Gray Zone Warfare

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Patch 0.3.4.0 Now Live - Changelog

Hey, GZW Community,


Patch 0.3.4.0 is now live on the public branch. Download the update and dive in.


This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.


Thanks to everyone who joined the Experimental Testing and contributed with their feedback. We're already working on the next patches, so stay tuned.


Changelog


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spielberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Fixed an issue where adding tracking tags to mortar shells resulted in an error and consumed the tag


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Watch the 0.3.4.0 Deep Dive & Winds of War Trailer Breakdown on VOD

Hello, GZW Community,

Catch up on our latest Dev Stream for an in-depth look at Patch 0.3.4.0, future updates, and the making of the Winds of War trailer.

Watch the full stream now and see what’s coming next:

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youtube_16x9_placeholder.gif



Stream Summary:

In our latest development stream, we kicked things off with a deep dive into Patch 0.3.4.0, which is currently available for testing (for more info, visit our Discord).

This update focuses heavily on community-requested changes and stability improvements. Among the most impactful adjustments are a boosted key drop rate in Fort Narith, improved logout notifications to help players avoid item loss when leaving outside of friendly zones, and significant improvements to AI behavior, particularly how AI vision and flashlight direction respond to weather and environmental conditions.

The patch also addresses a wide variety of world and gameplay issues, such as fixing areas where players could get stuck, resolving bugs with safe loot and task hand-ins, and reducing accidental deaths caused by unrealistic sliding on steep terrain. On the technical side, we implemented memory optimizations, resolved several rare crashes, and fixed visual issues tied to global illumination settings and upscaling methods. We've also added a new benchmark system to better calibrate graphics settings based on your system specs when running the game for the first time.

Looking ahead, we offered a sneak peek at what’s coming in Patch 0.3.5.0, which will bring a number of critical improvements. Most notably, we're working on revamping AI aiming systems, addressing GPU-related crashes, and potentially upgrading the project to a newer version of Unreal Engine. This patch will have a dedicated week-long experimental phase to allow for broader testing. We also shared ongoing progress toward Patch 0.3.6.0, where we’re still actively balancing the game’s night lighting, aiming for darker, moodier environments without compromising playability.

After the patch discussions, we shifted gears to explore the creation of the Winds of War trailer. Jimmy, our Video Artist, joined to break down the entire production pipeline, from early concepting and scripting based on gameplay themes, to storyboarding and capturing live-action reference footage for motion capture sessions. We highlighted the challenges of assembling custom environments and locations in Unreal Engine 5, and the intensive animation and VFX work involved.

We also touched on the recent and upcoming events, including our presence at ChinaJoy and our plans for Gamescom. A community meet-up is being planned. We’ll share time and location details soon. We introduced several new team members across key areas such as rendering, AI, gameplay design, and analytics.

Thanks again to everyone who joined us live, and to those continuing to support Gray Zone Warfare through testing, feedback, and bug reporting. Your involvement is helping shape the future of the game.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Patch 0.3.4.0 Live for Testing #2

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Hey, GZW Community,

Patch 0.3.4.0 is now live on the public-experimental branch for testing #2. We need to gather more feedback on the fixes we've implemented, and your input would be greatly appreciated.


Even if you submitted the previous feedback form for testing #1, we encourage you to test and fill it out again for the new build. Thank you!


This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.

This time, please also keep an eye on performance and let us know at the end of the feedback form if you notice any differences from the live version.

You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spieberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Fixed an issue where adding tracking tags to mortar shells resulted in an error and consumed the tag


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed an issue causing the environment to go completely dark at night with the global illumination set to medium or higher, and a related issue that scopes made the zoomed image darker than intended


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/GwatxmKiVw159gocA

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this experimental, you will be playing with maxed out accounts. Your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Join Us Live & Learn How GZW Trailers Come Together

Hello, everyone,

Ever wondered how Gray Zone Warfare trailers are made? Tune in this Thursday as our Video Artist pulls back the curtain on our creative process.


Our Associate QA Lead will also join us to share insights on the game’s development.


And in the second half of the stream, we'll jump into some GZW gameplay with our community Game Master Tyy.


We'll go live at 12 PM ET / 6 PM CEST on Twitch and YouTube.


Prepare your questions, we'll answer them live!


See you there,

MADFINGER Games Team

8d28463c8178bdc1e8b7fdf28bf6d89f6dacf7e6.jpg


Continue reading...
 

Patch 0.3.4.0 Live for Testing

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Hey, GZW Community,

Patch 0.3.4.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues, ranging from key respawn rates in Fort Narith, AI vision tweaks, a fix to the Vulture's location, and many other improvements.

