Gray Zone Warfare

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Patch 0.2.2.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.2.0 is now live on the public branch. Download the update and dive in.

The patch introduces many changes, ranging from AI enhancements/fixes to FPS drops and plenty more.

Important adjustments and additions
  • Added the option to select the input device
  • Adjusted the AI NPC's respawn time in Fort Narith, Midnight Sapphire, and Tiger Bay from 30 to 45 minutes
  • Reworked reconnection handling to allow for more reliable reconnection to the correct server
Major bugfixes
  • Fixed multiple client and server crashes
  • Fixed an issue where the task Seeker of Change couldn't be finished if the player lost the collected sample
  • Fixed AI suddenly appearing in front of the player
  • Fixed an issue where the helmet would disappear if it were swapped with a hat that was placed in a pocket
  • Fixed a bug that caused radiation to build up even after leaving the affected area
  • Fixed a keybinding issue that prevented players from using a single keybind with all available options (press, hold, and double-tap)
  • Fixed an issue allowing players to sprint indefinitely while crouching
  • Fixed an issue that prevented players from looting their gear due to the items being used by another player
  • Fixed an issue where the helicopter marker and arrival time disappeared from the map, compass, and minimap
  • Fixed flickering of light fixtures during movement at night
  • Fixed a possible duplication exploit when reconnecting after a crash
  • Fixed an issue causing unintended game mode change from Joint Operations to Warfare when joining a squad
  • Fixed an issue causing AI NPCs to get stuck in stairs in the Town Hall
  • Fixed an issue that caused the player to get stuck in the air during a helicopter ride, and resulted in the player getting stuck in a seated position after landing
Other fixes
AI and NPC Fixes
  • Fixed broken AI animations holding weapons
  • Fixed an issue causing AI NPCs to sometimes walk backward when starting to walk
  • Fixed a rare issue causing AI NPCs to fixate on a player without moving or shooting
  • Fixed an issue causing the AI NPCs to spawn on rooftops of the Town Hall Nam Thaven and a storage building in Fort Narith
  • Fixed incorrect NavMesh around the gas station in the starter towns to prevent AI NPCs from entering unnatural locations
  • Improved AI NPC's rotation behavior to prevent unnatural movement during engagements
Animation and Emote Fixes
  • Fixed persistent flashlight effect during specific animations and emotes
  • Fixed a rare issue where characters could go out of sync under specific circumstances after exiting the coma
  • Reduced the excessive head bobbing while sprinting with the knife
  • Fixed a rare glitch in animation when switching between the primary and secondary weapons
  • Fixed a rare issue that caused players to shake after getting off the helicopter
Audio Fixes
  • Fixed a rare issue that caused the sound to cut out after a player joined the leader's squad
  • Fixed a voice-over line to include the radio effect
  • Tweaked the falloff of the starter town speaker volume when moving away from them
  • Fixed an issue that caused the game audio to disappear after relaunching the game after a crash
Environment and Lighting Fixes
  • Fixed a lighting issue in a bathroom in Nam Thaven
  • Fixed placement of several items in YBL-1
  • Fixed flickering door frame glass in Fort Narith barracks buildings
  • Fixed various clipping objects in the Sawmill area
  • Fixed various clipping objects in the area near the Ambushed UNRLA Convoy
  • Fixed an issue where the texture of wooden windows changed after opening them
  • Fixed placement of the mobile power generator at Fort Narith
  • Removed a broken lamp from a house in Tiger Bay
  • Fixed a hole in the ground in the starter town that rarely caused player characters to sink into the ground
  • Fixed a hole in the ground texture in front of the YBL-1 entrance
  • Fixed a lighting issue causing visible ghosting when standing against a wall near the Motel in Kiu Vongsa
  • Fixed the map sign for the LLA Outpost west of Midnight Sapphire
  • Fixed several locations where obstacles behind fences prevented players from vaulting over those fences
  • Added map exploration points for the task locations of the Rat's nest task
  • Added missing car parts to a vehicle in Fort Narith
  • Fixed a spot above the waterfall near Hunter's Paradise where players could get stuck
  • Fixed a spot near Ban Pa where players could get stuck
  • Fixed a spot near Tiger Bay where players could get stuck
  • Fixed a spot near Blue Lagoon where players could get stuck
  • Fixed a spot near Sawmill where players could get stuck
  • Fixed a spot between Blue Lagoon and Tiger Bay where players could get stuck
  • Fixed a spot in a valley near the Japanese bunker where players could get stuck
  • Fixed a spot in Pha Lang where players could get stuck
