Gray Zone Warfare

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Watch the GZW: Operational Improvements & Feature Enhancements Livestream on VOD

Hello, everyone,

Watch our latest stream, where we unveiled the Operational Improvements and Feature Enhancements coming to Gray Zone Warfare in the Night Ops update and answered many community questions.

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For an in-depth look at the improvements, don’t miss Devlog #5 Part 1—read it here.

Stay tuned for Part 2 of the Devlog, and let us know what you think!

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

GZW Hotfix 0.1.2.3 Live for Testing

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Hey, Everyone,

We’ve identified the potential cause for more than half of our GPU CRASHES. (However, there is still one more issue with upscaling causing crashes, namely while ADSing with a magnification scope.)

We would like to ask you for help once again. We need to test this change with as many different PC set ups as possible.

If you experience GPU CRASHES on live servers, please go to the experimental branch and try switching from FSR to a different upscaling method to see if you experience fewer crashes.

Note: Your performance may also be affected by this Hotfix.

Available servers:
  • EU West
  • US East
  • US West
Modes:
  • Warfare (PvEvP)
  • Joint Operations (PvE)

There are no reprosteps this time. Please play the game as intended, try to visit as many locations as possible.

We kindly ask you to SUBMIT YOUR FINDINGS IN THE FOLLOWING FORM: https://forms.gle/k3WCqVZ7Poie5x1k9

How To Participate In Testing?
  1. Go offline and online on Steam (via the Steam tab in the upper left corner).
  2. Right-click on Gray Zone Warfare and select "Properties."
  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental."
  4. Update the game.

The playtest will run throughout the weekend. We appreciate your help and support!

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Devlog #5: GZW Operational Improvements & Feature Enhancements - Part 1

Hello, Gray Zone Warfare Community,

Our first major update focuses on delivering key quality-of-life improvements and new features to elevate your entire Gray Zone Warfare experience. We know there’s still work to be done, and we’re committed to responding to your feedback to make GZW the best it can be. Our mission is to build a dynamic, evolving environment that challenges players, keeps the gameplay fresh, and deepens the lore and tactical complexity that define the game. Night Ops marks the beginning of this evolution, enhancing many aspects of the game to make encounters more intense, decisions more impactful, and gameplay more rewarding.

This is just the start—stay tuned as we dive deeper into the essential quality-of-life changes and long-awaited features in Night Ops. Part 2 will highlight even more of your feedback-driven enhancements, showing our dedication to improving GZW and giving you even more reasons to return to Lamang.

REFINED HELICOPTER MECHANICS FOR FASTER, SMOOTHER TRAVELING

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Helicopter mechanics have been overhauled to streamline your travel experience across Lamang Island. Little Birds now spawn and despawn closer to the map’s edge, reducing the time you spend waiting for transport. Instead of originating from distant FOBs, helicopters now start their journey from off-map locations to the closest LZs, slashing transit times and getting you into the action or back to the FOB faster. We’ve also repositioned some of the old LZs to optimize your travel routes and added even more LZs to help mitigate LZ camping.

Additionally, we’ve optimized their flight paths by adjusting speeds and introducing new splines that provide more efficient and direct routes. These refined flight paths mean helicopters will travel quicker and more predictably between locations, allowing for smoother transitions and better overall mission pacing. To help you plan your moves more effectively, a new widget has been introduced that tracks flight times, giving you a clearer understanding of helicopter arrival and departure schedules. We've also added a headset-off toggle for better in-game communication control. These changes make aerial transport more responsive, cutting down delays and keeping you focused on the task at hand.

HUNT FOR RARE, HIGH-VALUE LOOT

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High-value loot that promises to elevate your tactical options and extend your adventures across Lamang Island. These coveted items won’t be easy to find, pushing you to explore deeper, venture further, and hunt for these rarities even after you’ve completed your tasks. With the stakes high, you'll need to move these valuable finds quickly to your locker—losing them is not in the plans for your PMC. These additions will provide more variety and depth to your gameplay and enhance the urgency and excitement of your loot runs. The quest for these rare items ensures that every exploration is filled with purpose, allowing you to experiment with different strategies and make the most of your hard-earned discoveries.

FIND ESSENTIAL KEYS QUICKER

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Key spawns have been significantly improved: essential keys will now appear in logical and contextually relevant locations, making them easier to find and less reliant on a random fallen enemy. This change helps optimize your gameplay by reducing time spent searching and ensuring that you can focus more on your assigned tasks. With these improvements, your missions will be more smooth and engaging, allowing for smoother progression through tasks and a more immersive experience as you uncover the deeper layers of Lamang Island’s narrative.

EXPEDITE YOUR LOOTING: GRAB GEAR QUICKLY & STAY IN THE ACTION

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In Gray Zone Warfare, the looting process has been improved to enhance your tactical efficiency and gameplay experience. You can now directly loot backpacks, rigs, and containers from the ground, eliminating the need for cumbersome interactions and reducing time spent searching through inventory screens. This improvement allows you to quickly and seamlessly gather essential gear and resources during the heat of battle or while scavenging the environment, keeping the action fluid and minimizing downtime. By simplifying the looting process, you can focus more on strategic decisions and less on managing inventory, leading to a more immersive and responsive gameplay experience.

