Gray Zone Warfare

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Leave Us a Review and Help Shape the Future of GZW

Hello, GZW Community,

Gray Zone Warfare recently received its first major update, Night Ops, transforming Lamang Island into a dynamic battlefield with a new day/night cycle and tactical gear. Players must adapt to an accelerated 2:1 day/night rhythm, using night vision goggles (NVGs), flashlights, and laser sights to navigate and strategize in the darkness, with each tool requiring skill to master. Since the update’s release, the game has also received five hotfixes, a patch, and recent AI improvements, which have been well-received by the community. Players can look forward to further improvements to the current version of the game in the upcoming year.

If you want to support the game’s development, please take a moment to share your experiences:

Leave a Review on Steam

Your feedback plays a vital role in shaping the future of Gray Zone Warfare. By sharing your thoughts, you’re not only supporting the dev team but also helping refine the experience for everyone in the community.

Encountered an issue or have additional feedback? Reach out to us directly:

Submit a Support Ticket

Gray Zone Warfare recently received its first major update, Night Ops, transforming Lamang Island into a dynamic battlefield with a new day/night cycle and tactical gear. Players must adapt to an accelerated 2:1 day/night rhythm, using night vision goggles (NVGs), flashlights, and laser sights to navigate and strategize in the darkness, with each tool requiring skill to master.

Since the update’s release, the game has also received five hotfixes, a patch, and recent AI improvements, which have been well-received by the community. You can look forward to further improvements to the current version of the game in the upcoming year.

Thank you for being an essential part of this journey. Your support and insights truly mean the world to us!

Every Review Matters,

MADFINGER Games Team

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Together We Made It: GZW Cracks Steam's Top 20 New Games of 2024

Hello, GZW Community,

We're happy to announce that Gray Zone Warfare, the first-of-its-kind seamless open-world extraction shooter, has been ranked among the Top 20 in Steam's Gross Revenue for 2024, according to the respected outlet The GameDiscoverCo.

We are incredibly thankful to the players who helped us to reach this achievement.

With over 1 million base game units sold and 1.5 million total units in less than a year since its Early Access launch on April 30th, the game proudly stands alongside industry giants. To celebrate this success, we have released a new gameplay trailer showcasing the recent major update, Night Ops.

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“It is a testament to the dedication of the Gray Zone Warfare community and the team's relentless effort. We are truly grateful for all the support, but we still have a long way to go, as the game is currently only 20% complete. The upcoming year, 2025, with two major updates and global localization, will be a significant step for Gray Zone Warfare.”

– Marek Rabas, CEO / Creative Director of MADFINGER Games

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Night Ops update & Recent Fixes

Gray Zone Warfare recently received its first major update, Night Ops, transforming Lamang Island into a dynamic battlefield with a new day/night cycle and tactical gear. Players must adapt to an accelerated 2:1 day/night rhythm, using night vision goggles (NVGs), flashlights, and laser sights to navigate and strategize in the darkness, with each tool requiring skill to master.

Since the update’s release, the game has also received five hotfixes, a patch, and recent AI improvements, which have been well-received by the community. You can look forward to further improvements to the current version of the game in the upcoming year.

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What's Next for GZW?

Hear directly from our CEO and Co-Founder, Marek Rabas, as he shares his vision for the future of Gray Zone Warfare, his thoughts on the game's progress, what’s coming in the near future and more. Watch here:

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Every Move Matters,
MADFINGER Games Team

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Catch the GZW: Holiday Special 2024 Stream on VOD

Hello, GZW Community,

Join Marek Rabas (CEO & Creative Director) and Jakub Vamberský (Lead CM) as they break down the latest hotfixes and patches for Gray Zone Warfare and its first major update—Night Ops. You’ll also get a sneak peek at what’s coming in 2025 and answers to the community’s most burning questions.

Dev Event footage will be released on our YouTube channel at a thematically appropriate time.

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If you haven’t already, check out the Night Ops Launch Trailer here.

Stay tuned for more updates from Lamang!

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Join the Holiday Community Stream to Discover GZW's Future

Hello, GZW Community,

We'd like to invite you to our Holiday Community Stream. Tune in this Tuesday at 6 PM CET / 12 PM ET on Twitch.

Our special guest for this stream is Marek Rabas, the CEO of MADFINGER Games and Creative Director of Gray Zone Warfare. He’ll join us to discuss the recent improvements and share our plans for GZW in the coming year.

Don’t miss this chance to connect with the dev team, learn more about the Night Ops update, and join in the fun.

What to Expect
  • Overview of the recent improvements
  • Plans for 2025
  • Q&A
  • GZW Dev Event (PvE) – Find more details on our Discord server.

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Highlights: Second Community Stream

Missed the second Dev Event (PvE)? Watch the highlights here:

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We look forward to seeing you during the upcoming stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team

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Hotfix 0.2.1.1 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.2.1.1 is now live on the public branch.

Changelog
Fixes:
  • Resolved an issue where AI occasionally couldn’t shoot after moving in combat.
  • Fixed an issue causing AI to spin unnecessarily during engagements.
  • Addressed several bugs where AI could get stuck in various situations.

