Gray Zone Warfare

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Server Fix Now Live – Changelog

Hey, GZW Community,


A server fix has gone live.


Changelog



  • \[FIXED] Various errors related to squad creation, matchmaking, and disconnection handling


  • \[FIXED] Various reconnection errors that led to Online Persistence errors


  • \[FIXED] Various errors occurring when loading Steam friends data


  • \[FIXED] An issue that caused unclaimed apparel received from Twitch Drops to be deleted after a character wipe


  • \[FIXED] An issue that prevented the creation of custom servers in specific cases


  • \[FIXED] An issue that prevented players from reconnecting to a custom server after a restart


This fix was implemented server-side only, meaning you don’t need to download an update.


If you run into any issues, please report them to our support team.

Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,

MADFINGER Games Team

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Server Fix Now Live – Changelog

Hey, GZW Community,


A server fix has gone live.


Changelog

  • \[IMPROVED] Scaling of servers to reduce the chance of matchmaking queues


  • \[IMPROVED] Detection and reporting of server issues to the developers


This fix was implemented server-side only, meaning you don’t need to download an update.


If you run into any issues, please report them to our support team.

Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,

MADFINGER Games Team

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Check Out the October Recap in 10 Minutes

Hello, GZW community,

Patch 0.3.5.0 is finally live, and it’s one of our biggest patches to date. The latest Community Briefing sums up everything you need to know in under 10 minutes!

Watch the latest news:


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See the full Patch 0.3.5.0 Changelog: https://store.steampowered.com/news/app/2479810/view/601920231116374127
Got any feedback or suggestions? Share it with us in the comments below and help shape the future of Gray Zone Warfare!

Every Move Matters,
MADFINGER Games Team

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Testing a new server region for players in China

Hey, GZW Community,

We’re excited to announce the testing of a new server region for players in China.


When connecting to the new ‘China Mainland’ region, the players should experience lower latency and reduced packet loss, resulting in a smoother experience and less rubberbanding.


During the initial testing phase, we’ve already observed a reduction of 110ms to the median ping of players from China when they are connected to the new region. Additionally, we are no longer observing latency spikes that were happening during certain time of the day. The initial results look promising, and the region will undergo an extended testing phase to evaluate the performance and viability for long-term deployment.


We invite all players in the region to connect, help us evaluate the network quality, and share feedback in the comments or through our website. You can also review our guide on in-game status notifications to understand your connection indicators better.


Disclaimer: We are not using servers physically located in Mainland China. Instead, we use a proxy to ensure that players connecting from the region experience improved network quality. The server region is named this way to help players easily identify where they will get the best connection if they are located in China.


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Performance Improvements


We’ve also just released the much-anticipated Patch 0.3.5.0, featuring an upgrade to Unreal Engine 5.5, and a wide range of changes and improvements based on player feedback. The Patch brings a noticeable boost to performance and stability, particularly on lower-end machines. You can see the full changelog of the patch here.

In addition, we’ve added minimum and recommended laptop requirements to our Steam page to help players better understand the hardware needed to run Gray Zone Warfare smoothly.

See the laptop and PC requirements below:

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We hope that these additions will improve the experience for our players from China. Let us know your thoughts in the comments!


Every Move Matters,

MADFINGER Games Team

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Patch 0.3.5.0 Now Live - Changelog

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Hey, GZW Community,

Patch 0.3.5.0 is now live. Download the update and jump in!


This Patch represents over four months of daily development and fine-tuning, introducing major improvements such as the Unreal Engine 5.5 upgrade, performance enhancements, AI aiming and vulnerability improvements, a complete recoil and weapon sway overhaul, shooting sound tweaks, and much more. Check out the full changelog below.


A huge thank-you to everyone who participated in the Public Testing and helped us refine this Patch. We’d love to hear your thoughts on the new changes in the comments!


CHANGELOG

  • Bugs fixed: 70


  • Changes based on community feedback: 10


  • Crashes fixed: 120


  • Bugs discovered by the community fixed: 18


Key Changes and Focus Areas


Performance improvements

  • Updated to Unreal Engine 5.5, allowing us to parallelize rendering, significantly increasing performance on mid- and lower-end CPUs

    • Reduced VRAM usage by about 400MB on all systems


    • Reduced RAM usage by about 2GB on all systems

  • Updated to AMD FSR 4


  • Various performance, RAM, and VRAM optimizations


  • Added an internal benchmark tool to suggest optimal settings based on the player’s hardware


  • Focus on reducing hitching during gameplay


  • Numerous crashes fixed

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"][/img]

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AI

  • AI aiming has been completely reworked to simulate human-like aiming behavior that adapts dynamically based on multiple conditions:

    • AI difficulty level


    • Distance to target and the weapon’s effective range


    • Weather effects such as fog and rain intensity


    • AI health status and suppression level


    • Target movement


    • Duration of target lock

      • Several actions can now break or modify AI’s target lock, including:

        • Target leaving line of sight


        • AI switching to a new target


        • AI reloading, getting hit, becoming suppressed, or stunned

  • The result is more believable, less robotic AI behavior, with reactions and accuracy that depend on the situation, weapon, and environment.

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Audio

  • Shooting sound has been tweaked for all weapons, with improved directional perception of shooting enemies and realistic behavior of sonic crack and shot sounds for all weapons.


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Watch Video


Animations

  • Optimizing first-person movement animations in various ways:

    • Reduced the impact of several animations on the first-person perspective to minimize excessive character movement and animation blending. First-person hand movement is now smoother and without glitches


    • The weapon sway was adjusted, making it more responsive when the player moves.

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Weapon Recoil Overhaul

  • A completely new recoil formula has been implemented to simulate the behavior of real firearms more accurately.


  • This system adds the need for precise player input, greater weapon balance flexibility, and a more authentic feel during weapon customization.

    • Full-auto firearms now use unique recoil patterns tied to each weapon’s lower receiver.


    • Recoil is now calculated using real physics and recoil energy computation.


