Gray Zone Warfare

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Patch 0.3.3.0 Now Live - Changelog

Hey, GZW Community,


Patch 0.3.3.0 is now live on the public branch. Download the update and dive in.


This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, and UI, and includes several technical fixes. You’ll find the changelog below.


Thanks to everyone who joined the Experimental Testing. Your feedback showed us the Patch is ready for a public release. We're already working on the next patches and hotfixes, so stay tuned.


Changelog:


Gameplay changes

  • Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.


  • Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.


  • When running the game for the first time, the default mode is now set to Warfare.


Gameplay fixes

  • Fixed an issue that caused Vulture’s location to not sync properly on all servers


  • Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith


  • Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly


  • Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers


  • Fixed a rare bug where players might become immune to damage from their faction under specific circumstances


  • Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player


  • Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day


  • Fixed an issue where hitting an enemy with a mortar blast created conflict zones


  • Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise


  • Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances


  • Fixed an issue where recent enemy shots could be heard again after respawning


Animations

  • Fixed the missing hand animation of putting on NVGs


  • Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances


  • Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances


  • Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation
Rendering and visual fixes

  • Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV


  • Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma


  • Fixed an issue where clothes were sometimes not rendered on NPC corpses


  • Adjusted the brightness and clarity of holographic sights on various graphical presets


  • Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings


World

  • Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope


  • Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances


  • Adjusted the rotation speed of wind socks in Fort Narith


Technical fixes

  • Various minor RAM usage and server performance optimizations


  • Various crash fixes


  • Disabled creating files in the Skalla folder to prevent related issues


  • Optimized the audio compression quality to reduce RAM usage


  • Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly


  • Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity


  • Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key


  • Fixed uninitialized mesh materials to prevent related crashes


UI

  • Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled


  • Fixed the faction bonus window description to fit the text in all language variations


  • Fixed a missing error message when multiple players try to use the same consumable item in a container


  • Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync


  • Fixed a minor UI issue when switching the bottom categories in the locker


  • Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text


  • Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen


  • Added the information that a player is connected to a custom server to their info panel in the friends list


  • Added a notification that some localization changes will take effect after restarting the client


  • Added the option to select between a localized compass and an English NATO compass


  • The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars


Custom servers

  • Fixed an incorrect error message displayed when trying to join a full custom server


  • Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character


  • Fixed an issue where the Operator tag fails to apply after leaving a custom server


  • Updated the custom server option for fully unlocked characters


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:



https://support.madfingergames.com/hc/en-us/requests/new



We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

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Check out the June Recap in 5 Minutes

Hello, GZW community,

Missed the latest Gray Zone Warfare news? Check out the new Community Briefing.June was anything but quiet. We’ve been hard at work fine-tuning and stabilizing the Winds of War update to make sure your Gray Zone Warfare experience runs smoother than ever.


In this video, Jakub (Lead Community Manager) breaks down everything we’ve tackled over the past month, from major patches to quick hotfixes.


Here’s what’s covered:


  • Patch 0.3.1.0


  • Hotfix 0.3.1.1


  • Patch 0.3.2.0


youtube_16x9_placeholder.gif



Let us know what you think in the comments!

Every Move Matters,
MADFINGER Games Team

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Learn What's Next for GZW

Hello, GZW Community,

Are you curious about what’s in the next patch? Join our stream this Thursday as our QA Lead and Game Designer walk you through the changes and answer your questions live.

We’ll also share some fun stories from our recent teambuilding!

We'll go live at 12 PM ET / 6 PM CEST on Twitch.

Special Guests: Community Leaders FullThrottleDG & LEADFarmer

Whether you're curious about the latest fixes or want to see what's on the horizon, this is the stream you don’t want to miss.

See you there,
MADFINGER Games Team

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Patch 0.3.3.0 Live for Testing

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Hey, GZW Community,

Patch 0.3.3.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, UI, and includes several technical fixes. You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]
Gameplay changes

  • Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.


  • Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.


  • When running the game for the first time, the default mode is now set to Warfare.