Balancing & Enhancements:
  • Adjusted AI perception: Increased the delay between detecting a target and fully recognizing it to improve balance and stealth mechanics.
  • Overhauled AI aiming and rotation behavior for smoother and more realistic responses.
  • AI can now toggle its flashlight during movement without pausing for a separate action.
AI new abilities:
  • Tactical Awareness: If an enemy (player) is no longer visible, AI will now assess potential entry point rather than focusing solely on the last known position.
  • Base Alert Behavior: Upon being alerted, AI will check potential entry point if the target is not visible.
  • Search Behavior: During a search, AI now intelligently investigates possible entry point rather than fixating on the last known location.
  • Reloading Logic: AI will only retreat to cover for reloading if the cover is within 6 meters. Otherwise, it will reload in place.
  • Combat Movement: AI avoids moving to locations behind closed doors unless attempting to hide.

Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


Every Move Matters,

MADFINGER Games Team

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Patch 0.2.1.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.1.0 is now live on the public branch. Download the update and dive in.

This patch introduces over 100 changes, both big and small. Here’s a rundown of the main changes:

Important: FSR Frame generation re-enabled for Nvidia graphics cards.

Fixes
  • Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
  • The Colt 1911 muzzle brake is now attached correctly to the slide
  • Squad chat sometimes failing to work after joining a server
  • Duplicate voice audio when squad mates are near each other
  • Flickering lights inside buildings
  • Players being unable to join the squad leader's server under specific circumstances
  • Squad invitations sometimes failing to create a squad
  • Missing error message indicating why players cannot join their squadmate's server
  • Doors incorrectly shown as closed due to a server desync
  • Various spots on the map where players could get stuck
  • Rare issue where a player is blocked from interactions after being revived
  • Rare issue where a player is displayed in 3PV without a weapon model
  • Loud sound or loss of audio when other players are connecting or disconnecting from voice chat
  • Jittering of players in a coma if they entered it with NVGs equipped
  • Glass on cars in the starting towns and Fort Narith are no longer bulletproof
  • Task objectives overflowing to the task reward section
  • Aggressor counter formatting
  • Hidden compass no longer reappears after using the quick action menu
  • Connection of lights to switches and fuse boxes in several locations
  • Rare issue where a player appears to stutter after being revived
  • Glasses are no longer visible in dark areas
  • Reticles rendering when the scope is canted
  • Left hand deformation when opening the menu while wading
  • Excessive leg movement of AI NPCs when moving and shooting
  • Blurry vision during free look when looking around when in ADS
  • Twitching animation of AI NPCs when aiming at a player
  • Weight of the NcStar Compact Green Laser
  • Various typos and other text errors
  • Severe Radiation is now correctly displayed as the cause of death
  • Zeroing on MP5 with the default iron sights
  • Stretched landscape near the fishing hut
  • Incorrect helicopter timer on the minimap when the heli is waiting for players
  • Generic items are no longer spawning on top of task items
  • The Leave No Man Behind task can no longer be completed from behind a wall
  • The laptop in the task Business or Pleasure is now turned ON
  • Water no longer clips through the fountain walls in Midnight Sapphire
  • The position of several loot spawn points that were blocked by a collision
  • Squad status now updates when the player enters a squad in the main menu
  • Several lamps that were not interactive
  • Players can no longer vault through a wall at the fortified villa in the starter towns
  • Missing collision for flower pots in the starter town
  • Removed unintended interaction pop-up at the altar in Ban Pa
  • Phone no longer flies away from the character's hands when players close the menu and start sprinting
  • The twitchy transition between the idle pose and ADS pose
  • Conditions for the backup package to include the value of NVGs
  • A visual defect on the Vudu 1-6x scope when suppressed
  • Missing notification that Banshee was unlocked in the task rewards screen
  • Sound suppression when standing in a door frame in the Hunter's Paradise
  • Missing collision to window blinds in a house near the Town hall
  • Curtain material in Midnight Sapphire Hotel
  • Missing collisions to tree branches of specific trees
  • The voice chat ban now applies correctly even in squad voice chat
Improvements
  • Visibility of EXPS3 sight when used with NVGs
  • Heli widget readability and syncing with the map timer
  • Players can now see heli passengers on flying helis after joining a server
  • Compatible ammo is now highlighted when selecting a weapon in the vendor trade window
  • Stackable items (money, ammo) are now stacked when moved using quick equip (Ctrl + click)
  • All tooltips now visually match
  • Server shutdown notification is now displayed on top of the screen
  • Tactical devices obtained as edition rewards now have a pre-selected mode and can be turned on immediately after attaching
Other changes
  • Flashlights on AI NPCs now turn off after death
  • Players can now attach a Klesch 1 flashlight on the side rails
  • Task item for the tasks Celebrity Crash/Dirt Digger now spawns without time limitations
  • NVG size now scales appropriately with high FOV settings
  • Lowered the sounds of bushes when players pass through them
  • Fuel trucks cannot be climbed on anymore
  • "Close" can no longer be remapped from the Esc key

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


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Patch 0.2.1.0 Live for Testing

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Hey, GZW Community,

Patch 0.2.1.0 is now live on the public-experimental branch. Public-experimental is open to everyone who owns Gray Zone Warfare, and its purpose is mass-testing bug fixes during an Update's lifecycle.

The patch features over one hundred changes, both big and small. Here’s a preview of some of the most exciting ones. The full changelog will be released when the patch goes live.