INSPECT INJURIES & ASSESS GEAR

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Looting bodies have been enhanced to deepen your tactical interactions and strategic opportunities. You can now view the injuries of dead players, gaining insights into the nature of their demise and identifying injuries on their bodies. Additionally, you have the ability to check the inventory of comatose players, allowing you to use their items to attempt a rescue or gain valuable resources. These improvements not only enrich your tactical decision-making by providing more context about fallen enemies but also introduce new gameplay strategies, such as using captured items for life-saving interventions.

BULLET TRAJECTORIES: SEE EXACTLY HOW YOU GOT HIT

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The updated health and death screen now displays bullet trajectories, showing exactly where shots hit you and the path they traveled—whether from other players or AI enemies. This feature provides a clear breakdown of shot origins and impact points, assuring you of the exact way you were damaged. By visualizing bullet paths, you gain a better understanding of enemy positions and attack angles, allowing you to adjust your tactics, avoid repeat mistakes, and improve your overall situational awareness on Lamang Island.

ENHANCE YOUR MISSION STRATEGY

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Tasks in Gray Zone Warfare are getting a revamp with new additions and storyline tweaks, enriching your overall mission experience. Essential items may now be relocated, and with the introduction of nighttime play, you can choose to tackle tasks under the cover of darkness for added challenge and tactical planning. We’re also introducing over 20 new tasks, some specifically designed for the night, allowing you to explore different aspects of the game and adapt your approach based on the time of day.

New quest icons help you quickly identify and prioritize tasks, improving navigation, planning, and decision-making. They also highlight required items and potential consequences, enhancing your strategy and resource management. You’ll also have the option to hand over items from your stash, improving resource management and flexibility. However, be mindful of the new negative consequences for failed decision-making quests, including potential reputation loss, which adds a layer of risk and impact to your choices. These changes not only add variety but also deepen your engagement by offering fresh, contextually relevant missions that align with the evolving gameplay and storyline.

ELEVATE TEAM COMMS WITH NEW EMOTES & FACTION MESSAGING

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Teamwork and communication are crucial for surviving the challenges of Lamang Island. To bolster your coordination, we’re introducing new emotes and a faction messenger system. The new emotes facilitate quick, expressive communication and enhance social interaction, allowing players to signal intentions or express themselves without needing to type out messages. The faction messenger enhances team communication, enabling you to request support, alert others of heavy PvP battles, and coordinate more effectively. These enhancements will help ensure that you and your squad stay in sync, make swift decisions, and improve overall mission success, also benefiting players who prefer not to use voice chat and creating a more cohesive and efficient gameplay experience.

Emotes are currently focused more on social aspects, including basic signals and a sitting pose. Tactical communication signals are planned for future updates.

IDENTIFY & COORDINATE

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Speaking of teamwork, visual faction identification is crucial for effective tactical coordination. To improve this, each PMC will now display distinct shoulder patches representing their faction. This feature not only helps you quickly identify allies and enemies, reducing accidental teamkilling, but also preserves the gritty, immersive combat experience that defines Gray Zone Warfare. By making faction affiliations more apparent, it will foster clearer communication and teamwork, leading to a more cohesive and focused combat experience.

NEW REPORTING & SOCIAL INTERACTION FEATURES

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We’re finally introducing an in-game reporting system and an improved social interactions UI, both designed to foster a safer and more positive environment for all players. The new reporting system allows you to easily flag disruptive behavior, ensuring swift action to protect the integrity of the game and the community. Alongside this, the revamped social interactions UI simplifies how you manage and navigate your in-game relationships—whether friends, allies, or rivals—making it easier to collaborate, form strategies, and stay connected. These updates are aimed at enhancing not just gameplay, but the overall experience of playing in a cooperative and respectful space.

NEW FEATURES FOR PRECISION & CONTROL

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You’ll now have the ability to hold weapons without a magazine, allowing you to use the last bullet in the chamber or pick up weapons dropped without magazines, adding more versatility to your tactical options and enhancing your ability to fight for survival.

Additional updates include diagonal sprinting for enhanced movement flexibility and toggle options that offer improved control during high-intensity situations. These enhancements are designed to give you more precise control and adaptability in the heat of battle, making your gameplay experience smoother and more responsive.

EXPAND YOUR LOCKER

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As you progress and complete more tasks, you’ll have the chance to expand your locker capacity, allowing you to store more loot and gear. This upgrade helps you stay organized and makes each return to base more rewarding.

Note: This expansion will match the space provided by DLCs, not add extra. For instance, if you own the Tactical DLC, which provides +10 locker lines, you’ll unlock the additional +10 lines at rank 30, not rank 20. We do not plan to exceed the space provided by the supporter edition.

