Gray Zone Warfare

  • You are not yet a member of GhostingSquad. Applying is fast and simple.

Check Out the Weapons & Gear Dev Stream on VOD

Hello, GZW Community,

Get ready for an exclusive look at the arsenal arriving in the Winds of War update (0.3), launching this spring. Watch the latest Dev Stream on VOD for all the details.

Marek (Game Designer) and Dominik (Weapon Specialist) delve into each new piece of equipment, discussing tactical applications and sharing behind-the-scenes insights.

Plus, we're unveiling early details about upcoming experimental testing—along with a few wholesome surprises and special guests you won’t want to miss.

Check out the VOD now:

youtube_16x9_placeholder.gif




Join our official Discord server & let us know your thoughts about the news: https://discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Devlog #9: Weapons & Gear in Winds of War

Hey GZW Community,

The Winds of War are approaching — and with them comes a wave of new content and improvements for both PvP and PvE players. Landing this spring, the update sets the stage for the next chapter of Gray Zone Warfare.

We’ve already highlighted some of the biggest changes in our Roadmap Reshaped stream, followed by a deeper look at the Quality of Life enhancements arriving with Update 0.3.

Now, it’s time to turn our focus to Weapons & Gear — not just the new firepower entering the game, but also meaningful improvements to systems already in place. With your continued feedback, we’re refining how loadouts feel and function, pushing Gray Zone Warfare to the next level. Read on!

80532cb33cc3a20f0d8fb86f93d47733baab0a41.gif


DOMINATE WITH NEW WEAPONS

We’re expanding the arsenal in Gray Zone Warfare with a new batch of weapons and fresh variants of existing gear — giving you more flexibility to overcome any challenge. Whether you’re engaging from a distance, clearing buildings up close, or depending on your sidearm in a pinch, this update brings a mix of modular platforms and time-tested classics, each offering distinct advantages for different situations.
  • SIG MCX – A modular rifle that supports the .300 Blackout caliber. Its short-stroke gas piston system ensures reliable suppressed performance, making it ideal for flexible mid-range builds. The SIG MCX is a modern evolution of the AR platform, designed to overcome its limitations while retaining familiar handling.
  • MP7A1 / A2 – Compact PDWs firing 4.6×30mm, compatible with a range of specialized ammunition. With low recoil, a high rate of fire, and strong armor penetration against adequately protected enemies, they excel in close-quarters and fast-paced combat.
  • SVD Dragunov – This legendary semi-automatic DMR uses 7.62×54R and is known for its reliability and long-range precision. It's built for players who prefer to stay back, pick their shots, and apply pressure from a distance. As the first designated marksman rifle in Gray Zone Warfare, it introduces an entirely new role to the battlefield.
  • Beretta M9A1 – A rugged, classic 9mm sidearm featuring an improved grip, Picatinny rail, and support for both 15-round and 30-round magazines. Built for dependable performance in tough conditions, this iconic pistol brings more variety and personality to the sidearm lineup.
  • For new variants of existing weapons, we’re introducing the Colt 1911 Commander — a lighter, more compact take on the classic Colt 1911, perfect for those who want strong stopping power in a faster, more responsive sidearm. We’re also adding a new variant of the Mosin Nagant — the carbine version with a straight bolt handle.
We’ll be adding more weapons over time — and when we do, we always consider what fits the world and atmosphere of Gray Zone Warfare. Realism and context matter; we want each addition to feel right at home in Lamang. Got a weapon you’d love to see in the game? Make sure to let us know in the comments.

8e3bf74ed860d58eab2be11fa7089eb65f216643.gif


LOAD UP WITH NEW AMMO
As mentioned, we’re expanding the ammunition pool with two new calibers. First up: .300 Blackout, known for its heavier rounds that deliver greater stopping power. It excels when suppressed and easily punches through barriers like doors and soft covers. We’re also introducing 4.6×30mm, a high-velocity PDW cartridge built for low recoil and effective armor penetration — perfect for fast, close-quarters engagements.

WITNESS THE BALLISTICS IMPROVEMENTS
To make combat feel more grounded, we’re enhancing the terminal ballistics system — the part of the simulation that governs what happens after a bullet hits a target — with deeper detail and expanded functionality.

A major improvement lies in how we model projectile stability in soft tissue. Bullets will now behave more realistically based on their type, including when and how they destabilize. We’re also refining the tumbling effect — where rounds rotate or destabilize after impact — to better reflect how it disrupts tissue and influences the temporary cavity, amplifying internal damage more realistically.

b9f17a5794f021b4d93f6e12efe17ecf609f77eb.gif


Combined with the addition of intestines as a new organ, shot placement is about to matter more than ever — hits to the abdomen and pelvic area will now result in greater damage. It’s all part of delivering a more authentic and impactful combat experience.

CUSTOMIZE WITH NEW PARTS AND ATTACHMENTS
You’ll be getting access to over 80 new weapon parts in this update — including mounts, receivers, foregrips, barrels, iron sights, and more — giving you even more ways to fine-tune and personalize your loadout. Whether you're optimizing for performance or dialing in the perfect look, you now have greater flexibility in how your weapons come together.

dd35b624519e6ae28c2844e2cf9784b463b53baa.gif


We’re also expanding your optics options. New additions include compact red dots like the Aimpoint ACRO P-2 and Aimpoint Micro H-2, along with four new scopes: the Vortex Spitfire HD Gen II 5x, a compact prism scope ideal for mid-to-long range engagements; the Kaps Classic 4x36 OC, offering a clean 4× zoom with traditional styling; the PSO-1 4x24, a Soviet classic with integrated rangefinding and fixed 4× magnification; and the NPZ PSO 3-9x24, a variable optic with zoom from 3× to 9× for flexible distance control. These additions give you more ways to tailor your weapon setup to fit your preferred range and playstyle.

