target even at long ranges.

DM-10

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MAGS: 3

MAG SIZE: 20

Available:
Unlocked at Player Level 43

Semi-auto DMR. Best in class stability and power make this the ideal marksman weapon for mid to long range engagements.

Sniper Rifles (3)

Attachment Types:
Optic, Muzzle, Barrel, Magazine, Comb, Stock, Laser, Fire Mods, Stock Pad*.

(*LW3A1 Frostline only)

Normally set up to take down targets at extremely long ranges, these Primary Weapons favor ADS over iron sights when using Optics. Low mobility, and favoring a stable, patient Operator with a steady aim. Extremely high Firepower indicates one-shot takedown potential.

LW3A1 Frostline

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MAGS: 4

MAG SIZE: 5

Available:
Unlocked Immediately

Bolt-action sniper rifle. The LW3A1 Frostline has decent rate of fire and handling speeds, but substantial recoil. One shot kill to the head, upper chest, and upper arms. Hold the Left Thumbstick while ADS to steady.

SVD

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MAGS: 3

MAG SIZE: 10

Available:
Unlocked at Player Level 25

Semi-auto sniper rifle. Gas-operated Soviet sniper with modest vertical kick. Capable of landing precise follow-up shots. One skill kill to the head. Hold the Left Thumbstick while ADS to steady.

LR 7.62

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MAGS: 4

MAG SIZE: 5

Available:
Unlocked at Player Level 49

Bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot kill to the head, chest, and arms. Hold the Left Thumbstick while ADS to steady.

Secondary Weapons (6)

Pistols (4)

Attachment Types:
Optic, Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods.

Full or semi-auto Secondary Weapons, these excel at closer-range takedowns. Iron sights or ADS is available via Optics. Quick to swap to during a fight, and worth considering when finishing off an opponent.

9mm PM

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MAGS: 3

MAG SIZE: 10

Available:
Unlocked Immediately

Semi-auto pistol. With a decent rate of fire and standard handling, the 9mm PM is a masterclass in reliability and the easy choice for all close-quarter engagements.

Grekhova

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MAGS: 3

MAG SIZE: 20

Available:
Unlocked at Player Level 13

Full-auto pistol. Surprising accuracy combined with a fast rate of fire offsets the lower damage and smaller effective range of the Grekhova.

GS45

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MAGS: 3

MAG SIZE: 10

Available:
Unlocked at Player Level 28

Semi-auto pistol. The GS45’s .45 Auto rounds make this sidearm unmatched in close range stopping power.

Stryder .22

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MAGS: 2

MAG SIZE: 30

Available:
Unlocked at Player Level 40

Semi-auto pistol. The Stryder .22 excels at finishing off damaged opponents in the heat of combat thanks to its fast semi-automatic rate of fire and best in class handling.

Launchers (2)

Attachment Types:
None.

Available in lock-on or free-fire variants, these bulky Secondary Weapons are useful for clearing groups of Operators, or against vehicles or technology such as Scorestreaks. Single load, with a sizeable bulk.

CIGMA 2B

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MAGS: 2

MAG SIZE: 1

Available:
Unlocked Immediately

Lock-on capable launcher. Can lock onto enemy Scorestreaks and vehicles. Fires a high-explosive 110-mm warhead for massive damage.

HE-1

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MAGS: 3

MAG SIZE: 1

Available:
Unlocked at Player Level 19

Free-fire rocket launcher. Fires a high-explosive 110-mm warhead for massive damage.

Melee Weapons (2)

Attachment Types:
None.

Close-quarter battle (CQB) combat armaments offering vicious damage potential and arguably the fastest Mobility of any armament. No range capabilities.

Knife

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MAGS: 1

MAG SIZE: 1

Available:
Unlocked Immediately

One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required.

Baseball Bat

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MAGS: 1

MAG SIZE: 1

Available:
Unlocked at Player Level 52

Two-hit kill. The aluminum bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims.

Weapon Menus: Loadouts, Gunsmith, and Attachments (MP, RBZ, WZ)

Loadouts


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Your Loadout screen is familiar yet updated. Menus are mainly vertical, and the slots within a Loadout involve choosing armaments that differ slightly depending on the Mode you’re playing:
  • Multiplayer: Choose three types of weapons (Primary, Secondary, Melee), three types of Equipment (Tactical, Lethal, and an MP-only Field Upgrade), three Perks (MP), an optional Specialty related to your Perk choice, and a Wildcard.
  • Zombies: Choose two types of weapons (Primary or Secondary, and Melee), three types of Equipment (Tactical, Lethal, and a Zombies-only Field Upgrade), and a GobbleGum Pack (Zombies only).
  • This blog details the first three Loadout slots (the Primary, Secondary, and Melee Weapons).
  • You can add Loadouts, creating a maximum of ten.
  • You can set one Loadout as your favorite. This Loadout acts as your default spawn class in games, and your Operator will carry the Primary Weapon in the Lobby.
  • You can Rename, Duplicate, or Delete any Loadout.
Content Unlocks

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You begin your Black Ops 6 journey with most of your Loadout items locked. There’s a wide variety of functional content to unlock on your journey through the 55 Player Levels. Every time you level up, be sure to check the Barracks > Progression > Level Unlocks menu (shown above) to ensure you’re aware of the unlocks you now have available to you. Expect between one and three unlocks per level.

Each specific unlock box in this menu has the game mode it applies to, or simply the BO6 logo if the item is available in all modes. The following type of content is unlockable, and usually adds to your existing item pools:

Loadouts (Default) (MP)

Loadouts (Custom) (MP)

Weapons (Primary) (MP, RBZ, WZ)

Weapons (Secondary) (MP, RBZ, WZ)

Weapons (Melee) (MP, RBZ, WZ)

Tacticals (MP, RBZ, WZ)

Lethals (MP, RBZ, WZ)

Field Upgrades (MP, WZ)

Field Upgrades (RBZ)

Perks (MP)

Wildcards (MP)

Scorestreaks (MP, RBZ, WZ)

Ammo Mods (RBZ)

GobbleGums (RBZ)

Operators (MP, RBZ, WZ)

Emotes (MP, RBZ, WZ)

Features (MP, RBZ, WZ)

Expect a full and thorough overview of how all your items unlock in the Launch Comms Blog 5: Progression.

The Firing Range


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A familiar location to test your equipped Loadout weapons is available, and this comes with a few additions to help you continuously adjust a weapon build until you’re happy with it. Expect to utilize the following:
  • Practice dummies to shoot at, at 10-, 25-, and 50-meter intervals.
  • Dummies can have 0, 1, 2, or 3 Armor Plates added to them.
  • You have almost limitless ammunition.
  • The upper-left corner features a target elimination tracker, an accuracy tracker, and a damage tracker.
  • A toggle feature allows you to optionally activate a Moving Target dummy, or a Recoil metal plate.
  • Toggle Feature: Moving Target: A dummy drops down from the ceiling on a conveyor belt, and automatically moves back through the range as you connect with it using your weapon. Once you hit it at maximum range, it moves back to its initial position, and the process can be repeated.
  • Toggle Feature: Recoil Target: A metal plate hangs from the ceiling around seven meters from your booth, allowing you to fire your weapon and view the bullet spread.
© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, , and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Gear up: Equipment, perks, and Scorestreaks confirmed

Gear Up: Confirmation on Your Loadouts (MP, RBZ)

Recap:
Perfecting your Loadouts in Black Ops 6 is both quick and easy. This includes a reworking of the Weapon Gunsmith to make it much more approachable, allowing you to choose from the vast array of unlockable weapon attachments with a renewed set of confidence that the build you’re making is suited to your exact style of play.

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It all starts in the Weapons Menu, and it’s here you’ll choose your Loadouts. Black Ops 6 is set to bring an exceptional arsenal of weaponry and equipment to the game – including 12 weapons all-new to the franchise – and the following information details the available Equipment (Tacticals, Lethals, Field Upgrades) Scorestreaks, Perks, Combat Specialties, and Wildcards available at the game’s launch.

Weapons Detail Note: The Primary, Secondary, and Melee Weapons you can choose from, along with Gunsmith and Attachment Intel, is covered in the Weapons Detail Blog, available here.

Zombies Detail Note: Round-Based Zombies Mode utilizes some (but not all) of the Equipment detailed in this blog. Where appropriate, this will be flagged. Expect a Launch Comms: Zombies-focused blog prior to game release that confirms all Equipment available at launch for this mode.

Mastery Badges Note: Every Equipment set – Tacticals, Lethals, Field Upgrades, and Scorestreaks – have their own Medal Challenge (with associated XP Reward), and all individual Equipment items have a specific set of Mastery Badge Challenges to complete. Consult the Launch Comms: Progression Blog for more Intel.

Accessing Loadouts

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Loadouts are the key to accessing all the wealth of Operator equipment in the game. At the very start of your Black Ops 6 Multiplayer journey, you’re able to access Default Loadouts (that are pre-built for a specific style of play), but the entire Loadout content opens once you hit Player Level 4, and Custom Loadouts become available, as shown below:

Progression: Loadout Unlocks

Loadout - Player Level

ENFORCER 1

RECON 1

STRATEGIST 1

COMMANDO 2

OVERWATCH 3

CUSTOM 4

Overview: Tacticals (8) (MP, RBZ)

Mastery Badges available for this Equipment Type

Recap:
Tacticals are limited-per-life and reusable items that range from intel-gathering sensors to healing or disorientation devices, designed to offer a non-lethal advantage in combat.

Wildcard Note: Equip the Tactical Expert Wildcard, and you spawn with two additional Tacticals of the same type (a total of three).

Progression: Tacticals Unlocks

Tactical - Player Level

CONCUSSION 0

FLASHBANG 6

SPY CAM 12

SMOKE 17

PROX ALARM 23

STIM SHOT 30

DECOY 35

SHOCK CHARGE 42

Available Tacticals

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Concussion Grenade (MP, RBZ)

Available:
Unlocked Immediately

Grenade that slows victim’s movement and aiming.

Flashbang Grenade (MP)

Available:
Unlocked at Player Level 6

Grenade that blinds targets for a duration. For players with photosensitivity concerns, the flash effect of this grenade can be displayed as a low-light black effect if you change it at the Options > Graphics > View > Inverted Flashbang menu.

Spy Cam (MP)

Available:
Unlocked at Player Level 12

Quickly mark enemies and hostile Equipment and Scorestreaks for your team.

Smoke Grenade (MP, RBZ)

Available:
Unlocked at Player Level 17

Deploys a smoke screen that blocks vision and automated targeting systems.

7e7e30b2415f10d7bc9788cae25546f4c7808c1e.jpg


Prox Alarm (MP)

Available:
Unlocked at Player Level 23

Set of two sticky alarms that ring and flash when an enemy is nearby. Tripped alarms show on allied minimaps.

Stim Shot (MP, RBZ)

Available:
Unlocked at Player Level 30

Combat stim that heals wounds and refreshes Tactical Sprint.

Decoy Grenade (MP, RBZ)

Available:
Unlocked at Player Level 35

Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.

Shock Charge (MP, RBZ)

Available:
Unlocked at Player Level 42

Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.

Overview: Lethals (9) (MP, RBZ)

Mastery Badges available for this Equipment Type

Recap:
Lethals are limited-per-life items that harm enemies, usually via an explosion.

Wildcard Note: Equip the Danger Close Wildcard, and you spawn with two additional Lethals of the same type (a total of three).

Progression: Lethals Unlocks

Lethal Player Level

FRAG 0

STICKY GRENADE 9

C4 14

THERMO GRENADE 21

IMPACT GRENADE 26

MOLOTOV 32

BLAST TRAP 41

DRILL CHARGE 50

COMBAT AXE 53

Available Lethals

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Frag Grenade (MP, RBZ)

Available:
Unlocked Immediately

Cookable fragmentation grenade.

Sticky Grenade (MP, RBZ)

Available:
Unlocked at Player Level 9

Reliable sticky grenade with a timed fuse.

C4 (MP, RBZ)

Available:
Unlocked at Player Level 14

Sticky explosive with large damage radius. Detonate remotely with your Lethal Equipment Button. Double-tap your Interact Button for a quick detonation.

Thermo Grenade (MP, RBZ)

Available:
Unlocked at Player Level 21

Creates a large fuel-air cloud that explodes after a duration.

Impact Grenade (MP, RBZ)

Available:
Unlocked at Player Level 26

Precision grenade that explodes on impact.

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Molotov (MP, RBZ)

Available:
Unlocked at Player Level 32

Thrown incendiary weapon creates a patch of flames.

Blast Trap (MP, RBZ)

Available:
Unlocked at Player Level 41

Planted explosive device detonates when enemies come near.

Drill Charge (MP)

Available:
Unlocked at Player Level 50

Explosive charge that burrows into a surface and explodes, damaging enemies on the other side.

Combat Axe (MP, RBZ)

Available:
Unlocked at Player Level 53

Thrown axe that kills enemies in one hit. Bounces off surfaces.

Overview: Field Upgrades (11) (MP)

Mastery Badges available for this Equipment Type

Recap:
Impressive tactical or lethal devices that are powerful and recharge during a match after use.

RBZ Note: Zombies Field Upgrades are entirely different, and those available at game launch are covered in the Launch Comms: Zombies Blog.

Wildcard Note: Equip the Prepper Wildcard, and you spawn with two different Field Upgrades (a total of two).

Progression: Field Upgrades Unlocks

Field Upgrade Player Level

ASSAULT PACK 0

SCRAMBLER 18

SIGNAL LURE 27

MORPHINE INJECTOR 44

WAR CRY 35

SPRING MINE 0

TACTICAL INSERTION 39

TROPHY SYSTEM 12

NEUROGAS 48

ACOUSTIC AMP 41

SLEEPER AGENT 51

Available Field Upgrades

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Assault Pack (MP)

Available:
Unlocked Immediately

Deploy a box of extra ammo and equipment to resupply your team.

Spring Mine (MP)

Available:
Unlocked Immediately

Deploy an anti-infantry mine.

Trophy System (MP)

Available:
Unlocked at Player Level 12

Deployable defense system that destroys enemy projectiles in the air.

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Scrambler (MP)

Available:
Unlocked at Player Level 18

Creates an area that disrupts enemy equipment, Field Upgrades, Scorestreaks, and minimaps.

Signal Lure (MP)

Available:
Unlocked at Player Level 27

Reveal your position to enemies but earn bonus score for kills and for surviving.

War Cry (MP)

Available:
Unlocked at Player Level 35

Rally your team, improving nearby allies’ movement speed and health regen speed for a duration.

Tactical Insertion (MP)

Available:
Unlocked at Player Level 39

Marks a location as your next spawn point.

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Acoustic Amp (MP)

Available:
Unlocked at Player Level 41

Personal audio amplifier that makes enemy footsteps louder for a duration.

Morphine Injector (MP)

Available:
Unlocked at Player Level 44

For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive.

Neurogas (MP)

Available:
Unlocked at Player Level 48

Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations, which disorients and damages victims.

Sleeper Agent (MP)

Available:
Unlocked at Player Level 51

Infiltrate the enemy team, appearing as a friendly to them for a short duration. Kills extend the time. Gunfire and enemy content reveal your true identity.

Overview: Perks (21), Specialties (3), and Wildcards (6) (MP)

Recap:
The Black Ops 6 Multiplayer Perk system brings innovation, familiarity, and streamlining to your initial choices when choosing the three abilities you bring to each MP match, with added depth as you ponder the advantages of Combat Specialties, as well as the Wildcard feature you can pick to fully flesh out your Operator.

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Perk Slots 1, 2, 3: You have a selection from all the available Perks to choose from in each of three different available slots. You pick one Perk per slot, for a total of three Perks that activate immediately at the start of every match.