EXPLORE A RICHER LAMANG WITH NEW ENVIRONMENTAL POINTS

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Lamang Island will receive new environmental points for richer exploration and richer lore, deepening your understanding of the world’s history. Although the map size remains the same at 42km², we’re increasing its density: you'll encounter more locations, more loot, additional enemy AI, and more detailed environmental storytelling throughout the existing locations. This means a richer and more immersive experience as you delve into the tales of Lamang Island.

GEAR UP FOR PART 2

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Night Ops is all about enhancing your experience and ensuring that every moment in Gray Zone Warfare is more engaging and rewarding. With the introduction of new features and improvements, we aim to make your time on Lamang Island more dynamic, strategic, and immersive. From streamlined travel and enhanced looting to improved communication and expanded weaponry, every change is designed with your gameplay in mind. Stay tuned for Part 2 of our devlog series as we dive deeper into quality-of-life changes and features, continuing our commitment to improving Gray Zone Warfare and giving you even more reasons to return to Lamang Island.

FPS CRASH ASKS THE TOUGH QUESTIONS

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FPS Crash tackles the tough questions and dives into the hot topics of the Night Ops update with Lead Designer Adam. Get behind-the-scenes insights into game development and learn how your favorite features are created.

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Continue reading...
 

Tune into the GZW: Operational Improvements & Feature Enhancements Livestream

Hello, everyone,

Join us on Twitch this Thursday as we introduce Operational Improvements & Feature Enhancements coming to Gray Zone Warfare with Night Ops update and answer your questions.

While we'll dive deeper into the day/night cycle and exciting new content in the near future, this stream will focus on much-needed quality-of-life improvements and key features arriving with our first major update. This is part 1 of 2, and we’ll explore even more enhancements for our next devlog and stream as we continue to progress in the development of Night Ops.

Join us on Thursday, Sept 26th, 1 PM ET/7 PM CET on Twitch: https://twitch.tv/madfingergames

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We're committed to keeping the community updated right up to the launch of our first major update and beyond. Stay tuned for more info.

Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Watch the Gray Zone Warfare: Future in Focus stream on VOD

Hello, Everyone,

Did you miss the Future in Focus stream with our CEO & Creative Director, Marek Rabas? Catch up on the community’s top questions—watch the VOD here:

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During the stream, Mara discussed the Gray Zone Warfare Roadmap we recently unveiled and shared his vision for the game. You can check out the roadmap here.

We’re committed to keeping the community updated as we approach the launch of our first major update—and beyond. If you missed last week's Night Ops presentation, you can catch the VOD here.

Stay tuned for upcoming devlogs, posts, and streams as we reveal even more. Let us know what you think!

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Important links:
Discord
X/Twitter
Facebook
Instagram
YouTube
TikTok
Reddit

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Gray Zone Warfare: Roadmap Reveal

Hello, GZW community,

We are developing Gray Zone Warfare with a single belief: we love delivering fun and memorable experiences for gamers, with gamers. Whether by listening to players' feedback or having a clear vision for the project's future, we are committed to pushing limits with you. Every major update, patch, or hotfix is a step – bigger or smaller – toward creating the ultimate tactical shooter. For the past months, we have heavily focused on the roadmap, giving you now a first glimpse of the future and exciting new experiences to look for in Lamang, where Every Move Matters.

*** Please note that the Roadmap is a work in progress and may be subject to change as development and community feedback evolves. ***

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Own the Night Ops
[Fall 2024]

As darkness falls, the island offers new challenges, opportunities, and tactics.

Mastering both day and night operations, equipped with advanced gear, adds depth and excitement to every session, ensuring a continually rewarding experience in a constantly changing environment. Night Ops enhances this with immersive Night Vision mechanics and new Environmental Points, while daytime missions feature revamped tasks and quality-of-life improvements. Equip advanced gear like flashlights, lasers, and cutting-edge night vision technology to master both day and night operations. Adapt to tactical challenges and advanced enemy behaviors to thrive in a constantly evolving, hostile environment.

Uncover the Dark Revelations
[Spring 2025]

Rain and storms unearth new depths to the story of Lamang.

Immersion lies at the heart of Gray Zone Warfare. Surrounded by rain and the resonating whispers of the past, your connection to the island deepens, intensifying the atmosphere of this desolated Southeast Asian paradise. Each step you take will bring you closer to uncovering the island’s dark revelations and the events that shaped its current state, enhancing your engagement and making every discovery more impactful. With every new location, environmental detail, and storyline element, Lamang Island becomes increasingly vivid and captivating, drawing you deeper into the mystery of the events that unfolded before the PMCs arrived.

Rise as an Elite Operator
[Fall 2025]

Prove yourself, improve, and seize strategic ground.

Elite PMCs thrive on skill, precision, and the pursuit of mastery. Sharpen your abilities through tactical maneuvers, earn certifications that reflect your expertise, and prove your worth on the battlefield. Every decision you make, whether it’s precision sniping from a distance or charging in with close-quarters combat, hones your craft and strengthens your status. Additionally, camps will attract attention, leading to increased conflict between PMCs and heightening the stakes of every battle. Be mindful that seizing a camp comes with the risk of needing to defend it against rival factions.