    • Introduced Gas Factor to simulate differences between weapon types and barrel lengths.


    • Muzzle brakes, suppressors, and gas blocks now feature new efficiency behavior, reducing the impact of Gas Factor.


    • Recoil control parts can further reduce remaining recoil.


    • Aiming and movement states now affect recoil dynamically — ADS, crouch, and prone reduce recoil, while movement increases it based on speed.

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Gameplay & Design

  • Added a new and improved death sequence from the first-person perspective. Upon death, the player’s view now turns toward the approximate direction of the incoming shot.


  • Improved the bullet penetration through the skull and bones. Headshots are now more lethal, and the increased bone penetration reduces cases where AI NPCs absorb hits with their arms. Additionally, increased blood spatter makes non-vital hits more impactful, reflecting greater direct blood loss.


  • Balanced rewards for Strike missions in Blue Lagoon, Ban Pa, Pha Lang Airfield, Sawmill, YBL-1, and Hunter’s Paradise to reflect the difference in the area difficulty

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A new server region for Mainland China

  • Added a new server region, Mainland China, aimed at improving network quality for players in the area. The goal is to reduce latency and packet loss, providing a smoother experience with less rubberbanding.


  • The initial results look promising, and the region will undergo an extended testing phase to evaluate the performance and viability for long-term deployment.

960a6b2287b0b6f2c20e47ceba7558aba5e152db.png



Most Important Community-Requested Fixes

  • Fixed a bug that caused the key drop frequency in Fort Narith to be incorrectly low


  • Fixed an issue where the sonic crack sound could play after the actual gunshot


  • Fixed an issue causing very dark nights with the global illumination set to medium or higher


  • Fixed an issue causing black borders on the bottom half of the screen when using NVGs


  • Fixed an issue where FSR frame generation was disabled on RX 580 graphics cards


  • Fixed an issue where lasers were not working correctly in specific locations, such as YBL-1 and parts of Midnight Sapphire


  • Fixed an issue where players were unable to hand in task items in COPs


  • Fixed a rare issue where blood regeneration would stop after healing all wounds


  • Fixed an issue that caused audio to cut out in the Tiger Bay Mall


  • Fixed ambient noise transmission in some parts of YBL-1


  • Improved scope visibility under specific weather conditions where the image appeared overly dark


  • Improved collision detection on the ground to help prevent players from falling through the ground after getting revived


Performance optimizations

  • Fixed an issue in Unreal Engine's pre-caching system that caused frequent shader compilation hitches


  • Fixed numerous hitches caused by the missing pre-caching of specific shaders


  • Fixed periodic hitches caused by cloud and reflection rendering calculations


  • Customized Unreal’s graphic resources allocator to significantly reduce hitches caused by resource allocation


  • Optimized asset streaming to reduce CPU load when traveling to new locations


  • Fixed hitches caused by a character spawned by the network


  • Fixed periodic hitches caused by updating the Sun/Moon lights in the day/night/weather cycle


  • Fixed hitches caused by loot spawned by the network


  • Fixed hitches caused by bullets traveling over long distances


  • Fixed hitches when certain environmental particles spawned


  • Fixed hitches that occurred when capturing a COP


  • Fixed hitches occurring when vending machines were streamed in


  • Optimized the VFX for barrel fire, campfire, explosive grenades, flashbang grenades, and mortar explosions to improve performance


  • Optimized muzzle particle effects on all weapons to improve the framerate during full-auto fire


  • Various other under-the-hood optimizations


Gameplay

  • Fixed an issue where players always died if they got into a coma while in a helicopter


  • Fixed an issue where using the splint did not prioritize the most damaged bone


  • Fixed an issue where the player's weapon can become invisible after examining another player with a grenade in hand


  • Fixed the RIS II 12 Handguard setup to correctly prevent its use with shorter barrels


  • Fixed an issue that allowed players to remove a scope from the SVD while loading the magazine into the weapon


  • Fixed a minor animation glitch when starting to run with a knife while in dynamic crouch


  • Fixed an issue where AI NPCs sometimes did not turn on their flashlights at night


  • Fixed a very rare issue where an AI NPC would keep the player as a target indefinitely


  • Fixed an issue that caused players to be unable to scope zoom while slow walking


  • Fixed an issue where footsteps sounds disappeared when the player turned their back to a moving character


  • Reduced the visual range of flashlights on AI NPCs


  • Added the missing FDE AK Handguard to the military firearms box loot table


  • Added the missing HP Bunker key to the Hunter's Paradise Boss loot table


  • Adjusted the extraction range for the Squad Strike mission ‘Fragile Goods’ from 2.5 m to 25 m


World

  • Fixed several locations where players could get stuck:

    • Tiger Bay Wrecking Yard at 195, 130


    • Fanny Paradise - between a house and some pallets at 189, 121


    • In rocks near Sabai Lake Restaurant at 204, 152


    • In rocks near Inthavong Farm at 159, 133


    • Near Sawmill, between logs and a container at 138, 143


    • Outside the Nomad COP at 189, 157

  • Fixed an issue where the rooftop of the Crusader COP was not recognized as part of the COP area


  • Fixed a missing collision on a wall near the Tiger Bay Central Southeast entrance


  • Fixed an incorrect collision around fountains in Midnight Sapphire that caused grenades to bounce off


  • Fixed a visual discrepancy between the sky and the environment during specific weather conditions on low settings.