Combat Specialty: In addition to the name and combat capabilities, each Black Ops 6 Perk has color associated with it. This visual reference denotes the Combat Specialty the Perk offers, but only if grouped with two other Perks of the same color (or Specialty).
  • The three colors are Red (Enforcer), Blue (Recon), and Green (Strategist).
  • For example, “Engineer” (Perk 2) is color-coded blue, meaning it grants the Recon Combat Specialty, but only if your two other Perks (from Perk selections 1 and 3) are also color-coded blue (i.e., they are also grant the “Recon” Specialty).
  • Choose three Perks of the same color in slots 1, 2, and 3, and you’re able to pick an additional Specialty.
Note on RBZ: Zombies Perks are entirely different, and those available at game launch are covered in the Launch Comms Zombies Blog.

Wildcard Note: Equip the Perk Greed Wildcard, and you can choose a fourth Perk. This opens up a special fourth Perk Slot; the Perk can be chosen from any Specialty (you have the choice of any of the 21 available Perks). This perk also counts towards obtaining your Combat Specialty, allowing for tactical placement and choice across all four slots.

Progression: Perks Unlocks

Perk - Slot - Specialty - Player Level

DEXTERITY 1 Enforcer 20

GUNG-HO 1 Enforcer 0

SCAVENGER 1 Enforcer 26

ASSASSIN 2 Enforcer 5

BRUISER 2 Enforcer 53

BANKROLL 3 Enforcer 23

DOUBLE TIME 3 Enforcer 14

GHOST 1 Recon XXX

NINJA 1 Recon 35

ENGINEER 2 Recon 0

FORWARD INTEL 2 Recon 47

TRACKER 2 Recon 29

COLD-BLOODED 3 Recon 41

VIGILANCE 3 Recon 6

FLAK JACKET 1 Strategist 8

TAC MASK 1 Strategist 44

DISPATCHER 2 Strategist 11

FAST HANDS 2 Strategist 38

GEARHEAD 3 Strategist 50

GUARDIAN 3 Strategist 32

QUARTERMASTER 3 Strategist 0

Enforcer Perks (7) (Perk Slots 1, 2, 3)

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Enforcer Perks: Slot 1

Pick one of the following three Perks from the Enforcer type for this slot or choose from Slot 1 Recon or Strategist Perks.

Gung-Ho

Available:
Unlocked Immediately

Reduced movement penalties when reloading or using Equipment. Reload while Tactical Sprinting.

Dexterity

Available:
Unlocked at Player Level 20

Reduced weapon motion while jumping, sliding, and diving. Take less fall damage.

Scavenger

Available:
Unlocked at Player Level 26

Resupply ammo and Equipment from killed enemies.

Enforcer Perks: Slot 2

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 2 Recon or Strategist Perks.

Assassin

Available:
Unlocked at Player Level 5

Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up the Packs for more Score.

Bruiser

Available:
Unlocked at Player Level 53

Melee kills and finishing moves replenish health and earn extra score.

Enforcer Perks: Slot 3

Pick one of the following two Perks from the Enforcer type for this slot or choose from Slot 3 Recon or Strategist Perks.

Double Time

Available:
Unlocked at Player Level 14

Greatly increased duration of Tactical Sprint.

Bankroll

Available:
Unlocked at Player Level 23

Start each life with +150 score towards Scorestreaks (non-lethal).

Recon Perks (7) (Perk Slots 1, 2, 3)

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Recon Perks: Slot 1

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 1 Enforcer or Strategist Perks.

Ghost

Available:
Unlocked at Player Level 17

Undetectable by enemy Scout Pulse (Scorestreak) and UAV (Scorestreak) when moving, planting, defusing, or controlling Scorestreaks. Undetectable by Prox Alarm (Tactical).

Ninja

Available:
Unlocked at Player Level 35

Move more quietly.

Recon Perks: Slot 2

Pick one of the following three Perks from the Recon type for this slot, or choose from Slot 2 Enforcer or Strategist Perks.

Engineer

Available:
Unlocked Immediately

See enemy Equipment and Scorestreaks through walls and enemy Scorestreak icons on the minimap.

Tracker

Available:
Unlocked at Player Level 29

See enemy footsteps. ADSing auto-pings enemies. Long cooldown between pings.

Forward Intel

Available:
Unlocked at Player Level 47

Increases minimap area and shows direction indicators for revealed enemies.

Recon Perks: Slot 3

Pick one of the following two Perks from the Recon type for this slot or choose from Slot 3 Enforcer or Strategist Perks.

Vigilance

Available:
Unlocked at Player Level 6

Displays a HUD icon whenever you appear on enemy minimaps. Immune to CUAV (Scorestreak) and Scrambler (Field Upgrade). Immune to Sleeper Agent (Field Upgrade).

Cold-Blooded

Available:
Unlocked at Player Level 41

Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.

Strategist Perks (7) (Perk Slots 1, 2, 3)

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Strategist Perks: Slot 1

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 1 Enforcer or Recon Perks.

Flak Jacket

Available:
Unlocked at Player Level 8

Reduces incoming explosive and fire damage.

Tac Mask

Available:
Unlocked at Player Level 44

Resistance to enemy flash and concussion grenades (Tacticals) and enemy Neuro Gas (Field Upgrade).

Strategist Perks: Slot 2

Pick one of the following two Perks from the Strategist type for this slot or choose from Slot 2 Enforcer or Recon Perks.

Dispatcher

Available:
Unlocked at Player Level 11

Reduced score cost for non-lethal Scorestreaks. Stacks with Bankroll (Slot 3 Enforcer Perk).

Fast Hands

Available:
Unlocked at Player Level 38

Swap weapons faster and extend fuses when throwing back grenades.

Strategist Perks: Slot 3

Pick one of the following three Perks from the Strategist type for this slot or choose from Slot 3 Enforcer or Recon Perks.

Quartermaster

Available:
Unlocked Immediately

Recharge Equipment uses over time.

Guardian

Available:
Unlocked at Player Level 32

Faster healing while capturing and holding objectives. Revive downed teammates faster.

Gearhead

Available:
Unlocked at Player Level 50

Two Field Upgrade charges. Increased Field Upgrade charge rate. Hack enemy Equipment and Field Upgrades.

Combat Specialties (3)

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Recap: Equip three Perks of the same Combat Specialty (Enforcer, Recon, or Strategist, denoted by the red, blue, or green color) to activate its Combat Specialty in-game. There are three, which are automatically added to the Specialty slot. If your three Perks are of differing colors (or Specialties), no Specialty is granted. Black Ops 6 has the following Specialties available:

Enforcer

Available:
When three Enforcer Perks are equipped

Killing enemies grants a temporary buff to movement speed and health regeneration rate.

Recon

Available:
When three Recon Perks are equipped

Enemies can be seen through walls for a short time after respawn; a HUD edge indicator flashes when an enemy is outside your view; leave no death skulls when killing enemies.

Strategist

Available:
When three Strategist Perks are equipped

Earn a score bonus for objectives and destroying enemy Equipment; see Equipment through walls; deploy Equipment and Field Upgrades faster.

Wildcards (6)

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Recap: Lastly, you can further augment your favorite Loadouts by adding a single Wildcard. Last utilized in Black Ops Cold War, these allow you to add a modifier that would normally bend or break the rules of the Create-a-Class system. Expect the following Wildcards at launch:

Tactical Expert

Available:
Unlocked at Player Level 15

Spawn with two extra Tacticals.

Overkill

Available:
Unlocked at Player Level 24

Equip any non-melee weapon in Primary and Secondary slots.

Gunfighter

Available:
Unlocked at Player Level 33

Get three extra attachment points for your Primary weapon.

Danger Close

Available:
Unlocked at Player Level 38

Spawn with an extra lethal.

Prepper

Available:
Unlocked at Player Level 45

Equip two different Field Upgrades.

Perk Greed

Available:
Unlocked at Player Level 54

Equip an extra Perk.

Overview: Scorestreaks (18) (MP, RBZ)

Mastery Badges available for this Equipment Type

Recap:
As well as bringing a Loadout to battle, you’re able to choose three Scorestreaks, some of the most powerful recon, tactical, or destructive tools at your disposal. These are earned by increasing your score count during a single life, as score resets if you die.

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Note that Scorestreaks in Black Ops 6 are not grouped into subsets that you must pick between; you can choose any three Scorestreaks you like, no matter how little or large the points cost. These are then unlocked during a match from lowest to highest points, as normal.

Note on RBZ: Zombies Mode allows you to craft or loot a small selection of the following Scoresteaks, known as “Support” equipment in-game. Consult the Launch Comms: Zombies Blog for more information.

Perk Note: When equipped, the Dispatcher Perk reduces the Scorestreak cost for non-lethal (i.e., tactical) Scorestreaks. This stacks with Bankroll.

Perk Note: When equipped, the Bankroll Perk automatically awards you +150 score towards Scorestreaks at the start of a match. This stacks with Dispatcher.

Progression: Scorestreaks Unlocks

Scorestreak Player Level

SCOUT PULSE 0

RC-XD 5

ARCHANGEL LAUNCHER 9

UAV 15

COUNTER UAV 17

SAM TURRET 33

CARE PACKAGE 24

NAPALM STRIKE 30

SENTRY TURRET 12

LDBR 21

WATCHDOG HELO 0

A.G.R. MK 1 27

HELLSTORM 0

INTERCEPTORS 47

STRATEGIC BOMBER 36

HARP 42

CHOPPER GUNNER 45

DREADNOUGHT 54

Available Scorestreaks

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Scout Pulse (MP)

Type: Non-lethal

Score: 400 (Dispatcher Perk: 300)

Available:
Unlocked Immediately

Radar ping that reveals nearby enemies on the user’s minimap.

RCXD (MP)

Type: Lethal

Score: 450

Available:
Unlocked at Player Level 5

Deploy a small remote controlled, remote detonated explosive vehicle.

SAM Turret (MP)

Type: Non-lethal (to Operators)

Score: 550 (Dispatcher Perk: 500)

Available:
Unlocked at Player Level 33

Launch a targeted missile strike against air vehicles.

UAV (MP)

Type: Non-lethal

Score: 600 (Dispatcher Perk: 500)

Available:
Unlocked at Player Level 15

Aerial recon drone that reveals enemy locations on the minimap for your team.

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Archangel Launcher (MP)

Type: Lethal

Score: 650

Available:
Unlocked at Player Level 9

Rocket launcher that fires remote-piloted rockets. Magazine size of two.

Counter UAV (MP)

Type: Non-lethal

Score: 700 (Dispatcher Perk: 550)

Available:
Unlocked at Player Level 17

Launch a drone that scrambles enemy minimaps.

Care Package (MP)

Type: Non-lethal

Score: 750 (Dispatcher Perk: 700)

Available:
Unlocked at Player Level 24

Call in an airdrop that contains a random Scorestreak.

Napalm Strike (MP)

Type: Lethal

Score: 900

Available:
Unlocked at Player Level 30

Launch a targeted strike of explosive napalm.

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LDBR (MP, RBZ)

Type: Lethal

Score: 950

Available:
Unlocked at Player Level 21

Launch a missile bombardment in a targeted area for a duration.

Sentry Turret (MP, RBZ)

Type: Lethal

Score: 1,000

Available:
Unlocked at Player Level 12

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

Hellstorm (MP, RBZ)

Type: Lethal

Score: 1,050

Available:
Unlocked Immediately

Control a long-range missile with brake and boost capabilities and secondary missiles.

Watchdog Helo (MP)

Type: Lethal

Score: 1,100

Available:
Unlocked Immediately

Watchdog Helo that engages enemies and pings enemy locations for your team.

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A.G.R. Mk 1 (MP)

Type: Lethal

Score: 1,200

Available:
Unlocked at Player Level 27

Remotely piloted quick assault tank armed with a machine gun and grenade launcher.

Interceptors (MP)

Type: Non-lethal (to Operators)

Score: 1,250 (Dispatcher Perk: 1,050)

Available:
Unlocked at Player Level 47

Call in a fighter jet squadron that eliminates enemy air targets.

Strategic Bomber (MP)

Type: Lethal

Score: 1,300

Available:
Unlocked at Player Level 36

Stealth plane that carpet bombs a large targeted area.

HARP (MP)

Type: Non-lethal

Score: 1,450 (Dispatcher Perk: 1,200)

Available:
Unlocked at Player Level 42

High altitude recon plane reveals enemy position and direction on the minimap in real time.

Chopper Gunner (MP, RBZ)

Type: Lethal

Score: 1,600

Available:
Unlocked at Player Level 45

Take control of the door gun turret on an assault chopper.

Dreadnought (MP)

Type: Lethal

Score: 1,800

Available:
Unlocked at Player Level 54

Heavily modified gunship equipped with multiple cannons, rocket pods, and a Daisy Cutter bomb.

Black Ops 6: Unredacted Launch Comms Incoming!

Expect further critical intel to be unredacted in the coming days as we confirm additional launch content across Multiplayer and Zombies. Look for the following missives:

Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6.

Launch Comms Blog 2: Zombies Mode Prep: Full Equipment, Power-Ups, Augments, GobbleGums, a Full Tour of Terminus and Liberty Falls, and Confirmed Launch Changes.

Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments.

Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available. You’re reading this blog now!

Launch Comms Blog 5: Progression: Unlock your true potential as we detail the critical Player Level equipment you’ll need on day one, detailed intel on Classic Prestige and the available rewards, full info on Calling Cards, Reticles, and Mastery Badges Challenges. Plus: Are You Ready for a Deep Dive into the Weapon Camo System?

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, , and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Black Ops 6:Weapons detail, part 2

Global Weapon Builds

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Whether you’re playing Black Ops 6 Multiplayer, Round Based Zombies or Call of Duty®: Warzone™ (at Season 1), you can utilize a weapon build you’ve created across all three game modes. This time-saving innovation allows you to make a change to any Build or Blueprint in any game, and it permeates out everywhere the gun is equipped. Here’s an example of how this works.

Let’s say you want to create an AMES 85 Variant. In the Loadout Menu (MP, RBZ, or WZ though MP is shown above), simply complete the following:
  • Select the weapon in question and go to “+ Create New Build.”
  • Choose the Base Weapon, or any of the Blueprints you’ve collected, as the basis of your new Weapon Build.
  • Enter the Gunsmith, and perfect your weapon by adding Attachments, Cosmetics, and testing the weapon out in the Firing Range.
  • Move back to the Custom Loadout screen, where your weapon has a default name, and select “Build Options.”
  • Rename your weapon (you can also duplicate or reset it, too).
  • Your weapon is automatically saved. Now, when you access the Loadout Menus in your other game modes (in this example, RBZ or WZ), the weapon, along with the Attachments, Cosmetics, and name, appears.
  • All builds are saved within the menu of the individual weapon type.
Gunsmith: Attachments Intel (MP, RBZ, WZ)

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Recap: As detailed at Call of Duty: NEXT, the focus for Black Ops 6 is to condense and streamline Attachments so you can easily understand the bonuses when it comes to utilizing the Gunsmith. Here are some of the changes:
  • Gaining the Advantage: Attachments almost always come with a benefit (Pro), and not a detriment (Con), so you know you’re creating a weapon more potent than the base version.
  • Optics for All... : Almost all Optic Attachments are shared across all weapons in a Weapon Class. For example, unlock the Red Dot Sight with a SMG and you’ll be able to equip it to all SMGs in the Weapon Class.
  • ...Everything Else is Unique: All other Attachment Types – Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, and Fire Mods – are unique to the weapon in question in terms of unlocking and usage.
  • Getting Specific: Instead of having a weapon function – such as ADS speed – being affected by multiple attachments that are difficult to keep track of, they are related to a single Attachment type.
    • For example, equipping a “Rear Grip” Attachment will always improve your handling, and the grip you choose will boost a unique combination of handling stats (to Sprint to Fire Speed, Slide to Fire Speed, Dive to Fire Speed, ADS Speed, or a combination thereof). All the different grips are designed to improve the weapon’s potency, not reduce it.
  • Information is Power: The net result of this new system is that it allows players to make informed weapon-building decisions easily and create effective Builds without constantly needing looking up “meta” builds online.
Details Matter: Don’t mistake this streamlining as “dumbing down” the Gunsmith, as your Firepower, Accuracy, Handling, and Mobility statistics can also be seen in an expanded view, with individual elements like Reload Quickness, Recoil Gun Kick, and Bullet Velocity all available to compare in granular detail.

