Gray Zone Warfare

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Patch 0.3.1.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.3.1.0 is now live on the public branch. Download the update and dive in.

This patch includes over a hundred improvements and fixes based on the early feedback we have received. Notable changes include tweaks to the NVGs, the Operator VO volume, or VRAM leak reductions.

We’re truly grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. Of course, we’re not stopping here. We’ll be addressing additional issues in upcoming hotfixes and patches.

Changelog:
AI
  • Fixed an issue where the AI navigation failed around specific doors in the starter towns' Town halls
  • Fixed a rare issue where the AI NPCs might glitch through closed doors
  • Fixed an issue where AI NPCs were twitching and sliding when walking over uneven terrain
User Interface
  • Fixed an issue where mortar hits incorrectly spawned new Conflict Zones
  • Fixed an issue where the death screen might display incorrect info under specific circumstances
[/b]
  • Fixed an issue where the weapon stats were not updated in real time when a player has the weapon detail window opened and gets shot
  • Fixed an intermittent issue where the minimap stayed open after respawning
  • Improved the messenger UI for better clarity
  • Adjusted the scale of some items in the details window
  • Fixed the maintenance notification message that incorrectly stated that the client was incompatible
  • Fixed the maintenance screen to be displayed to players in the game menu when the maintenance starts
  • Fixed a rare issue where the night was extremely dark under specific circumstances
  • Fixed excessive image noise when using NVGs with Global Illumination set to low
  • Fixed the incorrect text on the .300 AAC Blackout ammunition
  • Fixed the visibility of waypoints placed in a conflict zone
[/list]
Weapons, gear & weapon parts
  • Fixed the incorrect inventory size of the M9A1 9X19MM 30-Round Magazine
  • Fixed an issue that prevented attaching tactical devices to the BM-1 AKM Accessory mount
  • Weapon modifiers that have no impact on the weapon stats are now hidden
  • Fixed the rear iron sight from clipping with NVGs
  • Fixed an incorrect short name on the .300 blackout ammo
  • Fixed missing water protection on the Exfil and LSHZ 1+ (multicam) helmets
  • Fixed an issue where the iron sights were not updating properly when changing the iron sights' state
  • Adjusted NVGs to have less visual noise and a brighter image; decreased the zoom level
[/b]
  • Scoping with NVGs will now force canting when selected scopes are attached to a rifle
  • Fixed an issue where raindrops outside of the NVG view were also highlighted
  • Fixed a missing string on the SVD Chassis MK1 handguard bottom rear keymod slot
[/list]
Localization
  • Fixed an issue where an incorrect language was displayed in the language selector under specific circumstances
  • Fixed missing localization on the seasonal wipe screen
  • Fixed missing localization of some parts of the custom server menu
  • Fixed multiple minor localization issues
  • Fixed multiple instances of missing localization in game settings
  • Fixed the incorrect localization of specific server names for the Spanish language
  • Fixed an issue where the option to unlock doors with a key was missing when the game language was set to Italian
World
  • Fixed a misplaced invisible collision in Fort Narith
  • Fixed an incorrect collision of a clothline in Tiget Bay
  • Fixed several minor incorrect collisions in the starter towns
  • Fixed the position of several spawn points that were placed too close to COPs
  • Fixed misplaced black trash containers around the world
  • Fixed a spot in the FOB where players could get stuck between a wall and a lamp
  • Fixed various spots in a warehouse at Tiger Bay where players might get stuck
  • Fixed a spot near the Spielberk COP where players could get stuck
  • Fixed a spot in Sunset Chalet where players could get stuck
  • Fixed a spot behind a box in Tiger Bay near UNLRA Refugee Camp where players could get stuck
  • Fixed a rare issue where the skybox light changed suddenly
  • Fixed the lounger seats on top of the main FOB building, which reacted to the wind
  • Adjusted the collisions of stones on a road, which caused rough movement
  • Fixed a tree that was clipping with the flag in the Atlas COP, making it hard to distinguish which faction held the COP
  • Fixed an issue where the COP flag color was only visible to enemy faction players within 100 meters of it
  • Fixed impenetrable glass on the Fort Narith HQ building
  • Adjusted the November 1, Julia 2, and Delta 1 LZs to provide more cover
  • Fixed indoor flags incorrectly reacting to wind
  • Fixed missing glass on a van's rear lights
  • Fixed stretched textures on static dead bodies near the Sawmill
  • Fixed an impenetrable cloth hanging at an employee’s house in Midnight Sapphire
  • Fixed an issue where gazeebo lamps in the FOB were not destroyed completely when shot
  • Fixed missing reflections on the water surface when wading through a lake
  • Fixed the campfire visual effect
Health system & health screen
  • Fixed an issue where dragging other players and kicking doors didn't drain stamina
  • Fixed an issue that caused energy and hydration to be drained in captured COPs
  • Fixed an issue where a fatal wound was displayed incorrectly if a player first went into a coma and then was killed
  • Fixed an issue where wounds on body parts not protected with armor were displaying as stopped by armor
Animations
  • Fixed unintended bolt movement during load animations of Type 51 and Glock
  • Fixed a finger clipping through the weapon during the MP7 weapon check animation when the magazine is not attached
  • Fixed an unnatural bend of the left index finger during the Beretta animations
  • Fixed an unnatural shake during the Mossberg 590 during the empty reload animation in prone
  • Fixed an issue where performing an animation didn't interrupt the COP capture progression bar
  • Fixed an issue where pressing the right mouse button while sprinting could blur the screen and slow down the movement
  • Fixed a visual desync between clients where one of the players is injured
Tasks & Strike missions
  • Fixed the container location in the Muddy Buddy task
  • Fixed an issue where the squad strike mission Weapon Redistribution couldn't be finished
  • Changed the location of the task item required for the task King of the Crossroads so that it doesn't require a key
  • Fixed an issue where squad striker missions failed automatically if a squad member was dead when the squad leader accepted the mission
  • Fixed an incorrect task notification after reconnecting to the server
  • Fixed task notification for auto-accepted tasks that appeared every time players connected to a server
Custom servers
  • Fixed an issue where the invite code to a customer server got overwritten when switching tabs in the settings menu
  • Fixed a connection error after shutting down a custom server
  • Fixed the restart process for custom servers that resulted in a network error
  • Fixed the shutdown notification when custom servers are shut down
Other fixes
  • Fixed an issue causing occasional rubberbanding when wading in water
  • Fixed an issue that allowed items inside the plate carriers to be manipulated during repairs
  • Fixed a VRAM leak during longer play sessions
  • Removed selected caps from Banshee’s stock that were not intended to be for sale
  • Adjusted the range for mortar strike announcements
  • Update FSR to 3.1.3a
  • Fixed an issue causing raindrops to appear black when falling on a car windshield
  • Fixed an issue where players couldn't rejoin a full server if they were kicked for inactivity
  • Fixed an issue that caused the Twitch rewards to be overwritten and displayed as already claimed if the player received other rewards before claiming them
  • Fixed a rare issue where the pain sound is played repeatedly under specific circumstances
  • The game window will no longer be minimized when pressing the F11 key
  • Adjusted the operator voice-over volume level

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


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Patch 0.3.1.0 Live for Testing

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Hey, GZW Community,

Patch 0.3.1.0 is now live on the public-experimental branch for testing.

This patch includes over a hundred improvements and fixes based on the early feedback we have received. Notable changes include tweaks to the NVGs and the Operator VO volume, or VRAM leak reductions.

We will release a more comprehensive changelog with the Patch launch.