  • Fixed the position of the interaction box for the laptop in the Shepherd COP


  • Disabled lights that were unintentionally active during the daytime


  • Adjusted terrain and objects in the Spielberk COP to prevent players from climbing onto the roof


  • Removed an unused interaction option from a light switch in YBL-1


UI

  • Fixed an incorrect ‘joined squad’ notification when a player was promoted to squad leader


  • Fixed a missing notification that the squad had been disbanded after the squad leader, who created the squad, left


  • Fixed an issue where a messenger channel would get stuck in the pinned section after unpinning


  • Fixed an issue where the messenger window would fail to display when sending a message through the player interaction panel


  • Fixed the incorrect text wrapping in the feedback form window


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one


  • Fixed an issue where the tracking tag icon disappeared from the map if the tracked item was looted from a player's body and then placed back


  • Fixed an issue where the cursor did not appear after pressing Alt+F4 outside of the friendly area


  • Fixed an issue where pressing Backspace when inputting a safe code did not delete the numbers


  • Fixed an issue where the conflict zone detail text did not update when changing the game language


  • Fixed the incorrect size of the maintenance notification widget in the main menu and unified its position across various resolutions and screen sizes


  • Fixed an issue where the character level was displayed as 0 instead of 1 after a wipe


  • Fixed incorrect text on the End Deployment button when outside of friendly areas


  • Fixed a missing icon in the hair selection section of the character creation screen


  • Fixed the incorrect DLC message wrapping in the Czech localization


  • Fixed the conflict zone detail text in the Spanish localization


  • Changing settings now lists each changed setting item, along with the original value. Players can revert each of the changed settings


  • Removed the option to invite offline friends to a squad from the friends list


  • When reporting a player for a faction kill, the reason is now pre-selected in the report window


Custom Servers

  • Fixed an issue where the player count was not greyed out when a custom server was running


  • Fixed an incorrect text label in the player list on custom servers


  • Fixed an issue where players who joined a custom server for the first time had ‘Nickname’ displayed instead of their username


  • Fixed an issue where the player's rank was not set correctly on custom servers when using the ‘Everything Unlocked’ preset


  • Fixed a crash on custom servers when the invisible free-cam character was shot


  • Fixed an issue preventing elite operators from starting a custom server in the central US region


  • Implemented support for gamepad control for the free cam on custom servers


Other changes

  • Improved the visuals of glass reflections in scopes


  • Fixed a visual movement glitch that caused a sudden bump after stopping while in dynamic crouch


  • Adjusted the lighting on low settings to balance the overall darkness


Technical and rendering fixes

  • Fixed an issue that could cause the game to freeze when closed with ALT+F4


  • Fixed an issue where the foliage might flicker and disappear under specific circumstances


  • Fixed an issue that caused the Load Friends Failed error if a player accumulated over 100 friends


  • Fixed an issue where Steam friends data failed to load after 60 minutes in the main menu


  • Fixed an issue where players were unable to join the server as a squad leader under specific circumstances


  • Fixed a rare issue that caused players to connect to a full server, resulting in a connection error message


  • Fixed the Twitch Drops rewards distribution system for players who were unable to claim them until now


  • Fixed an issue where light artifacts appeared on buildings during nighttime


  • Fixed an issue where the inside of a bunker in Fort Narith got too dark if global illumination was set to low


  • Fixed a rare issue where the suppression blur effect would persist on the player's screen after death


  • Reduced flickering of various smoke effects in shadows


  • Players can now choose whether they want to reconnect to their original server, if within a reconnection window, or to abandon it and join a new one


  • Added a recommended driver version pop-up that appears when starting the game after an update if outdated graphics drivers are detected


Technical Updates

  • Updated to Unreal Engine 5.5


  • Updated the NVIDIA DLSS plugin to version 8.1.0


  • Updated to AMD FSR 4


  • Upgraded Wwise to version 2024.1.8


  • Updated Oodle to 2.9.14 to reduce crashes related to specific Intel CPUs

If you encounter any issues, please contact our support team. Your continued feedback is invaluable and helps us make Gray Zone Warfare better with every update.


Every Move Matters,

MADFINGER Games Team

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Watch the Patch 0.3.5.0 Deep Dive on VOD

Hello, GZW Community,


Our latest Dev Stream VOD is live, featuring an exclusive preview of Patch 0.3.5.0 with our CEO Mara, Tech Lead Johanny, and QA Lead Jacek.


This update brings a variety of exciting improvements, including major performance gains on low to mid-spec machines, thanks in part to the upgrade to Unreal Engine 5.5. You will also see reworked AI aiming and vulnerability, making PvE encounters feel more natural and immersive, along with many other enhancements.


Watch the full deep dive now and tell us what you are most excited about:


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Stream Summary:


Performance & Stability

Gray Zone Warfare has been updated to Unreal Engine 5.5, unlocking a huge leap in performance across all systems. Improvements include:


  • Significantly better CPU utilization, especially on mid- and low-end rigs


  • 2 GB RAM and 400 MB VRAM savings


  • Noticeably reduced hitching and stuttering


  • AMD FSR 4 support


  • Smoother gameplay and improved visuals overall

AI Aiming Rework

Enemy AI has been completely reworked to react, aim, and shoot like real combatants. AI accuracy now depends on multiple factors like distance from target and effective range, weapon type, AI skill, their suppression, health, and even weather conditions such as fog or rain. AI can now lose or switch target lock dynamically when reloading, getting hit, or losing line of sight. This change should lead to more immersive and less frustrating combat.


Health System Rework

The health system has been reworked to provide a better experience when dropping enemies. The increased projectile penetration of bones and skulls, in combination with increased blood loss upon hit, will lead to a less spongy feeling when engaging AI enemies.


Audio Improvements

We’ve refined weapon sounds for clearer directionality. Gunshots should sound appropriate to their distance. Sonic cracks now behave properly based on projectile type and distance, so gunfights finally sound the way they should according to real-life physics.


Weapon Recoil Overhaul

Shooting in Gray Zone Warfare just got a major realism boost. Recoil is now driven by real physics and energy computations, as well as the position of the lower receiver, gas factor, barrel length, and attachments like muzzle brakes or suppressors. Your stance and movement now directly affect recoil. Crouching or going prone helps control your weapon, while running and firing on the move will challenge your aim.


Reworked First-Person-View Animations

We have optimized the first-person animations in various ways. First, we minimized excessive character movement and animation blending. The result should be much smoother movement, especially in CQB. Secondly, we have redone the weapon sway to better reflect the character’s movement while aiming a weapon.