Attachment Types

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As always, Attachments are divided into types, and each type provides a basic advantage when placed onto your weapon, along with specific additional benefits based on the unique nature of each specific part. The following table shows the 11 different Attachment Types available at launch, and which Weapon Types utilize them:

Key: The preceding table has the following information related to Weapon and Attachment Types, as follows:

YES: Every weapon within the Weapon Type uses this Attachment Type.

SOME: Most, but not all, of the Weapon Type uses this Attachment Type.

NO: This Attachment Type is not available for the Weapon Type.

For example, the “Comb” Attachment Type is only available on Sniper Rifles.

Note: Attachment Type Descriptions are detailed throughout the rest of this Blog, so you know what each one does. See below.

Five Attachments Per Weapon. Eight if You’re a Gunfighter

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Along with the weapon’s current level, the Attachments Menu also indicates the number of Attachments you can place, and have placed, on your weapon. These are known as “Attachment Points.”
  • There are five points available, for Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Pistols.
  • You can pick none, or up to five Attachment Points, though the more slots used, the better the weapon is likely to perform.
  • Each weapon type has more available Attachment types than points. For example, you can choose up to five points when building out an SMG, but there are nine Attachment Types.
  • Launchers and Melee Weapons do not have Attachment points.
  • You can increase the number of Attachment Points from five to eight by selecting the Gunfighter Wildcard, available when you reach Player Level 33.
Attachments: Main Statistics and Details

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Four Main Statistics: Each weapon has a baseline value related to one of four key attributes: Firepower, Accuracy, Mobility, and Handling. These are each represented by a grey bar in the bottom-right corner of the Gunsmith Attachments Menu. In each case, the higher the value, the better. As you’d expect, some weapons are intrinsically more proficient when it comes to one or more of these statistics. For example, a Sniper Rifle has the best “Firepower” of all weapon types.

Each aspect of a weapon’s performance is related to these four statistics:
  • Firepower: The fire rate, damage, range, and firing ping on the Mini-Map.
  • Accuracy: The minimum and maximum Hip Fire Spread, Recoil Gun Kick, Horizontal and Vertical Recoil, bullet velocity, and Flinch Resistance.
  • Mobility: The Movement Speed (Crouch, normal, Sprint, and ADS).
  • Handling: Reload quickness (both with rounds and empty), ADS Speed, Sprint to Fire Time, and Weapon Swap Speed.
Every time you add an attachment to your weapon, it affects one (or more) of the above statistics. In Black Ops 6, adding an attachment usually grants you more pronounced advantages (“Pros”), and limited disadvantages (“Cons”) compared to the weapon without the attachment fitted.

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Statistical Details: For those requiring nuanced analytical data regarding every single Attachment, you can toggle “Details” on and off, which enables you to see how each attachment affects the weapon specifically, and numerically.

Attachments: A Deep Dive

The following showcases a variety of visuals for each Attachment type, along with notes on which weapons you can affix them to. The statistical benefits (and drawbacks as appropriate) are discussed, along with any further pertinent notes.

Note: Any listing of a weapon type with an asterisk next to it (*) that you see indicates that some (but not all) of a weapon type use this Attachment.

Optic

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Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.

Not Available on: Launchers, Melee Weapons.

Stat Benefit: Accuracy

Sights or scopes attached to the top of a weapon, designed to improve accuracy during target engagement. Occasionally improves Recoil Gun Kick. More powerful scopes (usually designed for Sniper Rifles) may reduce ADS Speed.

Note: Optics are a unique type of Attachment as they are universal. This means that once you unlock an Optic, it becomes available for every weapon in the same class, not just the one you unlocked it for.

Note: Optics come with Reticles; markings and dots that further delineate your targets and aid in your aiming. Your Optics can be further customized by unlocking a variety of Reticles via Reticle Challenges.

Muzzle

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Available on: Assault Rifles*, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.

Not Available on: Launchers, Melee Weapons.

Stat Benefit: Accuracy

Usually attached to the end of the weapon barrel, Muzzles are used to redirect gasses (as necessary) and serve to reduce or control recoil.

Barrel

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Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.

Not Available on: Launchers, Melee Weapons.

Stat Benefit: Firepower

The front section of the weapon where the projectile travels through once the trigger has been pulled. Attachments tend to improve damage range and velocity, enabling you to hit a target more rapidly.

Underbarrel

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Available on: Assault Rifles, SMGs*, Shotguns, LMGs, Marksman Rifles.

Not Available on: Sniper Rifles, Pistols, Launchers, Melee Weapons.

Stat Benefit: Firepower, Accuracy

Attached to the base of the barrel, Underbarrels come in two main varieties: Foregrips and Launchers. Foregrips are handles that can reduce recoil and sway (Accuracy). Launchers increase your firepower by adding an alt-fire capacity to the weapon, usually an explosive charge or grenade.

Magazine

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Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Sniper Rifles, Pistols.

Not Available on: Launchers, Melee Weapons.

Stat Benefit: Firepower or Handling

Magazines hold a weapon’s ammunition and are generally available in two types: Extended Mags allow you to carry more rounds, increasing Firepower sometimes at the expense of Handling. Fast or Flip Mags reduce your Firepower as you have fewer bullets but improve your Handling.

Comb

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Available on: Sniper Rifles

Not Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Pistols, Launchers, Melee Weapons.

Stat Benefit: Handling

Also known as a Cheek Riser, Combs are Sniper Rifle-only head rests attached to the top of the Stock, and offer improved Handling, mainly decreasing the time it takes you to fire or ADS. This can come at the expense of Accuracy, depending on the specific Comb.

Rear Grip

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Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Pistols.

Not Available on: Sniper Rifles, Launchers, Melee Weapons.

Stat Benefit: Handling

A rubber handle behind the weapon trigger. Attachments offer a variety of Handling improvements, usually decreasing the time it takes you to ADS, or fire under specific circumstances.

Stock

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Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.

Not Available on: Launchers, Melee Weapons.

Stat Benefit: Accuracy or Mobility

These are braces enabling the Operator to support the armament against their shoulder and attach to the rear of the weapon. Generally, the lighter the stock Attachment, the more focused on increasing your Mobility (usually movement speed). Heavier stocks offer more benefits to your Accuracy (usually flinch resistance).

Laser

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Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.

Not Available on: Launchers, Melee Weapons.

Stat Benefit: Accuracy

These side-mounted lasers (or under-mounted for Pistols) emit a beam of usually red or green light usually visible to the enemy. However, your Accuracy is significantly improved or augmented.

NOTE: The Tactical Laser enables Tactical Stance, allowing you to balance your mobility and accuracy. This is the method to utilize the Modern Warfare® III firing technique in Black Ops 6.

Fire Mods

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Available on: Assault Rifles, SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, Pistols.

Not Available on: Launchers, Melee Weapons.

Stat Benefit: Firepower, Accuracy, or Handling (Varies depending on Fire Mod)

A “catch-all” of other Attachments, Fire Modifications have a variety of uses and are mainly focused into two subsets; improvements to parts of a weapon (examples include rapid fire triggers, pump guide rods, and recoil springs) and specific ammunition types (examples include FMJ or Overpressured rounds).

Stock Pad

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Available on: Sniper Rifles*

Not Available on: Assault Rifles, SMGs, Shotguns*, LMGs, Marksman Rifles, Pistols, Launchers, Melee Weapons.

Stat Benefit: Accuracy

This Buttstock Pad Attachment is only available for the LW3A1 Frostline Sniper Rifle. Fitting into the shoulder of the Operator, the Stock Pads available improve Accuracy in discernable ways (improving Speed, Sway, or Recoil).

Black Ops 6: Unredacted Launch Comms Incoming!

Expect further critical intel to be unredacted in the coming days as we confirm additional launch content across Multiplayer and Zombies. Look for the following missives:

Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6.

Launch Comms Blog 2: Zombies Mode Prep: Full Equipment, Power-Ups, Augments, GobbleGums, a Full Tour of Terminus and Liberty Falls, and Confirmed Launch Changes.

Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments. You’re reading this blog now!

Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available.

Launch Comms Blog 5: Progression: Unlock your true potential as we detail the critical Player Level equipment you’ll need on day one, detailed intel on Classic Prestige and the available rewards, full info on Calling Cards, Reticles, and Mastery Badges Challenges. Plus: Are You Ready for a Deep Dive into the Weapon Camo System?

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, , and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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RICOCHET Anti-Cheat™ Progress Report: Black Ops 6 launch

On October 25, Call of Duty®: Black Ops 6 launches and RICOCHET Anti-Cheat will be live on Day One, bringing with it new technology and upgrades to protect your experience.

When it first launched, RICOCHET Anti-Cheat committed to providing players with clear and transparent communication on our methods to protect the Call of Duty community from cheaters. Our technology and methods of detection have evolved so much, but the “how” and “when” we talk to the community simply needs to be more frequent and in line with our evolution.

The RICOCHET Anti-Cheat team has heard your feedback, and this progress report was written to provide a meaningful update on the issue of cheating as well as outline the foundation for the year to come beginning with the launch of Black Ops 6 and what lies beyond.

Over the last year, we have been investing in numerous core systems focused on decreasing the time gap between when cheating occurs and when our systems are able to act. By building on this foundation, we will be able to evolve more quickly and respond more rapidly (more on how fast we are trying to be later).

What Does #TeamRICOCHET Do?

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We protect Call of Duty games. We often achieve that goal but know there is so much more work to do. So, what is cheating in Call of Duty? Simply put, it is anything that gives a player an unfair advantage in-game using nefarious software, like wall hacks or perfect aim – not to be confused with any abuse of in-game glitches. Cheating also includes account sharing to unlock gear, using software to get access to items you haven’t earned or purchased, and account boosting.

All of these actions are against our Security and Enforcement Policy.

And you might be wondering, how do people cheat in online games? Put simply, cheaters use software to manipulate the game, to reveal information that shouldn’t be known, or to take automated actions with superhuman speed or accuracy. We all know cars shouldn’t fly in this slice of the multiverse, but sometimes our in-game worlds disagree.

The people behind cheats are organized, illegal groups that pick apart every piece of data within our games to look for some way to make cheating possible. These bad guys are not just some script kiddies poking around with code they found online. They are a collective who profit from exploiting the hard work of game developers across the industry.

But cheat developers are flawed (clearly – they have to pretend to be good at video games). Every time they cheat, they leave breadcrumbs behind. There are several ways we find those breadcrumbs, for example:
  • #TeamRICOCHET’s kernel-level driver for PC that runs as you play the game
  • Server-side and client-side detections
  • Machine learning models that look for anomalies and examine matches
  • Anti-Cheat’s Replay Investigation Tool
  • Third-party hardware detections and more

How Are We Protecting Black Ops 6?

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The number one thing both we and you care about is not losing another match to a cheater. A lot has been put into Black Ops 6 to upgrade security, but here is the goal we’re targeting: we want to catch and remove cheaters within one hour of them being in their first match.

This metric is called “Time to Action,” and we will be monitoring our progress internally and building technology to drive this number down.

During the Black Ops 6 Beta, our team was live testing a lot of its new tech to try and achieve this goal. Weekend One was a stumble. In the past, we’ve used data from console players during Beta Weekend One to train and test our systems. Put simply, even though we love our friends who game on PC, it’s nice to have a weekend to stress test systems without the risk of cheaters. Since we had to protect the game without those stress tests, our new technology was so eager to catch cheaters, that it came in a little hot. When we recognized those errors, we immediately made adjustments to correct course in service of our new Time to Action milestone.

Cheaters were able to complete around 10 multiplayer matches during Weekend One before being removed. After tweaking our systems and deploying new detection methods for Weekend Two, we cut that time in half to 5 matches. That timing achieved our Time to Action goal. In fact, 25% of all Weekend Two bans happened during the first match a cheater ever played.

But removing someone after they cheat isn’t perfect, so we are ramping up detections to try to stop even more cheaters before they load into a game. During the beta we stopped over 12,000 confirmed cheating accounts before they ever saw the inside of a match.

Black Ops 6 on Day One is going to launch with a variety of updated anti-cheat tech. To name a few:
  • An updated version of the kernel-level driver. Note: All features in the October 25 update will protect any title that uses the driver, including Call of Duty®: Warzone™.
  • All mitigations, including Damage Shield, Disarm, Splat, Hallucination, and others will be live.
  • New machine-learning behavioral systems, focused on speed of detection.
  • New machine-learning detection models to analyze gameplay to combat aim bots.
  • Upgrades when Ranked Play launches, which include continuous examinations to determine if leaderboard placements are accurate. More on Ranked Play updates in a future blog closer the mode’s launch.
  • For Call of Duty: Warzone specifically, we’ve deployed new mitigations to interrupt cheaters. Stay tuned for a future report to learn about those new tricks.
We’re always looking for those breadcrumbs to find the bad actors and get them out of the game. That’s our commitment to the community.


What’s Ahead

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While #TeamRICOCHET continues to develop and deploy client and server-side anti-cheat systems, we’re looking at what comes next. Fighting cheats today – on the client where illicit programs are activated – is a little like battling on a bad guy’s home turf: it is their machine and their code.

Kernel-Level Drivers on PC have enhanced anti-cheat’s reach, but cheaters are already offering cheats that go beyond the kernel, even going as far to utilize special PC hardware that is designed entirely for attacking games and enabling cheating.

What our team has been working on for the future is a suite of tools that use AI to find and fight cheaters.

Today, cheaters can run and hide but a trail exists. What if that trail disappears? That is what the team has been working on. Cheat developers can’t hide player behavior. How people play – the legit, the phony, the good, and the bad – gives us information and we use that to build ways to pick those bad folks out of a lineup.

We already have data from cheaters but to help build out profiles for those God-tier players we examine the data from the Call of Duty League – where every match is recorded, and every stat is preserved.

There’s more in progress around what we’re doing with AI beyond behavioral models and as work continues, we’ll share what we can.

Our Commitment

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Cheating is a frustrating issue across the industry. But our goal is to get bad actors out of our game as fast as possible. Our NorthStar is within one hour.

We’ve had a lot of wins over the years – taking down several cheat developers completely, shutting out third-party hardware, flinging cheaters toward the ground at Mach-speed – but we know those wins don’t make you feel any better when you get beamed by a cheater from across the map.

We can’t tell you cheaters will disappear forever because of the tech we’re preparing for launch. But everyone at #TeamRICOCHET will use every tool we can to keep fighting to deliver a fair and fun experience for you! And if the right tool doesn’t exist, we’ll make it ourselves. Anti-cheat is a constant effort, and we are always working to stop and thwart the efforts of cheaters. It’s an effort we’re deeply committed to, through and through.

Keep an eye out for updates in future Progress Reports and across social media, particularly the @CODUpdates X (formerly known as Twitter) social account for real-time issues.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, CALL OF DUTY WARZONE, and RICOCHET ANTI-CHEAT are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owner.

For more information on Activision games, follow @Activision on X (formerly Twitter), Facebook, and Instagram.


