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1.6.0.108 Update

b87073ee8e667f8a8e9d9f3b0f71a019416fa909.jpg


Attention Soldiers,

We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.


1.6.0.108 Changelog
Assets

  • Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in
General

  • Changed: Image size for Scenarios


  • Fixed: Navmesh would be built around destructible entities only during gameplay


  • Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph
Stability and Performance

  • Changed: Increasing Game module static buffer limit


  • Fixed: RoadNetwork crash when closing the world


  • Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)


  • Fixed: Crash when trying to get into an invalid compartment


  • Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in


  • Fixed: Crash on pathfinding


  • Fixed: Crash when generating mipmaps for textures


  • Fixed: Crash possible when deleting TurretControllerComponent


  • Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice


  • Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component


  • Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph


  • Fixed: Possible crash when deleting entities with VehicleLightPortalComponent


  • Hotfix: Crash when activating a weapon on MP proxies
UI

  • Fixed: Explicitly set UI textures with the wrong size to the uncompressed format

Continue reading...
 

2025 Year in Review

f06464cfbc7d0a28385d647a90d856218185e7a2.jpg


With 2025 now behind us, we would like to look back on a splendid year for Arma Reforger.

We know not everything went entirely smoothly, but we are listening and adjusting, and we are well aware that we have a lot of work ahead of us to get Arma Reforger to a more performant state.

Thank you to every player, modder, and community member who helped make 2025 what it was. Your passion is what keeps us motivated, and we can’t wait to show you what’s next.

Here’s to another year of Arma Reforger fun! Read our recap here

https://reforger.armaplatform.com/news/review-2025 buttoncolor=#ffcc14

Continue reading...
 

Steam Winter Sale 2025

1920f45d4c8ceb60cfcf242518daf9e69a841990.png

Attention Soldiers!

The Steam Winter Sale 2025 has arrived! ❄️

Get Arma Reforger for yourself or a friend at 25% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/
You can also get Arma 3 for 75% off, with Arma 3 DLCs up to 67% off.
https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/
The sale runs from September 29 - October 6 ⏳

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Continue reading...
 

Steam Winter Sale 2025

ce39bbf48c7debbf5c2d14ca868d1a18353ccbc3.png


The Steam Winter Sale 2025 has arrived! ❄️

Pick up Arma 3 for yourself or a friend at 75% off or its DLCs and CDLCs for up to 67% off!

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/
Arma Reforger, with vast island maps, meticulously recreated Cold War assets, and stunning graphics is also on sale for 30% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/
The sale runs from December 18 - January 5. ⏳

Arma 3 base game - 80% off
https://store.steampowered.com/app/107410/Arma_3/
Arma 3 DLC and Expansions - up to 67% off

Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/
Arma 3 Creator DLC - up to 60% off

Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Continue reading...
 

COMRAD #22

858d05350e4e05abc9342002f2c9fd5c405a3804.jpg


Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here

COMMUNITY RADAR #22

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on X/Twitter, Bluesky, Discord, or on our forums.

Continue reading...
 

1.6.0.95 Update

a4117d3ca45bf9a6741af01af65b2405e70c8ee2.jpg


Attention Soldiers,

We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.


1.6.0.95 Changelog
Assets

  • Fixed: PKM belt was visually incorrect
General

  • Fixed: Weapon resting was not possible at the same time as changing stance to or from prone
Playable Content

  • Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award

  • Changed: Conflict HQC: Better visualization of MSAR supplies


  • Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC

  • Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation


  • Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items


  • Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items


  • Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout
PlayStation 5

  • Fixed: Allocated 25 GB storage for mods wasn't fully utilized
Stability and Performance

  • Fixed: Crash when regenerating navmesh tiles


  • Fixed: Memory leak related to pathfinding


  • Fixed: Crash related to complex script compilation

  • Tweaked: Optimized processing of transformations of entity slots


  • Tweaked: Optimized memory consumption of smart action AI components


  • Tweaked: Optimized memory consumption of bridges
AI

  • Fixed: Off-road connections weren't always created on maps with streaming navmesh
Modding

  • Added: BaseMuzzleComponent.GetBulletInitSpeedCoef

  • Changed: SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged renamed to OnPlayerXPChanged


  • Changed: SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost expanded parameters by arsenalComponent


  • Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymore


  • Changed: Multiple properties and methods moved from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass

  • Removed: AISmartActionComponent.SetActionOffset

Continue reading...
 