New Death Cam

Downed characters will now subtly turn towards the origin of the kill shot.


New Server Region – Mainland China

We have added a new server to provide a better experience to our Chinese players.


Hundreds of Other Fixes and Improvements

From shader caching hitches and night lighting issues to NVG borders, audio cutouts, and task hand-in bugs. Overall, there are over almost 600 tasks resolved in patch 0.3.5.0.


We appreciate everyone who joined the live stream and all of you who keep supporting Gray Zone Warfare with your testing, feedback, and bug reporting. Your contributions are an essential part of the game’s ongoing development.


Every Move Matters,

MADFINGER Games

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Join the Patch 0.3.5.0 Preview Livestream [New Date]

Hello, GZW Community,

Join our CEO & Creative Director, Marek Rabas, and Tech Director Johanny Clerc-Renaud as they break down what’s improved in the upcoming patch for Gray Zone Warfare.

The stream has been rescheduled to Tuesday, November 4, at 1:00 PM EDT / 6:00 PM CET. We’d like to host the stream once we’re able to share a specific release date for Patch 0.3.5.0.

Thank you for your understanding, and we hope to see you there!

Got any questions? Ask in the comments, we’ll answer them live on Twitch.

Every Move Matters,

MADFINGER Games Team

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Watch the September Recap in 5 Minutes

Hello, GZW community,

In the newest Community Briefing, we’re diving into all the latest development updates.

Learn about the upcoming Patch 0.3.5.0, the Unreal Engine update, and the launch of a brand-new community initiative: Operation Vanguard.


Video Contents:

  • Update 0.4: Dark Revelations

    • Update 0.4 is in active development, bringing major content and system upgrades to Gray Zone Warfare.

  • Patch 0.3.5.0

    • Patch 0.3.5.0 is nearing the second round of public testing. The patch introduces the powerful Unreal Engine 5.5 upgrade, along with several long-requested gameplay improvements.


    • You can expect a noticeable framerate boost, especially on lower-spec PCs and in demanding areas like Tiger Bay.


    • The current downside is that the engine upgrade also introduced a 1% increase in crash rate, which we’re actively working to bring down before the final release.


    • Alongside performance improvements, Patch 0.3.5.0 will also feature:

      • A revamped AI aiming system to reduce frustrating one-taps


      • A reworked weapon sway, so your character moves more like a trained PMC


      • A complete recoil overhaul, making every shot feel more powerful


      • Increased enemy vulnerability to headshots

    • The third round of public testing for Patch 0.3.5.0 is open from October 10 to October 15. If everything goes smoothly, the patch will go live shortly after.

  • Introducing Operation Vanguard

    • Operation Vanguard is our new community-driven testing campaign, launching alongside Patch 0.3.5.0. It’s your opportunity to join public tests, report bugs, suggest improvements, and help refine the game directly with our developers.


    • By joining the initiative, you’ll gain access to a number of benefits:

      • A unique Vanguard morale patch for your character once Update 0.4 releases


      • Early access to preview builds of Update 0.4


      • A special Discord role with access to private testing channels

    • A dedicated Operation Vanguard website is coming soon — we’ll share the link on our social media as soon as it’s live.


Got thoughts or ideas? Drop them in the comments or join the GZW Community on Discord and be part of shaping the future of Gray Zone Warfare.

Thank you for your ongoing support.

Every Move Matters,
MADFINGER Games Team

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Patch 0.3.5.0 Live for Testing #3

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Hey GZW Community,

We’ve been refining Patch 0.3.5.0 based on data and feedback from the earlier testing rounds, and it’s now ready for another run.

This Patch introduces significant improvements and addresses numerous issues reported by the community.


Main improvements to test:

  • Performance & Client Crashes after the UE 5.5 upgrade


  • Improved AI Aiming and Vulnerability


  • Weapon Sway and Recoil Tweaks


  • Improved Death Screen

You can find the complete CHANGELOG below. (Please note: some details may still change before the patch goes live.)

Public Testing Changelog \[Not Final]


Key Changes and Focus Areas

  • Focus on optimizing the movement animations in the first-person perspective in various ways:

    • Reduced the impact of several animations on the first-person perspective to minimize excessive character movement and animation blending. For example, the top half of the character’s body was decoupled from first-person animations, and the breathing animation was disabled in the first-person perspective.


    • The weapon sway was adjusted, making it more responsive when the player moves.


    • Weapon recoil has been tweaked to make it more realistic.

  • Focus on improved performance and reduced crash rate


  • Focus on reducing hitching during gameplay


  • Added a new and improved death sequence from the first-person perspective. Upon death, the player’s view now turns toward the approximate direction of the incoming shot.


  • Rebalanced AI aiming. The new system simulates human-like aiming behavior that changes dynamically based on AI difficulty, combat situation, injuries, suppression, weather, distance to the target, and weapon type.


  • Reworked reconnections. Players can now choose whether they want to reconnect to their original server, if within a reconnection window, or to abandon it and join a new one


  • Updated Unreal Engine to version 5.5
Most Important Community-Reported and Requested Changes and Fixes

  • Fixed a bug that caused the key drop frequency in Fort Narith to be incorrectly low


  • Fixed an issue where the sonic crack sound could play before the actual gunshot


  • Fixed an issue where the foliage might flicker and disappear under specific circumstances


  • Fixed missing Twitch Drops rewards for players who were unable to claim them until now


  • Fixed an issue causing very dark nights with the global illumination set to medium or higher


  • Fixed an issue where FSR frame generation was disabled on RX 580 graphics cards


  • Fixed an issue where lasers were not working correctly in specific locations, such as YBL-1 and parts of Midnight Sapphire


  • Fixed an issue that caused audio to cut out in the Tiger Bay Mall


  • Improved scope visibility under specific weather conditions where the image appeared overly dark


  • Improved the behavior of AI NPCs when they perform a hit animation to reduce the feeling of "sponginess"
Gameplay

  • Fixed an issue where players always died if they got into a coma while in a helicopter