This time, please also keep an eye on performance and let us know at the end of this form if you notice any differences from the live version.

You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]


Community-requested changes and adjustments

  • Improved clarity of the notification message when logging out from the server outside of the friendly area


  • Boosted the drop rate of keys in Fort Narith


  • Adjusted the weather schedule to provide a more varied overall weather profile


  • Removed collisions on wooden logs placed on the ground


World

  • Added more vegetation to the area around the India 2 landing zone


  • Fixed several locations where players could get stuck in the environment:

    • Near Spieberk COP


    • Hill next to the stairs in Sunset Chalet


    • Rocks near the UNLRA refugee camp


    • Rocks near the Fishing hut


    • Rocks near India 3


    • Next to a concrete fence in Ban Phouphienge


    • Bush in the starter towns
Gameplay

  • Fixed an issue where task items randomly disappeared when handing over task items in specific tasks


  • Fixed an issue that caused safes to reset without also resetting the loot inside of them


  • Fixed an issue that might cause the canting to get stuck if you spam the button


  • Fixed an issue where more than one Squad strike mission was present in the same area


  • Fixed an issue where players were able to capture a COP by interacting with the flag pole


  • Fixed an issue where repair kit charges were not consumed under specific circumstances


  • Fixed an issue where Vulture's location was not synced correctly between all servers


  • Fixed the light direction of AI flashlights to better reflect where they are looking


  • Adjusted AI's vision to better address the environment and weather conditions


  • Adjusted the way sliding from a steep hill is detected, which should result in a decrease in accidental and unrealistic deaths


UI

  • Fixed a rare issue where the player locker was unavailable for some players under specific circumstances


  • Removed the option to add tracking tags to mortar shells


  • Fixed an issue that caused the maintenance notification to disappear after opening the game menu


  • Improved the visibility of the server maintenance notification when in-game


  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one


  • Fixed missing ban description on the ban notification screen


Technical & rendering

  • Various client crashes and a rare server crash were fixed


  • Fixed an issue causing the environment to go completely dark at night with the global illumination set to medium or higher, and a related issue that scopes made the zoomed image darker than intended


  • Fixed a rare issue where the game cannot be started due to a 'Steam not Running' error if the path to the 'Documents' folder is invalid


  • Fixed an issue that caused players to be unable to connect to a regular server after crashing on a custom server under specific circumstances


  • Implemented a benchmark to adjust the optimal graphical settings for given PC specs when running the game for the first time


  • Adjusted the default upscaler method to reflect the player's graphics card better


  • Disabled NVidia Reflex when using FSR frame generation to prevent possible crashes


  • Disabled DLSS Frame generation when using XeSS or FSR upscalers


  • Implemented various RAM optimizations in the Skalla engine

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/JSZdoU4QXhgpiwJH6

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this experimental, your progression has been copied from live servers from July 18th. However, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Catch Community-Requested Improvements Dev Stream on VOD

Hello, GZW Community,


In our latest dev stream, Game Designer Petr and Community Manager Fawxic break down key pain points we’re tackling in the upcoming Patch 0.3.4.0 and beyond.


We’re also joined by Technical Animator Matthieu, who gives a peek behind the scenes and shares some of his work on Gray Zone Warfare.


Curious about answers to the community’s most burning questions? Watch the VOD now:

youtube_16x9_placeholder.gif


c972326ffad3d101f92a90fee394f71a533bb675.jpg


Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Join the Stream: Community-Requested Fixes Incoming

Hello, GZW Community,

Are you interested in what the developers of Gray Zone Warfare are working on? Join our live stream this Thursday, our Lead Gameplay Programmer will walk you through the upcoming patches shaped by your feedback.


Then, our Technical Animator will share insights into his work on GZW and jump into a gameplay session.

We'll go live at 12 PM ET / 6 PM CEST on Twitch and YouTube.

Prepare your questions, we'll answer them live!

See you there,

MADFINGER Games Team

7628fd698e170397f366d101ad663c71297477db.jpg


Continue reading...
 

Patch 0.3.3.0 Now Live - Changelog

Hey, GZW Community,


Patch 0.3.3.0 is now live on the public branch. Download the update and dive in.


This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, and UI, and includes several technical fixes. You’ll find the changelog below.


Thanks to everyone who joined the Experimental Testing. Your feedback showed us the Patch is ready for a public release. We're already working on the next patches and hotfixes, so stay tuned.


Changelog:


Gameplay changes

  • Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.


  • Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.


  • When running the game for the first time, the default mode is now set to Warfare.