  • Fixed an issue causing NPCs from the Pha Lang airfield to spawn too close to Hunter's Paradise
  • Adjusted multiple levitating and clipping objects in the area around the Japanese bunker
  • Adjusted the levitating candles in Ban Pa
  • Fixed multiple misplaced loot spawn points in a restaurant in the starter towns
  • Fixed multiple misplaced loot spawn points in Tiger Bay
  • Fixed multiple misplaced loot spawn points at the firing lanes in Hunter's Paradise
  • Fixed multiple misplaced loot spawn points in YBL-1
Gameplay and Balance Fixes
  • Fixed an issue that allowed players to sell the task item for the task At Doom's Gate
  • Fixed an issue that allowed players to place valuable loot into wallets
  • Changed the ammo supplied in AK 5.56 magazines from Turncoat
Graphical and Texture Fixes
  • Fixed pixilated shadows in the item preview window for several items
  • Fixed the pistols in 3PV, which did not show as empty after emptying the magazine
  • Fixed the helicopter marker and the arrival time indicator, which sometimes disappeared from the map, compass, and mini map
  • Fixed choppy transition of the flashlight cone when observed from a longer distance
  • Fixed artifacts on glass in YBL-1
  • Fixed the quality of shadows on the large blood bag in the item detail window
  • Fixed an issue causing the laser not to be visible through water
  • Fixed an issue where the laser was blocked by an invisible collision when aimed at vegetation
  • Fixed an issue causing a flicker when enabling the laser for the first time
Inventory and Container Fixes
  • Fixed an issue that caused a critical failure error when selling weapons directly from a backpack
  • Fixed an issue causing a knife or grenade to remain in the hand after switching weapons while on the inventory screen
  • Fixed an issue causing containers to get stuck in a busy state when swapping them for another container, if it contained a task item
  • Fixed the wallet weight not updating after removing the money from it
Menu and UI Fixes
  • Fixed a rare issue causing the UI to become unresponsive when trying to end the deployment
  • Fixed a rare issue that caused the vendor reputation bar to show an incorrect animation
  • Unified the notification style for all notifications
  • Unified all tooltips to match the default theme
  • Improved the visual clarity of the main menu tooltip when hovering over the Shader compilation icon
  • Fixed a graphical artifact that appeared when hovering over specific menu elements
  • Fixed an issue that caused the faction and squad chats to duplicate after a server crash
Performance Fixes
  • Improved performance when using flashlights
  • Improved performance when the health screen is open
Task Fixes
  • Fixed the position of the cigar box related to the No Questions asked task
  • Adjusted the position of the suspicious box needed for Baked/Narcotic Bargain tasks to a more convenient location
  • Fixed an issue causing an incorrectly displayed error message that the required item is not in the player's container in the Hacker II task
Weapon and Attachment Fixes
  • Fixed the AKS-74U rear iron sights appearing during zeroing animation
  • Fixed an issue causing that the Shift grip couldn't be attached to FIREARMS XM7-15 with MLOK-9 rail on AR15
  • Fixed a bullet floating next to the SKS rifle when used by AI NPCs
  • Fixed an issue that caused the helmet icon to malfunction when an NVG mount was attached
  • Fixed the canting animation when using a large scope so as not to block the laser dot
  • Fixed the Colt 1911 safety switch, which moved after performing the weapon check action
Other
  • Fixed a rare issue that might cause the Mossberg 590 to reload infinitely
  • Fixed an issue causing the Pilad Brevis scope to spawn in the air
  • Fixed an issue causing the small surgery kit to spawn in the air
  • Fixed an issue preventing players from typing a 5-digit number when splitting dollars
  • Fixed a spot near the stream in Blue Lagoon where players could get stuck
  • Fixed a loot spawn point in the Tiger Bay mall where players were unable to pick up loot
  • Fixed an issue where players couldn't aim down sights when transitioning from crouch to stand or vice versa
  • Fixed various text errors, descriptions, and typos
  • Fixed an infinite loading screen when players connected to a server running under the maintenance mode
  • Players can no longer claim task rewards from chat outside of the base camp
  • Changed the naming for Recoil reduction to Muzzle Device Efficiency to clarify the stat
  • Change: If a player is kicked out for inactivity, the character remains in the game for the standard reconnection period. After the reconnection period expires, the character is removed and will respawn in the base camp the next time they connect
If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


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Patch 0.2.2.0 Live for Testing #2

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Hey, GZW Community,

Patch 0.2.2.0 is now live on the public-experimental branch for testing #2.