Moreover, the Winds of War update introduces a new item inspired by community feedback — the Tracking Tag. These can be purchased from vendors and attached to weapons or gear to track their location on the map. T-Tags help you locate your body after death or follow the movement of your equipment if it’s looted. Tags are time-limited — once the timer runs out, the item will no longer be visible on the map.

be9c44ae3d1d01b60ab32dc0221e6a7297ac15d1.gif


DISCOVER QUALITY-OF-LIFE UPGRADES
Additionally, as first outlined in the QoL Devlog, we are also making some quality-of-life improvements to gear overall to support these upgrades. We are implementing smooth scope zooming to make aiming feel more natural and responsive. Scopes and sights now sit closer to the player’s view, enhancing clarity and immersion during combat.

28c1bc85ba5eaf521510f54e1384801c820083ee.gif


Moreover, you'll be able to manage your damaged gear in a more realistic way. Durability loss and the repair system are being overhauled. We're removing automatic durability loss upon death or coma. Instead, weapons will now degrade slowly through use — and much more significantly when hit by bullets.

The expanded repair system introduces several options to maintain your gear. You’ll need to choose between a slower repair method (during which the item remains unusable) or newly added repair kits that restore items instantly. The system will continue to be balanced and refined in future updates.

52b91736aeae4d3522d2ad3496958126dcbb5da2.gif


SUIT UP WITH NEW ARMOR
One of the most significant gear updates in Winds of War is the expansion of protection options. You’ll be able to equip yourself with new ballistic vests and armor plate carriers, offering increased ballistic resistance for frontline engagements. Among them is the Plate6 Plate Carrier, delivering extended side coverage and the highest level of protection in the game — at the cost of added weight. The Phantom Type 2 provides solid front and back protection while maintaining a more balanced approach to mobility.

4594dc9cdc8149d2dcd8cd8f37bc55c007d2e7fc.jpg


Need solid head protection? You’ll be able to equip one of the new helmets designed to bolster military-grade gear and raise the overall challenge of combat. We’ve also reworked existing helmets to include variants with and without mounting options, expanding your choices and amplifying the tension of losing a more valuable setup.

As a counterpart, we’re introducing the Skullcrusher — a lightweight rig for mounting NVGs without the full coverage of a helmet. These additions bring more depth to your loadout choices. As gear variety increases, so does the intensity of the fight — and you’ll need the right tools to stay ahead.

5ac9de82c64447ba4cb309d75ee2085ee81f918b.jpg


On top of all this, we’re rebalancing the game economy, which brings meaningful changes to loot. You’ll now encounter more crates across Lamang, including hidden variants scattered throughout the map. The gear you find in the field has been reworked to feel more valuable and practical — the kind of loot you’ll actually want to keep. Expect rewards that better reflect the risks you take during your missions.

b8b2c54603eeadb222fe15c7c156f3fbb8316ea9.gif


MORE INTEL INCOMING
That’s another batch of new info, and there’s still more to come as we get closer to the update’s release. We hope you’re just as excited for Winds of War as we are — and as always, we’d love to hear your thoughts. Your feedback is a big part of shaping Gray Zone Warfare, so don’t hesitate to share it. Stay tuned to our socials for upcoming dev streams and posts — there’s plenty more on the way.

And, if you want a quick recap of what happened last month, check out the March Community Briefing video — it covers all the key highlights in just a few minutes.

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Catch the Weapons & Gear Stream

Hello, GZW Community,

Curious about the new firearms, gear, and loadout-focused improvements coming with Winds of War? We've got a full arsenal of updates to show you.

Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

Join Weapon Specialist Dominik and Game Designer Marek as they break down the latest additions — including new firearms, ammo, armor, and more.

ed1a685d5fc2fa2bd4481b5752bc181e3de10c5b.jpg


We’ll also answer your questions live while hopping into some GZW gameplay.

We’re looking forward to seeing you on the stream!

Stay tuned,

MADFINGER Games Team

Continue reading...
 

Patch 0.2.4.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.4.0 is now live on the public branch. Download the update and dive in.

This patch addresses several key issues reported by the community. We want to extend a big thank you for the strong interest and the volume of feedback shared during testing — it’s been incredibly valuable.

Your input helped confirm that many of the fixes are working as intended, and also brought to light additional issues we’ll be addressing in future updates.