Key Fixes:
  • FSR 3.1 Frame Gen on Nvidia GPUs Now Enabled
  • Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
  • Several client crashes, including the crash with the error message GameThread timed out waiting for RenderThread after 120.00 secs
  • Doors incorrectly shown as closed when another player opened them
  • Flickering lights inside buildings
  • Players unable to join the squad leader's server under specific circumstances
  • Squad chat sometimes failing to work after joining a server
  • Squad invitations sometimes failing to create a squad
  • Duplicate voice audio when squad mates are near each other
  • Loud sound or loss of audio when other players are connecting or disconnecting from voice chat
You can find the specific steps for testing in the following FEEDBACK FORM. Please read the instructions carefully and fill it out once you are done with the playtest.

Useful information:
Available servers:
  • EU West
  • US East
  • US West
Mode:
  • Warfare (PvEvP)
In this Public Experimental, you will have your live server progression from this Wednesday, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How do you join the public-experimental branch?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.
The Public Experimental servers will be open for a few days.

We appreciate your help and are grateful for your patience and support as we work on delivering you our vision for Gray Zone Warfare.

Every Move Matters,
MADFINGER Games Team


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Hotfix 0.2.0.5 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.2.0.5 is now live on the public branch.

Changelog

[FIXED] Bodies no longer disappear under certain circumstances
[FIXED] Vendors can no longer be locked by decreasing reputation
[IMPROVED] Hit registration on distant AI NPCs
[IMPROVED] Server logic to improve spongy, slow-reacting AI NPCs
[IMPROVED] Server reconnection logic after crashing

Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

To all the currently deployed PMCs: Return to your FOBs and end expeditions safely to secure progress before updating.

Servers running version 0.2.0.4 will shut down at 04:00 AM ET/10:00 AM CET, after which you will be kicked if you do not update your game version.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,

MADFINGER Games Team

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Hotfix 0.2.0.4 Now Live - Changelog

Hey everyone,

Hotfix 0.2.0.4 is now live on the public branch.

Changelog

[ADJUSTED] Conditions for boss respawns against long respawn times
[FIXED] Certain AI spawn attempts causing server crashes
[FIXED] AI NPCs occasionally dashing between locations
[REDUCED] AI moving between two vertical locations as if by teleporting

Update Now

There is no server maintenance. All PMCs are advised to return to their FOBs and safely end expeditions to secure progress and update to the latest version (restart Steam if you don't see an Update option).

Servers running version 0.2.0.2 will shut down at 09:00 AM ET/3:00 PM CET.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


Every Move Matters,

MADFINGER Games Team

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Hotfix 0.2.0.3 Now Live - Changelog

Hey, everyone,


The second Hotfix of the day is here. Hotfix 0.2.0.3 is now live on the public branch.

Changelog:

[ADJUSTED] Conditions for boss respawns to prevent long respawn times
[FIXED] Occasional erratic AI movement where IA NPCs were dashing between locations
[FIXED] AI moving between two vertical locations as if by teleporting


Update Now

There is no server maintenance. All PMCs are advised to return to their FOBs and safely end expeditions to secure progress and update to the latest version (restart Steam if you don't see an Update option).

Servers running version 0.2.0.2 will shut down in approximately one hour.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,

MADFINGER Games Team

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Hotfix 0.2.0.2 Now Live - Changelog

Hey, everyone,

We have just released Hotfix 0.2.0.2 to the public branch.

Changelog:

[FIXED] Server crash when handing in multiple items to the vendor
[FIXED] Crash related to messenger channel creation
[FIXED] Scope zeroing bug, which caused zeroing values to be reset after ADSing
[ADJUSTED] Accuracy of AI NPCs at long distances
[ADJUSTED] Reaction times of AI NPCs
[ADJUSTED] AI NPC Difficulty in the Starter Towns (Onboarding Areas) Reduced

Note: The AI difficulty in the starter towns has been reduced to better align with their role as onboarding areas. This change helps new players learn the mechanics more easily and allows returning players to progress through these areas more quickly after the wipe.

Update Now
There is no server maintenance. We ask all PMCs to return to their FOB, end their expedition safely to save their progress and download the update now.

We’re also planning to release another hotfix soon. No ETA yet, stay tuned!

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,

MADFINGER Games Team

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Hotfix 0.2.0.2 Live for Testing

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Hello, everyone,

Hotfix 0.2.0.2 is now live on the public-experimental branch.

Public-experimental is open to everyone who owns Gray Zone Warfare, and its purpose is mass-testing bug fixes during an Update's lifecycle.

Hotfix 0.2.0.2 Key Changes:
  • AI Improvements: AI Aim and Aggro Rebalancing
  • AI Tweaks in Starter Towns: The AI difficulty in the starter towns has been reduced to better align with their role as onboarding areas. This change helps new players learn the mechanics more easily and allows returning players to progress through these areas more quickly after the wipe.
  • Accuracy fix for players: Zeroing should work correctly after switching it and ADSing again.
  • UI crash fix: Messenger should no longer cause Network issues.
You can find the specific steps for testing in the following FEEDBACK FORM. Please read the instructions carefully and fill it out once you are done with the playtest.

>> LINK TO THE FEEDBACK FORM div>


Useful information:
Available servers:
  • EU West
  • US East
  • US West
Mode:
  • Warfare (PvEvP)
In this Public Experimental, you will not have your live server progression, and your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the games settings.

How do you join the public-experimental branch?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.
The playtest will run throughout the weekend. We appreciate your help and support!