Forge the Tools for Battle
[Spring 2026]

Gather, adapt, create, prevail.

Crafting becomes a cornerstone of survival in this unforgiving landscape. Success hinges on your ability to gather resources, refine your crafting techniques, and forge the tools essential for overcoming challenges. Each crafted item will enhance your capabilities and open up new tactical possibilities. Mastering these skills will not only boost your survival but also grant you a combat advantage, ensuring you are well-equipped to face the trials ahead. Your adaptability and resourcefulness are your greatest assets in this evolving battleground.

Strike From the Shadows
[Fall 2026]

Master the art of silent and deadly warfare.

In this update, stealth and precision become crucial as you navigate missions that demand a delicate touch or face high-stakes challenges. Victory often hinges on your ability to operate covertly and strike with deadly accuracy. Enhance your skills in stealth tactics and tactical maneuvers to gain a decisive advantage and outmaneuver your enemies. Perfecting these skills will enable you to achieve your objectives efficiently and silently, ensuring you maintain the advantage in even the most intense situations.

Engage in Rising Tensions
[Spring 2027]

The balance of power is fragile and easily disrupted.

In the face of rising tensions on Lamang Island, the balance of power is delicate and easily disrupted. Your faction’s success hinges on mastering the art of influence and control. Strengthen your position, outmaneuver rivals, and disrupt their plans to gain the upper hand. These tactics will sharpen your tactical skills and help shift the balance of power in your favor, securing dominance in this high-stakes environment. Your ability to navigate and impact the factional landscape will be crucial in achieving victory and shaping the ongoing struggle for supremacy.

Battle Over Ground Zero

Your ultimate mission is to navigate the complexities of Lamang Island and uncover the perilous Ground Zero. This epic finale is the culmination of all lore and PMC activities, where every move, battle, and secrets converge. Ground Zero isn't just a destination—it's the climax of a journey shaped by every faction's efforts and the mysteries you’ve uncovered along the way. Conquering Ground Zero will test all your skills and strategies, offering a profound and rewarding conclusion to your adventures on Lamang Island.

Beyond the Future

Gray Zone Warfare is just beginning to unfold, offering a tantalizing glimpse into its mysterious and dangerous world. With only 20% of the design complete, the journey ahead is filled with potential and promise. Each new update brings us closer to refining the game with enhanced optimization, balance, and depth. As we continue to develop and expand, your feedback will be crucial in shaping the future of Gray Zone Warfare. Stay with us as we build and evolve, ensuring that every step forward enhances your experience and brings new challenges to master.

Every Move Matters,

MADFINGER Games Team

https://store.steampowered.com/app/2479810/Gray_Zone_Warfare/

Important links:
Discord
X/Twitter
Facebook
Instagram
YouTube
TikTok
Reddit

Continue reading...
 

Join the Gray Zone Warfare: Future in Focus Livestream

Hello, everyone,

Curious about the future of Gray Zone Warfare? Join the livestream with Marek Rabas, CEO and Creative Director of MFG, as he shares his vision for the game and answers your questions. From the Night Ops update and beyond, we’re excited to reveal what the future holds for Lamang Island.

Join us on Thursday, Sept 12, 1 PM ET/7 PM CET on Twitch: https://twitch.tv/madfingergames

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We're committed to keeping the community updated right up to the launch of our first major update and beyond. If you missed the Night Ops presentation last week, watch the VOD here.

Stay tuned for future devlogs, posts, and streams, which will reveal more.

Every Move Matters,

MADFINGER Games Team

Important links:
Discord
X/Twitter
Facebook
Instagram
YouTube
TikTok
Reddit

Continue reading...
 

Catch the GZW: Night Ops World Premiere Reveal on VOD

Hey Everyone,

Did you miss the Night Ops preview on Twitch? No problem. You can now catch the full presentation at your convenience.

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For today's first-time reveal of Night Ops on our MFG Twitch channel, Rick (PR & Communications Director) and Corey (Creator Relations Manager) showcased our work-in-progress tech demo and gave a sneak peek of what's coming later this year in Gray Zone Warfare. Corey also played live and in-game, giving you a firsthand look at the new features and improvements we’ve been working on.

Our first major update is designed for players who crave a deeper, more immersive combat experience. Night Ops will reward tactical skill and adaptability, introducing new tools, highly requested features, and quality-of-life improvements that enhance gameplay during the day and night. Many of these enhancements are thanks to valuable community feedback, for which we are truly grateful.

We can’t wait to hear your thoughts as we prepare to launch Gray Zone Warfare: Night Ops. Stay tuned for more updates, devlogs, posts, and streams as we continue to share new developments leading up to and beyond the release of our first major update.