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback.

Jump in, join the testing, and help us ensure a smooth and polished launch!

STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/cEkJPzR5rvGV4XWv6
Please read the instructions carefully and fill it out once you are done with the playtest.

Available servers
  • EU West
  • US East
Modes
  • Warfare (PvEvP)
  • Join Operations (PvE)
In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!
MADFINGER Games Team

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Hotfix 0.3.0.3 Now Live - Changelog

Hey, GZW Community,

We’ve just deployed Hotfix 0.3.0.3.

Changelog
  • [Fixed] The crash present on the latest driver version for NVIDIA 50-series cards
  • [Fixed] An issue where players might rarely get stuck on a loading screen at 72%
  • [Fixed] Two more server crashes
  • [Fixed] An issue where the game would get stuck on certain FPS and appear choppy until FSR Frame Generation was turned off and on
Update Now
The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Last week released the Winds of War, the second major update for Gray Zone Warfare. Read the complete CHANGELOG for all the details.

Every Move Matters,
MADFINGER Games Team


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Leave Us a Review and Help Shape the Future of GZW

Hello, GZW Community,

Are you enjoying the action in Lamang? We’d love to hear from you!

Leave a Review on Steam

Your feedback plays a crucial role in shaping the future of Gray Zone Warfare. By sharing your thoughts, you’re not only supporting the dev team but also helping refine the game for everyone.

Encountered an issue or have additional feedback? Reach out to us directly:

Submit a Support Ticket

What's New?
Gray Zone Warfare recently launched its second major update, Winds of War, built on community feedback. This update brings fresh content and meaningful improvements for both PvE and PvP players.

You can dive deeper into the world of Lamang with a dynamic weather system, expanded locations, new weapons and gear, and key quality-of-life upgrades. Plus, with 11 new localizations, the game is now more accessible to players around the globe.

See the Changelog

Looking ahead, we’re committed to refining the current version with hotfixes and patches, and delivering another big update in Fall 2025.

Thank you for being an essential part of this journey. Your support and insights truly mean the world to us!

Every Review Matters,
MADFINGER Games Team


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https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Hotfix 0.3.0.2 Now Live - Changelog

Hey, GZW Community,

We’ve just deployed Hotfix 0.3.0.2.

Changelog
  • [Fixed] Three types of server crashes
  • [Changed] Medium Texture Quality is now available for systems with 8GB VRAM
Update Now
The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Yesterday, we released the Winds of War, the second major update for Gray Zone Warfare. Read the complete CHANGELOG for all the details.

Every Move Matters,
MADFINGER Games Team

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Upgraded Editions for Gray Zone Warfare: Winds of War

Hello Everyone,

With the launch of Winds of War, the second major update for Gray Zone Warfare, we're enhancing the game editions to elevate your experience.

Step onto the unforgiving island of Lamang with editions crafted for elite PMCs, each loaded with essential gear, tools, and resources to ensure a smoother start in this relentless open world.

These editions go beyond in-game perks. They're a chance to support the development of Gray Zone Warfare while unlocking exclusive in-game rewards.

Which Edition Suits You?
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Standard Edition ($39.99 / 39.99€)

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Begin your journey and gear up for action with bonus equipment, a basic locker, and a lockbox.

>> VIEW THE EDITION ON STEAM a>

Tactical Edition ($67.98 / 67.98€)

Take your strategy to the next level with additional tactical equipment and increased locker size.

[URL='https://store.steampowered.com/app/2633470/Gray_Zone_Warfare__Tactical_Edition']>> VIEW THE EDITION ON STEAM a>


Elite Edition ($94.98 / 94.98€)

Elevate your gameplay with additional elite equipment, even more locker space, and an expanded lockbox.

[URL='https://store.steampowered.com/app/2914230/Gray_Zone_Warfare__Elite_Edition']>> VIEW THE EDITION ON STEAM a>


Supporter Edition ($119.98 / 119.98€)

Help the development of Gray Zone Warfare and enhance your experience with exclusive extra content, like unique cosmetic apparel, a special designation, additional equipment, and the largest locker & lockbox.

[URL='https://store.steampowered.com/app/2955580/Gray_Zone_Warfare__Supporter_Edition']>> VIEW THE EDITION ON STEAM a>


Notes:
  • All items included in the editions can be obtained in-game without purchasing them. The editions simply offer a more convenient starting point while supporting the game’s development, which is still in its early stages.
  • Additionally, if you’ve purchased one of the higher editions, the upgrade will be automatically applied to your account. There’s no need to repurchase the editions.
Editions Upgradability


Our editions are designed to be upgradable, allowing you to transition to a higher tier seamlessly by paying only the difference in price.

Start with the Standard Edition
  • Begin your journey with the Standard Edition of Gray Zone Warfare.
Upgrade or Bundle Options
  • Upgrade to the Tactical, Elite, or Supporter Edition at any time.
  • To unlock the Supporter Edition, you must first own both the Tactical and Elite Editions.
  • You can purchase the Supporter Bundle, which includes all DLCs. If you already own the Tactical and Elite Editions, you’ll only need to pay the difference to complete the bundle.
Receive Your Equipment
  • After upgrading or purchasing a bundle, you’ll receive a message in-game to collect your edition equipment.
Important: As per [URL='https://store.steampowered.com/steam_refunds']Steam’s terms
, all DLC purchases are non-refundable. This policy prevents potential fraud, consumable misuse, and disruptions to the in-game economy.

Brace for Changing Skies
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With the launch of Winds of War, the second major update packed with new features, improvements, and fixes, now is the perfect time to enhance your experience. Select your edition, upgrade your arsenal, and conquer the challenges of Lamang. The battlefield is calling—are you ready?

Every Move Matters,
MADFINGER Games Team [/URL][/URL][/URL][/URL]

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Winds of War Out Now: The Fight is On

The island is shifting. The weather’s turned. Winds of War, the second major update for Gray Zone Warfare, is now live.

Built on community feedback, this update brings fresh content and meaningful improvements for both PvE and PvP players. Experience deeper immersion with a dynamic weather system, take on new challenges across expanded locations, enjoy more variety with new weapons and gear, and benefit from a smoother gameplay experience through key quality-of-life upgrades.

We’ve also added 11 new localizations, making the game more accessible to players worldwide.

Whether you're returning or dropping in for the first time, gear up and get ready.

Watch the Launch Trailer:

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What’s New in Winds of War
This update reshapes how you experience Gray Zone Warfare — with enhanced combat, evolving world, and long-requested quality-of-life improvements.

Key features:
  • Dynamic & Realistic Weather System
  • Combat Outposts - Strategic locations across Lamang that can be captured, occupied, and held for strategic advantage.
  • Conflict Zones - Map markers that appear when PMCs engage enemy factions.
  • 4 New Weapons, 80+ Weapon Parts & 2 New Ammo Types
  • Mortar Strikes
  • 60+ New Locations
  • New Tasks, Reworked existing Tasks
  • Strike Missions (Squad-Based Real-time Tasks)
  • Revamped Task Flow
  • New Vendor Vulture accessible at selected Combat Outposts
  • Friend or Foe System - Audio and visual cues to distinguish faction members from enemies.
  • Health System Enhancements
  • Durability & Repairs Improvements
  • Tracking Tags that help track gear
  • Localization support for: German, French, Portuguese (Brazilian), Spanish, Italian, Polish, Czech, Turkish, Chinese (Simplified), Korean, Japanese

Read the complete CHANGELOG for all the details.