Creator SPOTREP: Reaction Forces #006

FROM: Rotators Collective
TO
: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.5
SIZE: ~2.7 GB

https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/

Changelog

DATA


  • FIXED: VRCO-S pistol optic model issue in 3rd person
  • FIXED: Pickup headlights (light mesh element) would turn invisible in LOD1
  • FIXED: RC40 drone was removed by the garbage collector even though it was still alive
  • FIXED: RC40 drone model weight wasn't centered correctly
  • FIXED: Non-working camo selection in Guerilla Combat Uniform
  • FIXED: Spotlight On/Off user action wasn't showing up on the Pickup (AA) variant
  • TWEAKED: Pickup headlight and spotlights have been visually improved
  • TWEAKED: Veles bullet performance improved slightly for better longer range combat
  • TWEAKED: Replaced weapon hand animations for the H6 and Veles rifles
  • TWEAKED: Slightly reduced the audio signature / AI reaction range for the RC40 drones

    MISSIONS

    AIR CONTROL

  • FIXED: Save & Load didn't updated JIP player variables correctly

Continue reading...
 

Creator SPOTREP: Western Sahara #011

FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.7
SIZE: ~2.7 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Changelog

DATA


  • ADDED: Offroad (Zu-23) variant for the Tura and FIA factions
  • ADDED: Zu-23 texture variants (Black, Beige, SFIA2, White)
  • FIXED: Side window on the Offroad (Desert) variant wouldn't hide correctly on destruction
  • FIXED: Replaced old legacy Arma 2 environment map paths with Arma 3 files
  • FIXED: IK issue with right weapon hand on reloading
  • FIXED: Visible hole in the Galat and Velko rifle internals
  • FIXED: BLUFOR Gendarmerie Marid (HMG) wasn't showing up in Zeus
  • FIXED: Independent Tura infantry groups wouldn't show up in Zeus
  • FIXED: Small shadow issues on ION / Contractor uniform pants
  • FIXED: Wound material on long sleeve SFIA uniform would not show up
  • FIXED: Zu-23 was missing Turret/Gun hitpoints, which made it impossible to destroy the rotation mechanics
  • TWEAKED: Replaced all weapon hand animations
  • TWEAKED: Velko 50rnd magazine shape improvements
  • TWEAKED: Overhauled 12 Gauge HE shell particle effect

    MISSIONS

    EXTRACTION

  • ADDED: Offroad (Zu-23) to enemy vehicle pool
  • ADDED: Various new scenery compositions
  • FIXED: Despawning of Quilin in CSAT base

Continue reading...
 

1.6.0.87 Update

26e105289c8e76599fae8d6436c9187cf7c5573b.jpg


Attention Soldiers,

We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.


1.6.0.87 Changelog
Stability and Performance

  • Fixed: Memory leak related to doors


  • Fixed: Memory leak related to characters interacting with vehicles through specific actions


  • Fixed: Crash on Linux server on reading property


  • Fixed: Crash when saving an individual entity via the script api while registrations are pending


  • Fixed: Possible crash related to fall damage


  • Fixed: Crash when loading hitzones from an invalid source


  • Fixed: Navlink settings made shared per prefab to save memory
Consoles

We identified a few critical memory points that could affect the stability of the console version. To mitigate the cost, we are lowering the graphic settings in the Performance preset and limiting the number of AI characters spawned in single-player content.


  • Added: PS5: Flushing memory on 'out of virtual memory for render resources'

  • Changed: Xbox: Lowered texture quality settings for Xbox S/X and PS5 in the Performance preset


  • Changed: AILimits lowered for single-player content run on Consoles

  • Fixed: PS5: Deadlock inside routines responsible for handling out of memory
Assets

  • Changed: Disabled physics colliders on some of the small granite clusters


  • Changed: Compression of particle asset related to geysers on Kolguyev

  • Fixed: Dead bodies sometimes had mispositioned armor
General

  • Fixed: Collision-related issues for clients


  • Fixed: Deflection of shells/bullets was inconsistent between clients and server


  • Fixed: Missiles sometimes didn't work correctly on clients
Playable Content

Based on the feedback from people missing Legacy Conflict, we are bringing it back to be as close to pre-1.6 conflict as possible, while keeping some minor improvements that don't impact the way the mode is played


  • Changed: Legacy Conflict has been updated - removing parts intended only for the HQ Commander game mode

Deployable radio spawn was originally meant as a way for players to stay together before helicopters were added. With the addition of helicopters and Rally points for groups, we wanted to balance the radio spawning, but the downsides of the system heavily outweigh the upsides in the current state of the game, so we are disabling this feature for HQC.


  • Changed: Disable Radio Spawn for HQC Conflict

  • Tweaked: HQC: Hide duplicated callsign name in group menu
Modding

  • Added: Scripting method ProjectileMoveComponent.GetProjectileSimulationResult, for estimating the final position of a projectile

Continue reading...
 