Gameplay fixes

  • Fixed an issue that caused Vulture’s location to not sync properly on all servers


  • Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith


  • Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly


  • Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers


  • Fixed a rare bug where players might become immune to damage from their faction under specific circumstances


  • Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player


  • Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day


  • Fixed an issue where hitting an enemy with a mortar blast created conflict zones


  • Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise


  • Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances


  • Fixed an issue where recent enemy shots could be heard again after respawning

Animations

  • Fixed the missing hand animation of putting on NVGs


  • Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances


  • Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances


  • Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation


Rendering and visual fixes

  • Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV


  • Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma


  • Fixed an issue where clothes were sometimes not rendered on NPC corpses


  • Adjusted the brightness and clarity of holographic sights on various graphical presets


  • Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings


World

  • Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope


  • Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances


  • Adjusted the rotation speed of wind socks in Fort Narith


Technical fixes

  • Various minor RAM usage and server performance optimizations


  • Various crash fixes


  • Disabled creating files in the Skalla folder to prevent related issues


  • Optimized the audio compression quality to reduce RAM usage


  • Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly


  • Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity


  • Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key


  • Fixed uninitialized mesh materials to prevent related crashes

UI

  • Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled


  • Fixed the faction bonus window description to fit the text in all language variations


  • Fixed a missing error message when multiple players try to use the same consumable item in a container


  • Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync


  • Fixed a minor UI issue when switching the bottom categories in the locker


  • Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text


  • Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen


  • Added the information that a player is connected to a custom server to their info panel in the friends list


  • Added a notification that some localization changes will take effect after restarting the client


  • Added the option to select between a localized compass and an English NATO compass


  • The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars


Custom servers

  • Fixed an incorrect error message displayed when trying to join a full custom server


  • Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character


  • Fixed an issue where the Operator tag fails to apply after leaving a custom server


  • Updated the custom server option for fully unlocked characters


If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/Gtbxty43mktSk2uT9

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Hotfix 0.3.2.1 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.3.2.1 has just been deployed to the live servers.

This hotfix focuses on server and client performance improvements, targeting issues like excessive RAM usage, GPU crashes, and network or server instability.

While the fixes don’t solve everything, it’s a meaningful step forward, and we’ll actively work on further improvements. If you encounter any issues, please report them to our support team so we can look into them properly.

Changelog

  • \[Fixed] An issue causing the very low server FPS icon to be always present


  • \[Fixed] An issue where a part of the character's hand wasn't visible


  • \[Added] Several server-side optimizations


  • \[Removed] Corrupted Nanite meshes to prevent related client crashes


  • \[Improved] Nanite and mesh rendering to prevent related client crashes


  • \[Updated] The recommendation for the stable version of NVIDIA drivers 576.80
Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

Thanks to everyone who helped us test this hotfix. Your feedback was invaluable in getting it ready for release. We are grateful for your support!


MADFINGER Games Team

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Hotfix 0.3.2.1 Live for Testing

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Hey, GZW Community,

Hotfix 0.3.2.1 is now live on the public-experimental branch for testing.

This hotfix focuses on server and client performance optimizations aimed at improving overall stability.

If you’ve experienced too high RAM usage, GPU crashes, or network/server issues on the live version, we’d really appreciate your help testing to see if this build improves your experience.

Main Improvements:


  • Further RAM optimization


  • GPU stability improvements


  • Server network and connection improvements

A full changelog will be shared alongside the official Hotfix release.

Jump in and help us fine-tune the hotfix before launch!

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback.


STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/sq3u7HjtphJiHAWb8

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


We appreciate your help and are grateful for your support!

MADFINGER Games Team

Continue reading...
 

Watch the Patch Deep Dive with Tech Director & QA Lead on VOD

Hello, GZW Community,


Join our Tech Director, QA Lead, and Lead Community Manager as they walk through the details of Patch 0.3.2.0, share insights on the upcoming Hotfix 0.3.2.1, and talk about what’s coming next, including community experimental testing.


We tackled many community questions and got into the technical topics related to Gray Zone Warfare. Are you curious about RAM and VRAM leaks, news about drivers, server stability, or crashes? This is the stream for you.

Watch here:

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Catch the whole stream, including the gameplay segment where we answer even more questions here.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Help Bring GZW to Your Language

Hello, GZW Community,


With the Winds of War update, we introduced our first wave of localization, bringing Gray Zone Warfare to players in: German, French, Brazilian Portuguese, Spanish, Italian, Polish, Czech, Turkish, Simplified Chinese, Korean, and Japanese.


Now, we’re ready to take the next step and invite you to be a part of it. We’re assembling a team of dedicated community members to help us translate Gray Zone Warfare into even more languages. If you’re passionate about making the game accessible to players in your region, we’d love your help.


If you're interested, fill out this form: https://forms.gle/yLSy4NXJbVT1oRxN9


If you'd like to help improve already existing translations, you can join the conversation in the localization-feedback section of our official Discord, or submit your suggestions through our support form.


Thank you for helping us bring Gray Zone Warfare to even more players around the world.