Learn more in the devlogs:
Edition Upgrades
With Winds of War, all GZW editions have been enhanced. Each now includes better gear, weapons, and resources—ideal for PMCs looking for a stronger start and those supporting the game's continued development.

Check out the full breakdown in our latest article.

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A Fresh Start for Everyone
This update includes a full progress wipe, giving all players a clean slate. It ensures a fair start and lets everyone dive into the redesigned systems, tasks, and economy on equal footing.

Wipes are essential to Early Access — they help us deliver major changes, rebalance the experience, and build the game together with the community. Thank you for your patience and support.

Updates Driven by You
Winds of War is built on your feedback — and we’re not stopping here. From combat balance to new features, the community continues to shape the future of Gray Zone Warfare.

To name a few, we’ve added the ability to manage tasks directly in the field, cutting down on helicopter travel and wait times. We’ve introduced shared progression for elimination tasks within squads, or implemented tracking tags to make it easier to recover lost gear. Your input continues to drive meaningful improvements — keep it coming.

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Stay Tuned
This update is just the beginning. We plan on more features, content, and gameplay enhancements. Check out the official Roadmap to see what’s next.

Join the conversation on Discord, share your feedback, and help shape the path forward. Expect regular patches, hotfixes, and ongoing improvements.

The storm has arrived. Will you rise with it?

Every Move Matters,
MADFINGER Games Team

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Update 0.3 – Winds of War Changelog

Hello, GZW Community,

Winds of War, the second major update for Gray Zone Warfare, will be released today.

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Built on community feedback, this update brings fresh content and meaningful improvements for both PvE and PvP players. Experience deeper immersion with a dynamic weather system, take on new challenges across expanded locations, enjoy more variety with new weapons and gear, and benefit from a smoother gameplay experience through key quality-of-life upgrades.

We've been closely monitoring reactions to the Winds of War Early Preview and made adjustments based on your input to improve the final release build. Nevertheless, expect patches, hotfixes, and ongoing improvements as we continue to refine the game together.

Find the complete CHANGELOG below.

We’re dedicated to making Gray Zone Warfare the best it can be, and your feedback is vital in shaping its future. Share your experiences, thoughts, or any issues you encounter. Please report issues directly to Customer Care—we’re here to help. To engage with the dev team and community, you can also connect with us on Discord.

If you missed it, we’ve also enhanced the Gray Zone Warfare editions, unlocking essential gear and tools for a smoother start in the relentless open world while giving you a chance to support the game’s development. For more details, check out this article.

The storm has arrived. Will you rise with it?

Every Move Matters,

MADFINGER Games Team

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IMPORTANT NOTE FOR NVIDIA USERS: We are currently experiencing a crash on startup on NVIDIA driver version 576.40 for most 50-series users. It is highly recommended that you stay on the previous versions or download a known stable driver version 576.28. We are working with NVIDIA to resolve the crash in the upcoming driver release. We are sorry for the inconvenience.