Changelog:

Server Time Adjustment
  • Server times are now offset in all regions. This means connecting to a different region will allow you to connect to a server with a different in-game time of day to help with time-limited tasks.
Crash fixes
  • Fixed a crash caused by unplugging a microphone while no other audio input was connected to the player's PC
  • Fixed a crash on the vendor trading screen
  • Fixed a crash caused by a very specific chain of events - by removing critical weapon parts from a weapon that is currently equipped on a player in a coma and then using the weapon

Bug fixes


Gameplay
  • Fixed an issue which caused a player's latest body to become unlootable if the player disconnected from the game after dying
  • Fixed a rare issue that allowed players revived from a coma to use an incomplete weapon (and cause a crash)
  • Fixed two possible exploits that allowed the nesting of an infinite number of containers
Repairs
  • Fixed an issue causing players to be unable to toggle a tactical device on or off after repairing a weapon
  • Fixed a rare issue where players were unable to sell weapon parts after repairing a weapon
  • Removed the repair button from the item detail window of items without durability
UI
  • Fixed the latency calculation on the latency warning icon to only measure actual connection latency as intended
  • Fixed a rare issue causing players to be unable to attach a weapon part to a weapon by dragging it directly into a weapon slot
Tech
  • Fixed a memory leak, which might result in excessive VRAM usage after re-entering the game
  • Increased the reconnection grace period to 10 minutes. Players will now have more time to reconnect to the game before their character is reset.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


Continue reading...
 

Catch the March Recap in 5 Minutes

Hello, GZW community,

Missed the full dev streams? No worries — we’ve got you covered. Our latest Community Briefing video distills all the key updates into a fast, five-minute recap that keeps you in the loop without the time commitment.

This month’s highlights include:

⚔️ A major Roadmap Update, bringing core gameplay into sharper focus — with PvP action arriving sooner than expected.

️ A preview of the Quality of Life improvements landing in Winds of War (Update 0.3), addressing some of the most requested community features and smoothing out the overall experience.

Fast, clear, and straight to the point — just how we like it.

youtube_16x9_placeholder.gif



Looking ahead to next month, we’ll be showcasing new weapons and gear, along with a deeper look at the worldbuilding behind Lamang Island. It’s shaping up to be an exciting year — and we’re just getting started.

Stay tuned.

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Patch 0.2.4.0 Live for Testing

5696c5975a3394b78a1d2795d529b5a9811e92e7.jpg


Hey, GZW Community,

Patch 0.2.4.0 is now live on the public-experimental branch for testing.

This patch addresses several key issues reported by the community, including AI shooting through walls, AI sprinting unnaturally fast to cover, problems related to repairs, crash fixes, and more.

We’d really appreciate your participation — your feedback is critical in deciding whether these fixes make it to the live branch.

Changelog:

Crash fixes
  • Fixed a crash caused by unplugging a microphone while no other audio input was connected to the player's PC
  • Fixed a crash on the vendor trading screen
  • Fixed a crash caused by a very specific chain of events - by removing critical weapon parts from a weapon that is currently equipped on a player in a coma and then using the weapon
Bug fixes
Gameplay
  • Fixed an issue which caused a player's latest body to become unlootable if the player disconnected from the game after dying
  • Fixed a rare issue that allowed players revived from a coma to use an incomplete weapon (and cause a crash)
AI
  • Fixed an issue that allowed AI NPCs to track and shoot players without a direct line of sight (a.k.a. see them through walls)
  • Fixed an issue causing the AI NPCs to change speed when running to cover abruptly
Repairs
  • Fixed an issue causing players to be unable to toggle a tactical device on or off after repairing a weapon
  • Fixed a rare issue where players were unable to sell weapon parts after repairing a weapon
  • Removed the repair button from the item detail window of items without durability
UI
  • Fixed the latency calculation on the latency warning icon to only measure actual connection latency as intended
  • Fixed a rare issue causing players to be unable to attach a weapon part to a weapon by dragging it directly into a weapon slot
Tech
  • Fixed a memory leak, which might result in excessive VRAM usage after re-entering the game
  • Increased the reconnection grace period to 10 minutes. Players will now have more time to reconnect to the game before their character is reset.

STEPS FOR TESTING & FEEDBACK FORM:https://forms.gle/wN37j8QwGJBgBEmF8
Please read the instructions carefully and fill it out once you are done with the playtest.

Available Regions:
  • EU West
  • US East
  • US West
Modes
  • Warfare (PvEvP)
  • Joint Operations (PvE)
In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!

MADFINGER Games Team

Continue reading...
 

Watch the Optimization & QoL Dev Stream on VOD

Hello, everyone,

Get a closer look at what’s coming in Gray Zone Warfare: Winds of War (Update 0.3) in our latest Dev Stream, now available on VOD.

Our Tech Director Johanny Clerc-Renaud kicked things off with a look at the optimization work behind Gray Zone Warfare. Learn about the unique challenges of tuning a complex, large-scale game like GZW — and how we’re pushing performance forward in upcoming updates:

youtube_16x9_placeholder.gif



Then, Game Designers Marek Mündl and Petr Cihelka took over to walk through (almost) all of the Quality of Life improvements arriving with Winds of War — from smoother game flow to long-requested community features. Watch now:

youtube_16x9_placeholder.gif



Join our official Discord server & let us know your thoughts about the news: https://discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Apply Now for the GZW: Winds of War Experimental Test (NDA)

c2c2de9a195a5d5c864371806b5ebbb7c3bf08ba.jpg


Hello, GZW Community,

We’re excited to invite you to the Experimental Test for the Winds of War Update (0.3).

Your feedback will be essential in helping us deliver a smoother, more refined launch experience.