Every Move Matters,

MADFINGER Games Team

Follow us on our socials for more updates and content:
Discord
Twitch
GZW Twitter
Facebook
Instagram
YouTube
TikTok
Reddit

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Gray Zone Warfare: Night Ops World Premiere Reveal Sept 6th

Good News, GZW Community,

After an exclusive first look at the Day/Night Cycle at Gamescom, we're bringing you the full Night Ops presentation this Friday, September 6th, at 1 PM ET (10 AM PT, 6 PM BST, 7 PM CEST) on Twitch. Join us live for a brief overview of what’s to come later this year. While it’s still a work in progress, the time has come to share what we’ve been working on.

Our first major update is designed for players seeking a deeper, more immersive combat experience. Night Ops will reward tactical prowess and adaptability, introducing new tools, highly requested features, and quality-of-life improvements that elevate gameplay and keep you coming back for more, both in daytime and nighttime gameplay.

Creators and press will share their first impressions on the same day, offering valuable insights into the update. But the heart of our excitement lies in engaging directly with our community—your feedback and enthusiasm are what drive us. We look forward to your reactions and discussions as we gear up for the launch of GZW: Night Ops.

We're committed to keeping the community updated right up to the launch of our first major update and beyond. The Night Ops presentation is just a preview—future devlogs, posts, and streams will reveal more.

Get ready for the first live reveal of Gray Zone Warfare: Night Ops, this coming Friday on Twitch: https://twitch.tv/madfingergames

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Watch the first live reveal of Gray Zone Warfare: Night Ops here, this coming Friday!

Every Move Matters,

MADFINGER Games Team

Follow us on our socials for more updates and content:
Discord
GZW Twitter
Facebook
Instagram
YouTube
TikTok
Reddit

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GZW Dev Interview #4 - QA/Game Tester

Hello Everyone,

Meet Jacek Kruś, our Senior QA, who plays a vital role in testing Gray Zone Warfare.

Explore the world of game testing—a gateway into the game development industry—and discover the skills needed to thrive in this field.

Ever wondered if full-time game testing gets boring? Curious about how many hours Jacek has logged in Gray Zone Warfare? How does your feedback influence development? Want to know if QAs are considered developers?

Get the answers to all your questions and plenty more.

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If you haven't subscribed to our Newsletter yet, you're missing out! Go HERE to sign up now!

What To Expect:
✅Latest Gray Zone Warfare updates
✅Exclusive Dev Interviews
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Follow us on our socials for more updates and content:
Discord
GZW Twitter
Facebook
Instagram
YouTube
TikTok
Reddit


Every Move Matters,

MADFINGER Games Team

Continue reading...
 

Hotfix 0.1.2.2 Now Live - Changelog

Hey Everyone,

Hotfix 0.1.2.2 includes notable improvements aimed at enhancing your gameplay experience, including more reductions to rubberbanding. Please read through the notes and share your feedback. Your input is valuable as we continue to optimize Gray Zone Warfare for better performance and enjoyment.

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CHANGELOG

FIXED
  • Players no longer lose task progress when the game crashes
  • Too many items in nested containers no longer lead to an Online persistence error
  • Fixed an error that mistakenly showed old drivers on systems with an integrated Intel graphics card
  • Choice-based tasks no longer disappear after a crash
  • Another round of fixes for bulletproof windows in Forth Narith, Midnight Sapphire, and Tiger Bay
  • When the voice chat fails to connect to the server on startup, it will now attempt to reconnect automatically
  • Re-enabling squad chat in settings no longer causes player voices to be distorted
  • Muting a player in the squad now works correctly
  • Turning off the voice chat now works correctly. This setting now controls both proximity and squad chat
  • Fixed two crashes related to the voice chat
  • Fixed a crash related to the messenger
  • Fixed a bug where players were unable to switch weapons, loot, or sprint after using a knife
  • Players can now use the knife correctly while walking

ADDED
  • A GPU crash debugging tool in the graphics settings. Use it for detailed crash data, but note it may impact performance, so only enable it if you experience regular GPU crashes.
  • Additional measures to reduce rubberbanding

We're still in the pre-alpha stages, and as we continue to optimize the game, we're excited to share more of our vision with you once it's ready. Our commitment to Gray Zone Warfare spans years, and we truly appreciate your support and patience for the long haul.

Every Move Matters,

MADFINGER Games Team

GZW NEWSLETTER

If you haven't signed up yet, you're missing out! Go HERE to sign up now!

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

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GZW Hotfix 0.1.2.1 Live Now

Hello Everyone,

You may have noticed a new update when logging onto Gray Zone Warfare.

We've temporarily added jungle ambient music to address ongoing YouTube video copyright issues. Menu music has been replaced with ambient jungle sounds to ensure content stays up.

For Update 0.2 (our first major update later this year), we will have something new and fresh.

Every Move Matters,

MADFINGER Games Team

GZW NEWSLETTER

If you haven't signed up yet, you're missing out! Go HERE to sign up now!

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Follow us on our socials for more updates and content:
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GZW Twitter
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Gray Zone Warfare Community Briefing 3

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Hi, Everyone.