Every Move Matters,

MADFINGER Games Team


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Join Us Live for Patch News

Hello, GZW Community,

We’re hard at work addressing the issues you've reported and continuing to improve Gray Zone Warfare. Want the latest scoop on what’s been fixed, what’s new, and what’s coming next?

Join us this Thursday for a live stream with our Associate QA Lead, Jacek, who will walk you through the recent changes, including Patch 0.3.2.0, and answer your questions in real time.

We'll go live at 12 PM ET / 6 PM CEST on Twitch.

Whether you're curious about the latest fixes or want to see what's on the horizon, this is the stream you don’t want to miss.

See you there,
MADFINGER Games Team

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Continue reading...
 

Patch 0.3.2.0 Now Live - Changelog

Hey, GZW Community,


Patch 0.3.2.0 is now live on the public branch. Download the update and dive in.


This Patch includes many improvements and fixes based on your feedback. Notable changes include the addition of illumination for selected reticles, the first iteration of contrast abuse countermeasures, further VRAM optimizations, vendor stock tweaks, and a fix for armor losing protection when equipping rigs.


We're genuinely grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. We are working on future patches and hotfixes as we speak, so stay tuned, and thank you for your support.


Changelog:


Notable Fixes/Improvements

  • The minimum contrast value has been adjusted to prevent exploits during nighttime gameplay


  • Equipping rigs no longer causes the vest armor to lose its protection value


  • Reduced restrictions on selected items in vendors' stocks:

    • Handshake: APVS7 (unlimited), APVS14, APVS31 (increased stock)


    • Vulture: Level 3 - Modded SVD (added)


    • Gunny: Level 3 - HPBT ammunition (unlimited)


    • Banshee: Level 1 - Whisper Blackout Ammo (unlimited), Blackout FMJ Ammo (stocked), 4.6x30 subsonic (unlimited), 4.6x30 FMJ (stocked); Level 2 - Blackout FMJ (unlimited); Level 3 - 4.6x30 Action (unlimited)

  • Added an option to enable/disable illumination on selected scopes with illuminated reticles:

    • Pilad Р2.5х24L Brevis Assault Scope


    • ACOG TA01NSN 4x32 Assault Scope


    • SpecterDR 1-4x Assault Scope


    • Vudu 1-6x24 FFP Rifle Scope


    • RAZOR 1-6x Rifle Scope


    • PSO-1 4x24, NPZ PSO 3-9x24


    • Viper PST Gen II 5-25x50 Rifle Scope

  • The effect of fog and raindrops on NVGs, scopes, and collimators was reduced to increase visibility


  • Conflict Zone diameter increased to 300 m


  • Quick Access Menu now correctly displays all available tactical devices


  • Vomiting no longer interrupts healing animations


  • Several types of client crashes


  • A minor VRAM usage optimization was implemented


AI

  • Fixed an issue where AI NPCs could occasionally overlap or walk on top of each other


  • AI NPCs no longer clip through ground or objects


  • Allied AI NPCs no longer appear in the air after the player captures a Combat Outpost


  • AI NPCs can no longer pass through a locked door in Ban Khampet


  • Fixed an issue causing fatal wounds of AI NPCs not to display correctly on the Looting Screen under certain circumstances


  • AI NPCs in the villas area of Midnight Sapphire no longer spawn equipped with SVDs


  • AI NPC spawn rates were slightly increased at smaller locations


  • AI NPCs no longer spawn in the locked room at Yacht Club in Tiger Bay


UI

  • Players no longer get "Task Completed" notification every time they log in


  • Fixed an issue where the mouse pointer displayed a rectangular shadow when hovering over certain Main Menu elements


  • XP bar now correctly fills only by the amount of XP awarded from completing a task, preventing overflow


  • Information about multiple wounds in the same location now displays correctly in the Health Screen


  • Number of charges on provisions and medical items now updates correctly in loot boxes when multiple players interact with them simultaneously


  • The prompt now displays the correct text when safely ending deployment in Combat Outposts


  • Hovering over the "Report" button on the death screen no longer displays an unintended square


  • Report button no longer greys out after a comment is entered, and the Report window is canceled


  • A dedicated icon for Tracking Tag in the context menu has been added


  • Fixed a typo in the Basic Equipment Repair Kit description


  • Small Suture Kit no longer appears overly zoomed in upon opening


  • Dragging a 3D object in the inventory no longer results in item names being displayed as "Text Block"