Sign Up Here:
https://forms.gle/c1jPXnCsSQGTWvT16

Important Info:
  • This work-in-progress build won’t include all final features or content.
  • Participation requires signing a Non-Disclosure Agreement (NDA) — sharing content, impressions, or details from the test is not allowed.
Timeline:
  • The Experimental Test is scheduled for April 2025.
  • We’ll share the exact date and notify selected participants via our official Discord server.
  • Please note that the selection process may take a few weeks.
Selection Criteria:
  • Testers will be selected primarily based on PC specifications to ensure a variety of hardware is represented.
  • Supporter Edition owners and dedicated testers who regularly provide valuable feedback will be prioritized.

Thank you for your continued support — we can’t wait to take this next step together!

MADFINGER Games Team

Continue reading...
 

Join the Optimization & Quality of Life Stream

Hello, GZW Community,

This week’s Dev Stream is one you won’t want to miss. Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

We’ll be joined by Johanny Clerc-Renaud, our Tech Director, for an in-depth look at the optimization process and overall game performance. Hear directly from the source about the ongoing work to bring Gray Zone Warfare to as many PCs as possible.

Later in the stream, we’ll welcome back the game’s designers to unveil some of the most anticipated Quality of Life improvements coming in the Winds of War update (0.3).


1dcfbab0e0dd41daf32712506339fed76e7fd7ff.jpg



Mark your calendars—it’s going to be a good one. We look forward to seeing you during the stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team

Continue reading...
 

Devlog #8: Game Flow & Quality of Life in Winds of War

Hello, GZW Community,

The Winds of War update is landing this spring, and it’s packed with significant additions for both PvP and PvE players. We kicked things off with our Roadmap Reshaped stream, spotlighting some of the biggest changes—and there’s still plenty more to share.

Your feedback has played a key role in shaping our direction. In this devlog, we’re diving into Game Flow and Quality of Life improvements—meaningful upgrades that fundamentally enhance your experience in Lamang.

8d419940153d2559fb61c88c7b5c807d9063fca8.jpg


Game Flow Improvements

MANAGE TASKS WHILE DEPLOYED
No more constant trips back to base — you can now accept and deliver tasks directly in the field. To pick up or hand in task items, use the newly added Combat Outposts (COPs): capturable strategic points you can conquer and use for respawning and restocking.

CHOOSE YOUR RESPAWN POINT - BASE OR THE NEAREST COP
After death, you can respawn at the nearest COP held by your faction or back at base, allowing you to jump back into action or retreat.

SHARE KILL COUNT FOR ELIMINATION TASKS IN SQUADS
Elimination tasks now track squad-wide progress — as long as you stay close, every kill counts, even from squad members who don’t have the task active.

PROGRESS THROUGH THE STARTER TOWN MORE QUICKLY & SMOOTHLY
We’ve reworked the early-game flow, making the progression faster and more engaging.

ENJOY A MIX OF REWORKED AND NEWLY ADDED TASKS
You’ll notice a mix of overhauled and newly added tasks, bringing better pacing, variety, and clarity. Updated tasks will be marked, so you’ll know exactly what’s changed.

8f42ad6465a04e8ef31abcea17bb82aa1bfd5026.jpg


Quality of Life Improvements

PLAY GZW IN YOUR LANGUAGE
We’re introducing the first iteration of localization support for the following languages: German, French, Portuguese (Brazilian), Spanish, Italian, Polish, Czech, Turkish, Chinese (Simplified), Korean, and Japanese.
Localization will continue to improve over time, and we may add more languages in the future. We’ll keep the community updated as we move forward.

ENGAGE WITH MORE REACTIVE AI ENEMIES
Fighting AI enemies is about to feel more immersive with new injury reaction animations. They'll now check their wounds, limp when critically injured, react to flashbangs, and even get stunned if they survive a headshot. This gives you real-time feedback in the heat of combat and helps level the playing field.

LEARN VALUABLE INFORMATION ABOUT INJURIES
Injuries are now broken down in greater detail on the Health Screen for both your character and dead bodies. You’ll be able to identify whether the damage came from a knife, barbed wire, firearm, or a mix of sources.

If hit by a firearm, the screen will display the shot’s direction, exact projectile type, and armor penetration details.

All this information helps you understand what went wrong, better prepare for your next fight, and even infer the playstyle of the enemy who left the trail behind.

PROGRESS WITH A REBALANCED VENDOR SYSTEM
To encourage more thoughtful and rewarding progression, we’re adjusting vendor inventories, stock levels, and the availability of items based on task completion. You’ll start with more basic gear and build up your arsenal over time, giving each upgrade a stronger sense of achievement. We’re also introducing a fourth Vendor Level, unlocking even more options as you advance.

SORT YOUR LOCKER
In addition to packing, you can now sort your locker by item type, making it easier to keep your gear organized.

cfb0028b102818fef684997b06b36222eb2326fb.gif


MAKE BETTER USE OF CONTAINERS AND ACQUIRE NEW TYPES
You can now store your items (such as grenades or weapon parts) in newly added container types. We've also rebalanced existing container sizes and tweaked how and where you obtain them, making inventory management more practical and efficient.