Join Devil Dog Gamer as he answers your questions, discusses upcoming improvements for Gray Zone Warfare, and reveals a brand new screenshot for Update 0.2

Check out the latest installment of the Gray Zone Warfare Community Briefing and learn more about the current intel from Gray Zone Warfare.

Get updated on development news, possible future features, community events, and more.

If you want your questions answered, join our Official Discord.

Every Move Matters,

MADFINGER Games Team

GZW NEWSLETTER

If you haven't signed up yet, you're missing out! Go HERE to sign up now!

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Monthly Exclusive Dev. Interview
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Follow us on our socials for more updates and content:
Discord
GZW Twitter
Facebook
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YouTube
TikTok
Reddit

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GZW Patch 0.1.2 Is Now LIVE

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Hey Everyone,

We're excited to announce that Patch 0.1.2 is now live. You can find the full patch notes below. We know the journey has had its bumps and bruises, and we deeply appreciate your patience, support, and understanding.

-PATCH NOTES-

ADDED:

  • 9 new landing zones for more convenient traveling to specific areas; adjusted terrain to accommodate them
  • A missing notification when trying to invite a friend to a squad when they are already in the squad
  • A notification that there is no ammo/magazine in pockets when trying to reload
  • Confirmation dialog for various squad and friend actions
  • Missing sound effects on the character creation screen
  • Notification for players to claim their edition rewards
  • Optimizations to reduce rubberbanding
  • Separate sensitivity settings for aiming down sights
  • Sounds to vendor progression actions
  • The missing radiation in the Ground Zero area (it is now deadly when you enter the area)
  • The pick-up and destination zone description to the helicopter widget
  • Various VRAM optimizations
  • Vendor confirmation when leaving vendor screen with items in the basket using Back/Escape
  • Your preferred game mode is now selected when launching the game

ADJUSTED:
  • Lighting on medium graphics quality settings
  • Several light sources in YBL-1
  • Some tasks to use unique quest items
  • The blur effect while suppressed for scopes and collimators
  • The flight path from Kilo 3 to Juliet 4

CHANGED:
  • Leaning is now disabled during provision animations
  • Load magazine now selects ammunition from the equipment, not from the locker
  • Players now cannot loot their friendly NPCs in the base camp to prevent exploiting
  • Players will be matched to the same server after disconnection (if they reconnect within a certain period of time)
  • Renamed MK18 to DDM4 to correspond with the weapon specifications

FIXED:
  • A backyard from which there was no exit
  • A bug when a dead body warped unnaturally, resulting in a grotesque image
  • A bug where a vendor didn't show all their stock
  • A bug where a weapon would stay in the player's hand during a provision animation
  • A bug where player might get stuck in a collision after being revived from a coma
  • A bug where player was taken to the edge of the map when jumping onto a heli at the last second before departure
  • A bug where the mouse wheel becomes inactive
  • A collision under the metal platforms in FOB
  • A collision with a kitchen desk in a villa in Midnight Sapphire
  • A levitating fence near Midnight Sapphire
  • A missing collision in Fort Narith Headquarters
  • A missing icon for Unblock friend
  • A network error after waiting in queue to join a server
  • A railing that players couldn't vault over
  • A rare issue when the character progression would reset to rank 1
  • A rare situation where the camera clips through the helicopter while getting on it
  • A road near the Juliet 3 landing zone
  • A situation where players were able to wear both a vest and a plate carrier
  • A spot in Tiger Bay where AI could get stuck
  • A spot where a player was able to ADS and shoot through a solid fence
  • A spot where the screen would go completely dark in an area near the Juliet 3 LZ
  • A sudden change in ambient sound near a golf field
  • AFK timer to kick idle players
  • AI navigation over a sandpit in Sawmill
  • AI stuck and shooting from walls in YBL-1
  • Ammo icons remained greyed out after canceling the trade
  • An area in the starter towns where AI could bounce around
  • An exploit preventing the blur suppression effect
  • An incorrect collision on a wooden bridge near Midnight Sapphire
  • An issue that players in a coma couldn't to shot and finished off
  • An issue when players had no input upon loading to the server
  • An issue where a dead body would disappear but remain lootable
  • An issue where modding a weapon on a dead body would render it unusable until you restart the game
  • An issue where player bodies didn't show any loot for a short while
  • An issue where players received squad invites in chat even after not allowing squad invites in settings
  • An issue where players were unable to loot their body after reconnection
  • An issue where quest interactions were active after a quest had failed
  • An issue where sometimes items would disappear while moving them in the inventory
  • An issue with selecting a faction on the character creation screen
  • Being unable to invite a player to squad after kicking them
  • Being unable to join a server with your squad if the leader is already on a server
  • Destroyed heart not visible on the health panel
  • Disappearing sleeves when looking around while in ADS
  • Failed to load Skalla.dll on supported PCs or when the folder name where the game is installed contained a non-ASCII character (please note that this doesn't change the compatibility of old CPUs without AVX2 support)
  • Flickering sunlight coming through a window in Forth Narith
  • Glass on some doors and windows, which caused them to be bulletproof
  • Graphical artifacts caused by shadows on windows
  • Helicopter being stuck between Delta and Echo
  • Helicopter failing to arrive after dying far from a LZ, blocking the LZ
  • Improved AI navigation through the double door
  • Improved the character shadows while moving in the water
  • Improved visibility of currency in the vendor trading window
  • Improving lighting in the Mall
  • Invite to squad button not available for newly added friends
  • Issue where players were able to clip through a wall and see behind it under specific circumstances
  • Item duplication exploit
  • Items used when healing other players are now properly marked as in use
  • Jagged shadows on a scope when aiming down sights
  • Light leaks in the Motel building
  • Long text overflowing interaction UI boxes if an item has a long name
  • Loot placement in Pha Lang airfield
  • Minor light leaks in a hangar in Fort Narith
  • Missing blur effect around the scope under certain circumstances
  • Missing bullets in weapon action animations
  • Missing name in a notification
  • Mortar and grenade explosions not visible under certain circumstances
  • Multiple AI spawning in the same location
  • Parts of FOB that were not covered under the safe zone
  • Placing money to a stack inside a backpack will place the wallet into a different cell
  • Player being able to get stuck at a pool in LRI FOB
  • Player being heard on Voice chat even after disabling it
  • Player being unable to move while picking up items or opening doors
  • Players are now locked in a position when kicking doors
  • Players being sometimes unable to jump when near an obstacle
  • Players unable to see their dead body because it fell through the ground/floor
  • Reduced hitching just before the helicopter lands
  • Resetting to default now only affects the current section of the settings
  • Several spots all around the map where a player could get stuck
  • Sinking of bodies into the ground in Midnight Sapphire
  • Skipping a coma will no longer result in "You killed yourself" message
  • Some glass items being too bright in dark environments
  • Squad chat disappearing after ending an expedition
  • Squad leader's inability to promote another member while there was an invitation pending
  • Squad leader's inability to send or receive chat messages after joining a server
  • Stone walls in Midnight Sapphire which looked too thin
  • Stuttering when jumping near an object
  • The issue where players were unable to loot their body in PVE mode
  • The quick unequip function (control + click) not working on items inside containers
  • The rubber butt pad can no longer be attached directly to the buffer tube
  • The visibility of the quest item in the Deal of the Century task
  • The weapon snapping into position after vaulting
  • Tracer rounds effect not being visible
  • Unblocking a friend no longer requires restarting the client
  • Undesired motion when switching stances
  • Unnatural-looking vegetation and landscape near the path to the waterfall
  • Various crashes
  • Various floating, sinking, or clipping objects in the world
  • Various places where vegetation clips with fences or other objects
  • Various task text adjustments for better clarity
  • Wrong materials on some trees