Gameplay fixes

  • Fixed an issue that caused Vulture’s location to not sync properly on all servers


  • Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith


  • Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly


  • Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers


  • Fixed a rare bug where players might become immune to damage from their faction under specific circumstances


  • Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player


  • Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day


  • Fixed an issue where hitting an enemy with a mortar blast created conflict zones


  • Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise


  • Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances


  • Fixed an issue where recent enemy shots could be heard again after respawning


Animations

  • Fixed the missing hand animation of putting on NVGs


  • Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances


  • Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances


  • Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation
Rendering and visual fixes

  • Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV


  • Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma


  • Fixed an issue where clothes were sometimes not rendered on NPC corpses


  • Adjusted the brightness and clarity of holographic sights on various graphical presets


  • Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings


World

  • Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope


  • Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances


  • Adjusted the rotation speed of wind socks in Fort Narith


Technical fixes

  • Various minor RAM usage and server performance optimizations


  • Various crash fixes


  • Disabled creating files in the Skalla folder to prevent related issues


  • Optimized the audio compression quality to reduce RAM usage


  • Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly


  • Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity


  • Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key


  • Fixed uninitialized mesh materials to prevent related crashes


UI

  • Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled


  • Fixed the faction bonus window description to fit the text in all language variations


  • Fixed a missing error message when multiple players try to use the same consumable item in a container


  • Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync


  • Fixed a minor UI issue when switching the bottom categories in the locker


  • Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text


  • Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen


  • Added the information that a player is connected to a custom server to their info panel in the friends list


  • Added a notification that some localization changes will take effect after restarting the client


  • Added the option to select between a localized compass and an English NATO compass


  • The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars


Custom servers

  • Fixed an incorrect error message displayed when trying to join a full custom server


  • Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character


  • Fixed an issue where the Operator tag fails to apply after leaving a custom server


  • Updated the custom server option for fully unlocked characters


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:



https://support.madfingergames.com/hc/en-us/requests/new



We're committed to improving Gray Zone Warfare with every step of development and will continue to share updates along the way.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Check out the June Recap in 5 Minutes

Hello, GZW community,

Missed the latest Gray Zone Warfare news? Check out the new Community Briefing.June was anything but quiet. We’ve been hard at work fine-tuning and stabilizing the Winds of War update to make sure your Gray Zone Warfare experience runs smoother than ever.


In this video, Jakub (Lead Community Manager) breaks down everything we’ve tackled over the past month, from major patches to quick hotfixes.


Here’s what’s covered:


  • Patch 0.3.1.0


  • Hotfix 0.3.1.1


  • Patch 0.3.2.0


youtube_16x9_placeholder.gif



Let us know what you think in the comments!

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Learn What's Next for GZW

Hello, GZW Community,

Are you curious about what’s in the next patch? Join our stream this Thursday as our QA Lead and Game Designer walk you through the changes and answer your questions live.

We’ll also share some fun stories from our recent teambuilding!

We'll go live at 12 PM ET / 6 PM CEST on Twitch.

Special Guests: Community Leaders FullThrottleDG & LEADFarmer

Whether you're curious about the latest fixes or want to see what's on the horizon, this is the stream you don’t want to miss.

See you there,
MADFINGER Games Team

1475b138d6d8f511aec73549073a31a3d12448f5.jpg


Continue reading...
 

Patch 0.3.3.0 Live for Testing

1ade2e434089768c7f5eb36f9da03e2014fcfcf2.png
Hey, GZW Community,

Patch 0.3.3.0 is now live on the public-experimental branch for testing.

This patch addresses numerous community-reported issues across gameplay, AI respawns, animations, rendering, UI, and includes several technical fixes. You’ll find the changelog below. (Please note: some details may still change before the patch goes live.)


Experimental Changelog \[Not Final]
Gameplay changes

  • Coma duration has been increased to 5 minutes. This change aims to make it easier to drag your fallen mates to safety by giving you more time to secure your environment.


  • Tracking tags can no longer be attached to storage cases. Since they cannot be removed from the locker anyway, we prevented the possibility of wasting a tracker.


  • When running the game for the first time, the default mode is now set to Warfare.


