Gray Zone Warfare

  • You are not yet a member of GhostingSquad. Applying is fast and simple.

Server Fix Now Live – Changelog

Hey, GZW Community,

A server fix has just gone live.


Changelog

  • \[Fixed] Custom server creation


  • \[Fixed] An issue that prevented proper reconnection after a disconnection for inactivity or a crash

This fix was implemented server-side only, meaning you don’t need to download an update.

If you encounter any further issues, please report them to our support team so we can look into them properly.


Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,
MADFINGER Games Team


4c81cf824ea9f25021373d821ca87ca736eec306.jpg


Continue reading...
 

Patch 0.3.5.0 Details Revealed at Gamescom 2025

Hello, GZW Community,

Live from the MADFINGER Games booth at Gamescom 2025, we brought you the latest on Gray Zone Warfare. Join the team as they reveal all the exciting new changes coming in Patch 0.3.5.0:


  • Major AI Enhancements – Revamped AI aiming mechanics


  • Engine Upgrade to Unreal Engine 5.5 – Bringing better visuals, stability, and performance in key areas


  • Reduced Crashes & Performance Optimizations – A smoother experience across the board


  • Death Screen Improvements - More information about your last moments


Catch behind-the-scenes insights, community shoutouts, and live Q&A straight from the show floor:

youtube_16x9_placeholder.gif


Thanks again to everyone who joined us live, and to those continuing to support Gray Zone Warfare through testing, feedback, and bug reporting. Your involvement is helping shape the future of the game.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Server Fix Now Live – Changelog

Hey, GZW Community,

A server fix has just gone live.


Changelog

  • \[Fixed] A matchmaking issue that caused players to connect to full servers, resulting in a network error

This fix was implemented server-side only, meaning you don’t need to download an update.

If you encounter any further issues, please report them to our support team so we can look into them properly.


Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,
MADFINGER Games Team


72d56af1bc6686773aec2b7a6e9260b6aaa55cbe.jpg


Continue reading...
 

Hotfix 0.3.4.1 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.3.4.1 has just been deployed to the live servers. This hotfix focuses on various memory-related crashes.


Changelog

  • \[Fixed] Various memory-related crashes

While the fixes don’t solve everything, it’s a meaningful step forward, and we’ll actively work on further improvements. If you encounter any issues, please report them to our support team so we can look into them properly.

Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

Thanks for your continuous feedback. We are deeply grateful for your support!


Every Move Matters,
MADFINGER Games Team

fa6ac8dc40076ca0afa1f27fc5f41402288636c9.jpg


Continue reading...
 

Check Out the July Recap in 5 Minutes

Hello, GZW community,

Missed the latest Gray Zone Warfare news? Here’s everything you need to know from July in under 5 minutes!

In this Community Briefing, we’re covering Gray Zone Warfare’s Patch 0.3.3.0 and 0.3.4.0, packed with gameplay improvements, critical bug fixes, and performance enhancements that push GZW closer to the polished tactical shooter experience you expect.


youtube_16x9_placeholder.gif



51a19bef2daba5a9f004e98519bb7941c69662cf.jpg


Got any feedback or suggestions? Share it with us in the comments below and help shape the future of Gray Zone Warfare!

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Patch 0.3.4.0 Now Live - Changelog

Hey, GZW Community,


Patch 0.3.4.0 is now live on the public branch. Download the update and dive in.


This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.


Thanks to everyone who joined the Experimental Testing and contributed with their feedback. We're already working on the next patches, so stay tuned.


Changelog


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spielberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Fixed an issue where adding tracking tags to mortar shells resulted in an error and consumed the tag


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Watch the 0.3.4.0 Deep Dive & Winds of War Trailer Breakdown on VOD

Hello, GZW Community,

Catch up on our latest Dev Stream for an in-depth look at Patch 0.3.4.0, future updates, and the making of the Winds of War trailer.

Watch the full stream now and see what’s coming next:

d8b4c4e33e87f58a806734b3c049705977d9581d.jpg


youtube_16x9_placeholder.gif



Stream Summary:

In our latest development stream, we kicked things off with a deep dive into Patch 0.3.4.0, which is currently available for testing (for more info, visit our Discord).

This update focuses heavily on community-requested changes and stability improvements. Among the most impactful adjustments are a boosted key drop rate in Fort Narith, improved logout notifications to help players avoid item loss when leaving outside of friendly zones, and significant improvements to AI behavior, particularly how AI vision and flashlight direction respond to weather and environmental conditions.