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Hotfix 0.2.0.1 Now Live - Changelog

Hey, everyone,

We’ve just released Hotfix 0.2.0.1 to the public branch, addressing task reward duplication issues.

Changelog

[FIXED] Task reward duplication under specific circumstances
[FIXED] Server crash caused by task reward duplication

Update Now
There is no server maintenance. We ask all PMCs to return to their FOB, end their expedition safely to save their progress and download the update now.

We’re also planning to release another hotfix for testing on the experimental branch. No ETA yet; we’ll keep you posted.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare.

Thank you for your continued support!

Every Move Matters,

MADFINGER Games Team

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Watch the GZW: Night Ops Showcase Stream on VOD

Hello, everyone,

Take a closer look at Night Ops as Marek Rabas (CEO & Creative Director) and Jakub Vamberský (Lead CM) showcase the key features of this first major update for Gray Zone Warfare. They highlight the key features, share development insights, and address many questions from the community.

Curious about the changes and improvements coming with Night Ops? Watch as they break it down and provide an overview of what to expect.

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If you haven’t already, check out the Night Ops Launch Trailer here.

Stay tuned for more updates from Lamang!

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Nominate Us for the 2024 Steam Awards

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GZW Community,

The 2024 Steam Awards are here, and they offer the perfect opportunity to celebrate the release of Night Ops, the first major update for Gray Zone Warfare.

Even though the game is still in Early Access and we have a long road ahead, we're proud of the immersive world we've built so far and believe we're a good fit for the Outstanding Visual Style category. If the visuals of Lamang have drawn you in, this is your chance to let the world know. Please consider nominating us for this category.

Cast your vote in the widget above this text, or via this link.

Alternatively, if you've had an amazing time battling alongside friends in Lamang, consider nominating us for the Better with Friends category here.

Your vote means everything to us. Thank you for your support and for being part of this journey!

Every Move Matters,
MADFINGER Games Team

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Get GZW Now: 20% Off the Standard Edition During the Steam Autumn Sale

Hello, everyone,

In celebration of the launch of Night Ops, the first major update for Gray Zone Warfare, the Standard Edition is now 20% off during the Steam Autumn Sale (November 27December 4), available for just $27.99 / 27.99€.

This is your opportunity to grab the game at its lowest price ever. We’re committed to expanding and improving Gray Zone Warfare with new features, content, and updates. As the game grows and evolves, the price will rise to reflect the ongoing development.

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What's New in Night Ops?
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The Night Ops update introduces an evolving day/night cycle, transforming missions into strategic challenges where adaptability and mastering the right tools are essential to success. It also brings game-changing features, new weapons, uniquely realistic NVGs, and much more—setting a new standard for tactical, open-world MMO extraction shooters.

Additionally, Night Ops delivers numerous quality-of-life improvements, bug fixes, and enhancements shaped by community feedback, creating a smoother experience.

[h4]>> For full details, explore the CHANGELOG a>[/h4]

For deeper insights into the update and its impact on gameplay, check out Devlogs [URL='https://store.steampowered.com/news/app/2479810/view/6743666355153922105']#5
, #6, and #7.

Game Editions
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We’ve enhanced the game editions to improve your experience. If you’d like to upgrade your Standard Edition to the Tactical, Elite, or Supporter Edition, you’ll unlock exciting in-game rewards while supporting the ongoing development of Gray Zone Warfare.

[h4]>> Learn more about the Editions here a>[/h4]

We appreciate your support as we continue to grow and improve Gray Zone Warfare together.

Every Move Matters,

MADFINGER Games Team

[URL]https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/
[/URL][/URL]

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Update 0.2 – Night Ops Changelog

Hello, GZW Community,

Night Ops, the first major update for Gray Zone Warfare, is OUT NOW.

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Packed with game-changing features, this update transforms Lamang Island into a dynamic, tactical battleground. Now is the time to adapt, strategize, and showcase your skills in the ultimate challenge.

Alongside these features, Night Ops introduces numerous quality-of-life improvements, bug fixes, and enhancements inspired by your feedback, ensuring a smoother and more engaging experience.

Find the complete CHANGELOG below.

We’re dedicated to making Gray Zone Warfare the best it can be, and your feedback is vital in shaping its future. Share your experiences, thoughts, or any issues you encounter. Please report issues directly to Customer Care—we’re here to help. To engage with the dev team and community, you can also connect with us on Discord. Expect patches, hotfixes, and ongoing improvements as we continue to refine the game together.

If you missed it, we’ve also enhanced the Gray Zone Warfare editions, unlocking essential gear and tools for a smoother start in the relentless open world while giving you a chance to support the game’s development. For more details, check out this article.

Gear up, take on the challenge, and make every mission count.

The night is calling. Will you adapt and triumph, or will you become the prey?