Gameplay fixes

  • Fixed an issue that caused Vulture’s location to not sync properly on all servers


  • Fixed an issue causing the AI NPCs to spawn indefinitely at the gas station east of Fort Narith


  • Fixed an issue where AI NPCs at the Slang Radio Station were dropping the key to Inthavong Farm incorrectly


  • Fixed an issue where Vulture was only available to the faction that captured the COP last on PVE servers


  • Fixed a rare bug where players might become immune to damage from their faction under specific circumstances


  • Fixed an issue where the tracking notifications were triggered if a player consumed food previously tracked by another player


  • Fixed an issue that caused the auto-gating feature on NVGs to work inconsistently during specific hours of the day


  • Fixed an issue where hitting an enemy with a mortar blast created conflict zones


  • Fixed a rare issue where organs were damaged despite the fact that the player sustained only a bruise


  • Fixed an issue where sometimes a member of a full squad was unable to board a helicopter under specific circumstances


  • Fixed an issue where recent enemy shots could be heard again after respawning

Animations

  • Fixed the missing hand animation of putting on NVGs


  • Fixed a rare issue where player characters were rendered in a T-pose while in prone under specific circumstances


  • Fixed an issue where the character slid in both 1PV and 3PV after being revived from a coma under specific circumstances


  • Fixed a rare animation where hands and the bolt were not moving in sync during a cocking animation


Rendering and visual fixes

  • Fixed a graphical artifact showing oversized reticles outside of the weapon in 3PV


  • Fixed a rare issue where a player's weapon would disappear after reviving someone from a coma


  • Fixed an issue where clothes were sometimes not rendered on NPC corpses


  • Adjusted the brightness and clarity of holographic sights on various graphical presets


  • Vegetation density of small vegetation, such as grass blades, is reduced on low graphics settings


World

  • Fixed an issue causing the moon to look brighter and overlap clouds when aiming at it with a scope


  • Fixed a spot on the road between Fort Narith and Sawmill where players could clip through the terrain under specific circumstances


  • Adjusted the rotation speed of wind socks in Fort Narith


Technical fixes

  • Various minor RAM usage and server performance optimizations


  • Various crash fixes


  • Disabled creating files in the Skalla folder to prevent related issues


  • Optimized the audio compression quality to reduce RAM usage


  • Fixed an issue where the framerate was capped after turning on frame generation and V-sync repeatedly


  • Fixed an issue where players might get stuck on a loading screen at 72% when reconnecting after getting kicked for inactivity


  • Fixed an issue where players might get stuck on a loading screen after canceling the maintenance window by pressing the escape key


  • Fixed uninitialized mesh materials to prevent related crashes

UI

  • Fixed an issue where the character name displayed "Nickname" instead of "Operator" for players with Streamer mode enabled


  • Fixed the faction bonus window description to fit the text in all language variations


  • Fixed a missing error message when multiple players try to use the same consumable item in a container


  • Fixed an issue that caused the weather forecast in the main menu and in the game to be out of sync


  • Fixed a minor UI issue when switching the bottom categories in the locker


  • Fixed an issue where the Squad Strike Mission window would overlap the objectives under the briefing text


  • Moved the maintenance notification in the main menu to prevent overlap with other elements on the screen


  • Added the information that a player is connected to a custom server to their info panel in the friends list


  • Added a notification that some localization changes will take effect after restarting the client


  • Added the option to select between a localized compass and an English NATO compass


  • The dollar balance in the locker now displays only one decimal when a player has less than 10 dollars


Custom servers

  • Fixed an incorrect error message displayed when trying to join a full custom server


  • Fixed an issue where server owners were unable to shut down a running server that they started after wiping their character


  • Fixed an issue where the Operator tag fails to apply after leaving a custom server


  • Updated the custom server option for fully unlocked characters


If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


STEPS FOR TESTING & FEEDBACK FORM:
https://forms.gle/Gtbxty43mktSk2uT9

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,

MADFINGER Games Team

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Hotfix 0.3.2.1 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.3.2.1 has just been deployed to the live servers.

This hotfix focuses on server and client performance improvements, targeting issues like excessive RAM usage, GPU crashes, and network or server instability.

While the fixes don’t solve everything, it’s a meaningful step forward, and we’ll actively work on further improvements. If you encounter any issues, please report them to our support team so we can look into them properly.

Changelog

  • \[Fixed] An issue causing the very low server FPS icon to be always present


  • \[Fixed] An issue where a part of the character's hand wasn't visible


  • \[Added] Several server-side optimizations


  • \[Removed] Corrupted Nanite meshes to prevent related client crashes


  • \[Improved] Nanite and mesh rendering to prevent related client crashes


  • \[Updated] The recommendation for the stable version of NVIDIA drivers 576.80
Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

Thanks to everyone who helped us test this hotfix. Your feedback was invaluable in getting it ready for release. We are grateful for your support!


MADFINGER Games Team

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Hotfix 0.3.2.1 Live for Testing

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Hey, GZW Community,

Hotfix 0.3.2.1 is now live on the public-experimental branch for testing.

This hotfix focuses on server and client performance optimizations aimed at improving overall stability.

If you’ve experienced too high RAM usage, GPU crashes, or network/server issues on the live version, we’d really appreciate your help testing to see if this build improves your experience.