IMPROVED:
  • The player collisions with objects while holding the knife
POLISHED:
  • Various world locations
REMOVED:
  • A flying coffee pot near Foxtrot 3 LZ
  • A redundant pilot voice-over line when departing from a LZ
  • Dysfunctional Type 51 slides from vendor stock
  • An incorrect house in the villa area near FOB
TWEAKED:
  • AK animations to be more accurate to the real life
  • Hand movement while running
  • The character rotation when vaulting
  • Various weapon and character animations

What's Next?
We’re dedicated to enhancing the experience of Gray Zone Warfare and will continue to improve performance leading up to our first major update. Our roadmap will be revealed soon, and we’ll be sharing development updates for the Day/Night cycle and more over time. Stay tuned, and thank you for being with us throughout this Early Access journey.

Every Move Matters,

MADFINGER Games Team

GZW NEWSLETTER

If you haven't signed up yet, you're missing out! Go HERE to sign up now.

What To Expect:
✅Latest #GrayZoneWarfare updates
✅Timed-Exclusive Interviews
✅Creator's Corner: Highlighting top GZW videos by talented content creators
✅Fans Spotlight: Showcasing fan reactions of the month

Follow us on our socials for more updates and content:
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GZW Patch 2: Final Phase of Testing

The FINAL Gray Zone Warfare Patch 2 PUBLIC TESTING is here. Thanks to your feedback, we have made numerous improvements to Patch 2 and added a major rubberbanding fix that we need to stress test with your help.

Patch 2 Testing Final Reprosteps Solo:


Players in coma can't be shot:

1. Join the PvEvP server (Warfare) in a squad or find a teammate
2. Player 1 shoots Player 2 until Player 2 falls into a Coma.
3. Player 1 kills Player 2 while he is in a Coma.
Result: Player 2 should die after being shot while in Coma. If not, please mark what Player 2 was doing before falling into a coma and if they were able to skip coma and respawn?

Lights inside buildings are flickering:

1. Connect to the server
2. Go to multiple buildings
3. Observe the behavior of the light
Results: The light should not flicker.


Patch 2 Testing Final Reprosteps Squads:

Squad VOIP issues:


1. Invite at least 1 player into the squad.
2. Turn off the squad VOIP in audio settings.
3. Try to communicate through voice with other squad members.
4. Check that the player that has the VOIP turned off is unable to hear other party members and that other squad members are unable to hear that player.
Result: A player should not hear other squad members, nor should they hear the player after deactivating squad VOIP. If that is not the case, please mark what you were doing before changing the settings.