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Zombies prep: equipment, power-ups, augments, and more, part 1

Round Based Zombies: Overview and Recap

With two Round-Based Zombies maps at launch, and a third map arriving before the end of the year, the time has come to fully prepare for tackling the terrors of Terminus, Liberty Falls, and this extensive game mode!

Past Blogs have covered many aspects, gameplay systems, and innovations in Zombies. Here’s a recap related to all of this, before we confirm all the launch content, including a Loadout Overview, unlockable Augments, Equipment, and full list of GobbleGums available at launch.

Links to Previous Zombies Intel

Click on the following links for more information on:
This blog also contains intel regarding updates and changes to the game confirmed for launch. Read on for all the details.

Zombies Launch Updates from Treyarch

Liberty Falls Updates


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Since the debut of early gameplay footage at Call of Duty NEXT back in August, the Zombies team at Treyarch has continued to iterate on the look, feel, and sound of Liberty Falls to crank up the map’s creepiness factor. Heading into launch, players can expect a moodier visual tone to the map, along with gorier set dressings and new environmental audio to more intensely reflect the chaos of a very recent dimensional breach.

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Additional atmospheric elements related to the map’s Main Quest will also be present throughout Liberty Falls as players begin to solve the mysteries waiting for them in the wake of the undead incursion. And of course, there might be a brand-new Easter Egg song from Treyarch’s Kevin Sherwood to discover along the way...

HUD Touch-ups

The UI team has also continued to update the game’s modular HUD, touching up some of the Zombies-specific elements that can appear across most HUD preset options and adding new settings. These updates include:
  • Character portraits added to the lower-left corner by default
  • General alignment and color adjustments made across the entire HUD
  • Perk icons now positioned closer together
  • Zombies-specific widgets added for certain in-game actions
  • In-game GobbleGum reward animation added
  • Visibility sliders added to allow players to fine-tune or completely disable additional HUD elements, including Score Feed, Medals & Notifications, Minimap Opacity, Weapon & Equipment Information, and more.

Terminus Island Recon

Terror Island: A Tour of Terminus


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From the long disused mining tunnels to its use as a WWII resupply depot, to the structures built as part of a shuttered CIA Blacksite, there’s a wealth of discoveries to be made across Terminus Island. Given the more recent evidence of heinous biological experimentations led by the nefarious Project Janus group, our newly freed Requiem crew will need to stay on their toes.

Cells and Guard Station

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At the top of the prison sits a series of Holding Cells where the Requiem crew have been biding their time for the last half decade. The paint is peeling, the ducts are rusting, and there’s an odd smell coming from one of the air vents. Adjacent is the Guard Station where your handlers (Peck and Strauss) have barricaded themselves, as well as a lower interrogation room, with the remnants of a torture session still visible.

Security Overlook and Control Center

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A cracked concrete overlook lies below a guard tower, which leads to a two-level control center with monitor banks and a well-stocked armory. Further down the embankment the prison is built on, the remains of a Project Janus Communications structure seem to have been well-maintained, until the recent incursion.

Living Quarters, Storage, and Mess Hall

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The large storage area leads down an unloading ramp to the Rec yard, and on either side is an older structure built in 1942, when the U.S. Navy established a Resupply Base on the island. Nearby is an Engineering room, stocked with electronics and tables to tinker on.

Sea Tower

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Explore the Dark Aether Reactor (DAR) Sea Tower, a gun emplacement atop an octagonal tower, with attached metal ramps and gantries (and an ascender) all the way down to the gigantic concrete footings.

Gun Battery Platform

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A massive WWII vintage gun emplacement rests atop a thick concrete platform, seemingly modified by Project Janus in recent years as part of an unusual experiment.

Sea Caves and Mining Tunnels

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Below the outer areas of the island prison are a pair of subterranean tunnels, one naturally occurring, and the other man-made, dug out toward the end of the 19th century, when the island’s long-mined out coal reserves were being greedily exploited.

Bio Lab

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An impressive feat of engineering awaits on the island; a large sea cave has been completely hollowed out, and a large-scale secret research facility has been constructed within the cavern walls. Multi-level gantry walkways and stairs are clamped to the outer walls, and what appears to be an experimentation chamber lies within.

Inclined Lift and Maglev Elevator

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Though the Bio Lab is set within a huge cavern, it has multiple pathways outward thanks to an Inclined Lift that periodically trundles up to the top level behind the living quarters. Further around the Bio Lab gantries is an operational Project Janus-constructed Maglev Elevator.

Shipwreck

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Despite the radar buoys in close proximity, the remains of a shipping tanker indicate just how treacherous the waters around Terminus Island are. Slowly rusting from stern to prow, the salt waters have eaten away at the hull, though the main deck is still seemingly accessible.

The Outer Islands

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To the northwest is Temple Island, with its odd pillar-like carvings. Due east is Castle Rock Island, named after the natural stone edifice jutting from the tidal sands that appears to be an old fortification. The largest of the three outcrops is Crab Island, where Project Janus disposal crews would discard the remains of their science team’s unwholesome experiments.

The seas around Terminus Island are also home to something more foreboding: a terror in the water, writhing up from an irradiated cloud and violently attacking those that remain outside the confines of the prison for too long…

Liberty Falls Recon

Almost Hell, West Virginia: A Tour of Liberty Falls


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The atmosphere of Liberty Falls, which takes place concurrently with the aftermath of the dimensional breach over on Terminus Island, feels a world away from the dark, stormy waters of the Philippine Sea and the massive concrete prison Grigori Weaver and his crew are fighting to escape from.

Players must explore the once-idyllic, now horrific small West Virginian town of Liberty Falls, whose residents have either fled or barricaded themselves into the settlement in a last desperate attempt to survive. By the time you arrive – under the watchful eye of Project Janus Security Chief John Blanchard – the town is overrun, and the battle seems well and truly lost.

Here’s a closer look at the Liberty Falls locations you’ll be able to explore:

Pump & Pay

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You begin your battles against the swarms of rotting townspeople from a gas station rooftop vantage point. This soon becomes a disadvantage when you realize how nimble zombies are at reaching you. If you’re a glutton for punishment, switch on the Rampage Inducer here to speed up the action. Otherwise, descend to the ground and bear witness to the true horrors that have befallen this cursed hamlet.

Motor Lodge

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The ironically named Rest E-Z Motor Lodge is one of the first structures you’ll investigate after scrambling down from the gas station. Partly ablaze with the word “HELP” daubed across the roof, this is seemingly an epicenter of zombie activity, with shambling horrors crashing out of rooms on the ground and upper floors.

Olly’s Comics

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In the southern corner of town is the local comic shop run by Olly. Best not think about what happened to him. The shop caters to the true collector, with both the latest and back issues of “Charged Up,” “Heavy Space,” and “Odd Stories” on sale at reasonable prices. But most folks come here for the life-sized statue of Aetherella to pose with, star of the comic line of the same name.

Fuller’s Liberty Lanes

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An old-fashioned bowling alley comprised of a snack bar and small arcade has been overrun with the undead. The lanes themselves seem to be just wide enough to herd larger zombie hordes without getting trapped and ripped apart... but looks can be deceiving.

Savings & Loan

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The Bank of Liberty Falls is a grand stone edifice and seems to have been well barricaded before the baying hordes overran the place. That’s not to say this a safe place to visit, but it’s centrally located with fine marbled floors, only somewhat tarnished by the wreckage, strewn debris, and unpleasant fluids.

Holy Falls Church

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This neo-gothic house of worship becomes more terrifying the further inside you investigate it. Placed on a plateau at the highest point in town, a dimensional anomaly seems to have fully enveloped the interior.

“The Alamo”

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Judging by the sandbags, razor wire and other defenses, the bank's rooftop is where the last surviving members of the Project Janus response teams made their last stand. You'll find everything you need here....

Augments Overview

Equip Augments to your Perk-A-Colas, Ammo Mods and Field Upgrades to modify their performance.

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Recap: Augments are unlockable gameplay advantages you can apply to every Perk-a-Cola, Ammo Mod, and Field Upgrade in the game, and provide a rich and innovative customization experience, allowing you to invest into research between matches. Learn more about Augments here.
  • There are 108 Augments available to unlock and equip at the game’s launch, divided as follows:
    • Perk-a-Colas: Eight, each with six Augments (48).
    • Ammo Mods: Five, each with six Augments (30).
    • Field Upgrades: Five, each with six Augments (30).
Researching and Choosing Augments

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Augment Research: The key to unlocking the full potential of your loadouts is Augment Research. This unlocks at Player Level 11.

Once you research and unlock individual Augments, they can be chosen before the start of a match for each individual Perk, Ammo Mod, or Field Upgrade. To start researching an Augment, simply select which item you’d like to research in the menu and start earning XP in-game to make progress toward unlocking the Augment.
  • Each item has two available Augment slots: one for a Major, and one for a Minor Augment.
  • Expect three Major Augments to choose from, per item. A Major Augment offers a substantial advantage to the behavior of the item, usually during use.
  • Expect three Minor Augments to choose from, per item. A Minor Augment offers a limited advantage to the item, usually during use.
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The depth of the Augments customization experience becomes apparent as you learn the different effects of each Augment, and how they stack and affect other upgrades across the game. This subsequently allows you to customize your Augments for your style of play, whether solo or squad-based.
  • If you’ve played a particular role in your squad – as a healer for example – you may already have a good idea of which Augments you should search for, unlock, and employ along with other related power-ups to optimize your team’s dynamics and survivability!
Perk-A-Colas (8) and Augments (48)

Currency to access Perk-a-Colas: Essence

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Recap: If you’re after a tasty beverage that also has the benefit of granting abilities to aid you and your teammates’ survival chances, then get ready to hunt down your preferred vending machines, as Perk-a-Colas are back and with more of a kick than ever: For Black Ops 6 Zombies, every Perk-a-Cola can comes with up to six Augment options to choose from (three Minor, three Major).

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Perks are purchased in-game using Essence and have been designed to offer a wide variety of bonuses that suit your style of play, allowing you to choose the order and number you need. Each time you purchase a new Perk, the Essence cost increases, and your Perk collection – displayed along the bottom of your HUD – lasts as long as you do: If you’re downed, expect to lose Perks depending on how many you’ve obtained, and how long you’re downed for.

At launch, expect to access the following Perk Machines:

Jugger-Nog: Increase maximum health by 100.

Quick Revive: Reduce the health regen delay time by 50%. Reduce the time it takes to revive an ally by 50%.

Speed Cola: Increase reload and armor replating speed bonus by 30%.

Stamin-Up: Increase movement speed.

PhD Flopper: Immunity to all self-inflicted damage and status effects. Dive to prone triggers an explosion, which increases the higher you fall. Immunity from fall damage while diving prone.

Deadshot Daiquiri: Aiming down sight moves to enemy critical location. Increase critical damage to enemies.

Elemental Pop: Every bullet you fire has a small chance to apply a random Ammo Mod effect.

Melee Macchiato: Replace weapon gun butt with a deadly punch that sends enemies flying.

Here is a complete list of Augments for each of the Perk-a-Colas available at launch:

Perk-A-Cola Augments

Jugger-Nog


Increases maximum health.

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Major Augments

PROBIOTIC:
Slightly increase maximum health with Jugger-Nog.

TURTLE SHELL: Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front.

REACTIVE ARMOR: When an armor plate breaks, nearby normal enemies are stunned for a short time.

Minor Augments

RETALIATION:
Deal bonus damage while health is low.

HARDENED PLATES: Armor plates have more damage mitigation.

DURABLE PLATES: Slightly increase armor durability.

Stamin-Up

Increase movement speed.

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Major Augments

FREE FALLER:
Become immune to fall damage.

DASHER: Increase Tactical Sprint duration.

STALKER: Walk faster while aiming.

Minor Augments

HARD TARGET:
While Tactical Sprinting, projectile damage is reduced.

QUARTERBACK: Use equipment while sprinting.

HOT FOOT: Gain a speed boost after your equipment kills an enemy.

Speed Cola

Reload weapons and replate armor faster.

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Major Augments

SUPERCHARGED:
Field Upgrades recharge a bit faster.

CLASSIC FORMULA: Reload speed is even faster.

PHANTOM RELOAD: Weapon magazines are slowly refilled over time.

Minor Augments

SPEEDY ROULETTE:
The Mystery Box settles much faster.

QUICK SWAP: Swap weapons faster.

FAST PITCHER: Deploy equipment faster.

Deadshot Daiquiri

Drink to improve ADS precision and increase critical damage.

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Major Augments

DEAD HEAD:
Further increase in critical damage.

DEAD FIRST: Deal double critical damage if an enemy is at full health.

DEAD AGAIN: Critical hits have a chance of adding a bullet to your magazine.

Minor Augments

DEAD BREAK:
Increase damage to armor pieces.

DEAD DRAW: Reduce hip-fire spread.

DEAD SET: Reduce gun movement while performing advanced movement.

Quick Revive

Recover health and revive allies faster.

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Major Augments

EMT:
Reviving an ally allows them to keep all of the Perks on their bleed-out bar.

EQUIVALENT EXCHANGE: Killing an enemy while downed will revive you and remove Quick Revive. This can be done up to three times.

DYING WISH: On lethal damage, become immune to all damage for two seconds and keep one health. Quick Revive is removed on use.

Minor Augments

SWIFT RECOVERY:
Reviving an ally increases both of your movement speeds for a short time.

KARMIC RETURN: Reviving an ally heals you to full health.

SLOW DEATH: Increase your time in last stand.

Elemental Pop

Attacks can trigger random Ammo Mods.

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Major Augments

CITRUS FOCUS:
If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one.

IMPERIL PEACH: Enemies that hit you have a chance to trigger a random Ammo Mod.

ELECTRIC CHERRY: Reloading creates an electric damage discharge that damages and stuns nearby normal enemies. The emptier the magazine, the stronger the damage.

Minor Augments

VULNERA BEAN:
Slightly increase enemy elemental weakness damage.

PINEAPPLE BLAST: Equipment can also trigger a random Ammo Mod.

CHILL BERRY: Slightly reduce all Ammo Mod cooldowns.

PHD Flopper

Explosive dive to prone and immunity to self-inflicted explosive damage.

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Major Augments

GRAVITY MD:
Just falling from heights creates explosions.

DR RAM: Tactical Sprint knocks down and damages base zombies.

PHD SLIDER: Sliding into enemies triggers explosions.

Minor Augments

ENVIRONMENTALIST:
Become immune to environmental damage while sliding.

EOD TECHNICIAN: Slightly reduce height and distance requirements for explosions.

TRIBOLOGIST: Sliding distance and speed are increased.

Melee Macchiato

Replace weapon gun butt with a deadly punch.

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Major Augments

EXPRESSO:
All melee attacks are slightly faster.

VAMPIRIC EXTRACTION: Melee attacks heal a small amount of your health.

TRIPLE SHOT: Your punch can hit multiple enemies at once.

Minor Augments

STICK ’N MOVE:
Backpedal speed is increased after a successful melee attack.

STRENGTH TRAINING: Your punch can one-hit kill normal enemies for longer.

HIDDEN IMPACT: Melee kills reload a portion of your held weapon.

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Ammo Mods (5) and Augments (30)

Currency to access Ammo Mods: Salvage

Recap: Along with Rarity and Pack-a-Punch capabilities (showcased in this blog), your Primary and Melee Weapons can be outfitted with an upgrade known as an Ammo Mod. Obtained in-game via a purchase at the Arsenal Machine using Salvage, Ammo Mods grant the affected weapon a percentage chance of dealing a special additional effect upon a successful projectile impact. Only one Ammo Mod can be applied to the weapon at a time, though you can purchase a new Ammo Mod as necessary.