Main Improvements:


  • Further RAM optimization


  • GPU stability improvements


  • Server network and connection improvements

A full changelog will be shared alongside the official Hotfix release.

Jump in and help us fine-tune the hotfix before launch!

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback.


STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/sq3u7HjtphJiHAWb8

Please read the instructions carefully and fill it out once you are done with the playtest.


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


We appreciate your help and are grateful for your support!

MADFINGER Games Team

Continue reading...
 

Watch the Patch Deep Dive with Tech Director & QA Lead on VOD

Hello, GZW Community,


Join our Tech Director, QA Lead, and Lead Community Manager as they walk through the details of Patch 0.3.2.0, share insights on the upcoming Hotfix 0.3.2.1, and talk about what’s coming next, including community experimental testing.


We tackled many community questions and got into the technical topics related to Gray Zone Warfare. Are you curious about RAM and VRAM leaks, news about drivers, server stability, or crashes? This is the stream for you.

Watch here:

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Catch the whole stream, including the gameplay segment where we answer even more questions here.

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Help Bring GZW to Your Language

Hello, GZW Community,


With the Winds of War update, we introduced our first wave of localization, bringing Gray Zone Warfare to players in: German, French, Brazilian Portuguese, Spanish, Italian, Polish, Czech, Turkish, Simplified Chinese, Korean, and Japanese.


Now, we’re ready to take the next step and invite you to be a part of it. We’re assembling a team of dedicated community members to help us translate Gray Zone Warfare into even more languages. If you’re passionate about making the game accessible to players in your region, we’d love your help.


If you're interested, fill out this form: https://forms.gle/yLSy4NXJbVT1oRxN9


If you'd like to help improve already existing translations, you can join the conversation in the localization-feedback section of our official Discord, or submit your suggestions through our support form.


Thank you for helping us bring Gray Zone Warfare to even more players around the world.

Every Move Matters,

MADFINGER Games Team


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Join Us Live for Patch News

Hello, GZW Community,

We’re hard at work addressing the issues you've reported and continuing to improve Gray Zone Warfare. Want the latest scoop on what’s been fixed, what’s new, and what’s coming next?

Join us this Thursday for a live stream with our Associate QA Lead, Jacek, who will walk you through the recent changes, including Patch 0.3.2.0, and answer your questions in real time.

We'll go live at 12 PM ET / 6 PM CEST on Twitch.

Whether you're curious about the latest fixes or want to see what's on the horizon, this is the stream you don’t want to miss.

See you there,
MADFINGER Games Team

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Patch 0.3.2.0 Now Live - Changelog

Hey, GZW Community,


Patch 0.3.2.0 is now live on the public branch. Download the update and dive in.


This Patch includes many improvements and fixes based on your feedback. Notable changes include the addition of illumination for selected reticles, the first iteration of contrast abuse countermeasures, further VRAM optimizations, vendor stock tweaks, and a fix for armor losing protection when equipping rigs.


We're genuinely grateful for your feedback from the Experimental Testing, which has confirmed that the fixes are working as intended. We are working on future patches and hotfixes as we speak, so stay tuned, and thank you for your support.


Changelog:


Notable Fixes/Improvements

  • The minimum contrast value has been adjusted to prevent exploits during nighttime gameplay


  • Equipping rigs no longer causes the vest armor to lose its protection value


  • Reduced restrictions on selected items in vendors' stocks:

    • Handshake: APVS7 (unlimited), APVS14, APVS31 (increased stock)


    • Vulture: Level 3 - Modded SVD (added)


    • Gunny: Level 3 - HPBT ammunition (unlimited)


    • Banshee: Level 1 - Whisper Blackout Ammo (unlimited), Blackout FMJ Ammo (stocked), 4.6x30 subsonic (unlimited), 4.6x30 FMJ (stocked); Level 2 - Blackout FMJ (unlimited); Level 3 - 4.6x30 Action (unlimited)

  • Added an option to enable/disable illumination on selected scopes with illuminated reticles:

    • Pilad Р2.5х24L Brevis Assault Scope


    • ACOG TA01NSN 4x32 Assault Scope


    • SpecterDR 1-4x Assault Scope


    • Vudu 1-6x24 FFP Rifle Scope


    • RAZOR 1-6x Rifle Scope


    • PSO-1 4x24, NPZ PSO 3-9x24


    • Viper PST Gen II 5-25x50 Rifle Scope

  • The effect of fog and raindrops on NVGs, scopes, and collimators was reduced to increase visibility


  • Conflict Zone diameter increased to 300 m


  • Quick Access Menu now correctly displays all available tactical devices


  • Vomiting no longer interrupts healing animations


  • Several types of client crashes


  • A minor VRAM usage optimization was implemented


AI

  • Fixed an issue where AI NPCs could occasionally overlap or walk on top of each other