New features
Realistic weather system
  • Dynamic weather conditions, including rain, storms, fog, and wind, both during the day and at night
  • Rice fields fill up with water during rainy weather
  • The weather forecast is shown on the map and in the main menu and is based on real weather data
  • Player characters react to the changing weather conditions - hydration and energy deplete faster in a hot and humid environment
  • NPCs are also affected - wind and rain affect their hearing, while rain and fog affect their sight
Conflict Zones
  • Get alerted about ongoing PVP conflicts on the map
  • Conflict Zones are created on the map when PMCs from different factions engage in a fight
  • Conflict Zones stay on the map for a specific period of time, alerting players that a PVP fight is going on at this location
  • Conflict Zones will disappear some time after the active firefight ends
Friend or Foe
  • An improved system to detect friendly players in a fight and prevent accidental friendly fire
  • Players of the same faction will have a visible armband on their arm to signal that they are friendly
  • Enemy PMC players will have no armband visible, signifying they are an enemy
  • An operator will warn players that a friendly player is in the area
Tracking Tags
  • Purchasable trackers to help you track your gear.
  • We are adding the tracking tags to the game based on community feedback. Thank you for sharing your suggestions!
  • Tracking tags can be attached to equipment to track its position on the map - helpful in retrieving your body, for example
  • If a player loots a piece of gear with a tracker attached, their position will be tracked as they move with the tagged equipment in their player inventory until the tracker duration expires
  • Trackers cannot be removed from the tracked items, so be careful what you loot and watch your back!
Dragging bodies
  • Drag your downed squadmate to a more favorable position before attending to their wounds in safety
Mortars
  • Mortars make a comeback with a boom! Use them on the offense to support your attack run
  • High-explosive mortar rounds can be found in the world or purchased from vendors, but they are very expensive
  • Mortar strikes can be called to any location within a specific range (limited, so players cannot call mortar strikes at enemy FOBs)
  • The time delay between the mortar strike being fired and the mortar shell landing is based on the distance
  • Cannot be called to a location that is in proximity to friendly faction members
New vendor - Vulture
  • This vendor is available at random at two of the major COPs to the faction that holds the outpost
  • He sells items that have been lost by other players and despawned from the world, and some items that are not available at regular vendors
New weapons
  • SVD
  • MP7
  • Sig MCX
  • Beretta M9A1
  • Colt Combat Commander
Experimental features
We introduce these features in their first iterations and want you to share your feedback - what you like about them, what you might not agree with, and what you would like to see improved.
Combat Outposts - COPs
  • New points of interest on the map that bring perks to the faction controlling them
  • Guarded by neutral NPC guards until captured
  • PVP implementation:
    • Players can capture COPs for their faction
    • Once captured by a faction, the COP is defended by the faction's NPC guards, who are hostile to other factions
    • Can be recaptured by another faction
    • Only one faction can hold it
  • PVE implementation:
    • Any faction can claim COPs by defeating the hostile NPC guards
    • COPs can be shared between factions
  • Two levels:
    • Minor COPs
      • Captured COPs can be used as respawn points instead of base camps (base camp respawn is still available)
      • Players can choose to respawn at the nearest COP or the base camp
      • Players can access the locker and vendors in the COP
    • Major COPs
      • Same as minor, but with heavier defenses, harder to capture
      • In addition, a special vendor (more info below) is available at two random major COPs on the map. The controlling faction will have access to his services.
Squad Strike Missions
  • Strike missions are a new addition that offers players a new way to progress through the game and creates a dynamic and unpredictable gameplay loop outside of the main campaign progression
  • Strike missions appear randomly around the map and must be completed within a time limit
  • They require players to be in a squad to accept and complete
Localization
  • We are bringing the game to new audiences by localizing it to the following languages:
    • German
    • French
    • Portuguese (Brazilian)
    • Spanish
    • Italian
    • Polish
    • Czech
    • Turkish
    • Chinese (Simplified)
    • Korean
    • Japanese
  • As always, if you encounter something not quite right (if a line is not appropriately localized to your language, or the text doesn't fit a button perfectly) let us know via the in-game feedback form or on our Discord.
Other gameplay changes
Repair system overhaul
  • Removed durability loss on coma and death
  • Durability is now affected solely by use and is amplified when bullets hit the weapon
  • New repair mechanics give you a choice in how you want to approach maintaining your gear
    • Slow repair is the more cost-effective way of preparing your gear, but the repaired item remains unusable during the process
    • New repair kits provide an instant repair but come at a higher price
Destructible light sources in the world
  • Shoot out lights to gain an edge in night combat
Health system improvements
  • Guts
    • Guts are now an organ in the lower abdomen, and will cause a coma if destroyed
    • Resolves the issue with AI surviving a high amount of shots to the lower abdomen due to a lack of vital organ placement in this area
  • Updated health symptoms - sore arms, upset stomach, cramps, vomiting, tremors, and fainting
  • More details about injuries on the health screen of the player and for enemies
    • Information about the damage source (knife, bullet, barbed wire, etc.) is displayed
    • If the source of an injury is a bullet, the ammo type, the armor penetration status, and the shot's direction are shown
    • A new bleeding effect - blood drops on the ground when you're injured
    • The fatal hit is highlighted
Tasks
  • Tasks can be managed outside of the FOB
    • We are improving the game flow by allowing you to accept and finish selected tasks anywhere on the map. This change will also help with managing the travel time and easing the helicopter system
    • Task rewards can now also be claimed outside of the FOB
  • Kill tasks have shared progression in a squad
    • Tasks that require players to kill a specific number of enemies now have shared progression for all members of the squad
  • New tasks and reworked tasks, new task types
    • Updated tasks are marked to let players know they shouldn't approach them in the same way as before
Progression improvements
  • Experience awarded for killing enemy PMCs (if the kill happens within a conflict zone)
  • Economy rebalancing
  • Changes to restocking
  • Improvements to looting
    • New lootbox locations
    • New input methods such as keypads, padlocks, access cards, and safe locks
  • Streamlined Starter Town progression
    • Starter Town quests were updated to make the progression to other POIs faster
AI
  • NPC readability improved
    • New animations for NPCs - NPCs are checking their injuries, looking for blood when they sustain injuries
  • New Limping animation for critically injured NPCs
  • NPCs can be stunned
    • Headshot ricochet animation - When an NPC gets shot in the head but the bullet ricochets off its skull, players can identify what happened thanks to the new animation
  • NPCs will be affected by flashbangs
  • Some NPCs now warn approaching players before opening fire
    Twitch drops
    • Watch your favorite streamer and earn in-game goodies
    Custom servers for events
    • Selected community members can create and manage password-protected game servers with customizable rules, allowing VIP events with temporary, non-persistent characters.
    • They can set the game mode, AI presence, player count, time of day, and weather
    • Limited availability to test the infrastructure and use
    • Includes the Spectator mode - allows players to move the camera freely to set up specific shots
    Quality of life changes
    • Adjusted the lowest graphical settings to improve the performance on PCs matching the minimum required specifications
    • Optical scopes now have smooth zoom adjustment
    • Locker sorting is now available
      • You can now choose between packing and sorting items
      • Set up the order in which the items are sorted by dragging the item categories into the desired order on the left side of the locker
    • New locker containers
      • For grenades, mortar rounds, and weapon parts
      • Updated container sizes across the board
    • Improvements to key bindings
      • A proper double-press functionality is now implemented, allowing for new controls and custom control schemes
      • Also added is an improved detection of duplicate keybinds
      • Double-press now works correctly on keys with other functions assigned to press or hold
    • Improved matchmaking to optimize the server load and faction balance
    • Faction balancing bonus for players who join the least populated faction
    • The new feedback and bug reporting form is accessible directly from the game without opening a website
      • Opened by pressing Shift + F12 or in the game menu
      • Allows sending a screenshot of your screen together with the report
    • Integrated connection with Steam friends
    • Audio improvements
      • The volume of fauna and waterfalls reduced
      • Improved sounds of moving through bushes
      • New biomes - Meadow and Rock Vegetation
      • Updated sounds for all biomes
    • Manual respawn in case you get stuck in the terrain
      • Triggered by pressing Ctrl + F11
    • Muzzle device efficiency and muzzle velocity stats are now displayed in the weapon details panel