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At launch, expect to access five Ammo Mods, some of which require you to be a specific Player Level. Each Ammo Mod has six Augments to unlock and choose from, to further bolster the following base effects:
  • Brain Rot: Bullets deal toxic damage. Each bullet has the chance to turn a Normal or Special enemy into an ally.
  • Cryo Freeze: Bullets deal frost damage. Each bullet has a chance to slow Normal or Special enemies.
  • Dead Wire: Bullets deal electrical damage. Each bullet has a chance to stun any Normal and Special enemy, generating a field that deals electric damage to nearby enemies.
  • Napalm Burst: Bullets deal fire damage. Each bullet has a chance to ignite Normal and Special enemies.
  • Shadow Rift: Bullets deal shadow damage. Each bullet has a chance to spawn a black hole if striking Normal or Special enemies, warping nearby zombies away and dropping some from the air at high speed.
Progression: Ammo Mods Unlocks

Ammo Mod - Player Level

DEAD WIRE 0

NAPALM BURST 6

CRYO FREEZE 14

BRAIN ROT 27

SHADOW RIFT 44

AMMO MOD RESEARCH 11

Ammo Mod Augments (ZM)

Brain Rot

Available:
Unlocked at Player Level 27

Bullets deal toxic damage. Each bullet has a chance to temporarily turn a normal or special enemy into an ally.

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Major Augments

PLAGUE:
The charmed enemy has a chance to turn other enemies.

PHEROMONE: The charmed enemy distracts nearby normal and special enemies for a short time.

BIG GAME: Brain Rot can charm elite enemies.

Minor Augments

EXTENSION:
Brain Rot duration is slightly increased.

HASTE: Brain Rot cooldown is slightly reduced.

EXPLOSIVE: Charmed enemies explode at the end of Brain Rot’s duration, dealing toxic damage.

Cryo Freeze

Available:
Unlocked at Player Level 14

Bullets deal frost damage. Each bullet has a chance to slow a normal or special enemy and increase the damage they receive.

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Major Augments

BIG GAME:
Cryo Freeze can slow elite enemies.

ICE CLOUD: Enemies that are killed while frozen may leave a cloud that slows enemies.

FROZEN STIFF: Enemies are frozen in place.

Minor Augments

EXTENSION:
Slightly increase the slow duration.

FREEZER BURN: Slightly increase damage to frozen enemies.

LIQUID NITROGEN: Significantly increase your chance for Cryo Freeze to activate.

Dead Wire

Available:
Unlocked Immediately

Bullets deal electric damage. Each bullet has a chance to stun a normal or special enemy, causing them to generate an electric damage field.

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Major Augments

CHAIN LIGHTNING:
The stunned enemy can spread the stun to others.

BIG GAME: Dead Wire can stun elite enemies.

LIGHTNING STRIKE: A bolt of lightning strikes from above, stunning all normal and special enemies in the area.

Minor Augments

HIGH VOLTAGE:
Dead Wire deals slightly more damage.

HASTE: Dead Wire cooldown is slightly reduced.

EXTENSION: The stun and electric field last longer.

Napalm Burst

Available:
Unlocked at Player Level 6

Bullets deal fire damage. Each bullet has a chance to apply a burn effect on normal and special enemies, dealing damage over time.

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Major Augments

BIG GAME:
Napalm Burst can burn elite enemies.

THERMITE: Increase burn effect damage.

FIREBOMB: Burned enemies explode on death, spreading the fire to nearby enemies.

Minor Augments

EXTENSION:
Increase the burn duration.

INCENDIARY: Each damage tick has a small chance to spread to a nearby enemy.

CONTACT BURN: Initial burn effect deals more damage.

Shadow Rift

Available:
Unlocked at Player Level 44

Bullets deal shadow damage. Each bullet has a chance to spawn a black hole on a normal or special enemy, warping away those nearby and dropping some from the air at lethal speed.

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Major Augments

BIG GAME:
Shadow Rift can activate on elite enemies.

TOPPLE DANGER: Warp one enemy that deals shadow damage to others nearby. Normal enemies are knocked down while special enemies are stunned.

EXPLOSIVE RAIN: Enemies that are dropped from portals will explode on contact with the ground.

Minor Augments

HASTE:
Shadow Rift cooldown is reduced.

TARGETED: Dropped enemies will fall on other enemies.

SUPERMASSIVE: The singularity’s lethal radius is increased and can kill more enemies.

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Zombies prep: equipment, power-ups, augments, and more, part 2

Field Upgrades (5) and Augments (30)

Mastery Badges available for this Equipment Type


Currency to access Ammo Mods: Salvage

Field Upgrades are selected prior to a Match, within your Loadout Menu. During a match, you can also swap to a different Field Upgrade at any time by using the in-game menu. Note that your cooldown will reset upon switching to a different Field Upgrade.

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At launch, expect to choose the following Field Upgrades:

Aether Shroud: Phase into the Dark Aether, becoming hidden from enemy detection.

Frenzied Guard: Repair armor and force all enemies in the area to target you. During this time, kills repair a portion of your armor.

Healing Aura: Summons beams of energy down on yourself and allies to instantly revive and heal to full health.

Energy Mine: Create a mine of pure energy that detonates in rapid succession, dealing lethal electric damage.

Dark Flare: You generate a massive energy beam that deals lethal shadow damage. The beam penetrates everything in its path.

Progression: Field Upgrades Unlocks

Field Upgrades - Player Level

ENERGY MINE 0

FRENZIED GUARD 9

DARK FLARE 20

HEALING AURA 33

AETHER SHROUD 47

AMMO MOD RESEARCH 11

Field Upgrade Augments (ZM)

Aether Shroud

Available:
Unlocked at Player Level 47

Phase into the Dark Aether and become temporarily hidden from enemy detection.

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Major Augments

GROUP SHROUD:
Nearby players are also cloaked.

BURST DASH: Warp forward a short distance, killing all normal enemies in your path.

VOID SHEATH: Swap to your dedicated melee weapon as it’s imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer.

Minor Augments

INSTANT RELOAD:
Activation instantly reloads your currently held weapon.

EXTRA CHARGE: Increase max charges by one.

EXTENSION: Aether Shroud duration is significantly increased.

Dark Flare

Available:
Unlocked at Player Level 20

Generate an energy beam that deals lethal shadow damage and penetrates everything in its path.

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Major Augments

EXTENSION:
Significantly increase Dark Flare duration.

SUPERNOVA: The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare’s duration.

DARK PACT: Beam heals and revives other players on contact.

Minor Augments

BROAD BEAM:
Significantly increase the size of the beam.

HEAVY SHADOW: The beam slows enemies on contact.

EXTRA CHARGE: Increase Max Charges by one.

Frenzied Guard

Available:
Unlocked at Player Level 9

Repair armor to full and force all enemies in the area to temporarily target you. Armor takes all damage during this time.

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Major Augments

PHALANX:
Teammates can also repair armor from kills while near you.

RETRIBUTION: Trigger an explosion on activation. Normal enemies that melee the player are damaged and knocked down.

FRENZY FIRE: While Frenzied, use ammo from stock.

Minor Augments

REPAIR BOOST:
Repair more armor per kill.

EXTENSION: Increase Frenzied Guard duration.

RALLY: On activation, repair all nearby teammates’ armor to full.

Healing Aura

Available:
Unlocked at Player Level 33

Heal all nearby players immediately.

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Major Augments

RESILIENCE:
All affected players have their health regeneration delay reduced and their rate of healing increased temporarily.

ENDURING RADIANCE: The beams and their healing effects persist for a short time after leaving the area of effect.

PERSISTENCE: Revived players keep all Perks on their bleed-out bar.

Minor Augments

INNER STRENGTH:
Affected player damage is slightly increased for a short time.

PROTECTION: Healed players have damage slightly mitigated for a short time.

STOIC PRESENCE: On activation, Special and Elite enemies are stunned while normal enemies are knocked down.

Energy Mine

Available:
Unlocked Immediately

Create a mine of pure energy that detonates three times, dealing lethal electric damage.

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Major Augments

SCATTER:
The Energy Mine will split into three mines that scatter and detonate one time each.

TURRET: Instead of a mine, deploy a turret that shoots at the nearest enemy.

CAROUSEL: Three Energy Mines will float around you, detonating when an enemy is nearby.

Minor Augments

FREQUENCY BOOST:
Increase detonation count and duration of Energy Mine.

EXTRA CHARGE: Increase max charges by one.

SIREN: Energy mine now attracts nearby normal enemies for a short time.

Round-Based Zombies: Match Preparation

The Zombies Loadout (Updated)


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Locate the Loadout Option in the Weapons Menu. It is here you’ll choose and save your Zombies Loadouts. Compared to Multiplayer, the Loadouts for Zombies are set up a little differently. The Zombies Loadout is comprised of the following:
  • Weapon (Primary)
  • Melee Weapon
  • Field Upgrade
  • Tactical
  • Lethal
  • GobbleGum Pack
Weapons(Primary or Secondary)

Choose the armament you wish to drop into a Zombies Match with. These can be Base Weapons, Builds, or Blueprints. Gunsmith is available for these weapons. Choose from the following weapon types:
  • Assault Rifles
  • SMGs
  • Shotguns
  • LMGs
  • Marksman Rifles
  • Sniper Rifles
  • Pistols
  • Launchers
Weapon (Melee)

Your second Loadout weapon is a close-quarters armament with no ranged ordnance. Gunsmith is available for this weapon (Cosmetics only).

Field Upgrade

Though they share the same name, Zombies Field Upgrades are distinct from those in Multiplayer, though they share the same cooldown and recharge mechanism. In Zombies, Field Upgrades are powerful devices that offer a chargeable elemental ability, followed by a cooldown period after each use when the Field Upgrade recharges, ready to be used again. You’ll earn faster recharges simply by eliminating enemies, not with the passage of time. Look for a complete list of Field Upgrades and the Augments you can fit to each of them, later in this Blog.

Tactical Equipment

These are limited-quantity items that range from healing to disorientation devices, designed to offer a non-lethal advantage in combat.

Lethal Equipment

These are limited-quantity items that harm enemies, usually via an explosion.

GobbleGum Packs

Crack your teeth as well as the skulls of the undead with a variety of custom GobbleGum Packs, based on your stored reserves of this killer candy! Pick a single Pack to bring with you; with each Pack containing five different types of single-use GobbleGums. During a match, you access these via a special confectionary machine that holds each GobbleGum in your pack and spits out one randomly once you interact with it. For more information on how this works, read more here. Look for a complete list of GobbleGums available at launch later in this Blog.

Weapons Detail Note: The Primary and Melee Weapons you can choose from, along with Gunsmith and Attachment Intel, is covered in the Weapons Detail Blog, available here. Additionally, you have an additional space to carry a second (non-Melee) weapon that can be sourced from ground loot, a Wall Buy, or the Mystery Box.

Mastery Badges Note: Almost every weapon and equipment in your Zombies Loadout – Weapon, Melee, Field Upgrade, Tacticals and Lethals – have their own Medal Challenge (with associated XP Reward), and all individual Equipment items have a specific set of Mastery Badge Challenges to complete. Consult the Launch Comms: Progression Blog for more Intel.

Loadout Overview: Tacticals (7)

Mastery Badges available for this Equipment Type

Accessing Tacticals Note:
Your Loadout allows you to choose from one of five Tacticals, providing you’ve unlocked them by Player Level Progression. Tacticals can also be constructed in-game at a Crafting Table. Two additional Tacticals (Cymbal Monkey and LT53 Kazimir) are only accessible in-game via ground loot and the Crafting Table.

Progression: Tacticals Unlocks

Tactical - Player Level

CONCUSSION 0

SMOKE 17

STIM SHOT 30

DECOY 35

SHOCK CHARGE 42

CYMBAL MONKEY 18

LT53 KAZIMIR 48

Available Tacticals (ZM)

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Concussion Grenade (MP, ZM)

Available:
Unlocked Immediately

Salvage Cost to Build (In-Game): 250

Grenade that slows victim’s movement and aiming.

Smoke Grenade (MP, ZM)

Available:
Unlocked at Player Level 17

Salvage Cost to Build (In-Game): 500

Deploys a smoke screen that blocks vision and automated targeting systems.

Stim Shot (MP, ZM)

Available:
Unlocked at Player Level 30

Salvage Cost to Build (In-Game): 250

Combat stim that heals wounds and refreshes Tactical Sprint.

Decoy Grenade (MP, ZM)

Available:
Unlocked at Player Level 35

Salvage Cost to Build (In-Game): 500

Grenade that simulates footsteps and gunfire sounds to confuse enemies. Sticks to surfaces.

Shock Charge (MP, ZM)

Available:
Unlocked at Player Level 42

Salvage Cost to Build (In-Game): 500

Electrical trap that sticks to surfaces and electrocutes enemies, stunning them.

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Cymbal Monkey (ZM In-Game Only)

Available:
Unlocked at Player Level 18

Salvage Cost to Build (In-Game): 1,000

Accessed via ground loot or a Crafting Table during a Match. Attracts zombies for a short duration before exploding.

LT53 Kazimir (ZM In-Game Only)

Available:
Unlocked at Player Level 48

Salvage Cost to Build (In-Game): 1,500

Accessed via ground loot or a Crafting Table during a Match. Creates a small singularity that pulls in and kills enemies.

Loadout Overview: Lethals (8)

Mastery Badges available for this Equipment Type

Accessing Lethals Note:
Your Loadout allows you to choose from one of eight Lethals, providing you’ve unlocked them by Player Level Progression. Lethals can also be constructed in-game at a Crafting Table.

Progression: Lethals Unlocks

Lethal - Player Level

C4 14

IMPACT GRENADE 26

MOLOTOV 32

FRAG 0

STICKY GRENADE 9

THERMO GRENADE 21

BLAST TRAP 41

COMBAT AXE 53

Available Lethals (ZM)

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Frag Grenade (MP, ZM)

Available:
Unlocked Immediately

Salvage Cost to Build (In-Game): 250

Cookable fragmentation grenade.

Sticky Grenade (MP, ZM)

Available:
Unlocked at Player Level 9

Salvage Cost to Build (In-Game): 250

Reliable sticky grenade with a timed fuse.

C4 (MP, ZM)

Available:
Unlocked at Player Level 14

Salvage Cost to Build (In-Game): 400

Sticky explosive with large damage radius. Detonate remotely with your Lethal Equipment Button. Double-tap your Interact Button for a quick detonation.

Thermo Grenade (MP, ZM)

Available:
Unlocked at Player Level 21

Salvage Cost to Build (In-Game): 350

Creates a large fuel-air cloud that explodes after a duration.

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Impact Grenade (MP, ZM)

Available:
Unlocked at Player Level 26

Salvage Cost to Build (In-Game): 350

Precision grenade that explodes on impact.

Molotov (MP, ZM)

Available:
Unlocked at Player Level 32

Salvage Cost to Build (In-Game): 350

Thrown incendiary weapon creates a patch of flames.

Blast Trap (MP, ZM)

Available:
Unlocked at Player Level 41

Salvage Cost to Build (In-Game): 350

Planted explosive device detonates when enemies come near.

Combat Axe (MP, ZM)

Available:
Unlocked at Player Level 53

Thrown axe that kills enemies in one hit. Bounces off surfaces.

Support Equipment (Scorestreaks, Armor, Self-Revive) (ZM)

Mastery Badges available for this Equipment Type

Recap:
Between bouts of undead culling during a match, access the Crafting Table and you’ll be able to spend Salvage to construct an impressive array of Support equipment, which also occasionally drops as ground loot. The following are available and are only available to use during the match you’re playing.

Available Support Equipment (ZM)

Armor Plate (ZM)

Available:
Unlocked Immediately

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 50 per Plate

Refills Armor when used. Also available as ground loot. Note the Armor Wall Buys increase the number of plates you can carry from one to two, or three. Additional plates are crafted or looted from the ground.