Every Move Matters,

MADFINGER Games Team

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CHANGELOG

NEW FEATURES AND GAMEPLAY MECHANICS


- Day and night cycle

  • Experience Gray Zone Warfare in an entirely new way. A full in-game day lasts 3 real-world hours, with 2 hours of daylight followed by 1 hour of night, offering a seamless transition between dusk, dawn, day, and night
  • Visibility shifts drastically at night, altering player strategies and requiring precision tools for night combat
  • Interior and exterior lighting, such as lamp posts and candles, become critical at night. Players can switch off breaker boxes to darken buildings for stealth or turn on lights for advantage
- New gear to help you fight when the darkness sets in
  • Night vision goggles, tactical devices (flashlights, lasers, IR lasers)
- New weapons
  • MP5, Colt M1911, AKS-74U, AK-12, AK-15, AK-19, AK-308
- Weapon and item durability
  • We are introducing a new mechanic to bring a new challenge to your gameplay
  • Your items gradually lose their durability, leading to deteriorating benefits if you don’t manage your gear properly
  • Replace worn parts to remain effective in the action
- Donation box in the Base Camp
  • Share your surplus gear and items to help other players
  • Low on gear? Check the donation box!
- Backup package
  • When you are defeated and have less than $1,000 to your name, you get a backup package from Handshake once every 24 hours to help you get back into the fight
- Locker Cases
  • Store your gear - weapons, armor, ammo, provisions, meds - in specialized cases to save space
- Increased locker size through game progression
  • You can now earn more locker space as you progress through the game
  • While the DLC editions grant you a bigger locker from the start, all players can now earn the same expanded storage capacity as they progress further into the game
- Valuable loot items
  • Loot and extract valuable items to boost your bank balance
- Emotes
  • Communicate with other players quickly and silently
- Tasks updates
  • Completely new tasks and storyline updates
  • Reworks and updates to existing tasks: Some tasks can only be completed at a specific time of day; some had their objectives changed or relocated - don’t always rely on your previous knowledge of the tasks
  • Task rewards now have expiration timers
  • Failed tasks may bear consequences now; they are now displayed in the list of finished tasks
  • Added an indicator to remind you to bring task-critical items with you
  • Keys required for task progression are now also available to be found in the world in addition to dropping from enemies
  • You can now turn in task items placed in the locker
  • The player character now communicates with the vendors through messenger while progressing through the tasks
- New environmental points around the map and new landing zones


- Faction patches

  • Every operator now has a faction patch on their sleeve for easier identification
- Faction chat
  • Chat with your faction mates, coordinate on travel destinations, or warn about other factions’ presence at locations
- New reporting system
  • Easily flag disruptive behavior to ensure a safer, more positive community experience
- Aggressor system
  • A set of mechanics to discourage unfriendly behavior toward fellow faction members
- Rendered character preview in the character screen
  • Check out your character's look right in the menu
- New status indicators will help you understand what may be causing issues with your performance, such as low video memory, increased latency, and other
  • The shader compilation indicator will show when shader compilation is in progress - wait for the process to finish before entering the game for the best experience
- Squad waypoints
  • Plan the way together with your squad and coordinate easily
- Canted aiming - ideal for a combined loadout with an optic for long range and using lasers at close range or for aiming with deployed NVGs


- Players can now use weapons without a magazine

  • Sometimes, a single bullet can save your life
- Players can now loot squad mates in a coma
  • A new option if you don't have the required medical items to bring your squad mate back to life
- Players can now loot backpacks on the ground without picking them up

Quality of life features


- New keybinding option - toggle - now available for aiming down sights, sprint, lean, push to talk, freelook, canting, and holding breath


- Diagonal sprinting is now possible


- Active headset deactivation

  • Press O and suppress the noise around you; useful during heli flights
- Item packing
  • Clean up your locker quickly and easily
- Item filtering in the locker
  • Looking for parts in the locker just became much easier
- New 3D preview for items in the inventory


- You can now wipe your character once before triggering a cooldown; furthermore, your friends and chats now persist between wipes


- Updated DLC edition rewards, new notification popup after purchasing the DLC

  • No more missing out on your purchased goodies
- Chat improvements
  • You can now delete chats to clean up your messenger
  • Messages are now sorted from the top by the latest
  • Added option to right-click the name to add to friend list, report, block, etc
- Landing zone icons on the compass now show the helicopter timer


- All apparel pieces are now displayed, even those not yet unlocked


- Menu screens can be closed by their respective shortcuts

  • Open your inventory by pressing “I,” and close it with “I” as well
- Added minimap zooming and increased the maximum zoom level on the main map


- Tasks in the task list are linked to the respective vendor, while in the Base Camp


- All magazines now have a clear, short name


- Compatible items are now highlighted after selecting an item


- Weapon part names at the vendor screen now show up when hovering over them for improved legibility


- Selling ammo to vendors now uses the full stack by default


- The weight of a container is now updated in real time when adding or removing items


- You can now speed up the helicopter take-off by pressing L


- Enemy health panel and the cause of death are now presented on the looting screen


- Projectile directions added on the health panel, death screen, and loot screen


- Improved ultra-wide monitor support


- Latency widget on the region selection panel


Other changes and additions


- Helicopter improvements

  • Optimized flight paths, including the helicopters spawning closer to the player
  • Faster travel speed
  • The helicopters widget shows the status of the helicopters
  • The heli seat reservation system was improved to make it clear when all remaining seats are reserved
- Improved notifications for new messages, auto-accepted tasks, and more


- Additional options in the messenger, in the squad menu, and on the map screen

  • Add friends or message other players more easily
- Updated biomes - Rice fields, jungle, city


- Revision of ammunition and armor to balance weapon viability


- Barbed wires now allow you to move through them

  • They also deal damage - it is up to you if the shortcut is worth the pain
- Squads are no longer limited to just one chopper


