Counter-Strike 2

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JB Jb test suggestions

I've wanted to try out what ct and for T's feels like in jb for the Work in progress server for GS, and here's what I thought should change.

-if a warden goes from ct to t still has the tag of commander
-commander should change to Warden
-the lineup for ct isn't implemented yet It seems
-able to do special days at all times for hide n seek, gravity free-day at the same time.
-when doing hide n seek u blinded the cts which is vulnerable to rebel T's when they want to fight back
-should add freeze time for cts to type and try to get Warden it starts once round loaded, and due to pop up about the rules.
-marker placement is a hassle to pull out of the !wmenu commands
- do not need cell management
-color divide players?
-should implement revoke freeday if the only thing for st is freeday at a specific area
-should move T's if has freeday to another cell than the rest

could edit later if find more stuff, but overall it's looking good
 
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Help me decide what map to do next! ( TTT )

So I finally just finished my long in development remake of ttt_minecraft_b5:

It should be on the servers soon, ideally!

5t9bQwP.jpg


and now comes the time to decide what project to work on next.

I want you guys' opinions on what map i should edit/port/make into a TTT map next!

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Here are the options I was thinking about so far:

TTT_Moonarbase: https://steamcommunity.com/sharedfiles/filedetails/?id=1411544264

A moon base / space themed map made by my friend for GMOD, who id work with to bring over to CSGO

6KKFnaw.jpg




CS_Assault: https://steamcommunity.com/sharedfiles/filedetails/?id=125432575&searchtext=assault

One of my actual favorite maps from GMOD TTT, i literally didnt realize it was absent from all the CSGO TTT servers until just earlier today.

I could either do the new one, or the old one, or maybe combine / blend the two?

wFAHrAc.jpg


qZEBTHT.jpg




TTT_Rooftops: https://steamcommunity.com/sharedfiles/filedetails/?id=419903291

This is a map I forgot i wanted to fix really badly in the past.
Now that i know how to make Traitor Traps work in CSGO, fixing the collapsible
building trap as well as anything else would be super easy and a quick fix.

oVTNhL7.jpg



However, there is also the new version of this map made by the original creator, who ive already talked to (a year ago lol) about porting over to CSGO with his permission.
It was just extremely complicated and intricate, so i stopped.

alCK1C6.jpg



and last but not least:

TTT_Hydropower: still need to get permission to port from GMOD (but hopefully!)

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Lemme know you guys' thoughts and opinions on which one you think I should choose!