ARC-XD (ZM)

Available:
Unlocked at Player Level 5

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 1,000

Explosive RC car that emits small Aether Blasts

LDBR (ZM, MP)

Available:
Unlocked at Player Level 21

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 1,250

Launch a missile bombardment in a targeted area for a duration.

Hellstorm (ZM, MP)

Available:
Unlocked Immediately

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 1,250

Control a long-range missile with brake and boost capabilities and secondary missiles.

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Sentry Turret (ZM, MP)

Available:
Unlocked at Player Level 12

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 1,500

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

Mangler Cannon (ZM)

Available:
Unlocked at Player Level 20

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 1,250

All the ballistic power of a Mangler, at your fingertips.

Chopper Gunner (ZM, MP)

Available:
Unlocked at Player Level 45

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 2,500

Take control of the door gun turret on an assault chopper.

Mutant Injection (ZM)

Available:
Unlocked at Player Level 39

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 2,500

Temporarily transforms you into a Mangler… with all the bells and whistles.

Self-Revive (ZM)

Available:
Unlocked Immediately

Accessed: Unlocked In-Game, per Match

Salvage Cost to Build (In-Game): 1,500

Use when downed to revive yourself. Maximum of three craftable Self-Revives per Match.

GobbleGums: Launch Overview

GobbleGum Rarity


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Recap: GobbleGums come in a variety of rarities: Rare, Epic, Legendary, and Ultra, with the general rule that the higher the rarity, the more powerful the effect of the GobbleGum. There are also Whimsical GobbleGums, which produce amusing results that don’t typically affect gameplay.

Availability and Launch Variety

As discussed in previous blogs here and here, GobbleGums are single-use power-ups that are chosen and kept in your Loadout. Packs of five are brought into each match based on the GobbleGums you’ve unlocked and/or collected. Additional GobbleGums are earned in a variety of ways, including simply by playing Zombies and surviving rounds, or by Store purchase. Here it the complete list of all GobbleGums available to earn at launch:

Progression: GobbleGum Rewards

GobbleGum - Player Level

KILL JOY 5

STOCK OPTION 8

WHO'S KEEPING SCORE? 11

CACHE BACK 15

ANYWHERE BUT HERE 21

EXIT STRATEGY 23

SODA FOUNTAIN 26

PROFIT SHARING 29

WALL TO WALL CLEARANCE 32

FREE FIRE 36

ON THE HOUSE 38

NOWHERE BUT HERE 42

IDLE EYES 45

WONDERBAR! 51

HIDDEN POWER 54

Available GobbleGums (ZM)

Rare GobbleGums


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Stock Option

(Lasts one minute) Ammo is taken from the player’s stockpile instead of their weapon’s magazine.

Kill Joy

Spawns an Insta-Kill Power-Up.

Anywhere But Here!

Instantly teleport to a random location. A concussive blast knocks away nearby zombies.

Cache Back

Spawns a Max Ammo Power-Up

Temporal Gift

(Activates on Next Time-Based Power-Up) Power-Up lasts longer.

Shields Up

(Lasts three minutes) Armor is twice as strong.

Arsenal Accelerator

(Lasts five minutes) Charge the player’s Field Upgrade faster.

Epic GobbleGums

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Nowhere But There!

Instantly teleport to a random downed player. Instantly revive nearby players.

Who’s Keeping Score?

Spawns a Double Points Power-Up.

Free Fire

(Lasts 60 seconds) Firing weapons consumes no ammo. Does not work with Wonder Weapons.

Soda Fountain

(Activates on Perk purchase) The next Perk purchased gives an additional random Perk.

Profit Sharing

(Lasts two minutes) A portion of the essence you earn is also received by nearby players and vice versa.

Respin Cycle

Re-spins the weapon in the Mystery Box after it has settled to one of equal or higher rarity.

Exit Strategy

Activate exfil vote immediately. Reduce zombie spawns during exfil.

Legendary GobbleGums

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Idle Eyes

(Lasts 30 seconds) All zombies ignore players and stand idle.

Wall Power

(Activates on Wall Buy) The next weapon bought off a wall comes Pack-A-Punched.

Crate Power

(Activates on Mystery Box spin) The next weapon taken from the Mystery Box comes Pack-A-Punched.

Phoenix Up

Revive all teammates and they keep their perks.

On the House

Spawns a Perk Can Power-Up.

Wall to Wall Clearance

(Lasts 30 Seconds) Wall Buys cost 10 Essence.

Immolation Liquidation

Spawns a Fire Sale Power-Up.

Ultra GobbleGums

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Perkaholic

Gives the player all Perk-a-Colas in the map.

Near Death Experience

(Lasts three minutes) Revive or be revived simply by being near other players. Revived players keep all their perks.

Hidden Power

Upgrade your currently held weapon to Legendary rarity.

Wonderbar!

(Activates on next Mystery Box spin) The next weapon from the Mystery Box will be a Wonder Weapon.

Reign Drops

Spawns all the core Power-Ups at once.

Whimsical GobbleGums

Newtonian Negation


(Lasts three minutes) Zombies killed fall straight up.

Indiegestion

(Lasts three minutes) Zombies killed experience extreme flatulence.

Additional Access: Operators, Intel, and More!

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Gathering all new and pertinent data, this section allows you to fully prepare for the forthcoming Zombies experience on October 25! Here’s what you need to know:

Pre-Game Menu Intel

Weapon Select: Gunsmith (Global System, Weapons Menu)


Build your optimal zombie-culling armament here, and then share it as a Global Weapon Build across Multiplayer and Call of Duty®: Warzone™ (at Season 01)! If you’ve built a weapon in a different mode (Multiplayer or Warzone), it will appear here along with all Attachments, both functional and cosmetic. You can then easily add it to your Loadout.

Weapon Select: Wonder Weapon (Weapons Menu)

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Along with Gunsmith, Loadout, and Augments, any Wonder Weapons you may have previously unlocked, along with any associated Skins, are displayed here. This menu is simply for you to choose the preferred Skin for your Wonder Weapon, before obtaining it during a Match.

Operators Select: Dedicated Crew

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The Operators Menu allows you to choose from every Black Ops 6 Operator, though the opposing factions present in Multiplayer (Rogue Black Ops and Crimson One) are not as critically important when facing horrific dimensional breaches. Therefore, expect a single Operator menu, with “Dedicated Crew Operators” (Grigori Weaver, Elizabeth Grey, Mackenzie “Mac” Carver, and Maya Aguinaldo) flagged. You are encouraged to play as one of these four characters in Zombies for an enhanced story experience and unique content. Consult the Launch Comms: Multiplayer Blog for biographies and unlock criteria for all Operators.

Barracks: Progression and Zombie Intel Access

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Ensure you spend some time between matches in the Barracks Menu, as you’re able to confirm the following:

Progression: Your Player Level Progression is your main focus; unlocking levels 1-55 gradually allows access to all the different elements, items, power-ups, equipment and weaponry discussed in this blog. For example, you need to be level 11 to access Augment Research.

Challenges: Weapon Camos, Calling Cards, and Mastery Badges all have a substantial number of unlocks to undertake. Learn the techniques to unlock Weapon Camos, check all of your Calling Card Career, Hardened, Prestige, and Dark Ops Challenges, and track the Mastery Badges you’re unlocking for every weapon, Support Scorestreak, Lethal, Tactical, and Field Upgrade!

Customize: Ensure other players know exactly what you’ve unlocked during your time playing Zombies!

Zombie Intel: View the Audio Logs, Documents, and Artifacts you’ve discovered during your exploration of each Zombies map. Have you found everything? Need to listen or read intel again for clues to the Zombies storyline? Then this is the menu to come to!

Stats: View your Combat Record, Medal Collection, and check out your placement in the worldwide Leaderboard of Zombies players!

Progression Blog Note: Consult the Launch Comms: Progression Blog for full details on every aspect of the Barracks.

Black Ops 6: Unredacted Launch Comms Incoming!

Expect further critical intel to be unredacted in the coming days as we confirm additional launch content across Multiplayer and Zombies. Look for the following missives:

Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6.

Launch Comms Blog 2: Zombies Mode Prep: Full Equipment, Power-Ups, Augments, GobbleGums, a Full Tour of Terminus and Liberty Falls, and Confirmed Launch Changes. You’re reading this blog now!

Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments.

Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Specialties, Wildcards, and Scorestreaks available.

Launch Comms Blog 5: Progression: Unlock your true potential as we detail the critical Player Level equipment you’ll need on day one, detailed intel on Classic Prestige and the available rewards, full info on Calling Cards, Reticles, and Mastery Badges Challenges. Plus: Are You Ready for a Deep Dive into the Weapon Camo System?

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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The road to Black Ops 6 launch: Preload and new user interface

The October 25 launch date for Call of Duty®: Black Ops 6 is just around the corner, meaning it’s almost time to start preloading the game so you can jump right in when it releases next week.

To prepare for launch, we’re delivering an update that combines the preload of Black Ops 6 and the rollout of the new Call of Duty user interface into a single download. This is one of the last steps in the Roadmap to Black Ops 6 Launch we discussed in August, with more coming in Season 01. Once the download is completed, players can check out the new UI immediately and be ready to play Black Ops 6 as soon as it is released. Here’s what you can expect in the pre-launch update arriving on Monday.

CONTENT SUMMARY
  • Preload and Play at Launch: Preload Black Ops 6 starting this Monday, October 21 at 9AM PT.
  • Separate Downloads: On most platforms, Black Ops 6 and Call of Duty: Warzone are separate downloads, offering more control over your files.
  • Greater File Control: Keep the titles and individual modes that you’re currently playing and uninstall the rest to free up storage space.
  • Meet the New UI: Access featured titles and modes on your Home page, previous titles under All Games, and the latest purchasable content under Store.
  • Faster Access to the Fun: Instantly load up Black Ops 6 at launch. Starting with Season 01, instantly access Call of Duty: Warzone as well.
Black Ops 6 Preload

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Preloading for Black Ops 6 begins this Monday, October 21 at 9AM PT. Players who have pre-purchased the game or subscribe to select Game Pass plans can download Campaign, Multiplayer, and Zombies so they’re ready to go when Black Ops 6 officially releases on October 25.

To make the preload as smooth as possible, players who pre-purchased Black Ops 6 and already have Call of Duty installed will receive the Black Ops 6 preload as an automatic update to their existing install, similar to previous Call of Duty updates.

Players who pre-purchased Black Ops 6, but don’t already have Call of Duty installed can initiate the preload from their platform storefront.

The download will be larger for players who already have Call of Duty installed as they’re getting the new UI and Black Ops 6 at the same time.

Call of Duty: Warzone — A Separate Download

Call of Duty: Warzone™ content is not automatically included in the default download for Black Ops 6.

However, players who don’t already have Call of Duty: Warzone installed can still choose to download it alongside Black Ops 6 by selecting it in your platform’s install manager. Players can also download Call of Duty: Warzone at any point after their initial Black Ops 6 install from within the new Call of Duty user interface. We encourage players to download Call of Duty: Warzone to get the most out of their Call of Duty experience and prepare for some exciting updates coming in Season 01!

There will be no impact to this change for players who already have Call of Duty: Warzone installed – you will continue to receive game updates automatically as you have in the past.

Downloading Black Ops 6 with Call of Duty: Warzone

On most platforms, Black Ops 6 content will not be included in new Call of Duty: Warzone downloads.
Managing Your Call of Duty Storage Space

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*Final UI subject to change, may vary by player.

With Black Ops 6 on the way, Call of Duty will take up more space on your device if you choose to keep all of your previous content installed since a new game is being added on top of your existing files.

Prepare for the Black Ops 6 download and future Call of Duty updates by actively managing what you have installed. To free up additional space, you can remove content that you’re no longer playing, including full titles and individual modes (e.g. uninstalling single player once you’ve finished the Campaign).

Players can uninstall content within the Call of Duty user interface or via their platform’s install manager. After content is removed, you can reinstall it at any point if you wish to return to those games or modes in the future.

A Tour of the New UI
On October 21, players can check out the new Call of Duty UI — formerly known as Call of Duty HQ — after downloading the pre-launch update.

At launch, the new interface will include three main hubs: Home, All Games, and Store. Each hub displays all of its content on one page, eliminating the need to scroll. Here’s a rundown of what you’ll find in each section.
Home
The new UI features a landing page that brings together a variety of Call of Duty content. The Home tab showcases various tiles which each serve different purposes:
  • Game Tiles – Unlike the previous Call of Duty UI, players will now be able to directly access games, which have their own self-contained user interfaces. The newest annual title – Black Ops 6 starting on October 25 – and Call of Duty: Warzone will be shown on the Home tab. Other games are accessible via the All Games tab.
  • Featured Tile – This tile can showcase a variety of top content such as modes, maps, and Battle Passes depending on what is new and most relevant at the time.
  • What’s Hot Row – Similar to today’s What’s Hot row, these tiles highlight new playlists, bundles, etc. and give players easy access to that content.
  • Last Played Tile – This tile gives players quick access to what they played most recently. When you first log in to the new interface, this tile will be a fourth What’s Hot option until you’ve played a game within the UI
Depending on your preference, you can access game content through both the Game Tiles and any modes or playlists that are elevated to the Featured Tile or What’s Hot Row.
All Games
Cycle to the All Games tab to view your full library of Call of Duty titles dating back to Call of Duty: Modern Warfare® (2019). Cross-launch into owned titles, purchase unowned titles, and manage your installations from here.
Store
This tab will give players a path to access the Call of Duty in-game stores and showcase any other top purchasable content. The full Call of Duty in-game stores will be accessible at the game-level of the UI within Black Ops 6, Call of Duty: Warzone, etc. This tab sends players to those full stores.
UI Evolution

The new UI will evolve over three initial phases, reaching its full capabilities with the start of Season 01.

Phase 1: Pre-Black Ops 6 Launch (October 21 – October 24)

Initially, there will be a transition period from October 21 through 24 when the new UI goes live before Black Ops 6 launches.

During these few days, Call of Duty: Modern Warfare III and Call of Duty: Warzone will be the primary Game Tiles on the Home tab and players will cross-launch into those games. Modern Warfare III will retain its legacy UI. Call of Duty: Warzone will retain its legacy UI until the Season 01 update.

The Store tab will direct players into the full Modern Warfare III and Call of Duty: Warzone in-game stores via cross-launch.

Phase 2: Post-Black Ops 6 Launch (October 25 – [Redacted])

When Black Ops 6 launches, it will replace Modern Warfare III, making Black Ops 6 and Call of Duty: Warzone the primary Game Tiles on the Home tab. Players will be able to instantly access Black Ops 6 and cross-launch into Call of Duty: Warzone.

Players who wish to continue playing Modern Warfare III can access it via cross-launch on the All Games tab or the Last Played Tile if that’s the content you’ve played most recently.

For players who have purchased Black Ops 6, the Store tab will now direct you to the full Black Ops 6 in-game store.

Black Ops 6 will have its own individual user interface designed to easily get players into the modes and content they want to play. Players can access Campaign, Multiplayer, and Zombies from the Black Ops 6 game UI. Look out for new updates to the gunsmith, playlist selection, and social showcase within Black Ops 6!

Phase 3: Season 01 ([Redacted])

When Season 01 begins, the UI will enter its fully realized state. Black Ops 6 and Call of Duty: Warzone will continue to be the primary Game Tiles on the Home tab and players will be able to instantly access both Black Ops 6 and Call of Duty: Warzone for a faster, more direct path to gameplay.

The Store tab will now direct all players to the full Black Ops 6 and Call of Duty: Warzone in-game stores based on what you have installed.