The patch also addresses a wide variety of world and gameplay issues, such as fixing areas where players could get stuck, resolving bugs with safe loot and task hand-ins, and reducing accidental deaths caused by unrealistic sliding on steep terrain. On the technical side, we implemented memory optimizations, resolved several rare crashes, and fixed visual issues tied to global illumination settings and upscaling methods. We've also added a new benchmark system to better calibrate graphics settings based on your system specs when running the game for the first time.

Looking ahead, we offered a sneak peek at what’s coming in Patch 0.3.5.0, which will bring a number of critical improvements. Most notably, we're working on revamping AI aiming systems, addressing GPU-related crashes, and potentially upgrading the project to a newer version of Unreal Engine. This patch will have a dedicated week-long experimental phase to allow for broader testing. We also shared ongoing progress toward Patch 0.3.6.0, where we’re still actively balancing the game’s night lighting, aiming for darker, moodier environments without compromising playability.

After the patch discussions, we shifted gears to explore the creation of the Winds of War trailer. Jimmy, our Video Artist, joined to break down the entire production pipeline, from early concepting and scripting based on gameplay themes, to storyboarding and capturing live-action reference footage for motion capture sessions. We highlighted the challenges of assembling custom environments and locations in Unreal Engine 5, and the intensive animation and VFX work involved.

We also touched on the recent and upcoming events, including our presence at ChinaJoy and our plans for Gamescom. A community meet-up is being planned. We’ll share time and location details soon. We introduced several new team members across key areas such as rendering, AI, gameplay design, and analytics.

Thanks again to everyone who joined us live, and to those continuing to support Gray Zone Warfare through testing, feedback, and bug reporting. Your involvement is helping shape the future of the game.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Patch 0.3.4.0 Live for Testing #2

3ddb582cfa0a49fa947e9f66b5682614bd050bfb.jpg


Hey, GZW Community,

Patch 0.3.4.0 is now live on the public-experimental branch for testing #2. We need to gather more feedback on the fixes we've implemented, and your input would be greatly appreciated.


Even if you submitted the previous feedback form for testing #1, we encourage you to test and fill it out again for the new build. Thank you!


This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.

This time, please also keep an eye on performance and let us know at the end of the feedback form if you notice any differences from the live version.

You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spieberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Fixed an issue where adding tracking tags to mortar shells resulted in an error and consumed the tag


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed an issue causing the environment to go completely dark at night with the global illumination set to medium or higher, and a related issue that scopes made the zoomed image darker than intended


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/GwatxmKiVw159gocA

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this experimental, you will be playing with maxed out accounts. Your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Join Us Live & Learn How GZW Trailers Come Together

Hello, everyone,

Ever wondered how Gray Zone Warfare trailers are made? Tune in this Thursday as our Video Artist pulls back the curtain on our creative process.


Our Associate QA Lead will also join us to share insights on the game’s development.


And in the second half of the stream, we'll jump into some GZW gameplay with our community Game Master Tyy.


We'll go live at 12 PM ET / 6 PM CEST on Twitch and YouTube.


Prepare your questions, we'll answer them live!


See you there,

MADFINGER Games Team

8d28463c8178bdc1e8b7fdf28bf6d89f6dacf7e6.jpg


Continue reading...
 

Patch 0.3.4.0 Live for Testing

ad0abd62f404ff08d3a349935500a882685b34da.jpg

Hey, GZW Community,

Patch 0.3.4.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.

This time, please also keep an eye on performance and let us know at the end of this form if you notice any differences from the live version.

You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spieberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Removed the option to add tracking tags to mortar shells


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed an issue causing the environment to go completely dark at night with the global illumination set to medium or higher, and a related issue that scopes made the zoomed image darker than intended


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/JSZdoU4QXhgpiwJH6

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this experimental, your progression has been copied from live servers from July 18th. However, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Catch Community-Requested Improvements Dev Stream on VOD

Hello, GZW Community,


In our latest dev stream, Game Designer Petr and Community Manager Fawxic break down key pain points we’re tackling in the upcoming Patch 0.3.4.0 and beyond.


We’re also joined by Technical Animator Matthieu, who gives a peek behind the scenes and shares some of his work on Gray Zone Warfare.


Curious about answers to the community’s most burning questions? Watch the VOD now:

youtube_16x9_placeholder.gif


c972326ffad3d101f92a90fee394f71a533bb675.jpg


Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Join the Stream: Community-Requested Fixes Incoming

Hello, GZW Community,

Are you interested in what the developers of Gray Zone Warfare are working on? Join our live stream this Thursday, our Lead Gameplay Programmer will walk you through the upcoming patches shaped by your feedback.