  • Scorpion Vz.61 can now be placed inside the buried containers


  • Players can now properly interact with objects while holding a grenade


  • Mortar strike line thickness now visually represents their levels


  • Death screen now displays correct information for deaths caused by radiation, falls, and explosions


  • Relocated the Maintenance timer to prevent obstruction of other Main Menu elements


  • Wiping a player's character now correctly removes vendor messages

Localization

  • Unsupported languages no longer appear as an option in the in-game language settings


  • Fixed a typo in the Czech localization of the Character Customization screen


  • The "End deployment outside of FOB" prompt is now localized for all supported languages


  • On/Off slider options in the "Game" tab of in-game settings are now localized


  • The word 'Crash' in the Feedback form is now localized properly


  • Custom server hints are now localized for all supported languages


  • The 'Faction signup bonus' text was adjusted in PT-BR


  • The format for prices over 1,000 USD in the vendor screen for Spanish localization

Graphics

  • The environment no longer disappears and re-renders after alt-tabbing when using DLSS or XeSS


  • Gray hair on low graphic presets no longer appears excessively shiny in the 3D character preview


  • Scoping in with a PSO while PVS-14 is active no longer produces a blurry background


  • Moon now displays proper textures in cloudy weather on low graphic settings


  • Raindrops no longer appear black on the night vision device lenses


  • Razor 1-6x red dot appears the same across all graphic settings


  • AI NPCs' flashlights are no longer passing through walls or objects


  • Flashlight illumination no longer disappears in third-person view when observing player movement


  • All weather presets now have correct lighting during nighttime


  • Overall ambient no longer appears too dark when Global Illumination is set to low


  • Adjusted night brightness on low graphic presets (in non-moonlit conditions)

Animations

  • Surkit animations were refined to have uniform length, and camera shake was reduced


  • AI ragdoll animations now start from the correct initial pose


  • Skorpion Vz. 61 magazine no longer displays incorrectly during weapon check or magazine check animations


  • The SKS magazine no longer clips through the weapon during the reload animation while crouching


  • The slide is now correctly pushed by the player's character during reload animations for the Glock 17 and Glock 17 Olive when in prone


  • Player character no longer twitches when switching between weapons in third-person and first-person view


  • Prone and sprint animations and their transitions now display correctly


  • Crouched movement initiation with rifles and pistols was tweaked to prevent camera and weapon glitching during micro-movements


  • Holding ADS no longer prevents interaction with doors

World

  • Supply Crates for use by community Game Masters during events have been added, allowing them to store and distribute loot


  • Many locations where player could get stuck have been fixed:

    • Between a box and wall in Pershing


    • Northwest of Gladius Combat Outpost


    • At three places near Spielberk Combat Outpost


    • Between rocks in the Refugee Camp


    • Between rocks near Tiger Bay Viewpoint


    • Between rocks near Echo 3 Landing Zone


    • In the waterfalls near Hunter's Paradise


    • On a bed in Kiu Vongsa Criminal Hideout


    • At two places near Siang Radio Station


    • At Trade Depot in Tiger Bay


    • On a table in Ban Pa


    • Near Resort Golf Course


    • Between rocks near Sawmill


    • Between rocks near Fanny Paradise


    • Near India 3 LZ


    • On a fence at Kiu Vongsa


    • On a chair in Town Hall"

  • Multiple floating and clipping objects have been fixed:

    • Various objects at Sunset Chalet


    • Various loot in Tiger Bay


    • A tree at the Atlas Combat Outpost


    • Car Engine in Blue Lagoon


    • Loot near the Military Base Control Tower in Fort Narith


    • Loot clipping through the barrel in Khonwan Village


    • Loot in the bathroom at Whitewater Villas (Midnight Sapphire)


    • Loot in Phousai Village


    • Loot in Chon Village


    • Loot near Nam Thaven


    • Loot in the Tiger Bay Mall


    • Loot in Xai Farms

  • Fixed incorrectly assigned material of:

    • A table in Fort Narith Headquarters


    • A Snack Kiosk

  • Fixed a hole in the terrain near Bearcat


  • Fixed the water texture incorrectly placed on the landscape near the November 2 Landing Zone


  • Grenades no longer bounce off an invisible collision at Hunter's Paradise Firing Lanes


  • Certain windows in the Terminal at Pha Lang Airfield and Midnight Sapphire are no longer bulletproof


  • Small Marketplace House Key now correctly spawns near Pha Lang Airfield


  • Improved key spawn for the Siang Radio Station Room


  • Helicopter can no longer fly through a tree on the way from the Landing Zone Kilo 1 to Mike 2


