Patch 0.3.1.0 Now Live - Changelog
Hey, GZW Community,
Patch 0.3.1.0 is now live on the public branch. Download the update and dive in.
This patch includes over a hundred improvements and fixes based on the early feedback we have received. Notable changes include tweaks to the NVGs, the Operator VO volume, or VRAM leak reductions.
We’re truly grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. Of course, we’re not stopping here. We’ll be addressing additional issues in upcoming hotfixes and patches.
Changelog:
AI
Weapons, gear & weapon parts
Localization
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new
We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!
Every Move Matters,
MADFINGER Games Team
Continue reading...
Patch 0.3.1.0 is now live on the public branch. Download the update and dive in.
This patch includes over a hundred improvements and fixes based on the early feedback we have received. Notable changes include tweaks to the NVGs, the Operator VO volume, or VRAM leak reductions.
We’re truly grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. Of course, we’re not stopping here. We’ll be addressing additional issues in upcoming hotfixes and patches.
Changelog:
AI
- Fixed an issue where the AI navigation failed around specific doors in the starter towns' Town halls
- Fixed a rare issue where the AI NPCs might glitch through closed doors
- Fixed an issue where AI NPCs were twitching and sliding when walking over uneven terrain
- Fixed an issue where mortar hits incorrectly spawned new Conflict Zones
- Fixed an issue where the death screen might display incorrect info under specific circumstances
- Fixed an issue where the weapon stats were not updated in real time when a player has the weapon detail window opened and gets shot
- Fixed an intermittent issue where the minimap stayed open after respawning
- Improved the messenger UI for better clarity
- Adjusted the scale of some items in the details window
- Fixed the maintenance notification message that incorrectly stated that the client was incompatible
- Fixed the maintenance screen to be displayed to players in the game menu when the maintenance starts
- Fixed a rare issue where the night was extremely dark under specific circumstances
- Fixed excessive image noise when using NVGs with Global Illumination set to low
- Fixed the incorrect text on the .300 AAC Blackout ammunition
- Fixed the visibility of waypoints placed in a conflict zone
Weapons, gear & weapon parts
- Fixed the incorrect inventory size of the M9A1 9X19MM 30-Round Magazine
- Fixed an issue that prevented attaching tactical devices to the BM-1 AKM Accessory mount
- Weapon modifiers that have no impact on the weapon stats are now hidden
- Fixed the rear iron sight from clipping with NVGs
- Fixed an incorrect short name on the .300 blackout ammo
- Fixed missing water protection on the Exfil and LSHZ 1+ (multicam) helmets
- Fixed an issue where the iron sights were not updating properly when changing the iron sights' state
- Adjusted NVGs to have less visual noise and a brighter image; decreased the zoom level
- Scoping with NVGs will now force canting when selected scopes are attached to a rifle
- Fixed an issue where raindrops outside of the NVG view were also highlighted
- Fixed a missing string on the SVD Chassis MK1 handguard bottom rear keymod slot
Localization
- Fixed an issue where an incorrect language was displayed in the language selector under specific circumstances
- Fixed missing localization on the seasonal wipe screen
- Fixed missing localization of some parts of the custom server menu
- Fixed multiple minor localization issues
- Fixed multiple instances of missing localization in game settings
- Fixed the incorrect localization of specific server names for the Spanish language
- Fixed an issue where the option to unlock doors with a key was missing when the game language was set to Italian
- Fixed a misplaced invisible collision in Fort Narith
- Fixed an incorrect collision of a clothline in Tiget Bay
- Fixed several minor incorrect collisions in the starter towns
- Fixed the position of several spawn points that were placed too close to COPs
- Fixed misplaced black trash containers around the world
- Fixed a spot in the FOB where players could get stuck between a wall and a lamp
- Fixed various spots in a warehouse at Tiger Bay where players might get stuck
- Fixed a spot near the Spielberk COP where players could get stuck
- Fixed a spot in Sunset Chalet where players could get stuck
- Fixed a spot behind a box in Tiger Bay near UNLRA Refugee Camp where players could get stuck
- Fixed a rare issue where the skybox light changed suddenly
- Fixed the lounger seats on top of the main FOB building, which reacted to the wind
- Adjusted the collisions of stones on a road, which caused rough movement
- Fixed a tree that was clipping with the flag in the Atlas COP, making it hard to distinguish which faction held the COP
- Fixed an issue where the COP flag color was only visible to enemy faction players within 100 meters of it
- Fixed impenetrable glass on the Fort Narith HQ building
- Adjusted the November 1, Julia 2, and Delta 1 LZs to provide more cover
- Fixed indoor flags incorrectly reacting to wind
- Fixed missing glass on a van's rear lights
- Fixed stretched textures on static dead bodies near the Sawmill
- Fixed an impenetrable cloth hanging at an employee’s house in Midnight Sapphire
- Fixed an issue where gazeebo lamps in the FOB were not destroyed completely when shot
- Fixed missing reflections on the water surface when wading through a lake
- Fixed the campfire visual effect
- Fixed an issue where dragging other players and kicking doors didn't drain stamina
- Fixed an issue that caused energy and hydration to be drained in captured COPs
- Fixed an issue where a fatal wound was displayed incorrectly if a player first went into a coma and then was killed
- Fixed an issue where wounds on body parts not protected with armor were displaying as stopped by armor
- Fixed unintended bolt movement during load animations of Type 51 and Glock
- Fixed a finger clipping through the weapon during the MP7 weapon check animation when the magazine is not attached
- Fixed an unnatural bend of the left index finger during the Beretta animations
- Fixed an unnatural shake during the Mossberg 590 during the empty reload animation in prone
- Fixed an issue where performing an animation didn't interrupt the COP capture progression bar
- Fixed an issue where pressing the right mouse button while sprinting could blur the screen and slow down the movement
- Fixed a visual desync between clients where one of the players is injured
- Fixed the container location in the Muddy Buddy task
- Fixed an issue where the squad strike mission Weapon Redistribution couldn't be finished
- Changed the location of the task item required for the task King of the Crossroads so that it doesn't require a key
- Fixed an issue where squad striker missions failed automatically if a squad member was dead when the squad leader accepted the mission
- Fixed an incorrect task notification after reconnecting to the server
- Fixed task notification for auto-accepted tasks that appeared every time players connected to a server
- Fixed an issue where the invite code to a customer server got overwritten when switching tabs in the settings menu
- Fixed a connection error after shutting down a custom server
- Fixed the restart process for custom servers that resulted in a network error
- Fixed the shutdown notification when custom servers are shut down
- Fixed an issue causing occasional rubberbanding when wading in water
- Fixed an issue that allowed items inside the plate carriers to be manipulated during repairs
- Fixed a VRAM leak during longer play sessions
- Removed selected caps from Banshee’s stock that were not intended to be for sale
- Adjusted the range for mortar strike announcements
- Update FSR to 3.1.3a
- Fixed an issue causing raindrops to appear black when falling on a car windshield
- Fixed an issue where players couldn't rejoin a full server if they were kicked for inactivity
- Fixed an issue that caused the Twitch rewards to be overwritten and displayed as already claimed if the player received other rewards before claiming them
- Fixed a rare issue where the pain sound is played repeatedly under specific circumstances
- The game window will no longer be minimized when pressing the F11 key
- Adjusted the operator voice-over volume level
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new
We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!
Every Move Matters,
MADFINGER Games Team
Continue reading...