  • AI NPCs no longer clip through ground or objects


  • Allied AI NPCs no longer appear in the air after the player captures a Combat Outpost


  • AI NPCs can no longer pass through a locked door in Ban Khampet


  • Fixed an issue causing fatal wounds of AI NPCs not to display correctly on the Looting Screen under certain circumstances


  • AI NPCs in the villas area of Midnight Sapphire no longer spawn equipped with SVDs


  • AI NPC spawn rates were slightly increased at smaller locations


  • AI NPCs no longer spawn in the locked room at Yacht Club in Tiger Bay


UI

  • Players no longer get "Task Completed" notification every time they log in


  • Fixed an issue where the mouse pointer displayed a rectangular shadow when hovering over certain Main Menu elements


  • XP bar now correctly fills only by the amount of XP awarded from completing a task, preventing overflow


  • Information about multiple wounds in the same location now displays correctly in the Health Screen


  • Number of charges on provisions and medical items now updates correctly in loot boxes when multiple players interact with them simultaneously


  • The prompt now displays the correct text when safely ending deployment in Combat Outposts


  • Hovering over the "Report" button on the death screen no longer displays an unintended square


  • Report button no longer greys out after a comment is entered, and the Report window is canceled


  • A dedicated icon for Tracking Tag in the context menu has been added


  • Fixed a typo in the Basic Equipment Repair Kit description


  • Small Suture Kit no longer appears overly zoomed in upon opening


  • Dragging a 3D object in the inventory no longer results in item names being displayed as "Text Block"


  • Scorpion Vz.61 can now be placed inside the buried containers


  • Players can now properly interact with objects while holding a grenade


  • Mortar strike line thickness now visually represents their levels


  • Death screen now displays correct information for deaths caused by radiation, falls, and explosions


  • Relocated the Maintenance timer to prevent obstruction of other Main Menu elements


  • Wiping a player's character now correctly removes vendor messages

Localization

  • Unsupported languages no longer appear as an option in the in-game language settings


  • Fixed a typo in the Czech localization of the Character Customization screen


  • The "End deployment outside of FOB" prompt is now localized for all supported languages


  • On/Off slider options in the "Game" tab of in-game settings are now localized


  • The word 'Crash' in the Feedback form is now localized properly


  • Custom server hints are now localized for all supported languages


  • The 'Faction signup bonus' text was adjusted in PT-BR


  • The format for prices over 1,000 USD in the vendor screen for Spanish localization

Graphics

  • The environment no longer disappears and re-renders after alt-tabbing when using DLSS or XeSS


  • Gray hair on low graphic presets no longer appears excessively shiny in the 3D character preview


  • Scoping in with a PSO while PVS-14 is active no longer produces a blurry background


  • Moon now displays proper textures in cloudy weather on low graphic settings


  • Raindrops no longer appear black on the night vision device lenses


  • Razor 1-6x red dot appears the same across all graphic settings


  • AI NPCs' flashlights are no longer passing through walls or objects


  • Flashlight illumination no longer disappears in third-person view when observing player movement


  • All weather presets now have correct lighting during nighttime


  • Overall ambient no longer appears too dark when Global Illumination is set to low


  • Adjusted night brightness on low graphic presets (in non-moonlit conditions)

Animations

  • Surkit animations were refined to have uniform length, and camera shake was reduced


  • AI ragdoll animations now start from the correct initial pose


  • Skorpion Vz. 61 magazine no longer displays incorrectly during weapon check or magazine check animations


  • The SKS magazine no longer clips through the weapon during the reload animation while crouching


  • The slide is now correctly pushed by the player's character during reload animations for the Glock 17 and Glock 17 Olive when in prone


  • Player character no longer twitches when switching between weapons in third-person and first-person view


  • Prone and sprint animations and their transitions now display correctly


  • Crouched movement initiation with rifles and pistols was tweaked to prevent camera and weapon glitching during micro-movements


  • Holding ADS no longer prevents interaction with doors

World

  • Supply Crates for use by community Game Masters during events have been added, allowing them to store and distribute loot


  • Many locations where player could get stuck have been fixed:

    • Between a box and wall in Pershing


    • Northwest of Gladius Combat Outpost


    • At three places near Spielberk Combat Outpost


    • Between rocks in the Refugee Camp


    • Between rocks near Tiger Bay Viewpoint


    • Between rocks near Echo 3 Landing Zone


    • In the waterfalls near Hunter's Paradise


    • On a bed in Kiu Vongsa Criminal Hideout


    • At two places near Siang Radio Station


    • At Trade Depot in Tiger Bay


    • On a table in Ban Pa


    • Near Resort Golf Course


    • Between rocks near Sawmill


    • Between rocks near Fanny Paradise


    • Near India 3 LZ


    • On a fence at Kiu Vongsa


    • On a chair in Town Hall"