  • Missing street lamps are now properly placed in Tiger Bay and Military Base

Custom Servers

  • Players who are kicked from a custom server are not able to reconnect to the server


  • Custom server tooltips now display text correctly when hovered over


  • Custom Server management reliability was improved


  • Player no longer gets stuck in 'Starting server' state anymore after wiping and changing username


  • Option to enable/disable limited stock on custom servers


  • Combat outposts now correctly enter contested state on custom servers with disabled AI

Twitch Drops

  • Re-linking user's account through the Twitch platform now properly re-links it on the Twitch Drops campaign page


  • The Twitch Drops main menu button will now be hidden when no campaign is active


  • Undelivered Twitch Drops will now be processed more regularly, potentially decreasing the time taken to appear in the messenger

Strike Missions

  • Squad leaders now receive an error message when attempting to accept a Strike Mission while their squad member is dead


  • Task items connected to Strike Missions now properly disappear from the player's inventory after failing the tasks


  • Shimmer On The Surface RTT objectives are now completing in the correct order


Weapons and Ammunition

  • The appearance of the new AK Izhmash Bakelite 5.45 and 7.62 magazines now correctly reflects 100% durability


  • The crosshairs of ACOG and SpecterDR remain visible at all distances in third-person view


  • Fixed an issue where weapon part colors would shift based on viewing distance in the third-person view


  • Zeroing is now functional with default iron sights on M4 and AK weapons


  • Fixed the AKM Zhukov FDE Stock compatibility issue


  • M14x1to1228 adapter can no longer be obtained


  • Only one collimator can now be mounted on the Glock 17


  • Aimpoint T2 collimators now display the correct icon and description


  • Player is no longer able to use weapon parts that are being repaired.


  • Composition of M62 ammunition adjusted to reflect real-world behavior


  • Weapon collision boxes now update properly when the player switches weapons


  • Fixed an issue with the weapon remaining stuck in canted position after ending a session with canting enabled


Other fixes

  • Fixed an issue where the initial message from Handshake would appear twice after wiping a character


  • Vendor messages containing rewards are no longer duplicated


  • Fixed an issue affecting players with 50-series GPUs using DLSS FrameGen, where duplicated generated frames caused increasing input lag and choppiness


  • Items now stack up when picking them up from the ground


  • The Nuklear Energy Drink provision values now reflect the item size


  • Rain sounds now correctly play on the Vendor screen


  • An issue where the shooting sound effect would sometimes fail to play for each fired shot.


  • Civilian Medkits (HCKits) spawn rate was reduced


  • The objectives of the Snooper Task are now completing in the correct order


  • Miscellaneous items and keys are now properly taggable with Tracking Tags


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:


https://support.madfingergames.com/hc/en-us/requests/new



We're dedicated to improving Gray Zone Warfare with every step of this ongoing development, and we'll keep sharing updates as we go.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Partnership Forged: 1 Shot® Energy x MADFINGER Games

Hey everyone,

Our partnership with 1 Shot® Energy introduces Lychee Splash Energy Chews—a real-world boost developed for Gray Zone Warfare. Inspired by the game’s Southeast Asian setting, amid the dense jungles and fractured factions of Lamang, the chews feature lychee, a fruit native to the region, giving them a flavor grounded in the world of Lamang.

Pre-order Your Lychee Splash Loot Crate Here

From Your Loadout to Real Life
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This isn’t just about shared logos. It’s about delivering an edge—chews you can use IRL to stay sharp, just like you would in-game. Even a split-second edge can mean the difference between extraction and body bag, with base guards starting to stash 1 Shot® Energy Chews in their kits—an ultra-compact energy solution for long ops. Real focus. Real energy. On and off the battlefield.

From the Island to Your Inventory

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These chews aren’t just branded—they’re designed for the game. Already spotted across the island at FOBs and safe houses, packed with 75mg of caffeine and mission-critical nootropics, these tropical-flavored chews were designed for real-world stamina in high-risk zones. In update 0.4, they’ll gain even greater significance with potential in-game uses for stamina and recovery. No bottle. No crash. Just clean energy, ready when you are.

Limited Edition Loot Crates Available Now
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To kick things off, 1 Shot Energy® has deployed a limited run of Lychee Splash Loot Crates—an exclusive drop packed with early access to their new Lychee Splash Energy & Focus Chews, real-world inspired tactical gear built for serious operators, and more.