    • New notifications for various online errors have been added to provide more clarity
    • Resetting to default and reverting changes now only affects the specific settings screen when used
    • New notifications for various online errors have been added to provide more clarity
    • Money rewards are no longer displayed as a fraction of 50,000
    • Aggressor status is now also triggered by stun grenades
    • Adjusted the distance between the scopes and the player's eyes
    • It is no longer possible to drop items while flying in a helicopter
    • After a crash or disconnection, the player is timed out after 20 seconds until reconnecting to reduce the chance of getting killed while reconnecting
    • New icons for armor protection (front, back, side)
    0.3.0.1 Updates
    • Based on the feedback from the creator preview, we are also adjusting some aspects for the newly introduced features:
      • Armbands now have IR reflective material, making them visible while using NVGs
      • The operator’s announcements about COPs being contested, captured, or lost are now only broadcast to players within a 1500-meter radius of the COP. The broadcast is limited when in a vehicle or a coma.
      • The contested state is now linked to the NPCs - if they are alarmed by the enemy’s presence or at least one NPC is waiting to respawn, the COP is considered contested. Players cannot spawn on a contested COP.
      • The operator’s announcements about combat zones (CZ) are now only broadcast to players within a 300-meter radius around the combat zone. The broadcast is limited if there is already an active CZ within 200 meters of the player, if the player is within 100 meters of a contested COP, or if the last announcement came in less than 30 seconds ago.
    Bug fixes
    Tasks
    • Fixed the missing texture on the bottom of gold bars in the No Questions Asked task
    • Fixed an issue where tasks sometimes failed to mark pick-up subobjectives as complete after picking up the task item
    • Fixed an issue where the task subobjectives fail to be recognized as complete after picking up items that had respawned
    • Fixed an issue where the task item for the task The More the Merrier spawned outside of the designated spawn time window
    • Updated the rewards for numerous tasks to reflect the gear available at the specific vendors
    Technical
    • 99 crashes fixed
    • XeSS updated to v2.0.8.1
    • NVIDIA DLSS upgraded to support DLSS 4
    • Fixed an issue causing the game to randomly get stuck on the loading screen when starting the game
    • Fixed a rare issue where a player might receive an online persistence error when logging in to a server after wiping their character
    • Fixed a VRAM leak that caused textures not to load properly
    • Fixed an issue causing squads to disband after a crash or disconnection
    • Fixed an issue that caused players to disconnect from their squads randomly
    • Fixed an issue where a player was trying to connect to a squadmate playing on a full server, and started connecting to that server when his squadmate left it, instead of cancelling the matchmaking
    • Fixed a rare issue where the player would be desynced and stuck in one position for some time after being revived
    • Fixed an issue causing the fridge doors to be occasionally out of sync between different clients
    • Fixed a rare issue where a container might get corrupted if used by two players in a specific manner
    • Fixed an issue where a helicopter seat was displayed as available even if it was reserved for squad members under specific circumstances
    AI
    • Fixed an issue where the FOB guards might get stuck when crossing paths
    • Fixed an issue where AI NPCs would sometimes die without performing a voice line
    • Fixed an issue causing AI NPCs to stop for a longer time when patrolling
    • Fixed an issue that caused AI NPCs to be able to pass through doors before they were fully opened
    • Fixed an issue causing AI NPCs to get stuck and not perform any action when trying to reload
    • Fixed an issue causing AI NPCs to spin when trying to open a door and go through it
    • Fixed an issue that allowed the AI NPCs to spawn in inaccessible places
    • Fixed an issue causing AI NPCs to spin in doorways or other tight spaces
    Animations and characters
    • Fixed the tin can lid position when drinking in a crouch or prone
    • Fixed a missing sound during the check weapon animation on M4 and DDM4 rifles when the magazine is not attached, but a bullet is in the chamber
    • Fixed the check magazine animation on the AK platform, where the magazine would stay attached to the weapon
    • Fixed an issue where the scissors in the player's hand were misaligned when using the surgical kit
    • Fixed an unnatural movement of the index finger when switching from a grenade to a knife
    • Fixed an incorrect hit animation when the player is hit in the leg and is in the progressive crouch stance
    • Fixed an issue causing the reload animation for Mosin to break when crouching and looking down
    • Fixed an issue causing the character to twitch while running into a solid object occasionally
    • Fixed an issue allowing players to vault through the glass above doors in the base camp
    • Fixed an issue where the cell phone remained in the hand of a dead body of a player who disconnected from the game
    • Fixed an issue causing the phone to fly away from the character's hands when closing the menu
    • Removed the animation of zeroing from the Mosin sniper if the front iron sight was removed
    • Fixed unintended excessive head movement when reloading shotguns and walking forward
    • Fixed an unnatural position of the left hand when opening and closing breaker boxes
    • Fixed an issue causing the left hand to clip through M4 when hopping onto a chopper
    • Adjusted the animation speed of the check fire mode animation for AK-12 and AK-19 to make it smoother
    • Fixed an issue causing unnatural hand movement when reloading specific AK variants while in prone
    • Fixed a floating cartridge next to the character's hand after reloading a shotgun and using bandages
    • Fixed an issue where firearm cocking animation for sniper rifles and shotguns would break when moving in prone
    • Fixed an issue made it possible to sprint while cocking the Mosin sniper rifle
    • Fixed an issue causing an unnatural movement when leaning against a boat in the UNLRA headquarters
    • Fixed an issue causing unintended head bobbing when sprinting
    • Fixed a bug where the sway effect was missing when players depleted the arms' stamina
    • Fixed the jump animation while leaning
    • Fixed a rare issue where the animation for checking the magazine might glitch out while ADSing and going into crouch
    • Fixed a bug in the check magazine animation for AK rifles, which resulted in the magazine not moving with the hand
    • Fixed an issue where the bolt doesn't move for the Mosin sniper rifle when shooting in prone
    • Fixed an issue causing an abrupt transition to ADS while running
    • Fixed a bug where the arm stamina drain stat incorrectly decreased with the durability loss instead of increasing
    • Fixed an issue causing movement glitches in a tight environment
    • Fixed an issue causing visual desync after using the sit emote
    • Fixed a bug where players could get into an infinite sprint and reload loop under specific circumstances
    • Fixed an issue causing an empty shell to fly near the character's hands after reloading a shotgun and equipping a grenade
    • Fixed a jerky movement animation when tapping the movement keys repeatedly
    • Fixed a light flicker on the shells when reloading the Mossberg 590
    • Fixed an open shutter when the chamber is empty on the AK-74N
    • Fixed an incorrect animation transition from walking to standstill
    • Fixed an unnatural movement of the left arm when loading an empty Mosin rifle with the Archangel stock
    • Fixed an issue where the ammunition was not displayed in loaded magazines during the reload animation
    • Fixed the mistimed sound effect during the loading animation for Type 51
    • Fixed an issue where the weapon canting was not synced to other clients
    • Fixed an issue where the animation of sprinting, jumping, and then shooting was not synced correctly to other clients
    • Fixed an issue where the animation of an ejected round during a check chamber animation on SKS was not synced correctly to other clients
    • Fixed a missing examine animation when holding the Type 51 pistol in the hand
    Sound and VOIP
    • Fixed an issue causing no sounds of footsteps when walking over rocks in Tiger Bay
    • Fixed the missing activation sound for the GSSh-01 Headphones
    • Fixed an issue where the voip could be activated, and the icon was displayed even if no microphone was connected
    • Fixed the identical sounds of the fire mode switch and tactical device toggle
    • Fixed missing sound during the load animation of AK rifles while in crouch
    • Fixed an issue that chused the headsets to stop working after being inspected
    • Fixed an intermittent excessive processing of the squad radio, which made it difficult to understand other players in the squad
    • Fixed an issue causing a distorted sound to play when joining squad voice chat
    • Fixed an issue where the sounds of walking over puddles or mud did not change accordingly
    • Fixed an intermittent issue with the squad VOIP, where it sometimes failed to establish a connection within the squad when joining the server
    • Fixed a rare issue with the voice chat, which caused a persistent voice alteration
    • Fixed a rare issue where the voice chat failed to initialize when entering the game
    Health system
    • Fixed an issue that allowed players to kick doors even when their stamina was depleted
    • Fixed an issue that allowed players to perform actions even when their arm stamina was depleted
    • Fixed the incorrect duration of the temporary hearing loss effect
    • Fixed the incorrect duration of the blind spot effect
    • Fixed missing symptoms and sound effects for the growling stomach