A Battle Pass tab will be introduced in Season 01 with similar functionality as the Store tab, directing players to the full Battle Pass within Black Ops 6 or Call of Duty: Warzone.

With the Season 01 update, Call of Duty: Warzone will also have its own individual user interface with improvements similar to the Black Ops 6 UI.

Changes to Features and Settings Management

Players will be able to manage some global settings at the top Call of Duty level of the UI that apply to all games. Settings in this bucket will be automatically imported from your previous title.

Other settings that are more game-specific can be managed at the individual title levels of the UI (e.g. gameplay settings related to new mechanics like Omnimovement). Settings at this level will not be automatically imported from prior games.
Get the Latest on Black Ops 6 and More

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*Final UI subject to change, may vary by player.

Stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog frequently as we approach the October 25 launch date.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games. 

*Final UI subject to change, may vary by player.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Black Ops 6: Multiplayer modes, maps, and more

Launch Modes for Multiplayer

As you stalk the dark corridors of the Black Ops 6 Lobby, expect a wealth of available Modes for your Quick Play Matches, Moshpits, and other Playlists. Additional Modes will continue to drop during the Preseason and Season 01, in the weeks after the October 25 game launch.

Note: For each Quick Play Match or Playlist, you’re able to quickly press the “Info” button and confirm the Team Size, Maximum Players, Map Size, Available Maps, and Game Modes.

Standard Modes

Team Deathmatch (6v6)

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Eliminate enemy players to earn scores for your team. Face Off Alternate Mode also supports Team Deathmatch.

Domination (6v6)
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Capture, hold and defend objectives to earn score for your team. Note that Domination Flags now include a small zone around the flag itself where scoring occurs. Face Off Alternate Mode also supports Domination.

Search and Destroy (6v6)
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Teams alternate between detonating and defusing a bomb. No respawns. Kill Cam showcases the final kill of the game, rather than the Best Play.

Kill Confirmed (6v6)
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Recover dog tags to score for your team and deny enemy scores. Face Off Alternate Mode also supports Kill Confirmed.

Free-For-All (8)
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Eliminate enemies to earn score. The first to reach the score limit will achieve victory.

Hardpoint (6v6)
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Capture and hold the Hardpoint zone to earn score for your team. Note that consecutive Hardpoints are numbered, allowing you to more easily keep track of how many Hardpoints each map contains, and where they are.

Gunfight (2v2)
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Eliminate all enemy players using pre-determined classes to win the round. No respawns.

Headquarters (6v6):
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Compete to capture Headquarters and then defend it. Respawns are disabled for the team that holds the HQ.

Kill Order (6v6)
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Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team. Face Off Alternate Mode also supports Kill Order.

Control (6v6)
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Take turns attacking and defending the zones.

Alternate Modes
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Face Off Domination (6v6)

Capture, hold and defend objectives to earn score for your team. Scorestreaks disabled. Note that Domination Flags now include a small zone around the flag itself where scoring occurs.

Face Off Team Deathmatch (6v6)

Eliminate enemy players to score for your team. Scorestreaks disabled.

Face Off Kill Order (6v6)

Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team. Scorestreaks disabled.

Face Off Kill Confirmed (6v6)

Recover dog tags to score for your team and deny enemy score. Scorestreaks disabled.

Hardcore Mode Variant
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Looking for a challenge where your matches only have a limited HUD, friendly fire is enabled, and your health is lowered significantly? Then prepare for Hardcore, scheduled for launch on certain Playlists.

Hardcore Quick Play game modes will include:
  • Team Deathmatch
  • Kill Order
  • Domination
  • Hardpoint
  • Search and Destroy
  • Kill Confirmed
  • FFA
  • Face Off Moshpit
Additional Mode Intel
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Expect a selection of additional benefits while preparing for matches, as well as the return of the fan favorite HC Mode variant!

Training Course: There’s no better way to get used to all the Omnimovement innovations and combat basics required to be proficient in Black Ops 6 than jumping into the Training Course featured on the Multiplayer map, Protocol. Follow the training missions assigned to you and pay attention to the instructions. Run around the Training Course as often as you wish and practice your favorite maneuvers before facing real players in the Lobby Playlists.
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The Firing Range Returns: A familiar location to test your equipped Loadout weapons is available, and this comes with a few additions to help you continuously adjust a weapon build until you’re happy with it. Expect to utilize the following:
  • Practice dummies to shoot at, at 10-, 25-, and 50-meter intervals.
  • Dummies can have 0, 1, 2, or 3 Armor Plates added to them.
  • You have limitless ammunition.
  • The upper-left corner features a target elimination tracker, an accuracy tracker, and a damage tracker.
  • A toggle feature allows you to optionally activate a Moving Target dummy, or a Recoil metal plate.
  • Toggle Feature: Moving Target: A dummy drops down from the ceiling on a conveyor belt, and automatically moves back through the range as you connect with it using your weapon. Once you hit it at maximum range, it moves back to its initial position, and the process can be repeated.


Toggle Feature: Recoil Target: A metal plate hangs from the ceiling around seven meters from your booth, allowing you to fire your weapon and view the bullet spread.
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Theater Mode: Available in Multiplayer for Black Ops 6 at launch and for the first time in the new Call of Duty Engine, Theater Mode lets you capture your recent action-hero moments in all of their glory. Here's what you can expect when playing back a replay file in Theater:
  • Switch between First-Person, Third-Person, and Fly-Cam perspectives for all players in the match.
  • Elimination and Deaths are visualized on the timeline. Easily skip to the viewed player’s next Elimination on the timeline.
  • Fast-Forward, Rewind, and full playback speed control.
  • Note: All Theater files expire after seven days or when a game update is released.
Private Matches: If you’re wanting to bring friends over for a game on any of the launch Maps and Modes, with comprehensive menus allowing you to adjust every aspect of the Mode’s gameplay, select Private Matches. This is also an excellent method of observing and exploring any maps you need a closer inspection of.

Launch Maps for Multiplayer

Recap: All the Black Ops 6 launch maps are small to medium-sized, with traditional three-lane routes and have been meticulously designed to fully realize the signature Call of Duty®: Black Ops experience. This means offering rapid, energetic combat, along with a variety of scenic set-pieces, cover opportunities, and ranged thoroughfares to ensure your favorite style of play is catered to, from close quarter strikes to long-range sniping, with emphasis always on the action. This culminates into tighter gameplay that’s perfectly suited to Omnimovement.

Maps are split into two main categories: There are 12 brand-new Core 6v6 maps. In addition, there are four brand-new, compact-sized Strike maps designed to be played in either Face Off 6v6 or 2v2 configurations. Below is a showcase of all the maps along with final Tac-Maps.

Core Maps (6v6)

Babylon

(Core 6v6)

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Battle amongst the ruins of an ancient city, climbing on its crumbled columns and crawling underneath the ancient ruins. There’s plenty of verticality to make use of here, so stay limber as you circle the central altar and seek out the best ground. Back out to the chapel or depot for more concealed views or get heated and rush the middle.

Derelict

(Core 6v6)

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Deep in the Appalachian Mountains, a train graveyard lies shrouded by a lush forest. Abandoned and forgotten, this derelict depot along the NAR Appalachian Railroad has become a prime ambush point for Rogue Black Ops and Crimson One to face off in a deadly skirmish.

Lowtown

(Core 6v6)

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Traverse a dockside neighborhood with a boat house, fishing shed, cobbler, and a gallery showcasing classic and contemporary art. Check out the stalls in the market or climb up the latticework for a view from the pizzeria. Swim in the canal — or if desperate, the sewer — to reposition and flank the enemy.

Payback

(Core 6v6)

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Deep in the Bulgarian mountains, the Rogue Black Ops Safehouse is under attack. Breach this cliffside mansion getaway, explore various oak paneled chambers and the operations room in the main residence. Payback is equipped with various elevations, windows, and many strategic angles throughout the mansion.

Protocol

(Core 6v6)

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Located off the shore, the Protocol Training Course doubles as a teaching ground and an island citadel fortified for war. The brick buildings include barracks, an armory, and an underground communications monitoring center, and the aged architecture built into this rocky outcrop provides a playground for Rogue Black Ops and Crimson one to go to their own skirmishes with each other.

Red Card

(Core 6v6)

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Compete from the main entrance of this stadium to the stands of an international soccer pitch. Race through the lobby and view the memorabilia upstairs near the best seats in the house. Outside, explore the promenade and fan festival stands, or swing back into the lobby or parking garage.

Rewind

(Core 6v6)

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Visit the Liberty Shopping Plaza right on the edge of Liberty Falls, West Virginia and wreak havoc through the strip mall. This 6v6 map has a unique layout, as two outer lanes are connected by multiple routes through and around the shops, a video store in the middle housing several major objectives.

Scud

(Core 6v6)

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Deploy to a desert military outpost following a devastating attack. The damaged radar dish and nearby buildings have taken several hits, the air thick with smoke from the surrounding fires. Bunker down in the depot or HQ or flank enemies in the trenches. Watch for snipers near the radar dish; its base provides a near 360-degree view.

Skyline

(Core 6v6)

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Take in breathtaking views of the surrounding countryside from the rooftop of a luxury resort featuring an exquisite penthouse with access to a lounge, kitchen, gym, and pool. Descend into the panic room to cross under the map or fight in the open around the victims of a recent hit job.

Subsonic

(Core 6v6)

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Fight in and around a small bomber team training facility. While one aircraft sits safely in the central hangar, another lies in flames by the runway next to a crater and an overturned truck. Follow the line of destruction down the perimeter or move inside to avoid threats from overhead.

Vault

(Core 6v6)

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No expense has been spared on this large, lush desert set within a rugged desert landscape. Monuments, murals, sculptures, and a trophy room adorn the central palace, featuring an opulent atrium and, more importantly, open access to the vault. Combat around this compound is expected to be fierce.

Vorkuta

(Core 6v6)

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A large storm is inbound and about to hit the Vorkuta mining facility that was once a Soviet labor camp. Both teams visit a place of Mason’s history to battle over key tactical positions. Covered with old machinery and exterior/interior transitions, both teams must stay on their toes if they wish to become victorious.

Strike Maps (2v2/6v6)

Gala

(Strike Map 2v2/6v6)

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Explore the aftermath of an annual fundraising event in Washington, D.C. Get up on stage or kick back in the lounge. Along the sides, move through a makeshift bar, coatroom, and campaign stand. Every move counts on this tiny map, so get out there and punch the winning ticket.

Pit

(Strike Map 2v2/6v6)

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Burrow into a small subsection of an underground mining tunnel and collide in the central cave. A ventilation shaft casts some natural light over the cave, the mine tracks within circling back to the narrow tunnels. Climb up the ladders to reach an overhead vantage point or weave between the mine carts for ground floor cover.

Stakeout

(Strike Map 2v2/6v6)

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A stakeout in the Mediterranean region of Avalon has been compromised as Operators breach the small apartment, battling through the living room, kitchen, bedrooms, and spilling out onto the balcony. Leftover surveillance equipment marks the progress of the conducted intel-gathering, a smashed-out wall giving the former agents easy access to their gear.

Warhead

(Strike Map 2v2/6v6)

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Welcome to the Nuketown neighborhood! Positioned within bombing distance of one of the facsimile desert test sites, this set of dwellings has been reclaimed by the desert sands. Watch the debris scattered all over the maps, as enemies will use everything from the upturned sign to building wreckage to the bus for tactical cover across this fast-paced map.

FREE OFFICIAL GUIDES: Need exclusive tactical guides to every Black Ops 6 Multiplayer map? We have a guide with an interactive Tac-Map and quick tips so you’re ready to go on October 25. Click here for all the information!

Operators and Factions (MP, RBZ, WZ)

There are over 20 Black Ops 6 Operators to choose from at launch, with 11 allied to the Rogue Black Ops Faction, and 10 allied to Crimson One.

Factions Overview

Operators are chosen from one of two main Factions, with some affiliations to other groups within these conclaves (for example, Grigori Weaver is “Ex-Requiem”). The overarching goals of each faction is as follows:

Rogue Black Ops
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On the run and hunted by their former employers - the Rogue Black Ops team seek to uncover the truth of the infiltration of the CIA and expose the conspiracy for what it is. All while staying alive and clearing their names.

Without the financial or technological backing of the US, Woods and his squad find themselves having to strike uneasy alliances with the criminal underground, as well as with old enemies, to equip themselves.

As they no longer have state backing, much of their equipment is either improvised, supplied by friends/contacts from other intelligence services, purchased from criminals, or supplied on the promise of future favors owed. They know who’s hunting them and refer to them by the name Crimson One.

Crimson One
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Crimson One represents the CIA operation initiated to hunt down the Rogue squad. The team is officially sanctioned by the CIA and has access to all intel and tools to get the job done.

It is made up of elite Black Ops soldiers to get the job done and led by the imposing Jackson Caine.

With the CIA infiltrated, Crimson One represents the CIA operation initiated to hunt down and silence Adler, Woods, and their team, permanently.

Operator Overview and Unlocks

Some of the Operators can be chosen immediately, while others are unlocked via an in-game challenge or Vault Edition purchase. Here are all the details.

Rogue Black Ops (11)

ADLER:
“Umbra” Skin available via Black Ops 6 Vault Edition purchase.

PARK: “Oblivion” Skin available via Black Ops 6 Vault Edition purchase.

WOODS: “Classic Woods”, “Zombie Woods”, “Numbers Woods” Skins available by pre-purchasing Black Ops 6.

NAZIR: Available immediately.

WESTPOINT: Available immediately.

BAYAN: Available after unlocking Player Level 22.

ALVAREZ: Available after unlocking Player Level 7.

PAYNE: Available after unlocking Player Level 13.

MARSHALL: Available after unlocking Player Level 34.

WEAVER: Available immediately.

MAYA: Available immediately.

Crimson One (10)

BRUTUS:
“Warden of Alcatraz” Skin available via Black Ops 6 Vault Edition purchase.

KLAUS: “Reborn” Skin available via Black Ops 6 Vault Edition purchase.

ROSSI: Available after unlocking Player Level 16.

CAINE: Available immediately.

NIRAN: Available immediately.

TORO: Available after unlocking Player Level 10.

BAILEY: Available after unlocking Player Level 28.

STONE: Available after unlocking Player Level 40.

CARVER: Available immediately.

GREY: Available immediately.

Operator Intel: Rogue Black Ops

ADLER

“We’ve got a job to do.”

Citizenship:
United States

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: Infamous and enigmatic, Russell Adler personifies the dark, secretive nature of the CIA. His proclivity to go against protocol has led many to question his loyalty, and he is known in some circles as “America’s Monster,” but none can deny his results.

PARK

“Can’t trust any of us.”

Citizenship:
United Kingdom

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: Helen A. Park, one of MI-6’s best operatives, is an expert in psychological manipulation and asymmetrical warfare. After putting her troubled history behind her, she has risen to new heights in the global intelligence community.

WOODS

“You can’t kill me.”

Citizenship:
United States

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: Sergeant Frank Woods trained as a Marine before becoming a CIA legend. Now deskbound, he leads a new generation of Black Ops warriors in the fight against corruption and injustice – but that doesn’t mean he’s out of the fight. This version of Woods is from a time before current debilitation.

NAZIR

“If there’s a way, I’ll find it.”

Citizenship:
Pakistan

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: Hasib Nazir is the perfect gray man – unassuming, calculating, and dangerous. His background in cryptology and communications gives him a deadly advantage before he ever steps foot on the battlefield.

WESTPOINT

“Feelings don’t matter. Results do.”

Citizenship:
United States

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: Tamira “Westpoint” Chambers was born with military service in her blood and has excelled at every level in her career. An experienced soldier and courageous leader, she serves as a secondary commander on the Rogue Black Ops team.