Thanks to your valuable feedback, we’ve identified and addressed several issues, while continuing to work on resolving others. Please help us test the patch again to ensure a smoother launch.

The patch brings many changes, ranging from AI enhancements/fixes to FPS drops and plenty more. The full changelog will be released when the patch goes live.

Crashes
This build addresses several crash types, including GPU-related and shader compilation crashes. Please help us test it and let us know if any issues persist.

Key Fixes
  • AI locking on players without shooting/moving
  • AI suddenly appearing in front of the player
  • Audio malfunction after relaunching
  • FPS drops when using flashlights
  • Seeker of Change task which couldn't be finished if the player lost the collected sample
  • Issue causing players to reconnect to a different server and result in an Online Persistence Error
  • Radiation rising even after leaving the affected area
  • Issue allowing players to sprint indefinitely, while crouching
  • Reduced excessive head bobbing while sprinting
STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/o4F7BELYT93JyhBp6
Please read the instructions carefully and fill it out once you are done with the playtest.

Available servers
  • EU West
  • US East
  • US West
Mode
  • Warfare (PvEvP)
In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!
MADFINGER Games Team

Continue reading...
 

Watch Community Stream #4 on VOD

Hello, everyone,

Catch the latest details about the upcoming patches 0.2.2.0 and 0.2.3.0, as well as insights into our plans for repairs—a highly requested feature from the community.

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Join our official Discord server & let us know your thoughts: https://discord.gg/grayzonewarfare

Stay tuned for the next Community Stream, where we’ll unveil exciting changes to the GZW roadmap.

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Catch the Latest Updates in Community Stream #4

Hello, GZW Community,

We'd like to invite you to our fourth Community Stream. Tune in this Thursday at 6 PM CET / 12 PM ET on Twitch.

Get the latest updates & watch as Corey (Devil Dog Gamer), a seasoned vet, guides the MFG team in mastering combat tactics in-game.

What to Expect
  • Patch 0.2.2.0 & Testing Info
  • Q&A
  • GZW Dev Event (Devil Dog's Boot Camp) – Find more details on our Discord server

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We look forward to seeing you during the upcoming stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team

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2024: A MAD Year for MADFINGER Games

Hello, GZW Community,

As we step into 2025, it’s the perfect time to reflect on the challenges we faced and the strides we made together over the past year. 2024 was a defining chapter for MADFINGER Games—a year of bold risks, hard-earned victories, and laying the foundation for a future we’re excited to build with you.

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The High-Stakes Gamble That Paid Off
At the beginning of 2024, we faced a daunting reality. MADFINGER Games was at a crossroads. With limited resources and almost no money left to cover salaries, everything depended on the success of one project: Gray Zone Warfare. We launched the game in Early Access on April 30 with everything on the line. The result exceeded our hopes: over 1 million units sold. This milestone secured our financial stability and the game’s future.

From a Rocky Launch to Great Progress
While the Early Access launch was a financial success, it was far from flawless. The game launched with its fair share of issues, and both players and developers were met with challenges. However, with the support and collaboration of our incredible community, we identified these problems and worked tirelessly to address them.

Since the release, we’ve fixed over 2,163 bugs and released 14 hotfixes and 3 patches, with more on the way. Alongside these fixes, we’ve implemented numerous quality-of-life improvements to enhance your experience. This hard work is reflected in the growing confidence of our players, as evidenced by our recent review score on Steam climbing from 68% to 75%.

Gray Zone Warfare earned a spot in Steam's Best of 2024, ranking among the Top Sellers, New Releases, and Most Played games. We are deeply grateful to our incredible players for making this achievement possible.

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Building a Stronger Team
The success of Gray Zone Warfare has allowed us to reinvest in our most valuable resource—our team. This year, we welcomed 31 new team members, bringing fresh perspectives and expertise. Their contributions are already making a difference, and you’ll see their impact in future updates and improvements.