The Squad Leader is unable to invite a player to the squad after kicking them.

1. In the lobby (Main Menu), Player 1 creates a Squad with Player 2.
2. Player 1 kicks Player 2 from the Squad.
3. Player 1 opens the Friends tab and attempts to invite to squad the Player 2 again.
Result: Player 1 should be able to invite Player 2 back into the squad after kicking them. If not, please mark what happened before.

Patch 2 Key Changes:
▪️ 9 more LZs have been added.
▪️ Pickup and destination are displayed in Heli details.
▪️ A new setting for mouse sensitivity in ADS is available.
▪️ Further improvements have been targeted at reducing rubberbanding.
▪️ The issue of AI getting stuck and being able to shoot through walls in the bunker has been fixed.
▪️ The issue of dead bodies falling through floors in buildings has been fixed.
▪️ The problem of helicopters getting stuck in the air has been fixed.
▪️ Skipping a coma no longer displays the message "You killed yourself."

Available servers:
▪️ EU West
▪️ US East
▪️ US West


Modes:
▪️ Warfare (PvEvP)
▪️ Joint Operations (PvE)

Please fill out this form and let us know your findings:
https://forms.gle/GVRFTrDEfJv4e7xX9


We appreciate your help and are grateful for your patience and support as we work on delivering you our vision for Gray Zone Warfare.

Every Move Matters,
MADFINGER Games Team

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SERVER MAINTENANCE - Tackling Rubberbanding

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Hello Everyone,

We have made some adjustments to our live server parameters, starting with US servers (US West, US Central, US East).

These changes aim to address rubberbanding issues and improve your experience.

We would greatly appreciate your feedback. Let us know if you notice any differences or improvements using this feedback form.

Thank you for your continued support and cooperation.

MADFINGER Games Team

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GZW Patch 2 is Now Available For Public Testing

Welcome to Part 1 of the Gray Zone Warfare Patch 2 Public Playtest

Prepare for our biggest playtest yet, featuring important changes and improvements based on your feedback and suggestions.

Instead of traditional testing with pre-defined reprosteps, please play the game as usual and report any issues via this form. Dive into the game and experience the new features firsthand. Your feedback is crucial.

Patch 2 Key Changes:
▪️ 9 more LZs have been added.
▪️ Pickup and destination are displayed in Heli details.
▪️ A new setting for mouse sensitivity in ADS is available.
▪️ Further improvements have been targeted at reducing rubberbanding.
▪️ The issue of AI getting stuck and being able to shoot through walls in the bunker has been fixed.
▪️ The issue of dead bodies falling through floors in buildings has been fixed.
▪️ The problem of helicopters getting stuck in the air has been fixed.
▪️ Skipping a coma no longer displays the message "You killed yourself."


Known Issues:
▪️ Players can get stuck behind a ledge in Midnight Sapphire.
▪️ Players are unable to use the mouse wheel in certain situations (scope with zoom optics, dynamic crouch..).
▪️ When the squad leader changes while the invite is pending, the invited member cannot join after being invited by the new squad leader.
▪️ Supporter editions owner cannot use the RC1 suppressor immediately.
▪️ Lighting issues on 3060ti with FSR enabled.

Useful information

Available servers:

▪️ EU West
▪️ US East
▪️ US West

Mode:
▪️ Warfare (PvEvP)
▪️ Joint Operations (PvE)

Your progression in the public-experimental branch was copied yesterday from your live server progression. This allows you to play with your latest gear and tasks but does not affect your progression in the live servers

How do you join the public-experimental branch?

1. Go offline and online in Steam (via the Steam tab in the upper left corner).
2. Right-click on Gray Zone Warfare and select "Properties."
3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental."
4. Update the game.


Please fill out this feedback form and help us improve Gray Zone Warfare

Please note that this is not the final version of Patch 2, so you will encounter some bugs that we're actively working on.

Please also be aware that numerous fixes and improvements are being made. Once we have sufficient feedback and testing is complete, the Patch Notes will be available once Patch 2 goes live.


We appreciate your help and are grateful for your patience and support as we work on delivering you our vision for Gray Zone Warfare.

Every Move Matters,

MADFINGER Games Team

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HOTFIX 5.2 ROLLBACK

We're issuing a rollback to investigate the cause of the issues.

We appreciate our community's support and ask for your patience as we work to resolve these problems and improve in the future.

The rollback means we are reverting to the Hotfix 4 version of Gray Zone Warfare until we can address the performance issues.


Hotfix 4 Known Issues:

  • Task items disappearing after double-clicking the "Hand over" button.
  • Task items failing to respawn when destroyed in the locker.
  • Blockers in the "The More the Merrier" task.
  • Rubberbanding issues.

Thank you for your understanding and support.

For more information, visit the official statement from Mara, our CEO and Co-Founder.

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