BAYAN

“Buckle up – I’m driving.”

Citizenship:
Poland

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: Witold Bayan is cool and confident under pressure. A thrill-seeker from an early age, he served in the Polish Forces 1st Mechanized Infantry, but soon found a home in The Guild as a driver and field operative.

ALVAREZ

“Cleared hot and going loud.”

Citizenship:
United States

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: An elite aviator in the CIA’s SAD, Yara Alvarez had humble beginnings watching planes taking off from the goat trails above her hometown in Puerto Rico. She graduated at the top of her class from the United States Air Force Academy. She’s confident, brutally honest and chooses her friends carefully.

PAYNE

“I get eyes on, they’re as good as gone.”

Citizenship:
United Kingdom

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: From the moment he entered the service, Payne dove headfirst into the crucible of combat, becoming one of the most decorated military scout snipers. He often goes into the red zone, but gets the job done.

MARSHALL

“Tell the Pantheon they’re next”

Citizenship:
United States

Faction Affiliation: Rogue Black Ops

Status: Active
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Background: Troy Marshall’s survivor ethos was forged both in conflict and in his commitment to be stronger than his father. A Force Recon Marine turned CIA SAD operator, he is guided by loyalty and belief in the goodness of man at any cost.

WEAVER

“I’ll never trust the system again.”

Citizenship:
Russia

Faction Affiliation: Ex-Requiem

Status: Active

Zombies: Dedicated Crew
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Background: A child of war, Grigori Weaver has experienced every aspect of armed conflict. He’s outlasted most of his peers and has the scars to prove it. He continues to be driven by duty and is committed to righting the wrongs of his past.

MAYA

“Here’s a tip – stay the f**k out of my way.”

Citizenship:
Philippines

Faction Affiliation: Rogue Black Ops

Status: Active

Zombies: Dedicated Crew
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Background: Maya and her brother took their father’s smuggling business to the next level. Relying on her wits and cunning, she must now set her sights on those responsible for the disappearance of her missing sibling.

Operator Intel: Crimson One

BRUTUS

“The guilty must be punished.”

Citizenship:
United States

Faction Affiliation: Crimson One

Status: Active
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Background: A hulking, undead monster, Brutus commands a place of terror on the battlefield. His relentless drive to escape the life sentence set upon him during his time in Alcatraz drives him to wreak havoc and destruction on any enemy unwise enough to get in his way.

KLAUS

“Hello, my name is Klaus.”

Citizenship:
Germany

Faction Affiliation: Crimson One

Status: Active
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Background: A pet project of Dr. Elizabeth Grey, Klaus was deactivated after killing three Operators in Berlin. Klaus’s programmed personality exhibits many traits typical of flesh-and-blood humans, but he appears to lack any understanding of their limits or fragility. Formerly restrained in a Berlin Safe House, he is now free and ready for deployment in any theater of war.

ROSSI

“Secrets are leverage, everyone has them. Just gotta know where to look.”

Citizenship:
Italy

Faction Affiliation: Crimson One

Status: Active
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Background: A street-smart rogue with a blue-blood pedigree, Volta Rossi is an enigma who left the comfort of aristocracy to forge a new name as a HUMINT specialist. Their ties to the Luttazzi family give them unique insight into Avalon.

CAINE

“Nothing matters more than the mission.”

Citizenship:
United States

Faction Affiliation: Crimson One

Status: Active
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Background: Jackson Caine was once a true believer in American exceptionalism. Disillusioned by the old ways espoused by the likes of Woods, Adler, and Hudson, he now leads Crimson One as a perfect instrument of the Pantheon.

NIRAN

“I don’t have time to make mistakes.”

Citizenship:
Thailand

Faction Affiliation: Crimson One

Status: Active
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Background: Rama Niran is known for his “sixth sense” in identifying threats that others miss. An integral part of Crimson One’s defense posture for countering improvised and marine based explosives, he is a solid, reliable presence on the battlefield.

TORO

“Impossible? Doubt it.”

Citizenship:
Argentina

Faction Affiliation: Crimson One

Status: Active
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Background: Alejo “Toro” Carasco, Crimson One’s garrulous young hotshot, has never been one to play by the rules. A sailor in the Argentine Navy turned mercenary, he now works for Caine, the only one able to focus his anger on the enemy.

BAILEY

“Speak it, write it, type it – shit, even think it – I’ll hear it.”

Citizenship:
United States

Faction Affiliation: Crimson One

Status: Active
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Background: A genius in the field of communication technology and surveillance, Tess Bailey exposes enemies’ weaknesses, quickly knocking them on their heels. Her optimistic idealism and trusting nature serve as camouflage to her lethality.

STONE

“The battle goes to the bold.”

Citizenship:
United Kingdom

Faction Affiliation: Crimson One

Status: Active
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Background: An experienced soldier and mercenary, Harry Stone’s skillset is desired by military organizations across the globe. His disregard for ethical rules of engagement makes him an especially dangerous enemy.

CARVER

“As long as I’m standing, this ain’t even close to over.”

Citizenship:
United States

Faction Affiliation: Ex-Requiem

Status: Active

Zombies: Dedicated Crew
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Background: MacKenzie “Mac” Carver’s military career began with distinction, but now his record is marred by tragedy and consequence. Betrayed and imprisoned by those he trusted, he now has purpose – to clear his name and reclaim his former life.

GREY

“I helped create this, and I’ll be the one to stop it.”

Citizenship:
United Kingdom

Faction Affiliation: Ex-Requiem

Status: Active

Zombies: Dedicated Crew
1f60cca446b9ea7618f33ec69faa185671a3ee92.jpg

Background: Dr. Elizabeth Grey was recruited as lead scientist for the CIA’s Requiem Office. Betrayed and imprisoned by her superiors, she must summon her will to survive in order to find justice for what was done to her.

Black Ops 6: Unredacted Launch Comms Incoming!

Expect further critical intel to be unredacted in the coming days as we confirm additional launch content across Multiplayer and Zombies. Look for the following missives:

Launch Comms Blog 1: Multiplayer and More: Essential Intel on the Multiplayer Modes, Maps, Factions, and Operators Coming to Black Ops 6. You’re reading this blog now!

Launch Comms Blog 2: Zombies Mode Prep: Full list of Augments, GobbleGums, and Equipment, as well as a Tour of Terminus and Liberty Falls and some additional updates for Launch.

Launch Comms Blog 3: Weapons Hot: Primary, Secondary, and Melee Weapons Detail for Black Ops 6. Includes new details on the latest innovations across Gunsmith and Attachments.

Launch Comms Blog 4: Gear Up: Ensure you’re fully equipped for Black Ops 6 launch as we confirm all the launch Equipment (Tacticals, Lethals, Field Upgrades), Perks, Combat Specialties, Wildcards, and Scorestreaks available.

Launch Comms Blog 5: Progression: Unlock your true potential as we detail the critical Player Level intel you’ll need on day one, detailed info on Classic Prestige and the available rewards, full info on Calling Cards, Reticles, and Mastery Badges Challenges. Plus: are you ready for a deep dive into the Weapon Camo system?

The Truth Lies.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Call of Duty: Black Ops 6 PC Trailer, Specs, Preloading Info, and more

Call of Duty®: Black Ops 6 is fast approaching its October 25 launch date on Steam. In partnership with Treyarch Studios, Call of Duty PC lead developer Beenox is developing a cutting-edge PC experience with 4K graphics and Ultrawide support plus a huge number of options across a variety of settings so players can dial in the best playing experience possible.

Check out the PC trailer for a look at the highlights coming to Black Ops 6 on PC:

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Get the Ultimate Performance Boost with AMD FSR 3.1
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Some of the major features include:
AMD FidelityFX Super Resolution
  • AMD FidelityFX Super Resolution 3 transforms your gaming experience with faster, more responsive framerates in Black Ops 6 using super resolution temporal upscaling and advanced frame generation.
Advanced Frame Generation Technologies
  • The FSR Frame Generation toggle found in your graphics settings allows you to enable Frame Generation, which significantly increases your framerate and works seamlessly with other upscaling solutions.
AMD FidelityFX Contrast Adaptive Sharpening (CAS)
  • An overhead sharpening slider can help bring more details to edges of weapons, players, and environments.
AMD FSR 3.1 is compatible with a wide range of graphics cards from AMD and other vendors, delivering exceptional upscaling image quality and massive performance boosts when gaming at 4K or 1440p.
PC Preloading — Official Launch Times
Players who have pre-purchased Black Ops 6 digitally on PC can preload the game before its official October 25 launch date. By preloading, you’ll be ready to jump right into the game the moment it goes live.

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Preloading begins for everyone on October 21 at 9AM PT. Download the whole package — Campaign, Multiplayer, and Zombies — so you’re ready to play right at launch.

For Microsoft PC players, the game will roll out regionally on October 24 between 4AM PT and 11PM PT. The official launch time for players on Steam is October 24 at 9PM PT. For exact timing in your region, see the following PC launch map:

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Official PC System Requirements
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Minimum
  • OS: Windows 10 64 Bit (latest update)
  • CPU: AMD Ryzen 5 1400 or Intel Core i5-6600
  • RAM: 8 GB
  • Video Card: AMD Radeon RX 470 or NVIDIA GeForce GTX 960 or Intel Arc A580
  • Video Memory: 2 GB
  • Storage Space: SSD required with 102 GB available space at launch
  • Internet: Broadband Internet connection
Recommended
  • OS: Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update)
  • CPU: AMD Ryzen 5 1600X or Intel Core i7-6700K
  • RAM: 12 GB
  • Video Card: AMD Radeon RX 6600XT or NVIDIA GeForce GTX 1080Ti / RTX 3060
  • Video Memory: 8 GB
  • Storage Space: SSD required with 102 GB available space at launch
  • Internet: Broadband Internet connection
Competitive / 4K Ultra Specifications
  • OS: Windows 10 64 Bit (latest update) or Windows 11 64 Bit (latest update)
  • CPU: AMD Ryzen 7 2700X or Intel Core i7-8700K
  • RAM: 16 GB
  • Video Card: AMD Radeon RX 6800XT or NVIDIA GeForce RTX 3080 / RTX 4070
  • Video Memory: 10 GB
  • Storage Space: SSD required with 102 GB available space at launch
  • Internet: Broadband Internet connection
Get Game Ready with the Latest Drivers

Get your system game ready for Black Ops 6 by downloading the latest drivers through the AMD Software: Adrenalin Edition™ Application, designed to provide players with a clean, modern and easy-to-use interface where you can quickly access the latest software features, game stats, performance reports, driver updates, and more.

Recommended Drivers
  • AMD: 24.8.1
  • NVIDIA: 560.70
  • INTEL: 32.0.101.5972
Pre-purchase Black Ops 6 on PC Today
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Lock in your pre-purchase for Black Ops 6 now so you’re ready to preload the game on October 21 and begin playing when it officially launches on October 25. Upgrade to the Vault Edition to unlock the Hunters vs. Hunted Operator Pack, Mastercraft Collection, one season of BlackCell, and a GobbleGum Pack for Zombies.
Stay Tuned for More
Stay one step ahead with the latest official Black Ops 6 information by checking the Call of Duty Blog frequently as we approach the October 25 launch date.

Call of Duty: Black Ops 6 is published by Activision. Development for the game is led by Treyarch, in partnership with Raven Software and Beenox. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Demonware, High Moon Studios, Infinity Ward, and Sledgehammer Games.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit http://www.callofduty.com/ and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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Anti-Toxicity Report: Modern Warfare III results and Black Ops 6 launch

The Call of Duty team is dedicated to fostering a positive and welcoming community for all players. Part of these ongoing initiatives involve the development and use of technology to help our teams combat disruptive behavior, in accordance with the Call of Duty Code of Conduct.

In today’s Progress Report, the Disruptive Behavior team shares the latest results and upgrades made to Call of Duty’s anti-toxicity tools, which will reinforce the ongoing work toward deploying our anti-toxicity systems for the launch of Call of Duty®: Black Ops 6.
Voice & Text Moderation in Black Ops 6 on Day One
Voice and text moderation systems designed to combat toxic behavior already deployed in Call of Duty®: Modern Warfare® III will launch with Black Ops 6 on day one on October 25. This includes the global availability (excluding Asia) of Call of Duty’s AI-powered voice moderation system in English, Spanish, and Portuguese. Call of Duty will also expand voice moderation support to French and German for Black Ops 6 at launch.

Text-based moderation of in-game text chat and usernames in twenty languages will be deployed for Black Ops 6 on day one.

The Disruptive Behavior team knows that hype and passion is part of Call of Duty’s DNA. Voice and text-based moderation tools in Call of Duty don’t target our competitive spirit – it enforces against behavior identified in the Call of Duty franchise Code of Conduct, targeting harassment and derogatory language. Similar to Modern Warfare III, the Call of Duty Code of Conduct will be visible during the initial in-game flow when players first launch core multiplayer modes in Black Ops 6, asking players to acknowledge the Code of Conduct pillars.
Over 45 million Text Messages Blocked, Across 20 Languages
Since Modern Warfare (2019), Call of Duty has collaborated with Community Sift to support text-based moderation. In August, our text moderation expanded from 14 to 20 languages.

Call of Duty’s text moderation is available in English, French, Italian, German, Spanish, Portuguese, Russian, Polish, Japanese, Korean, Arabic, Chinese (Traditional and Simplified), Turkish, Dutch, Thai, Vietnamese, Indonesian, Finnish, and Romanian.

Call of Duty has implemented a new analysis system for username reports to enhance efficiency and accuracy, surfacing critical reports to our moderation team for investigation and action.

The Disruptive Behavior team has also been emphasizing proactive measures for text moderation activity, reducing exposure to disruptive behavior for our community. The system also analyzes text chat traffic in near real-time, resulting in the blocking of over 45 million text-based messages in violation of the Call of Duty Code of Conduct since November 2023.

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Exposure to Voice Toxicity Dropped 43%; French and German Support Added for Launch
Call of Duty’s proactive voice moderation strategy, powered by ToxMod, has helped reduce exposure to disruptive voice chat for millions of players since its global launch (excluding Asia) last year.

Since rolling out an improved voice chat enforcement in June 2024, Call of Duty has seen a combined 67% reduction in repeat offenders of voice-chat based offenses in Modern Warfare III and Call of Duty: Warzone. In July 2024, 80% of players that were issued a voice chat enforcement since launch did not re-offend. Exposure to disruptive voice chat continues to fall, dropping by 43% since January 2024.

At launch, Black Ops 6 will expand its voice moderation to French and German, in addition to English, Spanish, and Portuguese.

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Call of Duty Collaborates to Battle Disruptive Behavior
The Disruptive Behavior team is continually making improvements to reduce our community’s exposure to disruptive behavior as well as enhancing our moderation effectiveness across all types of social interactions in Call of Duty. These improvements include improved messaging to players, Code of Conduct updates, and enhancements to our enforcement strategies.

As part of this work, Call of Duty has been working with the California Institute of Technology (Caltech) since 2022 which has resulted in research paper publication and improvements to our disruptive behavior approach which include reduced time to moderation enforcement as a result of Caltech’s research contribution.

The team has also worked closely with the University of Chicago Booth School of Business and their Product Innovation student cohort. This collaboration began in 2022 and continues to this day, with results of developed research providing our team with insights to better identify and combat disruptive behavior.

Additionally, the team is actively engaged in research surrounding disruptive behavior and prosocial activities in gaming. The knowledge gained from these research initiatives are valuable input to be fed back into the game as part of Call of Duty’s overall strategy to combat disruptive behavior.

© 2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY: WARZONE, MODERN WARFARE, and BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and http://www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X (formerly Twitter), Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X (formerly Twitter).


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