We also had the incredible opportunity to attend some of the industry's biggest events: Gamescom, Game Access, TwitchCon San Diego, and TwitchCon Amsterdam. These gatherings allowed us to connect face-to-face with our community, fellow developers, and talented content creators. It was an unforgettable highlight of the year.

Connecting with the Community
One of our proudest achievements in 2024 was strengthening our bond with the Gray Zone Warfare community. We've worked hard to keep you informed and involved through live streams, Dev Events, and engaging across social media, Discord, and Steam. Your feedback has been invaluable, shaping the game in meaningful ways. We’re deeply committed to developing Gray Zone Warfare in partnership with you, the players.

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Looking Ahead
While Gray Zone Warfare is still in its pre-alpha stage, our vision for the game remains ambitious. We’re fully committed to realizing its full potential and delivering an experience that sets a new standard in our genre: an open-world extraction shooter.

In 2025, our efforts will remain focused on resolving current issues, optimizing performance, and enhancing stability, while rolling out two major updates. These updates will bring exciting additions, including expanded PvP content, more profound lore and storytelling, and the introduction of a dynamic weather system—just a glimpse of what’s to come. This is only the beginning, and we’re committed to pushing the boundaries of what Gray Zone Warfare can achieve. Stay tuned—more details about our roadmap will be shared in the coming weeks.

Join Us on This Journey
2024 has been a year of transformation for MADFINGER Games. From the uncertainty at the start of the year to the milestones we’ve achieved together, none of this would have been possible without the support and trust of our community.

We hope you’ll continue to join us on this journey as we move forward. Follow our channels to stay updated, share your thoughts, and help us shape the future of Gray Zone Warfare. Together, we’re building something extraordinary.

Thank you for an unforgettable year—see you in Lamang!

Every Move Matters,
MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Patch 0.2.2.0 Live for Testing

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Hey, GZW Community,

Patch 0.2.2.0 is now live on the public-experimental branch.

The patch brings many changes, ranging from AI enhancements/fixes to FPS drops and plenty more. The full changelog will be released when the patch goes live

Crashes
This build addresses several crash types, including GPU-related and shader compilation crashes. Please help us test it and let us know if any issues persist.

Key Fixes
  • AI floating in the air
  • AI locking on players without shooting/moving
  • AI suddenly appearing in front of the player
  • Being kicked from the server after reconnecting due to EAC errors
  • Textures failing to load properly
  • Audio malfunction after relaunching
  • FPS drops when using flashlights
  • Seeker of Change task which couldn't be finished if the player lost the collected sample
  • Issue causing players to reconnect to a different server and result in an Online Persistence Error
  • Radiation rising even after leaving the affected area
  • Issue allowing players to sprint indefinitely, while crouching
  • Reduced excessive head bobbing while sprinting
STEPS FOR TESTING & FEEDBACK FORM: https://forms.gle/MvS8HPYMYi8FNWVA6
Please read the instructions carefully and fill it out once you are done with the playtest.

Available servers
  • EU West
  • US East
  • US West
Mode
  • Warfare (PvEvP)
In this Experimental, you will have your live server progression, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.
Feel free to discuss in the experimental-chat channel on our Discord. Playtest will last for a few days.

We appreciate your help and are grateful for your support!
MADFINGER Games Team

Continue reading...
 

Leave Us a Review and Help Shape the Future of GZW

Hello, GZW Community,

Gray Zone Warfare recently received its first major update, Night Ops, transforming Lamang Island into a dynamic battlefield with a new day/night cycle and tactical gear. Players must adapt to an accelerated 2:1 day/night rhythm, using night vision goggles (NVGs), flashlights, and laser sights to navigate and strategize in the darkness, with each tool requiring skill to master. Since the update’s release, the game has also received five hotfixes, a patch, and recent AI improvements, which have been well-received by the community. Players can look forward to further improvements to the current version of the game in the upcoming year.

If you want to support the game’s development, please take a moment to share your experiences:

Leave a Review on Steam

Your feedback plays a vital role in shaping the future of Gray Zone Warfare. By sharing your thoughts, you’re not only supporting the dev team but also helping refine the experience for everyone in the community.