700ddbeca0f323cca3bc2c39e7597fc087204310.jpg


USE SCOPES AND SIGHTS MORE SEAMLESSLY
We’ve implemented smooth scope zooming to make aiming more natural and comfortable. Additionally, scopes and sights now appear closer to your view, enhancing authenticity and immersion in combat.

b7db8c93549c68128edd5f4b5df8030dd55ea891.gif


IDENTIFY FRIENDLIES FASTER
Faction members are now wearing armbands, which makes it easier to identify allies quickly and reduces accidental team kills during intense fights.

a99417f4c746ac197fdf14452e472355cf9f2ca8.jpg


CHOOSE TO RESPAWN WHEN STUCK WITH NO WAY OUT
If you get stuck in a problematic spot, you can respawn manually. We're also actively working on fixing those map areas to reduce the chances of this happening in the first place.

SHOOT THE LIGHTS
Yes, the first iteration of light destruction is finally here — you can now shoot out lights in select locations, opening up new opportunities to move stealthily and outmaneuver your enemies under the cover of darkness.

f0acd5924e80cc44091246b2b41328d09de908db.gif


TAKE CARE OF YOUR DAMAGED GEAR—NOW IN A MORE REALISTIC WAY
Durability loss and the repair system are being overhauled. We're removing automatic durability loss upon death or coma. Instead, weapons will now degrade slowly through use — and much more significantly when hit by bullets.

The expanded repair system introduces several options to maintain your gear. You’ll need to choose between a slower repair method (during which the item remains unusable) or newly added repair kits that restore items instantly.

The system will continue to be balanced and refined in future updates.

ba580660938c96d26afc958debfaa51ecf581f67.gif


REPORT BUGS DIRECTLY IN-GAME
You can now report both players and bugs through a dedicated in-game form. This makes it quicker to share issues, helps us improve the game, and foster a healthier community.

SHARPEN YOUR AWARENESS WITH IMPROVED AMBIENT AUDIO
We’ve made several tweaks to in-game audio, including lowering the volume of fauna and waterfalls, to create a more balanced and immersive soundscape.

The Road to Release

Many of these improvements come straight from your feedback — and we can’t wait for you to see how they elevate your experience in Lamang.

That said, we’re just getting started. There’s still plenty more to reveal in the Winds of War update. As we get closer to launch in the coming months, we’ll continue to share new features and give you a look behind the scenes at our progress. The team will be pushing hard all the way to release.

Share your thoughts—and stay tuned. More exciting news is coming, with our next devlog focused on gear and weapons.

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Watch the Roadmap Reshaped Stream on VOD & Get Answers to Your FAQs

Hello, everyone,

Join Marek Rabas (CEO & Creative Director) as he unveils exciting changes to the Gray Zone Warfare roadmap and introduces the upcoming Winds of War update. In this video, you'll learn how the game is going to evolve over the year and what led us to reshape its direction.

For immediate feedback, we've invited special guests Klean, NoiceGuy, and Tyy_Plays to pick Marek’s brain on all the new changes.

youtube_16x9_placeholder.gif



In addition to what was covered in the stream, we’d like to address some of the most frequently asked questions from the community:

Post-Roadmap Reshaped FAQ

What happens to PvE with the Winds of War update?

While Winds of War introduces new PvP features, PvE remains a key focus in Gray Zone Warfare. This update expands player choice and enhances the experience for both PvP and PvE players.

Winds of War will bring exciting new features for all playstyles, many of which we discussed during the Roadmap Reshaped stream. As we get closer to release, we’ll continue to share more details on what’s coming.

Although we reshuffled the roadmap to introduce PvP improvements sooner, this shift aligns with our long-term vision for the game. Player feedback has shown that PvP needs refinements, and we’re committed to delivering those improvements.

That said, we greatly value our PvE community and recognize its importance. As promised, besides Winds of War, we will release the Dark Revelations (0.4) update this year, with a strong focus on lore and narrative expansion.

How will Combat Outposts (COPs) work in PvE and PvP?

With Update 0.3, we’re introducing capturable Combat Outposts (COPs)—strategic points you can conquer and use for respawning and restocking. These outposts will function differently in PvP and PvE:
  • PvP: Factions will battle for control over COPs. Once captured, guards will spawn to defend it. Rival factions must fight to take it back for themselves.
  • PvE: The first faction to capture a COP must fight AI defenders. Once secured, all faction members can access it freely. Guards will only return after a server restart.
How will weather affect performance?

Like any major feature, weather may have some impact on performance, but we're working hard to minimize its rendering demands. Optimization and performance remain a top priority—they are an ongoing, long-term effort, and we are committed to refining and improving the game with every update.

When is the release date for Winds of War (0.3)?

We don’t have an exact ETA, but development is underway. The update is planned for spring 2025.

Will you add more guns?

Yes, you can expect four new weapons to be introduced in the Winds of War update.

Join our official Discord server & let us know your thoughts about Winds of War: https://discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Roadmap Reshaped: What Awaits Gray Zone Warfare in 2025?

Hello, GZW Community,

We are developing Gray Zone Warfare with one clear goal: delivering fun and memorable experiences for gamers, with gamers. Every major update, patch, and hotfix pushes us closer to creating the ultimate tactical shooter, and we’re just getting started.

To better align with this vision, we’ve reshaped our Roadmap, focusing on the nearest features while committing to continuous plan updates based on your feedback. We’ve heard you loud and clear—so we’ve adjusted our plans to bring more intense PvP action sooner than planned.

With the Winds of War and Dark Revelations updates coming this year, you’ll face thrilling new challenges. The roadmap offers a glimpse into the future, packed with exciting experiences that will redefine how you fight, survive, and dominate in Lamang—where Every Move Matters.