- Vendor stock is now limited for some items


- New animation to indicate your character is checking the menu


- The number of enemy NPCs in Tiger Bay Central has been reduced


- Motion blur removed


- The profanity filtering in the chat and when creating characters was updated


Bug fixes and improvements


Fixes for unintended situations


  • Players will no longer be taken to the edge of the map when returning to base if there is an AFK player on the landing pad
  • Players no longer get stuck in a healing animation after healing another player
  • Players can no longer pick up backpacks with a weapon in the backpack weapon slot
  • Bullets now penetrate bushes correctly
  • Hits to organs increase the bleeding rate of wounds
  • Fixed a possible unintended handling of task items in the Terminal Initiative task
  • Players can no longer duplicate task items by placing them on dead bodies
  • Players can no longer close the game using Alt + F4 to circumvent dying in the game
  • It is no longer possible to use another player to prevent fall damage
  • Fixed a possible grenade-jumping exploit
  • Belt bags now cannot be stacked indefinitely
  • Friendly players can no longer be marked as the killer on the PVE server
  • Pressing the Ctrl + right mouse button no longer works as a “quick equip” action
  • It is no longer possible to equip a tactical carrier and a chest rig by swapping it from a body
  • Ammo unloaded from magazines will no longer disappear if players have no free slots in the equipment or the locker
  • Players can now top up ammo and money even with a full locker
  • Players can now load magazines in containers on dead bodies
  • Players can now heal and revive other players with medical items placed in medkits
  • Players can no longer loot a container while another player is using an item inside it
  • Disconnected players no longer leave a standing corpse
  • Blood no longer regenerates with energy and hydration at 0
  • Player bodies no longer sink below ground in Midnight Sapphire
  • It is no longer possible to bind multiple actions to the same key and the same action type
  • It is no longer possible to interact with items while the player is aiming
  • Hit registration with knives was improved
  • Hit registration, in general, was improved

Changes and fixes in the game world

  • Fixed a wall at the YBL-1 where players had trouble passing through
  • Ground Zero now properly emits radiation
  • Many places around the map where players could get stuck in collisions were fixed
  • Various object and vegetation collisions throughout the game world were fixed
  • Various instances of floating vegetation or objects were addressed
  • Various places where players had issues vaulting were reworked to improve the vaulting experience
  • Players can now shoot through blinds and camo tents in Fort Narith Headquarters, windows in Lakeside Villa, posters on the convenience store windows, and various other windows in Midnight Sapphire
  • Players can no longer walk through the command tent in the base camp
  • A broken bridge near the LRI base camp was repaired
  • A window in Ban Pa can now be opened properly from inside the hut
  • Gaps between concrete walls in Fort Narith were removed
  • Fixed several light sources that were placed incorrectly
  • Players can now shoot through smaller trees and bushes without issues
  • A floating section of a road near Pha Lang was fixed, as well as holes in roads near bridges
  • Specific doors now reset correctly to their original state
  • Fixed a building that was scaled improperly and was too small to enter
  • Fixed a graphical artifact when shooting kitchen tiles in the Base Camp
  • Fixed various objects that didn’t react appropriately to shots
  • It is no longer possible to vault through closed wooden windows at various locations
  • The spawn position of loot loose at various places to prevent them from floating or clipping through other objects
  • Players can no longer crouch in deep water
  • Water and mud replaced regular dirt on the ground in rice fields
  • A river near Sawmill is now placed correctly in the terrain
  • An invisible wall on a hill overlooking Midnight Sapphire was removed
  • An invisible platform was removed from the area near UNLRA Container Dorms at Tiger Bay
  • Various terrain transitions were smoothened to look more natural
  • The route from India 2 to Golf 3 is now more direct

Changes and fixes for weapons/weapon parts

  • Foregrips are now attached to the X7M-13 handguard properly, not from the side
  • Pilad P2.5X24L scope is no longer obstructed by the helmet when aiming while crouched
  • Players will no longer be unable to load new ammo after reloading in the heli
  • AK 5.45 magazine is now in Artisan’s stock
  • AK firearms now have the correct weight
  • Recoil is now correctly applied while in the helicopter
  • Weapon collision detection with other objects was improved
  • The arms stamina drain modifier on foregrips now applies correctly
  • Scopes no longer add weapon handling stat to the weapon
  • Enhanced grenade physics - grenades also no longer get stuck mid-air after throwing
  • Foregrips no longer clip with magazines on the AK platform
  • Handguards now show the weapon handling properties when inspected
  • Adjusted the size of the PBS-01 suppressor to the correct dimensions
  • X-Factor choke now correctly affects the accuracy and dispersion of shotguns
  • Fixed loudness value for the Salvo 12 suppressor

Fixes for tasks

  • Players can no longer obtain a second briefcase for the Native Negotiations task if they die with the briefcase in their secure container
  • A possible task bottleneck when working on the tasks Baked, Noble Powder, and Academic Interest at the same time was fixed
  • The NPC in the task Little Bird Down no longer clips through the wall
  • The key for the Family heirloom task now spawns correctly
  • The location description for the task Rat’s Nest was cleared up
  • Killing AI with a knife now counts toward kill tasks