  • Fixed an issue where using the splint did not prioritize the most damaged bone


  • Fixed a rare issue where blood regeneration would stop after healing all wounds


  • Fixed an issue where the player's weapon can become invisible after examining another player with a grenade in hand


  • Fixed the RIS II 12 Handguard setup to correctly prevent its use with shorter barrels


  • Fixed a rare issue where the suppression blur effect would persist on the player's screen after death


  • Fixed an issue that allowed players to remove a scope from the SVD while loading the magazine into the weapon


  • Fixed a minor animation glitch when starting to run with a knife while in dynamic crouch


  • Fixed an issue where AI NPCs sometimes did not turn on their flashlights at night


  • Added the missing FDE AK Handguard to the military firearms box loot table


  • Added the missing HP Bunker key to the Hunter's Paradise Boss loot table


  • Adjusted the XP rewards of Squad Strike Missions located in lower-difficulty areas


  • Adjusted the extraction range for the Squad Strike mission ‘Fragile Goods’ from 2.5 m to 25 m
World

  • Fixed an issue where the rooftop of the Crusader COP was not recognized as part of the COP area


  • Fixed a missing collision on a wall near the Tiger Bay Central Southeast entrance


  • Fixed the incorrect collision around fountains in Midnight Sapphire that caused grenades to bounce off


  • Fixed several locations where players could get stuck:

    • Tiger Bay Wrecking Yard at 195, 130


    • Fanny Paradise - between a house and some pallets at 189, 121


    • In rocks near Sabai Lake Restaurant at 204, 152


    • In rocks near Inthavong Farm at 159, 133


    • Near Sawmill, between logs and a container at 138, 143


    • Outside the Nomad COP at 189, 157

  • Fixed a visual discrepancy between the sky and the environment during specific weather conditions on low settings.


  • Fixed the position of the interaction box for the laptop in the Shepherd COP


  • Fixed a visual discrepancy between the sky and the environment during specific weather conditions on low settings


  • Disabled lights that were unintentionally active during the daytime


  • Adjusted terrain and objects in the Spielberk COP to prevent players from climbing onto the roof


  • Removed an unused interaction option from a light switch in YBL-1
UI

  • Fixed an incorrect ‘joined squad’ notification when a player was promoted to squad leader


  • Fixed a missing notification that the squad had been disbanded after the squad leader, who created the squad, left


  • Fixed an issue where a messenger channel would get stuck in the pinned section after unpinning


  • Fixed an issue where the messenger window would fail to display when sending a message through the player interaction panel


  • Fixed the incorrect text wrapping in the feedback form text window


  • Fixed the incorrect DLC message wrapping in Czech


  • Fixed the conflict zone details in the Spanish localization


  • Fixed the conflict zone detail text not updating when changing the game language


  • Fixed the incorrect size of the maintenance notification widget in the main menu


  • Fixed an issue where the character level was displayed as zero instead of one after a wipe


  • Fixed a missing icon in the hair selection section of the character creation screen


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one


  • Removed the option to invite offline friends to a squad from the friends list


  • When reporting a player for a faction kill, the reason is now pre-selected in the report window
Custom Servers

  • Fixed an issue where the player count was not greyed out when a custom server was running


  • Fixed an incorrect text label in the player list on custom servers


  • Fixed an issue where players who joined a custom server for the first time had ‘Nickname’ displayed instead of their username


  • Fixed an issue where the player's rank was not set correctly on custom servers when using the ‘Everything Unlocked’ preset


  • Fixed a crash on custom servers when the invisible free-cam character was shot


  • Implemented support for gamepad control for the free cam on custom servers
Other changes

  • Improved the visuals of glass reflections in scopes


  • Fixed a visual movement glitch that caused a sudden bump after stopping while in dynamic crouch
Technical and performance fixes

  • Various performance, RAM, and VRAM optimizations


  • Numerous crash fixes


  • Fixed an issue that could cause the game to freeze when closed with ALT+F4


  • Fixed an issue that caused the Load Friends Failed error if a player accumulated over 100 friends


  • Fixed an issue where Steam friends data failed to load after 60 minutes in the main menu


  • Fixed an issue where players were unable to join the server as a squad leader under specific circumstances


  • Fixed a rare issue that caused players to connect to a full server, resulting in a connection error message


  • Fixed an issue causing black borders on the bottom half of the screen when using NVGs


  • Added a recommended driver version pop-up that appears when starting the game after an update if outdated graphics drivers are detected


  • Improved the suggested default settings based on the player’s hardware


  • Optimized the VFX for barrel fire, campfire, explosive grenades, flashbang grenades, and mortar explosions to improve performance


  • Reduced flickering of various smoke effects in shadows
Technical Updates

  • Updated Oodle to 2.9.14 to prevent crashes related to specific Intel CPUs


  • Updated the NVIDIA DLSS plugin to version 8.1.0


  • Upgraded Wwise to version 2024.1.8


Instructions & Feedback Form:

We have a new feedback form. Please read the instructions carefully and complete the form once you finish your playtest: https://forms.gle/PdgMhbyMff2NetPP8


Known Issues:

We are actively working on fixing the following bugs, and you do not need to report them:


  • Suppression sometimes causes collimator reticles to disappear while using NVGs.,


  • AI can sometimes shoot at the player before being fully rotated visually.,


  • Clouds in the sky can sometimes pick up unrealistic speed or alternatively become extremely slow and pixelated.,


  • Lasers and flashlights can appear a bit too precise during movement.,


  • IR flashlight and a laser are visible in reflections of glass surfaces.,


  • Flashlights have a black circle artifact around the center of the light cone.


Available servers:

  • EU West


  • US East


  • US West
Modes:

  • Warfare (PvEvP)


  • Joint Ops (PvE)


In this public test, you will have adjusted progression, but your live progression will not be affected.

How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the public-test-chat channel on our Discord. Playtest will last until Wednesday, October 15.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Hotfix 0.3.4.5 Now Live – Changelog

Hey, GZW Community,

Hotfix 0.3.4.5 has just been deployed to the live servers and is available to download now. If the 'Update' option does not appear, please restart Steam.