Encountered an issue or have additional feedback? Reach out to us directly:

Submit a Support Ticket

Gray Zone Warfare recently received its first major update, Night Ops, transforming Lamang Island into a dynamic battlefield with a new day/night cycle and tactical gear. Players must adapt to an accelerated 2:1 day/night rhythm, using night vision goggles (NVGs), flashlights, and laser sights to navigate and strategize in the darkness, with each tool requiring skill to master.

Since the update’s release, the game has also received five hotfixes, a patch, and recent AI improvements, which have been well-received by the community. You can look forward to further improvements to the current version of the game in the upcoming year.

Thank you for being an essential part of this journey. Your support and insights truly mean the world to us!

Every Review Matters,

MADFINGER Games Team

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Together We Made It: GZW Cracks Steam's Top 20 New Games of 2024

Hello, GZW Community,

We're happy to announce that Gray Zone Warfare, the first-of-its-kind seamless open-world extraction shooter, has been ranked among the Top 20 in Steam's Gross Revenue for 2024, according to the respected outlet The GameDiscoverCo.

We are incredibly thankful to the players who helped us to reach this achievement.

With over 1 million base game units sold and 1.5 million total units in less than a year since its Early Access launch on April 30th, the game proudly stands alongside industry giants. To celebrate this success, we have released a new gameplay trailer showcasing the recent major update, Night Ops.

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“It is a testament to the dedication of the Gray Zone Warfare community and the team's relentless effort. We are truly grateful for all the support, but we still have a long way to go, as the game is currently only 20% complete. The upcoming year, 2025, with two major updates and global localization, will be a significant step for Gray Zone Warfare.”

– Marek Rabas, CEO / Creative Director of MADFINGER Games

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Night Ops update & Recent Fixes

Gray Zone Warfare recently received its first major update, Night Ops, transforming Lamang Island into a dynamic battlefield with a new day/night cycle and tactical gear. Players must adapt to an accelerated 2:1 day/night rhythm, using night vision goggles (NVGs), flashlights, and laser sights to navigate and strategize in the darkness, with each tool requiring skill to master.

Since the update’s release, the game has also received five hotfixes, a patch, and recent AI improvements, which have been well-received by the community. You can look forward to further improvements to the current version of the game in the upcoming year.

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What's Next for GZW?

Hear directly from our CEO and Co-Founder, Marek Rabas, as he shares his vision for the future of Gray Zone Warfare, his thoughts on the game's progress, what’s coming in the near future and more. Watch here:

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Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Catch the GZW: Holiday Special 2024 Stream on VOD

Hello, GZW Community,

Join Marek Rabas (CEO & Creative Director) and Jakub Vamberský (Lead CM) as they break down the latest hotfixes and patches for Gray Zone Warfare and its first major update—Night Ops. You’ll also get a sneak peek at what’s coming in 2025 and answers to the community’s most burning questions.

Dev Event footage will be released on our YouTube channel at a thematically appropriate time.

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If you haven’t already, check out the Night Ops Launch Trailer here.

Stay tuned for more updates from Lamang!

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

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Join the Holiday Community Stream to Discover GZW's Future

Hello, GZW Community,

We'd like to invite you to our Holiday Community Stream. Tune in this Tuesday at 6 PM CET / 12 PM ET on Twitch.

Our special guest for this stream is Marek Rabas, the CEO of MADFINGER Games and Creative Director of Gray Zone Warfare. He’ll join us to discuss the recent improvements and share our plans for GZW in the coming year.

Don’t miss this chance to connect with the dev team, learn more about the Night Ops update, and join in the fun.

What to Expect
  • Overview of the recent improvements
  • Plans for 2025
  • Q&A
  • GZW Dev Event (PvE) – Find more details on our Discord server.

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Highlights: Second Community Stream

Missed the second Dev Event (PvE)? Watch the highlights here:

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We look forward to seeing you during the upcoming stream and hearing your thoughts.

Stay tuned,

MADFINGER Games Team

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Hotfix 0.2.1.1 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.2.1.1 is now live on the public branch.

Changelog
Fixes:
  • Resolved an issue where AI occasionally couldn’t shoot after moving in combat.
  • Fixed an issue causing AI to spin unnecessarily during engagements.
  • Addressed several bugs where AI could get stuck in various situations.