    Rendering
    • Fixed an issue causing distant objects in starter towns to fail to render properly
    • Fixed an issue causing distant objects near India 1 LZ to fail to render properly
    • Fixed an issue that caused the helicopter shadow to appear pixilated on water surfaces
    • Fixed a rare issue where the left hand overextends when reloading the Mosin sniper rifle while crouching
    • Fixed the right hand clipping through the handguard when shooting and cocking the Mosin sniper rifle
    • Fixed occasional clipping of the left hand with the character's body during a diagonal movement
    • Fixed an issue causing the smoke grenade particles to flicker
    • Fixed an issue causing glass surfaces to be rendered incorrectly when looking at them through a magnified scope
    • Fixed an issue where far objects were not correctly rendered when looking through a magnified scope across the bay in Ban Pa
    • Fixed an issue where the frame limit was not working correctly when using it with FSR Frame Generation
    • Fixed an issue causing the clouds not to render when scoping in
    • Fixed an issue causing the scopes to ignore the 3D resolution setting
    • Fixed an issue causing shadows to be rendered inconsistently on distant objects or vegetation
    • Fixed extremely dark shadows during specific hours of the day
    • Fixed an issue causing pixelated shadows on nearby objects by the player's flashlight
    Weapons/Weapon parts/tactical devices
    • Fixed an issue where the Cold 1911 front sight LPA was incorrectly highlighted as compatible with the base 1911 Colt slide
    • Fixed an issue where some collimators were incorrectly showing as compatible with Vz. 61 tactical mount
    • Adjusted the outline color on the Glock iron sight
    • Fixed the character's hand clipping through the Mechanix gloves during specific animations
    • Fixed the incorrect compatibility of Keymod Rail-7 with the AFG-2 foregrip
    • Fixed tactical devices clipping into each other when attached to the right rail on the M4A1
    • Fixed an issue where the foregrips were flipped upside down on the preview screen when Keymod rails were attached to them
    • Fixed an issue where tactical devices attached to the left side of the M-lok handguard on the AKS-74U clipped through the left hand
    • Fixed an issue that caused M-Lok mounts to attach to incorrect spots on the X7M-13 handguard
    • Fixed an issue causing the Steiner AN/PEQ-15A DBAL-A2 clipping with collimators if attached to X7M-13
    • Fixed an issue where weapon parts placed in pockets would be swapped instead of attaching when dragging compatible parts onto them
    • Fixed an issue allowing players to exceed the maximum zoom on specific scopes
    • Fixed an issue thst caused the laser beam to be briefly visible on the back of the casing when turned on
    • Fixed an issue that caused the laser beam impact dot on specific lasers to be visible on the casing
    • Fixed the compatibility of scopes and rear iron sights on the M4 rifle
    • Fixed an issue where various foregrips were incompatible with the Keymod Rail-5 slot despite indicating compatibility
    • Fixed an issue where if two flashlights were attached to a weapon and activated, only one would create a light cone
    • Fixed an issue that caused an incorrect calculation of weapon stats when specific weapon parts were attached
    • When reloading a weapon, the first full magazine in the player's equipment is now prioritized
    • Fixed an issue causing an incorrect shotgun pellet spread
    UI
    • Fixed an issue allowing players to place unintended items into locker cases
    • Fixed an issue where clicking a magazine in the vendor menu did not highlight compatible ammunition
    • Removed the sell action from the money on the vendor screen
    • Fixed the incorrect formatting of the vendor information hint
    • Fixed an issue where the weapon placed in a backpack weapon slot would not get marked for trade when putting it in the shopping cart
    • Fixed an issue where messages from a player who wiped their character and changed faction didn't persist in the messenger
    • Fixed an issue causing player and vendor messages to be mixed up after connecting to the game
    • All vendor messages will now be deleted after a character wipe
    • Fixed an issue where the hat displayed on the character model fails to update if the hat is moved to a pocket
    • Fixed an issue where the LZ marker for the FOB didn't indicate the actual position of the LZ
    • Fixed the icon for the Glock 17 Comp Weight Compensator in the weapon preview
    • Fixed the missing faction logo on the equip screen after leaving the FOB
    • Fixed an issue causing items to be greyed out when moving from an equipped backpack
    • Fixed the quick action menu button size when a keybind with a longer name is used
    • Fixed an issue where the names in the messenger failed to update when switching between chats
    • Fixed an issue where the Create Squad button wouldn't update after creating a squad
    • Fixed an issue causing squad members in the main menu to be visible as offline to the other squad members
    • Fixed an issue where the player was marked as offline while in the squad after reconnecting to the game
    • The default keybind for expedited helicopter takeoff has been changed from L to Y to prevent duplication with the emote keybind
    • Fixed an issue causing some of the HUD elements to persist on the screen even after the player turned them off
    • Fixed a minor text size discrepancy in the task reward window
    • Fixed an intermittent issue where the button to accept or complete a task would grey out after interaction
    • Fixed a rare issue that caused the task rewards to be missing the correct icon and name
    • Fixed an issue where the task list didn't refresh after auto-accepting a choice task
    • Fixed the repeating notification when trying to drop a task item
    • Fixed an issue where the Complete task button would disappear when switching between vendors
    • Fixed an issue where a disconnection might cause empty, unusable spaces in large backpacks and locker cases
    • Fixed a rare issue where a player might get stuck in the options menu after changing the output device
    • Fixed an issue where the ping icon doesn't update correctly when the region is unavailable
    • Fixed an issue preventing the squad chat from being unpinned after deploying to a server
    • Fixed an issue where binding the Expedite helicopter takeoff button to a combination with the shift key impaired the functionality of other keybinds
    • Names of exploration points on the main map are displayed on a lower zoom level
    • Fixed a rare issue where a player was unable to send messages or receive squad invites due to a high number of friends in their friend list
    World
    • Fixed over 70 spots around the map where players might get stuck
    • Fixed an incomplete riverbank west of Mithras FOB
    • Fixed a misaligned riverbank near Midnight Sapphire
    • Fixed various spots around the river near the Hunter's Paradise, where the river was not set up correctly
    • Fixed an issue causing the banners in the marketplace to change when getting closer
    • Fixed a hole in the ground at the entrance to YBL-1
    • Replaced the Lamang flag with the respective faction flag in each FOB
    • Fixed a misplaced light source under the roof of a house in Ban Pa
    • Fixed and replaced various flags in Forth Narith for Lamang flags
    • Fixed missing landscape underneath a bridge in Kiu Vongsa
    • Fixed a lamp in Midnight Sapphire, which illuminated other rooms through the walls
    • Fixed an issue causing the runway lights to appear white instead of red
    • Fixed an issue allowing players to get underground when going up the hill in Fort Narith while in prone
    • Fixed incorrect ballistic penetration for various props and buildings
    • Fixed the incorrect placement of multiple props in Midnight Sapphire
    • Fixed a rare issue where the LLA outpost did not appear on the map when the player reached the location
    • Fixed misplaced light switches in various locations
    • Fixed an issue causing items to sometimes fall through the ground when dropped
    • Numerous fixes to minor graphical inconsistencies and misplacements
    • Fixed missing village names on the entrance signs for all starter towns and other locations
    • Fixed a car prop to prevent possible character clipping into it
    • Fixed incorrectly placed bridge columns near Kiu Vongsa
    • Fixed the minefield at the Crimson Shield International base
    • Fixed various places around the map where the foliage grows inside rivers
    • Fixed a bug with some fridges in Tiger Bay that have duplicated doors
    • Fixed an incorrect breaker box connection in a house in the starter town
    • Fixed missing foam on waterfalls near Midnight Sapphire
    • Fixed an issue causing light to leak through walls in the construction site in the starter towns
    • Fixed several spots where the helicopter clipped through vegetation during flight
    • Fixed an issue where the vegetation shadows were visibly choppy when the sun moved
    • Fixed a misplaced collision at the stairs near the Mall, where players might collide with it
    • Fixed an invisible collision at the stairs in the Midnight Sapphire hotel
    • Removed an invisible collision on a pier near a fishing hut close to India 3 LZ
    • Fixed a missing collision at the Town Hall balcony
    • Fixed a misplaced collision in front of a box in UNLRA Headquarters
    • Fixed the missing collisions of wood planks on top of concrete pipes in the starter towns, where players could get stuck if they fell into the pipes
    • Fixed the road collision in Midnight Sapphire to prevent bodies from clipping through the surface
    • Fixed an incorrectly placed invisible collision near the runway in Fort Narith
    • Fixed the collisions on the docks in Tiger Bay, where players or NPCs might briefly fall under the surface
    • Fixed multiple floating and clipping assets near the Riloe Memorial Bridge in Nam Thaven
    • Fixed multiple floating and clipping assets in Ban Pa and the surrounding areas
    • Fixed multiple floating and clipping assets in Midnight Sapphire and the surrounding areas
    • Fixed various floating and clipping objects in Kiu Vongasa
    • Fixed various floating and clipping pieces of vegetation around the map
    • Fixed various floating, clipping, or unreachable loot spawn points around the Pha Lang Airfield
    • Fixed various floating, clipping, or unreachable loot spawn points around Tiger Bay
    • Fixed various floating, clipping, or unreachable loot spawn points around Fort Narith
    • Fixed various floating, clipping, or unreachable loot spawn points around Midnight Sapphire
    • Fixed various floating, clipping, or unreachable loot spawn points around Hunter's Paradise
    • Fixed various floating, clipping, or unreachable loot spawn points around the starter towns
    • Fixed an issue where specific loot items in multiple locations could not be interacted with or picked up
    • Fixed various clipping assets near Lakeside Farms
    • Fixed a house in the Starter town where the ground was protruding through the floor
    • Fixed an incomplete car wreck model in various locations
    • Fixed several junctions that were not correctly connected to the adjacent roads
    • Fixed the table lamps in the Town Hall that were not producing any light when turned on
    • Fixed stretched textures on the curb in Tiger Bay
    • Fixed stretched textures on rocks in various places on the map
    • Fixed the sunlight leaking through the walls in the storage room in Hunter's Paradise
    • Fixed an issue that allowed players to clip through the ceiling in a Fort Narith bunker
    • Fixed multiple misaligned light switches
    • Fixed a misaligned circuit breaker on a villa in the Whitewaters Villas area
    • Fixed the misaligned stair support in the FOB
    • Fixed duplicate car doors on a car model in Midnight Sapphire
    • Fixed flickering textures on the concrete in various locations around the map
    • Fixed the misplaced glass texture from the garage entrance in the starter town marketplace
    • Fixed an issue causing a graphic artifact on a truck windshield in Tiger Bay
    • Removed an incorrectly placed body west of Sawmill
    • Fixed a floating fence near Midnight Sapphire
    • Fixed a floating pile of soil at Sawmill
    • Fixed incorrect collisions on hangar roofs in Fort Narith
    • Fixed an impenetrable glass panel at the Golf Club
    • Fixed impenetrable blinds in buildings in Fort Narith
    • Fixed a levitating wooden hut near farms close to Nam Thaven
    • Fixed the rendering distance of a fence in front of the FOB
    • Fixed an issue causing excessive star blinking