Changelog

  • \[UPDATED] Epic Online Services SDK


  • \[FIXED] Additional fixes for an issue preventing players from connecting to a server

If you’re wondering about the jump from version 0.3.4.1 to 0.3.4.5, we implemented several server-side-only fixes lately, which were labeled internally as 0.3.4.2, 0.3.4.3, and 0.3.4.4. With this hotfix, the internal and public version numbers are now synced.


Patch 0.3.5.0 In Progress

We are also working hard to improve Patch 0.3.5.0, based on feedback from the first rounds of Public Testing. Once we are satisfied with the results, we will launch another round. We will keep you updated!

If you encounter any issues while playing Gray Zone Warfare, please report them to our support team so we can look into them properly.

Thanks for your continuous feedback. We are deeply grateful for your support!

Every Move Matters,

MADFINGER Games Team

bb84e875ff8d4c6e643bf155a0ac4dc173a6f948.jpg


Continue reading...
 

Server Fix Now Live – Changelog

Hey, GZW Community,


A server fix has just gone live.


Changelog

  • \[FIXED] Additional fixes for an issue preventing players from connecting to a server


This fix was implemented server-side only, meaning you don’t need to download an update.


If you run into any further issues, please report them to our support team so we can look into them properly.


Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,

MADFINGER Games Team

6fe45c42f5f601ec7b48301d72dc4927c80e39ba.png


Continue reading...
 

Patch 0.3.5.0 Live for Testing #2

f87718632d4ed2a68eb91485f5b7a8464ad66471.jpg


Hey, GZW Community,

Thanks everyone for testing Patch 0.3.5.0 and providing us with your valuable feedback. We’ve updated the build on the public-test branch, and the Patch is now live again for continued testing.

This patch brings significant changes to the game, along with fixes for numerous community-reported issues.


Main improvements to test:

  • Performance & Client Crashes after the UE 5.5 upgrade


  • Improved AI Aiming


  • Weapon Sway Tweaks

You can find the complete CHANGELOG below. (Please note: some details may still change before the patch goes live.)

Public Testing Changelog \[Not Final]


Key Enhancements and Changes

  • Focus on optimizing the movement animations in the 1st person perspective in various ways:

    • Reduced several animations affecting the 1st person perspective, reducing excessive character movement and animation blending. For example, the top half of the character’s body was decoupled from the 1st perspective animations, and the breath animation was disabled in the 1st person perspective.


    • The weapon sway was adjusted, making it more responsive when the player moves


    • Pistol recoil has been tweaked to make it more realistic

  • New and improved death sequence from the 1st person perspective. The player’s vision turns to the approximate direction from which the player was shot.


  • AI aiming rebalancing: The new system simulates human-like aiming behavior that varies based on AI difficulty level, combat situation, injuries, suppression, weather conditions, distance to the target, and weapon type.


  • Updated Unreal Engine to version 5.5
Most important changes and fixes reported by and requested by the community

  • Fixed an issue where lasers were not working correctly in specific locations, such as YBL-1 and parts of Midnight Sapphire


  • Fixed a bug that caused the key drop frequency in Fort Narith to be incorrectly low


  • Fixed the gunshot sounds where the sonic crack can be heard before the gunshot


  • Fixed missing Twitch drops rewards for players who were unable to claim them until now


  • Fixed an issue causing very dark nights with the global illumination set to medium or higher


  • Fixed an issue where players would get stuck under the ground or would fall through the map after getting revived


  • Fixed the disabled FSR frame generation on RX580 graphics cards
Gameplay

  • Fixed an issue where players always died if they got into a coma while in a helicopter


  • Fixed an issue where using the splint didn't prioritize the most damaged bone


  • Adjusted the extraction range for the squad strike Fragile Goods from 2,5m to 25m to allow for easier completion of the task


  • Fixed a rare issue where blood stops regenerating after healing all wounds


  • Fixed an issue where the player's weapon can become invisible after examining another player with a grenade in hand


  • Fixed the RIS II 12 Handguard compatibility with shorter barrels


  • Added the missing FDE AK Handguard to the military firearms box loot table


  • Added the missing HP Bunker key to the Hunter's Paradise Boss loot table
World

  • Adjusted the ground assets in the Spielberk COP to prevent climbing on top of the roof


  • Fixed the area on top of the Crusader COP, which was previously not recognized as a part of the COP area


  • Fixed a missing collision on a wall near the Tiger Bay Central South East entrance


  • Fixed an issue where the clouds were sometimes moving too fast


  • Fixed the incorrect collision around fountains in the Midnight Sapphire that caused grenades to bounce off


  • Fixed several locations where players could get stuck:

    • Tiger Bay Wrecking Yard at 195, 130


    • Fanny Paradise - between a house and some pallets at 189, 121


    • In rocks near Sabai Lake Restaurant at 204, 152


    • In rocks near Inthavong Farm at 159, 133


    • Near Sawmill, between logs and a container at 138, 143


    • Outside of the Nomad COP at 189, 157


    • Disabled lights that were unintentionally on during the daytime


    • Fixed an obsolete interaction option on a light switch in YBL-1
UI

  • Fixed an incorrect "joined squad" notification when a player was promoted to the squad leader


  • Fixed an issue where a messenger channel would get stuck in the pinned section after unpinning


  • Fixed an issue where the messenger window would fail to display when sending a message through the player interaction panel


  • Removed the option to invite to a squad from offline friends in the friend list


  • Faction kill is now pre-selected as the reason in the reporting window when reporting a player for a faction kill


  • Fixed the incorrect text wrapping in the feedback form text window


  • Fixed the incorrect DLC message wrapping in Czech


  • Fixed the conflict zone details in the Spanish localization


  • Fixed the conflict zone detail text not updating when changing the game language


  • Fixed the incorrect size of the maintenance notification widget in the main menu


  • Unified the position of the maintenance window on various resolutions/screen sizes