Balancing & Enhancements:
  • Adjusted AI perception: Increased the delay between detecting a target and fully recognizing it to improve balance and stealth mechanics.
  • Overhauled AI aiming and rotation behavior for smoother and more realistic responses.
  • AI can now toggle its flashlight during movement without pausing for a separate action.
AI new abilities:
  • Tactical Awareness: If an enemy (player) is no longer visible, AI will now assess potential entry point rather than focusing solely on the last known position.
  • Base Alert Behavior: Upon being alerted, AI will check potential entry point if the target is not visible.
  • Search Behavior: During a search, AI now intelligently investigates possible entry point rather than fixating on the last known location.
  • Reloading Logic: AI will only retreat to cover for reloading if the cover is within 6 meters. Otherwise, it will reload in place.
  • Combat Movement: AI avoids moving to locations behind closed doors unless attempting to hide.

Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Patch 0.2.1.0 Now Live - Changelog

Hey, GZW Community,

Patch 0.2.1.0 is now live on the public branch. Download the update and dive in.

This patch introduces over 100 changes, both big and small. Here’s a rundown of the main changes:

Important: FSR Frame generation re-enabled for Nvidia graphics cards.

Fixes
  • Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
  • The Colt 1911 muzzle brake is now attached correctly to the slide
  • Squad chat sometimes failing to work after joining a server
  • Duplicate voice audio when squad mates are near each other
  • Flickering lights inside buildings
  • Players being unable to join the squad leader's server under specific circumstances
  • Squad invitations sometimes failing to create a squad
  • Missing error message indicating why players cannot join their squadmate's server
  • Doors incorrectly shown as closed due to a server desync
  • Various spots on the map where players could get stuck
  • Rare issue where a player is blocked from interactions after being revived
  • Rare issue where a player is displayed in 3PV without a weapon model
  • Loud sound or loss of audio when other players are connecting or disconnecting from voice chat
  • Jittering of players in a coma if they entered it with NVGs equipped
  • Glass on cars in the starting towns and Fort Narith are no longer bulletproof
  • Task objectives overflowing to the task reward section
  • Aggressor counter formatting
  • Hidden compass no longer reappears after using the quick action menu
  • Connection of lights to switches and fuse boxes in several locations
  • Rare issue where a player appears to stutter after being revived
  • Glasses are no longer visible in dark areas
  • Reticles rendering when the scope is canted
  • Left hand deformation when opening the menu while wading
  • Excessive leg movement of AI NPCs when moving and shooting
  • Blurry vision during free look when looking around when in ADS
  • Twitching animation of AI NPCs when aiming at a player
  • Weight of the NcStar Compact Green Laser
  • Various typos and other text errors
  • Severe Radiation is now correctly displayed as the cause of death
  • Zeroing on MP5 with the default iron sights
  • Stretched landscape near the fishing hut
  • Incorrect helicopter timer on the minimap when the heli is waiting for players
  • Generic items are no longer spawning on top of task items
  • The Leave No Man Behind task can no longer be completed from behind a wall
  • The laptop in the task Business or Pleasure is now turned ON
  • Water no longer clips through the fountain walls in Midnight Sapphire
  • The position of several loot spawn points that were blocked by a collision
  • Squad status now updates when the player enters a squad in the main menu
  • Several lamps that were not interactive
  • Players can no longer vault through a wall at the fortified villa in the starter towns
  • Missing collision for flower pots in the starter town
  • Removed unintended interaction pop-up at the altar in Ban Pa
  • Phone no longer flies away from the character's hands when players close the menu and start sprinting
  • The twitchy transition between the idle pose and ADS pose
  • Conditions for the backup package to include the value of NVGs
  • A visual defect on the Vudu 1-6x scope when suppressed
  • Missing notification that Banshee was unlocked in the task rewards screen
  • Sound suppression when standing in a door frame in the Hunter's Paradise
  • Missing collision to window blinds in a house near the Town hall
  • Curtain material in Midnight Sapphire Hotel
  • Missing collisions to tree branches of specific trees
  • The voice chat ban now applies correctly even in squad voice chat
Improvements
  • Visibility of EXPS3 sight when used with NVGs
  • Heli widget readability and syncing with the map timer
  • Players can now see heli passengers on flying helis after joining a server
  • Compatible ammo is now highlighted when selecting a weapon in the vendor trade window
  • Stackable items (money, ammo) are now stacked when moved using quick equip (Ctrl + click)
  • All tooltips now visually match
  • Server shutdown notification is now displayed on top of the screen
  • Tactical devices obtained as edition rewards now have a pre-selected mode and can be turned on immediately after attaching
Other changes
  • Flashlights on AI NPCs now turn off after death
  • Players can now attach a Klesch 1 flashlight on the side rails
  • Task item for the tasks Celebrity Crash/Dirt Digger now spawns without time limitations
  • NVG size now scales appropriately with high FOV settings
  • Lowered the sounds of bushes when players pass through them
  • Fuel trucks cannot be climbed on anymore
  • "Close" can no longer be remapped from the Esc key