  • Multiple floating and clipping objects have been fixed:

    • Various objects at Sunset Chalet


    • Various loot in Tiger Bay


    • A tree at the Atlas Combat Outpost


    • Car Engine in Blue Lagoon


    • Loot near the Military Base Control Tower in Fort Narith


    • Loot clipping through the barrel in Khonwan Village


    • Loot in the bathroom at Whitewater Villas (Midnight Sapphire)


    • Loot in Phousai Village


    • Loot in Chon Village


    • Loot near Nam Thaven


    • Loot in the Tiger Bay Mall


    • Loot in Xai Farms

  • Fixed incorrectly assigned material of:

    • A table in Fort Narith Headquarters


    • A Snack Kiosk

  • Fixed a hole in the terrain near Bearcat


  • Fixed the water texture incorrectly placed on the landscape near the November 2 Landing Zone


  • Grenades no longer bounce off an invisible collision at Hunter's Paradise Firing Lanes


  • Certain windows in the Terminal at Pha Lang Airfield and Midnight Sapphire are no longer bulletproof


  • Small Marketplace House Key now correctly spawns near Pha Lang Airfield


  • Improved key spawn for the Siang Radio Station Room


  • Helicopter can no longer fly through a tree on the way from the Landing Zone Kilo 1 to Mike 2


  • Missing street lamps are now properly placed in Tiger Bay and Military Base

Custom Servers

  • Players who are kicked from a custom server are not able to reconnect to the server


  • Custom server tooltips now display text correctly when hovered over


  • Custom Server management reliability was improved


  • Player no longer gets stuck in 'Starting server' state anymore after wiping and changing username


  • Option to enable/disable limited stock on custom servers


  • Combat outposts now correctly enter contested state on custom servers with disabled AI

Twitch Drops

  • Re-linking user's account through the Twitch platform now properly re-links it on the Twitch Drops campaign page


  • The Twitch Drops main menu button will now be hidden when no campaign is active


  • Undelivered Twitch Drops will now be processed more regularly, potentially decreasing the time taken to appear in the messenger

Strike Missions

  • Squad leaders now receive an error message when attempting to accept a Strike Mission while their squad member is dead


  • Task items connected to Strike Missions now properly disappear from the player's inventory after failing the tasks


  • Shimmer On The Surface RTT objectives are now completing in the correct order


Weapons and Ammunition

  • The appearance of the new AK Izhmash Bakelite 5.45 and 7.62 magazines now correctly reflects 100% durability


  • The crosshairs of ACOG and SpecterDR remain visible at all distances in third-person view


  • Fixed an issue where weapon part colors would shift based on viewing distance in the third-person view


  • Zeroing is now functional with default iron sights on M4 and AK weapons


  • Fixed the AKM Zhukov FDE Stock compatibility issue


  • M14x1to1228 adapter can no longer be obtained


  • Only one collimator can now be mounted on the Glock 17


  • Aimpoint T2 collimators now display the correct icon and description


  • Player is no longer able to use weapon parts that are being repaired.


  • Composition of M62 ammunition adjusted to reflect real-world behavior


  • Weapon collision boxes now update properly when the player switches weapons


  • Fixed an issue with the weapon remaining stuck in canted position after ending a session with canting enabled


Other fixes

  • Fixed an issue where the initial message from Handshake would appear twice after wiping a character


  • Vendor messages containing rewards are no longer duplicated


  • Fixed an issue affecting players with 50-series GPUs using DLSS FrameGen, where duplicated generated frames caused increasing input lag and choppiness


  • Items now stack up when picking them up from the ground


  • The Nuklear Energy Drink provision values now reflect the item size


  • Rain sounds now correctly play on the Vendor screen


  • An issue where the shooting sound effect would sometimes fail to play for each fired shot.


  • Civilian Medkits (HCKits) spawn rate was reduced


  • The objectives of the Snooper Task are now completing in the correct order


  • Miscellaneous items and keys are now properly taggable with Tracking Tags


If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare:


https://support.madfingergames.com/hc/en-us/requests/new



We're dedicated to improving Gray Zone Warfare with every step of this ongoing development, and we'll keep sharing updates as we go.


Thanks for being part of the Early Access journey.