  • Fixed an issue where the character level was displayed as zero instead of 1 after a wipe


  • Fixed an empty icon in the hair section of the character creation screen


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one
Custom Servers

  • Fixed an issue where the player count was not greyed out when a custom server was running


  • Fixed wrong wording on the player list on custom servers


  • Implemented support for gamepad control for the free cam on custom servers


  • Fixed an issue where players who join a custom server for the first time have "Nickname" displayed instead of their username


  • Fixed an issue where the player's rank was not set correctly on custom servers despite using the Everything Unlocked preset
Technical and performance fixes

  • Various performance, RAM, and VRAM optimizations


  • Numerous crash fixes


  • Improved the suggested default settings based on the player’s hardware


  • Fixed an issue where closing the game by pressing ALT+F4 might lead to the game freezing


  • Fixed an issue that caused the Load Friends Failed error if a player accumulated over 100 friends


  • Fixed an issue where Steam friends data was not loaded after 60 minutes in the main menu


  • Fixed an issue where players were unable to join the server as a squad leader under specific circumstances
Technical Updates

  • Updated Oodle to 2.9.14 to workaround crashes related to specific Intel CPUs


  • Updated DLSS to 8.1.0

Updated Epic Online Services SDK to version 1.17.1.3

Compared to Patch 0.3.5.0 Testing #1, we improved the analytics data we’re gathering on performance and crashes and applied a few additional fixes.


Additional Changelog compared to Patch 0.3.5.0 Testing #1:

  • \[Fixed] Incomplete weapon shadow on the ground


  • \[Fixed] Black artifacts sometimes appearing when using NVGs with the XeSS upscaling method


  • \[Fixed] Choppy sprinting animation transition when repeatedly pressing the Shift key


  • \[Fixed] Splints not healing damaged bones under certain circumstances


  • \[Fixed] Noticeable bump after stopping in the dynamic crouch animation


  • \[Fixed] Weapon becoming invisible in 1PV after being revived from a coma while holding a grenade

We will continue working on fixes based on your feedback.

Instructions & Feedback Form

We have a new feedback form. Please read the instructions carefully and complete the form once you finish your playtest: https://forms.gle/PXfF32Xpak6xHrg56


Available servers:

  • EU West


  • US East


  • US West
Modes:

  • Warfare (PvEvP)


  • Joint Ops (PvE)


In this public test, you will have adjusted progression, but your live progression will not be affected.

How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the public-test-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Server Fix Now Live – Changelog

Hey, GZW Community,


A server fix has just gone live.


Changelog

  • \[FIXED] An issue that sometimes prevented players from connecting to a server


This fix was implemented server-side only, meaning you don’t need to download an update.


If you run into any further issues, please report them to our support team so we can look into them properly.


Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,

MADFINGER Games Team

3b526ceb8b2024424c967c9a1a27bd7c9ddd4403.png


Continue reading...
 

Patch 0.3.5.0 Live for Testing #1

f87718632d4ed2a68eb91485f5b7a8464ad66471.jpg


Hey, GZW Community,

Patch 0.3.5.0 is now live on the public-test branch for testing.

This patch brings significant changes to the game, along with fixes for numerous community-reported issues.


Main improvements to test:

  • Performance & Client Crashes after the UE 5.5 upgrade


  • Improved AI Aiming


  • Weapon Sway Tweaks

You can find the complete CHANGELOG below. (Please note: some details may still change before the patch goes live.)

Public Testing Changelog \[Not Final]


Key Enhancements and Changes

  • Focus on optimizing the movement animations in the 1st person perspective in various ways:

    • Reduced several animations affecting the 1st person perspective, reducing excessive character movement and animation blending. For example, the top half of the character’s body was decoupled from the 1st perspective animations, and the breath animation was disabled in the 1st person perspective.


    • The weapon sway was adjusted, making it more responsive when the player moves


    • Pistol recoil has been tweaked to make it more realistic

  • New and improved death sequence from the 1st person perspective. The player’s vision turns to the approximate direction from which the player was shot.


  • AI aiming rebalancing: The new system simulates human-like aiming behavior that varies based on AI difficulty level, combat situation, injuries, suppression, weather conditions, distance to the target, and weapon type.


  • Updated Unreal Engine to version 5.5
Most important changes and fixes reported by and requested by the community

  • Fixed an issue where lasers were not working correctly in specific locations, such as YBL-1 and parts of Midnight Sapphire


  • Fixed a bug that caused the key drop frequency in Fort Narith to be incorrectly low


  • Fixed the gunshot sounds where the sonic crack can be heard before the gunshot


  • Fixed missing Twitch drops rewards for players who were unable to claim them until now


  • Fixed an issue causing very dark nights with the global illumination set to medium or higher


  • Fixed an issue where players would get stuck under the ground or would fall through the map after getting revived


  • Fixed the disabled FSR frame generation on RX580 graphics cards
Gameplay

  • Fixed an issue where players always died if they got into a coma while in a helicopter


  • Fixed an issue where using the splint didn't prioritize the most damaged bone


  • Adjusted the extraction range for the squad strike Fragile Goods from 2,5m to 25m to allow for easier completion of the task


  • Fixed a rare issue where blood stops regenerating after healing all wounds


  • Fixed an issue where the player's weapon can become invisible after examining another player with a grenade in hand


  • Fixed the RIS II 12 Handguard compatibility with shorter barrels


  • Added the missing FDE AK Handguard to the military firearms box loot table


  • Added the missing HP Bunker key to the Hunter's Paradise Boss loot table
World

  • Adjusted the ground assets in the Spielberk COP to prevent climbing on top of the roof


  • Fixed the area on top of the Crusader COP, which was previously not recognized as a part of the COP area


  • Fixed a missing collision on a wall near the Tiger Bay Central South East entrance


  • Fixed an issue where the clouds were sometimes moving too fast


  • Fixed the incorrect collision around fountains in the Midnight Sapphire that caused grenades to bounce off