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

We’re committed to continually enhancing the Gray Zone Warfare experience and will keep working to improve the game. Development updates will be shared along the way, so stay tuned. Thank you for being part of this Early Access journey with us!

Every Move Matters,
MADFINGER Games Team


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Patch 0.2.1.0 Live for Testing

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Hey, GZW Community,

Patch 0.2.1.0 is now live on the public-experimental branch. Public-experimental is open to everyone who owns Gray Zone Warfare, and its purpose is mass-testing bug fixes during an Update's lifecycle.

The patch features over one hundred changes, both big and small. Here’s a preview of some of the most exciting ones. The full changelog will be released when the patch goes live.

Key Fixes:
  • FSR 3.1 Frame Gen on Nvidia GPUs Now Enabled
  • Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
  • Several client crashes, including the crash with the error message GameThread timed out waiting for RenderThread after 120.00 secs
  • Doors incorrectly shown as closed when another player opened them
  • Flickering lights inside buildings
  • Players unable to join the squad leader's server under specific circumstances
  • Squad chat sometimes failing to work after joining a server
  • Squad invitations sometimes failing to create a squad
  • Duplicate voice audio when squad mates are near each other
  • Loud sound or loss of audio when other players are connecting or disconnecting from voice chat
You can find the specific steps for testing in the following FEEDBACK FORM. Please read the instructions carefully and fill it out once you are done with the playtest.

Useful information:
Available servers:
  • EU West
  • US East
  • US West
Mode:
  • Warfare (PvEvP)
In this Public Experimental, you will have your live server progression from this Wednesday, however, your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the game settings.

How do you join the public-experimental branch?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.
The Public Experimental servers will be open for a few days.

We appreciate your help and are grateful for your patience and support as we work on delivering you our vision for Gray Zone Warfare.

Every Move Matters,
MADFINGER Games Team


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Hotfix 0.2.0.5 Now Live - Changelog

Hey, GZW Community,

Hotfix 0.2.0.5 is now live on the public branch.

Changelog

[FIXED] Bodies no longer disappear under certain circumstances
[FIXED] Vendors can no longer be locked by decreasing reputation
[IMPROVED] Hit registration on distant AI NPCs
[IMPROVED] Server logic to improve spongy, slow-reacting AI NPCs
[IMPROVED] Server reconnection logic after crashing

Update Now

The new version of Gray Zone Warfare is now available! If the update option doesn’t appear, restart Steam.

To all the currently deployed PMCs: Return to your FOBs and end expeditions safely to secure progress before updating.

Servers running version 0.2.0.4 will shut down at 04:00 AM ET/10:00 AM CET, after which you will be kicked if you do not update your game version.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,

MADFINGER Games Team

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Hotfix 0.2.0.4 Now Live - Changelog

Hey everyone,

Hotfix 0.2.0.4 is now live on the public branch.

Changelog

[ADJUSTED] Conditions for boss respawns against long respawn times
[FIXED] Certain AI spawn attempts causing server crashes
[FIXED] AI NPCs occasionally dashing between locations
[REDUCED] AI moving between two vertical locations as if by teleporting

Update Now

There is no server maintenance. All PMCs are advised to return to their FOBs and safely end expeditions to secure progress and update to the latest version (restart Steam if you don't see an Update option).

Servers running version 0.2.0.2 will shut down at 09:00 AM ET/3:00 PM CET.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new


Every Move Matters,

MADFINGER Games Team

a50ae02054e28cf70cfd271f01d5b0fa0460bb31.png


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Hotfix 0.2.0.3 Now Live - Changelog

Hey, everyone,


The second Hotfix of the day is here. Hotfix 0.2.0.3 is now live on the public branch.