Then, our Technical Animator will share insights into his work on GZW and jump into a gameplay session.

We'll go live at 12 PM ET / 6 PM CEST on Twitch and YouTube.

Prepare your questions, we'll answer them live!

See you there,

MADFINGER Games Team

7628fd698e170397f366d101ad663c71297477db.jpg


Continue reading...
 

Patch 0.3.3.0 Now Live - Changelog

Hey, GZW Community,


Patch 0.3.3.0 is now live on the public branch. Download the update and dive in.


This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, and UI, and includes several technical fixes. You’ll find the changelog below.


Thanks to everyone who joined the Experimental Testing. Your feedback showed us the Patch is ready for a public release. We're already working on the next patches and hotfixes, so stay tuned.


Changelog:


Gameplay changes

  • Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.


  • Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.


  • When running the game for the first time, the default mode is now set to Warfare.


Gameplay fixes

  • Fixed an issue that caused Vulture’s location to not sync properly on all servers


  • Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith


  • Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly


  • Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers


  • Fixed a rare bug where players might become immune to damage from their faction under specific circumstances


  • Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player


  • Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day


  • Fixed an issue where hitting an enemy with a mortar blast created conflict zones


  • Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise


  • Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances


  • Fixed an issue where recent enemy shots could be heard again after respawning


Animations

  • Fixed the missing hand animation of putting on NVGs


  • Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances


  • Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances


  • Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation
Rendering and visual fixes

  • Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV


  • Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma


  • Fixed an issue where clothes were sometimes not rendered on NPC corpses


  • Adjusted the brightness and clarity of holographic sights on various graphical presets


  • Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings


World

  • Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope


  • Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances


  • Adjusted the rotation speed of wind socks in Fort Narith


Technical fixes

  • Various minor RAM usage and server performance optimizations


  • Various crash fixes


  • Disabled creating files in the Skalla folder to prevent related issues


  • Optimized the audio compression quality to reduce RAM usage


  • Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly


  • Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity


  • Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key


  • Fixed uninitialized mesh materials to prevent related crashes


UI

  • Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled


  • Fixed the faction bonus window description to fit the text in all language variations


  • Fixed a missing error message when multiple players try to use the same consumable item in a container


  • Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync


  • Fixed a minor UI issue when switching the bottom categories in the locker


  • Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text


  • Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen


  • Added the information that a player is connected to a custom server to their info panel in the friends list


  • Added a notification that some localization changes will take effect after restarting the client


  • Added the option to select between a localized compass and an English NATO compass


  • The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars


Custom servers

  • Fixed an incorrect error message displayed when trying to join a full custom server


  • Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character


  • Fixed an issue where the Operator tag fails to apply after leaving a custom server


  • Updated the custom server option for fully unlocked characters


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:



https://support.madfingergames.com/hc/en-us/requests/new



We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Check out the June Recap in 5 Minutes

Hello, GZW community,

Missed the latest Gray Zone Warfare news? Check out the new Community Briefing.June was anything but quiet. We’ve been hard at work fine-tuning and stabilizing the Winds of War update to make sure your Gray Zone Warfare experience runs smoother than ever.


In this video, Jakub (Lead Community Manager) breaks down everything we’ve tackled over the past month, from major patches to quick hotfixes.


Here’s what’s covered:


  • Patch 0.3.1.0


  • Hotfix 0.3.1.1


  • Patch 0.3.2.0


youtube_16x9_placeholder.gif



Let us know what you think in the comments!

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Learn What's Next for GZW

Hello, GZW Community,

Are you curious about what’s in the next patch? Join our stream this Thursday as our QA Lead and Game Designer walk you through the changes and answer your questions live.

We’ll also share some fun stories from our recent teambuilding!

We'll go live at 12 PM ET / 6 PM CEST on Twitch.

Special Guests: Community Leaders FullThrottleDG & LEADFarmer

Whether you're curious about the latest fixes or want to see what's on the horizon, this is the stream you don’t want to miss.

See you there,
MADFINGER Games Team

1475b138d6d8f511aec73549073a31a3d12448f5.jpg


Continue reading...
 

Patch 0.3.3.0 Live for Testing

1ade2e434089768c7f5eb36f9da03e2014fcfcf2.png
Hey, GZW Community,

Patch 0.3.3.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, UI, and includes several technical fixes. You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]
Gameplay changes

  • Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.


  • Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.