  • Fixed several locations where players could get stuck:

    • Tiger Bay Wrecking Yard at 195, 130


    • Fanny Paradise - between a house and some pallets at 189, 121


    • In rocks near Sabai Lake Restaurant at 204, 152


    • In rocks near Inthavong Farm at 159, 133


    • Near Sawmill, between logs and a container at 138, 143


    • Outside of the Nomad COP at 189, 157


    • Disabled lights that were unintentionally on during the daytime


    • Fixed an obsolete interaction option on a light switch in YBL-1
UI

  • Fixed an incorrect "joined squad" notification when a player was promoted to the squad leader


  • Fixed an issue where a messenger channel would get stuck in the pinned section after unpinning


  • Fixed an issue where the messenger window would fail to display when sending a message through the player interaction panel


  • Removed the option to invite to a squad from offline friends in the friend list


  • Faction kill is now pre-selected as the reason in the reporting window when reporting a player for a faction kill


  • Fixed the incorrect text wrapping in the feedback form text window


  • Fixed the incorrect DLC message wrapping in Czech


  • Fixed the conflict zone details in the Spanish localization


  • Fixed the conflict zone detail text not updating when changing the game language


  • Fixed the incorrect size of the maintenance notification widget in the main menu


  • Unified the position of the maintenance window on various resolutions/screen sizes


  • Fixed an issue where the character level was displayed as zero instead of 1 after a wipe


  • Fixed an empty icon in the hair section of the character creation screen


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one
Custom Servers

  • Fixed an issue where the player count was not greyed out when a custom server was running


  • Fixed wrong wording on the player list on custom servers


  • Implemented support for gamepad control for the free cam on custom servers


  • Fixed an issue where players who join a custom server for the first time have "Nickname" displayed instead of their username


  • Fixed an issue where the player's rank was not set correctly on custom servers despite using the Everything Unlocked preset
Technical and performance fixes

  • Various performance, RAM, and VRAM optimizations


  • Numerous crash fixes


  • Improved the suggested default settings based on the player’s hardware


  • Fixed an issue where closing the game by pressing ALT+F4 might lead to the game freezing


  • Fixed an issue that caused the Load Friends Failed error if a player accumulated over 100 friends


  • Fixed an issue where Steam friends data was not loaded after 60 minutes in the main menu


  • Fixed an issue where players were unable to join the server as a squad leader under specific circumstances
Technical Updates

  • Updated Oodle to 2.9.14 to workaround crashes related to specific Intel CPUs


  • Updated DLSS to 8.1.0

Updated Epic Online Services SDK to version 1.17.1.3

Instructions & Feedback Form

Please read the instructions carefully and complete the form once you finish your playtest:

https://forms.gle/ZJq3BhKZetve6w6c8


Available servers:

  • EU West


  • US East


  • US West
Modes:

  • Warfare (PvEvP)


  • Joint Ops (PvE)


In this public test, you will have adjusted progression, but your live progression will not be affected.

How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the public-test-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Server Fix Now Live – Changelog

Hey, GZW Community,

A server fix has just gone live.


Changelog

  • \[Fixed] Custom server creation


  • \[Fixed] An issue that prevented proper reconnection after a disconnection for inactivity or a crash

This fix was implemented server-side only, meaning you don’t need to download an update.

If you encounter any further issues, please report them to our support team so we can look into them properly.


Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,
MADFINGER Games Team


4c81cf824ea9f25021373d821ca87ca736eec306.jpg


Continue reading...
 

Patch 0.3.5.0 Details Revealed at Gamescom 2025

Hello, GZW Community,

Live from the MADFINGER Games booth at Gamescom 2025, we brought you the latest on Gray Zone Warfare. Join the team as they reveal all the exciting new changes coming in Patch 0.3.5.0:


  • Major AI Enhancements – Revamped AI aiming mechanics


  • Engine Upgrade to Unreal Engine 5.5 – Bringing better visuals, stability, and performance in key areas


  • Reduced Crashes & Performance Optimizations – A smoother experience across the board


  • Death Screen Improvements - More information about your last moments


Catch behind-the-scenes insights, community shoutouts, and live Q&A straight from the show floor:

youtube_16x9_placeholder.gif


Thanks again to everyone who joined us live, and to those continuing to support Gray Zone Warfare through testing, feedback, and bug reporting. Your involvement is helping shape the future of the game.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Server Fix Now Live – Changelog

Hey, GZW Community,

A server fix has just gone live.


Changelog

  • \[Fixed] A matchmaking issue that caused players to connect to full servers, resulting in a network error

This fix was implemented server-side only, meaning you don’t need to download an update.

If you encounter any further issues, please report them to our support team so we can look into them properly.


Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,
MADFINGER Games Team


72d56af1bc6686773aec2b7a6e9260b6aaa55cbe.jpg


Continue reading...
 

Hotfix 0.3.4.1 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.3.4.1 has just been deployed to the live servers. This hotfix focuses on various memory-related crashes.


Changelog

  • \[Fixed] Various memory-related crashes

While the fixes don’t solve everything, it’s a meaningful step forward, and we’ll actively work on further improvements. If you encounter any issues, please report them to our support team so we can look into them properly.

Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,
MADFINGER Games Team

fa6ac8dc40076ca0afa1f27fc5f41402288636c9.jpg


Continue reading...
 

Check Out the July Recap in 5 Minutes

Hello, GZW community,

Missed the latest Gray Zone Warfare news? Here’s everything you need to know from July in under 5 minutes!

In this Community Briefing, we’re covering Gray Zone Warfare’s Patch 0.3.3.0 and 0.3.4.0, packed with gameplay improvements, critical bug fixes, and performance enhancements that push GZW closer to the polished tactical shooter experience you expect.


youtube_16x9_placeholder.gif



51a19bef2daba5a9f004e98519bb7941c69662cf.jpg


Got any feedback or suggestions? Share it with us in the comments below and help shape the future of Gray Zone Warfare!

Every Move Matters,
MADFINGER Games Team

Continue reading...