Pre-order Your Lychee Splash Loot Crate Here

Every Move Matters,

MADFINGER Games Team

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Gray Zone Warfare x Grunt Style Partnership + Giveaway

Attention, GZW Community,

We’ve teamed up with Grunt Style—a veteran-founded apparel brand that embodies grit, pride, and the warrior spirit—to drop something special: the official Gray Zone Warfare-themed T-shirt, made for those who know that every move matters.

This is more than just a shirt. It’s the start of something bigger.

The giveaway runs through June 19th, with a couple of winners receiving a Steam key for Gray Zone Warfare. More is on the way with Grunt Style as we move toward the next update. Stay sharp.

ENTER HERE

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Snag the Gray Zone Warfare “Every Move Matters” T-Shirt NowDon't feel like waiting for the results?

Use code GZW25 for 25% off your order:

Grab The GZW T-Shirt HERE

Every Move Matters,
MADFINGER Games Team

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Patch 0.3.2.0 Live for Testing #2

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Hey, GZW Community,

Following the initial round of testing for Patch 0.3.2.0, we’ve implemented several fixes based on your feedback and are now ready to test a new candidate build on the public-experimental branch.


Changelog for Testing #2:\[Fixed] An issue that prevented dragging weapons from the first row of the locker when clicking the last slot of the item

\[Fixed] Scope-related issues:


  • Vudu 1–6x24 scope crosshair is now visible at 1x magnification on all graphic settings


  • PSO 3–9x scope reticle no longer flickers when magnification is below 6.5x


  • PSO 3–9x scope reticle no longer appears distorted

STEPS FOR TESTING & FEEDBACK FORM:

https://forms.gle/QFciCWfZwBfFcd2U9
Please read the instructions carefully and fill it out once you are done with the playtest.

Even if you submitted the previous feedback form for testing #1, we encourage you to test and fill it out again for this version. Your input is invaluable in helping us move closer to release. Thank you!


Key fixes and additions of Patch 0.3.2.0:


  • Option to enable/disable illumination on selected scopes with illuminated reticles


  • Further VRAM optimizations


  • Equipping rigs no longer causes the vest armor to lose its protection value


  • Reduced restrictions on selected items in vendors' stocks


  • The effect of fog and rain drops on NVGs, scopes and collimators was reduced to increase visibility


  • Fix for the issue where the first time you access the Quick Access Menu, tactical devices appear empty with no items available


  • And many more

A full changelog will be shared alongside the official patch release.

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


We appreciate your help and are grateful for your support!

MADFINGER Games Team

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Patch 0.3.2.0 Live for Testing

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Hey, GZW Community,

Patch 0.3.2.0 is now live on the public-experimental branch for testing.

Thanks to your continued feedback, we've been able to focus on key problem areas and make numerous improvements and fixes.

Key fixes and additions include:


  • Option to enable/disable illumination on selected scopes with illuminated reticles


  • Further RAM and VRAM optimizations


  • Equipping rigs no longer causes the vest armor to lose its protection value


  • Reduced restrictions on selected items in vendors' stocks


  • The effect of fog and rain drops on NVGs, scopes and collimators was reduced to increase visibility


  • Fix for the issue where the first time you access the Quick Access Menu, tactical devices appear empty with no items available


  • And many more

A full changelog will be shared alongside the official patch release.


If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/cK7b4b2oRtfbKqnw7

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


We appreciate your help and are grateful for your support!

MADFINGER Games Team

Continue reading...
 

10-Minute Overview of Winds of War Update

Hey, GZW Community,

The Winds of War update was packed with new content and improvements. Whether you’re a seasoned PMC or just stepping into the fight, there’s plenty to digest. That’s why we’ve created a handy 10-minute video briefing that covers everything you need to know.

Join our Community Lead, Jakub, as he takes you on a deep dive through the major changes in this update, showing how Winds of War is transforming the way Gray Zone Warfare is played.

Watch now and get ready to dive in:

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Let us know your thoughts in the comments.

MADFINGER Games Team

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Catch the VOD of our Game Access Conference stream

Hello, GZW Community,


Check out the VOD of our latest stream, coming directly from Game Access ‘25, the largest Czech gaming conference. We are chatting with the community’s heroes, Virtual Yoda and TGxAltair, and discussing the upcoming Patch 0.3.2.0.

Watch here:


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Note: Discussed changes to night and contrast settings are coming later in Patch 0.3.3.0.

Join our official Discord server & let us know your thoughts about the news: https://discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Sign Up for Twitch Drops Compensation

Hello, GZW Community,

After a thorough investigation, we've resolved the main issues reported with Twitch Drops.