Sound improvements

  • Consumable sounds now stop playing when the action is canceled
  • Barbed wire now produces sounds when players collide with it
  • Players can no longer hear the surrounding sounds after dying
  • Ambient nature sounds no longer leak into the YBL-1 bunker
  • AI NPCs’ voices are now played correctly in YBL-1, depending on how far players are
  • Voice chat failing to work under certain circumstances was fixed
  • Voice chat sound no longer distorts under certain conditions
  • Icon and name are now properly displayed for squadmates using the squad voice chat
  • Walking through the mud now makes proper sounds
  • M700 suppressed barrel is now properly suppressed
  • Razor headphones no longer amplify the helicopter sound
  • The tinnitus effect is now correctly applied when affected by the stun grenade
  • Several missing pilot voice lines were added
  • Waterfall sounds are no longer present in the Base Camp
  • Ambient sound levels were adjusted depending on the player's location
  • Sound transitions when entering buildings were polished

Improvements in animations

  • Left-hand no longer clips with a foregrip on shotguns during weapon manipulations
  • Several hitches related to changing stances were fixed
  • Reload animations while in the helicopter were polished
  • Players now stand up correctly before kicking a door from a prone position
  • Incorrect finger position and a flying bullet in 3PV in surgery kit animation were fixed
  • Missing hit reactions while prone were added
  • Character pose while wading with a knife or a grenade now looks natural
  • Players can no longer sprint before they cock their weapons after shooting
  • AK animations were polished to make them more natural
  • Using foregrips no longer overstretches the left hand when using AKs
  • Transitions between animations of Mossberg 590 were polished
  • Interactions while in the dynamic crouch now look more natural
  • Sprinting animation when repeatedly tapping the sprint button is now smoother
  • Transitions between animations for AI NPCs were polished
  • Players no longer rotate when recovering from a coma
  • Fixed a rare issue where a player might recover from a coma and be missing a weapon
  • Vaulting has been improved, and several bugs related to vaulting have been fixed

General AI/NPC fixes


AI behavior was updated and improved

- AI NPCs are now less reactive to sounds. They also use a new, more realistic sight system with refined - fields of view and dynamic distance recognition
- AI NPCs react to the new day/night cycle and have to rely on exterior lighting or flashlights
- They can now also take cover and crouch during firefights

  • AI NPCs no longer see through bushes
  • Players will no longer see AI NPCs sliding when observing them from a greater distance
  • Various incorrect spawn locations for AI NPCs were fixed to prevent collisions after spawn
  • AI NPCs will not get stuck in doors or clip through walls in Forth Narith anymore
  • AI NPCs will no longer be able to push through a concrete fence near YBL-1
  • AI terrain detection was improved to prevent unnatural vertical movement
  • AI pathing was improved to prevent AIs from colliding with objects and other AIs when walking around or during fights
  • AI NPC bodies no longer disappear into the ground in the starting towns
  • AI NPCs no longer clip with various objects and warp between them
  • A rare issue where AIs were not rendered when scoping in near Tiger Bay was fixed

Fixes for the UI, squads, messenger

  • An intermittent issue where a player would be unable to return from the menu by pressing Esc or Tab was fixed
  • The inspect window for items from a task reward now closes when leaving the messenger
  • All weapon sockets now have the correct icons
  • Icons for Critical and Locked parts no longer overlap on weapon sockets
  • The accept task button is now always displayed correctly, even if accepting tasks in quick succession
  • Friend requests no longer reappear on each restart if the requesting player wiped their character
  • The friend list now correctly updates when removing an offline friend
  • Players no longer need to be added as friends each time they wipe their account
  • Squad chat history now persists after switching between the menu and the game
  • The mute icon in the squad menu now persists
  • The squad invite button now correctly deactivates when three players are invited to a squad
  • Players are now correctly notified if they send a squad notification to a player with disabled squad invitations
  • Multiple squad invitations are now handled correctly, with the oldest one staying on top
  • Accept and Decline buttons are now consistent in notifications and chats
  • Placeholder names no longer appear in the chat
  • Skip coma no longer appears on the screen after respawning
  • Players can now see the landing zone and navigation to it after reconnection properly
  • Players will no longer experience repeated healing animation due to the interaction menu not updating immediately
  • Vendor messages no longer duplicate and clutter the messenger window
  • The messenger window now closes when switching between tasks
  • Resolution change now only takes effect after pressing Apply
  • Various other minor fixes and improvements throughout the UI

Visual issues

  • A visual bug where a player is repetitively dropping below ground after stepping off the heli was fixed
  • A weapon is no longer displayed in the hands while using medicals or consuming provisions
  • Switching between grenades no longer causes a weapon to be displayed in the player’s hands
  • Giant weapon parts will no longer appear in the game
  • Sunglasses no longer appear "shiny" when observing through a magnified scope
  • Car windows are now rendered correctly at all distances
  • Rendering of starter towns, when viewed from a longer distance, was improved
  • Various typos and other text discrepancies throughout the game were fixed
  • Scope preview now correctly updates while leaning
  • Backpacks no longer obstruct view under certain circumstances
  • Water bottles now have proper icons and don’t look the same anymore
  • Bandanas no longer clip through headphones
  • The Patrol backpack strap no longer shows in view when running
  • The Delta backpack no longer obstructs player vision in prone
  • NPC's limbs no longer clip through chest rigs
  • Crye Precision Ranger Green shirt now reacts to wind properly
  • Shadow flickering on weapons and environments was reduced significantly
  • Holographic sight reticles no longer flicker when used with frame generation
  • A rare issue where players would hold a weapon while holding a grenade in a 3PV view was fixed
  • Various minor visual issues were fixed, including incorrect collisions, floating or sinking assets, or vegetation growing through solid objects