Read on to discover what’s coming next.

89664629775415fbf8d89854ca55c945939f75c9.jpg


Harness the Winds of War
[Spring 2025]

Experience intense PvP battles and shifting weather forces.

This update plunges you deeper into the heart of the action, where PvP zones and Combat Outposts ignite battles across Lamang. You know exactly where to find the fight if you crave it. The island breathes and roars, swept by howling winds, creeping fog, relentless rain, and raging storms. With the shifting day/night cycle and unforgiving weather conditions, every deployment becomes a gamble—the land’s untamed pulse dictates every step forward.

44c3ee752d53b8b65bbb256bfbbb4c3881f6b61d.jpg


Uncover the Dark Revelations
[Fall 2025]

Unearth new depths to the story of Lamang.

Surrounded by the resonating whispers of the past, each step you take will bring you closer to uncovering the island’s dark revelations, enhancing your engagement and making every discovery more impactful. With every new location, environmental detail, and storyline element, Lamang island becomes more vivid, pulling you deeper into the mysteries that unfolded before the PMCs arrived. But survival won’t come easy—formidable boss enemies await, ready to test your strength like never before.

Expect Battle Forge, Shadow Strike, Rising Tensions & Ground Zero
[2026+]

Lamang presents new challenges, opportunities, and tactics. Adapt. Prove yourself. Prevail.

After Dark Revelations, we will continue rolling out major updates roughly every six months, each packed with exciting new features. Our vision is to develop the game alongside the community, refining our priorities based on your feedback and steadily expanding gameplay with meaningful, impactful updates. Through relentless development, we strive to push the boundaries of the genre, delivering a deeper, more immersive experience that grows to increasingly challenge and engage you.

With upcoming updates, Lamang will evolve into an even richer, more dynamic, and treacherous battlefield, where every step forward is as thrilling as it is perilous. You will carve your own path to mastery, earning certifications that reflect your expertise and survival instincts.

Endurance in Lamang will rely on resourcefulness and adaptation—gathering materials, refining crafting techniques, and creating essential tools for survival. You'll also have the opportunity to master stealth mechanics, gaining a crucial advantage that lets you strike from the shadows and turn the tide of battle.

Beyond survival, the power struggle between factions will reach new heights, shaped by both the unfolding narrative and new mechanics designed to intensify rivalries. You will not only fight but influence the ever-shifting factional landscape, ensuring that each decision leaves a lasting impact.

At the heart of it all is Ground Zero—the ultimate battleground where alliances will be tested, rivalries will intensify, and control of Lamang will be contested. Securing Ground Zero will require skill, strategy, and adaptability, shaping a pivotal moment in the fight for dominance.

0aec2b86ad766e454f1ba14de0d7f37e9ce4a979.jpg


*** Please note that the Roadmap is a work in progress and may be subject to change as development and community feedback evolves. ***

The Best Is Yet To Come

Gray Zone Warfare is only just beginning. With just 20% of the game complete, there’s still a long road ahead—more challenges to conquer, mechanics to master, and mysteries to unravel. The world of Lamang is evolving, growing more unpredictable and unforgiving with every update. Stay with us as we build and evolve, ensuring that every step forward enhances your experience.


Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Roadmap Reshaped: Join Us Live for an Exclusive Look Into GZW’s Future

Hey, GZW Community,

Big things are on the horizon for Gray Zone Warfare, and we’re ready to share what’s next! Join Marek Rabas (CEO & Creative Director) as he takes you through our reshaped Roadmap, offering an inside look at the major changes shaping GZW in 2025.

We're going live on Thursday, March 13, at 1 PM ET/6 PM CET: https://twitch.tv/grayzonewarfare

What to Expect:
Roadmap Update – What’s next for GZW
Q&A w/ special guests
PvP Dev Event

c8ed7703872e1991de773d1125aab2495e5e7b6e.jpg


This is your chance to see the future of GZW unfold in real-time. Tune in, ask questions, and be part of the conversation.

We’re excited to share what’s ahead for Lamang Island—see you there!

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Catch Community Stream #5 on VOD

Hello, everyone,

Join Jakub (Lead Community Manager), Marek, and Petr (Game Designers) as they dive into Patch 0.2.3.0, highlighting one of the most requested community features—repairs. They break down how the system works, discuss improvements, and answer all kinds of community questions.

You'll also get a sneak peek at Patch 0.2.4.0 and showcase the latest community artwork.

youtube_16x9_placeholder.gif



Join our official Discord server & let us know your thoughts: https://discord.gg/grayzonewarfare

Stay tuned for the next Community Stream with Marek Rabas (CEO & Creative Director), where we’ll unveil exciting updates to the GZW Roadmap!

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Get the Latest Updates in Community Stream #5

Hello, GZW Community,

We'd like to invite you to our fifth Community Stream. Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

Get the latest updates on the upcoming patch and chat with our game designers about the newly introduced repair system—or anything else you’re curious about!

What to Expect
  • Patch 0.2.4.0 Info
  • Q&A with Designers
  • Play GZW with us – Find more details on our Discord server.

cd639fd03a3f6ccd8943e8e05859c7e746fda0a3.jpg


We look forward to seeing you during the upcoming stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team

Continue reading...
 