Steam Back Catalogue Sale Encore



Our Steam Back Catalogue Sale has returned for an encore!

Pick up Arma 3 for yourself or a friend at 75% off or its DLCs and CDLCs for up to 67% off!
https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/
The sale runs from December 1 - 8. ⏳

Arma 3 base game - 75% off
https://store.steampowered.com/app/107410/Arma_3/

Arma 3 DLC and Expansions - up to 67% off
Reinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.

https://store.steampowered.com/app/288520/Arma_3_Karts/
https://store.steampowered.com/app/304380/Arma_3_Helicopters/
https://store.steampowered.com/app/332350/Arma_3_Marksmen/
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/601670/Arma_3_Jets/
https://store.steampowered.com/app/798390/Arma_3_Tanks/
https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
https://store.steampowered.com/app/744950/Arma_3_TacOps_Mission_Pack/
https://store.steampowered.com/app/1021790/Arma_3_Contact/
https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

Arma 3 Creator DLC - up to 60% off
Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/
https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
https://store.steampowered.com/app/1616620/Arma_3_Creator_DLC_SOG_Prairie_Fire_Soundtrack/
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 160,000+ free Workshop items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit and Bohemia forums, or join one of thousands of community groups via Arma 3 Units.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Continue reading...
 

Arma 3 Creator DLC: Expeditionary Forces Update 1.1



Publisher Bohemia Interactive and third-party developer Tiny Gecko Studios have released a content update for Arma 3 Creator DLC: Expeditionary Forces just in time for its one year anniversary!

Update 1.1 brings new vehicles, weapons, equipment, features, as well as various fixes and improvements.

0f49385ef4fb099a4b343b598db33ff0aa71d6da.jpg


UPDATE HIGHLIGHTS

New content:
  • Gyra Armored Fighting Vehicle with Unarmed, IFV, AA, HMG, and Mortar variants
  • Diplomat 9mm SMG with suppressor attachment
  • CSAT Guard Motorized Infantry groups
  • Camo liveries for the AH-99, CH-67, F/A-181, UH-80, and V-44X
  • AAF and Grey LCC-1 liveries
  • Support Provider Cruise Missile module
  • Animated Intro and Outro for the Resolute Cyclone campaign
Various fixes and quality-of-life improvements

9d9e2a085055588faa0fc56a5f3fa7adf27d117e.jpg


You can read the full changelog for Update 1.1 here.

ac062359db86040289e5194209ef3c665d5f1029.jpg


The CDLC is available for purchase on the Steam Store.

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/

We hope you enjoy this free update!

Bohemia Interactive & Tiny Gecko Studios

Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while players get to enjoy more quality content. For more information, please visit the Arma 3 website.

Continue reading...
 

Creator SPOTREP: Expeditionary Forces #001

FROM: Tiny Gecko Studios
TO: Arma 3 Creator DLC Users
UNIT: Expeditionary Forces
ACTIVITY: Update 1.1
SIZE: ~3.6 GB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces
Changelog

ADDED


  • ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)
  • ADDED: Diplomat 9mm SMG
  • ADDED: Diplomat 9mm SMG Silencer
  • ADDED: Animated Intro/Outro for Resolute Cyclone campaign
  • ADDED: CSAT Guard Motorized Infantry groups
  • ADDED: TGS team to main Credits ORBAT
  • ADDED: Field Manual entries for Gyra and Diplomat
  • ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)
  • ADDED: Protecta Headset in facewear too
  • ADDED: AAF and Grey LCC-1 liveries
  • ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X
  • ADDED: Amphibious Assault Vest Diver variant without rebreather
  • ADDED: Support Provider: Cruise Missile module
  • ADDED: Grey livery for Combat Boat
  • ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)
  • ADDED: Ammo Bearer to MJTF
  • ADDED: New units to Warlords presets
  • ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)
  • ADDED: MJTF textures for new vanilla UH-80 with stub wings
  • ADDED: Crewman for CSAT (Urban)