  • When running the game for the first time, the default mode is now set to Warfare.


Gameplay fixes

  • Fixed an issue that caused Vulture’s location to not sync properly on all servers


  • Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith


  • Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly


  • Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers


  • Fixed a rare bug where players might become immune to damage from their faction under specific circumstances


  • Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player


  • Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day


  • Fixed an issue where hitting an enemy with a mortar blast created conflict zones


  • Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise


  • Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances


  • Fixed an issue where recent enemy shots could be heard again after respawning

Animations

  • Fixed the missing hand animation of putting on NVGs


  • Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances


  • Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances


  • Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation


Rendering and visual fixes

  • Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV


  • Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma


  • Fixed an issue where clothes were sometimes not rendered on NPC corpses


  • Adjusted the brightness and clarity of holographic sights on various graphical presets


  • Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings


World

  • Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope


  • Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances


  • Adjusted the rotation speed of wind socks in Fort Narith


Technical fixes

  • Various minor RAM usage and server performance optimizations


  • Various crash fixes


  • Disabled creating files in the Skalla folder to prevent related issues


  • Optimized the audio compression quality to reduce RAM usage


  • Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly


  • Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity


  • Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key


  • Fixed uninitialized mesh materials to prevent related crashes

UI

  • Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled


  • Fixed the faction bonus window description to fit the text in all language variations


  • Fixed a missing error message when multiple players try to use the same consumable item in a container


  • Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync


  • Fixed a minor UI issue when switching the bottom categories in the locker


  • Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text


  • Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen


  • Added the information that a player is connected to a custom server to their info panel in the friends list


  • Added a notification that some localization changes will take effect after restarting the client


  • Added the option to select between a localized compass and an English NATO compass


  • The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars


Custom servers

  • Fixed an incorrect error message displayed when trying to join a full custom server


  • Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character


  • Fixed an issue where the Operator tag fails to apply after leaving a custom server


  • Updated the custom server option for fully unlocked characters


If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/Gtbxty43mktSk2uT9

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Hotfix 0.3.2.1 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.3.2.1 has just been deployed to the live servers.

This hotfix focuses on server and client performance improvements, targeting issues like excessive RAM usage, GPU crashes, and network or server instability.

While the fixes don’t solve everything, it’s a meaningful step forward, and we’ll actively work on further improvements. If you encounter any issues, please report them to our support team so we can look into them properly.

Changelog

  • \[Fixed] An issue causing the very low server FPS icon to be always present


  • \[Fixed] An issue where a part of the character's hand wasn't visible


  • \[Added] Several server-side optimizations


  • \[Removed] Corrupted Nanite meshes to prevent related client crashes


  • \[Improved] Nanite and mesh rendering to prevent related client crashes


  • \[Updated] The recommendation for the stable version of NVIDIA drivers 576.80
Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

Thanks to everyone who helped us test this hotfix. Your feedback was invaluable in getting it ready for release. We are grateful for your support!


MADFINGER Games Team

77673ca219d46b6704ee70d04df4161c9de9219c.jpg


Continue reading...
 

Hotfix 0.3.2.1 Live for Testing

ad5c40569c3c9897659ac1d05a2342c4c462a855.jpg

Hey, GZW Community,

Hotfix 0.3.2.1 is now live on the public-experimental branch for testing.

This hotfix focuses on server and client performance optimizations aimed at improving overall stability.

If you’ve experienced too high RAM usage, GPU crashes, or network/server issues on the live version, we’d really appreciate your help testing to see if this build improves your experience.

Main Improvements:


  • Further RAM optimization


  • GPU stability improvements


  • Server network and connection improvements

A full changelog will be shared alongside the official Hotfix release.

Jump in and help us fine-tune the hotfix before launch!

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback.


STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/sq3u7HjtphJiHAWb8

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


We appreciate your help and are grateful for your support!

MADFINGER Games Team

Continue reading...
 

Watch the Patch Deep Dive with Tech Director & QA Lead on VOD

Hello, GZW Community,


Join our Tech Director, QA Lead, and Lead Community Manager as they walk through the details of Patch 0.3.2.0, share insights on the upcoming Hotfix 0.3.2.1, and talk about what’s coming next, including community experimental testing.


We tackled many community questions and got into the technical topics related to Gray Zone Warfare. Are you curious about RAM and VRAM leaks, news about drivers, server stability, or crashes? This is the stream for you.

Watch here:

youtube_16x9_placeholder.gif



Catch the whole stream, including the gameplay segment where we answer even more questions here.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...