We know some players (who successfully linked their accounts) did not receive their Twitch Drop rewards. We’ve implemented a backend solution to ensure all affected players eventually receive their missed rewards. To accelerate the process, we’re also launching a manual compensation rollout.

If you were affected, please FILL OUT THE FOLLOWING FORM so we can manually deliver your missing items:

https://forms.gle/nTat6YLXtyxAVmNf9



The deadline for signing up is: Sunday, June 15, 06:00 PM EST / 12:00 AM CEST

Please note: while we can’t give an exact delivery date, we expect compensation to begin next week. As this issue has impacted many players, we appreciate your patience as we fix it. If you don’t sign up, you will still get your rewards automatically, but with a significant delay.


If you encounter any problems with Twitch Drops, please contact us so we can investigate further:

https://support.madfingergames.com/hc/en-us/requests/new



We sincerely apologize for any inconvenience caused, and thank you for your understanding.


MADFINGER Games Team

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Catch the Game Access Stream

Hello, GZW Community,

This Friday, join us live from the Game Access Conference in Brno, where our studio is proud to be the General Partner. We’ll be streaming straight from our booth, providing you with a special behind-the-scenes look.

Besides the dev team, we'll host special guests - the community favorites TgxAltair and Virtual Yoda will join us live to chat about the game, the community activities, and more.

Tune in on Friday, June 6, at 12 PM ET / 6 PM CEST on Twitch.

We look forward to seeing you there!

Stay tuned,

MADFINGER Games Team

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Hotfix 0.3.1.0 Now Live - Changelog

Hey, GZW Community,

We’ve just deployed Hotfix 0.3.1.1.

Changelog
  • [Fixed] A rare crash that could occur when interacting with storage containers
  • [Fixed] VRAM and RAM memory leaks caused by various in-game scenarios
  • [Fixed] Proximity VOIP not functioning correctly on custom servers
Update Now
The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,
MADFINGER Games Team

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Patch 0.3.1.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.3.1.0 is now live on the public branch. Download the update and dive in.

This patch includes over a hundred improvements and fixes based on the early feedback we have received. Notable changes include tweaks to the NVGs, the Operator VO volume, or VRAM leak reductions.

We’re truly grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. Of course, we’re not stopping here. We’ll be addressing additional issues in upcoming hotfixes and patches.