Patch 0.2.3.0 Now Live - Changelog #2

Hey, GZW Community,

Patch 0.2.3.0 is now live on the public branch. Download the update and dive in.

Thanks to your feedback, we quickly identified and fixed the issue with looting AI bodies in PvE mode. If you encounter any further problems, let us know!

This patch brings several key changes, including the first iteration of the highly requested repair system and fixes for numerous community-reported issues, such as AI improvements.


New Features & Balance Improvements
27783024c96dc0f08cd99e8db00ef844c90b4863.gif

  • Repair, Don't Replace
    Say goodbye to constantly swapping out damaged gear. Our new Repair Feature lets you restore your worn-out equipment at the FOB. Remember that every repair slightly reduces the item's maximum durability. Choose wisely and keep your best gear in fighting shape.

  • Leveling Up with Vendors Made Easier
    We have made it smoother to build that crucial vendor progression. Now, selling items to vendors also earns you reputation points, not just buying. We have lowered the grind for Level 3 rep with Lab Rat, Artisan, Turncoat, and Banshee. Get those upgrades faster and stay mission-ready.

  • Disconnection Protection
    Losing connection shouldn't mean losing your life. Now, if you disconnect, your character disappears to avoid unfair deaths. Reconnect within 5 minutes, and you will pick up exactly where you left off. Survival should depend on skill, not internet hiccups.

  • Looting Made Smoother
    We have fine-tuned loot interactions, making grabbing those smaller, hard-to-click items easier. No more frustration when the prompt shows up, but the loot stays out of reach. If you see it, you can grab it.

  • Dead Bodies, New Rules
    All dead bodies now stay on the map for 1 hour. If you die more than once, your older bodies will remain lootable for others—but you can only loot your latest body. The interaction widget will clearly show which body you should recover. Play smart, and don't leave valuable loot behind.
Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing an Easy Anti-Cheat error after connecting to the server on computers with lower-end CPUs
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue in the No Questions Asked task where, on a rare occasion, one of the sub-objectives failed to register after interaction
  • Fixed an issue that resulted in inconsistent durability loss on items after death
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Increased the quality of ammunition found in the green wooden military ammo boxes
  • Fixed an issue causing the AK-19 magazine purchased from Turncoat to be incompatible with AK-19 rifles
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


Continue reading...
 

Patch 0.2.3.0 - Rollback

Hey everyone,

We're reverting to version 0.2.2.0 due to increased reports of players unable to loot dead AIs and other bodies.

Please sign out at your FOB to safely end your deployment. You will be able to download the update after the maintenance.

We will release Patch 0.2.3.0 as soon as we have a fix for the issue.

Thank you for your patience as we investigate.

MADFINGER Games Team

Continue reading...
 

Patch 0.2.3.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.3.0 is now live on the public branch. Download the update and dive in.

This patch brings several key changes, including the first iteration of the highly requested repair system and fixes for numerous community-reported issues, such as AI improvements.

New Features & Balance Improvements
27783024c96dc0f08cd99e8db00ef844c90b4863.gif

  • Repair, Don't Replace
    Say goodbye to constantly swapping out damaged gear. Our new Repair Feature lets you restore your worn-out equipment at the FOB. Remember that every repair slightly reduces the item's maximum durability. Choose wisely and keep your best gear in fighting shape.

  • Leveling Up with Vendors Made Easier
    We have made it smoother to build that crucial vendor progression. Now, selling items to vendors also earns you reputation points, not just buying. We have lowered the grind for Level 3 rep with Lab Rat, Artisan, Turncoat, and Banshee. Get those upgrades faster and stay mission-ready.

  • Disconnection Protection
    Losing connection shouldn't mean losing your life. Now, if you disconnect, your character disappears to avoid unfair deaths. Reconnect within 5 minutes, and you will pick up exactly where you left off. Survival should depend on skill, not internet hiccups.

  • Looting Made Smoother
    We have fine-tuned loot interactions, making grabbing those smaller, hard-to-click items easier. No more frustration when the prompt shows up, but the loot stays out of reach. If you see it, you can grab it.

  • Dead Bodies, New Rules
    All dead bodies now stay on the map for 1 hour. If you die more than once, your older bodies will remain lootable for others—but you can only loot your latest body. The interaction widget will clearly show which body you should recover. Play smart, and don't leave valuable loot behind.
Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing an Easy Anti-Cheat error after connecting to the server on computers with lower-end CPUs
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue in the No Questions Asked task where, on a rare occasion, one of the sub-objectives failed to register after interaction
  • Fixed an issue that resulted in inconsistent durability loss on items after death
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Randomized the amount of money AI NPCs are carrying
  • Increased the quality of ammunition found in the green wooden military ammo boxes
  • Fixed an issue causing the AK-19 magazine purchased from Turncoat to be incompatible with AK-19 rifles
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


Continue reading...
 

Patch 0.2.3.0 Experimental #2 Live for Testing

5e752b5a9779a85a5b9b1e68fc0f6f55a25fe15f.jpg


Hey, GZW Community,

Patch 0.2.3.0 Experimental #2 is now live on the public-experimental branch for testing. It contains an additional crash fix and Repair System tweaks.

Jump in and test it out to help us ensure a smooth launch!

STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/7xscPQq8bqw8RMZJ7
Please read the instructions carefully and fill it out once you are done with the playtest.