    https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Everything You Need to Know About Twitch Drops

Hey, GZW Community,

The Winds of War update is almost here, and you might be wondering why we are so excited to bring Twitch Drops to Gray Zone Warfare. Our first-ever campaign will run from May 22 to June 14, and we can’t do it without you. Let’s look at everything you need to know about the Drops and how the whole community will benefit from them.

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What are Twitch Drops?
Twitch Drops allow players to receive in-game rewards in exchange for watching creator streams that broadcast Gray Zone Warfare on Twitch.

To earn rewards:
  • Make sure you’re watching streamers who have Drops enabled in their streams.
  • You must link your Steam account with your Twitch account on the page we will share later this week.
You will be able to check the progress of each campaign in your Twitch Account. You can find the drops when you click on your profile picture and go to the “Drops & Rewards” category.

What is Support A Streamer?
Support A Streamer works essentially the same way, but instead of receiving rewards in exchange for watching creator streams, you get an in-game reward for purchasing different amounts of new recurring or gift subscriptions. This way, you can support your favorite creator and receive something valuable in Gray Zone Warfare.

Note: Prime Subscriptions do not count toward these rewards.

What Rewards Can You Expect?
Each Stage of our campaign consists of two types of rewards: Consumables and Apparel.

The consumable items include repair kits, medical kits, weapons, gear, or even mortar strike shells. These items are present in the drops so they can help you ease into the new update more easily, try the new content faster, and generally have more fun. Once you earn the items, it is up to you when you use them; however, they can be lost, and will be wiped with the release of update 0.4, which will come roughly 6 months after Winds of War.

The second type of reward is apparel. If you follow all 3 stages of our Twitch Drops campaign, you can collect a whole new set of clothing, including gloves, trousers, boots, uniform, and glasses. This apparel is exclusive to Twitch Drops, and you won’t be able to get it any other way in the foreseeable future. Apparel won’t be wiped, and it will be carried over to future updates.

Timing Is Key
Our Twitch Drop campaign allows you to get quite a lot of items. It is split into 3 Stages, powered by Viktos & Gatorz - manufacturers of tactical gear used by soldiers and military enthusiasts. On top of that, we are collaborating on Veteran Drops with our friends from REGIMENT & Stack Up, organizations that help veterans across the United States.

In each stage, you’ll be able to participate in All-Access Drops, Exclusive Drops, and Support A Streamer (included in the 2 campaigns mentioned before) - each of those has different variant of the apparel, so it’s up to you if you pick the one you love the most or if you collect all of them, and put together three unique apparel sets.

All campaigns start at 12:00 AM and end at 11:59 PM UTC.

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Here’s the schedule of each stage:

Stage 1: Powered by Viktos
  • From May 22 to May 25
  • Available campaigns:
    • All-Access Drops - any creator can enable it
    • Exclusive Drops - enabled for Field Agents & Elite Operators
    • Support A Streamer (included in both campaigns)
Veteran Drops
REGIMENT: From May 26 to May 28 - any creator can enable it
Stack Up: From May 29 to May 31 - any creator can enable it
Stage 2: Powered by Viktos
  • From June 1 to June 7
  • Available campaigns:
    • All-Access Drops - any creator can enable it
    • Exclusive Drops - enabled for Field Agents & Elite Operators
    • Support A Streamer (included in both campaigns)
Stage 3: Powered by Gatorz
  • From June 8 to June 14
  • Available campaigns:
    • All-Access Drops - any creator can enable it
    • Exclusive Drops - enabled for Elite Operators only
    • Support A Streamer (included in both campaigns)

Creators With Access to Exclusive Twitch Drops
We are opening all the campaigns to any creators who want to enable them, except for Exclusive Drops. Those will be available to Field Agents & Elite Operators in Stage 1 and Stage 2. Stage 3 of Exclusive Drops will be available to Elite Operators only.

Let’s take a look at the selected operators:

Field Agents
Elite Operators
Please note that the list of creators is not final, and we will be adding more due to high demand.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Strengthening Anti-Cheat Protection in Gray Zone Warfare

Hey, GZW Community,

With the launch of the Winds of War update, we’re taking important steps to strengthen our anti-cheat efforts. Cheating undermines fair competition and damages the experience for everyone, and we take that seriously. That’s why we’re introducing new measures designed to make Gray Zone Warfare a more secure and fair environment for all players.

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No Invasive Access
One of the key changes is the integration of Denuvo technology, which will help us increase the difficulty of tampering with the game. To be clear, we are not using the DRM component of Denuvo, nor are we implementing any new kernel-level anti-cheat measures. The version of Denuvo we’ve chosen operates at a different level, without invasive access to your system. This means you’ll benefit from improved protection without any downsides.

We understand that some players may have concerns. That’s why we made sure to thoroughly test this implementation before shipping it. Our internal performance benchmarks showed no detrimental impact on framerate or system responsiveness. GZW will run exactly as it did before, just with better protection.

Why We’re Keeping Some Details Under Wraps
We won’t be going into further detail about the specific anti-cheat measures we’ve implemented. Revealing those would only help cheat developers adapt, reducing the effectiveness of these systems before they’ve had a chance to do their job.

We know that transparency matters, and we’ll continue to communicate what we can. At the same time, protecting the integrity of the game means keeping some details confidential.

Reporting Cheaters
If you ever suspect a player of cheating, please report them to us using this link. Be sure to include conclusive video evidence with your report. Thank you for helping us keep the game fair.

As always, we appreciate your feedback and your continued support as we work to make Gray Zone Warfare the best it can be.

Every Move Matters,
MADFINGER Games Team


https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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GZW x REGIMENT: Custom PC Giveaway

We recently announced our upcoming Twitch drops with REGIMENT, and now we’re excited to share another initiative made possible thanks to our partnership: a custom PC giveaway. In collaboration with Paradox Customs, one lucky operator will walk away with a GZW-ready rig, built in anticipation of the Winds of War launch.

Enter Here

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Gray Zone Warfare X REGIMENT – Official Paradox Customs PC Build, Frame 4000D Edition
Key Specs:
  • CPU: AMD Ryzen 7 7700 – 8-Core
  • GPU: NVIDIA RTX 5070 – 12GB
  • RAM: 32GB G.Skill RGB DDR5 – 6000MHz
  • Storage: 2TB NVMe SSD (Gen 4, 5,000MB/s read)
  • Cooling: AORUS WATERFORCE X II – 360mm Liquid Cooler
  • Motherboard: ASRock B850 Live Mixer (WiFi)
  • Power Supply: 750W Gold ATX 3.0
  • Case: Corsair 4000D RGB with Custom Laser Etching
  • OS: Windows 11 Pro
Details:
This exclusive setup features a precision laser-etched Gray Zone Warfare logo on the tempered glass panel — delivering a clean, premium finish.