    CHANGED

  • CHANGED: Updated CfgMods page with Gyra and Diplomat
  • CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings
  • CHANGED: Updated Credits
  • CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)
  • CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone
  • CHANGED: Drone Radar will give warning about Data Link Receive required in debug
  • CHANGED: Toned down dirt on MBS/Microsight glass lenses
  • CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars
  • CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)
  • CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp
  • CHANGED: LPD and other static ships from base game are now available in Zeus interface
  • CHANGED: Simplified and optimized NVG filter code
  • CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default
  • CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore
  • CHANGED: Titan NLOS now reloads automatically once the magazine is finished
  • CHANGED: Credits titles are now translated
  • CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module
  • CHANGED: Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]"
  • CHANGED: AAV9A1 50mm autocannon now uses red tracers
  • CHANGED: Lowered armor value on AAV9 and AAV9A1
  • CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads
  • CHANGED: Improved Combat Boat handling and steering
  • CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)
  • CHANGED: Increased radius for Load Vehicle action detection on LCC-1
  • CHANGED: Increased reverse speed on LCC-1
  • CHANGED: Improved Combat Boat reverse speed
  • CHANGED: M02, do not check if commander camera is hit if AI commands

    FIXED

  • FIXED: AH-99J Python MFDs showing wrong data
  • FIXED: MXAR shadowvolume 10 being incorrectly numbered
  • FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations
  • FIXED: LPD custom name attribute now has correct tooltip
  • FIXED: MXAR now has the correct rate of fire for AI firemodes too
  • FIXED: Compatibility configs now have correct addonRootClass entries
  • FIXED: Missing fire/view geometry components on Hunters
  • FIXED: Anti-drone radar MP compatibility
  • FIXED: Modified MFD string for Sidearm missile to fit better in the UI
  • FIXED: Diver Engineer traits
  • FIXED: NVG filter not working in mounted vehicle weapon iron sights
  • FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants
  • FIXED: Removed DLC icon from Game Master module
  • FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones
  • FIXED: Shadows on LCC-1 clipping through the hull below the cockpit
  • FIXED: M01 add auto save after tank platoon is destroyed
  • FIXED: M02 uses stringtable entry for RV Dallas in briefing
  • FIXED: M01 use stringtable entries for LZ and RP markers
  • FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision
  • FIXED: Hunter vehicles now shoot missiles from the correct positions
  • FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing
  • FIXED: Added proper localization to Combat Boat Cradle Teleporter module
  • FIXED: Removed antislip coating from AH99J wings
  • FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions
  • FIXED: Normal and ambient occlusion issues on MCH helmet
  • FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu
  • FIXED: All MJTF units now carry pistols in the appropriate coyote camo
  • FIXED: MX sound suppressors now have proper muzzle flashes when firing
  • FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)
  • FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore
  • FIXED: LPD doors can now be locked individually
  • FIXED: LCC-1 can now stop correctly at given waypoints
  • FIXED: Combat Boat can now stop correctly at given waypoints
  • FIXED: LPD hangar door used wrong stringtable entry
  • FIXED: Some LPD actions not working in multiplayer
  • FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python
  • FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret's interiors
  • FIXED: AAV-9 AP autocannon rounds now use red tracers

Continue reading...
 

1.6.0.76 Update

81f09b9c261e3806b3b05da68c67eda3065a367e.jpg


Attention Soldiers,

We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.


1.6.0.76 Changelog
General

  • Changed: Night grain disabled - Night grain was added to prevent players from adjusting their gamma settings to gain an advantage in the dark. However, based on feedback, we have made it disabled by default and disabled on official servers. Community servers can still enable night grain if they wish by using a CLI attribute -enableNightGrain.


  • Fixed: Kolguyev Tower text in the task was not localized


  • Fixed: Weapon UI was sometimes shown when a character did not have any weapons equipped
Playable Content

  • Changed: MSAR limits for the first three ranks raised (Private to 85, Corporal to 115, Sergeant to 150) - The MSAR system aims to prevent players from using up supplies on extravagant loadouts. However, the limits on lower ranks were excessive, so we have increased them to allow lower ranks to purchase better loadouts.


  • Fixed: Configured minimum ranges for starting positions relevant to Kolguyev


  • Fixed: Expanded supply ranges of building services (FIA to 200 meters, US/USSR to 150 meters)
Stability and Performance

  • Fixed: Possible fix for freezing on Xbox - Long freezes were related to conflicts on CPU threads. The current fix may introduce very short gaps in audio samples. The issue is being investigated further, and more fixes are on the way.


  • Fixed: Memory leak related to Attachments


  • Fixed: Memory leak related to AI pathfinding


  • Fixed: Crash tied to User Settings


  • Fixed: Loading a save could cause crashes with DestructibleEntities


  • Fixed: Persistence memory leaks on profiling and spawn params


  • Fixed: Exceeding savepoint 999 could lead to a crash


  • Fixed: Crashes related to the damage system


  • Fixed: Crash when attempting to start a modded scenario from the main menu
Modding

  • Removed: Old and unused animation files from workspaces

Continue reading...
 

Steam Weekend Deal

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Attention Soldiers!