Available servers
  • EU West
  • US East
  • US West
Mode
  • Warfare (PvEvP)
In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Patch 0.2.3.0 Important Changes
  • Repair feature introduction
    You can now repair your damaged equipment instead of replacing damaged or worn-out parts. You can repair your items in the FOB, but each repair negatively affects the maximum durability.

  • Progressing to max vendor level is now easier
    We made it easier to reach the max level with vendors. In addition to receiving reputation points for buying items from vendors, players now receive vendor reputation points for selling items to them as well. Furthermore, we decreased the requirements for reaching level 3 reputation with LabRat, Artisan, Turncoat, and Banshee.

  • Adjustment to character behavior when a player loses connection
    We changed how the character behaves when a player loses connection. Now, the character disappears to prevent getting killed when offline. If the player returns within the reconnection time (5 minutes), they reappear in the game and can continue from the point when they disconnected.

  • Rework of loot interactions with smaller or less prominent items
    We reworked loot interactions to make interacting with smaller or less prominent items easier. This should prevent situations where players cannot pick up loot, even though the interaction prompt is present.

  • Change to how dead bodies behave
    We made changes to how players' dead bodies behave. All dead bodies now stay on the map for 1 hour. This means that if you die more than once, your older bodies will stay in the game world, and other players can loot them. However, you can only loot your latest body. This is denoted in the interaction widget when you try to loot your older body.
Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed an issue causing all messages in the messenger to be sorted from the oldest and not from the newest
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue that resulted in inconsistent durability loss on items after death.
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Randomized the amount of money AI NPCs are carrying
  • Increased the quality of ammunition found in the green wooden military ammo boxes

We appreciate your help and are grateful for your support!
MADFINGER Games Team

Continue reading...
 

Patch 0.2.3.0 Live for Testing

5e752b5a9779a85a5b9b1e68fc0f6f55a25fe15f.jpg


Hey, GZW Community,

Patch 0.2.3.0 is now live on the public-experimental branch for testing.

This patch brings several key changes, including the first iteration of the highly requested repair system and fixes for numerous community-reported issues, such as AI improvements.

Join the testing and help us ensure a smooth launch!

Important Changes
  • Repair feature introduction
    You can now repair your damaged equipment instead of replacing damaged or worn-out parts. You can repair your items in the FOB, but each repair negatively affects the maximum durability.

  • Progressing to max vendor level is now easier
    We made it easier to reach the max level with vendors. In addition to receiving reputation points for buying items from vendors, players now receive vendor reputation points for selling items to them as well. Furthermore, we decreased the requirements for reaching level 3 reputation with LabRat, Artisan, Turncoat, and Banshee.

  • Adjustment to character behavior when a player loses connection
    We changed how the character behaves when a player loses connection. Now, the character disappears to prevent getting killed when offline. If the player returns within the reconnection time (5 minutes), they reappear in the game and can continue from the point when they disconnected.

  • Rework of loot interactions with smaller or less prominent items
    We reworked loot interactions to make interacting with smaller or less prominent items easier. This should prevent situations where players cannot pick up loot, even though the interaction prompt is present.

  • Change to how dead bodies behave
    We made changes to how players' dead bodies behave. All dead bodies now stay on the map for 1 hour. This means that if you die more than once, your older bodies will stay in the game world, and other players can loot them. However, you can only loot your latest body. This is denoted in the interaction widget when you try to loot your older body.
Bug Fixes & Improvements
  • Fixed an issue causing the server hitboxes not to update properly during sprinting, crouching, and crawling
  • Fixed an issue causing the server to move the character’s upper body hitboxes when looking around using the freelook function as if the player was actually aiming
  • Fixed a crash when unplugging an audio device while running the game
  • Fixed an issue that caused increased RAM usage when using FSR and alt-tabbing from the game
  • Fixed an issue causing the quick map keybinding to stop working
  • Fixed an issue making players visible through certain short covers (bushes, etc.) under certain circumstances
  • Fixed an issue causing AI NPCs to sometimes float or fly in the air
  • Fixed an issue causing AI NPCs to fail to see players through glass. AI will now react properly to players behind windows or glass doors
  • Fixed an issue causing AI NPCs to aim too high in close-quarter engagements with players
  • Fixed an issue that reset the zeroing on sniper scopes after canting
  • Fixed an issue that caused the mortars not to trigger when approaching the enemy FOB
  • Fixed an issue that caused the mortars to activate when fighting near the motel on the road to the enemy FOB
  • Fixed an issue causing bullets not to penetrate some windows in UNLRA Headquarters in Tiger Bay
  • Fixed an issue causing all messages in the messenger to be sorted from the oldest and not from the newest
  • Fixed several locations in Fort Narith where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed several locations in the starter towns where windows were set up improperly, and AI NPCs were unable to see players through them
  • Fixed an issue that resulted in inconsistent durability loss on items after death.
  • Fixed several flight paths where the helicopter clipped through trees during the flight
  • Randomized the amount of money AI NPCs are carrying
  • Increased the quality of ammunition found in the green wooden military ammo boxes

STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/ekokRUC2fBz35ngm8
Please read the instructions carefully and fill it out once you are done with the playtest.

Available servers
  • EU West
  • US East
  • US West
Mode
  • Warfare (PvEvP)
In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select the "public-experimental" branch.
  4. Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!
MADFINGER Games Team

Continue reading...