This giveaway is open to everyone, so whether you’re military or civilian, now’s your chance to gear up for the fight.

Giveaway ends May 25.

Every Move Matters,
MADFINGER Games Team

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Twitch Drops Are Coming to Gray Zone Warfare

Hey GZW Community,

We’re excited to announce that Twitch Drops are on their way and arriving with some amazing partners.

We’ve teamed up with two iconic brands: Gatorz, known for eyewear engineered for those who push the limits, and Viktos, a leading name in tactical apparel. These partnerships bring real-world authenticity and style straight to the battlefield.

As we’ve previously shared, we’re also proud to be working with Stack Up and REGIMENT — two organizations that support U.S. veterans and active service members through the power of gaming. These communities focus on mental health, camaraderie, and building purpose through shared in-game experiences.

Together, these collaborations will bring exclusive in-game items you can unlock by watching Gray Zone Warfare on Twitch.

Watch. Earn. Gear up.

Stay tuned — more info is coming soon.

Every Move Matters,
MADFINGER Games Team

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Winds of War Hands-On Showcase Recap: Live Gameplay and What’s Ahead

Hello, GZW Community,

We recently hosted the first-ever Winds of War Hands-On Showcase — an intense live event where content creators like Operator Drewski, Klean, NoiceGuy, Riloe, and Goodboi joined our dev team and members of the community to play and present the Winds of War update in real time.

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Together, we dropped into Lamang to highlight new locations, features, and the evolving world of Gray Zone Warfare. This was the community’s first public look at the upcoming update in action.

That said, we want to clarify that the event didn’t fully represent a typical player experience. We were equipped with high-tier gear for the showcase and plenty of resources to demonstrate as much new content as possible. The session was also focused on three specific Combat Outposts. In normal gameplay, these scenarios will emerge more naturally.

Twitch Drops & Early Preview Incoming
At the start of the stream, we shared a few key announcements. First up: Twitch Drops are coming this May, giving players a chance to earn in-game rewards just by watching select streams. More information will be shared as the campaign approaches.

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We also announced an Early Preview window for select creators, running from May 17 to 21. Expect more gameplay footage and impressions during that period. This preview allows us to reach new audiences and gather valuable feedback on new features before release. We appreciate your patience and hope you enjoy the early content.

While we’re not ready to confirm a release date just yet, you can expect Winds of War to arrive shortly after the Early Preview. Final tweaks and adjustments are underway based on ongoing testing and feedback.

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Current Price Is the Lowest It Will Ever Be

Our CEO, Marek Rabas, joined the stream to announce an upcoming price increase for Gray Zone Warfare and its editions. As Marek explained, this decision reflects the realities of modern game development — rising server and operational costs, growing risk in the industry, and the expanding scope of the game. Also, more content means greater value, which will be reflected in the pricing.

If you’ve been thinking about purchasing the game or upgrading your edition, now is the time — current pricing is the lowest it will ever be, aside from possible future discounts (which are not planned any time soon).

We’re also updating the contents of all game editions, with full details to be shared later this month.

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Note: The final price will vary based on your region.

Good News for Lower-End PCs
As was stressed during the stream, we know not everyone plays on high-end hardware. That’s why we’ve reworked the Low graphics preset to improve performance more aggressively. While visual quality is reduced, foliage density remains unchanged to avoid any gameplay advantage. This change should make the game more accessible to players on lower-end systems.

Missed the Stream?

Watch the full VOD here:

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Let us know what you think — your feedback plays a vital role in shaping the future of GZW.

Every Move Matters,
MADFINGER Games Team

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Winds of War: Early Preview Incoming

Hello GZW Community,

From May 17–21, select creators and media will go hands-on with Winds of War, the next major update for Gray Zone Warfare.

During this period, expect live streams, in-depth gameplay breakdowns, and early content across multiple platforms during this period.

Gray Zone Warfare is entering a new phase. Winds of War introduces systems that raise the stakes and deepen the fight for control of Lamang Island. Watch closely—what you see during the preview will only scratch the surface.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Watch the Winds of War Hands-On Showcase Live

Hey, GZW Community,

Curious about what the Winds of War update brings to Gray Zone Warfare? We’ve got something special lined up.

Join us this Thursday for a Dev Stream Event featuring live gameplay of Update 0.3. We’ll be teaming up with special guests to explore new locations, weapons, gear, dynamic weather, and more.

Don’t miss your first real look at Winds of War in action!

Follow us so you don't miss it: https://twitch.tv/grayzonewarfare

We look forward to seeing you during the stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team

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Continuing the Mission: Partnering with Stack Up

Hey GZW Community,

We’re joining forces with Stack Up this Military Appreciation Month and beyond to support those who serve — through gaming, community, and meaningful connection.

Founded in 2015, Stack Up brings veterans and civilian supporters together through video gaming, providing vital programs like The Stacks, Supply Crates, and Air Assaults to help military service members cope with deployments and recover from traumatic injuries.

As part of this partnership, we’ll also be teaming up for a charity stream in support of Stack Up’s mission — bringing our community together for a cause that truly matters. Stay tuned for more details on how you can get involved.

This marks our second partnership with a veteran organization this month, and we’re proud to continue strengthening our commitment to veterans and their well-being.

A huge thank you to everyone who serves — your dedication and sacrifices inspire us every day. We’re proud to be here to support you.

Every Move Matters,
MADFINGER Games Team

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Check out the April Recap in 5 Minutes

Hello, GZW community,

Missed the latest Gray Zone Warfare reveals? Check out the April Community Briefing, which covers everything announced last month for the upcoming Winds of War update:

Here’s what’s ahead:
- New Weapons
- New Gear
- Dynamic Weather System
- New Locations
- Results from the Winds of War Experimental Test

With the update just around the corner, we invite you to a special live demonstration showcasing what Winds of War offers. Join us live on May 8—you won’t want to miss it.

Stay tuned.

MADFINGER Games Team

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Supporting Veterans: Our New Partnership with REGIMENT

Hello GZW Community,

Today, in honor of Military Appreciation Month, we’re proud to announce our official partnership with REGIMENT — the world’s largest military gaming community dedicated to supporting U.S. veterans and service members through camaraderie, mental health advocacy, and purpose-driven gaming.

REGIMENT has built a powerful network that helps veterans and military personnel reconnect, find community, and thrive through gaming. From hosting events to providing resources for transitioning out of service, they’ve made a real impact, and we’re honored to support their mission.

Our partnership with REGIMENT kicks off today. Expect exciting updates and initiatives throughout the month, with opportunities for the community to get involved. Stay engaged, stay sharp, and let’s make this month one to remember.

Thank you to all who serve — your dedication and sacrifices inspire us every day. We are proud to support veterans around the world and honor your commitment.

Every Move Matters,
MADFINGER Games Team

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Watch the World & Weather Dev Stream on VOD

Hello, GZW Community,

Join Art Director Vojtěch Peterek and Skalla Engineer Martin Sobek as they explore the evolving world of Lamang in the upcoming Winds of War update for Gray Zone Warfare — including dynamic weather, new locations, and the mysterious new vendor, Vulture.

This Dev Stream features a live in-game showcase, behind-the-scenes technical insights, and a Q&A touching on Combat Outposts, weather impact on performance, and what’s next for GZW.

Check out the VOD now:

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Join our official Discord server & let us know your thoughts about the news: https://discord.gg/grayzonewarfare

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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