Technical updates and fixes

  • Unreal Engine updated to version 5.4
  • NVidia DLSS is available with any upscaling methods for NVidia 40 series cards
  • FSR, DLSS, and XESS updated to the latest versions
  • IMPORTANT: FSR Frame Generation is temporarily disabled for NVidia cards while we work on optimized implementation
  • NVidia Reflex Low Latency is now turned on properly when switching to DLSS
  • Graphical artifacts on the apparel screen or while scoping when using the Intel A770 GPU were fixed
  • The screen no longer gets stuck after quitting the game or ending the expedition outside of the Base Camp
  • Hitching when shooting from the helicopter was fixed
  • Scope flickering when using FSR frame generation reduced/removed
  • Flickering of the environment when using FSR frame generation was reduced in various situations
  • The performance when ADSing with FSR frame generation enabled was improved

Continue reading...
 

Night Ops Out Now: Adapt And Victory Will Follow

The wait is over! Night Ops, the first major update for Gray Zone Warfare, has officially arrived. Packed with game-changing features, this update transforms Lamang Island into a dynamic, tactical battleground. Now is the time to adapt, strategize, and showcase your skills in the ultimate challenge.

Watch the Launch Trailer Now:

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What’s New in Night Ops?

The Night Ops update introduces an evolving day/night cycle, pushing players to adapt to shifting conditions with an intensified 2:1 rhythm. Each mission becomes a test of strategy, where mastering the right tools is essential for achieving victory.

Key Features:
  • Day and Night Cycle
  • Night Gear / NVGs, Tactical Devices
  • High-Value Loot
  • Reduced Landing Zone Wait Times
  • 7 New Weapons
  • 22 New Tasks
  • Locker Sorting
  • New Storage Containers
  • Faction Chat
  • Reporting/Social Feature
  • Revamped Tasks
  • New Environmental Points
  • Upgraded AI
  • New Landing Zones Added
  • Enhanced Health Panel
  • Emote System
  • Keys Spawning
  • Faction Patches for Identifying Enemies
In addition to these features, the update brings numerous quality-of-life improvements, bug fixes, and enhancements inspired by community feedback to elevate the experience.

[h4]Read the full CHANGELOG for all the details.[/h4]

If you want read more about the key changes and their impact on gameplay, make sure to explore Devlog #5, Devlog #6, and Devlog #7.

Upgraded Editions
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With the launch of Night Ops, we’re enhancing the content of Gray Zone Warfare editions. Step onto the unforgiving island of Lamang with editions crafted for elite PMCs, each loaded with essential gear, tools, and resources to ensure a smoother start in this relentless open world. Check out all the details in our latest article.

Get GZW at Its Best Price Yet
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From November 27 to December 4, new players can join the action with 20% off the Gray Zone Warfare Standard Edition as part of Steam’s Autumn Sale. The discounted price will be $27.99 / 27.99€.

This is your opportunity to grab the game at its lowest price ever. We’re committed to expanding and improving Gray Zone Warfare with new features, content, and updates. As the game grows and evolves, the price will rise to reflect the ongoing development.

A Fresh Start for Everyone
With this major milestone, all players will experience a progress reset, ensuring a level playing field to dive into the new challenges of Night Ops. Whether you’re a seasoned player or stepping into Lamang Island for the first time, now is your time to shine.

Wipes are a crucial part of Early Access development, paving the way for major updates that introduce new features, refine the economy, revamp tasks, and more. They’re essential to delivering the best possible gameplay experience as the game evolves.

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We’re Listening—Your Feedback Matters
Night Ops is our first major update, marking an exciting new chapter for Gray Zone Warfare. We’re committed to enhancing the game and rely on your feedback to shape its future. Share your experiences, thoughts, or any issues you encounter—we’re here to listen.

Connect with us directly on our Discord server and stay tuned for regular patches, hotfixes, and ongoing improvements as we work together to refine the game.

More Updates Ahead
Night Ops is only the beginning. MADFINGER Games remains committed to delivering new content updates, enhancements, and exciting challenges to keep the gameplay fresh and engaging. Don’t forget to check out our Roadmap to see what’s on the horizon.

Gear up, take on the challenge, and make every mission count.

The night is calling. Will you rise to the occasion?

Every Move Matters,

MADFINGER Games Team

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Join the Post-Launch Stream to Explore Night Ops and Connect with the Devs

Hello, GZW Community,

We’re happy to invite you to our Community Stream, happening just one day after the launch of GZW: Night Ops. Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

Our special guest for this stream is Marek Rabas, the CEO of MADFINGER Games and Creative Director of Gray Zone Warfare. He’ll be joining us to discuss the update and answer your questions directly.

Don’t miss this chance to connect with the dev team, learn more about the Night Ops update, and join in the fun.

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What to Expect
  • Night Ops Showcase – Dive deep into the features and gameplay changes introduced with the update.
  • Q&A – Ask your questions and get direct answers from the team.
  • GZW Dev Event (PvE) – Watch the latest content in action and enjoy some fun moments with the developers. You can find more details about the Dev Event on our Discord server.
Highlights: First Community Stream
We had an absolute blast during the first PvP Dev Event, battling with and against our awesome community. Curious about what went down? Check out the highlights here:

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We look forward to seeing you during the upcoming stream and hearing your thoughts on Night Ops.

Stay tuned,

MADFINGER Games Team

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