Changelog:
AI
  • Fixed an issue where the AI navigation failed around specific doors in the starter towns' Town halls
  • Fixed a rare issue where the AI NPCs might glitch through closed doors
  • Fixed an issue where AI NPCs were twitching and sliding when walking over uneven terrain
User Interface
  • Fixed an issue where mortar hits incorrectly spawned new Conflict Zones
  • Fixed an issue where the death screen might display incorrect info under specific circumstances
[/b]
  • Fixed an issue where the weapon stats were not updated in real time when a player has the weapon detail window opened and gets shot
  • Fixed an intermittent issue where the minimap stayed open after respawning
  • Improved the messenger UI for better clarity
  • Adjusted the scale of some items in the details window
  • Fixed the maintenance notification message that incorrectly stated that the client was incompatible
  • Fixed the maintenance screen to be displayed to players in the game menu when the maintenance starts
  • Fixed a rare issue where the night was extremely dark under specific circumstances
  • Fixed excessive image noise when using NVGs with Global Illumination set to low
  • Fixed the incorrect text on the .300 AAC Blackout ammunition
  • Fixed the visibility of waypoints placed in a conflict zone
[/list]
Weapons, gear & weapon parts
  • Fixed the incorrect inventory size of the M9A1 9X19MM 30-Round Magazine
  • Fixed an issue that prevented attaching tactical devices to the BM-1 AKM Accessory mount
  • Weapon modifiers that have no impact on the weapon stats are now hidden
  • Fixed the rear iron sight from clipping with NVGs
  • Fixed an incorrect short name on the .300 blackout ammo
  • Fixed missing water protection on the Exfil and LSHZ 1+ (multicam) helmets
  • Fixed an issue where the iron sights were not updating properly when changing the iron sights' state
  • Adjusted NVGs to have less visual noise and a brighter image; decreased the zoom level
[/b]
  • Scoping with NVGs will now force canting when selected scopes are attached to a rifle
  • Fixed an issue where raindrops outside of the NVG view were also highlighted
  • Fixed a missing string on the SVD Chassis MK1 handguard bottom rear keymod slot
[/list]
Localization
  • Fixed an issue where an incorrect language was displayed in the language selector under specific circumstances
  • Fixed missing localization on the seasonal wipe screen
  • Fixed missing localization of some parts of the custom server menu
  • Fixed multiple minor localization issues
  • Fixed multiple instances of missing localization in game settings
  • Fixed the incorrect localization of specific server names for the Spanish language
  • Fixed an issue where the option to unlock doors with a key was missing when the game language was set to Italian
World
  • Fixed a misplaced invisible collision in Fort Narith
  • Fixed an incorrect collision of a clothline in Tiget Bay
  • Fixed several minor incorrect collisions in the starter towns
  • Fixed the position of several spawn points that were placed too close to COPs
  • Fixed misplaced black trash containers around the world
  • Fixed a spot in the FOB where players could get stuck between a wall and a lamp
  • Fixed various spots in a warehouse at Tiger Bay where players might get stuck
  • Fixed a spot near the Spielberk COP where players could get stuck
  • Fixed a spot in Sunset Chalet where players could get stuck
  • Fixed a spot behind a box in Tiger Bay near UNLRA Refugee Camp where players could get stuck
  • Fixed a rare issue where the skybox light changed suddenly
  • Fixed the lounger seats on top of the main FOB building, which reacted to the wind
  • Adjusted the collisions of stones on a road, which caused rough movement
  • Fixed a tree that was clipping with the flag in the Atlas COP, making it hard to distinguish which faction held the COP
  • Fixed an issue where the COP flag color was only visible to enemy faction players within 100 meters of it
  • Fixed impenetrable glass on the Fort Narith HQ building
  • Adjusted the November 1, Julia 2, and Delta 1 LZs to provide more cover
  • Fixed indoor flags incorrectly reacting to wind
  • Fixed missing glass on a van's rear lights
  • Fixed stretched textures on static dead bodies near the Sawmill
  • Fixed an impenetrable cloth hanging at an employee’s house in Midnight Sapphire
  • Fixed an issue where gazeebo lamps in the FOB were not destroyed completely when shot
  • Fixed missing reflections on the water surface when wading through a lake
  • Fixed the campfire visual effect
Health system & health screen
  • Fixed an issue where dragging other players and kicking doors didn't drain stamina
  • Fixed an issue that caused energy and hydration to be drained in captured COPs
  • Fixed an issue where a fatal wound was displayed incorrectly if a player first went into a coma and then was killed
  • Fixed an issue where wounds on body parts not protected with armor were displaying as stopped by armor
Animations
  • Fixed unintended bolt movement during load animations of Type 51 and Glock
  • Fixed a finger clipping through the weapon during the MP7 weapon check animation when the magazine is not attached
  • Fixed an unnatural bend of the left index finger during the Beretta animations
  • Fixed an unnatural shake during the Mossberg 590 during the empty reload animation in prone
  • Fixed an issue where performing an animation didn't interrupt the COP capture progression bar
  • Fixed an issue where pressing the right mouse button while sprinting could blur the screen and slow down the movement
  • Fixed a visual desync between clients where one of the players is injured
Tasks & Strike missions
  • Fixed the container location in the Muddy Buddy task
  • Fixed an issue where the squad strike mission Weapon Redistribution couldn't be finished
  • Changed the location of the task item required for the task King of the Crossroads so that it doesn't require a key
  • Fixed an issue where squad striker missions failed automatically if a squad member was dead when the squad leader accepted the mission
  • Fixed an incorrect task notification after reconnecting to the server
  • Fixed task notification for auto-accepted tasks that appeared every time players connected to a server
Custom servers
  • Fixed an issue where the invite code to a customer server got overwritten when switching tabs in the settings menu
  • Fixed a connection error after shutting down a custom server
  • Fixed the restart process for custom servers that resulted in a network error
  • Fixed the shutdown notification when custom servers are shut down
Other fixes
  • Fixed an issue causing occasional rubberbanding when wading in water
  • Fixed an issue that allowed items inside the plate carriers to be manipulated during repairs
  • Fixed a VRAM leak during longer play sessions
  • Removed selected caps from Banshee’s stock that were not intended to be for sale
  • Adjusted the range for mortar strike announcements
  • Update FSR to 3.1.3a
  • Fixed an issue causing raindrops to appear black when falling on a car windshield
  • Fixed an issue where players couldn't rejoin a full server if they were kicked for inactivity
  • Fixed an issue that caused the Twitch rewards to be overwritten and displayed as already claimed if the player received other rewards before claiming them
  • Fixed a rare issue where the pain sound is played repeatedly under specific circumstances
  • The game window will no longer be minimized when pressing the F11 key
  • Adjusted the operator voice-over volume level

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


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