Our Weekend Deal has arrived!

Get Arma Reforger for yourself or a friend at 30% off!


https://store.steampowered.com/app/1874880/Arma_Reforger/

The sale ends November 20th! ⏳

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Continue reading...
 

1.6.0.68 Update

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Attention Soldiers,

We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.


1.6.0.68 Changelog
Assets

  • Changed: Ruins for some houses


  • Changed: Destruction configuration for 30+ objects


  • Changed: MPL-50 entrenching tool added to a USSR Commander loadout

  • Tweaked: Autumn leaves environment particle for Kolguyev


  • Tweaked: Barbed wire damage applied to training course crawling obstacle

  • Fixed: Multiple smaller assets didn't respect hierarchy and stayed afloat after building destruction


  • Fixed: Mortar shells were stopped by camo netting when fired from underneath them


  • Fixed: Ural-4320 roof marker lights were not working as hazard lights


  • Fixed: Simulation of smoke grenades on delivery


  • Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors


  • Fixed: Passengers' transforms were broken in UH-1H


  • Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed


  • Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander's seat


  • Fixed: Some binocular glass could glow at night

  • Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content
General

  • Added: Flying leaves to meadows on Kolguyev

  • Changed: Communication hint gets triggered after the deployment menu


  • Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values

  • Tweaked: Transport unit help task notification - limited to receiving notifications only every 1 minute

  • Fixed: Nametags were not visible through 2D scopes at long distances


  • Fixed: Map could sometimes close when entrenching tool was equipped


  • Fixed: The rear gunner of Mi-8 gunships couldn't fire or aim the weapon


  • Fixed: Birds were not being deleted after their flock was deleted


  • Fixed: AI group no longer spawns inside the building


  • Fixed: Character collision resolution doesn't aggressively push character out of collision if it would deepen another collision in opposite direction


  • Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame


  • Fixed: It was possible to open both the task list and the journal when clicking on the map task icon


  • Fixed: Titles of hints were overflowing in multiple languages


  • Fixed: Loading a persistency save might not destroy destructibles


  • Fixed: Placing items could cause issues when character got killed during the action


  • Fixed: Face animations in Tutorial


  • Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone - i.e. destroying lights would disable all supplies


  • Fixed: Player was unable to move the weapon from first to the second slot


  • Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon


  • Fixed: A lot of the cases where focus was lost after doing actions in the inventory


  • Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu

  • Removed: Extra supply cashes from higher tier harbors
Playable Content

  • Added: Limit multiple HQ Tent hologram placements


  • Added: Reinforce request - Added reward cooldown


  • Added: Indicator if the speaker has a radio connection to HQ

  • Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)


  • Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250


  • Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200)


  • Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750


  • Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100


  • Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650

  • Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task


  • Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds


  • Tweaked: Combat Ops Kolguyev - patrol bases


  • Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only

  • Fixed: Combat Ops Kolguyev - Raid Area task sometimes could not be completed


  • Fixed: Combat ops Kolguyev - Raid the air base task was completed after destruction of single helicopter


  • Fixed: Lost rank progression upon reconnection


  • Fixed: Loading saves did not work on dedicated servers


  • Fixed: Group invitation bypassed the rank requirement


  • Fixed: Opening the map while holding Tab was blocking zoom functionality


  • Fixed: Predefined groups did not retain order in group menu after save/load


  • Fixed: It was possible to sell supply storage and supply crates at the arsenal


  • Fixed: Weapons with UGL had lower supply cost then their refund supply cost


  • Fixed: Missing Objectives in debrief screen


  • Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield


  • Fixed: MOB could have been captured by enemy faction on loaded session


  • Removed: Reward cooldown functionality from Conflict tasks
Stability and Performance

  • Fixed: Crash when throwing something without GrenadeComponent as a grenade


  • Fixed: Crash when saving character linked to deleted entity


  • Fixed: Instability related to character linking when dead


  • Fixed: Crash when checking if an entity can be an explosion member


  • Fixed: Crash when loading save with changed map data


  • Fixed: Crash when deleting weapon with attachment without InventoryItemComponent


  • Fixed: Additional memory optimizations


  • Fixed: Damage suffering system would continue to tick the damage effect even after character's death


  • Fixed: Rare crash in inventory UI
Controls

  • Fixed: When using a controller, moving items within inventory could result in arsenal being closed


  • Fixed: When using a controller, entering an arsenal which wasn't on the first page could result in it being closed


  • Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller


  • Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal
Audio

  • Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings


  • Changed: Reimplementation of task notifications and HQ VO over radio
Modding

  • Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf


  • Fixed: Crashes related to mod calling CharacterCommandClimb::DoClimbTest

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