Changelog:

[ADJUSTED] Conditions for boss respawns to prevent long respawn times
[FIXED] Occasional erratic AI movement where IA NPCs were dashing between locations
[FIXED] AI moving between two vertical locations as if by teleporting


Update Now

There is no server maintenance. All PMCs are advised to return to their FOBs and safely end expeditions to secure progress and update to the latest version (restart Steam if you don't see an Update option).

Servers running version 0.2.0.2 will shut down in approximately one hour.

We appreciate your support and feedback.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,

MADFINGER Games Team

98a68276ec5e60c3072e685122006bf583d75bde.jpg


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Hotfix 0.2.0.2 Now Live - Changelog

Hey, everyone,

We have just released Hotfix 0.2.0.2 to the public branch.

Changelog:

[FIXED] Server crash when handing in multiple items to the vendor
[FIXED] Crash related to messenger channel creation
[FIXED] Scope zeroing bug, which caused zeroing values to be reset after ADSing
[ADJUSTED] Accuracy of AI NPCs at long distances
[ADJUSTED] Reaction times of AI NPCs
[ADJUSTED] AI NPC Difficulty in the Starter Towns (Onboarding Areas) Reduced

Note: The AI difficulty in the starter towns has been reduced to better align with their role as onboarding areas. This change helps new players learn the mechanics more easily and allows returning players to progress through these areas more quickly after the wipe.

Update Now
There is no server maintenance. We ask all PMCs to return to their FOB, end their expedition safely to save their progress and download the update now.

We’re also planning to release another hotfix soon. No ETA yet, stay tuned!

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare: https://support.madfingergames.com/hc/en-us/requests/new

Every Move Matters,

MADFINGER Games Team

5e159e81686a09cc89fd06e2ea97e5e214dc705a.jpg


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Hotfix 0.2.0.2 Live for Testing

d88cec34b94cb8df3bf03c4d8d1019d4bc498d0d.jpg


Hello, everyone,

Hotfix 0.2.0.2 is now live on the public-experimental branch.

Public-experimental is open to everyone who owns Gray Zone Warfare, and its purpose is mass-testing bug fixes during an Update's lifecycle.

Hotfix 0.2.0.2 Key Changes:
  • AI Improvements: AI Aim and Aggro Rebalancing
  • AI Tweaks in Starter Towns: The AI difficulty in the starter towns has been reduced to better align with their role as onboarding areas. This change helps new players learn the mechanics more easily and allows returning players to progress through these areas more quickly after the wipe.
  • Accuracy fix for players: Zeroing should work correctly after switching it and ADSing again.
  • UI crash fix: Messenger should no longer cause Network issues.
You can find the specific steps for testing in the following FEEDBACK FORM. Please read the instructions carefully and fill it out once you are done with the playtest.

>> LINK TO THE FEEDBACK FORM div>


Useful information:
Available servers:
  • EU West
  • US East
  • US West
Mode:
  • Warfare (PvEvP)
In this Public Experimental, you will not have your live server progression, and your live progression WILL NOT BE AFFECTED by playing in the experimental.

If you encounter a crash, please turn on GPU Debugging in the games settings.

How do you join the public-experimental branch?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server
  4. Update the game.
The playtest will run throughout the weekend. We appreciate your help and support!

Every Move Matters,
MADFINGER Games Team

Continue reading...
 

Hotfix 0.2.0.1 Now Live - Changelog

Hey, everyone,

We’ve just released Hotfix 0.2.0.1 to the public branch, addressing task reward duplication issues.

Changelog

[FIXED] Task reward duplication under specific circumstances
[FIXED] Server crash caused by task reward duplication

Update Now
There is no server maintenance. We ask all PMCs to return to their FOB, end their expedition safely to save their progress and download the update now.

We’re also planning to release another hotfix for testing on the experimental branch. No ETA yet; we’ll keep you posted.

If you encounter any further issues, please report them to our Customer Care. Your bug reports and feedback are invaluable in helping us improve Gray Zone Warfare.

Thank you for your continued support!

Every Move Matters,

MADFINGER Games Team

c05f14ec2f082db59f0665c5d21bf7c1c26642b5.jpg


Continue reading...