Every Move Matters,

MADFINGER Games Team

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Partnership Forged: 1 Shot® Energy x MADFINGER Games

Hey everyone,

Our partnership with 1 Shot® Energy introduces Lychee Splash Energy Chews—a real-world boost developed for Gray Zone Warfare. Inspired by the game’s Southeast Asian setting, amid the dense jungles and fractured factions of Lamang, the chews feature lychee, a fruit native to the region, giving them a flavor grounded in the world of Lamang.

Pre-order Your Lychee Splash Loot Crate Here

From Your Loadout to Real Life
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This isn’t just about shared logos. It’s about delivering an edge—chews you can use IRL to stay sharp, just like you would in-game. Even a split-second edge can mean the difference between extraction and body bag, with base guards starting to stash 1 Shot® Energy Chews in their kits—an ultra-compact energy solution for long ops. Real focus. Real energy. On and off the battlefield.

From the Island to Your Inventory

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These chews aren’t just branded—they’re designed for the game. Already spotted across the island at FOBs and safe houses, packed with 75mg of caffeine and mission-critical nootropics, these tropical-flavored chews were designed for real-world stamina in high-risk zones. In update 0.4, they’ll gain even greater significance with potential in-game uses for stamina and recovery. No bottle. No crash. Just clean energy, ready when you are.

Limited Edition Loot Crates Available Now
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To kick things off, 1 Shot Energy® has deployed a limited run of Lychee Splash Loot Crates—an exclusive drop packed with early access to their new Lychee Splash Energy & Focus Chews, real-world inspired tactical gear built for serious operators, and more.

Pre-order Your Lychee Splash Loot Crate Here

Every Move Matters,

MADFINGER Games Team

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Gray Zone Warfare x Grunt Style Partnership + Giveaway

Attention, GZW Community,

We’ve teamed up with Grunt Style—a veteran-founded apparel brand that embodies grit, pride, and the warrior spirit—to drop something special: the official Gray Zone Warfare-themed T-shirt, made for those who know that every move matters.

This is more than just a shirt. It’s the start of something bigger.

The giveaway runs through June 19th, with a couple of winners receiving a Steam key for Gray Zone Warfare. More is on the way with Grunt Style as we move toward the next update. Stay sharp.

ENTER HERE

3a429038dc9838f01fe5bb4dd6cfe48facce4900.jpg
Snag the Gray Zone Warfare “Every Move Matters” T-Shirt NowDon't feel like waiting for the results?

Use code GZW25 for 25% off your order:

Grab The GZW T-Shirt HERE

Every Move Matters,
MADFINGER Games Team

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Patch 0.3.2.0 Live for Testing #2

615279bae75455ef7959ec3a69788a65351d08b3.jpg
Hey, GZW Community,

Following the initial round of testing for Patch 0.3.2.0, we’ve implemented several fixes based on your feedback and are now ready to test a new candidate build on the public-experimental branch.


Changelog for Testing #2:\[Fixed] An issue that prevented dragging weapons from the first row of the locker when clicking the last slot of the item

\[Fixed] Scope-related issues:


  • Vudu 1–6x24 scope crosshair is now visible at 1x magnification on all graphic settings


  • PSO 3–9x scope reticle no longer flickers when magnification is below 6.5x


  • PSO 3–9x scope reticle no longer appears distorted

STEPS FOR TESTING & FEEDBACK FORM:

https://forms.gle/QFciCWfZwBfFcd2U9
Please read the instructions carefully and fill it out once you are done with the playtest.

Even if you submitted the previous feedback form for testing #1, we encourage you to test and fill it out again for this version. Your input is invaluable in helping us move closer to release. Thank you!


Key fixes and additions of Patch 0.3.2.0:


  • Option to enable/disable illumination on selected scopes with illuminated reticles


  • Further VRAM optimizations


  • Equipping rigs no longer causes the vest armor to lose its protection value


  • Reduced restrictions on selected items in vendors' stocks


  • The effect of fog and rain drops on NVGs, scopes and collimators was reduced to increase visibility


  • Fix for the issue where the first time you access the Quick Access Menu, tactical devices appear empty with no items available


  • And many more

A full changelog will be shared alongside the official patch release.

If you’re interested in future testing opportunities, this is a great chance to get involved. We will always prioritize those who take part in 'smaller' tests and provide valuable feedback. Jump in, join the testing, and help us ensure a smooth and polished launch!


Available servers

  • EU West


  • US East


  • US West


Modes

  • Warfare (PvEvP)


  • Join Operations (PvE)

In this Experimental, you will have a specifically adjusted progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.


How to join?

  1. Go offline and online in Steam (via the Steam tab in the upper left corner).


  2. Right-click on Gray Zone Warfare and select "Properties."


  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server


  4. Update the game.

Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.


We appreciate your help and are grateful for your support!

MADFINGER Games Team

Continue reading...